HOME Analyst Briefings Analyst Briefing Presentation on “Animation & Gaming Market Size and Global Forecast (2012-2016)” to be held on December 02, 2011


Analyst Briefing Presentation on “Animation & Gaming Market Size and Global Forecast (2012-2016)” to be held on December 02, 2011

The ICT practice at MarketsandMarkets is pleased to announce its "Analyst Briefing Presentation" on the "Animation & Gaming Market Size and Global Forecast(2012-2016)" to be held on December 02, 2011.

Creativity and innovation have given rise to animation and gaming. Animation is displayed in the form of 2D or 3D images. Currently, 3D animation is growing rapidly. The gaming market is mainly driven by console games as of now; however, in future, mobile games are expected to grow at a tremendous pace due to the fast penetration of Smartphones, and increase in the mobile subscriber base.

The global animation and gaming market is mainly driven by the need for creativity in entertainment, supported by government initiatives across the globe. However, shortage of skills, IP protection, and piracy are the major issues restraining the growth of the gaming market.

The animation and gaming market is segmented on the basis of animation and gaming sub segments. Animation includes e-Education, web designing, and animation entertainment. Furthermore, animation entertainment involves segments such as movies, Visual Effects (VFX), TV & broadcast, and Direct to DVD. Movies are further divided into 2D and 3D. Gaming includes PC games, mobile games, console games, and online games.

MarketsandMarkets expects the global animation and gaming market to grow from $122.20 billion in 2010 to $242.93 billion by 2016. This represents a compound annual growth rate (CAGR) of 12.94% from 2011 to 2016. Fastest growing markets will be Asia-Pacific and ROW; whereas largest markets are North America, followed by Europe.

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