Connected Toys Market

Connected Toys Market by Application (Education, Entertainment), Age Group (1 -5 Years, 6 -8 Years, 9-12 Years, 13-19 Years), Interfacing Device (Smartphone/Tablet and PC/Laptop), Distribution Channel, Technology and Region - Global Forecast to 2028

Report Code: TC 7183 Jul, 2023, by marketsandmarkets.com

Connected Toys Market - Size, Growth, Report & Analysis

[216 Pages Report] The global Connected Toys Market size was valued $9.3 billion in 2023. The revenue forecast for 2028 is set for the valuation of $24.1 billion. It is projected to grow at a CAGR of 20.7% during the forecast period (2023-2028). The base year for estimation is 2022 and the market size available for the years of 2018 to 2028.

The growing middle class, rising disposable incomes, a decrease in the number of children per family, and increased interest in premium toys with high quality. Also, the need to enhance children’s skills is one of the key factors driving demand for the connected toys market.

Connected Toys Market

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Connected Toys Market

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Connected Toys Market Dynamics:

Driver: Inclination of children toward more interactive and self-engaging toys

Mobile device advancements and the expansion of internet content have triggered a global revolution in how consumers engage with and access online content. Digital devices play a crucial role in content creation in today's world. With the help of mobile devices, excellent learning experiences can be generated. Many kids these days play with toys and technologies that can interact with them, either directly or via an internet app. Because of the popularity of these toys and devices that provide a pleasant and instructive experience, as well as technological advancements, many of these products are on the market to pick. Children like playing in various ways with whatever technology they have access to, and toymakers have responded by inventing experiences that combine the two. Recently, there have been products and technologies that give play experience to spark children's imaginations and seamlessly merge digital interactions with real playthings.

Restraint: Connected toys raise issues for privacy concerns.

Many connected toys collect data about children's interactions, preferences, and usage patterns. Concerns arise when this data is shared with third-party companies or used for targeted advertising without explicit parental consent. Also, connected toys, like any internet-connected devices, are susceptible to cybersecurity threats.

Opportunity:  Increasing awareness of the Internet and technology

The increasing awareness of the internet and technology and the growing disposable income of the national population in both developed and developing economies generate opportunities for connected toy vendors. Understanding and interpreting the latest technology builds confidence among the end users regarding smartphone and tablet-based toys. Higher disposable income and growing preference among children in developed countries drive parents to spend more on tech-enabled smart toys, thereby increasing the opportunities for connected toy providers.

Connected toys are emerging in reaction to children's increasing access to screens, modifying traditional objects to include more interaction features those digital displays offer. Toys such as Povi use machine learning to collect data and track the content modules that children consume, their ability to talk about specific topics, and overall engagement level and listening skills.

Challenge: Negative effects on children's cognitive development.

Although the Internet of Things (IoT)-enabled connected toys can help kids learn and stay healthy, there are important considerations as more connected devices become available. For example, many games linked with smart toys have predefined parameters, making flexibility superfluous. They may also over-guide children instead of forcing them to solve difficulties on their own.

These toys may also cause children to become addicted to screens. Excessive screen usage among children harms their physical as well as mental health. In one of the studies, brain scans revealed that kids who spent a lot of time on screens has less growth in areas linked to language and cognition than those who read books. Reaching for a smartphone or a tablet  before reaching for a book could hinder a child's development.

Market Ecosystem

Connected Toys Market

Based on the distribution channel, the online segment is expected to grow with the highest CAGR during the forecast period.

The online distribution channel in the connected toys market is is fueled by the convenience and broad accessibility offered by online platforms, providing a wide variety of products from different brands. Exclusive offers, direct-to-consumer approaches, and global market access contribute to the attractiveness of online shopping.

Based on interfacing devices, the smartphone/tablet segment is expected to grow with the highest CAGR during the forecast period.

The expansion of the smartphone/tablet segment in the connected toys market is propelled by the widespread usage and familiarity of smart devices, which act as platforms for interactive play through companion apps. These devices provide versatility, personalized experiences, and seamless connectivity, ensuring that connected toys remain engaging and up-to-date with real-time updates.

Connected Toys Market Size, and Share

North America is expected to hold the largest market share during the forecast period.

The North American market has shown significant growth in the adoption of connected toys and is expected to continue till 2028. The tech-savvy population in North America, characterized by a strong affinity for digital devices and experiences, is a key driver for the connected toys market. Connected toys cater to this digital lifestyle, offering interactive and engaging play options that resonate with children and teenagers in the region. Also, The region's expertise in advanced technologies contributes to developing cutting-edge, connected toys, keeping North American consumers at the forefront of interactive play experiences.

Market Players:

The major players in the connected toys market Mattel (US), Hasbro (US), LEGO (Denmark), Sony (Japan), VTech (Hong Kong), UBTECH (China), DJI (China), iRobot (US), Sphero (US), Digital Dream Labs (US), Pillar Learning (US), Wonder Workshop (US), TOSY Robotics (Vietnam), Workinman Interactive (New York), WowWee Group (Hong Kong), KEYi Technology (China), Miko (India), Makeblock (China), Smart Teddy (US), Intelino (US), Fischertechnik (Germany), Potensic (China), Mainbot (France), ROYBI (US), PlayShifu (India). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches and product enhancements, and acquisitions, to expand their footprint in the connected toys market.

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Scope of the Report

Report Metrics

Details

Market size available for years

2018–2028

Base year considered

2022

Forecast period

2023–2028

Forecast units

Value (USD) Million/Billion

Segments Covered

Application, Age Group, Distribution Channel, Interfacing Devices, Technology, and Region

Region covered

North America, Europe, Asia Pacific, Middle East and Africa, and Latin America

Companies covered

Major Vendors - Mattel (US), Hasbro (US), LEGO (Denmark), Sony (Japan), VTech (Hong Kong), UBTECH (China), DJI (China), and iRobot (US).

 Startup/SME Vendors - Sphero (US), Digital Dream Labs (US), Pillar Learning (US), Wonder Workshop (US), TOSY Robotics (Vietnam), Workinman (New York), WowWee Group (Hong Kong), KEYi Technology (China), Miko (India), Makeblock (China), Smart Teddy (US), Intelino (US), Fischertechnik (Germany), Potensic (China), Mainbot (France), ROYBI (US), and PlayShifu (India).

This research report categorizes the Connected Toys market to forecast revenues and analyze trends in each of the following submarkets:

Based on application:
  • Education
  • Entertainment
  • Other applications
Based on age group:
  • 1- 5 years
  • 6-8 years
  • 9-12 years
  • Teenagers (13-19 years)
Based on interfacing device:
  • Smartphone/Tablet
  • PC/Laptop
Based on distribution channel:
  • Online
  • Offline
Based on technology:
  • Wi-Fi
  • Bluetooth
  • Other Technologies
By Region:
  • North America
    • United States (US)
    • Canada
  • Europe
    • United Kingdom (UK)
    • Germany
    • France
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • Rest of Asia Pacific
  • Middle East and Africa
    • Middle East
    • Africa
    • Rest of the Middle East and Africa
  • Latin America
    • Brazil
    • Mexico
    • Rest of Latin America

Recent Developments

  • In June 2023, Hasbro,  announced a worldwide administration deal with Sony Music Publishing to support Hasbro’s entire portfolio of fan and family brands, including Peppa Pig, Transformers, My Little Pony and many more.
  • In April 2023, Hasbro  unveiled several multi-year licensing agreements to create co-branded toys and games. These deals focus on Barbie (Monopoly games launching fall 2023) and Transformers (UNO games hitting shelves later this year and Hot Wheels vehicles set to debut in early 2024).
  • In March 2023, The LEGO Group India partnered with Amazon.in to launch LEGO Brand Days.
  • In September 2022 iRobot introduced the Roomba Comb j7+, the advanced robot vacuum and mop, along with iRobot OS 5.0 updates. children.
  • In May 2022, Mattel partnered with HBO Max and Cartoon Network on a new live-action American Girl based on the hit doll.

Frequently Asked Questions (FAQ):

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TABLE OF CONTENTS
 
1 INTRODUCTION (Page No. - 32)
    1.1 STUDY OBJECTIVES 
    1.2 MARKET DEFINITION 
    1.3 STUDY SCOPE 
           1.3.1 MARKETS COVERED
                    FIGURE 1 CONNECTED TOYS MARKET SEGMENTATION
           1.3.2 GEOGRAPHIC SCOPE
                    FIGURE 2 MARKET: GEOGRAPHIC SCOPE
           1.3.3 INCLUSIONS AND EXCLUSIONS
           1.3.4 YEARS CONSIDERED
    1.4 CURRENCY CONSIDERED 
           TABLE 1 USD EXCHANGE RATES, 2020–2022
    1.5 LIMITATIONS 
    1.6 SUMMARY OF CHANGES 
    1.7 STAKEHOLDERS 
    1.8 RECESSION IMPACT 
 
2 RESEARCH METHODOLOGY (Page No. - 37)
    2.1 RESEARCH DATA 
           FIGURE 3 CONNECTED TOYS MARKET: RESEARCH DESIGN
           2.1.1 SECONDARY DATA
                    2.1.1.1 Secondary sources
           2.1.2 PRIMARY DATA
                    2.1.2.1 Primary interviews with experts
                    2.1.2.2 List of key primary interview participants
                    2.1.2.3 Breakdown of primary interviews
                    2.1.2.4 Primary sources
                    2.1.2.5 Key industry insights
    2.2 MARKET SIZE ESTIMATION 
           2.2.1 BOTTOM-UP APPROACH
                    FIGURE 4 BOTTOM-UP APPROACH
                    FIGURE 5 MARKET SIZE ESTIMATION METHODOLOGY, BOTTOM-UP APPROACH  (SUPPLY-SIDE): COLLECTIVE REVENUE FROM CONNECTED TOYS MARKET
           2.2.2 TOP-DOWN APPROACH
                    FIGURE 6 TOP-DOWN APPROACH
           2.2.3 MARKET ESTIMATION: DEMAND-SIDE ANALYSIS
                    FIGURE 7 MARKET SIZE ESTIMATION METHODOLOGY: DEMAND-SIDE ANALYSIS
           2.2.4 MARKET ESTIMATION: SUPPLY-SIDE ANALYSIS
                    FIGURE 8 MARKET SIZE ESTIMATION METHODOLOGY: SUPPLY-SIDE ANALYSIS
    2.3 MARKET BREAKDOWN AND DATA TRIANGULATION 
           FIGURE 9 DATA TRIANGULATION
    2.4 RESEARCH ASSUMPTIONS 
           2.4.1 FACTOR ASSESSMENT
                    TABLE 2 FACTOR ASSESSMENT: MARKET
 
3 EXECUTIVE SUMMARY (Page No. - 48)
    FIGURE 10 CONNECTED TOYS MARKET, 2023-2028 (USD MILLION) 
    FIGURE 11 MARKET, BY INTERFACING DEVICE,  2023 VS. 2028 (USD MILLION) 
    FIGURE 12 MARKET, BY APPLICATION, 2023 VS. 2028 (USD MILLION) 
    FIGURE 13 MARKET, BY AGE GROUP, 2023 VS. 2028 (USD MILLION) 
    FIGURE 14 MARKET, BY DISTRIBUTION CHANNEL,  2023 VS. 2028 (USD MILLION) 
    FIGURE 15 MARKET, BY TECHNOLOGY, 2023 VS. 2028 (USD MILLION) 
    FIGURE 16 MARKET, BY REGION, 2023 VS. 2028 (USD MILLION) 
 
4 PREMIUM INSIGHTS (Page No. - 52)
    4.1 MARKET OVERVIEW 
           FIGURE 17 INTERACTIVE DEVICES TO DRIVE MARKET GROWTH
    4.2 NORTH AMERICA: MARKET, BY APPLICATION AND TECHNOLOGY (2023) 
           FIGURE 18 NORTH AMERICA: EDUCATION AND WI-FI SEGMENT TO ACCOUNT FOR LARGEST MARKET SIZE IN 2023
    4.3 ASIA PACIFIC: MARKET, BY APPLICATION  AND TECHNOLOGY (2023) 
           FIGURE 19 ASIA PACIFIC: EDUCATION AND WI-FI SEGMENT TO ACCOUNT FOR LARGEST  MARKET SIZE IN 2023
    4.4 EUROPE: MARKET, BY APPLICATION  AND TECHNOLOGY (2023) 
           FIGURE 20 EUROPE: EDUCATION AND WI-FI SEGMENT TO ACCOUNT FOR LARGEST  MARKET SIZE IN 2023
    4.5 GEOGRAPHICAL SNAPSHOT OF MARKET 
           FIGURE 21 ASIA PACIFIC EXPECTED TO ACHIEVE FASTEST GROWTH DURING FORECAST PERIOD
 
MARKET OVERVIEW AND INDUSTRY TRENDS (Page No. - 55)
    5.1 INTRODUCTION 
    5.2 MARKET DYNAMICS 
           FIGURE 22 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES: MARKET 
           5.2.1 DRIVERS
                    5.2.1.1 Rise in double-income households' need for monitoring and tracking toy devices
                    5.2.1.2 Inclination of children toward more interactive and self-engaging toys
           5.2.2 RESTRAINTS
                    5.2.2.1 Connected toys raising issue for privacy concerns
           5.2.3 OPPORTUNITIES
                    5.2.3.1 Increasing awareness of internet and technology
                    5.2.3.2 Increasing R&D spending on robots and toys
           5.2.4 CHALLENGES
                    5.2.4.1 Negative effects on children's cognitive development
                    5.2.4.2 Heightened risks with constant connectivity
    5.3 MARKET: SUPPLY CHAIN ANALYSIS 
           FIGURE 23 MARKET: SUPPLY CHAIN
    5.4 ECOSYSTEM 
           FIGURE 24 MARKET: ECOSYSTEM
           TABLE 3 CONNECTED TOYS MARKET: ECOSYSTEM
    5.5 PRICING MODEL OF MARKET PLAYERS 
           TABLE 4 PRICING MODELS AND INDICATIVE PRICE POINTS, 2021–2022
    5.6 TECHNOLOGY ANALYSIS 
           5.6.1 INTRODUCTION
           5.6.2 ARTIFICIAL INTELLIGENCE AND MACHINE LEARNING
           5.6.3 AUGMENTED/VIRTUAL REALITY
    5.7 CASE STUDY ANALYSIS 
           5.7.1 CASE STUDY 1: SPHERO ROBOTS CREATED ENHANCED EXPERIENCE IN LEARNING COMPUTER SCIENCE
           5.7.2 CASE STUDY 2: NTUC LHUB TRAINED THEIR LEARNERS WITH UBTECH'S K12 MODEL
           5.7.3 CASE STUDY 3: INDUCED PROBLEM-SOLVING ABILITIES IN CHILDREN WITH SPHERO'S LITTLEBITS
    5.8 PATENT ANALYSIS 
           5.8.1 METHODOLOGY
           5.8.2 DOCUMENT TYPES OF PATENTS
                    TABLE 5 PATENTS FILED, 2019–2022
           5.8.3 INNOVATION AND PATENT APPLICATIONS
                    FIGURE 25 TOTAL NUMBER OF PATENTS GRANTED IN 2019–2022
                    5.8.3.1 Top applicants
                               FIGURE 26 TOP TEN COMPANIES WITH HIGHEST NUMBER OF PATENT APPLICATIONS, 2019–2022
                               TABLE 6 US: TOP TEN PATENT OWNERS IN MARKET, 2019–2022
                               TABLE 7 LIST OF PATENTS IN MARKET, 2020–2022
    5.9 REVENUE SHIFT IN MARKET 
           FIGURE 27 REVENUE IMPACT ON MARKET
    5.10 PORTER'S FIVE FORCES ANALYSIS 
           TABLE 8 CONNECTED TOYS MARKET: PORTER'S FIVE FORCES MODEL
           5.10.1 THREAT OF NEW ENTRANTS
           5.10.2 THREAT OF SUBSTITUTES
           5.10.3 BARGAINING POWER OF BUYERS
           5.10.4 BARGAINING POWER OF SUPPLIERS
           5.10.5 INTENSITY OF COMPETITIVE RIVALRY
    5.11 REGULATORY LANDSCAPE 
           5.11.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
                    TABLE 9 NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
                    TABLE 10 EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
                    TABLE 11 ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
                    TABLE 12 MIDDLE EAST & AFRICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
                    TABLE 13 LATIN AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
                    5.11.1.1 North America
                               5.11.1.1.1 US
                               5.11.1.1.2 Canada
                    5.11.1.2 Europe
                    5.11.1.3 Asia Pacific
                               5.11.1.3.1 China
                               5.11.1.3.2 India
                               5.11.1.3.3 Australia
                               5.11.1.3.4 Japan
                    5.11.1.4 Middle East & Africa
                               5.11.1.4.1 Middle East
                               5.11.1.4.2 South Africa
                    5.11.1.5 Latin America
                               5.11.1.5.1 Brazil
                               5.11.1.5.2 Mexico
    5.12 KEY STAKEHOLDERS & BUYING CRITERIA 
           5.12.1 KEY STAKEHOLDERS IN BUYING PROCESS
                    FIGURE 28 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS
                    TABLE 14 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS
           5.12.2 BUYING CRITERIA
                    FIGURE 29 KEY BUYING CRITERIA
                    TABLE 15 KEY BUYING CRITERIA OF TOP THREE VERTICALS
    5.13 KEY CONFERENCES & EVENTS IN 2023 
                    TABLE 16 MARKET: DETAILED LIST OF CONFERENCES & EVENTS
 
6 CONNECTED TOYS MARKET, BY APPLICATION (Page No. - 78)
    6.1 INTRODUCTION 
           6.1.1 APPLICATION: MARKET DRIVERS
                    FIGURE 30 ENTERTAINMENT SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
                    TABLE 17 MARKET, BY APPLICATION, 2018–2022 (USD MILLION)
                    TABLE 18 MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
    6.2 EDUCATION 
           6.2.1 GENERATING INTEREST TO MAKE LEARNING FUN AND INTERACTIVE
                    TABLE 19 EDUCATION: MARKET, BY REGION, 2018–2022 (USD MILLION)
                    TABLE 20 EDUCATION: MARKET, BY REGION, 2023–2028 (USD MILLION)
    6.3 ENTERTAINMENT 
           6.3.1 CONNECTED TOYS TO HELP DISCOVER INTEREST WITH REDUCED SCREEN TIME
                    TABLE 21 ENTERTAINMENT: MARKET, BY REGION, 2018–2022 (USD MILLION)
                    TABLE 22 ENTERTAINMENT: MARKET, BY REGION, 2023–2028 (USD MILLION)
    6.4 OTHER APPLICATIONS 
           TABLE 23 OTHER APPLICATIONS: MARKET, BY REGION,  2018–2022 (USD MILLION)
           TABLE 24 OTHER APPLICATIONS: MARKET, BY REGION,  2023–2028 (USD MILLION)
 
7 CONNECTED TOYS MARKET, BY AGE GROUP (Page No. - 84)
    7.1 INTRODUCTION 
           7.1.1 AGE GROUP: MARKET DRIVERS
                    FIGURE 31 9–12 YEARS SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
                    TABLE 25 MARKET, BY AGE GROUP, 2018–2022 (USD MILLION)
                    TABLE 26 MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
    7.2 1–5 YEARS 
           7.2.1 NEED TO ENHANCE CURIOSITY OF KIDS TO LEARN, EXPLORE,  AND DISCOVER NEW TOYS
                    TABLE 27 1-5: MARKET, BY REGION, 2018–2022 (USD MILLION)
                    TABLE 28 1-5: MARKET, BY REGION, 2023–2028 (USD MILLION)
    7.3 6–8 YEARS 
           7.3.1 NEED TO ENHANCE CREATIVITY AND CODING SKILLS AMONG  6-8-YEAR-OLDS
                    TABLE 29 6-8: CONNECTED TOYS MARKET, BY REGION, 2018–2022 (USD MILLION)
                    TABLE 30 6-8: MARKET, BY REGION, 2023–2028 (USD MILLION)
    7.4 9–12 YEARS 
           7.4.1 NEED TO ENCOURAGE AND HONE CREATIVE THINKING AMONG 9–12-YEAR-OLDS
                    TABLE 31 9-12: MARKET, BY REGION, 2018–2022 (USD MILLION)
                    TABLE 32 9-12: MARKET, BY REGION, 2023–2028 (USD MILLION)
    7.5 TEENAGERS 
           7.5.1 NEED TO ENCOURAGE TEAMWORK AND DEVELOP PROBLEM-SOLVING SKILLS AMONG TEENAGERS
                    TABLE 33 TEENAGERS: MARKET, BY REGION, 2018–2022 (USD MILLION)
                    TABLE 34 TEENAGERS: MARKET, BY REGION, 2023–2028 (USD MILLION)
 
8 CONNECTED TOYS MARKET, BY INTERFACING DEVICE (Page No. - 91)
    8.1 INTRODUCTION 
           8.1.1 INTERFACING DEVICE: MARKET DRIVERS
                    FIGURE 32 SMARTPHONE/TABLET SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
                    TABLE 35 MARKET, BY INTERACTING DEVICE, 2018–2022 (USD MILLION)
                    TABLE 36 MARKET, BY INTERACTING DEVICE, 2023–2028 (USD MILLION)
    8.2 SMARTPHONE/TABLET 
           8.2.1 NEED FOR ENHANCED NETWORK INFRASTRUCTURE AND SENSOR-BASED TECHNOLOGIES IN SMARTPHONE/TABLET TO DRIVE GROWTH OF CONNECTED TOYS
                    TABLE 37 SMARTPHONE/TABLET: MARKET, BY REGION,  2018–2022 (USD MILLION)
                    TABLE 38 SMARTPHONE/TABLET: MARKET, BY REGION,  2023–2028 (USD MILLION)
    8.3 PC/LAPTOP 
           8.3.1 NEED TO ENHANCE DAILY LEARNING EXERCISES FOR KIDS
                    TABLE 39 PC/LAPTOP: MARKET, BY REGION, 2018–2022 (USD MILLION)
                    TABLE 40 PC/LAPTOP: MARKET, BY REGION, 2023–2028 (USD MILLION)
 
9 CONNECTED TOYS MARKET, BY DISTRIBUTION CHANNEL (Page No. - 96)
    9.1 INTRODUCTION 
           9.1.1 DISTRIBUTION CHANNEL: MARKET DRIVERS
                    FIGURE 33 ONLINE SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
                    TABLE 41 MARKET, BY DISTRIBUTION CHANNEL, 2018–2022 (USD MILLION)
                    TABLE 42 MARKET, BY DISTRIBUTION CHANNEL, 2023–2028 (USD MILLION)
    9.2 ONLINE 
           9.2.1 ONLINE DISTRIBUTION TO CREATE FASTER RESPONSE TO BUYERS/MARKET DEMANDS
                    TABLE 43 ONLINE: MARKET, BY REGION, 2018–2022 (USD MILLION)
                    TABLE 44 ONLINE: MARKET, BY REGION, 2023–2028 (USD MILLION)
    9.3 OFFLINE 
           9.3.1 OFFLINE DEPARTMENTAL DISTRIBUTION TO CONTRIBUTE TO HUGE PROFITS
                    TABLE 45 OFFLINE: MARKET, BY REGION, 2018–2022 (USD MILLION)
                    TABLE 46 OFFLINE: MARKET, BY REGION, 2023–2028 (USD MILLION)
 
10 CONNECTED TOYS MARKET, BY TECHNOLOGY (Page No. - 101)
     10.1 INTRODUCTION 
             10.1.1 TECHNOLOGY: MARKET DRIVERS
                       FIGURE 34 OTHER TECHNOLOGIES SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
                       TABLE 47 MARKET, BY TECHNOLOGY, 2018–2022 (USD MILLION)
                       TABLE 48 MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION)
     10.2 WI-FI 
             10.2.1 NEED TO FACILITATE COMMUNICATION AMONG PARENTS, CHILDREN, AND TEACHERS
                       TABLE 49 WI-FI: MARKET, BY REGION, 2018–2022 (USD MILLION)
                       TABLE 50 WI-FI: MARKET, BY REGION, 2023–2028 (USD MILLION)
     10.3 BLUETOOTH 
             10.3.1 BLUETOOTH-ENABLED TOYS TO MONITOR AND CONTROL CHILDREN’S ACTIVITIES
                       TABLE 51 BLUETOOTH: MARKET, BY REGION, 2018–2022 (USD MILLION)
                       TABLE 52 BLUETOOTH: MARKET, BY REGION, 2023–2028 (USD MILLION)
     10.4 OTHER TECHNOLOGIES 
               TABLE 53 OTHER TECHNOLOGIES: MARKET, BY REGION,  2018–2022 (USD MILLION)
               TABLE 54 OTHER TECHNOLOGIES: MARKET, BY REGION,  2023–2028 (USD MILLION)
 
11 CONNECTED TOYS MARKET, BY REGION (Page No. - 107)
     11.1 INTRODUCTION 
               FIGURE 35 MARKET: REGIONAL SNAPSHOT (2023)
               FIGURE 36 MARKET, BY REGION, 2023 VS. 2028 (USD MILLION)
               TABLE 55 MARKET, BY REGION, 2018–2022 (USD MILLION)
               TABLE 56 MARKET, BY REGION, 2023–2028 (USD MILLION)
     11.2 NORTH AMERICA 
               FIGURE 37 NORTH AMERICA: MARKET SNAPSHOT
               TABLE 57 NORTH AMERICA: CONNECTED TOYS MARKET, BY APPLICATION,  2018–2022 (USD MILLION)
               TABLE 58 NORTH AMERICA: MARKET, BY APPLICATION,  2023–2028 (USD MILLION)
               TABLE 59 NORTH AMERICA: MARKET, BY INTERFACING DEVICE,  2018–2022 (USD MILLION)
               TABLE 60 NORTH AMERICA: MARKET, BY INTERFACING DEVICE,  2023–2028 (USD MILLION)
               TABLE 61 NORTH AMERICA: MARKET, BY AGE GROUP,  2018–2022 (USD MILLION)
               TABLE 62 NORTH AMERICA: MARKET, BY AGE GROUP,  2023–2028 (USD MILLION)
               TABLE 63 NORTH AMERICA: MARKET, BY TECHNOLOGY,  2018–2022 (USD MILLION)
               TABLE 64 NORTH AMERICA: MARKET, BY TECHNOLOGY,  2023–2028 (USD MILLION)
               TABLE 65 NORTH AMERICA: MARKET, BY DISTRIBUTION CHANNEL,  2018–2022 (USD MILLION)
               TABLE 66 NORTH AMERICA: MARKET, BY DISTRIBUTION CHANNEL,  2023–2028 (USD MILLION)
               TABLE 67 NORTH AMERICA: MARKET, BY COUNTRY, 2018–2022 (USD MILLION)
               TABLE 68 NORTH AMERICA: MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
             11.2.1 US
                       11.2.1.1 Significant growth of smart homes in US to drive market
             11.2.2 CANADA
                       11.2.2.1 Improving kids’ learning activities at home to drive demand for connected toys
                                   TABLE 69 CANADA: CONNECTED TOYS MARKET, BY APPLICATION, 2018–2022 (USD MILLION)
                                   TABLE 70 CANADA: MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
                                   TABLE 71 CANADA: MARKET, BY INTERFACING DEVICE,  2018–2022 (USD MILLION)
                                   TABLE 72 CANADA: MARKET, BY INTERFACING DEVICE,  2023–2028 (USD MILLION)
                                   TABLE 73 CANADA: MARKET, BY AGE GROUP, 2018–2022 (USD MILLION)
                                   TABLE 74 CANADA: MARKET, BY AGE GROUP, 2023–2028 (USD MILLION)
                                   TABLE 75 CANADA: MARKET, BY TECHNOLOGY, 2018–2022 (USD MILLION)
                                   TABLE 76 CANADA: MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION)
                                   TABLE 77 CANADA: MARKET, BY DISTRIBUTION CHANNEL,  2018–2022 (USD MILLION)
                                   TABLE 78 CANADA: MARKET, BY DISTRIBUTION CHANNEL,  2023–2028 (USD MILLION)
     11.3 EUROPE 
               TABLE 79 EUROPE: CONNECTED TOYS MARKET, BY APPLICATION, 2018–2022 (USD MILLION)
               TABLE 80 EUROPE: MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
               TABLE 81 EUROPE: MARKET, BY INTERFACING DEVICE,  2018–2022 (USD MILLION)
               TABLE 82 EUROPE: MARKET, BY INTERFACING DEVICE,  2023–2028 (USD MILLION)
               TABLE 83 EUROPE: MARKET, BY AGE GROUP, 2018–2022 (USD MILLION)
               TABLE 84 EUROPE: MARKET, BY AGE GROUP, 2023–2028 (USD MILLION)
               TABLE 85 EUROPE: MARKET, BY TECHNOLOGY, 2018–2022 (USD MILLION)
               TABLE 86 EUROPE: MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION)
               TABLE 87 EUROPE: MARKET, BY DISTRIBUTION CHANNEL,  2018–2022 (USD MILLION)
               TABLE 88 EUROPE: MARKET, BY DISTRIBUTION CHANNEL,  2023–2028 (USD MILLION)
               TABLE 89 EUROPE: MARKET, BY COUNTRY, 2018–2022 (USD MILLION)
               TABLE 90 EUROPE: MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
             11.3.1 UK
                       11.3.1.1 Launch of significant frameworks for development of connected toys and adoption of emerging technologies in UK to propel market
                                   TABLE 91 UK: CONNECTED TOYS MARKET, BY APPLICATION, 2018–2022 (USD MILLION)
                                   TABLE 92 UK: MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
                                   TABLE 93 UK: MARKET, BY INTERFACING DEVICE, 2018–2022 (USD MILLION)
                                   TABLE 94 UK: MARKET, BY INTERFACING DEVICE, 2023–2028 (USD MILLION)
                                   TABLE 95 UK: MARKET, BY AGE GROUP, 2018–2022 (USD MILLION)
                                   TABLE 96 UK: MARKET, BY AGE GROUP, 2023–2028 (USD MILLION)
                                   TABLE 97 UK: MARKET, BY TECHNOLOGY, 2018–2022 (USD MILLION)
                                   TABLE 98 UK: MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION)
                                   TABLE 99 UK: MARKET, BY DISTRIBUTION CHANNEL, 2018–2022 (USD MILLION)
                                   TABLE 100 UK: MARKET, BY DISTRIBUTION CHANNEL, 2023–2028 (USD MILLION)
             11.3.2 GERMANY
                       11.3.2.1 Need to accelerate smart learning at home to drive demand for connected toys
             11.3.3 FRANCE
                       11.3.3.1 Rising need to develop secure learning products for kids at home to drive market
             11.3.4 REST OF EUROPE
     11.4 ASIA PACIFIC 
               TABLE 101 ASIA PACIFIC: CONNECTED TOYS MARKET, BY APPLICATION, 2018–2022 (USD MILLION)
               TABLE 102 ASIA PACIFIC: MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
               TABLE 103 ASIA PACIFIC: MARKET, BY INTERFACING DEVICE,  2018–2022 (USD MILLION)
               TABLE 104 ASIA PACIFIC: MARKET, BY INTERFACING DEVICE,  2023–2028 (USD MILLION)
               TABLE 105 ASIA PACIFIC: MARKET, BY AGE GROUP, 2018–2022 (USD MILLION)
               TABLE 106 ASIA PACIFIC: MARKET, BY AGE GROUP, 2023–2028 (USD MILLION)
               TABLE 107 ASIA PACIFIC: MARKET, BY TECHNOLOGY, 2018–2022 (USD MILLION)
               TABLE 108 ASIA PACIFIC: MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION)
               TABLE 109 ASIA PACIFIC: MARKET, BY DISTRIBUTION CHANNEL,  2018–2022 (USD MILLION)
               TABLE 110 ASIA PACIFIC: MARKET, BY DISTRIBUTION CHANNEL,  2023–2028 (USD MILLION)
               TABLE 111 ASIA PACIFIC: MARKET, BY COUNTRY, 2018–2022 (USD MILLION)
               TABLE 112 ASIA PACIFIC: MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
             11.4.1 CHINA
                       11.4.1.1 Rising adoption of internet-connected toys in China to drive market
             11.4.2 INDIA
                       11.4.2.1 Increasing investments to accelerate technological deployment in India to drive demand for connected toys
                                   TABLE 113 INDIA: CONNECTED TOYS MARKET, BY APPLICATION, 2018–2022 (USD MILLION)
                                   TABLE 114 INDIA: MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
                                   TABLE 115 INDIA: MARKET, BY INTERFACING DEVICE, 2018–2022 (USD MILLION)
                                   TABLE 116 INDIA: MARKET, BY INTERFACING DEVICE, 2023–2028 (USD MILLION)
                                   TABLE 117 INDIA: MARKET, BY AGE GROUP, 2018–2022 (USD MILLION)
                                   TABLE 118 INDIA: MARKET, BY AGE GROUP, 2023–2028 (USD MILLION)
                                   TABLE 119 INDIA: MARKET, BY TECHNOLOGY, 2018–2022 (USD MILLION)
                                   TABLE 120 INDIA: MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION)
                                   TABLE 121 INDIA: MARKET, BY DISTRIBUTION CHANNEL,  2018–2022 (USD MILLION)
                                   TABLE 122 INDIA: MARKET, BY DISTRIBUTION CHANNEL,  2023–2028 (USD MILLION)
             11.4.3 JAPAN
                       11.4.3.1 Compulsory coding in primary schools to drive market
             11.4.4 REST OF ASIA PACIFIC
     11.5 MIDDLE EAST & AFRICA 
               TABLE 123 MIDDLE EAST & AFRICA: CONNECTED TOYS MARKET, BY APPLICATION,  2018–2022 (USD MILLION)
               TABLE 124 MIDDLE EAST & AFRICA: MARKET, BY APPLICATION,  2023–2028 (USD MILLION)
               TABLE 125 MIDDLE EAST & AFRICA: MARKET, BY INTERFACING DEVICE,  2018–2022 (USD MILLION)
               TABLE 126 MIDDLE EAST & AFRICA: MARKET, BY INTERFACING DEVICE,  2023–2028 (USD MILLION)
               TABLE 127 MIDDLE EAST & AFRICA: MARKET, BY AGE GROUP,  2018–2022 (USD MILLION)
               TABLE 128 MIDDLE EAST & AFRICA: MARKET, BY AGE GROUP,  2023–2028 (USD MILLION)
               TABLE 129 MIDDLE EAST & AFRICA: MARKET, BY TECHNOLOGY,  2018–2022 (USD MILLION)
               TABLE 130 MIDDLE EAST & AFRICA: MARKET, BY TECHNOLOGY,  2023–2028 (USD MILLION)
               TABLE 131 MIDDLE EAST & AFRICA: MARKET, BY DISTRIBUTION CHANNEL,  2018–2022 (USD MILLION)
               TABLE 132 MIDDLE EAST & AFRICA: MARKET, BY DISTRIBUTION CHANNEL,  2023–2028 (USD MILLION)
               TABLE 133 MIDDLE EAST & AFRICA: MARKET, BY COUNTRY,  2018–2022 (USD MILLION)
               TABLE 134 MIDDLE EAST & AFRICA: MARKET, BY COUNTRY,  2023–2028 (USD MILLION)
             11.5.1 MIDDLE EAST
                       11.5.1.1 Increasing investment in technology to achieve digital vision 2030 to drive demand for connected toys
                                   TABLE 135 MIDDLE EAST: CONNECTED TOYS MARKET, BY APPLICATION, 2018–2022 (USD MILLION)
                                   TABLE 136 MIDDLE EAST: MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
                                   TABLE 137 MIDDLE EAST: MARKET, BY INTERFACING DEVICE,  2018–2022 (USD MILLION)
                                   TABLE 138 MIDDLE EAST: MARKET, BY INTERFACING DEVICE,  2023–2028 (USD MILLION)
                                   TABLE 139 MIDDLE EAST: MARKET, BY AGE GROUP, 2018–2022 (USD MILLION)
                                   TABLE 140 MIDDLE EAST: MARKET, BY AGE GROUP, 2023–2028 (USD MILLION)
                                   TABLE 141 MIDDLE EAST: MARKET, BY TECHNOLOGY, 2018–2022 (USD MILLION)
                                   TABLE 142 MIDDLE EAST: MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION)
                                   TABLE 143 MIDDLE EAST: MARKET, BY DISTRIBUTION CHANNEL,  2018–2022 (USD MILLION)
                                   TABLE 144 MIDDLE EAST: MARKET, BY DISTRIBUTION CHANNEL,  2023–2028 (USD MILLION)
             11.5.2 AFRICA
                       11.5.2.1 Increasing demand for digitalized products in education industry to drive market
             11.5.3 REST OF MIDDLE EAST & AFRICA
     11.6 LATIN AMERICA 
               TABLE 145 LATIN AMERICA: CONNECTED TOYS MARKET, BY APPLICATION,  2018–2022 (USD MILLION)
               TABLE 146 LATIN AMERICA: MARKET, BY APPLICATION,  2023–2028 (USD MILLION)
               TABLE 147 LATIN AMERICA: MARKET, BY INTERFACING DEVICE,  2018–2022 (USD MILLION)
               TABLE 148 LATIN AMERICA: MARKET, BY INTERFACING DEVICE,  2023–2028 (USD MILLION)
               TABLE 149 LATIN AMERICA: MARKET, BY AGE GROUP, 2018–2022 (USD MILLION)
               TABLE 150 LATIN AMERICA: MARKET, BY AGE GROUP, 2023–2028 (USD MILLION)
               TABLE 151 LATIN AMERICA: MARKET, BY TECHNOLOGY,  2018–2022 (USD MILLION)
               TABLE 152 LATIN AMERICA: MARKET, BY TECHNOLOGY,  2023–2028 (USD MILLION)
               TABLE 153 LATIN AMERICA: MARKET, BY DISTRIBUTION CHANNEL,  2018–2022 (USD MILLION)
               TABLE 154 LATIN AMERICA: MARKET, BY DISTRIBUTION CHANNEL,  2023–2028 (USD MILLION)
               TABLE 155 LATIN AMERICA: MARKET, BY COUNTRY, 2018–2022 (USD MILLION)
               TABLE 156 LATIN AMERICA: MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
             11.6.1 BRAZIL
                       11.6.1.1 Rising need to strengthen education system in Brazil to drive market
                                   TABLE 157 BRAZIL: CONNECTED TOYS MARKET, BY APPLICATION, 2018–2022 (USD MILLION)
                                   TABLE 158 BRAZIL: MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
                                   TABLE 159 BRAZIL: MARKET, BY INTERFACING DEVICE,  2018–2022 (USD MILLION)
                                   TABLE 160 BRAZIL: MARKET, BY INTERFACING DEVICE,  2023–2028 (USD MILLION)
                                   TABLE 161 BRAZIL: MARKET, BY AGE GROUP, 2018–2022 (USD MILLION)
                                   TABLE 162 BRAZIL: MARKET, BY AGE GROUP, 2023–2028 (USD MILLION)
                                   TABLE 163 BRAZIL: MARKET, BY TECHNOLOGY, 2018–2022 (USD MILLION)
                                   TABLE 164 BRAZIL: MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION)
                                   TABLE 165 BRAZIL: MARKET, BY DISTRIBUTION CHANNEL,  2018–2022 (USD MILLION)
                                   TABLE 166 BRAZIL: MARKET, BY DISTRIBUTION CHANNEL,  2023–2028 (USD MILLION)
             11.6.2 MEXICO
                       11.6.2.1 Increasing number of internet users in Mexico to drive demand for connected toys
             11.6.3 REST OF LATIN AMERICA
 
12 COMPETITIVE LANDSCAPE (Page No. - 144)
     12.1 OVERVIEW 
     12.2 STRATEGIES ADOPTED BY KEY PLAYERS 
               TABLE 167 OVERVIEW OF STRATEGIES ADOPTED BY KEY PLAYERS IN MARKET
     12.3 MARKET SHARE ANALYSIS OF TOP PLAYERS 
               TABLE 168 MARKET: DEGREE OF COMPETITION
     12.4 HISTORICAL REVENUE ANALYSIS 
               FIGURE 38 HISTORICAL THREE-YEAR REVENUE ANALYSIS OF LEADING PLAYERS,  2020–2021 (USD MILLION)
     12.5 COMPETITIVE BENCHMARKING 
               TABLE 169 PRODUCT FOOTPRINT WEIGHTAGE
               TABLE 170 CONNECTED TOYS MARKET: COMPETITIVE BENCHMARKING OF KEY PLAYERS
               TABLE 171 MARKET: DETAILED LIST OF KEY STARTUP/SMES
               TABLE 172 MARKET: COMPETITIVE BENCHMARKING OF KEY STARTUP/SMES
               TABLE 173 MARKET: COMPETITIVE BENCHMARKING OF KEY STARTUP/SMES, BY REGION
               TABLE 174 MARKET: COMPETITIVE BENCHMARKING OF MAJOR PLAYERS
     12.6 MARKET RANKING OF KEY PLAYERS IN MARKET, 2023 
               FIGURE 39 MARKET RANKING OF KEY PLAYERS, 2023
     12.7 COMPANY EVALUATION MATRIX, 2022 
             12.7.1 STARS
             12.7.2 EMERGING LEADERS
             12.7.3 PERVASIVE PLAYERS
             12.7.4 PARTICIPANTS
                       FIGURE 40 MARKET (GLOBAL), COMPANY EVALUATION MATRIX, 2023
     12.8 COMPANY EVALUATION MATRIX FOR STARTUPS/SMES, 2022 
             12.8.1 PROGRESSIVE COMPANIES
             12.8.2 RESPONSIVE COMPANIES
             12.8.3 DYNAMIC COMPANIES
             12.8.4 STARTING BLOCKS
                       FIGURE 41 CONNECTED TOYS MARKET (STARTUPS): COMPANY EVALUATION MATRIX, 2023
     12.9 COMPETITIVE SCENARIO 
             12.9.1 PRODUCT LAUNCHES
                       TABLE 175 PRODUCT LAUNCHES, JANUARY 2019–JULY 2023
             12.9.2 DEALS
                       TABLE 176 DEALS, JANUARY 2019–JULY 2023
 
13 COMPANY PROFILES (Page No. - 160)
(Business overview, Products/Solutions/Services offered, Recent Developments, MNM view)*
     13.1 MAJOR PLAYERS 
             13.1.1 MATTEL
                       TABLE 177 MATTEL: BUSINESS OVERVIEW
                       FIGURE 42 MATTEL: COMPANY SNAPSHOT
                       TABLE 178 MATTEL: PRODUCTS/SOLUTIONS/SERVICES OFFERED
                       TABLE 179 MATTEL: PRODUCT LAUNCHES/ENHANCEMENTS
                       TABLE 180 MATTEL: DEALS
             13.1.2 HASBRO
                       TABLE 181 HASBRO: BUSINESS OVERVIEW
                       FIGURE 43 HASBRO: COMPANY SNAPSHOT
                       TABLE 182 HASBRO: PRODUCTS/SOLUTIONS/SERVICES OFFERED
                       TABLE 183 HASBRO: PRODUCT LAUNCHES/ENHANCEMENTS
                       TABLE 184 HASBRO: DEALS
             13.1.3 LEGO
                       TABLE 185 LEGO: BUSINESS OVERVIEW
                       FIGURE 44 LEGO: COMPANY SNAPSHOT
                       TABLE 186 LEGO: PRODUCTS/SOLUTIONS/SERVICES OFFERED
                       TABLE 187 LEGO: PRODUCT LAUNCHES/ENHANCEMENTS
                       TABLE 188 LEGO: DEALS
             13.1.4 SONY
                       TABLE 189 SONY: BUSINESS OVERVIEW
                       FIGURE 45 SONY: COMPANY SNAPSHOT
                       TABLE 190 SONY: PRODUCTS/SOLUTIONS/SERVICES OFFERED
                       TABLE 191 SONY: PRODUCT LAUNCHES/ENHANCEMENTS
                       TABLE 192 SONY: DEALS
             13.1.5 VTECH
                       TABLE 193 VTECH: BUSINESS OVERVIEW
                       FIGURE 46 VTECH: COMPANY SNAPSHOT
                       TABLE 194 VTECH: PRODUCTS/SOLUTIONS/SERVICES OFFERED
                       TABLE 195 VTECH: PRODUCT LAUNCHES/ENHANCEMENTS
                       TABLE 196 VTECH: DEALS
             13.1.6 UBTECH
                       TABLE 197 UBTECH: BUSINESS OVERVIEW
                       TABLE 198 UBTECH: PRODUCTS/SOLUTIONS/SERVICES OFFERED
             13.1.7 DJI
                       TABLE 199 DJI: BUSINESS OVERVIEW
                       TABLE 200 DJI: PRODUCTS/SOLUTIONS/SERVICES OFFERED
                       TABLE 201 DJI: PRODUCT LAUNCHES/ENHANCEMENTS
                       TABLE 202 DJI: DEALS
             13.1.8 IROBOT
                       TABLE 203 IROBOT: BUSINESS OVERVIEW
                       FIGURE 47 IROBOT: COMPANY SNAPSHOT
                       TABLE 204 IROBOT: PRODUCTS/SOLUTIONS/SERVICES OFFERED
                       TABLE 205 IROBOT: PRODUCT LAUNCHES/ENHANCEMENTS
                       TABLE 206 IROBOT: DEALS
     13.2 STARTUP/SME PLAYERS 
             13.2.1 SPHERO
                       TABLE 207 SPHERO: BUSINESS OVERVIEW
                       TABLE 208 SPHERO: PRODUCTS/SOLUTIONS/SERVICES OFFERED
                       TABLE 209 SPHERO: PRODUCT LAUNCHES/ENHANCEMENTS
                       TABLE 210 SPHERO: DEALS
             13.2.2 DIGITAL DREAM LABS
             13.2.3 PILLAR
             13.2.4 WONDER WORKSHOP
             13.2.5 TOSY
             13.2.6 WORKINMAN INTERACTIVE
             13.2.7 WOWWEE
             13.2.8 KEYI TECH
             13.2.9 MIKO
             13.2.10 MAKEBLOCK
             13.2.11 SMART TEDDY
             13.2.12 INTELINO
             13.2.13 FISCHERTECHNIK
             13.2.14 POTENSIC
             13.2.15 MAINBOT
             13.2.16 RYOBI
             13.2.17 PLAYSHIFU
 
*Details on Business overview, Products/Solutions/Services offered, Recent Developments, MNM view might not be captured in case of unlisted companies.
 
14 ADJACENT/RELATED MARKETS (Page No. - 203)
     14.1 SMART LEARNING MARKET 
             14.1.1 MARKET OVERVIEW
             14.1.2 SMART LEARNING MARKET, BY COMPONENT
                       TABLE 211 SMART LEARNING MARKET, BY COMPONENT, 2017–2020 (USD MILLION)
                       TABLE 212 SMART LEARNING MARKET, BY COMPONENT, 2021–2026 (USD MILLION)
             14.1.3 HARDWARE
                       TABLE 213 SMART LEARNING MARKET, BY HARDWARE, 2017–2020 (USD MILLION)
                       TABLE 214 SMART LEARNING MARKET, BY HARDWARE, 2021–2026 (USD MILLION)
             14.1.4 SOFTWARE
                       TABLE 215 SMART LEARNING MARKET, BY SOFTWARE, 2017–2020 (USD MILLION)
                       TABLE 216 SMART LEARNING MARKET, BY SOFTWARE, 2021–2026 (USD MILLION)
             14.1.5 SMART LEARNING MARKET, BY SERVICE
                       TABLE 217 SMART LEARNING MARKET, BY SERVICE, 2017–2020 (USD MILLION)
                       TABLE 218 SMART LEARNING MARKET, BY SERVICE, 2021–2026 (USD MILLION)
             14.1.6 SMART LEARNING MARKET, BY LEARNING TYPE
                       14.1.6.1 Introduction
                                   TABLE 219 SMART LEARNING MARKET, BY LEARNING TYPE, 2017–2020 (USD MILLION)
                                   TABLE 220 SMART LEARNING MARKET, BY LEARNING TYPE, 2021–2026 (USD MILLION)
             14.1.7 SMART LEARNING MARKET, BY END USER
                       14.1.7.1 Introduction
                                   TABLE 221 SMART LEARNING MARKET, BY END USER, 2017–2020 (USD MILLION)
                                   TABLE 222 SMART LEARNING MARKET, BY END USER, 2021–2026 (USD MILLION)
             14.1.8 SMART LEARNING MARKET, BY REGION
                       14.1.8.1 Introduction
                                   TABLE 223 SMART LEARNING MARKET, BY REGION, 2017–2020 (USD MILLION)
                                   TABLE 224 SMART LEARNING MARKET, BY REGION, 2021–2026 (USD MILLION)
 
15 APPENDIX (Page No. - 210)
     15.1 DISCUSSION GUIDE 
     15.2 KNOWLEDGESTORE: MARKETSANDMARKETS’  SUBSCRIPTION PORTAL 
     15.3 CUSTOMIZATION OPTIONS 
     15.4 RELATED REPORTS 
     15.5 AUTHOR DETAILS 

This research study involved the extensive use of secondary sources, directories, and databases, such as Dun and Bradstreet (D&B), Hoovers, and Bloomberg BusinessWeek, to identify and collect information useful for a technical, market-oriented, and commercial study of the Connected Toys market. The study involved four major activities in estimating the current size of the Connected Toys market. Exhaustive secondary research was done to collect information on the Connected Toys industry. The next step was to validate these findings, assumptions, and sizing with industry experts across the value chain using primary research. Both top-down and bottom-up approaches were employed to estimate the overall market size. Thereafter, market breakup and data triangulation procedures were used to estimate the size of the segments and sub-segments of the market.

Secondary Research

The market for the companies offering Connected Toys solutions and services is arrived at based on secondary data available through paid and unpaid sources and by analyzing the product portfolios of the major companies in the ecosystem and rating the companies based on performance and quality. In the secondary research process, various sources were referred to for identifying and collecting information for this study. The secondary sources include annual reports, press releases, investor presentations of companies, white papers, journals, certified publications, and articles from recognized authors, directories, and databases. Secondary research was used to obtain key information about the industry’s supply chain, the total pool of key players, market classification and segmentation according to the industry trends to the bottom-most level, regional markets, and key developments from both market-and technology-oriented perspectives, all of which were further validated by primary sources.

Primary Research

In the primary research process, various sources from both supply and demand sides were interviewed to obtain qualitative and quantitative information for the report. The primary sources from the supply side included Chief Executive Officers (CEOs), Chief Technology Officers (CTOs), Chief Operating Officers (COOs), Vice Presidents (VPs), Managing Directors (MDs), technology and innovation directors, and related key executives from various key companies and organizations operating in the Connected Toys market. Primary interviews were conducted to gather insights, such as market statistics, data on revenue collected from solutions and services, market breakups, market size estimations, market forecasts, and data triangulation. Stakeholders from the demand side, such as Chief Information Officers (CIOs), Chief Finance Officers (CFOs), Chief Strategy Officers (CSOs), and the installation team of end users who use Connected Toys, were interviewed to understand buyers’ perspectives on suppliers, products, service providers, and their current usage of Connected Toys, which is expected to affect the overall Connected Toys market growth. Following is the breakup of the primary respondents:

Connected Toys Market Size, and Share

To know about the assumptions considered for the study, download the pdf brochure

Market Size Estimation

Both top-down and bottom-up approaches were used to estimate and validate the total size of the Connected Toys market. These methods were extensively used to estimate the size of various segments in the market. The research methodology used to estimate the market size includes the following:

  • Key players in the market have been identified through extensive secondary research.
  • Primary and secondary research processes have determined the industry’s supply chain and market size.
  • All percentage shares, splits, and breakups have been determined using secondary sources and verified through primary sources.

Connected Toys Market: Bottom-Up and Top-Down Approach

Connected Toys Market Size, and Share

To know about the assumptions considered for the study, Request for Free Sample Report

Data Triangulation

After arriving at the overall market size, the Connected Toys market was divided into several segments and subsegments. The data triangulation procedures were used to complete the overall market engineering process and arrive at the exact statistics for all segments and subsegments. The data was triangulated by studying various factors and trends from the demand and supply sides. Along with data triangulation and market breakdown, the market size was validated by the top-down and bottom-up approaches.

Market Definition

As per MnM, a connected toy is a hybrid object that sits between the toy and the communication tool. Connected toys are internet-enabled devices that operate with the help of Wi-Fi, Bluetooth, and other technologies. They aim to provide a more personalized experience through embedded software such as speech recognition and web search functions.

Key Stakeholders

  • Connected toys vendors
  • Service providers
  • Toy retailers
  • Resellers and distributors
  • Research organizations
  • Technology providers
  • Venture capitalists, private equity firms, and startup companies

Report Objectives

  • To determine, segment, and forecast the global Connected Toys market based on component, application, organization size, deployment type, vertical, and region
  • To forecast the size of the market segments with respect to five main regions: North America, Europe, Asia Pacific (APAC), Latin America, and Middle East and Africa (MEA)
  • To provide detailed information about the major factors (drivers, opportunities, threats, and challenges) influencing the growth of the Connected Toys market
  • To study the complete value chain and related industry segments and perform a value chain analysis of the Connected Toys market landscape
  • To strategically analyze macro and micromarkets1 with respect to individual growth trends, prospects, and contributions to the total Connected Toys market
  • To analyze industry trends, pricing data, and patents and innovations related to the Connected Toys market
  • To analyze opportunities in the market for stakeholders by identifying the high-growth segments of the Connected Toys market

Available Customizations

With the given market data, MarketsandMarkets offers customizations as per the company’s specific needs. The following customization options are available for the report:

Geographic Analysis

  • Further breakup of the Asia Pacific market into countries contributing 75% to the regional market size
  • Further breakup of the North American market into countries contributing 75% to the regional market size
  • Further breakup of the Latin American market into countries contributing 75% to the regional market size
  • Further breakup of the MEA market into countries contributing 75% to the regional market size
  • Further breakup of the European market into countries contributing 75% to the regional market size

Company Information

  • Detailed analysis and profiling of additional market players (up to 5)
Custom Market Research Services

We will customize the research for you, in case the report listed above does not meet with your exact requirements. Our custom research will comprehensively cover the business information you require to help you arrive at strategic and profitable business decisions.

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Report Code
TC 7183
Published ON
Jul, 2023
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