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Wearable Computing Market worth $34.61 Billion by 2020
According to a new market research report "Wearable Computing Market by Application (Fitness and Wellness, Medical and Healthcare, Enterprise and Industrial, Infotainment, and Others), by Technology (Computing, Display, Networking, and Others), & Geography - Global Forecast to 2020", the total wearable computing market is expected to reach up to $34.61 Billion by 2020, growing at a CAGR of 20.7% between 2015 and 2020.
Browse 71 market tables and 84 figures spread through 175 pages and an in-depth TOC on “Wearable Computing Market - Global Forecast to 2020”
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The wearable computing market has managed to register a healthy growth over the past few years. This market is expected to show tremendous growth in the next five years. Increasing adoption of smart wearables such as, activity trackers, smartwatches, and smart clothing in consumer markets are the major driving forces of the overall wearable computing market. The growing importance of wearables in multiple application areas including industrial, tourism, and military areas would also further drive the wearable computing market. Most of the large players in the semiconductor market have invested into the wearable computing market. For instance, Intel Corporation (U.S.) one of the leading semiconductor companies, acquired Recon Instruments (Canada) to enter into wearable computing market. Also, other players such as Apple Inc. (U.S.), Motorola Holdings LLC (U.S.), Google Inc. (U.S.), LG Corporation (South Korea), Archos SA (France), Huawei Technologies Co. Ltd. (China), Xiaomi Inc. (China), and ZTE Corporation (China) have entered into the smartwatch and activity tracking market and have announced their future plans in the wearable computing market.
This report provides a detailed analysis of the overall wearable computing market and segments the same based on application and geography.
The objective of the research study was to analyze the market trends for each of the industry, the growth rates of the various applications (fitness & wellness, medical & healthcare, enterprise and industrial, infotainment and others), and the demand comparison of these industries.
Apart from the market segmentation, the report also covers the Porter’s Five Forces analysis, the market’s value chain with a detailed process flow diagram, and the market dynamics such as the drivers, restraints, and opportunities in the overall wearable computing market.
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