HOME Top Market Reports 3D & 4D Technology Market by Technology (3D Cameras, 3D Scanners, 3D Sensors, Head-Mounted Display, 3D Smartphone, 3D Glasses, 3D Projectors, and 3D Printers, 3D Gaming, 3D Cinema, 3D Navigation, 3D Animation, 3D Motion Capture, 3D Metrology, 3D Gesture Recognition and 4D Printing), and Region - Global Forecast to 2022

3D & 4D Technology Market by Technology (3D Cameras, 3D Scanners, 3D Sensors, Head-Mounted Display, 3D Smartphone, 3D Glasses, 3D Projectors, and 3D Printers, 3D Gaming, 3D Cinema, 3D Navigation, 3D Animation, 3D Motion Capture, 3D Metrology, 3D Gesture Recognition and 4D Printing), and Region - Global Forecast to 2022

By: marketsandmarkets.com
Publishing Date: April 2016
Report Code: SE 2497

 

  Speak to Analyst Enquiry Before Buying  
purchase report
download pdf  request for customisation


The 3D & 4D Technology market is expected to be worth USD 127.84 Billion in 2016 and grow at CAGR of 16.17% between 2016 and 2022. The base year for analysis is taken as 2015 and the forecasted period between 2016 and 2022. The market is segmented on the basis of technology, end-users industry, and geography. The demand in the entertainment industry is expected to drive the market growth in all regions– North America, Europe, APAC, and RoW. The North American market is expected to hold the largest share in 2016 and Asia-Pacific region is expected to grow at a highest CAGR between 2016 and 2022. The 3D applications technology is expected to drive the market due to its wide application usage among all the end-user industries. Among 3D applications, 3D gaming is expected to lead, in terms of market share, in 2016.

The research methodology used to estimate and forecast the 3D & 4D Technology market began with gathering data related to the revenue of existing companies through the secondary research. The vendor offerings have also been taken into consideration to determine the market segmentation. The bottom-up procedure has been employed to arrive at the overall size of the global 3D & 4D Technology market from the estimated revenue of existing key players. After arriving at the overall market size, the total market has been split into several segments and sub-segments and then verified through the primary research by conducting extensive interviews with people holding key positions such as CEOs, VPs, directors, and executives. The data triangulation and market breakdown procedures have been employed to complete the overall market engineering process and arrive at the exact statistics for all segments and sub-segments. The breakdown of profiles of primaries is depicted in the below figure

3D and 4D Technology Market

To know about the assumptions considered for the study, download the pdf brochure

The industry ecosystem of the 3D & 4D technology market includes raw material and manufacturing equipment suppliers, electronic design automation (EDA) and design tool vendors, integrated device manufacturers (IDMs), 3D & 4D technology intellectual property players, 3D & 4D technology material suppliers, 3D & 4D technology service providers, 3D & 4D technology component manufacturers, 3D & 4D technology original design manufacturers (ODMs), 3D & 4D technology original equipment manufacturers (OEMs), technology solution providers, assembly, testing, and packaging vendors, distributors and traders and user segment such as automotive, aerospace & defense, healthcare, architecture & construction, consumer products, education, engineering, energy, printed electronics, jewelry and many others

Key Target Audience

  • Start-up companies
  • Venture capitalists
  • Investment houses
  • Consulting firms
  • End-user industry players
  • Infrared and ultrasound technology providers
  • Sensors, transmitter, receiver, camera, projector suppliers and manufacturers

Scope of the Report:

The research report segments the 3D & 4D Technology market to following submarkets

By Technology:

  • 3D Input Devices
  • 3D Imaging Solutions
  • 3D Output Devices
  • 3D Applications

By End-User Industries:

  • Military & Defense
  •  Automotive
  •  Construction
  •  Consumer
  •  Engineering
  •  Entertainment
  •  Health Care
  •  Others

By Geography:

  • North America
  • Europe
  • Asia-Pacific
  • RoW.

Available Customizations:

  • Detailed analysis and profiling of additional market players (Upto Five)
  • 3D & 4D technology market: By technology; by end-user industries; by geography
  • 3D & 4D technology market: By end-user industries; by technology
  • 3D & 4D technology market: By geography; by technology

Table of Contents

1 Introduction (Page No. - 15)
    1.1 Objectives of the Study
    1.2 Market Definition
    1.3 Study Scope
           1.3.1 Markets Covered
           1.3.2 Years Considered for the Study
           1.3.3 Currency
    1.4 Limitations
    1.5 Stakeholders

2 Research Methodology (Page No. - 18)
    2.1 Research Data
                    2.1.1.1 Key Data From Secondary Sources
           2.1.2 Primary Data
                    2.1.2.1 Key Data From Primary Sources
                    2.1.2.2 Key Industry Insights
                    2.1.2.3 Breakdown of Primary Interviews
    2.2 Market Size Estimation
           2.2.1 Bottom-Up Approach
           2.2.2 Top-Down Approach
    2.3 Market Breakdown & Data Triangulation
    2.4 Research Assumptions

3 Executive Summary (Page No. - 27)

4 Premium Insights (Page No. - 31)
    4.1 Growth Drivers for the 3D & 4D Technology Market
    4.2 3D & 4D Technology Market By Regions
    4.3 3D & 4D Technology Market in the Americas
    4.4 3D & 4D Technology Market, By Technology, 2016–2022

5 Market Overview (Page No. - 34)
    5.1 Introduction
    5.2 Market Segmentation
           5.2.1 3D & 4D Technology Market, By Technology
           5.2.2 3D & 4D Technology Market, By End-User Industry
           5.2.3 3D & 4D Technology Market, By Region
    5.3 Market Dynamics
           5.3.1 Drivers
                    5.3.1.1 Growing Applications of 3D Technology in Multiple End-User Industries
                    5.3.1.2 Rising Demand for 3D Technology in the Entertainment Industry
                    5.3.1.3 Investment By Private Companies and Government Funding to Drive Development of Cost--Effective 3D Printing Services
                    5.3.1.4 Cad-Based Manufacturing of Customized Parts and Components is Expected to Drive the Prototyping Market Rapidly
           5.3.2 Restraints
                    5.3.2.1 Non-Standard Delivery Format and Output Devices Have Affected the Growth of the 3D Technology in the Entertainment Industry
           5.3.3 Opportunities
                    5.3.3.1 Growing Advancement in 4D Technology and High Research Initiatives in Developing 4D Printing for Commercial Use Would Create New Applications
           5.3.4 Challenges
                    5.3.4.1 Lack of Standardization 3D Content Creation Concerns
    5.4 Wining Imperatives
           5.4.1 Healthcare is Going to Be A Huge Potential Market for 3D Applications, Majorly Due to the Continuous Technological Advancements

6 Industry Trends (Page No. - 45)
    6.1 Introduction
    6.2 Value Chain Analysis
           6.2.1 Value Chain Analysis of 3D Printing
           6.2.2 Value Chain Analysis of 3D Tv
    6.3 Emerging Trends
    6.4 Porter’s Five Forces Analysis
           6.4.1 Threat of New Entrants
           6.4.2 Threat of Substitutes
           6.4.3 Bargaining Power of Suppliers
           6.4.4 Bargaining Power of Buyers
           6.4.5 Intensity of Competitive Rivalry

7 3D & 4D Technology Market, By Technology (Page No. - 55)
    7.1 Introduction
    7.2 3D Input Devices
           7.2.1 3D Scanners
           7.2.2 3D Cameras
           7.2.3 3D Sensors
    7.3 3D Imaging Solutions
           7.3.1 3D Modelling
           7.3.2 3D Scanning
           7.3.3 3D Layout & Animation
           7.3.4 3D Rendering
           7.3.5 3D Image Reconstruction
    7.4 3D Output Devices
           7.4.1 3D Displays
           7.4.2 Head-Mounted Displays
           7.4.3 3D Smartphones
           7.4.4 3D Digital Signage Displays
           7.4.5 3D Televisions
           7.4.6 3D Projectors
           7.4.7 3D Glasses
           7.4.8 3D Printers
                    7.4.8.1 4D Printing
    7.5 3D Applications
           7.5.1 3D Gaming
           7.5.2 3D Cinema
                    7.5.2.1 4D Cinema
           7.5.3 3D Navigation
           7.5.4 3D Animation
           7.5.5 3D Motion Capture
           7.5.6 3D Machine Vision
           7.5.7 3D Metrology
           7.5.8 3D Gesture Recognition

8 3D & 4D Technology Market, By End-User Industry (Page No. - 91)
    8.1 Introduction
    8.2 Military & Defense
    8.3 Automotive
    8.4 Construction
    8.5 Consumer
    8.6 Engineering
    8.7 Entertainment
    8.8 Healthcare

9 3D & 4D Technology Market, By Region (Page No. - 116)
    9.1 Introduction
    9.2 Americas
    9.3 Europe
    9.4 Asia-Pacific

10 Competitive Landscape (Page No. - 132)
     10.1 Overview
     10.2 Ranking Analysis of the Key Players in the 3D & 4D Technology Market in 2015
     10.3 Significant Developments in the 3D & 4D Technology Market

11 Company Profiles (Page No. - 141)
(Overview, Products and Services, Financials, Strategy & Development)*
     11.1 Introduction
     11.2 Samsung Electronics Co., Ltd.
     11.3 Faro Technologies, Inc.
     11.4 Hexagon Ab
     11.5 Autodesk, Inc.
     11.6 Dassaults Systθmes SA
     11.7 3D Systems Corporation
     11.8 Stratasys Ltd.
     11.9 Dreamworks Animation SKG, Inc.
     11.10 Vicon Motion Capture Systems Ltd.
     11.11 Barco N.V.
     11.12 Dolby Laboratories, Inc.
     11.13 Sony Corporation
     11.14 Google Inc.
     11.15 Cognex Corporation
     11.16 Qualisys Ab

*Details on Overview, Products and Services, Financials, Strategy & Development Might Not Be Captured in Case of Unlisted Companies.

12 Appendix (Page No. - 183)
     12.1 Insights of Industry Experts
     12.2 Discussion Guide
     12.3 Knowledge Store: Marketsandmarkets’ Subscription Portal
     12.4 Introducing RT: Real-Time Market Intelligence
     12.5 Available Customizations
     12.6 Related Reports


List of Tables (99 Tables)

Table 1 3D & 4D Technology Market Segmentation: By Technology
Table 2 3D & 4D Technology Market Segmentation: By End-User Industry
Table 3 3D & 4D Technology Market Segmentation: By Region
Table 4 3D & 4D Technology Market, By Technology, 2014–2022 (USD Million)
Table 5 3D Input Devices Market, By Technology, 2014–2022 (USD Million)
Table 6 Market for 3D Scanners, By End-User Industry, 2014–2022 (USD Million)
Table 7 Market for 3D Scanners, By Region, 2014–2022 (USD Million)
Table 8 Market for 3D Cameras, By End-User Industry, 2014–2022 (USD Million)
Table 9 Market for 3D Camerass, By Region, 2014–2022 (USD Million)
Table 10 Market for 3D Sensors, By End-User Industry, 2014–2022 (USD Million)
Table 11 Market for 3D Sensors, By Region, 2014–2022 (USD Million)
Table 12 3D Imaging Solutions Market, 2014–2022 (USD Million)
Table 13 3D Imaging Solutions Market, By End-User Industry, 2014–2022 (USD Million)
Table 14 3D Imaging Solutions Market, By Region, 2014–2022 (USD Million)
Table 15 3D Output Devices Market, 2014–2022 (USD Million)
Table 16 Market for Head-Mounted Displays, By End-User Industry, 2014–2022 (USD Million)
Table 17 Market for Head-Mounted Displays, By Region, 2014–2022 (USD Million)
Table 18 3D Smartphones Market, By End-User Industry, 2014–2022 (USD Million)
Table 19 Market for 3D Smartphones, By Region, 2014–2022 (USD Million)
Table 20 Market for 3D Digital Signage Displays, By End-User Industry, 2014–2022 (USD Million)
Table 21 Market for 3D Digital Signage Displays, By Region, 2014–2022 (USD Million)
Table 22 3D Televisions Market, By End-User Industry, 2014–2022 (USD Million)
Table 23 Market for 3D Televisions, By Region, 2014–2022 (USD Million)
Table 24 Market for 3D Projectors, By End-User Industry, 2014–2022 (USD Million)
Table 25 Market for 3D Projectors, By Region, 2014–2022 (USD Million)
Table 26 Market for 3D Printers, By End-User Industry, 2014–2022 (USD Million)
Table 27 Market for 3D Printers, By Region, 2014–2022 (USD Million)
Table 28 3D Applications Market, 2014–2022 (USD Million)
Table 29 3D Gaming Market, By End-User Industry, 2014–2022 (USD Million)
Table 30 Market for 3D Gaming, By Region, 2014–2022 (USD Million)
Table 31 Market for 3D Cinema, By End-User Industry, 2014–2022 (USD Million)
Table 32 Market for 3D Cinema, By Region, 2014–2022 (USD Million)
Table 33 Market for 3D Navigation, By End-User Industry, 2014–2022 (USD Million)
Table 34 Market for 3D Navigation, By Region, 2014–2022 (USD Million)
Table 35 Market for 3D Animation, By End User Industry, 2014–2022 (USD Million)
Table 36 Market for 3D Animation, By Region, 2014–2022 (USD Million)
Table 37 3D Motion Capture Market, By End-User Industry, 2014–2022 (USD Million)
Table 38 Market for 3D Motion Capture, By Region, 2014–2022 (USD Million)
Table 39 Market for 3D Machine Vision, By End-User Industry, 2014–2022 (USD Million)
Table 40 Market for 3D Machine Vision, By Region, 2014–2022 (USD Million)
Table 41 Market for 3D Metrology, By End-User Industry, 2014–2022 (USD Million)
Table 42 Market for 3D Metrology, By Region, 2014–2022 (USD Million)
Table 43 3D & 4D Technology Market, By End-User Industry, 2016–2022 (USD Million)
Table 44 Market for Military & Defense, By 3D Input Device, 2014–2022 (USD Million)
Table 45 Market for Military & Defense, By 3D Imaging Solution, 2014–2022 (USD Million)
Table 46 Market for Military & Defense, By 3D Output Device, 2014–2022 (USD Million)
Table 47 Market for Military & Defense, By 3D Display, 2014–2022 (USD Million)
Table 48 Market for Military & Defense, By 3D Application, 2014–2022 (USD Million)
Table 49 Market for Automotive, By 3D Input Devices, 2014–2022 (USD Million)
Table 50 Market for Automotive, By 3D Imaging Solution, 2014–2022 (USD Million)
Table 51 Market for Automotive, By 3D Output Device, 2014–2022 (USD Million)
Table 52 Market for Automotive, By 3D Display, 2014–2022 (USD Million)
Table 53 Market for Automotive, By 3D Application, 2014–2022 (USD Million)
Table 54 Market for Construction, By 3D Input Devices, 2014–2022 (USD Million)
Table 55 Construction Market By 3D Imaging Solution, 2014–2022 (USD Million)
Table 56 Market for Construction, By 3D Output Device, 2014–2022 (USD Million)
Table 57 Market for Construction, By 3D Display, 2014–2022 (USD Million)
Table 58 Market for Construction, By 3D Application, 2014–2022 (USD Million)
Table 59 Market for Consumers, By 3D Input Device, 2014–2022 (USD Million)
Table 60 Market for Consumers, By 3D Imaging Solution, 2014–2022 (USD Million)
Table 61 Market for Consumers, By 3D Output Device, 2014–2022 (USD Million)
Table 62 Market for Consumer, By 3D Display, 2014–2022 (USD Million)
Table 63 Market for Consumer, By 3D Application, 2014–2022 (USD Million)
Table 64 Market for Engineering, By 3D Input Device, 2014–2022 (USD Million)
Table 65 Market for Engineering, By 3D Imaging Solution, 2014–2022 (USD Million)
Table 66 Market for Engineering, By 3D Output Device, 2014–2022 (USD Million)
Table 67 Market for Engineering, By 3D Display, 2014–2022 (USD Million)
Table 68 Market for Engineering, By 3D Application, 2014–2022 (USD Million)
Table 69 Market for Entertainment, By 3D Input Device, 2014–2022 (USD Million)
Table 70 Market for Entertainment, By 3D Imaging Solution, 2014–2022 (USD Million)
Table 71 Market for Entertainment, By 3D Output Device, 2014–2022 (USD Million)
Table 72 Market for Entertainment, By 3D Display, 2014–2022 (USD Million)
Table 73 Market for Entertainment, By 3D Application, 2014–2022 (USD Million)
Table 74 Market for Healthcare, By 3D Input Device, 2014–2022 (USD Million)
Table 75 Market for Healthcare, By 3D Imaging Solution, 2014–2022 (USD Million)
Table 76 Market for Healthcare, By 3D Output Device, 2014–2022 (USD Million)
Table 77 Market for Healthcare, By 3D Display, 2014–2022 (USD Million)
Table 78 Market for Healthcare, By 3D Application, 2014–2022 (USD Million)
Table 79 3D & 4D Technology Market, By Region, 2014–2022 (USD Million)
Table 80 3D & 4D Technology Market in the Americas, By 3D Input Device, 2014–2022 (USD Million)
Table 81 3D & 4D Technology Market in the Americas, By 3D Imaging Solution, 2014–2022 (USD Million)
Table 82 3D & 4D Technology Market in the Americas, By 3D Output Device, 2014–2022 (USD Million)
Table 83 3D & 4D Technology Market in the Americas, By 3D Display, 2014–2022 (USD Million)
Table 84 3D & 4D Technology Market in the Americas, By 3D Application, 2014–2022 (USD Million)
Table 85 3D & 4D Technology Market in Europe, By 3D Input Device, 2014–2022 (USD Million)
Table 86 3D & 4D Technology Market in Europe, By 3D Imaging Solution, 2014–2022 (USD Million)
Table 87 3D & 4D Technology Market in Europe, By 3D Output Device, 2014–2022 (USD Million)
Table 88 European Market, By 3D Display, 2014–2022 (USD Million)
Table 89 3D & 4D Technology Market in Europe, By 3D Application, 2014–2022 (USD Million)
Table 90 3D & 4D Technology Market in Asia-Pacific, By 3D Input Device, 2014–2022 (USD Million)
Table 91 3D & 4D Technology Market in Asia-Pacific, By 3D Imaging Solution, 2014–2022 (USD Million)
Table 92 3D & 4D Technology Market in APAC, By 3D Output Device, 2014–2022 (USD Million)
Table 93 3D & 4D Technology Market in Asia-Pacific, By 3D Display, 2014–2022 (USD Million)
Table 94 3D & 4D Technology Market in Asia-Pacific, By 3D Application, 2014–2022 (USD Million)
Table 95 Vicon Motion Capture Systems & Autodesk, Inc. Expected to Lead the 3D Applications and 3D Imaging Solutions Market, Respectively, in 2015
Table 96 Faro Technology Expected to Lead the 3D Input Devices Market in 2015
Table 97 New Product Development
Table 98 Mergers & Acquisitions
Table 99 Partnerships/Agreements


List of Figures (79 Figures)

Figure 1 Market Segmentation
Figure 2 3D & 4D Technology Market: Research Design
Figure 3 Process Flow of Market Size Estimation
Figure 4 Market Size Estimation Methodology: Bottom-Up Approach
Figure 5 Market Size Estimation Methodology: Top-Down Approach
Figure 6 Data Triangulation
Figure 7 3D Applications to Hold the Largest Market Share in 2016
Figure 8 3D & 4D Technology Market, By End-User Industry, 2016 vs 2022
Figure 9 3D & 4D Technology Market, By Region, 2016
Figure 10 Growing Entertainment and Consumer Industries Expected to Drive the 3D & 4D Technology Market Between 2016 and 2022
Figure 11 Asia-Pacific Market Expected to Grow at the Highest Rate Between 2016 and 2022
Figure 12 Americas Would Hold the Largest Share of the 3D & 4D Technology Market in 2016
Figure 13 3D Applications Expected to Hold the Largest Market Size Among All Technologies Between 2016-2022
Figure 14 3D & 4D Technology Market Segmentation
Figure 15 Growing Applications of 3D Technology in Various End-User Industries and Rising Demand for 3D Content in the Entertainment Industry are the Driving Factors for the 3D & 4D Technology Market
Figure 16 Value Chain Analysis for 3D Printing (2015)
Figure 17 Value Chain Analysis of 3D Tv (2015)
Figure 18 Porter’s Five Forces Analysis, 2015
Figure 19 Porter’s Five Forces Analysis (2015): Impact Analysis for the 3D & 4D Technology Market
Figure 20 3D & 4D Technology Market Segmentation
Figure 21 3D Cameras Likely to Hold the Largest Market Share Between 2016 and 2022
Figure 22 Entertainment is Expected to Lead the 3D Camera Market Between 2016 and 2022
Figure 23 Asia-Pacific is Likely to Grow at Highest CAGR for 3D Sensor Market During 2016-2022
Figure 24 3D Rendering Expected to Hold the Largest Share of the 3D Imaging Solutions Market Between 2016 and 2022
Figure 25 3D Applications in Smartphones Expected to Witness the Highest Growth in 3D Output Device Market Between 2016 and 2022
Figure 26 Asia-Pacific Expected to Witness the Highest Growth in the 3D Smartphones Market Between 2016 and 2022
Figure 27 Asia-Pacific Expected to Witness the Highest Growth in the 3D Televisions Market Between 2016 and 2022
Figure 28 3D Printers Market, By End User Industry, 2016–2022
Figure 29 3D Animation Expected to Witness the Highest Growth in the 3D Applications Market Between 2016 and 2022
Figure 30 3D Navigation Application Market to Be Driven By Military & Defense Industry During the Forecast Period
Figure 31 Asia-Pacific Expected to Witness the Highest Growth in 3D Motion Capture Market Between 2016 and 2022
Figure 32 3D Metrology Market to Be Driven By Automotive Industry During the Forecasted Period
Figure 33 3D & 4D Technology Market Segmentation
Figure 34 Entertainment Industry to Hold the Largest Market Share Between 2016 and 2022
Figure 35 3D Cameras to Witness the Highest Growth in the Military & Defense End-User Industry Between 2016 and 2022
Figure 36 3D Navigation to Hold the Largest Market Share in the Military & Defense Industry Between 2016 and 2022
Figure 37 3D Scanners to Hold the Largest Market Share of the Automotive Industry Between 2016 and 2022 (USD Million)
Figure 38 3D Navigation to Witness the Highest Growth in Automotive Industry Between 2016 and 2022 (USD Million)
Figure 39 3D Cameras to Grow at the Highest Rate in Construction Industry Between 2016 and 2022
Figure 40 3D Machine Vision to Hold the Largest Market Share of the Construction Industry Between 2016 and 2022
Figure 41 3D Scanners to Hold the Largest Market Share of the Consumer Industry Between 2016 and 2022
Figure 42 3D Machine Vision to Hold the Largest Market Share of the Consumer Industry By 2022
Figure 43 3D Cameras to Grow at the Highest Rate in the Engineering Industry Between 2016 and 2022
Figure 44 3D Machine Vision to Hold the Largest Market Share of the Engineering Industry in 2016
Figure 45 3D Cameras to Hold the Largest Market Share of the Entertainment Industry in 2016
Figure 46 3D Animation to Grow at the Highest Rate in the Entertainment Industry Between 2016 and 2022
Figure 47 3D Scanners to Hold the Largest Market Share in the Healthcare Industry By 2022
Figure 48 3D Machine Vision to Hold the Largest Market Share of the Healthcare Industry By 2022
Figure 49 3D & 4D Technology Market, By Region
Figure 50 Americas Expected to Hold the Largest Market Size During 2016–2022
Figure 51 Snapshot of 3D & 4D Technology Market in the Americas
Figure 52 3D Televisions to Dominate the European Market of 3D Output Devices During the Forecast Period
Figure 53 Snapshot of 3D & 4D Technology Market in the APAC
Figure 54 3D Smartphones Expected to Grow at the Highest Rate in the Asia-Pacific Market for 3D Output Devices During the Forecast Period
Figure 55 Product Launches and Partnerships Were the Key Growth Strategies Between 2013-2016
Figure 56 Battle for Market Share: New Product Launches Was the Key Strategy in 2015
Figure 57 Geographic Revenue Mix of Top Five Market Players
Figure 58 Samsung Electronics Co., Ltd.: Company Snapshot
Figure 59 Samsung Electronics Co Ltd.: SWOT Analysis
Figure 60 Faro Technologies, Inc.: Company Snapshot
Figure 61 Faro Technologies Ltd.: SWOT Analysis
Figure 62 Hexagon AB: Company Snapshot
Figure 63 Hexagon AB: SWOT Analysis
Figure 64 Autodesk, Inc.: Company Snapshot
Figure 65 Autodesk, Inc.: SWOT Analysis
Figure 66 Dassault Systθmes SA: Company Snapshot
Figure 67 Dassault Systems S.A.: SWOT Analysis
Figure 68 3D Systems Corporation: Company Snapshot
Figure 69 3D Systems Corporation: SWOT Analysis
Figure 70 Stratasys Ltd.: Company Snapshot
Figure 71 Stratasys Ltd.: SWOT Analysis
Figure 72 Dreamworks Animation SKG, Inc.: SWOT Analysis
Figure 73 Vicon Motion Capture Systems Ltd.: Company Snapshot
Figure 74 Vicon Motion Capture Systems Ltd.: SWOT Analysis
Figure 75 Barco N. V.: Company Snapshot
Figure 76 Dolby Laboratories, Inc.: Company Snapshot
Figure 77 Sony Corporation: Company Snapshot
Figure 78 Google Inc.: Company Snapshot
Figure 79 Cognex Corporation: Company Snapshot

The total market for 3D & 4D Technology is expected to reach USD 314.17 Billion by 2022, at a CAGR of 16.17% between 2016 and 2022. The major drivers for the growth of 3D content is the entertainment & animation industry and the growing CAD-based manufacturing of individualized custom parts and components.

Out of the major end-user industries, the market for military & defense is expected to grow, at a high CAGR between 2016 and 2022. The 3D imaging technology is used in the defense and military sector at a considerable rate. The head-mounted displays (HMD) are widely used by this sector at a high rate. HMD is used to track the movement of the opponent; it is helpful in recognizing and identifying their exact location. This technology is also used in military vehicles along with its other solutions such as 3D navigation system, 3D multi display, 3D radar, and reality screen. Moreover, a 3D-radar system is useful for applications such as detection of landmines, weapons, and explosives owing to its high-resolution imaging capabilities. Volumetric 3D displays often play an important role in the military application. It is used to demonstrate various classified activities such as virtual war field to demonstrate the functionality of any particular weapon or devices.

In terms of region, Asia-Pacific is expected to witness high growth of this market between 2016 and 2022. The APAC region is the fastest-growing market for 3D technology, and it is likely to hold a tremendous market potential for 3D applications in the near future. Major countries which have a huge potential for 3D technology applications in the APAC region are developing economies such as India and China. Another major market for 3D technology in the APAC region is Japan. Some of the major drivers which are responsible for spurring the demand for 3D technology in the APAC region includes rising income levels, lifestyle changes, and need for faster manufacturing technology.

Among technologies for 3D & 4D Technology market, 3D input devices such as 3D cameras, 3D scanners, 3D sensors and 3D imaging solutions are expected to grow at the highest CAGR between 2016 and 2022. Increased demand for 3D printers and rising demand for faster quality check and inspection methods are the major factors which are driving the growth of the 3D input device market. Major factors which are driving the 3D imaging solution market are the increase in demand for 3D content, improvement in 3D acquisition devices, and high availability of 3D display devices. However, non-standard delivery format and output devices restrict the growth of the 3D technology in the entertainment industry.

3D and 4D Technology Market

 The 3D & 4D Technology market is segmented into four technologies and there are many players involved in this market for different technology. For 3D applications, Vicon Motion Capture System (U.K.) among the profiled company leads the market. Google (U.S.) and Startasys (U.S.) are top revenue generating companies in the 3D output devices. FARO Technologies (U.S.) leads the market for 3D input devices, and Autodesk (U.S.) is the forerunner for the 3D imaging solutions market.

To speak to our analyst for a discussion on the above findings, click Speak to Analyst

Custom Market Research Services

We will customize the research for you, in case the report listed above does not meet with your exact requirements. Our custom research will comprehensively cover the business information you require to help you arrive at strategic and profitable business decisions.

Please visit http://www.marketsandmarkets.com/knowledge-process-outsourcing-services.asp to specify your custom Research Requirement

Connect With Us

Follow us on LinkedIn  Follow us on Facebook   Follow us on Twitter 
Live Chat Support


US : 1-888-600-6441
UK : 44-800-368-9399

Search reports



Access reports on all high
growth Semiconductor and Electronics Markets on KnowledgeStore
Request Demo Now