In-flight Entertainment & Connectivity Market

In-flight Entertainment & Connectivity Market by Product (IFE Hardware, IFE Connectivity, IFE Content), Class, Aircraft Type (Narrow Body Aircraft, Wide Body Aircraft, Business Jets), End User and Region 2026

Report Code: AS 1320 Jan, 2022, by marketsandmarkets.com

The In-flight Entertainment and Connectivity Market is expected to grow from USD 4.7 billion in 2021 to USD 6.1 billion by 2026, at a CAGR of 5.2% during the forecast period. The growth of this IFEC Industry is mainly driven by the increased demand for in-flight experience, increase in aircraft renewals and aircraft deliveries and technological shift.

In-Flight Entertainment & Connectivity Market

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COVID-19 Impact on the Global In-flight Entertainment & Connectivity Market

The in-flight entertainment & connectivity market includes major players Thales Group (France), Viasat, Inc. (US), Astronics Corporation (US), Iridium Communications Inc. (US), Gogo LLC (US). These players have spread their business across various countries includes North America, Europe, Asia Pacific, Middle East, and Rest of the World. COVID-19 has impacted their businesses as well. Industry experts believe that COVID-19 could affect aircraft wire and cable production and services by 7–10% globally in 2020.

The COVID-19 pandemic has impacted the end-use industries adversely, resulting in a sudden dip in 2020 aircraft orders and deliveries. This is expected to negatively impact the aircraft market in the short term, with slow recovery expected in Q1 of 2021.

In-flight Entertainment & Connectivity Market Dynamics

Drivers: Increase in demand for in-flight experience

Increasing air passenger traffic in Asia Pacific and developing regions, the air passengers’ traffic has reached to 88% of pre-pandemic levels. The demand of IFE is increasing rapidly. With DGCA permitting onboard Wi-Fi in India for commercial flights in 2020, the passengers are looking towards it as an experience rather than travel. According to Honeywell, passengers are willing to pay premium for services in flight like customized content.

Passengers nowadays are using more devices than ever before in-flight. According to SITA Passenger IT trends, it was revealed that 65% customers are streaming content on their own devices compared to 44% preferring seat back unit LCDs for in-flight entertainment purpose. According to Inmarsat survey, 55% air passengers consider in-flight Wi-Fi as a crucial requirement while 67% will re-book with an airline if high quality in-flight Wi-Fi is provided. Hence, increasing demand for in-flight experience is driving the growth of IFEC market.

Rise in aircraft orders and deliveries

The order book of major aircraft OEM Boeing has started to improve from only 172 aircraft net orders in 2020 to 373 net orders in 2021. The new aircraft will require more IFE systems. Airbus received an order for 255 A321 neo from a US equity firm Indigo Partners in November 2021. The overall aircraft deliveries increased from 566 to 600 in 2020. According to IATA, air travel to be around 50% of the pre-pandemic level for the year 2021, which is higher than the previous year 2020. These are promising signs for the Civil Aviation industry as well as the IFEC market.

Opportunities: Emerging markets in South-East Asia

The emerging markets contribute significantly to the growth of in-flight entertainment and connectivity market. Countries in Southeast Asia such as India, Pakistan, China, Nepal are emerging markets for IFE&C. For example, in India, majority of airlines are low-cost carriers or ultra-low-cost carriers. Indigo, GoFirst, Spice jet are the major airlines providing only economy seating in their aircrafts. Passengers don’t have in-flight entertainment available to them. According to Boeing, airliners in Southeast Asian countries will require more than 4,500 airplanes to meet the growing demand. In last decade, Vietnam, Thailand and Indonesia have added the greatest number of airlines in the region. Hence, increasing demand for new aircraft is expected to drive the market for IFEC market.

Rise in adoption rate of IFEC

Airlines globally are upgrading their fleets with IFEC systems. In narrow body aircraft, new IFE systems are being installed. In India, premium carrier Vistara has upgraded its narrow body fleet of A321 NEO with Panasonic Avionics monitors and Bluebox in-flight connectivity. They have also enabled in-flight connectivity on their Boeing 787 fleet for international routes.

Challenges: High-Cost IFE

IFE&C market is characterized by high research & development and installation cost. As per Zauba data, seat electronic components cost USD 4500 for a single unit. The modem unit for connectivity cost USD 18000 per unit. The installation cost for IFE systems goes up to USD 6 million. Hence, high cost of IFEC systems might hamper the growth of the market.

Increasing product launches of IFE hardware is expected to fuel the growth of the in-flight entertainment & connectivity market during the forecast period.

The IFE hardware segment is estimated to lead the market during the forecast period, with a share of 60% in 2021. IFE hardware enables airline operators to upload, store, and transfer entertainment content on the in-flight entertainment systems. Increasing product launches by companies such as Thales Group drive the growth of the segment. These products offer features such as open operating system and 4K HDR displays.

Based on the product, the IFE connectivity segment is estimated to have the second highest CAGR during the forecast period

Based on the product, the IFE connectivity segment is estimated to lead the In-flight Entertainment & Connectivity market from 2021 to 2026. The connectivity segment is driven by the growing demand for reliable connectivity during air travel. Passengers increasingly rely on inflight Wi-Fi for work and entertainment, prompting airlines to invest in advanced IFEC systems to improve the passenger experience. Consequently, the connectivity sector in the IFEC market is experiencing substantial growth to meet passenger expectations and industry requirements.

The first class segment is projected to witness the highest CAGR during the forecast period.

Based on class, the first class segment is projected to be the highest CAGR rate for the in-flight entertainment & connectivity market during the forecast period. The demand for in-flight comfort and premium services laid the foundation for first class segment. It is the most premium of all the segments. The services start even before the actual flight with transfer from hotels, private check in, premium lounge access. In-flight, the first-class seats are more comfortable and spacious with high quality.

Based on the class, the business class segment is estimated to have the second highest CAGR during the forecast period

Based on the class, the business class segment is estimated to lead the In-flight Entertainment & Connectivity market from 2021 to 2026. The Business Class segment in the In-Flight Entertainment & Connectivity (IFEC) market is flourishing thanks to the rising demand for premium passenger services. Airlines are strategically investing in advanced IFEC solutions to enhance the in-flight experience for business travelers. This commitment to superior connectivity and top-tier entertainment is a pivotal strategy for airlines in attracting and retaining their business-class clientele. The convergence of seamless connectivity, customized content, and tailored services plays a pivotal role in propelling growth within this segment.

The narrow body aircraft segment is projected to witness the highest CAGR during the forecast period.

Based on the aircraft type, the narrow body aircraft segment is projected to grow at the highest CAGR rate for the in-flight entertainment & connectivity market during the forecast period. In countries such as India, Japan, Australia, China, the US, and Russia, the demand for domestic air travel has been increasing over the years. According to IATA, in 2019, international air passenger traffic increased 4.1% compared to 2018. Due to the increase in air travel, the demand for narrow body aircraft is expected to grow across the world.

Based on the aircraft type, the wide body aircraft segment is estimated to have the second highest CAGR during the forecast period

Based on the aircraft type, the wide body aircraft segment is estimated to lead the In-flight Entertainment & Connectivity market from 2021 to 2026. The wide-body aircraft segment within the In-Flight Entertainment & Connectivity (IFEC) market is being driven by the growing prevalence of long-haul routes. Airlines are expanding their fleets of wide-body planes to meet the global demand for extended travel. In response, IFEC systems are being upgraded to ensure a seamless and satisfying inflight experience. The need for extensive content libraries and high-speed connectivity on these extended flights is fueling the growth of IFEC services in the wide-body aircraft sector.

The OEM segment is projected to witness the highest CAGR during the forecast period

Based on end user, the OEM segment is projected to grow at the highest CAGR rate for the in-flight entertainment & connectivity market during the forecast period. The new airlines focus on pre-installed in-flight system provided by manufacturers. The increase demand of Low-cost carrier can also be seen the southeast Asian region. With the increase in number of passengers aided by the increase in number of aircrafts around the world. The demand of in-flight entertainment has also picked up pace.

Based on the end user, the aftermarket segment is estimated to have the second highest CAGR during the forecast period

Based on the end user, the aftermarket segment is estimated to lead the In-flight Entertainment & Connectivity market from 2021 to 2026. The aftermarket segment in the In-Flight Entertainment & Connectivity (IFEC) market is fueled by several essential factors. Airlines are actively pursuing cost-effective upgrades for their existing fleets, which is increasing the demand for aftermarket IFEC solutions. Furthermore, technological advancements and evolving passenger expectations for a seamless inflight experience are driving airlines to retrofit older aircraft with state-of-the-art IFEC systems. This surge in aftermarket demand is rooted in the imperative to maintain competitiveness, enhance passenger satisfaction, and extend the operational life of current aircraft while effectively managing costs.

The North American market is projected to contribute the largest share from 2021 to 2026

In-flight entertainment & connectivity market in North America is projected to hold the highest market share during the forecast period. North America accounted for the largest share of 50.0% of the in-flight entertainment & connectivity market and is expected to grow at a CAGR of 5.7% during the forecast period. The presence of major in-flight entertainment & connectivity manufacturers like Viasat, Inc., Astronics Corporation ridium Communications Inc. and Gogo LLC  is one of the major reasons for the growth.

Based on the region, the Middle East region is estimated to have the second highest CAGR during the forecast period

Based on the region, the Middle East region is estimated to lead the In-flight Entertainment & Connectivity market from 2021 to 2026. The Middle East region is experiencing significant growth in the In-Flight Entertainment & Connectivity (IFEC) market. A thriving aviation industry, driven by both domestic and international travel, is generating robust demand for IFEC services. Middle Eastern airlines are prioritizing top-tier passenger experiences, necessitating advanced IFEC systems. Furthermore, the region's strategic location as a global travel hub underscores the critical role of excellent connectivity. In a competitive market, the Middle East is leading by investing in state-of-the-art IFEC solutions to meet the evolving demands of travelers.

In-Flight Entertainment & Connectivity Market by Region

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Top 5 Key Market Players in In-flight Entertainment & Connectivity Market

  • Thales Group (France),
  • Viasat, Inc. (US),
  • Astronics Corporation (US),
  • Iridium Communications Inc. (US),
  • Gogo LLC (US).

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In-flight Entertainment & Connectivity Market Scope

Report Metric

Details

Estimated Market Size

USD 4.7 billion in 2021

Projected Market Size

USD 6.1 billion in 2026

Growth Rate (CAGR)

5.2%

Market size available for years

2017–2026

Base year considered

2020

Forecast period

2021-2026

Forecast units

Value (USD Million)

Segments covered

By Product, By Class, By Aircraft Type, By End User

Geographies covered

North America, Europe, Asia Pacific, Middle East, and Rest of the World

Companies covered

Thales Group (France), Viasat, Inc. (US), Astronics Corporation (US), Iridium Communications Inc. (US), Gogo LLC (US)

In-flight Entertainment & Connectivity Market Dynamics

Drivers: Increase in demand for in-flight experience

Increasing air passenger traffic in Asia Pacific and developing regions, the air passengers’ traffic has reached to 88% of pre-pandemic levels.

The demand of IFE is increasing rapidly. With DGCA permitting onboard Wi-Fi in India for commercial flights in 2020, the passengers are looking towards it as an experience rather than travel. According to Honeywell, passengers are willing to pay premium for services in flight like customized content.

Passengers nowadays are using more devices than ever before in-flight. According to SITA Passenger IT trends, it was revealed that 65% customers are streaming content on their own devices compared to 44% preferring seat back unit LCDs for in-flight entertainment purpose. According to Inmarsat survey, 55% air passengers consider in-flight Wi-Fi as a crucial requirement while 67% will re-book with an airline if high quality in-flight Wi-Fi is provided. Hence, increasing demand for in-flight experience is driving the growth of IFEC market.

Opportunities: Emerging markets in South-East Asia

The emerging markets contribute significantly to the growth of in-flight entertainment and connectivity market. Countries in Southeast Asia such as India, Pakistan, China, Nepal are emerging markets for IFE&C.

For example, in India, majority of airlines are low-cost carriers or ultra-low-cost carriers. Indigo, GoFirst, Spice jet are the major airlines providing only economy seating in their aircrafts. Passengers don’t have in-flight entertainment available to them. According to Boeing, airliners in Southeast Asian countries will require more than 4,500 airplanes to meet the growing demand. In last decade, Vietnam, Thailand and Indonesia have added the greatest number of airlines in the region. Hence, increasing demand for new aircraft is expected to drive the market for IFEC market.

Challenges: High-Cost IFE

IFE&C market is characterized by high research & development and installation cost. As per Zauba data, seat electronic components cost USD 4500 for a single unit.

The modem unit for connectivity cost USD 18000 per unit. The installation cost for IFE systems goes up to USD 6 million. Hence, high cost of IFEC systems might hamper the growth of the market.

In-flight Entertainment & Connectivity Market Categorization

The study categorizes the in-flight entertainment & connectivity based on product, class, aircraft type, end user, and by region.

By Product

  • IFE Hardware
  • IFE Connectivity
  • IFE Content

By Class

  • First Class
  • Business Class
  • Premium Economy
  • Economy

By Aircraft Type

By End Use

  • OEM
  • Aftermarket

By Region

  • North America
  • Asia Pacific
  • Europe
  • Middle East
  • Rest of the World

Recent Developments in In-flight Entertainment & Connectivity Industry

  • In June 2021, Thales launched AVANT UP. An in-flight entertainment system that offers features such as 4K HDR displays, in-seat power, and open operating system. The launch of the product enabled the company to strengthen its position in the global IFEC market.
  • In May 2021, Viasat, Inc. signed a contract with JetBlue to provide in-flight connectivity (IFC) solution for its new Airbus A220-300 and Airbus A321 Long Range (LR) aircraft. The contract enabled the company to expand its customer base.
  • In January 2021, Panasonic Avionics Corporation and IMG extended their agreement, wherein Panasonic Avionics Corporation will continue to stream Sport 24 and Sport 24 Extra sports content for its international airline customers. The agreement enabled the company to offer enhanced content to its airline customers.

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TABLE OF CONTENTS

1 INTRODUCTION (Page No. - 29)
    1.1 OBJECTIVES OF THE STUDY
    1.2 MARKET DEFINITION
           1.2.1 MARKETS COVERED
                    FIGURE 1 IFEC MARKET SEGMENTATION
           1.2.2 YEARS CONSIDERED FOR THE STUDY
           1.2.3 INCLUSIONS AND EXCLUSIONS
                    TABLE 1 INCLUSIONS AND EXCLUSIONS IN IFEC MARKET
    1.3 CURRENCY & PRICING
    1.4 LIMITATIONS
    1.5 MARKET STAKEHOLDERS
    1.6 SUMMARY OF CHANGES
          FIGURE 2 IFEC MARKET TO GROW AT A LOWER RATE COMPARED TO PREVIOUS ESTIMATES

2 RESEARCH METHODOLOGY (Page No. - 34)
    2.1 RESEARCH DATA
          FIGURE 3 REPORT PROCESS FLOW
          FIGURE 4 RESEARCH DESIGN
           2.1.1 SECONDARY DATA
                    2.1.1.1 Key data from secondary sources
           2.1.2 PRIMARY DATA
                    2.1.2.1 Key primary sources
    2.2 MARKET SIZE ESTIMATION
           2.2.1 SEGMENTS AND SUBSEGMENTS
    2.3 RESEARCH APPROACH & METHODOLOGY
           2.3.1 BOTTOM-UP APPROACH
           2.3.2 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY OEM MARKET
                    FIGURE 5 OEM MARKET SIZE CALCULATION
           2.3.3 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY AFTERMARKET
                    FIGURE 6 MARKET SIZE CALCULATION FOR AFTERMARKET
                    FIGURE 7 MARKET SIZE ESTIMATION: BOTTOM-UP APPROACH
           2.3.4 TOP-DOWN APPROACH
                    FIGURE 8 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
    2.4 DATA TRIANGULATION
          FIGURE 9 DATA TRIANGULATION
           2.4.1 TRIANGULATION THROUGH PRIMARY AND SECONDARY RESEARCH
    2.5 GROWTH RATE ASSUMPTIONS
    2.6 ASSUMPTIONS FOR RESEARCH STUDY
    2.7 RISKS

3 EXECUTIVE SUMMARY (Page No. - 43)
    FIGURE 10 IFE HARDWARE SEGMENT ESTIMATED TO ACCOUNT FOR LARGEST SHARE OF IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET IN 2021
    FIGURE 11 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 2021
    FIGURE 12 AFTERMARKET ESTIMATED TO ACCOUNT FOR A LARGER SHARE IN 2021
    FIGURE 13 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET IN NORTH AMERICA TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD

4 PREMIUM INSIGHTS (Page No. - 46)
    4.1 ATTRACTIVE GROWTH OPPORTUNITIES IN IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET
          FIGURE 14 DEMAND FOR IN-FLIGHT EXPERIENCE EXPECTED TO DRIVE MARKET FROM 2O21 TO 2026
    4.2 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY AIRCRAFT TYPE
          FIGURE 15 WIDE BODY AIRCRAFT SEGMENT PROJECTED TO LEAD MARKET FROM 2021 TO 2026
    4.3 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PRODUCT
          FIGURE 16 IFE HARDWARE SEGMENT PROJECTED TO LEAD MARKET FROM 2021 TO 2026
    4.4 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY
          FIGURE 17 MARKET IN INDIA PROJECTED TO GROW AT HIGHEST CAGR FROM 2021 TO 2026

5 MARKET OVERVIEW (Page No. - 48)
    5.1 INTRODUCTION
    5.2 MARKET DYNAMICS
          FIGURE 18 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET DYNAMICS
           5.2.1 DRIVERS
                    5.2.1.1 Increase in demand for in-flight experience
                                TABLE 2 FEATURES OF IN-FLIGHT ENTERTAINMENT SYSTEMS
                    5.2.1.2 Technology shift
                    5.2.1.3 Rise in aircraft orders and deliveries
                                FIGURE 19 FLEET SIZE FOR TOP 20 AIRLINERS
           5.2.2 RESTRAINTS
                    5.2.2.1 Complex design architecture
                    5.2.2.2 Regulations and certifications
           5.2.3 OPPORTUNITIES
                    5.2.3.1 Emerging markets in Southeast Asia
                    5.2.3.2 Rise in adoption rate of IFEC
           5.2.4 CHALLENGES
                    5.2.4.1 COVID-19 impact
                    5.2.4.2 High cost of IFE systems
    5.3 COVID-19 IMPACT SCENARIOS
    5.4 TRENDS/DISRUPTIONS IMPACTING CUSTOMERS’ BUSINESS
    5.5 MARKET ECOSYSTEM
           5.5.1 PROMINENT COMPANIES
           5.5.2 PRIVATE AND SMALL ENTERPRISES
           5.5.3 END CUSTOMERS AND USERS
                    FIGURE 20 IFEC MARKET ECOSYSTEM
                    TABLE 3 IFEC MARKET ECOSYSTEM
    5.6 PRICING ANALYSIS
          TABLE 4 AVERAGE SELLING PRICE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY, BY AIRCRAFT TYPE (USD)
    5.7 TARIFF REGULATORY LANDSCAPE FOR IFEC INDUSTRY
    5.8 VALUE CHAIN ANALYSIS OF IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET
          FIGURE 21 VALUE CHAIN ANALYSIS
    5.9 PORTER’S FIVE FORCES MODEL
          TABLE 5 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: PORTER’S FIVE FORCES ANALYSIS
           5.9.1 THREAT OF NEW ENTRANTS
           5.9.2 THREAT OF SUBSTITUTES
           5.9.3 BARGAINING POWER OF SUPPLIERS
           5.9.4 BARGAINING POWER OF BUYERS
           5.9.5 COMPETITION IN THE INDUSTRY
    5.10 TECHNOLOGY ANALYSIS
           5.10.1 5G TECHNOLOGY
           5.10.2 WIRELESS ARCHITECTURE
           5.10.3 WI-FI AND CONNECTIVITY AND CONSUMER VR
    5.11 USE CASES
           5.11.1 URBAN AIR MOBILITY
           5.11.2 ENABLING A2G AND SATELLITE CONNECTIVITY
           5.11.3 AIRCRAFT NETWORK INTEGRATION WITH 5G
    5.12 OPERATIONAL DATA
           TABLE 6 NEW COMMERCIAL AIRPLANE DELIVERIES, BY REGION, 2019-2038
    5.13 VOLUME DATA
           TABLE 7 OEM: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY, BY AIRCRAFT TYPE (UNITS)
           TABLE 8 AFTERMARKET: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY, BY AIRCRAFT TYPE (UNITS)

6 INDUSTRY TRENDS (Page No. - 63)
    6.1 INTRODUCTION
    6.2 TECHNOLOGY ROADMAP
    6.3 TECHNOLOGY TRENDS
           6.3.1 5G CONNECTIVITY ONBOARD
           6.3.2 TRULY WIRELESS IFE SYSTEMS
           6.3.3 CONSUMER VR
           6.3.4 EYE-TRACKING TECHNOLOGY
    6.4 INNOVATIONS & PATENT REGISTRATION
    6.5 IMPACT OF MEGATREND

7 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY PRODUCT (Page No. - 67)
    7.1 INTRODUCTION
          FIGURE 22 IFE HARDWARE SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
          TABLE 9 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PRODUCT, 2017–2020 (USD MILLION)
          TABLE 10 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PRODUCT, 2021–2026 (USD MILLION)
    7.2 IFE HARDWARE
          TABLE 11 IFE HARDWARE MARKET, BY TYPE, 2017–2020 (USD MILLION)
          TABLE 12 IFE HARDWARE MARKET, BY TYPE, 2021–2026 (USD MILLION)
           7.2.1 PORTABLE HARDWARE
                    TABLE 13 PORTABLE HARDWARE MARKET, BY TYPE, 2017–2020 (USD MILLION)
                    TABLE 14 PORTABLE HARDWARE MARKET, BY TYPE, 2021–2026 (USD MILLION)
                    7.2.1.1 Dock able seatback units
                               7.2.1.1.1 Increasing aircraft deliveries to drive segment growth
                    7.2.1.2 Removable storage devices
                               7.2.1.2.1 Convenience offered by removable storage devices to fuel the segment growth
                    7.2.1.3 Others
                               7.2.1.3.1 Advancement in technology to drive this segment
           7.2.2 NON-PORTABLE HARDWARE
                    TABLE 15 NON-PORTABLE HARDWARE MARKET, BY TYPE, 2017–2020 (USD MILLION)
                    TABLE 16 NON-PORTABLE HARDWARE MARKET, BY PRODUCT TYPE, 2021–2026 (USD MILLION)
                    7.2.2.1 Embedded seat back units
                               7.2.2.1.1 Advanced products offered by market players to drive segment
                    7.2.2.2 Seat electronic boxes
                               7.2.2.2.1 Increasing air passenger traffic to fuel segment growth
                    7.2.2.3 Media servers
                               7.2.2.3.1 Increasing demand for advanced IFEC systems to drive segment
                    7.2.2.4 Others
                               7.2.2.4.1 Features provided by processors and digital video content to drive segment growth
    7.3 IFE CONNECTIVITY
          TABLE 17 IFE CONNECTIVITY MARKET, BY TYPE, 2017–2020 (USD MILLION)
          TABLE 18 IFE CONNECTIVITY MARKET, BY TYPE, 2021–2026 (USD MILLION)
           7.3.1 IFE WIRED CONNECTIVITY
                    TABLE 19 IFE WIRED CONNECTIVITY MARKET, BY TYPE, 2017–2020 (USD MILLION)
                    TABLE 20 IFE WIRED CONNECTIVITY MARKET, BY TYPE, 2021–2026 (USD MILLION)
                    7.3.1.1 Wires & cables
                               7.3.1.1.1 Increasing demand for connected aircraft to fuel the segment growth
                    7.3.1.2 Ethernet cables
                               7.3.1.2.1 High-performance offered by ethernet cables drive their demand
                    7.3.1.3 Control units
                               7.3.1.3.1 Growing demand for onboard internet connectivity to drive the demand for control units
                    7.3.1.4 Others
                               7.3.1.4.1 Features offered by connectors propel the growth of other wired IFE connectivity solutions
           7.3.2 IFE WIRELESS CONNECTIVITY
                    TABLE 21 IFE WIRELESS CONNECTIVITY MARKET, BY TYPE, 2017–2020 (USD MILLION)
                    TABLE 22 IFE WIRELESS CONNECTIVITY MARKET, BY TYPE, 2021–2026 (USD MILLION)
                    7.3.2.1 Wireless access points
                               7.3.2.1.1 Rising demand for in-flight Wi-Fi will drive this segment
                    7.3.2.2 Wireless antennas
                               7.3.2.2.1 Increasing satellite launches propel demand for wireless antennas
                    7.3.2.3 Others
                               7.3.2.3.1 Features provided by modems drive this segment
    7.4 IFE CONTENT
          TABLE 23 IFE CONTENT MARKET, BY TYPE, 2017–2020 (USD MILLION)
          TABLE 24 IFE CONTENT MARKET, BY TYPE, 2021–2026 (USD MILLION)
           7.4.1 STORED CONTENT SERVICES
           7.4.2 STREAMED CONTENT SERVICES
                    TABLE 25 STREAMED CONTENT SERVICES MARKET, BY TYPE, 2017–2020 (USD MILLION)
                    TABLE 26 STREAMED CONTENT SERVICESMARKET, BY TYPE, 2021–2026 (USD MILLION)
                    7.4.2.1 In-flight media
                               7.4.2.1.1 Rising demand for streaming platforms like Netflix to drive the segment
                    7.4.2.2 In-flight information
                               7.4.2.2.1 Increasing demand from passengers to access real-time aircraft information is driving this segment
                    7.4.2.3 In-flight internet
                               7.4.2.3.1 Adoption of in-flight internet by prominent airlines to drive segment
                    7.4.2.4 In-flight online shopping/advertisement
                               7.4.2.4.1 Increasing need for ancillary revenue by airlines to fuel the segment growth
                    7.4.2.5 In-flight phone/messaging/email
                               7.4.2.5.1 Increasing need of passengers to remain connected during air travel propel demand for these connectivity solutions
                    7.4.2.6 Others
                               7.4.2.6.1 Advanced services offered by IFEC players is fueling growth this segment

8 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY AIRCRAFT TYPE (Page No. - 79)
    8.1 INTRODUCTION
          FIGURE 23 WIDE BODY AIRCRAFT SEGMENT TO LEAD MARKET FOR DURING FORECAST PERIOD
          TABLE 27 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
          TABLE 28 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
    8.2 NARROW BODY AIRCRAFT
           8.2.1 GROWTH IN AIR PASSENGER TRAFFIC TO DRIVE DEMAND
                    FIGURE 24 NARROW BODY AIRCRAFT DELIVERIES (UNITS), 2019-2021
    8.3 WIDE BODY AIRCRAFT
           8.3.1 INCREASING DEMAND FOR IN-FLIGHT ENTERTAINMENT OVER LONG DISTANCES TO FUEL GROWTH OF THESE AIRCRAFT
                    FIGURE 25 WIDE BODY AIRCRAFT DELIVERIES (UNITS), 2019 TO 2021 (Q1)
    8.4 BUSINESS JETS
           8.4.1 INCREASE IN CORPORATE PROFITS TO DRIVE SEGMENT GROWTH

9 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY CLASS (Page No. - 83)
    9.1 INTRODUCTION
          FIGURE 26 FIRST CLASS SEGMENT TO LEAD IFEC MARKET DURING FORECAST PERIOD
          TABLE 29 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 2017–2020 (USD MILLION)
          TABLE 30 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 2021–2026 (USD MILLION)
    9.2 FIRST CLASS
           9.2.1 DEMAND FOR IN-FLIGHT COMFORT AND PREMIUM SERVICES DRIVES THIS SEGMENT
    9.3 BUSINESS CLASS
           9.3.1 INCREASING NUMBER OF BUSINESS TRAVELERS FUELS SEGMENT GROWTH
    9.4 PREMIUM ECONOMY
           9.4.1 UPGRADATION OF IN-FLIGHT ENTERTAINMENT SYSTEMS DRIVES THIS SEGMENT
    9.5 ECONOMY
           9.5.1 DEMAND FOR ADDITIONAL IN-FLIGHT SERVICES FUELS GROWTH OF THIS SEGMENT

10 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER (Page No. - 87)
     10.1 INTRODUCTION
             FIGURE 27 OEM SEGMENT TO GROW AT HIGHER CAGR DURING FORECAST PERIOD
             TABLE 31 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION)
             TABLE 32 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USER, 2021–2026 (USD MILLION)
     10.2 OEM
             10.2.1 INCREASING NEW AIRCRAFT DELIVERIES DRIVES THE SEGMENT
                        TABLE 33 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
                        TABLE 34 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
     10.3 AFTERMARKET
             10.3.1 RISE IN UPGRADATION OF IFEC SYSTEMS DRIVES THIS SEGMENT
                        TABLE 35 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
                        TABLE 36 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)

11 REGIONAL ANALYSIS (Page No. - 91)
     11.1 INTRODUCTION
             FIGURE 28 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: REGIONAL SNAPSHOT
     11.2 IMPACT OF COVID-19
             FIGURE 29 IMPACT OF COVID-19 ON IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET
             TABLE 37 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION, 2017–2020 (USD MILLION)
             TABLE 38 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION, 2021–2026 (USD MILLION)
     11.3 NORTH AMERICA
             FIGURE 30 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SNAPSHOT
             TABLE 39 NORTH AMERICA: MARKET, BY COUNTRY, 2017–2020 (USD MILLION)
             TABLE 40 NORTH AMERICA: MARKET, BY COUNTRY, 2021–2026 (USD MILLION)
             TABLE 41 NORTH AMERICA: MARKET, BY END USER, 2017–2020 (USD MILLION)
             TABLE 42 NORTH AMERICA: MARKET, BY END USER, 2021–2026 (USD MILLION)
             TABLE 43 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
             TABLE 44 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
             TABLE 45 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
             TABLE 46 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
             11.3.1 NORTH AMERICA: PESTLE ANALYSIS
             11.3.2 US
                        11.3.2.1 Growing civil aviation to drive market
                                      TABLE 47 US: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION)
                                      TABLE 48 US: MARKET, BY END USER, 2021–2026 (USD MILLION)
                                      TABLE 49 US: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
                                      TABLE 50 US: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
                                      TABLE 51 US: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
                                      TABLE 52 US: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
             11.3.3 CANADA
                        11.3.3.1 Increased R&D in aerospace sector to drive market
                                      TABLE 53 CANADA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION)
                                      TABLE 54 CANADA: MARKET, BY END USER, 2021–2026 (USD MILLION)
                                      TABLE 55 CANADA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
                                      TABLE 56 CANADA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
                                      TABLE 57 CANADA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
                                      TABLE 58 CANADA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
     11.4 EUROPE
             FIGURE 31 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SNAPSHOT
             TABLE 59 EUROPE: MARKET, BY COUNTRY, 2017–2020 (USD MILLION)
             TABLE 60 EUROPE: MARKET, BY COUNTRY, 2021–2026 (USD MILLION)
             TABLE 61 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION)
             TABLE 62 EUROPE: MARKET, BY END USER, 2021–2026 (USD MILLION)
             TABLE 63 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
             TABLE 64 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
             TABLE 65 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
             TABLE 66 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
             11.4.1 EUROPE: PESTLE ANALYSIS
             11.4.2 FRANCE
                        11.4.2.1 Investment in the aerospace sector and presence of major IFE players and aircraft OEM to drive market
                                      TABLE 67 FRANCE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION)
                                      TABLE 68 FRANCE: MARKET, BY END USER, 2021–2026 (USD MILLION)
                                      TABLE 69 FRANCE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
                                      TABLE 70 FRANCE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
                                      TABLE 71 FRANCE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
                                      TABLE 72 FRANCE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
             11.4.3 RUSSIA
                        11.4.3.1 Presence of prominent airlines to drive market in Russia
                                      TABLE 73 RUSSIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION)
                                      TABLE 74 RUSSIA: MARKET, BY END USER, 2021–2026 (USD MILLION)
                                      TABLE 75 RUSSIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
                                      TABLE 76 RUSSIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
                                      TABLE 77 RUSSIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
             11.4.4 GERMANY
                        11.4.4.1 Rising investments in air travel and aircraft to drive the market
                                      TABLE 78 GERMANY: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION)
                                      TABLE 79 GERMANY: MARKET, BY END USER, 2021–2026 (USD MILLION)
                                      TABLE 80 GERMANY: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
                                      TABLE 81 GERMANY: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
             11.4.5 UK
                        11.4.5.1 Investments in airports to drive the market
                                      TABLE 82 UK: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION)
                                      TABLE 83 UK: MARKET, BY END USER, 2021–2026 (USD MILLION)
                                      TABLE 84 UK: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
                                      TABLE 85 UK: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
             11.4.6 REST OF EUROPE
                        11.4.6.1 Rising air passenger traffic to boost market growth
                                      TABLE 86 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION)
                                      TABLE 87 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USER, 2021–2026 (USD MILLION)
                                      TABLE 88 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
                                      TABLE 89 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
                                      TABLE 90 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
                                      TABLE 91 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
     11.5 ASIA PACIFIC
             FIGURE 32 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SNAPSHOT
             TABLE 92 ASIA PACIFIC: MARKET, BY COUNTRY, 2017–2020 (USD MILLION)
             TABLE 93 ASIA PACIFIC: MARKET, BY COUNTRY, 2021–2026 (USD MILLION)
             TABLE 94 ASIA PACIFIC: MARKET, BY END USER, 2017–2020 (USD MILLION)
             TABLE 95 ASIA PACIFIC: MARKET, BY END USER, 2021–2026 (USD MILLION)
             TABLE 96 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
             TABLE 97 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
             11.5.1 ASIA PACIFIC: PESTLE ANALYSIS
             11.5.2 CHINA
                        11.5.2.1 Increasing demand for new aircraft to drive the market
                                      TABLE 98 CHINA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION)
                                      TABLE 99 CHINA: MARKET, BY END USER, 2021–2026 (USD MILLION)
                                      TABLE 100 CHINA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
                                      TABLE 101 CHINA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
             11.5.3 INDIA
                        11.5.3.1 Development of airport infrastructure to drive market
                                      TABLE 102 INDIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION)
                                      TABLE 103 INDIA: MARKET, BY END USER, 2021–2026 (USD MILLION)
                                      TABLE 104 INDIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
                                      TABLE 105 INDIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
             11.5.4 JAPAN
                        11.5.4.1 High economic stability to drive IFEC market in Japan
                                      TABLE 106 JAPAN: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION)
                                      TABLE 107 JAPAN: MARKET, BY END USER, 2021–2026 (USD MILLION)
                                      TABLE 108 JAPAN: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
                                      TABLE 109 JAPAN: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
             11.5.5 SINGAPORE
                        11.5.5.1 Increasing adoption of IFEC systems to enhance passenger experience to drive the market
                                      TABLE 110 SINGAPORE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION)
                                      TABLE 111 SINGAPORE: MARKET, BY END USER, 2021–2026 (USD MILLION)
                                      TABLE 112 SINGAPORE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
                                      TABLE 113 SINGAPORE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
             11.5.6 REST OF ASIA PACIFIC
                        11.5.6.1 Replacement of old aircraft to drive IFEC market
                                      TABLE 114 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION)
                                      TABLE 115 REST OF ASIA PACIFIC: MARKET, BY END USER, 2021–2026 (USD MILLION)
                                      TABLE 116 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
                                      TABLE 117 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
     11.6 MIDDLE EAST
             FIGURE 33 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SNAPSHOT
             TABLE 118 MIDDLE EAST: MARKET, BY COUNTRY, 2017–2020 (USD MILLION)
             TABLE 119 MIDDLE EAST: MARKET, BY COUNTRY, 2021–2026 (USD MILLION)
             TABLE 120 MIDDLE EAST: MARKET, BY END USER, 2017–2020 (USD MILLION)
             TABLE 121 MIDDLE EAST: MARKET, BY END USER, 2021–2026 (USD MILLION)
             TABLE 122 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 2017–2020 (USD MILLION)
             TABLE 123 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 2021–2026 (USD MILLION)
             11.6.1 MIDDLE EAST: PESTLE ANALYSIS
             11.6.2 UAE
                        11.6.2.1 Growth of civil aviation to drive market
                                      TABLE 124 UAE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION)
                                      TABLE 125 UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USER, 2021–2026 (USD MILLION)
                                      TABLE 126 UAE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
                                      TABLE 127 UAE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
             11.6.3 QATAR
                        11.6.3.1 High air passenger traffic to drive the market
                                      TABLE 128 QATAR: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION)
                                      TABLE 129 QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USER, 2021–2026 (USD MILLION)
                                      TABLE 130 QATAR: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
                                      TABLE 131 QATAR: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
             11.6.4 SAUDI ARABIA
                        11.6.4.1 Construction of airports to drive market
                                      TABLE 132 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION)
                                      TABLE 133 SAUDI ARABIA: MARKET, BY END USER, 2021–2026 (USD MILLION)
                                      TABLE 134 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
                                      TABLE 135 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
             11.6.5 REST OF MIDDLE EAST
                        11.6.5.1 Growth of IFE aftermarket services in wide body aircraft will drive market
                                      TABLE 136 REST OF MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION)
                                      TABLE 137 REST OF MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USER, 2021–2026 (USD MILLION)
                                      TABLE 138 REST OF MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
                                      TABLE 139 REST OF MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
     11.7 REST OF THE WORLD
             FIGURE 34 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SNAPSHOT
             TABLE 140 REST OF THE WORLD: MARKET, BY COUNTRY, 2017–2020 (USD MILLION)
             TABLE 141 REST OF THE WORLD: MARKET, BY COUNTRY, 2021–2026 (USD MILLION)
             TABLE 142 REST OF THE WORLD: MARKET, BY END USER, 2017–2020 (USD MILLION)
             TABLE 143 REST OF THE WORLD: MARKET, BY END USER, 2021–2026 (USD MILLION)
             TABLE 144 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
             TABLE 145 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
             TABLE 146 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
             TABLE 147 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
             11.7.1 REST OF THE WORLD: PESTLE ANALYSIS
             11.7.2 SOUTH AFRICA
                        11.7.2.1 Single African Transport Market to aid the growth of aviation sector and IFEC market in the region
                                      TABLE 148 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION)
                                      TABLE 149 SOUTH AFRICA: MARKET, BY END USER, 2021–2026 (USD MILLION)
                                      TABLE 150 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
                                      TABLE 151 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
             11.7.3 BRAZIL
                        11.7.3.1 Growing investment in aviation sector will drive market
                                      TABLE 152 BRAZIL: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017–2020 (USD MILLION)
                                      TABLE 153 BRAZIL: MARKET, BY END USER, 2021–2026 (USD MILLION)
                                      TABLE 154 BRAZIL: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
                                      TABLE 155 BRAZIL: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)
                                      TABLE 156 BRAZIL: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017–2020 (USD MILLION)
                                      TABLE 157 BRAZIL: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021–2026 (USD MILLION)

12 COMPETITIVE LANDSCAPE (Page No. - 140)
     12.1 INTRODUCTION
             TABLE 158 KEY DEVELOPMENTS BY LEADING PLAYERS IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET BETWEEN 2018 AND 2021
     12.2 MARKET SHARE ANALYSIS OF LEADING PLAYERS 2020
             TABLE 159 DEGREE OF COMPETITION
             FIGURE 35 MARKET SHARE OF THE TOP PLAYERS IN THE IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 2020
     12.3 REVENUE ANALYSIS OF THE TOP FIVE MARKET PLAYERS, 2020
             FIGURE 36 COLLECTIVE REVENUE SHARE OF TOP 5 PLAYERS
             TABLE 160 COMPANY REGION FOOTPRINT
             TABLE 161 COMPANY PRODUCT FOOTPRINT
             TABLE 162 COMPANY AIRCRAFT TYPE FOOTPRINT
     12.4 COMPETITIVE EVALUATION QUADRANT
             12.4.1 STAR
             12.4.2 PERVASIVE
             12.4.3 EMERGING LEADER
             12.4.4 PARTICIPANT
                        FIGURE 37 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET COMPETITIVE LEADERSHIP MAPPING, 2021
             12.4.5 PROGRESSIVE COMPANIES
             12.4.6 RESPONSIVE COMPANIES
             12.4.7 STARTING BLOCKS
             12.4.8 DYNAMIC COMPANIES
                        FIGURE 38 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY COMPETITIVE LEADERSHIP MAPPING (SME)
     12.5 COMPETITIVE SCENARIO
             12.5.1 NEW PRODUCT LAUNCHES
                        TABLE 163 NEW PRODUCT LAUNCHES, AUGUST 2018–AUGUST 2021
             12.5.2 DEALS
                        TABLE 164 DEALS, AUGUST 2018– AUGUST 2021
             12.5.3 DIVESTMENTS
                        TABLE 165 DIVESTMENTS, AUGUST 2018–AUGUST 2021
             12.5.4 EXPANSION
                        TABLE 166 EXPANSION, AUGUST 2018–AUGUST 2021
             12.5.5 ACQUISITION
                        TABLE 167 ACQUISITION, AUGUST 2017–AUGUST 2021

13 COMPANY PROFILES (Page No. - 156)
(Business Overview, Products Offered, Recent Developments, MnM View Right to win, Strategic choices made, Weaknesses and competitive threats) *
     13.1 INTRODUCTION
     13.2 KEY PLAYERS
             13.2.1 PANASONIC AVIONICS CORPORATION
                        TABLE 168 PANASONIC AVIONICS CORPORATION: BUSINESS OVERVIEW
                        TABLE 169 PANASONIC AVIONICS CORPORATION: AGREEMENT
                        TABLE 170 PANASONIC AVIONICS CORPORATION: PRODUCT LAUNCH
             13.2.2 THALES GROUP
                        TABLE 171 THALES GROUP: BUSINESS OVERVIEW
                        FIGURE 39 THALES GROUP: COMPANY SNAPSHOT
                        TABLE 172 THALES GROUP: PRODUCT LAUNCH
                        TABLE 173 THALES GROUP: AGREEMENT
                        TABLE 174 THALES GROUP: EXPANSION
                        TABLE 175 THALES GROUP: PARTNERSHIP
             13.2.3 GOGO LLC
                        TABLE 176 GOGO LLC: BUSINESS OVERVIEW
                        FIGURE 40 GOGO LLC.: COMPANY SNAPSHOT
             13.2.4 VIASAT INC.
                        TABLE 177 VIASAT, INC.: BUSINESS OVERVIEW
                        FIGURE 41 VIASAT, INC.: COMPANY SNAPSHOT
             13.2.5 SAFRAN GROUP
                        TABLE 178 SAFRAN GROUP: BUSINESS OVERVIEW
                        FIGURE 42 SAFRAN GROUP: COMPANY SNAPSHOT
             13.2.6 SITA
                        TABLE 179 SITA: BUSINESS OVERVIEW
             13.2.7 HONEYWELL INTERNATIONAL INC.
                        TABLE 180 HONEYWELL INTERNATIONAL INC.: BUSINESS OVERVIEW
                        FIGURE 43 HONEYWELL INTERNATIONAL INC.: COMPANY SNAPSHOT
             13.2.8 ASTRONICS CORPORATION
                        TABLE 181 ASTRONICS CORPORATION: BUSINESS OVERVIEW
                        FIGURE 44 ASTRONICS CORPORATION: COMPANY SNAPSHOT
                        TABLE 182 ASTRONICS CORPORATION: AGREEMENT
             13.2.9 BAE SYSTEMS
                        TABLE 183 BAE SYSTEMS: BUSINESS OVERVIEW
                        FIGURE 45 BAE SYSTEMS: COMPANY SNAPSHOT
             13.2.10 IRIDIUM COMMUNICATIONS INC.
                        TABLE 184 IRIDIUM COMMUNICATIONS INC.: BUSINESS OVERVIEW
                        FIGURE 46 IRIDIUM COMMUNICATIONS INC.: COMPANY SNAPSHOT
             13.2.11 COLLINS AEROSPACE
                        TABLE 185 COLLINS AEROSPACE: BUSINESS OVERVIEW
     13.3 OTHER PLAYERS
             13.3.1 ANUVU
             13.3.2 LUFTHANSA SYSTEMS
             13.3.3 COBHAM AEROSPACE COMMUNICATION
             13.3.4 EUTELSAT COMMUNICATIONS SA
             13.3.5 INMARSAT GLOBAL LIMITED
             13.3.6 IMMFLY
             13.3.7 INFLIGHT VR
             13.3.8 SMARTSKY NETWORKS, LLC
             13.3.9 FDS AVIONICS CORP.
             13.3.10 AEROPLAY ENTERTAINMENT
             13.3.11 IMAGIK INTERNATIONAL CORP.
             13.3.12 BLUEBOX AVIATION
             13.3.13 SKYLIGHTS
             13.3.14 BURRANA

*Details on Business Overview, Products Offered, Recent Developments, MnM View, Right to win, Strategic choices made, Weaknesses and competitive threats might not be captured in case of unlisted companies.

14 APPENDIX (Page No. - 200)
     14.1 DISCUSSION GUIDE
     14.2 KNOWLEDGE STORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
     14.3 AVAILABLE CUSTOMIZATION
     14.4 RELATED REPORTS
     14.5 AUTHOR DETAILS

The research study involved the extensive use of secondary sources, directories, and databases such as D&B Hoovers, Bloomberg, and Factiva to identify and collect information relevant to the in-flight entertainment & connectivity market. Primary sources include industry experts from the in-flight entertainment & connectivity market as well as suppliers, manufacturers, solution providers, technology developers, alliances, and organizations related to all segments of the value chain of this market. In-depth interviews with various primary respondents, including key industry participants, subject matter experts (SMEs), industry consultants, and C-level executives, were conducted to obtain and verify critical qualitative and quantitative information pertaining to the in-flight entertainment & connectivity market as well as to assess the growth prospects of the market.

Secondary Research

In the secondary research process, various sources were referred to for identifying and collecting information for this study. The secondary sources included government sources, such as the International Air Transport Association (IATA); the Federal Aviation Administration (FAA); the General Aviation Manufacturers Association (GAMA); corporate filings such as annual reports, press releases, and investor presentations of companies; white papers, journals, and certified publications; and articles from recognized authors, directories, and databases.

Primary Research

In the primary research process, various primary sources from both supply and demand sides were interviewed to obtain qualitative and quantitative information on the market. The primary sources from the supply side included various industry experts, such as Chief X Officers (CXOs), Vice Presidents (VPs), Directors, from business development, marketing, product development/innovation teams, and related key executives from in-flight entertainment & connectivity manufacturers; system integrators; component providers; distributors; and key opinion leaders.

Primary interviews were conducted to gather insights such as market statistics, data of revenue collected from the products and services, market breakdowns, market size estimations, market forecasting, and data triangulation. Primary research also helped in understanding the various trends related to technology, product, end user, and region. Stakeholders from the demand side, such as CIOs, CTOs, and CSOs, and installation teams of the customer/end users who are using in-flight entertainment & connectivity were interviewed to understand the buyer’s perspective on the suppliers, products, component providers, and their current usage of in-flight entertainment & connectivity and future outlook of their business which will affect the overall market.

The breakup of Primary Research:

In-Flight Entertainment & Connectivity Market Size, and Share

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Market Size Estimation

Both top-down and bottom-up approaches were used to estimate and validate the total size of the in-flight entertainment & connectivity market. These methods were also used extensively to estimate the size of various segments and subsegments of the market. The research methodology used to estimate the market size included the following:

  • Key players in the industry and market were identified through extensive secondary research of their product matrix and geographical presence and developments undertaken by them.
  • All percentage shares, splits, and breakdowns were determined using secondary sources and verified through primary sources.

Global In-flight Entertainment & Connectivity Market Size: Bottom-Up Approach

In-Flight Entertainment & Connectivity Market Size, and Share

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Data Triangulation

After arriving at the overall size of the in-flight entertainment & connectivity market from the estimation process explained above, the total market was split into several segments and subsegments. The data triangulation and market breakdown procedures explained below were implemented, wherever applicable, to complete the overall market engineering process and arrive at the exact statistics for various market segments and subsegments. The data was triangulated by studying various factors and trends. Along with this, the market size was validated using the top-down and bottom-up approaches.

Report Objectives

  • To define, describe, segment, and forecast the In-flight Entertainment and Connectivity market based on product, class, aircraft type and end user.
  • To forecast the size of various segments of the In-Flight Entertainment and Connectivity market based on five regions—North America, Europe, Asia Pacific, the Middle East, and Rest of the World¯along with major countries in each region.
  • To identify and analyze key drivers, restraints, opportunities, and challenges influencing the growth of the market
  • To analyze technological advancements and product launches in the market
  • To analyze micromarkets with respect to their growth trends, prospects, and contribution to the overall market
  • To provide a detailed competitive landscape of the market, along with market share analysis of key players
  • To strategically profile key players and comprehensively analyze their market position in terms of shares and core competencies

Available Customizations

MarketsandMarkets offers the following customizations for this market report:

  • Additional country-level analysis of the in-flight entertainment & connectivity market
  • Profiling of additional market players (up to 5)

Product Analysis

  • Product matrix, which provides a detailed comparison of the product portfolio of each company in the In-flight Entertainment & Connectivity Market
Custom Market Research Services

We will customize the research for you, in case the report listed above does not meet with your exact requirements. Our custom research will comprehensively cover the business information you require to help you arrive at strategic and profitable business decisions.

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Report Code
AS 1320
Published ON
Jan, 2022
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