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In-Flight Entertainment & Connectivity (IFEC) Market worth 5.80 Billion USD by 2020
The report “In-Flight Entertainment & Connectivity (IFEC) Market by Product Type: Hardware (Non-portable, Portable), Connectivity (Wireless, Wired), Content (Streamed, Stored), Aircraft Type (NBA, WBA, VLA, Business Jets), Fit & Geography - Global Forecast to 2020”, analyzes and studies the major market drivers, restraints/challenges, and opportunities.
Browse 78 tables and 65 figures spread through 174 Pages and in-depth TOC on "In-Flight Entertainment & Connectivity (IFEC) Market - Global Forecast to 2020"
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This report studies the in-flight entertainment & connectivity market for the forecast period of 2015 to 2020. This market is expected to reach USD 5.80 Billion by 2020 from USD 2.85 Billion in 2015 at a CAGR of 15.23% during the forecast period.
The global in-flight entertainment & connectivity (IFEC) market is segmented on the basis of product type, aircraft type, fit, and region.
Based on product type, the IFEC market is segmented into connectivity, content, and hardware. The connectivity segment is classified into wired and wireless, the content segment is further subsegmented into stored and streamed. Whereas, the hardware segment is subsegmented into portable and non-portable. In 2015, the hardware segment is estimated to account for the major share of the in-flight entertainment & connectivity market during the forecast period.
Based on aircraft type, the market is segmented into narrow body aircraft, wide body aircraft, very large aircraft, and business jets. In 2015, the wide body aircraft segment is estimated to account for the major share of the in-flight entertainment & connectivity market.
On the basis of geography, the market is divided into North America, Europe, Asia-Pacific, and the Rest of the World (RoW). Regions such as Latin America, Middle East, and Africa are covered under RoW. In 2015, North America accounted for the largest share of the in-flight entertainment & connectivity market. However, the Asia-Pacific market is slated to grow at the highest CAGR during the forecast period. This is due to the increase of wireless and seat centric solutions being adopted by number of airlines. This region will also be a revenue pocket for market players.
A number of factors such as enhancing the passengers experience, exponential growth in the data usage on the ground and in the air, increase in the demand for large cabin business jets, and wireless and seat centric solutions being adopted by increasing number of airlines are driving the growth of the in-flight entertainment & connectivity market. On the other hand, factors such as high installation cost, and content management & up-gradation are restricting the growth of this market. However, increase in the long haul flight offer new growth opportunities for the market players.
A strong focus on innovation is being observed in the in-flight entertainment & connectivity market. The rich pipeline of innovative products in the in-flight entertainment & connectivity market opens an array of opportunities for the market. Players are particularly focused on making devices compact and efficient.
Some major players operating in the in-flight entertainment & connectivity market include Panasonic Avionics Corporation (Japan), Thales Group S.A. (France), Zodiac Aerospace S.A. (France), and GoGo LLC (U.S.). The other competitors of this market are Viasat Inc, OnAir, Digecor, and Lufthansa Systems AG.
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