Smart Education and Learning Market : by Application ( Pre-K12, Higher Education, Enterprise Education); by modes (Self-paced e-learning, Virtual Classrooms & Webinars, Mobile Learning , Collaboration-based Learning, Social Learning , Simulation-based Learning , Game-based Learning); by Products ( Hardware, Software, Services & Content) - Advanced Technologies, Digital Models, Adoption Trends and Worldwide Market Forecasts (2012 2017)
By: marketsandmarkets.com
Publishing Date: June 2012
Report Code: TC 1777
Nowadays there is an increasing influence of digital environment on youth, be it in form of internet, social media, or interactive games. With this rise in digital content, learning has become experiential and involves high levels of sensory encouragement. At the same time, processes and administrative tasks have increased the burden on teachers and management. Smart Education eases this burden, freeing our educators to focus on what they do best.
Smart Education or digital education market widely caters to the needs of national governments and international standard bodies, educators from all streams and from different levels, stakeholders for training and workforce skills.
The Smart Education and Learning Market report is segmented by products, learning modes, and applications. Smart Education and Learning market forecasts are provided for each region from 2012 to 2017.
Augmented Reality & Gesture Support are an additional upcoming accessibility option combined with products. In the long term, these are foreseen as disruptive technologies in the smart education market. Smart Education is in great demand as reflected in the growth of its products market such as hardware, software, services, and educational content. Services segment contributed maximum to the Smart Education and learning market.
The report focuses on a wide array of products specifically used for different applications in the smart education scenario, depending on their features and performance. The hardware product market is on the rise due to increase in the use of hardware such as Interactive White Board, Simulation Based Learning hardware. Whereas, the software side is driven by Learning Management Systems/ Learning Content Management Systems, Open Source software, Mobile education application. The main players in services sector are Portals, Learning Service Provider, support services, etc. The increase in product usage allows for adaptive learning programs, learning portfolios, collaborative technologies, and digital learning resources for teachers and students.
Smart Education and Learning market in 2011 was worth $73.8 billion, and is expected to grow to about $220.0 billion by 2017. It is expected to have a healthy CAGR of 20.3% from 2012 to 2017. APAC and ROW regions are emerging market, whereas North America and EMEA both are considered as high growth markets. In 2011, North America accounted for about 60.0% of the global revenue, and is expected to grow at a CAGR of 15.2% from 2012 to 2017. EMEA and APAC are estimated to contribute $55.5 billion and $42.6 billion, respectively, by 2017; at a CAGR of 24.3% and 26.9%, from 2012 to 2017.
The report deals with the market trends in Smart Education and the growth associated with it. It also analysis the various factors that will drive and restrain the market over the next 5 years.
Smart Education and Learning market in 2011 was worth $73.8 billion and is expected to grow to about $220.0 billion by 2017. It is expected to have a healthy CAGR of 20.3% from 2012 to 2017.
Scope of the report
The Smart Education Market research report categorizes the global market on the basis of products, learning modes, applications, geography.
On the basis of learning modes
The market by learning modes is segmented into seven types, which are discussed in the report; namely, self-paced e-learning, virtual classrooms & webinars, mobile learning, collaboration based learning, social learning, simulation based learning, and game based learning.
On the basis of products
The market by products is segmented into four broad categories; namely, hardware, software, services, and content.
On the basis of applications
The market by applications is categorized into six major areas; namely, PreK-12, higher education, enterprise/business education, governments, healthcare, and others.
On the basis of geography
The report segments the market geographically into North America, EMEA, Asia-Pacific, and ROW region.
Each section will provide market data, market drivers, trends and opportunities, key players, and competitive outlook. This report provides more than 100 market tables covering all sub-segments and micro-markets. In addition, the report provides 20 company profiles representing various sub-segments.
TABLE OF CONTENTS
1 INTRODUCTION
1.1 KEY TAKE-AWAYS
1.2 REPORT DESCRIPTION
1.3 MARKETS COVERED
1.4 STAKEHOLDERS
1.5 RESEARCH METHODOLOGY
1.5.1 MARKET SIZE
1.5.2 KEY DATA POINTS FROM PRIMARY SOURCES
1.5.3 KEY DATA POINTS FROM SECONDARY SOURCES
1.5.4 ASSUMPTIONS MADE FOR THIS REPORT
2 EXECUTIVE SUMMARY
3 MARKET OVERVIEW
3.1 SMART EDUCATION MARKET DEFINITION
3.2 MARKET SEGMENTATION
3.3 ECOSYSTEM OF SMART EDUCATION
3.4 TRANSITION OF EDUCATION TECHNOLOGY
3.5 TARGET APPLICATIONS BY AGE GROUPS
3.6 WINNING IMPERATIVES
3.7 BURNING ISSUE
3.7.1 GLOBALIZATION OF LEARNING PRODUCTS
4 MARKET DYNAMICS
4.1 DRIVERS
4.1.1 PUSH FROM INTERNATIONAL BODIES FOR ADOPTION OF ELECTRONIC LEARNING
4.1.2 INCREASE IN EDUCATIONAL IT SPENDING
4.2 RESTRAINTS
4.2.1 MATURE MARKET WITH IMMATURE PRODUCTS.
4.2.2 PROPRIETARY EDUCATIONAL SOFTWARE PROVIDER VS OPENS SOURCE SOFTWARE VENDORS
4.2.3 LACK OF INVESTMENT IN R&D & VENTURE CAPITAL FUNDING
4.3 OPPORTUNITIES
4.3.1 EMERGENCE OF ASIAN MARKET
4.3.2 NEW EMERGING EDUCATIONAL TECHNOLOGY TRENDS
5 SMART EDUCATION MARKET, BY PRODUCTS
5.1 HARDWARE
5.1.1 INTERACTIVE WHITE-BOARDS (IWB)
5.1.2 SIMULATION BASED LEARNING HARDWARE
5.1.3 OTHER HARDWARES
5.2 SOFTWARE
5.2.1 LMS/LCMS
5.2.2 OPEN SOURCE SOFTWARE
5.2.3 MOBILE EDUCATIONAL APPS
5.2.4 OTHER SOFTWARES
5.3 SERVICES
5.3.1 PORTALS
5.3.2 LSP
5.3.3 SUPPORT SERVICES (ONLINE TUTORING & PROFESSIONAL DEVELOPMENT)
5.3.4 OTHERS
5.4 EDUCATIONAL CONTENT
5.4.1 DIGITAL CONTENT
5.4.2 TEST & ASSESSMENT MARKET
5.4.3 DIGITAL TEXTBOOK
5.4.4 OTHERS
6 APPLICATION MARKET
6.1 PRE K-12
6.2 HIGHER EDUCATION
6.3 ENTERPRISE/BUSINESS EDUCATION
6.4 GOVERNMENTS
6.5 HEALTHCARE
6.6 OTHERS
7 LEARNING MODES
7.1 SELF-PACED E-LEARNING
7.2 VIRTUAL CLASSROOMS & WEBINARS
7.3 MOBILE LEARNING
7.4 COLLABORATION-BASED LEARNING
7.5 SOCIAL LEARNING
7.6 SIMULATION BASED LEARNING
7.7 GAME BASED LEARNING
8 GEOGRAPHIC ANALYSIS
8.1 NORTH AMERICA
8.2 APAC
8.3 EMEA
8.4 ROW
9 COMPETITIVE LANDSCAPE
9.1 ACQUISITIONS
9.2 JOINT VENTURES & COLLABORATIONS
9.3 VENTURE CAPITAL & FUNDS
10 INDUSTRY ROADMAP
10.1 FUTURE TRENDS & GROWTH OPPORTUNITIES
10.2 TECHNOLOGY & MARKET ROADMAP
10.2.1 THIRD GENERATION LEARNING MANAGEMENT SYSTEMS
10.2.2 LEARNING SYSTEMS DELIVERED VIA SAAS
10.2.3 INDUCTION OF SOCIAL LEARNING PLATFORMS
11 COMPANY PROFILES
11.1 BLACKBOARD INC.
11.1.1 OVERVIEW
11.1.2 FINANCIALS
11.1.3 STRATEGY FOCUS
11.1.4 FUTURE APPROACH
11.2 ELLUCIAN, INC.
11.2.1 OVERVIEW
11.2.2 FINANCIALS
11.2.3 STRATEGY FOCUS
11.2.4 FUTURE APPROACH
11.3 JENZABAR
11.3.1 OVERVIEW
11.3.2 FINANCIALS
11.3.3 STRATEGY FOCUS
11.4 CENGAGE LEARNING
11.4.1 OVERVIEW
11.4.2 FINANCIALS
11.4.3 STRATEGY FOCUS
11.4.4 FUTURE APPROACH
11.5 SKILLSOFT
11.5.1 OVERVIEW
11.5.2 FINANCIALS
11.5.3 STRATEGY FOCUS
11.5.4 FUTURE APPROACH
11.6 SABA SOFTWARE INC.
11.6.1 OVERVIEW
11.6.2 FINANCIALS
11.6.3 STRATEGY FOCUS
11.7 SUMTOTAL SYSTEMS INC.
11.7.1 OVERVIEW
11.7.2 FINANCIALS
11.7.3 STRATEGY FOCUS
11.7.4 FUTURE APPROACH
11.8 PEARSON PLC
11.8.1 OVERVIEW
11.8.2 FINANCIALS
11.8.3 STRATEGY FOCUS
11.8.4 FUTURE APPROACH
11.9 MCGRAW-HILL COMPANIES INC.
11.9.1 OVERVIEW
11.9.2 FINANCIALS
11.9.3 STRATEGY FOCUS
11.9.4 FUTURE APPROACH
11.1 SMART TECHNOLOGIES
11.10.1 OVERVIEW
11.10.2 FINANCIALS
11.10.3 STRATEGY FOCUS
11.10.4 FUTURE APPROACH
11.11 SCHOLASTIC INC.
11.11.1 OVERVIEW
11.11.2 FINANCIALS
11.11.3 STRATEGY FOCUS
11.11.4 FUTURE APPROACH
11.12 KAPLAN, INC.
11.12.1 OVERVIEW
11.12.2 FINANCIALS
11.12.3 STRATEGY FOCUS
11.13 INFORMA PLC
11.13.1 OVERVIEW
11.13.2 FINANCIALS
11.13.3 STRATEGY FOCUS
11.14 EON REALITY, INC.
11.14.1 OVERVIEW
11.14.2 FINANCIALS
11.14.3 STRATEGY FOCUS
11.14.4 FUTURE APPROACH
11.15 NIIT LIMITED
11.15.1 OVERVIEW
11.15.2 FINANCIALS
11.15.3 STRATEGY FOCUS
11.15.4 FUTURE APPROACH
11.16 EDUCOMP SOLUTIONS LTD.
11.16.1 OVERVIEW
11.16.2 FINANCIALS
11.16.3 STRATEGY FOCUS
11.16.4 FUTURE APPROACH
11.17 TECHSMITH CORPORATION
11.17.1 OVERVIEW
11.17.2 FINANCIALS
11.17.3 STRATEGY FOCUS
11.17.4 FUTURE APPROACH
11.18 THREE RIVERS SYSTEMS, INC.
11.18.1 OVERVIEW
11.18.2 FINANCIALS
11.18.3 STRATEGY FOCUS
11.18.4 FUTURE APPROACH
11.19 TRIVANTIS CORPORATION INC.
11.19.1 OVERVIEW
11.19.2 FINANCIALS
11.19.3 STRATEGY FOCUS
11.19.4 FUTURE APPROACH
11.20 MZINGA, INC.
11.20.1 OVERVIEW
11.20.2 FINANCIALS
11.20.3 STRATEGY FOCUS
11.20.4 FUTURE APPROACH
LIST OF TABLES
TABLE 1 GLOBAL SMART EDUCATION MARKET REVENUE, BY PRODUCT TYPES, 2012 2017 ($BILLION)
TABLE 2 GLOBAL SMART EDUCATION MARKET REVENUE, BY PRODUCTS, 2011 2017 ($BILLIONS)
TABLE 3 SMART EDUCATION PRODUCT: HARDWARE MARKET REVENUE, BY TYPE, 2011 2017 ($BILLION)
TABLE 4 SMART EDUCATION HARDWARE MARKET REVENUE, BY GEOGRAPHY, 2011 2017 ($BILLION)
TABLE 5 GLOBAL SMART EDUCATION PRODUCT MARKET REVENUE, BY SOFTWARE, 2011 2017 ($BILLION)
TABLE 6 SOFTWARE MARKET REVENUE, BY LEARNING MODES, 2011 2017 ($BILLION)
TABLE 7 SMART EDUCATION SOFTWARE MARKET REVENUE, BY GEOGRAPHY, 2011 2017 ($BILLION)
TABLE 8 SMART EDUCATION SERVICES MARKET REVENUE, BY TYPE, 2011 2017 ($BILLION)
TABLE 9 SERVICES MARKET REVENUE, BY LEARNING MODES, 2011 2017 ($BILLION)
TABLE 10 SERVICES MARKET REVENUE, BY GEOGRAPHY, 2011 2017 ($BILLION)
TABLE 11 EDUCATIONAL CONTENT MARKET REVENUE, BY TYPE, 2011 2017 ($BILLION)
TABLE 12 SMART EDUCATION CONTENT MARKET REVENUE, BY MODES, 2011 2017 ($BILLION)
TABLE 13 SMART EDUCATION CONTENT MARKET REVENUE, BY GEOGRAPHY, 2011 2017 ($BILLION)
TABLE 14 GLOBAL SMART EDUCATION MARKET REVENUE, BY APPLICATIONS, 2011 2017 ($BILLIONS)
TABLE 15 PRE K-12 MARKET REVENUE, BY MODES, 2011 2017 ($BILLION)
TABLE 16 PRE K-12 MARKET REVENUE, BY PRODUCTS, 2011 2017 ($BILLION)
TABLE 17 PRE K-12 MARKET REVENUE, BY HARDWARE, 2011 2017 ($BILLION)
TABLE 18 PRE K-12 MARKET REVENUE, BY SOFTWARE, 2011 2107 ($BILLION)
TABLE 19 PRE K-12 MARKET REVENUE, BY SERVICES, 2011 2107 ($BILLION)
TABLE 20 PRE K-12 MARKET REVENUE, BY EDUCATIONAL CONTENT, 2011 2017 ($MILLION)
TABLE 21 PRE K-12 MARKET REVENUE, BY GEOGRAPHY, 2011 2017 ($BILLION)
TABLE 22 HIGHER EDUCATION MARKET REVENUE, BY LEARNING MODES, 2011 2017 ($BILLION)
TABLE 23 HIGHER EDUCATION MARKET REVENUE, BY PRODUCTS, 2011 2017 ($BILLION)
TABLE 24 HIGHER EDUCATION APPLICATION MARKET REVENUE, BY HARDWARE, 2011 2017 ($BILLION)
TABLE 25 HIGHER EDUCATION APPLICATION MARKET REVENUE, BY SOFTWARE, 2011 2017 ($BILLION)
TABLE 26 HIGHER EDUCATION MARKET REVENUE, BY SERVICES, 2011 2017 ($BILLION)
TABLE 27 HIGHER EDUCATION APPLICATION MARKET REVENUE, BY EDUCATIONAL CONTENT, 2011 2017 ($BILLION)
TABLE 28 HIGHER EDUCATION APPLICATION MARKET REVENUE, BY GEOGRAPHY, 2011 2017 ($BILLION)
TABLE 29 ENTERPRISE/BUSINESS EDUCATION MARKET REVENUE, BY LEARNING MODES, 2011 2017 ($BILLION)
TABLE 30 ENTERPRISE/BUSINESS EDUCATION APPLICATION MARKET REVENUE, BY PRODUCTS, 2011 2017 ($BILLION)
TABLE 31 ENTERPRISE/BUSINESS EDUCATION MARKET REVENUE, BY HARDWARE, 2011 2017 ($BILLION)
TABLE 32 ENTERPRISE/BUSINESS EDUCATION MARKET REVENUE, BY SOFTWARE, 2011 2017 ($BILLION)
TABLE 33 ENTERPRISE/BUSINESS EDUCATION MARKET REVENUE, BY SERVICES, 2011 2017 ($BILLION)
TABLE 34 ENTERPRISE/BUSINESS EDUCATION MARKET REVENUE, BY EDUCATIONAL CONTENT, 2011 2017 ($BILLION)
TABLE 35 ENTERPRISE/BUSINESS EDUCATION MARKET REVENUE, BY GEOGRAPHY, 2011 2017 ($BILLION)
TABLE 36 GOVERNMENTS MARKET REVENUE, BY PRODUCTS, 2011 2017 ($BILLION)
TABLE 37 GOVERNMENTS MARKET REVENUE, BY SOFTWARE, 2011 2017 ($BILLION)
TABLE 38 GOVERNMENTS MARKET REVENUE, BY SERVICES, 2011 2017 ($MILLION)
TABLE 39 GOVERNMENTS MARKET REVENUE, BY EDUCATIONAL CONTENT, 2011 2017 ($MILLION)
TABLE 40 GOVERNMENTS MARKET REVENUE, BY GEOGRAPHY, 2011 2017 ($BILLION)
TABLE 41 HEALTHCARE MARKET REVENUE, BY LEARNING MODES, 2011 2017 ($BILLION)
TABLE 42 HEALTHCARE MARKET REVENUE, BY PRODUCTS, 2011 2017 ($BILLION)
TABLE 43 HEALTHCARE MARKET REVENUE, BY HARDWARE, 2011 2017 ($BILLION)
TABLE 44 HEALTHCARE MARKET REVENUE, BY SOFTWARE, 2011 2017 ($BILLION)
TABLE 45 HEALTHCARE MARKET REVENUE, BY SERVICES, 2011 2017 ($MILLION)
TABLE 46 HEALTHCARE MARKET REVENUE, BY EDUCATIONAL CONTENT, 2011 2017 ($MILLION)
TABLE 47 HEALTHCARE MARKET REVENUE, BY GEOGRAPHY, 2011 2017 ($BILLION)
TABLE 48 OTHERS MARKET REVENUE, BY LEARNING MODES, 2011 2017 ($BILLION)
TABLE 49 OTHERS MARKET REVENUE, BY PRODUCTS, 2011 2017 ($BILLION)
TABLE 50 OTHERS MARKET REVENUE, BY HARDWARE, 2011 2017 ($MILLION)
TABLE 51 OTHERS MARKET REVENUE, BY SOFTWARE, 2011 2017 ($MILLION)
TABLE 52 OTHERS MARKET REVENUE, BY SERVICES, 2011 2017 ($MILLION)
TABLE 53 OTHERS MARKET REVENUE, BY EDUCATIONAL CONTENT, 2011 2017 ($MILLION)
TABLE 54 OTHERS MARKET REVENUE, BY GEOGRAPHY, 2011 2017 ($BILLION)
TABLE 55 GLOBAL SMART EDUCATION MARKET REVENUE, BY LEARNING MODES, 2011 2017 ($BILLIONS)
TABLE 56 SELF - PACED LEARNING MODES MARKET REVENUE, BY PRODUCTS, 2011 2017 ($BILLION)
TABLE 57 SELF-PACED E-LEARNING MARKET REVENUE, BY SOFTWARE, 2011 2017 ($BILLION)
TABLE 58 SELF - PACED E- LEARNING MARKET REVENUE, BY SERVICES, 2011 2017 ($BILLION)
TABLE 59 SELF-PACED E-LEARNING MARKET REVENUE, BY EDUCATIONAL CONTENT, 2011 2017 ($BILLION)
TABLE 60 SELF - PACED E- LEARNING MARKET REVENUE, BY GEOGRAPHY, 2011 2017 ($BILLION)
TABLE 61 VIRTUAL CLASSROOMS & WEBINARS MARKET REVENUE, BY PRODUCTS, 2011 2017 ($BILLION)
TABLE 62 VIRTUAL CLASSROOMS & WEBINARS MARKET REVENUE, BY HARDWARE, 2011 2017 ($BILLION)
TABLE 63 VIRTUAL CLASSROOMS & WEBINARS MARKET REVENUE, BY SOFTWARE, 2011 2017 ($BILLION)
TABLE 64 VIRTUAL CLASSROOMS & WEBINARS MARKET REVENUE, BY SERVICES, 2011 2017 ($BILLION)
TABLE 65 VIRTUAL CLASSROOMS & WEBINARS MARKET REVENUE, BY EDUCATIONAL CONTENT, 2011 2017 ($BILLION)
TABLE 66 VIRTUAL CLASSROOMS & WEBINARS MARKET REVENUE, BY GEOGRAPHY, 2011 2017 ($BILLION)
TABLE 67 MOBILE LEARNING MARKET REVENUE, BY GEOGRAPHY, 2011 2017 ($BILLION)
TABLE 68 COLLABORATION-BASED LEARNING MARKET REVENUE, BY PRODUCTS, 2011 2017 ($BILLION)
TABLE 69 COLLABORATION-BASED LEARNING MARKET REVENUE, BY SOFTWARE, 2011 2017 ($BILLION)
TABLE 70 COLLABORATION-BASED LEARNING MARKET REVENUE, BY SERVICES, 2011 2017 ($BILLION)
TABLE 71 COLLABORATION-BASED LEARNING MARKET REVENUE, BY EDUCATIONAL CONTENT, 2011 2017 ($BILLION)
TABLE 72 COLLABORATION-BASED LEARNING MARKET REVENUE, BY GEOGRAPHY, 2011 2017 ($BILLION)
TABLE 73 SOCIAL LEARNING MARKET REVENUE, BY GEOGRAPHY, 2011 2017 ($BILLION)
TABLE 74 SIMULATION BASED LEARNING MARKET REVENUE, BY PRODUCTS, 2011 2017 ($BILLION)
TABLE 75 SIMULATION BASED LEARNING MARKET REVENUE, BY HARDWARE, 2011 2017 ($MILLION)
TABLE 76 SIMULATION BASED LEARNING MARKET REVENUE, BY SOFTWARE, 2011 2017 ($MILLION)
TABLE 77 SIMULATION BASED LEARNING MARKET REVENUE, BY SERVICES, 2011 2017 ($MILLION)
TABLE 78 SIMULATION BASED LEARNING MARKET REVENUE, BY EDUCATIONAL CONTENT, 2011 2017 ($MILLION)
TABLE 79 SIMULATION BASED LEARNING MARKET REVENUE, BY GEOGRAPHY, 2011 2017 ($BILLION)
TABLE 80 GAME BASED LEARNING MARKET REVENUE, BY GEOGRAPHY, 2011 2017 ($BILLION)
TABLE 81 GLOBAL SMART EDUCATION MARKET REVENUE, BY GEOGRAPHY, 2012 2017 ($BILLIONS)
TABLE 82 NORTH AMERICA MARKET REVENUE, BY LEARNING MODES, 2011 2017 ($BILLIONS)
TABLE 83 NORTH AMERICA MARKET REVENUE, BY APPLICATIONS, 2011 2017 ($BILLIONS)
TABLE 84 NORTH AMERICA MARKET REVENUE, BY PRODUCTS, 2011 2017 ($BILLIONS)
TABLE 85 NORTH AMERICA MARKET REVENUE, BY HARDWARE, 2011 2017 ($BILLION)
TABLE 86 NORTH AMERICA MARKET REVENUE, BY SOFTWARE, 2011 2017 ($BILLION)
TABLE 87 NORTH AMERICA MARKET REVENUE, BY SERVICES, 2011 2017 ($BILLION)
TABLE 88 NORTH AMERICA MARKET REVENUE, BY EDUCATIONAL CONTENT, 2011 2017 ($BILLION)
TABLE 89 APAC MARKET REVENUE, BY LEARNING MODES, 2011 2017 ($BILLIONS)
TABLE 90 APAC MARKET REVENUE, BY APPLICATIONS, 2011 2017 ($BILLIONS)
TABLE 91 APAC MARKET REVENUE, BY PRODUCTS, 2011 2017 ($BILLIONS)
TABLE 92 APAC MARKET REVENUE, BY HARDWARE, 2011 2017 ($BILLION)
TABLE 93 APAC MARKET REVENUE, BY SOFTWARE, 2011 2017 ($BILLION)
TABLE 94 APAC MARKET REVENUE, BY SERVICES, 2011 2017 ($BILLION)
TABLE 95 APAC MARKET REVENUE, BY EDUCATIONAL CONTENT, 2011 2017 ($BILLION)
TABLE 96 EMEA MARKET REVENUE, BY LEARNING MODES, 2011 2017 ($BILLIONS)
TABLE 97 EMEA MARKET REVENUE, BY APPLICATIONS, 2011 2017 ($BILLIONS)
TABLE 98 EMEA MARKET REVENUE, BY PRODUCTS, 2011 2017 ($BILLIONS)
TABLE 99 EMEA MARKET REVENUE, BY HARDWARE, 2011 2017 ($BILLION)
TABLE 100 EMEA MARKET REVENUE, BY SOFTWARE, 2011 2017 ($BILLION)
TABLE 101 EMEA MARKET REVENUE, BY SERVICES, 2011 2017 ($BILLION)
TABLE 102 EMEA MARKET REVENUE, BY EDUCATIONAL CONTENT, 2011 2017 ($BILLION)
TABLE 103 ROW MARKET REVENUE, BY LEARNING MODES, 2011 2017 ($BILLIONS)
TABLE 104 ROW MARKET REVENUE, BY APPLICATIONS, 2011 2017 ($BILLIONS)
TABLE 105 ROW MARKET REVENUE, BY PRODUCTS, 2011 2017 ($BILLIONS)
TABLE 106 ROW MARKET REVENUE, BY HARDWARE, 2011 2017 ($BILLION)
TABLE 107 ROW MARKET REVENUE, BY SOFTWARE, 2011 2017 ($BILLION)
TABLE 108 ROW MARKET REVENUE, BY SERVICES, 2011 2017 ($MILLION)
TABLE 109 ROW MARKET REVENUE, BY EDUCATIONAL CONTENT, 2011 2017 ($BILLION)
TABLE 110 BLACKBOARD: REVENUE, 2010 2011 ($MILLION)
TABLE 111 CENGAGE: REVENUE, 2010 2011 ($MILLION)
TABLE 112 CENGAGE: REVENUE BY SEGMENT, 2010 2011 ($MILLION)
TABLE 113 CENGAGE: REVENUE BY PRODUCT, 2010 2011 ($MILLION)
TABLE 114 SKILLSOFT: REVENUE, 2010 2011($MILLION)
TABLE 115 SKILLSOFT: REVENUE BY SEGMENT, 2010 2011 ($MILLION)
TABLE 116 SABA SOFTWARE: REVENUES 2010 2011 ($MILLIONS)
TABLE 117 SABA SOFTWARE: REVENUES, BY SEGMENT, 2010 2011 ($MILLIONS)
TABLE 118 SABA SOFTWARE: REVENUES BY REGIONS, 2010 2011 ($MILLIONS)
TABLE 119 PEARSON: REVENUE 2010 2011 ($MILLIONS)
TABLE 120 PEARSON: REVENUE BY SEGMENT, 2010 2011 ($MILLIONS)
TABLE 121 PEARSON: REVENUE BY GEOGRAPHY, 2010 2011 ($MILLIONS)
TABLE 122 MCGRAW-HILL: REVENUE, 2010 2011 ($MILLIONS)
TABLE 123 MCGRAW-HILL: REVENUE BY SEGMENT, 2010 2011 ($MILLIONS)
TABLE 124 MCGRAW-HILL: REVENUE BY OPS GROUP, 2010 2011 ($MILLIONS)
TABLE 125 MCGRAW-HILL: REVENUE BY REGION, 2010 2011 ($MILLIONS)
TABLE 126 SMART TECHNOLOGIES: REVENUES,2010 2011 ($MILLIONS)
TABLE 127 SMART TECHNOLOGIES: REVENUE BY GEOGRAPHY, 2010 2011 ($BILLION)
TABLE 128 SCHOLASTIC: REVENUE 2010 2011 ($MILLIONS)
TABLE 129 SCHOLASTIC: REVENUE BY SEGMENT, 2010 2011 ($MILLIONS)
TABLE 130 KAPLAN: REVENUE 2010 2011 ($MILLIONS)
TABLE 131 KAPLAN: REVENUE BY SEGMENT, 2010 2011 ($MILLIONS)
TABLE 132 INFORMA: REVENUE 2010 2011 ($MILLIONS)
TABLE 133 INFORMA: REVENUE BY SEGMENT, 2010 2011 ($MILLIONS)
TABLE 134 INFORMA: REVENUE BY GEOGRAPHY, 2010 2011 ($MILLIONS)
TABLE 135 NIIT: REVENUE 2010 2011 ($MILLIONS)
TABLE 136 NIIT: REVENUE BY GEOGRAPHY, 2010 2011 ($MILLIONS)
TABLE 137 EDUCOMP: REVENUE 2010 2011 ($MILLIONS)
TABLE 138 EDUCOMP: OVERALL REVENUE, BY SEGMENT, 2010 2011 ($MILLIONS)
TABLE 139 EDUCOMP: OVERALL REVENUE BY REGION, 2010 2011 ($MILLIONS)
LIST OF FIGURES
FIGURE 1 GLOBAL SMART EDUCATION MARKET, BY PRODUCT TYPES
FIGURE 2 GLOBAL SMART EDUCATION MARKET, BY LEARNING MODES
FIGURE 3 GLOBAL SMART EDUCATION MARKET, BY APPLICATION TYPES
FIGURE 4 GLOBAL SMART EDUCATION MARKET, BY GEOGRAPHY TYPES
FIGURE 5 ECOSYSTEM OF SMART EDUCATION
FIGURE 6 TRANSITION OF EDUCATION TECHNOLOGY
FIGURE 7 TARGET APPLICATIONS BY AGE GROUPS
FIGURE 8 SMART EDUCATION PRODUCT MARKET REVENUE, 2011 2017 ($BILLION) & Y-O-Y GROWTH (%)
FIGURE 9 SMART EDUCATION PRODUCT: HARDWARE MARKET REVENUE, 2011 2017 ($BILLION) & Y-O-Y GROWTH (%)
FIGURE 10 SMART EDUCATION PRODUCT MARKET REVENUE, BY SOFTWARE, 2011 2017 ($BILLION) & Y-O-Y GROWTH (%)
FIGURE 11 SERVICES MARKET REVENUE, BY TYPE, 2011 2017 ($BILLION) & Y-O-Y GROWTH (%)
FIGURE 12 SMART EDUCATION CONTENT MARKET REVENUE ($BILLION) & Y-O-Y GROWTH (%)
FIGURE 13 SMART EDUCATION MARKET REVENUE, BY APPLICATION, 2011 2017 ($BILLION) & Y-O-Y GROWTH (%)
FIGURE 14 MODES OF LEARNING
FIGURE 15 SMART EDUCATION LEARNING MODES MARKET REVENUE, 2011 2017 ($BILLION) & Y-O-Y GROWTH (%)
Smart Education includes a range of technologies that are used to enhance the delivery and administration of education across various segments such as PreK-12, higher education, enterprise, government, and healthcare. These technologies are used to convert traditional education systems into automated virtual learning environment through web based courses, assessment materials, online tutoring, professional development, and data management systems.
Smart Education and Learning market in 2011 was worth $73.8 billion and is expected to reach about $220.0 billion by 2016. It is expected to have a healthy CAGR of 20.3% from 2012 to 2017.
The report summarizes the market for different segments of the industry across geography. By 2017, in overall smart education & learning products market, services is estimated to contribute maximum market share, i.e. 44.5%, followed by Educational Content contributing around 33.1%; software around 16.9%; and hardware around 5.5%.
The report is divided into chapters and these chapters unveil the detailed description of the Smart Education and Learning market. The chapter three describes about the market definition & segmentation, ecosystem of Smart Education, target applications by age groups, transition of education system, and briefing about the drivers, restraints, and opportunities. The chapter four describes the different types of products; chapter five & six describes the applications and different learning modes of smart education market.
The report also includes competitive landscape and company profiles of the top industry players in the Smart Education and Learning industry.
The figure below describes target applications for specific age groups with two parameters; age & initiatives. Different age groups are plotted against their related initiatives; i.e., age groups as X axis and initiatives as Y axis.
Target Applications by Age Groups

Source: MarketsandMarkets Analysis
X axis contains classification of age; i.e., 2 to 5 years, 5 to 18 years, 18 to 21 years, and 21 to 25 years. Y axis contains classification of initiatives; i.e., pre-school initiative, high school initiative, higher & vocational initiatives, and online & supplemental initiatives. Pre-K fall under X axis (2 to 5 years) & Y axis (pre-school initiative); digital content solutions, professional development, K-12 fall under X axis (5 to 18 years) & Y axis (high school initiatives); higher education, vocational education fall under X axis (18 to 21, 21 to 25 years) & Y axis (higher & vocational initiatives); assessment & counseling, tutoring services, test preparation, e-learning platforms, and admissions advisory services fall under X axis (5 to 18, 18 to 21, and 21 to 25 years) & Y axis (online & supplemental initiatives). The figure gives an illustration of the applications targeting the educational needs in different age groups.

