3D/4D Technology Market by Products (3D IC, 3D Printer, 3D Display HMD, 3D Smartphone, 3D TV, 3D Digital Signage), Applications (3D Animation, 3D Printing, 3D Medical Imaging, 3D CAD, 3D Gaming, 3D Cinema) & Technology (Stereoscopy, Auto-Stereoscopy, Volumetric) Focus, Global Forecast & Analysis (2011 2016) Features Introduction to 4D Technology
By: marketsandmarkets.com
Publishing Date: March 2012
Report Code: SE 1851
Three Dimension (3D) technologies have now attained commercialization in most of the products and applications such as Smartphone, TV, Animation, Gaming, Medical imaging etc. After the success of Avatar, several producers are releasing their movies in 2D as well as 3D version. Thus, 3D cinemas have turned out to be the additional revenue generator for cinema producers.
Products like 3D Smartphone, 3D printer, 3D gaming consoles, etc. are the latest 3D technology-based products that have just been launched and are yet to capture the market, but as 3D market is progressing rapidly, these products are expected to perform better in future. This report provides information on 3D glasses by company and by different features. It describes a comparison matrix of 3D glasses, which includes different company models along with their features.
After commercialization of 3D technology, 4D is making its way in the field of medical imaging and BIM (Building information modeling). 4D cinemas have also become popular, although they are just a marketing term used by 4D cinema owners and 4D cinema producers. In 4D BIM, architects or engineers are able to forecast their projects with the combination of 4D and CAD tools. In 4D medical imaging, the forecasted image helps to display the affected organ or development of fetus over a certain period of time. It helps the doctor in curing the diseases of the patients.
In global 3D technology market, North America is the leader. It is a huge base for 3D gaming and animation designers; which shares the largest percentage in the overall 3D product and applications market. It is followed by Europe and APAC. APAC is expected to have the fastest growing rate of 21.96% in the next five years.
This report deals with all the driving factors, restraints, and opportunities for the 3D technology market, which is helpful in identifying trends and key success factors for the industry. The report also profiles companies active in the field of 3D, technology with their competitive landscape and strategies. It highlights the winning strategies and burning issues pertaining to the 3D technology industry.
The global 3D technology, products and applications market is expected to reach $227.27 billion in 2016 at an estimated CAGR of 15.81% from 2011 to 2016. North America will remain at the top followed by Europe and APAC. Gaming and animation will be leading application areas in 3D industry.
Scope of the report
The 3D technology market research report categorizes the global market of Three-Dimensional (3D) technology, products and applications based on products, industrial applications and consumer applications; it also covers the forecasted revenue and future trends of Global 3D and 4D technology market. This report also gives an insight to 4D technology, along with concept and its applications.
On the basis of products
Global 3D technology, products and applications market is categorized into 3D IC, 3D printer, 3D digital signage and 3D display. 3D display is a broad category, which further covers HMD, 3D TV and 3D Smartphone.
On the basis of application areas
Applications areas of 3D technology have been broadly classified into two categories: industrial and consumer. Industrial applications cover 3D animation and 3D CAD, whereas consumer applications cover 3D gaming, 3D cinema and 3D medical imaging. In addition, applications of 4D technology are also covered such as 4D BIM, 4D Medical imaging.
On the basis of geography
Geographical analysis covers North America, Europe, Asia-Pacific, and ROW. All the geographical areas have been forecasted, based on product type and application areas.
TABLE OF CONTENTS
1 INTRODUCTION
1.1 KEY TAKE-AWAYS
1.2 REPORT DESCRIPTION
1.3 MARKETS COVERED
1.4 STAKEHOLDERS
1.5 RESEARCH METHODOLOGY
1.5.1 MARKET SIZE
1.5.2 KEY DATA POINTS TAKEN FROM SECONDARY SOURCES
1.5.3 KEY DATA POINTS TAKEN FROM PRIMARY SOURCES
1.5.4 ASSUMPTIONS MADE FOR THIS REPORT
1.5.5 LIST OF COMPANIES COVERED DURING THE RESEARCH
2 EXECUTIVE SUMMARY
2.1 OVERVIEW
2.2 PARENT MARKET TABLES
2.3 METHOD OF ANALYSIS
2.4 RECOMMENDATIONS
3 MARKET OVERVIEW
3.1 INTRODUCTION
3.2 MARKET DEFINITION
3.3 NEED FOR 3D TECHNOLOGY
3.4 EVOLUTION OF 3D TECHNOLOGY
3.5 MARKET DYNAMICS
3.5.1 DRIVERS
3.5.1.1 Growth in gaming industry
3.5.1.2 Growth in 3D cinema
3.5.1.3 Penetration of 3D/4D in multiple segments
3.5.1.3.1 3D/4D in medical imaging
3.5.1.3.2 3D/4D in CAD
3.5.1.3.3 3D in signage industry
3.5.2 RESTRAINTS
3.5.2.1 Price sensitive market
3.5.2.2 Lack of 3D content
3.5.3 OPPORTUNITIES
3.5.3.1 Technological advancement in printing (3D printing)
3.5.3.2 Changing trend of cinema from 2D to 3D
3.5.3.3 Commercialization of Glass free (Autostereoscopic) display
3.6 BURNING ISSUE
3.6.1 LACK OF TECHNOLOGY AWARENESS
3.7 WINNING IMPERATIVES
3.7.1 FOCUS ON AUTOSTEREOSCOPY TECHNOLOGY
4 THREE DIMENSIONAL (3D) TECHNOLOGY
4.1 MARKET TRENDS
4.2 3D TECHNOLOGY PRODUCTS AND APPLICATIONS LIFE CYCLE
4.3 EMERGING TECHNOLOGIES IN 3D
4.3.1 REAL TIME 3D
4.3.2 3D PRINTING
4.3.3 3D CINEMA
4.3.4 ARCHITECTURAL 3D RENDERING
4.4 TECHNOLOGICAL ASPECTS OF 3D
4.4.1 2D TO 3D CONVERSION
4.4.2 3D COMPUTER GRAPHICS & CAD
4.4.3 IMAGE PROCESSING, FORMATS & STANDARDS
4.4.4 IMAX 3D
4.5 TYPES OF 3D DISPLAYING TECHNOLOGY
4.5.1 STEREOSCOPY
4.5.2 AUTO-STEREOSCOPY
4.5.3 VOLUMETRIC
4.6 FUTURE ADVANCEMENTS IN 3D TECHNOLOGY
4.6.1 INTRODUCTION TO 4D TECHNOLOGY
4.6.1.1 4D Cinema
4.6.1.2 4D BIM
4.6.1.3 4D in Healthcare
4.6.2 AUGMENTED REALITY
4.7 SEGMENTATION OF 3D TECHNOLOGY
4.7.1 BY PRODUCT
4.7.1.1 3D IC
4.7.1.2 3D Printer
4.7.1.3 3D Display
4.7.1.3.1 HMD
4.7.1.3.2 3D Smartphone
4.7.1.3.3 3D Camera
4.7.1.3.4 3D Digital Signage
4.7.1.3.5 3D TV
4.7.1.3.5.1 Comparison matrix of 3D TV
4.7.1.3.5.2 Value chain analysis
4.7.1.3.6 Other 3D Displays
4.7.2 BY APPLICATION
4.7.2.1 Industrial applications
4.7.2.1.1 3D Navigation systems/GPS
4.7.2.1.2 3D Animation
4.7.2.1.3 3D Printing
4.7.2.1.4 3D technology in Healthcare
4.7.2.1.5 3D CAD
4.7.2.1.6 Defence
4.7.2.2 Consumer applications
4.7.2.2.1 3D Gaming
4.7.2.2.1.1 Value chain analysis
4.7.2.2.2 3D Cinema
5 GLOBAL 3D TECHNOLOGY MARKET FORECAST, BY PRODUCT TYPE
5.1 INTRODUCTION
5.2 3D IC
5.3 3D PRINTER
5.4 3D DISPLAYS
5.4.1 HMD
5.4.2 3D SMARTPHONE
5.4.3 3D TV
5.4.3.1 Comparison matrix of 3D Glasses
5.4.4 3D DIGITAL SIGNAGE
6 3D TECHNOLOGY MARKET FORECAST, BY APPLICATIONS
6.1 INTRODUCTION
6.2 INDUSTRIAL APPLICATIONS
6.2.1 3D ANIMATION
6.2.2 3D CAD
6.3 CONSUMER APPLICATIONS
6.3.1 3D GAMING
6.3.2 3D CINEMA
6.3.3 3D IN MEDICAL IMAGING
7 3D TECHNOLOGY MARKET FORECAST, BY GEOGRAPHY
7.1 NORTH AMERICA
7.2 EUROPE
7.3 APAC
7.4 ROW
8 COMPETITIVE LANDSCAPE
8.1 MARKET SHARE ANALYSIS
8.2 KEY GROWTH STRATEGIES
8.2.1 NEW PRODUCT DEVELOPMENT & LAUNCH
8.2.2 PARTNERSHIP, AGREEMENTS & COLLABORATION/JOINT VENTURE
8.2.3 MERGER & ACQUISITIONS (M&A)
8.2.4 CONTRACTS/ALLIANCE
9 COMPANY PROFILES
9.1 AUTODESK, INC.
9.1.1 OVERVIEW
9.1.2 PRODUCTS & SERVICES
9.1.3 FINANCIALS
9.1.4 STRATEGY
9.1.5 DEVELOPMENTS
9.2 BARCO NV
9.2.1 OVERVIEW
9.2.2 PRODUCTS & SERVICES
9.2.3 FINANCIALS
9.2.4 STRATEGY
9.2.5 DEVELOPMENTS
9.3 DOLBY LABORATORIES, INC.
9.3.1 OVERVIEW
9.3.2 PRODUCTS & SERVICES
9.3.3 FINANCIALS
9.3.4 STRATEGY
9.3.5 DEVELOPMENTS
9.4 DREAMWORKS ANIMATION SKG, INC.
9.4.1 OVERVIEW
9.4.2 PRODUCTS & SERVICES
9.4.3 FINANCIALS
9.4.4 STRATEGY
9.4.5 DEVELOPMENTS
9.5 ELECTRONIC ARTS, INC.
9.5.1 OVERVIEW
9.5.2 PRODUCTS & SERVICES
9.5.3 FINANCIALS
9.5.4 STRATEGY
9.5.5 DEVELOPMENTS
9.6 HTC CORPORATION
9.6.1 OVERVIEW
9.6.2 PRODUCTS & SERVICES
9.6.3 FINANCIALS
9.6.4 STRATEGY
9.6.5 DEVELOPMENTS
9.7 IMAX CORPORATION
9.7.1 OVERVIEW
9.7.2 PRODUCTS & SERVICES
9.7.3 FINANCIALS
9.7.4 STRATEGY
9.7.5 DEVELOPMENTS
9.8 LG ELECTRONICS
9.8.1 OVERVIEW
9.8.2 PRODUCTS & SERVICES
9.8.3 FINANCIALS
9.8.4 STRATEGY
9.8.5 DEVELOPMENTS
9.9 LITEYE SYSTEMS, INC.
9.9.1 OVERVIEW
9.9.2 PRODUCTS & SERVICES
9.9.3 FINANCIALS
9.9.4 STRATEGY
9.9.5 DEVELOPMENTS
9.10 NINTENDO CO. LTD.
9.10.1 OVERVIEW
9.10.2 PRODUCTS & SERVICES
9.10.3 FINANCIALS
9.10.4 STRATEGY
9.10.5 DEVELOPMENTS
9.11 NVIDIA CORPORATION
9.11.1 OVERVIEW
9.11.2 PRODUCTS & SERVICES
9.11.3 FINANCIALS
9.11.4 STRATEGY
9.11.5 DEVELOPMENTS
9.12 PANASONIC CORPORATION
9.12.1 OVERVIEW
9.12.2 PRODUCTS & SERVICES
9.12.3 FINANCIALS
9.12.4 STRATEGY
9.12.5 DEVELOPMENTS
9.13 PLANAR SYSTEMS, INC.
9.13.1 OVERVIEW
9.13.2 PRODUCTS & SERVICES
9.13.3 FINANCIALS
9.13.4 STRATEGY
9.13.5 DEVELOPMENTS
9.14 REALLUSION, INC.
9.14.1 OVERVIEW
9.14.2 PRODUCTS & SERVICES
9.14.3 FINANCIALS
9.14.4 STRATEGY
9.14.5 DEVELOPMENTS
9.15 REAL D
9.15.1 OVERVIEW
9.15.2 PRODUCTS & SERVICES
9.15.3 FINANCIALS
9.15.4 STRATEGY
9.15.5 DEVELOPMENTS
9.16 SONY CORPORATION
9.16.1 OVERVIEW
9.16.2 PRODUCTS & SERVICES
9.16.3 FINANCIALS
9.16.4 STRATEGY
9.16.5 DEVELOPMENTS
9.17 SAMSUNG
9.17.1 OVERVIEW
9.17.2 PRODUCTS & SERVICES
9.17.3 FINANCIALS
9.17.4 STRATEGY
9.17.5 DEVELOPMENTS
9.18 SHARP
9.18.1 OVERVIEW
9.18.2 PRODUCTS & SERVICES
9.18.3 FINANCIALS
9.18.4 STRATEGY
9.18.5 DEVELOPMENTS
9.19 TOSHIBA
9.19.1 OVERVIEW
9.19.2 PRODUCTS & SERVICES
9.19.3 FINANCIALS
9.19.4 STRATEGY
9.19.5 DEVELOPMENTS
9.20 VUZIX CORPORATION
9.20.1 OVERVIEW
9.20.2 PRODUCTS & SERVICES
9.20.3 FINANCIALS
9.20.4 STRATEGY
9.20.5 DEVELOPMENTS
9.21 3D SYSTEMS CORPORATION
9.21.1 OVERVIEW
9.21.2 PRODUCTS & SERVICES
9.21.3 FINANCIALS
9.21.4 STRATEGY
9.21.5 DEVELOPMENTS
9.22 OTHERS
9.22.1 SOLIDSCAPE
9.22.1.1 Overview
9.22.1.2 Products & services
9.22.1.3 Financials
9.22.1.4 Strategy
9.22.1.5 Developments
9.22.2 OBJECT LTD
9.22.2.1 Overview
9.22.2.2 Products & services
9.22.2.3 Financials
9.22.2.4 Strategy
9.22.2.5 Developments
9.22.3 3D ICON CORPORATION
9.22.3.1 Overview
9.22.3.2 Products & services
9.22.3.3 Financials
9.22.3.4 Strategy
9.22.4 HARKNESS SCREENS
9.22.4.1 Overview
9.22.4.2 Products & services
9.22.4.3 Financials
9.22.4.4 Development
9.22.5 MASTERIMAGE3D INC
9.22.5.1 Overview
9.22.5.2 Products & services
9.22.5.3 Financials
9.22.5.4 Strategy
9.22.5.5 Developments
LIST OF TABLES
TABLE 1 GLOBAL 3D TECHNOLOGY MARKET REVENUES, BY PRODUCT, 2011 2016 ($BILLION)
TABLE 2 GLOBAL 3D TECHNOLOGY MARKET REVENUES, BY APPLICATION, 2011 2016 ($MILLION)
TABLE 3 GLOBAL 3D TECHNOLOGY PRODUCT AND APPLICATION MARKET REVENUES, BY GEOGRAPHY, 2011 2016 ($BILLION)
TABLE 4 CRITICAL CAPABILITIES OF 3D TV
TABLE 5 GLOBAL 3D IC MARKET, BY GEOGRAPHY, 2011 2016 ($BILLION)
TABLE 6 3D IC MARKET, BY PRODUCT TYPE, 2011 2016 ($BILLION)
TABLE 7 3D IC MARKET, BY APPLICATION, 2011 2016 ($BILLION)
TABLE 8 GLOBAL 3D PRINTER MARKET, BY GEOGRAPHY, 2011 2016 ($MILLION)
TABLE 9 3D DISPLAY MARKET, BY PRODUCT, 2011 2016 ($MILLION)
TABLE 10 GLOBAL HMD MARKET, BY GEOGRAPHY, 2011 2016 ($MILLION)
TABLE 11 GLOBAL HMD MARKET, BY APPLICATION, 2011 2016 ($MILLION)
TABLE 12 GLOBAL SMARTPHONE MARKET, BY GEOGRAPHY, 2011 2016 ($BILLION)
TABLE 13 GLOBAL 3D SMARTPHONE MARKET, BY GEOGRAPHY, 2011 2016 ($MILLION)
TABLE 14 GLOBAL 3D TV SHIPMENT, BY GEOGRAPHY, 2011 2016 (MILLION UNITS)
TABLE 15 GLOBAL 3D TV MARKET, BY GEOGRAPHY, 2011 2016 ($BILLION)
TABLE 16 COMPARISON MATRIX OF 3D GLASSES
TABLE 17 HARDWARE AND SOFTWARE MARKET OF DIGITAL SIGNAGE, 2011 2016 ($BILLION)
TABLE 18 TOTAL UNIT SHIPMENT OF DIGITAL SIGNAGE DISPLAY, 2011 2016 (MILLION UNITS)
TABLE 19 GLOBAL DIGITAL SIGNAGE MARKET, BY APPLICATION, 2011 2016 ($BILLION)
TABLE 20 INDOOR VENUES SIGNAGE MARKET, BY GEOGRAPHY, 2011 2016 ($BILLION)
TABLE 21 RETAIL SIGNAGE MARKET, BY GEOGRAPHY, 2011 2016 ($BILLION)
TABLE 22 TRANSPORTATION DIGITAL SIGNAGE MARKET, BY GEOGRAPHY, 2011 2016 ($MILLION)
TABLE 23 GOVERNMENT SECTOR DIGITAL SIGNAGE MARKET, BY GEOGRAPHY, 2011 2016 ($BILLION)
TABLE 24 CORPORATE SECTOR SIGNAGE DIGITAL SIGNAGE MARKET, BY GEOGRAPHY, 2011 2016 ($BILLION)
TABLE 25 GLOBAL 3D DIGITAL SIGNAGE MARKET, BY GEOGRAPHY, 2011 2016 ($MILLION)
TABLE 26 GLOBAL 3D DIGITAL SIGNAGE MARKET, BY APPLICATION, 2011 2016 ($MILLION)
TABLE 27 3D INDOOR VENUES SIGNAGE MARKET, BY GEOGRAPHY, 2011 2016 ($MILLION)
TABLE 28 3D RETAIL SIGNAGE MARKET, BY GEOGRAPHY, 2011 2016 ($MILLION)
TABLE 29 3D TRANSPORTATION SIGNAGE MARKET, BY GEOGRAPHY, 2011 2016 ($MILLION)
TABLE 30 3D GOVERNMENT SECTOR SIGNAGE MARKET, BY GEOGRAPHY, 2011 2016 ($MILLION)
TABLE 31 3D CORPORATE SECTOR SIGNAGE MARKET, BY GEOGRAPHY, 2011 2016 ($MILLION)
TABLE 32 GLOBAL ANIMATION MARKET, BY GEOGRAPHY, 2011 2016 ($BILLION)
TABLE 33 GLOBAL ANIMATION MARKET, BY TYPE, 2011 2016 ($BILLION)
TABLE 34 GLOBAL 3D ANIMATION MARKET, BY GEOGRAPHY, 2011 2016 ($BILLION)
TABLE 35 GLOBAL ANIMATED MOVIES MARKET, 2011 2016 ($BILLION)
TABLE 36 GLOBAL 3D ANIMATED MOVIES MARKET, BY GEOGRAPHY, 2011 2016 ($BILLION)
TABLE 37 CAD MARKET REVENUE, BY TYPE, 2011 2016 ($BILLION)
TABLE 38 2D CAD MARKET REVENUE, BY GEOGRAPHY, 2011 2016 ($BILLION)
TABLE 39 3D CAD MARKET REVENUE, BY GEOGRAPHY, 2011 2016 ($BILLION)
TABLE 40 GAMING MARKET REVENUE, BY PRODUCT, 2011 2016 ($BILLION)
TABLE 41 GAMING MARKET REVENUE, BY GEOGRAPHY, 2011 2016 ($BILLION)
TABLE 42 GAMING MARKET REVENUE, BY TYPE, 2011 2016 ($BILLION)
TABLE 43 2D GAMING MARKET REVENUE, BY GEOGRAPHY, 2011 2016 ($BILLION)
TABLE 44 3D GAMING MARKET REVENUE, BY GEOGRAPHY, 2011 2016 ($BILLION)
TABLE 45 3D COMPATIBLE CINEMA SCREEN SHIPMENT, BY GEOGRAPHY, 2011 2016 (UNITS)
TABLE 46 3D COMPATIBLE CINEMA SCREEN MARKET, BY GEOGRAPHY, 2011 2016 ($MILLION)
TABLE 47 PERFORMANCE OF 3D AGAINST 2D CINEMA
TABLE 48 GLOBAL MEDICAL IMAGING-PPS MARKET, 2011 2016 ($MILLION)
TABLE 49 GLOBAL 2D MEDICAL IMAGING-PPS MARKET, BY GEOGRAPHY, 2011 2016 ($MILLION)
TABLE 50 GLOBAL 3D MEDICAL IMAGING-PPS MARKET, BY GEOGRAPHY, 2011 2016 ($MILLION)
TABLE 51 GLOBAL 4D MEDICAL IMAGING-PPS MARKET, BY GEOGRAPHY, 2011 2016 ($MILLION)
TABLE 52 NORTH AMERICA: 3D TECHNOLOGY PRODUCT & APPLICATION MARKET REVENUE, BY TYPE, 2011 2016 ($BILLION)
TABLE 53 EUROPE: 3D TECHNOLOGY PRODUCT AND APPLICATION MARKET REVENUE, BY TYPE, 2011 2016 ($BILLION)
TABLE 54 APAC: 3D TECHNOLOGY PRODUCT & APPLICATION MARKET REVENUE, BY TYPE, 2011 2016 ($BILLION)
TABLE 55 ROW: 3D TECHNOLOGY PRODUCT AND APPLICATION MARKET REVENUE, BY TYPE, 2011 2016 ($BILLION)
TABLE 56 TOP PLAYERS IN 3D COMPATIBLE CINEMA SCREEN MARKET, BY REVENUE, 2011
TABLE 57 TOP PLAYERS IN 3D TV MARKET, BY REVENUE, 2011
TABLE 58 TOP TEN BEST SELLING 3D TV MODELS, BY COMPANY
TABLE 59 TOP PLAYERS IN GAMING CONSOLE MARKET, 2011
TABLE 60 TOP PLAYERS IN 3D DISPLAY, BY REVENUE 2010
TABLE 61 NEW PRODUCT DEVELOPMENT & LAUNCH
TABLE 62 PARTNERSHIP
TABLE 63 AGREEMENTS
TABLE 64 COLLABORATION/JOINT VENTURE
TABLE 65 ACQUISITIONS
TABLE 66 CONTRACTS/ALLIANCE
TABLE 67 AUTODESK: REVENUE AND R&D EXPENDITURE, 2010 2011 ($MILLION)
TABLE 68 AUTODESK: REVENUE, BY SEGMENTS, 2010 2011 ($MILLION)
TABLE 69 DREAMWORKS : REVENUE AND R&D EXPENDITURE ($MILLION)
TABLE 70 DREAMWORKS: REVENUE, BY FILM AND OTHERS, 2009 2010 ($MILLION)
TABLE 71 ELECTRONIC ARTS: REVENUE AND R&D EXPENSES, 2010 2011 ($BILLION)
TABLE 72 ELECTRONIC ARTS: REVENUE, BY BUSINESS SEGMENTS, 2010 2011 ($MILLION)
TABLE 73 HTC: NET SALES, GROSS INCOME, NET INCOME AND R&D EXPENSES, 2010 2011 ($BILLION)
TABLE 74 IMAX: NET SALES, GROSS INCOME AND NET INCOME, 2010 2011 ($MILLION)
TABLE 75 LG: NET SALES, GROSS INCOME, NET INCOME AND R&D EXPENSES, 2010 2011 ($BILLION)
TABLE 76 NINTENDO: TOTAL REVENUE AND R&D EXPENDITURE ($BILLION)
TABLE 77 NINTENDO: REVENUE, BY PRODUCTS AND SERVICES, 2011 ($BILLION)
TABLE 78 NVIDIA-TOTAL REVENUE AND R&D EXPENDITURE ($MILLION)
TABLE 79 NVIDIA: REVENUE, BY BUSINESS SEGMENTS ($MILLION)
TABLE 80 PANASONIC: NET SALES, GROSS INCOME, NET INCOME AND R&D EXPENSES, 2010-2011 ($BILLION)
TABLE 81 PLANAR: NET SALES, GROSS INCOME, NET INCOME AND R&D EXPENSES, 2010 2011 ($MILLION)
TABLE 82 REAL D: R&D EXPENSES AND NET INCOME, 2010 2011 ($MILLION)
TABLE 83 SONY: NET SALES, GROSS INCOME AND R&D EXPENSES, 2010 2011 ($BILLION)
TABLE 84 SAMSUNG: NET SALES, GROSS INCOME, NET INCOME AND R&D EXPENSES, 2010-2011 ($BILLION)
LIST OF FIGURES
FIGURE 1 STEPS IN RESEARCH METHODOLOGY
FIGURE 2 FORECASTING APPROACH FOR THE 3D TECHNOLOGY MARKET
FIGURE 3 OVERVIEW OF 3D TECHNOLOGY MARKET
FIGURE 4 3D TECHNOLOGY EVOLUTION
FIGURE 5 IMPACT ANALYSIS OF DRIVERS
FIGURE 6 GROWTH IN GAMING INDUSTRY, 2011 2016 ($BILLION)
FIGURE 7 PERCENTAGE DISTRIBUTION OF GAMING INDUSTRY
FIGURE 8 INCREASE IN NUMBER OF 3D COMPATIBLE CINEMA SCREENS, 2011 2016
FIGURE 9 IMPACT ANALYSIS OF RESTRAINTS
FIGURE 10 3D INDUSTRY COMPONENTS
FIGURE 11 3D TECHNOLOGY LIFE CYCLE
FIGURE 12 TECHNICAL FLOW DIAGRAM OF 3D TECHNOLOGY
FIGURE 13 2D TO 3D CONVERSION PROCESS
FIGURE 14 3D DISPLAY TIME FRAME
FIGURE 15 3D IC INTEGRATION
FIGURE 16 INTERNAL DIAGRAM OF HMD
FIGURE 17 APPLICATION MARKET OF DIGITAL SIGNAGE
FIGURE 18 VALUE CHAIN OF 3D TV
FIGURE 19 VALUE CHAIN ANALYSIS OF 3D GAMING
FIGURE 20 PERCENTAGE DISTRIBUTION OF 3D TECHNOLOGY MARKET, BY PRODUCT
FIGURE 21 TREND IN 3D PRINTER MARKET, 2011 2016 ($BILLION)
FIGURE 22 TREND IN 3D SMARTPHONE MARKET, 2011 2016 ($MILLION)
FIGURE 23 TREND IN 3D TV MARKET, 2011 2016 ($MILLION)
FIGURE 24 HARDWARE AND SOFTWARE DIGITAL SIGNAGE MARKET, Y-O-Y GROWTH, 2011 2016
FIGURE 25 PERCENTAGE (%) CHANGE IN HARDWARE AND SOFTWARE OF DIGITAL SIGNAGE, 2011 2016
FIGURE 26 PERCENTAGE DISTRIBUTION OF 3D TECHNOLOGY MARKET, BY APPLICATION
FIGURE 27 3D ANIMATION INDUSTRY SEGMENTATION
FIGURE 28 TREND IN 3D CAD MARKET, 2011 2016 ($BILLION)
FIGURE 29 GROWTH OF 3D COMPATIBLE CINEMA SCREEN
FIGURE 30 TOP FIVE COUNTRIES 3D BOX OFFICE REVENUE, 2010 ($MILLION)
FIGURE 31 MEDICAL IMAGING-DISPLAY & POST PROCESSING SOFTWARE MARKET SEGMENTATION
FIGURE 32 NORTH AMERICA: 3D TECHNOLOGY PRODUCT AND APPLICATION MARKET REVENUE, 2011 2016 ($BILLION)
FIGURE 33 EUROPE: 3D TECHNOLOGY PRODUCT AND APPLICATION MARKET REVENUE, 2011 2016 ($BILLION)
FIGURE 34 APAC: 3D TECHNOLOGY PRODUCT AND APPLICATION MARKET REVENUE, 2011 2016 ($BILLION)
FIGURE 35 ROW: 3D TECHNOLOGY PRODUCT AND APPLICATION MARKET REVENUE, 2011 2016 ($BILLION)
FIGURE 36 3D TECHNOLOGY MARKET SHARE, BY PRODUCTS AND BY APPLICATIONS, 2011
FIGURE 37 MARKET SHARE OF 3D COMPATIBLE CINEMA SCREEN PLAYERS, 2011
FIGURE 38 MARKET SHARE OF 3D TV PLAYERS, 2011
FIGURE 39 MARKET SHARE OF GAMING CONSOLE PLAYERS, 2011
FIGURE 40 REVENUE SHARE OF 3D DISPLAY PLAYERS, 2010
FIGURE 41 KEY GROWTH STRATEGIES, 2009 2012
FIGURE 42 BARCO: ANNUAL SALES GROWTH, 2009 2010 ($MILLION)
FIGURE 43 BARCO: SEGMENTATION OF BUSINESS VERTICALS, 2009 2010
FIGURE 44 MES, SALES PER BUSINESS UNIT, 2010
FIGURE 45 MCM, SALES PER BUSINESS UNIT, 2010
FIGURE 46 DOLBY: ANNUAL REVENUE GROWTH, 2010 2011 ($MILLION)
FIGURE 47 SHARP: ANNUAL SALES GROWTH, 2010 2011 ($MILLION)
FIGURE 48 SHARP: PERCENTAGE DISTRIBUTION OF SEGMENTS, 2011
FIGURE 49 TOSHIBA: ANNUAL SALES GROWTH, 2010 2011 ($BILLION)
FIGURE 50 TOSHIBA: PERCENTAGE DISTRIBUTION OF SEGMENTS, 2011
FIGURE 51 3D SYSTEMS: ANNUAL REVENUE GROWTH, 2009 2010 ($MILLION)
3D technology has evolved significantly over the recent past, and redefined entertainment industry by offering users high-definition and enhanced experience, where viewers are immersed into the cinema and can enjoy real time environment. 3D is no longer confined to the theaters, but has spread into every possible entertainment forms; ranging from outdoor signage displays to pocket size mobile devices.
The trend that started with slimmer televisions using LED backlighting drifted to 3D TV in 2010, thereby creating hype for 3D-enabled products. The collective innovation initiatives taken by leading companies like Sony, LG, Samsung, Panasonic, etc. further fueled 3D technology market.
Today 3D technology market is prominently increasing in the field of entertainment industry, following the successful movies like Avatar, which was the biggest hit. After this successful venture, more producers are coming up with 3D content in the form of motion films and animation films. Consumers interests have also been increasing in 3D gaming and companies are launching 3D gaming consoles that enhance customer experience and joy of playing. 3D medical imaging is also picking pace.
There are two types of display technologies under which the entire 3D market can be segregated; namely stereoscopic technology and Autostereoscopic display technology. At present, most of the applications and products are covered under stereoscopic display technology. Autostereoscopic display is new to the market.
here are some hindrances for this market, which is affecting 3D technology market such as lack of technology awareness amongst common people, and high pricing.
By geography, North America is the market leader, followed by Europe, and APAC. North America is the largest supply base for most of the 3D applications and products, such as animation gaming, medical imaging, etc.
The various companies currently involved in 3D technology market are LG, Samsung, HTC, NVIDIA, Object, Nintendo, Sony, DreamWorks (U.S.), etc.
Source: MarketsandMarkets Analysis

