HOME Top Market Reports 3D & 4D Technology Market by 3D Product Type (IC, Printer, Gaming, Cinema Screen, CAD, Navigation, Animation, Camera, Medical Imaging (3D & 4D), HMD, Smart-Phone, TV, Projectors), Application, and Geography - Forecast and Analysis to 2013 - 2020

3D & 4D Technology Market by 3D Product Type (IC, Printer, Gaming, Cinema Screen, CAD, Navigation, Animation, Camera, Medical Imaging (3D & 4D), HMD, Smart-Phone, TV, Projectors), Application, and Geography - Forecast and Analysis to 2013 - 2020

By: marketsandmarkets.com
Publishing Date: May 2014
Report Code: SE 2497

 

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3D and 4D technologies are getting increasingly popular as the trends toward its integration with the giant industries like manufacturing and healthcare, have increased, along with the already dominant entertainment industry. With the advancement in technology, the applications and opportunities in the 3D/4D technology market have gradually increased and the industries are now utilizing these technologies for many applications; such as industrial, consumer, entertainment, healthcare, education, and governmental applications. Over the last few years, the 3D technology has gained much popularity and the number of 3D movie releases has also increased significantly; thus, the demand for 3D TVs has also increased drastically, making the ‘3D TV’, a major market segment in the 3D technology market in terms of revenues.

The revenue generated by the 3D and 4D technology market in 2013 was $93.21 billion, and is expected to grow up to $279.27 billion by 2018 and $470.86 billion by 2020, at an estimated CAGR of 26.84% from 2014 to 2020.The major players involved in the these markets include Dolby Laboratories, Inc. (U.S.), Panasonic Corporation (Japan), Sony Corporation (Japan), Samsung Electronics Co., Ltd (South Korea), 3D Systems (U.S.), and Stratasys Inc. (U.S.).

The report covers the both these markets by product type, application, and geography; it provides a detailed analysis of the current market scenarios, and the market is estimated till the year 2020. The markets are well developed in the Americas and Europe region, and are expected to grow in the developing regions as well, such as the APAC; which is mainly attributed to the fact that there is a rise in the acceptance of the 3D and 4D technologies so as to add value to the overall experience.

The Americas region currently leads the market share for the markets, as it accounts for a majority of new investment in the projects related to research and developments of the 3D and 4D technologies. The APAC region has the highest growth rate amongst all the geographic regions at an estimated CAGR of 31.49% from 2014 to 2020.

The report covers the brief description of the major players that are active in the industry markets. It also covers the competitive landscape of these players which includes the key growth strategies and recent developments.

Scope of the report

The research report categorizes the 3D and 4D technology market on the basis of the different product types, applications, and geographical segments.

On the basis of product types

The markets are segmented in terms of the product type, which include 3D integrated circuit, 3D printing, 3D gaming, 3D cinema, 3D computer aided design (CAD), 3D navigation, 3D animation, 3D imaging, and 3D display. 3D imaging products further include 3D cameras, 3D scanners and 3D medical imaging; whereas 3D display segments include products such as Head Mounted Display (HMD), 3D smart-phone, 3D digital signage, 3D television, and 3D projectors. The report also includes a brief market overview of the 4D technologies.

On the basis of application

The applications segment is divided into different sub-categories such as industrial, consumer, entertainment, healthcare, education, and governmental applications.

On the basis of geography

Geographic analysis covers the Americas, Europe, APAC, and ROW regions. The cross segmentation data included in the report gives a deep insight about the application specific regional markets and product specific regional markets.

The 3D/4D technology market report covers the market data and information with regards to the market drivers, trends and opportunities, key players, and competitive outlook. The market report also makes ways for market tables to cover the sub-segments. In addition, it profiles ten companies, which includes company overview, products and services, financials, SWOT analysis, and recent developments.

Table of Contents
 
1 Introduction (Page No. - 18)
    1.1 Objectives
    1.2 Report Description
    1.3 Markets Covered
    1.4 Stakeholders
    1.5 Research Methodology
          1.5.1 Market Size Estimation
          1.5.2 Market Crackdown and Data Triangulation
          1.5.3 Key Data Taken From Secondary Sources
          1.5.4 Key Data Taken From Primary Sources
          1.5.5 Assumptions Made For This Report
          1.5.6 List of Companies Covered During Study

2 Executive Summary (Page No. - 32)

3 Cover Story – Interview With Dr. Alam (Page No. - 35)

4 Market Overview (Page No. - 37)
    4.1 Introduction
    4.2 Market Definition
    4.3 Scope of the Report
    4.4 History and Evolution of the 3D Technology
    4.5 Trends in the 3D Technology Market
    4.6 3D Technology Products and Applications Life Cycle
    4.7 Emerging Technologies in 3D
          4.7.1 Real Time 3D
          4.7.2 3D Printing
          4.7.3 3D Cinema
          4.7.4 Architectural 3D Rendering
    4.8 4D Technology
          4.8.1 Introduction to the 4D Technology
          4.8.2 Recent Developments in 4D Technology
                  4.8.2.1 4D Cinema
                  4.8.2.2 4D Printing
                  4.8.2.3 4D Bim
                            4.8.2.3.1 Advantages of 4D in Bim
                  4.8.2.4 4D in Healthcare
                  4.8.2.5 Augmented Reality
    4.9 Market Dynamics
          4.9.1 Drivers
                  4.9.1.1 Application of 3D Technology in Allied Segments Is Expected to Create A Potential Market
                  4.9.1.2 Growing Demand of Entertainment Is Expected to Drive the Global 3D Market in the Entertainment Sector
                  4.9.1.3 in House R&D investments and Financial Support From Governments For 3D Printing Is Set to Develop Cost Effective 3D Printers
                  4.9.1.4 Easy Manufacturing of Individualized Parts and Components Is Expected to Drive the Rapid Prototyping Market to A Large Extent
          4.9.2 Restraints
                  4.9.2.1 Lack of 3D Content Is Expected to Be A Major Issue in the Entertainment Industry Due to the Complexity in the Carrier and Storage
                  4.9.2.2 3D Printing Materials: Availability, Cost, Quality, Material Development & Validation, Material Standardization & Characterization Issues
                            4.9.2.2.1 Lack of Availability of Materials & Its High Cost
                            4.9.2.2.2 Material Development & Its Validation
                            4.9.2.2.3 Material Standardization & Characterization
                            4.9.2.2.4 Quality of Materials
          4.9.3 Opportunities
                  4.9.3.1 Huge Opportunity For the 4D Technology in Various Application Areas
    4.10 Burning Issues
          4.10.1 3D Tv: Lack of Standardisation in 3D Glasses, and Content Creation Issues
    4.11 Winning Imperatives
          4.11.1 Developments of the Glassless 3D Phones Is Expected to Be A Game Changer in the Smartphone Industry
          4.11.2 Healthcare Is Going to Be A Huge Potential Market For 3D Applications, Majorly, Due to the Continuous Technological Advancements
    4.12 Value-Chain Analysis
          4.12.1 Value Chain Analysis of 3D Tv Market
          4.12.2 Value Chain Analysis of 3D Printers
    4.13 Porter’s Five Forces Model
          4.13.1 Degree of Competition
          4.13.2 Bargaining Power of Buyers
          4.13.3 Bargaining Power of Suppliers
          4.13.4 Threats of Substitutes
          4.13.5 Threats of New Entrants

5 Market By Product (Page No. - 74)
    5.1 Introduction
    5.2 Technological Aspects of 3D
          5.2.1 2d to 3D Conversion
          5.2.2 3D Computer Aided Design (CAD)
          5.2.3 Image Processing: Formats and Standards
                  5.2.3.1 Object Modeling
                  5.2.3.2 Geometric Compression
                  5.2.3.3 Image Registration
                  5.2.3.4 Volume Visualization
          5.2.4 Imax 3D
                  5.2.4.1 Imax Dome
                  5.2.4.2 Imax 3D
                  5.2.4.3 Imax HD
    5.3 3D Integrated Circuits
          5.3.1 Benefits of 3D IC’s
    5.4 3D Transistors
    5.5 3D Printer
          5.5.1 3D Printing Process
          5.5.2 Types of 3D
                  5.5.2.1 SLS 3D Printers
                  5.5.2.2 FDM 3D Printers
                  5.5.2.3 SLA 3D Printers
    5.6 3D Gaming
    5.7 3D Cinema
    5.8 3D CAD
    5.9 3D Navigation
    5.10 3D Animation
    5.11 3D Imaging
          5.11.1 Introduction
          5.11.2 3D Camera
          5.11.3 3D Scanner
          5.11.4 3D Medical Imaging
    5.12 3D Display
          5.12.1 Introduction
          5.12.2 Types of 3D Displaying Technology
                  5.12.2.1 Stereoscopy
                  5.12.2.2 Auto-Stereoscopy
                  5.12.2.3 Volumetric
                            5.12.2.3.1 Type of Volumetric Display
          5.12.3 Head Mounted Display
          5.12.4 3D Smartphone
          5.12.5 3D Digital Signage
          5.12.6 3D Television
          5.12.7 3D Projector
                  5.12.7.1 Anaglyph
                  5.12.7.2 Polarized
                  5.12.7.3 Stereoscopic
          5.12.8 3D Glass
                  5.12.8.1 Type of 3D Glasses
                  5.12.8.2 Passive Glasses
                            5.12.8.2.1 Anaglyph 3D Glasses
                            5.12.8.2.2 Polarized 3D Glasses
                  5.12.8.3 Active Glasses
                            5.12.8.3.1 Pulfrich Glasses

6 Market By Application (Page No. - 141)
    6.1 Introduction
    6.2 Industrial
    6.3 Consumer
    6.4 Entertainment
    6.5 Healthcare
    6.6 Education
    6.7 Government

7 Market By Geography (Page No. - 155)
    7.1 Introduction
    7.2 the Americas
    7.3 Europe
    7.4 APAC
    7.5 ROW

8 Competitive Landscape (Page No. - 185)
    8.1 Introduction
    8.2 Key Players
    8.3 Competitive Analysis
          8.3.1 Market Share Analysis
    8.4 Competitive Situation and Trends
          8.4.1 New Product Developments and Announcements
          8.4.2 Agreements, Partnerships, Joint Ventures and Collaborations
          8.4.3 Mergers and Acquisitions
          8.4.4 Contracts
          8.4.5 Others

9 Company Profiles (Overview, Products and Services, Financials, Strategy & Development)* (Page No. - 199)
    9.1 3D Systems Corporation
    9.2 Dolby Laboratories, Inc.
    9.3 LG Electronics Inc.
    9.4 Barco N.V.
    9.5 Samsung Electronics Co., Ltd.
    9.6 Autodesk, Inc.
    9.7 Stratasys, Inc.
    9.8 Panasonic Corporation
    9.9 Sony Corporation
    9.10 Dreamworks Animation SKG, Inc.

*Details on Overview, Products and Services, Financials, Strategy & Development Might Not Be Capturedin Case of Unlisted Companies.


List of Tables (79 Tables)

Table 1 General Assumptions, Terminology and Application Key Notes For the 3D and 4D Technology Markets
Table 2 3D and 4D Technology Market, Drivers – Impact Analysis, 2013-2020
Table 3 3D Printing: Major Government Funding, By Region
Table 4 Market Size, By Product Type, 2013-2020 ($Billion)
Table 5 3D Integrated Circuit Market Size, By Geography, 2013-2020 ($Billion)
Table 6 3D Integrated Circuit Market Size, By Component, 2013-2020 ($Million)
Table 7 3D Printing Market Size, By Geography, 2013-2020 ($Million)
Table 8 3D Printing Market Size, By Application, 2013-2020 ($Million)
Table 9 3D Printing Market Size, By Technology, 2013-2020 ($Million)
Table 10 3D Printing Market Size, By Material Type, 2013-2020 ($Million)
Table 11 Gaming Market Size, By Product Type, 2013-2020 ($Billion)
Table 12 Gaming Market Size, By Geography, 2013-2020 ($Billion)
Table 13 Gaming Market Size, By Technology Type, 2013-2020 ($Billion)
Table 14 2d Gaming Market Size, By Geography, 2013-2020 ($Billion)
Table 15 3D Gaming Market Size, By Geography, 2013-2020 ($Billion)
Table 16 3D Cinema Screen Market Volume, By Geography, 2013-2020 (Thousands)
Table 17 3D Cinema Screen Market Size, By Geography, 2013-2020 ($Million)
Table 18 Computer Aided Design Market Size, By Technology Type, 2013-2020 ($Billion)
Table 19 2d Computer Aided Design Market Size, By Geography, 2013-2020 ($Billion)
Table 20 3D Computer Aided Design Market Size, By Geography, 2013-2020 ($Billion)
Table 21 3D Navigation Market Size, By Geography, 2013-2020 ($Million)
Table 22 Animated Movies Market Size, By Technology Type, 2013-2020 ($Billion)
Table 23 3D Animated Movies Market Size, By Geography, 2013-2020 ($Billion)
Table 24 3D and 4D Technology Market Size, By Imaging Product Type, 2013-2020 ($Billion)
Table 25 3D Imaging Market Size, By Geography, 2013-2020 ($Billion)
Table 26 3D Camera Market Size, By Geography, 2013-2020 ($Million)
Table 27 3D Scanner Market Size, By Geography, 2013-2020 ($Million)
Table 28 3D Medical Imaging Market Size, By Technology Type, 2013-2020 ($Billion)
Table 29 2d Medical Imaging Market Size, By Geography, 2013-2020 ($Million)
Table 30 3D Medical Imaging Market Size, By Geography, 2013-2020 ($Million)
Table 31 4D Medical Imaging Market Size, By Geography, 2013-2020 ($Million)
Table 32 3D Display Market Size, By Geography, 2013-2020 ($Billion)
Table 33 Head Mounted Display Market Size, By Geography, 2013-2020 ($Million)
Table 34 Head Mounted Display Market Size, By Application, 2013-2020 ($Million)
Table 35 3D Smart-Phone Market Size, By Geography, 2013-2020 ($Million)
Table 36 3D Digital Signage Market Size, By Geography, 2013-2020 ($Million)
Table 37 3D Digital Signage Market Size, By Application, 2013-2020 ($Million)
Table 38 3D Indore Venues Digital Signage Market Size, By Geography, 2013-2020 ($Million)
Table 39 3D Retail Digital Signage Market Size, By Geography, 2013-2020 ($Million)
Table 40 3D Transportation Digital Signage Market Size, By Geography, 2013-2020 ($Million)
Table 41 3D Government Digital Signage Market Size, By Geography, 2013-2020 ($Million)
Table 42 3D Corporate Digital Signage Market Size, By Geography, 2013-2020 ($Million)
Table 43 3D Television Market Size, By Geography, 2013-2020 ($Billion)
Table 44 3D Projector Market Size, By Geography, 2013-2020 ($Million)
Table 45 3D and 4D Technology Market Size, By Application, 2013-2020 ($Billion)
Table 46 Industrial Market Size, By Geography, 2013-2020 ($Billion)
Table 47 Consumer Market Size, By Geography, 2013-2020 ($Billion)
Table 48 Entertainment Market Size, By Geography, 2013-2020 ($Billion)
Table 49 Healthcare Market Size, By Geography, 2013-2020 ($Billion)
Table 50 Education Market Size, By Geography, 2013-2020 ($Billion)
Table 51 Government Market Size, By Geography, 2013-2020 ($Billion)
Table 52 3D and 4D Technology Market Size, By Geography, 2013-2020 ($Billion)
Table 53 The Americas: 3D and 4D Technology Market Size, By Product Type, 2013-2020 ($Billion)
Table 54 The Americas: Market Size, By Region, 2013-2020 ($Billions)
Table 55 North Americas: Market Size, By Country, 2013-2020 ($Billions)
Table 56 The Americas: 3D Printing Market Size, By Application, 2013-2020 ($Million)
Table 57 The Americas: Market, By 3D Imaging Product Type, 2013-2020 ($Million)
Table 58 The Americas: 3D and 4D Imaging Market Size, By Region, 2013-2020 ($Million)
Table 59 North America: 3D and 4D Imaging Market Size, By Country, 2013-2020 ($Million)
Table 60 The Americas: Market Size, By 3D Display Product Type, 2013-2020 ($Million)
Table 61 The Americas: 3D and 4D Display Market Size, By Region, 2013-2020 ($Million)
Table 62 North Americas: 3D and 4D Display Market Size, By Country, 2013-2020 ($Million)
Table 63 Europe: 3D and 4D Technology Market Size, By Product Type, 2013-2020 ($Billion)
Table 64 Europe: 3D Printing Market Size, By Application, 2013-2020 ($Million)
Table 65 Europe: Market Size, By 3D Imaging Product Type, 2013-2020 ($Million)
Table 66 Europe: Market Size, By 3D Display Product Type, 2013-2020 ($Million)
Table 67 APAC: 3D and 4D Technology Market Size, By Product Type, 2013-2020 ($Billion)
Table 68 APAC: 3D Printing Market Size, By Application, 2013-2020 ($Million)
Table 69 APAC: Market Size, By 3D Imaging Product Type, 2013-2020 ($Million)
Table 70 APAC: Market Size, By 3D Display Product Type, 2013-2020 ($Million)
Table 71 ROW: 3D and 4D Technology Market Size, By Product Type, 2013-2020 ($Million)
Table 72 ROW: 3D Printing Market Size, By Application, 2013-2020 ($Million)
Table 73 ROW: Market Size, By Imaging Product Type, 2013-2020 ($Million)
Table 74 ROW: Market Size, By Display Product Type, 2013-2020 ($Million)
Table 75 New Product Developments and Announcements
Table 76 Agreements, Partnerships, Joint Ventures and Collaborations
Table 77 Mergers and Acquisitions
Table 78 Contracts
Table 79 Others


List of Figures (56 Figures)

Figure 1 3D and 4D Technology Market Segmentation
Figure 2 Research Methodology
Figure 3 Market Size Estimation
Figure 4 Market Crackdown and Data Triangulation
Figure 5 Market Size, 2013–2020 ($Billion)
Figure 6 3D Technology Evolution
Figure 7 3D Industry Components
Figure 8 3D Technology Life Cycle
Figure 9 3D Technology Market Restraints – Impact Analysis, 2013–2020
Figure 10 3D and 4D Technology Market : Opportunity – Impact Analysis, 2013-2020
Figure 11 Value Chain of 3D Tv Market
Figure 12 Value Chain of 3D Printing Market
Figure 13 Porter’s Five Forces Analysis For the 3D and 4D Technology Market – 2013
Figure 14 Degree of Competition in The Market - 2013
Figure 15 Bargaining Power of the Buyers in The Market - 2013
Figure 16 Bargaining Power of the Suppliers in the 3D and 4D Technology Market - 2013
Figure 17 Threats of Substitutes in The Market – 2013
Figure 18 Threats of New Entrants in the 3D and 4D Technology Market – 2013
Figure 19 Technical Flow Diagram of 3D Technology
Figure 20 2d to 3D Conversion Process
Figure 21 3D IC Designing Methods
Figure 22 3D Printing Process
Figure 23 Types of 3D Printers
Figure 24 Evolution of 3D Movies and 3D Television
Figure 25 3D Projection Techniques
Figure 26 Types of 3D Glasses
Figure 27 Working of Anaglyph 3D Glasses
Figure 28 3D and 4D Application Market Segment
Figure 29 3D Technology Market, Key Growth Strategies – 2013
Figure 30 Market Share of 3D and 4D Tehcnology in Terms of Value, By Service Provider – 2013
Figure 31 Market Share of 3D and 4D Technology Market in Terms of Value, By Product Type – 2013
Figure 32 3D Systems Corporation: Company Snapshot
Figure 33 3D Systems Corporation: Products and Services
Figure 34 3D Systems Corporation: Swot Analysis
Figure 35 Dolby Laboratories: Company Snapshot
Figure 36 Dolby Laboratories: Products and Services
Figure 37 Dolby Laboratories: Swot Analysis
Figure 38 LG Electronics inc.: Company Snapshot
Figure 39 LG Electronics Inc.: Products and Services
Figure 40 LG Electronics Inc.: Swot Analysis
Figure 41 Barco N.V.: Company Snapshot
Figure 42 Barco N.V.: Products and Services
Figure 43 Barco N.V.: Swot Analysis
Figure 44 Samsung Electronics Co.,Ltd.: Company Snapshot
Figure 45 Samsungelectronics Co.,Ltd.: Products and Services
Figure 46 Samsung Electronics Co.,Ltd.: Swot Analysis
Figure 47 Autodesk, Inc.: Company Snapshot
Figure 48 Autodesk, Inc.: Products and Services
Figure 49 Stratasys, Inc.: Company Snapshot
Figure 50 Stratasys Ltd.: Products and Services
Figure 51 Panasonic Corporation: Company Snapshot
Figure 52 Panasonic Corporation: Products and Services
Figure 53 Sony Corporation: Company Snapshot
Figure 54 Sony Corporation: Products and Services
Figure 55 Dreamworks Animation SKG, Inc.: Company Snapshot
Figure 56 Dreamworks Animation SKG, Inc.: Products and Services

The 3D/4D technology market is being seen as a new uprising in terms of new and innovative products for all applications such as industrial, consumer, entertainment, healthcare, education, and government. Since the inception of the first 3D movie in the beginning of the 20thcentury to the release of the ‘Avatar’ movie, which revolutionized the entire 3D cinema industry, the market has seen immense developments in terms of the content creation and viewing. The ability of the 3D printing technology to print almost any geometry with a variety of materials, makes this technology a preferred choice, especially, in those markets which are characterized by high individualization, low volume, and high accuracy; such as aerospace and healthcare.

In healthcare, the upsurge of the 3D and 4D technology products is tremendously helping in tackling complex problems related to the diagnosis and treatment of patients, helping both, the healthcare professionals as well as the patients. Application of the 3D and 4D technologies in the field of Building Information Modeling (BIM) is also an advanced and useful tool for the digital representation of the physical properties and functional characteristics of places.

The 3D/4D technology market is expected to show a huge potential in terms of applications such as industrial, consumer, entertainment, healthcare, education, and government. The markets are forecasted to grow at a CAGR of 26.84% in the next 5-6 years of timeframe. The emergence of the 4D technology and the increasing investment in the R&D activities related to the 4D technology is bound to result in a significant number of changes in the entertainment industry. Currently, the consumer electronic devices with 3D displays are in huge demand. The auto-stereoscopic 3D doesn’t even require glasses, which means that 3D images can be seen directly on the screen with naked eyes.

In the report the drivers, restraints, and opportunities in the 3D/4D Technology market are covered. The major driving factors for the 3D and 4D technologies include: application of 3D technology in allied segments, growing demand of entertainment, in-house R&D investments; and financial support from the governments, for 3D printing. The major restrains for the 3D and 4D technologies include: lack of 3D content, and 3D printing material standardization & characterization issues. Use of 4D technology in various application areas is acting as a major opportunity for the markets.

The figure below shows the estimated continuous growth of the 3D and 4D technology markets in the coming six years from 2014 to 2020.

3D and 4D Technology Market

Source: MarketsandMarkets Analysis

Some of the major companies include 3D Systems (U.S.), Autodesk, Inc. (U.S.), Barco (Belgium), Dolby Laboratories, Inc. (U.S.), DreamWorks Animation Skg. Inc. (U.S.), LG Electronics (South Korea), Panasonic Corporation (Japan), Samsung (South Korea), Sony Corporation (Japan), and Stratasys (U.S.).

Geographically, the 3D and 4D technology market is majorly covered by the Americas, APAC, and Europe. The Americas is estimated to contribute a major share in the markets, which is then followed by Europe and APAC. Rest of the world (ROW), cover a small market share at present; however, they are expected to show growth in the next five to seven years.

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