HOME Top Market Reports Smart Education and Learning Market : by Application ( Pre-K12, Higher Education, Enterprise Education); by modes (Self-paced e-learning, Virtual Classrooms & Webinars, Mobile Learning , Collaboration-based Learning, Social Learning , Simulation-based Learning , Game-based Learning); by Products ( Hardware, Software, Services & Content) - Advanced Technologies, Digital Models, Adoption Trends and Worldwide Market Forecasts (2012 – 2017)

Smart Education and Learning Market : by Application ( Pre-K12, Higher Education, Enterprise Education); by modes (Self-paced e-learning, Virtual Classrooms & Webinars, Mobile Learning , Collaboration-based Learning, Social Learning , Simulation-based Learning , Game-based Learning); by Products ( Hardware, Software, Services & Content) - Advanced Technologies, Digital Models, Adoption Trends and Worldwide Market Forecasts (2012 – 2017)

By: marketsandmarkets.com
Publishing Date: June 2012
Report Code: TC 1777

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Nowadays there is an increasing influence of digital environment on youth, be it in form of internet, social media, or interactive games. With this rise in digital content, learning has become experiential and involves high levels of sensory encouragement. At the same time, processes and administrative tasks have increased the burden on teachers and management. Smart Education eases this burden, freeing our educators to focus on what they do best.

Smart Education or digital education market widely caters to the needs of national governments and international standard bodies, educators from all streams and from different levels, stakeholders for training and workforce skills.

The Smart Education and Learning Market report is segmented by products, learning modes, and applications. Smart Education and Learning market forecasts are provided for each region from 2012 to 2017.

“Augmented Reality” & “Gesture Support” are an additional upcoming accessibility option combined with products. In the long term, these are foreseen as disruptive technologies in the smart education market. Smart Education is in great demand as reflected in the growth of its products market such as hardware, software, services, and educational content. Services segment contributed maximum to the Smart Education and learning market.

The report focuses on a wide array of products specifically used for different applications in the smart education scenario, depending on their features and performance. The hardware product market is on the rise due to increase in the use of hardware such as Interactive White Board, Simulation Based Learning hardware. Whereas, the software side is driven by Learning Management Systems/ Learning Content Management Systems, Open Source software, Mobile education application. The main players in services sector are Portals, Learning Service Provider, support services, etc. The increase in product usage allows for adaptive learning programs, learning portfolios, collaborative technologies, and digital learning resources for teachers and students.

Smart Education and Learning market in 2011 was worth $73.8 billion, and is expected to grow to about $220.0 billion by 2017. It is expected to have a healthy CAGR of 20.3% from 2012 to 2017. APAC and ROW regions are emerging market, whereas North America and EMEA both are considered as high growth markets. In 2011, North America accounted for about 60.0% of the global revenue, and is expected to grow at a CAGR of 15.2% from 2012 to 2017. EMEA and APAC are estimated to contribute $55.5 billion and $42.6 billion, respectively, by 2017; at a CAGR of 24.3% and 26.9%, from 2012 to 2017.

The report deals with the market trends in Smart Education and the growth associated with it. It also analysis the various factors that will drive and restrain the market over the next 5 years.

Smart Education and Learning market in 2011 was worth $73.8 billion and is expected to grow to about $220.0 billion by 2017. It is expected to have a healthy CAGR of 20.3% from 2012 to 2017.

Scope of the report

The Smart Education Market research report categorizes the global market on the basis of products, learning modes, applications, geography.

On the basis of learning modes

The market by learning modes is segmented into seven types, which are discussed in the report; namely, self-paced e-learning, virtual classrooms & webinars, mobile learning, collaboration based learning, social learning, simulation based learning, and game based learning.

On the basis of products

The market by products is segmented into four broad categories; namely, hardware, software, services, and content.

On the basis of applications

The market by applications is categorized into six major areas; namely, PreK-12, higher education, enterprise/business education, governments, healthcare, and others.

On the basis of geography

The report segments the market geographically into North America, EMEA, Asia-Pacific, and ROW region.

Each section will provide market data, market drivers, trends and opportunities, key players, and competitive outlook. This report provides more than 100 market tables covering all sub-segments and micro-markets. In addition, the report provides 20 company profiles representing various sub-segments.

TABLE OF CONTENTS   
  
1 INTRODUCTION 
  1.1 KEY TAKE-AWAYS 
  1.2 REPORT DESCRIPTION 
  1.3 MARKETS COVERED 
  1.4 STAKEHOLDERS 
  1.5 RESEARCH METHODOLOGY 
      1.5.1 MARKET SIZE 
      1.5.2 KEY DATA POINTS FROM PRIMARY SOURCES 
      1.5.3 KEY DATA POINTS FROM SECONDARY SOURCES 
      1.5.4 ASSUMPTIONS MADE FOR THIS REPORT 
  
2 EXECUTIVE SUMMARY 
  
3 MARKET OVERVIEW 
  3.1 SMART EDUCATION MARKET DEFINITION 
  3.2 MARKET SEGMENTATION 
  3.3 ECOSYSTEM OF SMART EDUCATION 
  3.4 TRANSITION OF EDUCATION TECHNOLOGY 
  3.5 TARGET APPLICATIONS BY AGE GROUPS 
  3.6 WINNING IMPERATIVES 
  3.7 BURNING ISSUE 
      3.7.1 GLOBALIZATION OF LEARNING PRODUCTS 
  
4 MARKET DYNAMICS 
  4.1 DRIVERS 
      4.1.1 PUSH FROM INTERNATIONAL BODIES FOR ADOPTION OF ELECTRONIC LEARNING 
      4.1.2 INCREASE IN EDUCATIONAL IT SPENDING 
  4.2 RESTRAINTS 
      4.2.1 MATURE MARKET WITH IMMATURE PRODUCTS. 
      4.2.2 PROPRIETARY EDUCATIONAL SOFTWARE PROVIDER VS OPENS SOURCE SOFTWARE VENDORS 
      4.2.3 LACK OF INVESTMENT IN R&D & VENTURE CAPITAL FUNDING 
  4.3 OPPORTUNITIES 
      4.3.1 EMERGENCE OF ASIAN MARKET 
      4.3.2 NEW EMERGING EDUCATIONAL TECHNOLOGY TRENDS 
  
5 SMART EDUCATION MARKET, BY PRODUCTS 
  5.1 HARDWARE 
      5.1.1 INTERACTIVE WHITE-BOARDS (IWB) 
      5.1.2 SIMULATION BASED LEARNING HARDWARE 
      5.1.3 OTHER HARDWARES 
  5.2 SOFTWARE 
      5.2.1 LMS/LCMS 
      5.2.2 OPEN SOURCE SOFTWARE 
      5.2.3 MOBILE EDUCATIONAL APPS 
      5.2.4 OTHER SOFTWARES 
  5.3 SERVICES 
      5.3.1 PORTALS 
      5.3.2 LSP 
      5.3.3 SUPPORT SERVICES (ONLINE TUTORING & PROFESSIONAL DEVELOPMENT) 
      5.3.4 OTHERS 
  5.4 EDUCATIONAL CONTENT 
      5.4.1 DIGITAL CONTENT 
      5.4.2 TEST & ASSESSMENT MARKET 
      5.4.3 DIGITAL TEXTBOOK 
      5.4.4 OTHERS 
  
6 APPLICATION MARKET 
  6.1 PRE K-12 
  6.2 HIGHER EDUCATION 
  6.3 ENTERPRISE/BUSINESS EDUCATION 
  6.4 GOVERNMENTS 
  6.5 HEALTHCARE 
  6.6 OTHERS 
  
7 LEARNING MODES 
  7.1 SELF-PACED E-LEARNING 
  7.2 VIRTUAL CLASSROOMS & WEBINARS 
  7.3 MOBILE LEARNING 
  7.4 COLLABORATION-BASED LEARNING 
  7.5 SOCIAL LEARNING 
  7.6 SIMULATION BASED LEARNING 
  7.7 GAME BASED LEARNING 
  
8 GEOGRAPHIC ANALYSIS 
  8.1 NORTH AMERICA 
  8.2 APAC 
  8.3 EMEA 
  8.4 ROW 

9 COMPETITIVE LANDSCAPE 
  9.1 ACQUISITIONS 
  9.2 JOINT VENTURES & COLLABORATIONS 
  9.3 VENTURE CAPITAL & FUNDS 
  
10 INDUSTRY ROADMAP 
  10.1 FUTURE TRENDS & GROWTH OPPORTUNITIES 
  10.2 TECHNOLOGY & MARKET ROADMAP 
      10.2.1 THIRD GENERATION LEARNING MANAGEMENT SYSTEMS 
      10.2.2 LEARNING SYSTEMS DELIVERED VIA SAAS 
      10.2.3 INDUCTION OF SOCIAL LEARNING PLATFORMS 
  
11 COMPANY PROFILES 
  11.1 BLACKBOARD INC. 
      11.1.1 OVERVIEW 
      11.1.2 FINANCIALS 
      11.1.3 STRATEGY FOCUS 
      11.1.4 FUTURE APPROACH 
  11.2 ELLUCIAN, INC. 
      11.2.1 OVERVIEW 
      11.2.2 FINANCIALS 
      11.2.3 STRATEGY FOCUS 
      11.2.4 FUTURE APPROACH 
  11.3 JENZABAR 
      11.3.1 OVERVIEW 
      11.3.2 FINANCIALS 
      11.3.3 STRATEGY FOCUS 
  11.4 CENGAGE LEARNING 
      11.4.1 OVERVIEW 
      11.4.2 FINANCIALS 
      11.4.3 STRATEGY FOCUS 
      11.4.4 FUTURE APPROACH 
  11.5 SKILLSOFT 
      11.5.1 OVERVIEW 
      11.5.2 FINANCIALS 
      11.5.3 STRATEGY FOCUS 
      11.5.4 FUTURE APPROACH 
  11.6 SABA SOFTWARE INC. 
      11.6.1 OVERVIEW 
      11.6.2 FINANCIALS 
      11.6.3 STRATEGY FOCUS 
  11.7 SUMTOTAL SYSTEMS INC. 
      11.7.1 OVERVIEW 
      11.7.2 FINANCIALS 
      11.7.3 STRATEGY FOCUS 
      11.7.4 FUTURE APPROACH 
  11.8 PEARSON PLC 
      11.8.1 OVERVIEW 
      11.8.2 FINANCIALS 
      11.8.3 STRATEGY FOCUS 
      11.8.4 FUTURE APPROACH 
  11.9 MCGRAW-HILL COMPANIES INC. 
      11.9.1 OVERVIEW 
      11.9.2 FINANCIALS 
      11.9.3 STRATEGY FOCUS 
      11.9.4 FUTURE APPROACH 
  11.1 SMART TECHNOLOGIES 
      11.10.1 OVERVIEW 
      11.10.2 FINANCIALS 
      11.10.3 STRATEGY FOCUS 
      11.10.4 FUTURE APPROACH 
  11.11 SCHOLASTIC INC. 
      11.11.1 OVERVIEW 
      11.11.2 FINANCIALS 
      11.11.3 STRATEGY FOCUS 
      11.11.4 FUTURE APPROACH 
  11.12 KAPLAN, INC. 
      11.12.1 OVERVIEW 
      11.12.2 FINANCIALS 
      11.12.3 STRATEGY FOCUS 
      11.13 INFORMA PLC 
  11.13.1 OVERVIEW 
      11.13.2 FINANCIALS 
      11.13.3 STRATEGY FOCUS 
  11.14 EON REALITY, INC. 
      11.14.1 OVERVIEW 
      11.14.2 FINANCIALS 
      11.14.3 STRATEGY FOCUS 
      11.14.4 FUTURE APPROACH 
  11.15 NIIT LIMITED 
      11.15.1 OVERVIEW 
      11.15.2 FINANCIALS 
      11.15.3 STRATEGY FOCUS 
      11.15.4 FUTURE APPROACH 
  11.16 EDUCOMP SOLUTIONS LTD. 
      11.16.1 OVERVIEW 
      11.16.2 FINANCIALS 
      11.16.3 STRATEGY FOCUS 
      11.16.4 FUTURE APPROACH 
  11.17 TECHSMITH CORPORATION 
      11.17.1 OVERVIEW 
      11.17.2 FINANCIALS 
      11.17.3 STRATEGY FOCUS 
      11.17.4 FUTURE APPROACH 
  11.18 THREE RIVERS SYSTEMS, INC. 
      11.18.1 OVERVIEW 
      11.18.2 FINANCIALS 
      11.18.3 STRATEGY FOCUS 
      11.18.4 FUTURE APPROACH 
  11.19 TRIVANTIS CORPORATION INC. 
      11.19.1 OVERVIEW 
      11.19.2 FINANCIALS 
      11.19.3 STRATEGY FOCUS 
      11.19.4 FUTURE APPROACH 
  11.20 MZINGA, INC. 
      11.20.1 OVERVIEW 
      11.20.2 FINANCIALS 
      11.20.3 STRATEGY FOCUS 
      11.20.4 FUTURE APPROACH  
   
  
LIST OF TABLES  
  
TABLE 1 GLOBAL SMART EDUCATION MARKET REVENUE, BY PRODUCT TYPES, 2012 – 2017 ($BILLION)  
TABLE 2 GLOBAL SMART EDUCATION MARKET REVENUE, BY PRODUCTS, 2011 – 2017 ($BILLIONS)  
TABLE 3 SMART EDUCATION PRODUCT: HARDWARE MARKET REVENUE, BY TYPE, 2011 – 2017 ($BILLION)  
TABLE 4 SMART EDUCATION HARDWARE MARKET REVENUE, BY GEOGRAPHY, 2011 – 2017 ($BILLION)  
TABLE 5 GLOBAL SMART EDUCATION PRODUCT MARKET REVENUE, BY SOFTWARE, 2011 – 2017 ($BILLION)  
TABLE 6 SOFTWARE MARKET REVENUE, BY LEARNING MODES, 2011 – 2017 ($BILLION)  
TABLE 7 SMART EDUCATION SOFTWARE MARKET REVENUE, BY GEOGRAPHY, 2011 – 2017 ($BILLION)  
TABLE 8 SMART EDUCATION SERVICES MARKET REVENUE, BY TYPE, 2011 – 2017 ($BILLION)  
TABLE 9 SERVICES MARKET REVENUE, BY LEARNING MODES, 2011 – 2017 ($BILLION)  
TABLE 10 SERVICES MARKET REVENUE, BY GEOGRAPHY, 2011 – 2017 ($BILLION) 
TABLE 11 EDUCATIONAL CONTENT MARKET REVENUE, BY TYPE, 2011 – 2017 ($BILLION)  
TABLE 12 SMART EDUCATION CONTENT MARKET REVENUE, BY MODES, 2011 – 2017 ($BILLION)  
TABLE 13 SMART EDUCATION CONTENT MARKET REVENUE, BY GEOGRAPHY, 2011 – 2017 ($BILLION) 
TABLE 14 GLOBAL SMART EDUCATION MARKET REVENUE, BY APPLICATIONS, 2011 – 2017 ($BILLIONS)  
TABLE 15 PRE K-12 MARKET REVENUE, BY MODES, 2011 – 2017 ($BILLION) 
TABLE 16 PRE K-12 MARKET REVENUE, BY PRODUCTS, 2011 – 2017 ($BILLION) 
TABLE 17 PRE K-12 MARKET REVENUE, BY HARDWARE, 2011 – 2017 ($BILLION) 
TABLE 18 PRE K-12 MARKET REVENUE, BY SOFTWARE, 2011 – 2107 ($BILLION) 
TABLE 19 PRE K-12 MARKET REVENUE, BY SERVICES, 2011 – 2107 ($BILLION) 
TABLE 20 PRE K-12 MARKET REVENUE, BY EDUCATIONAL CONTENT, 2011 – 2017 ($MILLION)  
TABLE 21 PRE K-12 MARKET REVENUE, BY GEOGRAPHY, 2011 – 2017 ($BILLION) 
TABLE 22 HIGHER EDUCATION MARKET REVENUE, BY LEARNING MODES, 2011 – 2017 ($BILLION)  
TABLE 23 HIGHER EDUCATION MARKET REVENUE, BY PRODUCTS, 2011 – 2017 ($BILLION)  
TABLE 24 HIGHER EDUCATION APPLICATION MARKET REVENUE, BY HARDWARE, 2011 – 2017 ($BILLION)  
TABLE 25 HIGHER EDUCATION APPLICATION MARKET REVENUE, BY SOFTWARE, 2011 – 2017 ($BILLION) 
TABLE 26 HIGHER EDUCATION MARKET REVENUE, BY SERVICES, 2011 – 2017 ($BILLION)  
TABLE 27 HIGHER EDUCATION APPLICATION MARKET REVENUE, BY EDUCATIONAL CONTENT, 2011 – 2017 ($BILLION)  
TABLE 28 HIGHER EDUCATION APPLICATION MARKET REVENUE, BY GEOGRAPHY, 2011 – 2017 ($BILLION) 
TABLE 29 ENTERPRISE/BUSINESS EDUCATION MARKET REVENUE, BY LEARNING MODES, 2011 – 2017 ($BILLION) 
TABLE 30 ENTERPRISE/BUSINESS EDUCATION APPLICATION MARKET REVENUE, BY PRODUCTS, 2011 – 2017 ($BILLION)
TABLE 31 ENTERPRISE/BUSINESS EDUCATION MARKET REVENUE, BY HARDWARE, 2011 – 2017 ($BILLION)  
TABLE 32 ENTERPRISE/BUSINESS EDUCATION MARKET REVENUE, BY SOFTWARE, 2011 – 2017 ($BILLION) 
TABLE 33 ENTERPRISE/BUSINESS EDUCATION MARKET REVENUE, BY SERVICES, 2011 – 2017 ($BILLION) 
TABLE 34 ENTERPRISE/BUSINESS EDUCATION MARKET REVENUE, BY EDUCATIONAL CONTENT, 2011 – 2017 ($BILLION)
TABLE 35 ENTERPRISE/BUSINESS EDUCATION MARKET REVENUE, BY GEOGRAPHY, 2011 – 2017 ($BILLION)  
TABLE 36 GOVERNMENTS MARKET REVENUE, BY PRODUCTS, 2011 – 2017 ($BILLION)  
TABLE 37 GOVERNMENTS MARKET REVENUE, BY SOFTWARE, 2011 – 2017 ($BILLION)  
TABLE 38 GOVERNMENTS MARKET REVENUE, BY SERVICES, 2011 – 2017 ($MILLION)  
TABLE 39 GOVERNMENTS MARKET REVENUE, BY EDUCATIONAL CONTENT, 2011 – 2017 ($MILLION)  
TABLE 40 GOVERNMENTS MARKET REVENUE, BY GEOGRAPHY, 2011 – 2017 ($BILLION)  
TABLE 41 HEALTHCARE MARKET REVENUE, BY LEARNING MODES, 2011 – 2017 ($BILLION)  
TABLE 42 HEALTHCARE MARKET REVENUE, BY PRODUCTS, 2011 – 2017 ($BILLION)  
TABLE 43 HEALTHCARE MARKET REVENUE, BY HARDWARE, 2011 – 2017 ($BILLION)  
TABLE 44 HEALTHCARE MARKET REVENUE, BY SOFTWARE, 2011 – 2017 ($BILLION)  
TABLE 45 HEALTHCARE MARKET REVENUE, BY SERVICES, 2011 – 2017 ($MILLION)  
TABLE 46 HEALTHCARE MARKET REVENUE, BY EDUCATIONAL CONTENT, 2011 – 2017 ($MILLION)  
TABLE 47 HEALTHCARE MARKET REVENUE, BY GEOGRAPHY, 2011 – 2017 ($BILLION)  
TABLE 48 OTHERS MARKET REVENUE, BY LEARNING MODES, 2011 – 2017 ($BILLION)  
TABLE 49 OTHERS MARKET REVENUE, BY PRODUCTS, 2011 – 2017 ($BILLION) 
TABLE 50 OTHERS MARKET REVENUE, BY HARDWARE, 2011 – 2017 ($MILLION) 
TABLE 51 OTHERS MARKET REVENUE, BY SOFTWARE, 2011 – 2017 ($MILLION) 
TABLE 52 OTHERS MARKET REVENUE, BY SERVICES, 2011 – 2017 ($MILLION) 
TABLE 53 OTHERS MARKET REVENUE, BY EDUCATIONAL CONTENT, 2011 – 2017 ($MILLION)  
TABLE 54 OTHERS MARKET REVENUE, BY GEOGRAPHY, 2011 – 2017 ($BILLION) 
TABLE 55 GLOBAL SMART EDUCATION MARKET REVENUE, BY LEARNING MODES, 2011 – 2017 ($BILLIONS) 
TABLE 56 SELF - PACED LEARNING MODES MARKET REVENUE, BY PRODUCTS, 2011 – 2017 ($BILLION) 
TABLE 57 SELF-PACED E-LEARNING MARKET REVENUE, BY SOFTWARE, 2011 – 2017 ($BILLION)  
TABLE 58 SELF - PACED E- LEARNING MARKET REVENUE, BY SERVICES, 2011 – 2017 ($BILLION)  
TABLE 59 SELF-PACED E-LEARNING MARKET REVENUE, BY EDUCATIONAL CONTENT, 2011 – 2017 ($BILLION) 
TABLE 60 SELF - PACED E- LEARNING MARKET REVENUE, BY GEOGRAPHY, 2011 – 2017 ($BILLION)  
TABLE 61 VIRTUAL CLASSROOMS & WEBINARS MARKET REVENUE, BY PRODUCTS, 2011 – 2017 ($BILLION)  
TABLE 62 VIRTUAL CLASSROOMS & WEBINARS MARKET REVENUE, BY HARDWARE, 2011 – 2017 ($BILLION)  
TABLE 63 VIRTUAL CLASSROOMS & WEBINARS MARKET REVENUE, BY SOFTWARE, 2011 – 2017 ($BILLION)  
TABLE 64 VIRTUAL CLASSROOMS & WEBINARS MARKET REVENUE, BY SERVICES, 2011 – 2017 ($BILLION) 
TABLE 65 VIRTUAL CLASSROOMS & WEBINARS MARKET REVENUE, BY EDUCATIONAL CONTENT, 2011 – 2017 ($BILLION)
TABLE 66 VIRTUAL CLASSROOMS & WEBINARS MARKET REVENUE, BY GEOGRAPHY, 2011 – 2017 ($BILLION)  
TABLE 67 MOBILE LEARNING MARKET REVENUE, BY GEOGRAPHY, 2011 – 2017 ($BILLION)  
TABLE 68 COLLABORATION-BASED LEARNING MARKET REVENUE, BY PRODUCTS, 2011 – 2017 ($BILLION) 
TABLE 69 COLLABORATION-BASED LEARNING MARKET REVENUE, BY SOFTWARE, 2011 – 2017 ($BILLION) 
TABLE 70 COLLABORATION-BASED LEARNING MARKET REVENUE, BY SERVICES, 2011 – 2017 ($BILLION) 
TABLE 71 COLLABORATION-BASED LEARNING MARKET REVENUE, BY EDUCATIONAL CONTENT, 2011 – 2017 ($BILLION)
TABLE 72 COLLABORATION-BASED LEARNING MARKET REVENUE, BY GEOGRAPHY, 2011 – 2017 ($BILLION)  
TABLE 73 SOCIAL LEARNING MARKET REVENUE, BY GEOGRAPHY, 2011 – 2017 ($BILLION)  
TABLE 74 SIMULATION BASED LEARNING MARKET REVENUE, BY PRODUCTS, 2011 – 2017 ($BILLION) 
TABLE 75 SIMULATION BASED LEARNING MARKET REVENUE, BY HARDWARE, 2011 – 2017 ($MILLION) 
TABLE 76 SIMULATION BASED LEARNING MARKET REVENUE, BY SOFTWARE, 2011 – 2017 ($MILLION) 
TABLE 77 SIMULATION BASED LEARNING MARKET REVENUE, BY SERVICES, 2011 – 2017 ($MILLION)  
TABLE 78 SIMULATION BASED LEARNING MARKET REVENUE, BY EDUCATIONAL CONTENT, 2011 – 2017 ($MILLION) 
TABLE 79 SIMULATION BASED LEARNING MARKET REVENUE, BY GEOGRAPHY, 2011 – 2017 ($BILLION) 
TABLE 80 GAME BASED LEARNING MARKET REVENUE, BY GEOGRAPHY, 2011 – 2017 ($BILLION)  
TABLE 81 GLOBAL SMART EDUCATION MARKET REVENUE, BY GEOGRAPHY, 2012 – 2017 ($BILLIONS)  
TABLE 82 NORTH AMERICA MARKET REVENUE, BY LEARNING MODES, 2011 – 2017 ($BILLIONS)  
TABLE 83 NORTH AMERICA MARKET REVENUE, BY APPLICATIONS, 2011 – 2017 ($BILLIONS)  
TABLE 84 NORTH AMERICA MARKET REVENUE, BY PRODUCTS, 2011 – 2017 ($BILLIONS)  
TABLE 85 NORTH AMERICA MARKET REVENUE, BY HARDWARE, 2011 – 2017 ($BILLION)  
TABLE 86 NORTH AMERICA MARKET REVENUE, BY SOFTWARE, 2011 – 2017 ($BILLION)  
TABLE 87 NORTH AMERICA MARKET REVENUE, BY SERVICES, 2011 – 2017 ($BILLION)  
TABLE 88 NORTH AMERICA MARKET REVENUE, BY EDUCATIONAL CONTENT, 2011 – 2017 ($BILLION)  
TABLE 89 APAC MARKET REVENUE, BY LEARNING MODES, 2011 – 2017 ($BILLIONS)  
TABLE 90 APAC MARKET REVENUE, BY APPLICATIONS, 2011 – 2017 ($BILLIONS) 
TABLE 91 APAC MARKET REVENUE, BY PRODUCTS, 2011 – 2017 ($BILLIONS) 
TABLE 92 APAC MARKET REVENUE, BY HARDWARE, 2011 – 2017 ($BILLION) 
TABLE 93 APAC MARKET REVENUE, BY SOFTWARE, 2011 – 2017 ($BILLION) 
TABLE 94 APAC MARKET REVENUE, BY SERVICES, 2011 – 2017 ($BILLION) 
TABLE 95 APAC MARKET REVENUE, BY EDUCATIONAL CONTENT, 2011 – 2017 ($BILLION)  
TABLE 96 EMEA MARKET REVENUE, BY LEARNING MODES, 2011 – 2017 ($BILLIONS)  
TABLE 97 EMEA MARKET REVENUE, BY APPLICATIONS, 2011 – 2017 ($BILLIONS) 
TABLE 98 EMEA MARKET REVENUE, BY PRODUCTS, 2011 – 2017 ($BILLIONS) 
TABLE 99 EMEA MARKET REVENUE, BY HARDWARE, 2011 – 2017 ($BILLION) 
TABLE 100 EMEA MARKET REVENUE, BY SOFTWARE, 2011 – 2017 ($BILLION) 
TABLE 101 EMEA MARKET REVENUE, BY SERVICES, 2011 – 2017 ($BILLION) 
TABLE 102 EMEA MARKET REVENUE, BY EDUCATIONAL CONTENT, 2011 – 2017 ($BILLION)  
TABLE 103 ROW MARKET REVENUE, BY LEARNING MODES, 2011 – 2017 ($BILLIONS)  
TABLE 104 ROW MARKET REVENUE, BY APPLICATIONS, 2011 – 2017 ($BILLIONS) 
TABLE 105 ROW MARKET REVENUE, BY PRODUCTS, 2011 – 2017 ($BILLIONS) 
TABLE 106 ROW MARKET REVENUE, BY HARDWARE, 2011 – 2017 ($BILLION) 
TABLE 107 ROW MARKET REVENUE, BY SOFTWARE, 2011 – 2017 ($BILLION) 
TABLE 108 ROW MARKET REVENUE, BY SERVICES, 2011 – 2017 ($MILLION) 
TABLE 109 ROW MARKET REVENUE, BY EDUCATIONAL CONTENT, 2011 – 2017 ($BILLION)  
TABLE 110 BLACKBOARD: REVENUE, 2010 – 2011 ($MILLION) 
TABLE 111 CENGAGE: REVENUE, 2010 – 2011 ($MILLION) 
TABLE 112 CENGAGE: REVENUE BY SEGMENT, 2010 – 2011 ($MILLION) 
TABLE 113 CENGAGE: REVENUE BY PRODUCT, 2010 – 2011 ($MILLION) 
TABLE 114 SKILLSOFT: REVENUE, 2010 – 2011($MILLION) 
TABLE 115 SKILLSOFT: REVENUE BY SEGMENT, 2010 – 2011 ($MILLION) 
TABLE 116 SABA SOFTWARE: REVENUES 2010 – 2011 ($MILLIONS) 
TABLE 117 SABA SOFTWARE: REVENUES, BY SEGMENT, 2010 – 2011 ($MILLIONS) 
TABLE 118 SABA SOFTWARE: REVENUES BY REGIONS, 2010 – 2011 ($MILLIONS) 
TABLE 119 PEARSON: REVENUE 2010 – 2011 ($MILLIONS) 
TABLE 120 PEARSON: REVENUE BY SEGMENT, 2010 – 2011 ($MILLIONS) 
TABLE 121 PEARSON: REVENUE BY GEOGRAPHY, 2010 – 2011 ($MILLIONS) 
TABLE 122 MCGRAW-HILL: REVENUE, 2010 – 2011 ($MILLIONS) 
TABLE 123 MCGRAW-HILL: REVENUE BY SEGMENT, 2010 – 2011 ($MILLIONS) 
TABLE 124 MCGRAW-HILL: REVENUE BY OPS GROUP, 2010 – 2011 ($MILLIONS) 
TABLE 125 MCGRAW-HILL: REVENUE BY REGION, 2010 – 2011 ($MILLIONS) 
TABLE 126 SMART TECHNOLOGIES: REVENUES,2010 – 2011 ($MILLIONS) 
TABLE 127 SMART TECHNOLOGIES: REVENUE BY GEOGRAPHY, 2010 – 2011 ($BILLION)  
TABLE 128 SCHOLASTIC: REVENUE 2010 – 2011 ($MILLIONS) 
TABLE 129 SCHOLASTIC: REVENUE BY SEGMENT, 2010 – 2011 ($MILLIONS) 
TABLE 130 KAPLAN: REVENUE 2010 – 2011 ($MILLIONS) 
TABLE 131 KAPLAN: REVENUE BY SEGMENT, 2010 – 2011 ($MILLIONS) 
TABLE 132 INFORMA: REVENUE 2010 – 2011 ($MILLIONS) 
TABLE 133 INFORMA: REVENUE BY SEGMENT, 2010 – 2011 ($MILLIONS) 
TABLE 134 INFORMA: REVENUE BY GEOGRAPHY, 2010 – 2011 ($MILLIONS) 
TABLE 135 NIIT: REVENUE 2010 – 2011 ($MILLIONS) 
TABLE 136 NIIT: REVENUE BY GEOGRAPHY, 2010 – 2011 ($MILLIONS) 
TABLE 137 EDUCOMP: REVENUE 2010 – 2011 ($MILLIONS) 
TABLE 138 EDUCOMP: OVERALL REVENUE, BY SEGMENT, 2010 – 2011 ($MILLIONS)  
TABLE 139 EDUCOMP: OVERALL REVENUE BY REGION, 2010 – 2011 ($MILLIONS)
  
  
LIST OF FIGURES  
  
FIGURE 1 GLOBAL SMART EDUCATION MARKET, BY PRODUCT TYPES 
FIGURE 2 GLOBAL SMART EDUCATION MARKET, BY LEARNING MODES 
FIGURE 3 GLOBAL SMART EDUCATION MARKET, BY APPLICATION TYPES 
FIGURE 4 GLOBAL SMART EDUCATION MARKET, BY GEOGRAPHY TYPES 
FIGURE 5 ECOSYSTEM OF SMART EDUCATION 
FIGURE 6 TRANSITION OF EDUCATION TECHNOLOGY 
FIGURE 7 TARGET APPLICATIONS BY AGE GROUPS 
FIGURE 8 SMART EDUCATION PRODUCT MARKET REVENUE, 2011 – 2017 ($BILLION) & Y-O-Y GROWTH (%) 
FIGURE 9 SMART EDUCATION PRODUCT: HARDWARE MARKET REVENUE, 2011 – 2017 ($BILLION) & Y-O-Y GROWTH (%)  
FIGURE 10 SMART EDUCATION PRODUCT MARKET REVENUE, BY SOFTWARE, 2011 – 2017 ($BILLION) & Y-O-Y GROWTH (%)  
FIGURE 11 SERVICES MARKET REVENUE, BY TYPE, 2011 – 2017 ($BILLION) &  Y-O-Y GROWTH (%)  
FIGURE 12 SMART EDUCATION CONTENT MARKET REVENUE ($BILLION) &  Y-O-Y GROWTH (%)  
FIGURE 13 SMART EDUCATION MARKET REVENUE, BY APPLICATION, 2011 – 2017 ($BILLION) & Y-O-Y GROWTH (%)  
FIGURE 14 MODES OF LEARNING 
FIGURE 15 SMART EDUCATION LEARNING MODES MARKET REVENUE, 2011 – 2017 ($BILLION) & Y-O-Y GROWTH (%) 

Smart Education includes a range of technologies that are used to enhance the delivery and administration of education across various segments such as PreK-12, higher education, enterprise, government, and healthcare. These technologies are used to convert traditional education systems into automated virtual learning environment through web based courses, assessment materials, online tutoring, professional development, and data management systems.

Smart Education and Learning market in 2011 was worth $73.8 billion and is expected to reach about $220.0 billion by 2016. It is expected to have a healthy CAGR of 20.3% from 2012 to 2017.

The report summarizes the market for different segments of the industry across geography. By 2017, in overall smart education & learning products market, services is estimated to contribute maximum market share, i.e. 44.5%, followed by Educational Content contributing around 33.1%; software around 16.9%; and hardware around 5.5%.

The report is divided into chapters and these chapters unveil the detailed description of the Smart Education and Learning market. The chapter three describes about the market definition & segmentation, ecosystem of Smart Education, target applications by age groups, transition of education system, and briefing about the drivers, restraints, and opportunities. The chapter four describes the different types of products; chapter five & six describes the applications and different learning modes of smart education market.

The report also includes competitive landscape and company profiles of the top industry players in the Smart Education and Learning industry.

The figure below describes target applications for specific age groups with two parameters; age & initiatives. Different age groups are plotted against their related initiatives; i.e., age groups as X axis and initiatives as Y axis.

Target Applications by Age Groups

Smart Education and Learning Market

Source: MarketsandMarkets Analysis

X axis contains classification of age; i.e., 2 to 5 years, 5 to 18 years, 18 to 21 years, and 21 to 25 years. Y axis contains classification of initiatives; i.e., pre-school initiative, high school initiative, higher & vocational initiatives, and online & supplemental initiatives. Pre-K fall under X axis (2 to 5 years) & Y axis (pre-school initiative); digital content solutions, professional development, K-12 fall under X axis (5 to 18 years) & Y axis (high school initiatives); higher education, vocational education fall under X axis (18 to 21, 21 to 25 years) & Y axis (higher & vocational initiatives); assessment & counseling, tutoring services, test preparation, e-learning platforms, and admissions advisory services fall under X axis (5 to 18, 18 to 21, and 21 to 25 years) & Y axis (online & supplemental initiatives). The figure gives an illustration of the applications targeting the educational needs in different age groups.

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