HOME Top Market Reports 3D Animation Market by Hardware (Workstations, Video Card/GPU, Mocap system), Software (Packaged Software/Platform, SDK, Plug-in Software), Service (Consulting, Support & Maintenance, Development & Integration, Training & Certification) - Worldwide Forecasts & Analysis (2014-2019)

3D Animation Market by Hardware (Workstations, Video Card/GPU, Mocap system), Software (Packaged Software/Platform, SDK, Plug-in Software), Service (Consulting, Support & Maintenance, Development & Integration, Training & Certification) - Worldwide Forecasts & Analysis (2014-2019)

By: marketsandmarkets.com
Publishing Date: May 2014
Report Code: TC 2449

 

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The 3D animation market as a part of the creative industries is characterized by creative and innovative skill set. 3D animation technology is widely used in areas such as media and entertainment, fashion and textiles, television and advertisement, computer gaming, corporate and commercial production, photo imaging and publishing. 3D animation industry has gained an overwhelming response from the masses and is currently expanding enormously. Creativity and innovative ideas along with fresh talent has introduced various technological changes in 3D animation which leaves PC image processing, motion graphics, stop motion, computer graphics behind. 3D animation in media and entertainment industry is used majorly for movies, television shows, videos, adverts and visual effects. Many educators use animation in lecture halls too. It is increasingly being used in the manufacturing and design industry along with architecture, building, construction and real estate. Animation industry is getting bigger as it continues to receive momentum from the government across the regions where it was bounded earlier.

The technology in 3D animation is changing at a very fast pace. Various websites offer software such as Autodesk 123D, Anima8or 3D Modeler, MeshLab, DX Studio, CloudCompare, for animation either free of charge or as complementary service. While other software programs 3ds Max, NX, Softimage, Solid Edge are available by subscription. The top players in this industry are Adobe Systems Inc., Autodesk Inc., MAXON Computer GmbH, NVIDIA Corporation, INTEL Corporation and Microsoft Corporation.

The 3D animation research report analyzes global adoption trends, future growth potential, key drivers, restraints, opportunities, and best practices in this market. The report also analyzes market sizes and revenue forecasts across different geographies as well as industry verticals.

The 3D Animation market is further segmented on the basis of software: packaged software/ platforms, software development kit (SDK), plug-in software, and others; on the basis of hardware: workstation, video card/GPU, motion capturing systems, and others; on the basis of services: consulting, support and maintenance, development and integration, and product training and certification. The hardware segment is forecasted to account for the highest share for the year 2014 and the services market is forecasted to have the fastest growth rate/ CAGR from the year 2014 to 2019. The media and entertainment vertical has the highest share among the other verticals such as architecture, building and construction; academia and education; defense and intelligence; healthcare and life sciences; manufacturing and design; and other verticals.

Table Of Contents
 
1 Introduction (Page No.-18)
    1.1 Objectives
    1.2 Report Description
    1.3 Markets Covered
    1.4 Stakeholders
    1.5 Research Methodology
          1.5.1 Key Data
          1.5.2 Data Triangulation and Market Forecasting
    1.6 Forecast Assumptions

2 Executive Summary (Page No.-24)
    2.1 Abstract
    2.2 Overall Market Size

3 Market Overview (Page No.-27)
    3.1 Market Definition
    3.2 Market Evolution
    3.3 Market Segmentation
    3.4 Market Dynamics
          3.4.1 Drivers
                  3.4.1.1 Flourishing 3D Entertainment
                  3.4.1.2 Multi-Industrial 3D Applications
                  3.4.1.3 3D Character Merchandise
          3.4.2 Restraints
                  3.4.2.1 Price Sensitive Market
          3.4.3 Opportunities
                  3.4.3.1 4d Technology
                  3.4.3.2 Acquisitions
                  3.4.3.3 Stereoscopic 3D Gaming
          3.4.4 Impact Analysis Of Dros
    3.5 Value Chain

4 3D Animation: Market Size and Forecast By Component (Page No.-35)
    4.1 Introduction
    4.2 Market Size and Forecast
    4.3 Hardware
          4.3.1 Overview
          4.3.2 Market Size and Forecast
    4.4 Software
          4.4.1 Overview
          4.4.2 Market Size and Forecast
    4.5 Services
          4.5.1 Overview
          4.5.2 Market Size and Forecast

5 3D Animation: Market Size and Forecast By Hardware (Page No.-42)
    5.1 Introduction
    5.2 Workstations
          5.2.1 Overview
          5.2.2 Market Size and Forecast
    5.3 Video Cards and GPU
          5.3.1 Overview
          5.3.2 Market Size and Forecast
    5.4 Motion Capturing (Mocap) Systems
          5.4.1 Overview
          5.4.2 Market Size and Forecast
    5.5 Others
          5.5.1 Overview
          5.5.2 Market Size and Forecast

6 3D Animation: Market Size and Forecast By Software (Page No.-48)
    6.1 Introduction
    6.2 Packaged Software/Platforms
          6.2.1 Overview
          6.2.2 Market Size and Forecast
    6.3 Software Development Kit (SDK)
          6.3.1 Overview
          6.3.2 Market Size and Forecast
    6.4 Plug-in Software
          6.4.1 Overview
          6.4.2 Market Size and Forecast
    6.5 Others
          6.5.1 Overview
          6.5.2 Market Size and Forecast

7 3D Animation: Market Size and Forecast By Service (Page No.-54)
    7.1 Introduction
    7.2 Consulting
          7.2.1 Overview
          7.2.2 Market Size and Forecast
    7.3 Support and Maintenance
          7.3.1 Overview
          7.3.2 Market Size and Forecast
    7.4 Development and Integration
          7.4.1 Overview
          7.4.2 Market Size and Forecast
    7.5 Product Training and Certification
          7.5.1 Overview
          7.5.2 Market Size and Forecast

8 3D Animation: Market Size and Forecast By Application (Page No.-60)
    8.1 Introduction
    8.2 Market Size and Forecast
    8.3 Training and Education
          8.3.1 Overview
          8.3.2 Market Size and Forecast
    8.4 Modeling, Simulation and Analysis
          8.4.1 Overviews
          8.4.2 Market Size and Forecast
    8.5 Marketing and Advertisement
          8.5.1 Overview
          8.5.2 Market Size and Forecast
    8.6 Visualization and Effects
          8.6.1 Overview
          8.6.2 Market Size and Forecast
    8.7 Other Applications
          8.7.1 Overview
          8.7.2 Market Size and Forecast

9 3D Animation: Market Size and Forecast By Deployment Type (Page No.-70)
    9.1 Introduction
    9.2 Market Size and Forecast
    9.3 on-Premise
          9.3.1 Overview
          9.3.2 Market Size and Forecast
    9.4 on-Demand
          9.4.1 Overview
          9.4.2 Market Size and Forecast

10 3D Animation: Market Size and Forecast By Vertical (Page No.-76)
    10.1 Introduction
    10.2 Market Size and Forecast
    10.3 Media and Entertainment
          10.3.1 Overview
          10.3.2 Market Size and Forecast
    10.4 Architecture, Building and Construction
          10.4.1 Overview
          10.4.2 Market Size and Forecast
    10.5 Academia and Education
          10.5.1 Overview
          10.5.2 Market Size and Forecast
    10.6 Defense and Intelligence
          10.6.1 Overview
          10.6.2 Market Size and Forecast
    10.7 Healthcare and Life Sciences
          10.7.1 Overview
          10.7.2 Market Size and Forecast
    10.8 Manufacturing and Design
          10.8.1 Overview
          10.8.2 Market Size and Forecast
    10.9 Others
          10.9.1 Overview
          10.9.2 Market Size and Forecast

11 3D Animation: Market Size and Forecast By Region (Page No.-94)
    11.1 Introduction
          11.1.1 Parfait Chart
          11.1.2 Regional Market Lifecycle
    11.2 North America (NA)
          11.2.1 Overview
          11.2.2 Market Size and Forecast
    11.3 Europe (EU)
          11.3.1 Overview
          11.3.2 Market Size and Forecast
    11.4 Asia-Pacific (APAC)
          11.4.1 Overview
          11.4.2 Market Size and Forecast
    11.5 Middle East and Africa (MEA)
          11.5.1 Overview
          11.5.2 Market Size and Forecast
    11.6 Latin America (LA)
          11.6.1 Overview
          11.6.2 Market Size and Forecast

12 3D Animation: Market Landscape (Page No.-129)
    12.1 Competitive Landscape
          12.1.1 Ecosystem and Roles
    12.2 End User Landscape
          12.2.1 Market Opportunity Analysis
          12.2.2 End User Analysis
                  12.2.2.1 Increasing Adoption Of Cad
                  12.2.2.2 Rise Of 3D-Usage in Education
                  12.2.2.3 3D Animated Movies
                  12.2.2.4 Global Animation Studios

13 Company Profiles (Overview, Products & Services, Strategies & Insights, Developments and MNM View)* (Page No.-134)
    13.1 Adobe Systems
    13.2 Advanced Micro Devices Inc.
    13.3 Autodesk
    13.4 Corel Corporation
    13.5 Intel Corporation
    13.6 Lenovo Goup Ltd.
    13.7 Maxon
    13.8 Nvidia Corporation
    13.9 Newtek, Inc.
    13.10 Side Effects Software

*Details on Overview, Products & Services, Strategies & Insights, Developments and MNM View Might Not Be Captured in Case Of Unlisted Companies.

Appendix (Page No.-168)
  Mergers & Acquisitions (M&A)
  Venture Capital Trends
  Social Trends

List Of Tables (77 Tables)

Table 1 3D Animation: Market Size, By Region, 2014-2019 ($Billion)
Table 2 3D Animation: Market Size, By Component, 2014-2019 ($Billion)
Table 3 Hardware Market Size, By Type, 2014-2019 ($Billion)
Table 4 Software Market Size, By Type, 2014-2019 ($Billion)
Table 5 Service Market Size, By Type, 2014-2019 ($Billion)
Table 6 Workstation Market Size, By Region, 2014-2019 ($Million)
Table 7 Video Cards/GPU Market Size, By Region, 2014-2019 ($Million)
Table 8 Motion Capturing Systems Market Size, By Region, 2014-2019 ($Million)
Table 9 Other Hardware Market Size, By Region, 2014-2019 ($Million)
Table 10 Packaged Software/Platforms Market Size, By Region, 2014-2019 ($Million)
Table 11 Software Development Kit Market Size, By Region, 2014-2019 ($Million)
Table 12 Plug-in Software Market Size, By Region, 2014-2019 ($Million)
Table 13 Other Software Market Size, By Region, 2014-2019 ($Million)
Table 14 Consulting Market Size, By Region, 2014-2019 ($Million)
Table 15 Support and Maintenance Market Size, By Region, 2014-2019 ($Million)
Table 16 Development and integration Market Size, By Region, 2014-2019 ($Million)
Table 17 Product Training and Certification Market Size, By Region, 2014-2019 ($Million)
Table 18 3D Animation Market, By Application, 2014-2019 ($Billion)
Table 19 Training and Education Application Market Size, By Region, 2014-2019 ($Million)
Table 20 Modeling, Simulation and Analysis Application Market Size, By Region, 2014-2019 ($Million)
Table 21 Marketing and Advertisement Application Market Size, By Region, 2014-2019 ($Million)
Table 22 Visualization and Effects Application Market Size, By Region, 2014-2019 ($Million)
Table 23 Other Applications Market Size, By Region, 2014-2019 ($Million)
Table 24 3D Animation: Market Size, By Deployment Type, 2014-2019 ($Billion)
Table 25 On-Premise Market Size, By Region, 2014-2019 ($Billion)
Table 26 On-Demand Market Size, By Region, 2014-2019 ($Billion)
Table 27 3D Animation: Market Size, By Vertical, 2014-2019 ($Billion)
Table 28 Media and Entertainment Market Size, By Region, 2014-2019 ($Million)
Table 29 Media and Entertainment Market Size, By Deployment Type, 2014-2019 ($Million)
Table 30 Architecture, Building and Construction Market Size, By Region, 2014-2019 ($Million)
Table 31 Architecture, Building and Construction Market Size, By Deployment Type, 2014-2019 ($Million)
Table 32 Academia and Education Market Size, By Region, 2014-2019 ($Million)
Table 33 Academia and Education Market Size, By Deployment Type, 2014-2019 ($Million)
Table 34 Defense and Intelligence Market Size, By Region, 2014-2019 ($Million)
Table 35 Defense and Intelligence Market Size, By Deployment Type, 2014-2019 ($Million)
Table 36 Healthcare and Life Sciences Market Size, By Region, 2014-2019 ($Million)
Table 37 Healthcare and Life Sciences Market Size, By Deployment Type, 2014-2019 ($Million)
Table 38 Manufacturing and Design Market Size, By Region, 2014-2019 ($Million)
Table 39 Manufacturing and Design Market Size, By Deployment Type, 2014-2019 ($Million)
Table 40 Other Verticals Market Size, By Region, 2014-2019 ($Million)
Table 41 Other Verticals Market Size, By Deployment Type, 2014-2019 ($Million)
Table 42 North America, Market Size, By Component, 2014-2019 ($Billion)
Table 43 North America, Market Size, By Hardware, 2014-2019 ($Billion)
Table 44 North America, Market Size, By Software, 2014-2019 ($Billion)
Table 45 North America, Market Size, By Service, 2014-2019 ($Million)
Table 46 North America, Market Size, By Deployment Type, 2014-2019 ($Billion)
Table 47 North America, Market Size, By Vertical, 2014-2019 ($Billion)
Table 48 North America, Market Size, By Application, 2014-2019 ($Billion)
Table 49 Europe, Market Size, By Component, 2014-2019 ($Billion)
Table 50 Europe, Market Size, By Hardware, 2014-2019 ($Billion)
Table 51 Europe, Market Size, By Software, 2014-2019 ($Million)
Table 52 Europe, Market Size, By Service, 2014-2019 ($Million)
Table 53 Europe, Market Size, By Deployment Type, 2014-2019 ($Billion)
Table 54 Europe, Market Size, By Vertical, 2014-2019 ($Billion)
Table 55 Europe, Market Size, By Application, 2014-2019 ($Billion)
Table 56 Asia Pacific, Market Size, By Component, 2014-2019 ($Billion)
Table 57 Asia Pacific, Market Size, By Hardware, 2014-2019 ($Million)
Table 58 Asia Pacific, Market Size, By Software, 2014-2019 ($Million)
Table 59 Asia Pacific, Market Size, By Service, 2014-2019 ($Million)
Table 60 Asia Pacific, Market Size, By Deployment Type, 2014-2019 ($Million)
Table 61 Asia Pacific, Market Size, By Vertical, 2014-2019 ($Billion)
Table 62 Asia Pacific, Market Size, By Application, 2014-2019 ($Billion)
Table 63 Middle East and Africa, Market Size, By Component, 2014-2019 ($Million)
Table 64 Middle East and Africa, Market Size, By Hardware, 2014-2019 ($Million)
Table 65 Middle East and Africa, Market Size, By Software, 2014-2019 ($Million)
Table 66 3D Animation: Market Size, By Service, 2014-2019 ($Million)
Table 67 Middle East and Africa, Market Size, By Deployment Type, 2014-2019 ($Million)
Table 68 Middle East and Africa, Market Size, By Vertical, 2014-2019 ($Million)
Table 69 Middle East and Africa, Market Size, By Application, 2014-2019 ($Million)
Table 70 Latin America, Market Size, By Component, 2014-2019 ($Million)
Table 71 Latin America, Market Size, By Hardware, 2014-2019 ($Million)
Table 72 Latin America, Market Size, By Software, 2014-2019 ($Million)
Table 73 Latin America, Market Size, By Service, 2014-2019 ($Million)
Table 74 Latin America, Market Size, By Deployment Type, 2014-2019 ($Million)
Table 75 Latin America, Market Size, By Vertical, 2014-2019 ($Million)
Table 76 Latin America, Market Size, By Application, 2014-2019 ($Million)
Table 77 Number Of 3D Movies Released Per Year


List Of Figures (22 Figures)

Figure 1 Data Triangulation
Figure 2 Market, By Region, 2014-2019 ($Billion, Y-O-Y %)
Figure 3 Animation Market Evolution
Figure 4 Market Segmentation
Figure 5 Time-Impact Analysis Of Dynamics
Figure 6 Value Chain
Figure 7 3D Animation: Market, By Component, 2014-2019 ($Billion, Y-O-Y %)
Figure 8 Market Growth, By Software, 2014-2019 (Y-O-Y %)
Figure 9 3D Animation: Market, By Application, 2014-2019 ($Billion, Y-O-Y %)
Figure 10 Market Growth, By Application, 2015-2019 (Y-O-Y %)
Figure 11 3D Animation: Market, By Deployment Type, 2014-2019 ($Billion, Y-O-Y %)
Figure 12 Market Growth, By Deployment Type, 2014-2019 (Y-O-Y %)
Figure 13 3D Animation: Market, By Vertical, 2014-2019 ($Billion, Y-O-Y %)
Figure 14 Market Growth, By Vertical, 2014-2019 (Y-O-Y %)
Figure 15 3D Animation Market Growth, By Region, 2014-2019 (Y-O-Y %)
Figure 16 Region-Wise Market Size, 2014-2019, ($Billion)
Figure 17 Region-Wise Market Size, 2014-2019 ($Billion, Y-O-Y %)
Figure 18 Market Lifecycle
Figure 19 Market Ecosystem
Figure 20 Market Opportunity Analysis
Figure 21 Animation Studios, By Region (Proportion %)
Figure 22 Social Reach

Animation is the process of setting inanimate objects in motion. 3D Computer Generated Imagery (CGI) and 3D motion capture is dependent on computer technology rather than the creativity of the artist in 2D ani­mation. The animators generate virtual reality movies and games with the help of character animation, lighting effects, texturing and motion effects. Apart from this, 3D animation and visualization is assisting in improving operational efficiency in construction and manufacturing, as well as gaining maximum cost benefits.

Media and entertainment vertical has the highest share in the overall 3D animation market. 3D animation, other than media and entertainment, has a wide portfolio in manufacturing and design, architecture, building and construction; academia and education; defense and intelligence; healthcare and life sciences; and other verticals.

The hardware segment has a higher share as compared to the software and services segment in this industry. The hardware consists of dedicated workstations, video card/GPU, motion capturing systems, and other hardware equipments. The video card/GPU segment is increasing at a higher CAGR as compared to the workstations and motion capturing systems. The software market is inclusive of packaged software/ platforms, SDK and other workflow software. Plug-in software is increasing at a higher CAGR in this segment as the demand for it is very high as this component adds specific features to an existing software application. The services market comprises of consulting, development and integration, support & maintenance and product, training & certification. The product training and certification market has the highest CAGR.

Globally, 3D animation adoption rate is increasing due to the growing implementation rate in APAC, MEA, and LA regions. 3D animation technology is applied into visualization and effects for movies and gaming, and also for modeling, simulation and analysis. 3D animation is increasingly being adopted for training and education too. The flourishing 3D entertainment market and increasing usage in industrial applications are the main factors driving the market.

Overall Market Size

MarketsandMarkets forecasts the global cloud storage market to grow from $21.06 billion in 2014 to $40.78 billion in 2019 with a Compound Annual Growth Rate (CAGR) of 14.1% from 2014 to 2019.

3D Animation Market Revenue, by Regions, 2014-2019 ($Billion)

3D Animation Market

Source: MarketsandMarkets Analysis

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