In-vehicle Infotainment Market by Component (Infotainment Unit, HUD, Passenger Display, Digital IC), Application (Navigation, VPA, App Store, Music, Rear Seat), OS, Connectivity, Form Factor, Display Size, Location, ICE & EV, and Region – Global Forecast to 2032

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USD 40.49 BN
MARKET SIZE, 2032
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CAGR 8.4%
(2025-2032)
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300
REPORT PAGES
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230
MARKET TABLES

OVERVIEW

in-car-vehicle-infotainment-ici-systems-market Overview

Source: Secondary Research, Interviews with Experts, MarketsandMarkets Analysis

The in-vehicle infotainment market is projected to reach USD 40.49 billion by 2032, growing from USD 23.07 billion in 2025 at a CAGR of 8.4% from 2025 to 2032. Advanced In-Vehicle Infotainment (IVI) is rapidly evolving, owing to primary HMI driven by software-defined vehicles, zonal architectures with Ethernet backbones, and high-bandwidth integration of ADAS/sensor data on GPU-accelerated displays. This transformation is accelerated by Android Automotive OS, containerized UX, seamless OTA updates, and app-ecosystem feature unlocks, enabling shorter development cycles and continuous revenue-generating functionality.

KEY TAKEAWAYS

  • By Region
    The Asia Pacific in-vehicle infotainment market is estimated to be the largest market in 2025. It is estimated to contribute more than 45% of the revenue share in 2025.
  • By Component
    The head-up display segment is projected to register the highest CAGR (15.6%) during the forecast period.
  • By ICE Vehicle Type
    The heavy commercial vehicle segment is projected to grow at the highest rate from 2025 to 2032.
  • Retrofit Market, By Vehicle Type
    The passenger car segment is projected to dominate the in-vehicle infotainment market during the forecast period.
  • By Application
    The rear seat segment is projected to grow at the highest rate during the forecast period.
  • By Location
    The front row segment is projected to dominate the market, growing at the highest CAGR of 5.2%.
  • By Connectivity
    The 5G segment is projected to register the highest growth (25.9%) during the forecast period.
  • By Operating System
    The Android segment is projected to grow at the highest rate from 2025 to 2032.
  • By Form Factor
    The embedded segment is projected to dominate the car infotainment market during the forecast period.
  • By Display Size
    The > 10" segment is projected to grow at the highest rate during the forecast period.
  • Electric Vehicle Market, By Vehicle Type
    The battery electric vehicle segment is projected to grow at the highest CAGR (14.2%) during the forecast period.
  • Competitive Landscape
    Company Harman International (US), Alps Alpine Co Ltd (Japan), and Panasonic Corporation (Japan) were identified as some of the star players in the in-vehicle infotainment market (global), given their strong market share and product footprint.
  • Competitive Landscape
    Companies Denso Corporation (Japan), Hyundai Mobis (South Korea), and Desay SV Automotives (China), among others, have distinguished themselves among startups and SMEs by securing strong footholds in specialized niche areas, underscoring their potential as emerging market leaders.

The in-vehicle infotainment market is experiencing steady growth, driven by the rising demand for connected vehicles, larger touchscreen interfaces, and integrated navigation, media, and telematics functions. Automakers are increasingly adopting advanced digital cockpit platforms to meet evolving safety, connectivity, and software requirements. New partnerships among OEMs, Tier-1 suppliers, and chipset providers, along with investments in 5G integration, Android Automotive OS, and OTA-enabled architectures, are reshaping the competitive landscape and accelerating the shift toward software-defined infotainment systems.

TRENDS & DISRUPTIONS IMPACTING CUSTOMERS' CUSTOMERS

The present revenue is generated from traditional head units, basic audio systems, wired connectivity modules, and conventional HMI controls. In future, it is expected to generate from software-defined platforms, OTA service models, feature-on-demand offerings, HUDs, and domain controllers. The technologies/applications used would include centralized compute, OTA frameworks, advanced HMI modules, AR-enabled HUDs, and integrated digital service ecosystems. The impact of adjacent factors impacting revenue is expected to include strong connectivity infrastructure, safety regulations pushing compute consolidation, and rising demand for connected services that support recurring monetization.

in-car-vehicle-infotainment-ici-systems-market Disruptions

Source: Secondary Research, Interviews with Experts, MarketsandMarkets Analysis

MARKET DYNAMICS

Drivers
Impact
Level
  • Expansion of connected and intelligent in-cabin ecosystems enhancing safety, comfort, and experience
  • Increase in demand for rear-seat entertainment
RESTRAINTS
Impact
Level
  • Additional cost of annual subscriptions in infotainment systems
  • Lack of seamless connectivity
OPPORTUNITIES
Impact
Level
  • Government mandates on telematics and e-call services
  • Emergence of technologies like 5G and AI
CHALLENGES
Impact
Level
  • Cybersecurity challenge

Source: Secondary Research, Interviews with Experts, MarketsandMarkets Analysis

Driver: Increase in demand for rear-seat entertainment

The in-vehicle infotainment sector is witnessing a rising demand for rear-seat entertainment as consumers expect richer digital experiences inside vehicles. Automakers are integrating high-resolution touch displays, streaming platforms, gaming support, and multi-device connectivity to enhance passenger comfort and differentiate premium trims.

Restraint: Lack of seamless connectivity

Lack of seamless connectivity remains a structural restraint as variable 4G/5G coverage, network dropouts, and limited bandwidth undermine the reliability of cloud services, streaming, and real-time navigation. In markets with uneven telecom infrastructure, OEMs cannot guarantee consistent digital experiences, reducing consumer acceptance of advanced infotainment functions and slowing the shift toward fully connected vehicle platforms.

Opportunity: Government mandates on telematics and e-call services

Government mandates on telematics and e-call services are accelerating the adoption of advanced infotainment architectures, particularly in Europe, China, and emerging Asia. Regulations requiring automatic emergency response, location sharing, and real-time diagnostics are pushing OEMs to embed compliant, connected platforms across vehicle segments. These mandates create a scalable pathway for integrating richer infotainment features, expanding data-driven services, and strengthening the transition toward software-defined, safety-anchored vehicle ecosystems. Regulations mandating eCall, ADAS, and AEB position the IVI unit as the core interface for safety alerts, emergency communication, and driver feedback. This drives demand for higher connectivity, faster processing, and integrated telematics, creating a clear growth opportunity for advanced, safety-linked infotainment systems.

Challenge: Cybersecurity challenge

The shift toward connected and software-defined infotainment has intensified cybersecurity risks, exposing vehicles to potential breaches across cloud links, apps, and in-car networks. Rising attack surfaces, uneven security standards, and dependency on third-party integrations create vulnerabilities that can disrupt services or compromise user data. Ensuring end-to-end protection while managing compliance and upgrade costs has become a critical challenge for OEMs and suppliers as digital features scale across global vehicle platforms.

IN-VEHICLE INFOTAINMENT MARKET SIZE, SHARE & ANALYSIS: COMMERCIAL USE CASES ACROSS INDUSTRIES

COMPANY USE CASE DESCRIPTION BENEFITS
Integration of next-gen curved infotainment display and OS 9 in 2024–2025 i series models, combining navigation, media, and ADAS data into a unified cockpit Faster UI response, reduced driver distraction, improved personalization, and seamless OTA feature upgrades
Deployment of the ccIC (connected car Integrated Cockpit) architecture in 2025 EV and ICE models, merging cluster, infotainment and telematics into a single high-compute domain Lower system complexity, reduced hardware cost, enhanced real-time connectivity, and upgraded safety compliance
Use of MBUX Superscreen and AI-powered interface in EQ electric models and new 2025 premium sedans Higher consumer engagement, adaptive voice control, better rear-seat digital experience, and stronger luxury differentiation
Rollout of large-format infotainment systems with Google-embedded services across 2024–2025 global models Improved navigation accuracy, faster cloud-based search, reduced software fragmentation, and easier OTA maintenance
Supply of Android Automotive-based infotainment head units for 2024–2025 mass-market vehicles across Europe and Asia Scalable software platform, lower development time for OEMs, and increased compatibility with third-party apps and services

Logos and trademarks shown above are the property of their respective owners. Their use here is for informational and illustrative purposes only.

MARKET ECOSYSTEM

The in-vehicle infotainment market ecosystem includes component & system manufacturers (Qualcomm, NVIDIA, MediaTek), infotainment platform & module manufacturers (Harman, Bosch, Continental, LG Electronics, Panasonic Automotive), telematics & software providers (TomTom International, HERE Technologies, Garmin, Google), and end users (Toyota, Hyundai, BMW, General Motors). Hardware elements, such as displays, domain controllers, and connectivity modules, are integrated with operating systems and software platforms to create digital cockpit systems for passenger and commercial vehicles. End users drive requirements for connectivity, personalization, and regulatory compliance, while manufacturers deliver high-compute, software-defined infotainment solutions that enable real-time navigation, media, and telematics. Collaboration across the value chain remains central to innovation and market expansion in 2025.

in-car-vehicle-infotainment-ici-systems-market Ecosystem

Logos and trademarks shown above are the property of their respective owners. Their use here is for informational and illustrative purposes only.

MARKET SEGMENTS

in-car-vehicle-infotainment-ici-systems-market Segments

Source: Secondary Research, Interviews with Experts, MarketsandMarkets Analysis

In-Vehicle Infotainment Market, By Connectivity Type

In 2024, the 3G/4G segment accounted for the largest share of the in-vehicle infotainment market due to its wide network availability, low integration cost, and strong compatibility with existing telematics architectures across mass-market and mid-segment vehicles. The technology’s maturity, proven reliability for real-time navigation, OTA updates, e-call services, and cloud-based media functions, along with established partnerships between OEMs, Tier-1 suppliers, and telecom operators, reinforces its broad adoption. 4G remains the operational baseline for IVI, while 5G is scaling fastest in North America, China, Korea, Japan and Western Europe, creating tiered regional readiness for high-value connected services. OEMs are aligning product roadmaps around multi-mode 4G/5G platforms, eSIM provisioning and edge-cloud integration to secure consistent service delivery, unlock new revenue models and future-proof vehicles for C-V2X and 5G-Advanced deployments.

In-Vehicle Infotainment Market, By Location

In 2024, the front row segment accounted for the largest share of the in-vehicle infotainment market due to its central role in vehicle operation, higher installation rates across all vehicle classes, and regulatory requirements. Front-row systems are widely used because they integrate essential features, such as real-time navigation, ADAS visualizations, HVAC controls, smartphone connectivity, and vehicle diagnostics functions that are mandatory in ICE and EV platforms. The segment's dominance is further reinforced by rapid advancements in cockpit technologies, including larger curved displays, high-resolution touch interfaces, domain-controller architectures, and deeper integration of Android Automotive OS and AI-based voice assistants. These innovations enhance driver usability, reduce system latency, and support OTA software upgrades, ensuring that front-row infotainment remains the core digital interface within modern vehicles. Front-row systems in economy models stay within 7–8 inches with essential controls, while mid and luxury segments expand to 10–30 inches with multi-display layouts. Rear-row setups follow the same tiering, scaling from basic 7–9 inch entertainment screens to larger, high-resolution units with individualized control. Both front and rear domains draw from shared ADAS and telematics data pipelines, enabling synchronized alerts, routing context, and connectivity features across the cabin, reinforcing a unified software-driven interaction model.

In-Vehicle Infotainment Market, By Operating System

In 2024, the Android segment accounted for the largest share of the in-vehicle infotainment market driven by its open-source architecture, lower development cost, and strong ecosystem support from global automakers and software partners. Android is widely used because it enables fast customization, seamless integration of Google services, and broad compatibility with third-party applications, making it suitable for both mass-market and premium vehicle segments. Its dominance is further reinforced by rapid advancements in Android Automotive OS, including deeper vehicle-level integration, improved security layers, enhanced HMI frameworks, and over-the-air update capabilities that allow continuous feature enhancements without hardware changes. These technology improvements solidify Android as the preferred operating system in modern infotainment platforms.

In-Vehicle Retrofit Infotainment Market, By Vehicle Type

In 2024, the passenger car segment is projected to lead the in-vehicle infotainment market during the forecast period. The growth of the market is supported by higher vehicle production volumes, stronger consumer demand for connected features, and rapid adoption of digital cockpits across compact, mid-size, and premium models. Passenger cars widely use infotainment systems because they integrate essential real-time navigation, media streaming, smartphone connectivity, and ADAS-linked displays that shape the core user experience in both ICE and electric platforms. The segment’s dominance is further reinforced by advancements, such as larger high-resolution touchscreens, integrated cluster-infotainment architectures, Android Automotive-based systems, AI-enabled voice assistants, and OTA-upgrade capabilities that enhance functionality throughout the vehicle lifecycle. These continuous technology improvements strengthen the segment’s leading position in the global in-vehicle infotainment market.

REGION

Asia Pacific to be fastest-growing region in global in-vehicle infotainment market during forecast period

Asia Pacific is projected to record the highest growth in the in-vehicle infotainment market during the forecast period. The growth of the region is supported by rapid expansion in vehicle production, rising penetration of connected and software-defined vehicles, and accelerated EV adoption across China, India, Japan, and South Korea. Automotive OEMs in the region are increasingly integrating high-compute infotainment platforms, large touchscreen displays, and embedded navigation and telematics systems to enhance user experience and comply with evolving digital and safety standards. Government-led initiatives in digital mobility, 5G deployment, and smart-city programs are further strengthening the adoption of connected infotainment technologies. Growing consumer demand for real-time navigation, streaming, smartphone integration, and personalized interfaces is amplifying the need for advanced infotainment systems across mass-market and premium vehicle segments in Asia Pacific.

in-car-vehicle-infotainment-ici-systems-market Region

IN-VEHICLE INFOTAINMENT MARKET SIZE, SHARE & ANALYSIS: COMPANY EVALUATION MATRIX

In the in-vehicle infotainment market evaluation matrix, Harman International (Star) leads with strong market share and a broad technology footprint, supported by its advanced digital cockpit platforms, audio systems, and Android Automotive-based solutions widely adopted across global OEMs in 2024–2025. Pioneer Corporation (Emerging Leader) is gaining momentum with its expanding infotainment portfolio, including modular head units, integrated navigation systems, and connectivity solutions tailored for mid-segment and aftermarket demand. While Harman maintains its leadership through scale, software depth, and long-term OEM partnerships, Pioneer shows clear potential to advance toward the leaders’ quadrant as demand rises for flexible, cost-optimized infotainment platforms across emerging markets.

in-car-vehicle-infotainment-ici-systems-market Evaluation Metrics

Source: Secondary Research, Interviews with Experts, MarketsandMarkets Analysis

KEY MARKET PLAYERS

MARKET SCOPE

REPORT METRIC DETAILS
Market Size in 2024 (Value) USD 21.05 Billion
Market Size in 2032 (Value) USD 40.49 Billion
Growth Rate CAGR of 8.4% from 2025–2032
Years Considered 2021–2032
Base Year 2024
Forecast Period 2025–2032
Units Considered Value (USD Billion), Volume (Thousand Units)
Report Coverage Revenue forecast, company ranking, competitive landscape, growth factors, and trends
Segments Covered
  • By Component (Infotainment Unit, Passenger Display, Digital Instrument Cluster, Head-up Display)
  • By ICE Vehicle Type (Passenger Car, Light Commercial Vehicle, Heavy Commercial Vehicle)
  • Retrofit Market, By Vehicle Type (Passenger Car, Commercial Vehicle)
  • By Application (Navigation, Virtual Personal Assistant (VPA), App Store, Music, Rear Seat)
  • By Location (Front Row, Rear Row)
  • By Connectivity (3G/4G, 5G)
  • By Operating System (Linux, QNX, Microsoft, Android, Others)
  • By Form Factor (Embedded, Tethered, Integrated)
  • Electric Vehicle, By Vehicle Type (Battery Electric Vehicle, Plug-in Hybrid Electric Vehicle, Fuel Cell Electric Vehicle)
  • By Display Size (< 5", 5–10", > 10")
Regions Covered North America, Asia Pacific, Europe, Rest of the World

WHAT IS IN IT FOR YOU: IN-VEHICLE INFOTAINMENT MARKET SIZE, SHARE & ANALYSIS REPORT CONTENT GUIDE

in-car-vehicle-infotainment-ici-systems-market Content Guide

DELIVERED CUSTOMIZATIONS

We have successfully delivered the following deep-dive customizations:

CLIENT REQUEST CUSTOMIZATION DELIVERED VALUE ADDS
Leading Automotive OEM
  • Competitive profiling of infotainment suppliers (financials, software stack, chipset roadmap)
  • Benchmarking of IVI architectures across vehicle platforms (ICE, hybrid, EV)
  • Assessment of OS strategies (Android Automotive, QNX, proprietary)
  • Supply chain and Tier 1 partnership mapping
  • Identify strongest technology partners
  • Detect gaps in current IVI vendor ecosystem
  • Highlight opportunities to reduce BOM cost
  • Improve feature-upgrade efficiency
Tier 1 Infotainment System Manufacturer
  • Market adoption benchmarking across regions (NA, EU, China, India)
  • Price-performance benchmarking of domain controllers
  • Switching cost and lock-in analysis between software platforms
  • Roadmap mapping for next-gen digital cockpit, HMI, and OTA capabilities
  • Insights on OEM adoption priorities
  • Identify high-growth EV and mass-market programs
  • Pinpoint risks from OS fragmentation and regulatory requirements
Semiconductor Supplier (Chipset Vendor)
  • Technical & commercial analysis of IVI compute demand by vehicle class
  • Forecast of high-compute SoC adoption driven by AI-driven HMI and cloud navigation
  • Competitive landscape mapping for automotive-grade chipsets (5 nm/7 nm nodes)
  • Analysis of OEM software-integration workloads
  • Strengthen position in next-gen infotainment domain controllers
  • Identify long-term silicon demand cycles
  • Support entry into premium digital cockpit programs
Navigation/Telematics Provider
  • Benchmarking of navigation feature adoption across OEMs
  • Assessment of ADAS-integration requirements
  • Mapping of connectivity dependencies (5G, C-V2X)
  • Econometric modeling for subscription-based revenue (navigation, live traffic, safety alerts)
  • Strengthen forward integration into OEM digital services
  • Identify partnerships with Tier 1 players and cloud players
  • Assess subscription revenue potential for high-usage regions
Aftermarket Infotainment Manufacturer
  • Competitive mapping of aftermarket head units
  • Feature and pricing benchmark vs. OEM-installed systems
  • Channel strategy optimization for India, ASEAN, LATAM
  • Analysis of consumer preferences (screen size, OS, wireless CarPlay/AA)
  • Support scale-up in fast-growing retrofit markets
  • Identify gaps in OEM offerings that aftermarket can target
  • Enable early-mover advantage in low-penetration regions

RECENT DEVELOPMENTS

  • August 2025 : Alps Alpine Co., Ltd. launched this compact 2-pole 2-position switch for electric parking brakes, featuring silent operation (5dB quieter), 50% width reduction (W6.3×D8.5×H7.0 mm), 1.8N actuating force, IP6K7 protection, and 300,000-cycle durability for enhanced vehicle layout flexibility and EV compatibility .
  • June 2025 : Garmin launched Trend 2 Overland Edition, an 8-inch ultrabright, glove-friendly touchscreen off-road navigator with IP67 rating, turn-by-turn trail navigation, topographic maps for North/South America, custom street routing, satellite imagery, and compatibility with inReach for satellite communication in extreme conditions.
  • January 2025 : Pioneer Corporation launched an immersive in-vehicle audio system integrating Apple CarPlay with Spatial Audio and Dolby Atmos, using only 4 discrete amplifier channels and existing front/rear speakers for aftermarket and OEM applications, demonstrated in a mid-size sedan at CES 2025 ?.

Table of Contents

Exclusive indicates content/data unique to MarketsandMarkets and not available with any competitors.

TITLE
PAGE NO
1
INTRODUCTION
 
 
 
 
 
31
2
EXECUTIVE SUMMARY
 
 
 
 
 
36
3
PREMIUM INSIGHTS
 
 
 
 
 
41
4
MARKET OVERVIEW
Connected ecosystems drive in-cabin innovation, yet costs and cybersecurity pose significant challenges.
 
 
 
 
 
47
 
4.1
INTRODUCTION
 
 
 
 
 
 
4.2
MARKET DYNAMICS
 
 
 
 
 
 
 
4.2.1
DRIVERS
 
 
 
 
 
 
 
4.2.1.1
EXPANSION OF CONNECTED AND INTELLIGENT IN-CABIN ECOSYSTEMS ENHANCING SAFETY, COMFORT, AND EXPERIENCE
 
 
 
 
 
 
4.2.1.2
INCREASE IN DEMAND FOR REAR-SEAT ENTERTAINMENT
 
 
 
 
 
 
4.2.1.3
EXPANSION OF GLOBAL SMARTPHONE ECOSYSTEM AND INTEGRATION OF CLOUD-BASED CONNECTIVITY
 
 
 
 
 
4.2.2
RESTRAINTS
 
 
 
 
 
 
 
4.2.2.1
ADDITIONAL COST OF ANNUAL SUBSCRIPTIONS IN INFOTAINMENT SYSTEMS
 
 
 
 
 
 
4.2.2.2
LACK OF SEAMLESS CONNECTIVITY
 
 
 
 
 
4.2.3
OPPORTUNITIES
 
 
 
 
 
 
 
4.2.3.1
GOVERNMENT MANDATES ON TELEMATICS AND E-CALL SERVICES
 
 
 
 
 
 
4.2.3.2
EMERGENCE OF 5G, AI, AND OTHER TECHNOLOGIES
 
 
 
 
 
 
 
 
4.2.3.2.1
5G
 
 
 
 
 
 
4.2.3.2.2
AI
 
 
 
4.2.4
CHALLENGES
 
 
 
 
 
 
 
4.2.4.1
CYBERSECURITY ISSUES
 
 
 
5
INDUSTRY TRENDS
Navigate supply chain shifts and pricing trends in the evolving in-vehicle infotainment landscape.
 
 
 
 
 
55
 
5.1
SUPPLY CHAIN ANALYSIS
 
 
 
 
 
 
 
5.2
ECOSYSTEM ANALYSIS
 
 
 
 
 
 
 
5.3
TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS
 
 
 
 
 
 
5.4
PRICING ANALYSIS
 
 
 
 
 
 
 
 
5.4.1
AVERAGE PRICE RANGE: IN-VEHICLE INFOTAINMENT SYSTEMS, BY REGION, 2023 VS. 2024 (USD)
 
 
 
 
 
 
5.4.2
AVERAGE PRICE RANGE: IN-VEHICLE INFOTAINMENT SYSTEMS, BY VEHICLE TYPE, 2023 VS. 2024 (USD)
 
 
 
 
 
 
5.4.3
AVERAGE PRICE RANGE: IN-VEHICLE INFOTAINMENT SYSTEMS, BY COMPONENT, 2023 VS. 2024 (USD)
 
 
 
 
 
 
5.4.4
INDICATIVE PRICE TREND: IN-VEHICLE INFOTAINMENT SYSTEMS, BY KEY PLAYERS, 2023 VS. 2024 (USD)
 
 
 
 
 
5.5
TRADE ANALYSIS
 
 
 
 
 
 
 
 
5.5.1
IMPORT SCENARIO, 2020–2024
 
 
 
 
 
 
5.5.2
EXPORT SCENARIO, 2020–2024
 
 
 
 
 
5.6
INVESTMENT AND FUNDING SCENARIO
 
 
 
 
 
 
5.7
KEY CONFERENCES AND EVENTS, 2026
 
 
 
 
 
 
5.8
CASE STUDY ANALYSIS
 
 
 
 
 
 
 
5.8.1
ACCURACY, TRACEABILITY, AND REPEATABILITY DRIVING BATTENBERG’S HAPTIC TESTING SUCCESS
 
 
 
 
 
 
5.8.2
VOLVO & POLESTAR’S ANDROID AUTOMOTIVE INFOTAINMENT PLATFORM BUILT WITH APTIV
 
 
 
 
 
 
5.8.3
AUTOSYNC – DESIGNING SAFER, SMARTER INFOTAINMENT DASHBOARD
 
 
 
 
 
 
5.8.4
SNAPP AUTOMOTIVE’S QUEST FOR EXCELLENCE IN IN-CAR LANGUAGE INPUT
 
 
 
 
 
 
5.8.5
APTERA DELIVERED WORLD’S MOST EFFICIENT ELECTRIC VEHICLE IN UNDER ONE YEAR
 
 
 
 
 
5.9
IN-VEHICLE INFOTAINMENT MARKET: OEM ANALYSIS
 
 
 
 
 
 
 
5.9.1
DISPLAY SIZES OF IN-VEHICLE INFOTAINMENT SYSTEMS, BY OEM
 
 
 
 
6
TECHNOLOGICAL ADVANCEMENTS, AI-DRIVEN IMPACT, PATENTS, INNOVATIONS, AND FUTURE APPLICATIONS
AI innovations redefine in-car experiences, driving new patents and future connectivity applications.
 
 
 
 
 
70
 
6.1
PATENT ANALYSIS
 
 
 
 
 
 
 
6.2
KEY EMERGING TECHNOLOGIES
 
 
 
 
 
 
 
6.2.1
PASSENGER DISPLAY
 
 
 
 
 
 
6.2.2
PILLAR-TO-PILLAR DISPLAY
 
 
 
 
 
 
6.2.3
SOFTWARE-DEFINED VEHICLE (SDV)
 
 
 
 
 
 
6.2.4
MONETIZATION & SERVICE-LAYER ECOSYSTEMS (IN-CAR PAYMENTS, SUBSCRIPTIONS, AND CONTENT STREAMING)
 
 
 
 
 
6.3
COMPLEMENTARY TECHNOLOGIES
 
 
 
 
 
 
 
6.3.1
CONNECTIVITY & TELEMATICS MODULES (TCUS, V2X, CLOUD INTEGRATION)
 
 
 
 
 
 
6.3.2
AUTOMOTIVE HUMAN-MACHINE INTERFACE (HMI) SYSTEMS
 
 
 
 
 
6.4
FUTURE APPLICATIONS
 
 
 
 
 
 
 
6.4.1
AI-DRIVEN COCKPIT ASSISTANTS
 
 
 
 
 
 
6.4.2
CROSS-DEVICE DIGITAL CONTINUITY
 
 
 
 
 
6.5
IMPACT OF AI/ GENERATIVE AI
 
 
 
 
 
 
 
 
6.5.1
TOP USE CASES AND MARKET POTENTIAL
 
 
 
 
7
SUSTAINABILITY AND REGULATORY LANDSCAPE
Navigate complex global compliance with region-specific regulations and standards for sustainable in-vehicle systems.
 
 
 
 
 
79
 
7.1
REGIONAL REGULATIONS AND COMPLIANCE
 
 
 
 
 
 
 
7.1.1
REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
 
 
 
 
 
 
7.1.2
IN-VEHICLE INFOTAINMENT REGULATIONS/STANDARDS, BY COUNTRY/REGION
 
 
 
 
8
CUSTOMER LANDSCAPE & BUYER BEHAVIOR
Discover how stakeholder influence and buying criteria shape vehicle purchasing decisions.
 
 
 
 
 
82
 
8.1
KEY STAKEHOLDERS IN BUYING PROCESS
 
 
 
 
 
 
8.2
BUYING CRITERIA
 
 
 
 
 
 
 
8.2.1
PASSENGER CARS
 
 
 
 
 
 
8.2.2
COMMERCIAL VEHICLES
 
 
 
 
9
IN-VEHICLE INFOTAINMENT MARKET, BY ICE VEHICLE TYPE
Market Size & Growth Rate Forecast Analysis to 2032 in USD Million and Units | 16 Data Tables
 
 
 
 
 
85
 
9.1
INTRODUCTION
 
 
 
 
 
 
9.2
PASSENGER CAR (PC)
 
 
 
 
 
 
 
9.2.1
GROWING CONSUMER PREFERENCE FOR CONNECTED, PERSONALIZED CABIN EXPERIENCES TO DRIVE SEGMENTAL GROWTH
 
 
 
 
 
9.3
LIGHT COMMERCIAL VEHICLE (LCV)
 
 
 
 
 
 
 
9.3.1
DEMAND FOR CONNECTED COCKPIT SOLUTIONS TO DRIVE SEGMENTAL GROWTH
 
 
 
 
 
9.4
HEAVY COMMERCIAL VEHICLE (HCV)
 
 
 
 
 
 
 
9.4.1
DEMAND FOR INFOTAINMENT PLATFORMS THAT INTEGRATE NAVIGATION, ADVANCED TELEMATICS, ADAS INTERFACES, AND REAL-TIME FLEET MONITORING TO DRIVE SEGMENTAL GROWTH
 
 
 
 
 
9.5
PRIMARY INSIGHTS
 
 
 
 
 
10
ELECTRIC VEHICLE INFOTAINMENT MARKET, BY ELECTRIC VEHICLE (EV) TYPE
Market Size & Growth Rate Forecast Analysis to 2032 in USD Million and Units | 16 Data Tables
 
 
 
 
 
93
 
10.1
INTRODUCTION
 
 
 
 
 
 
10.2
BATTERY ELECTRIC VEHICLE (BEV)
 
 
 
 
 
 
 
10.2.1
INCREASING BEV SHIPMENTS TO DRIVE SEGMENTAL GROWTH
 
 
 
 
 
10.3
PLUG-IN HYBRID ELECTRIC VEHICLE (PHEV)
 
 
 
 
 
 
 
10.3.1
INCREASING SALES IN ASIA PACIFIC TO DRIVE SEGMENTAL GROWTH
 
 
 
 
 
10.4
FUEL CELL ELECTRIC VEHICLE (FCEV)
 
 
 
 
 
 
 
10.4.1
GROWING DEMAND FOR ALTERNATIVE FUEL VEHICLES TO DRIVE SEGMENTAL GROWTH
 
 
 
 
 
10.5
PRIMARY INSIGHTS
 
 
 
 
 
11
IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE
Market Size & Growth Rate Forecast Analysis to 2032 in USD Million and Units | 12 Data Tables
 
 
 
 
 
101
 
11.1
INTRODUCTION
 
 
 
 
 
 
11.2
PASSENGER CAR
 
 
 
 
 
 
 
11.2.1
INCREASING ADOPTION OF SMARTPHONE-INTEGRATED ECOSYSTEMS TO DRIVE SEGMENTAL GROWTH
 
 
 
 
 
11.3
COMMERCIAL VEHICLE
 
 
 
 
 
 
 
11.3.1
INVESTMENT IN SCALABLE AFTERMARKET INFOTAINMENT AND TELEMATICS UPGRADES TO DRIVE SEGMENTAL GROWTH
 
 
 
 
 
11.4
PRIMARY INSIGHTS
 
 
 
 
 
12
IN-VEHICLE INFOTAINMENT MARKET, BY APPLICATION
Market Size & Growth Rate Forecast Analysis to 2032 in USD Million | 12 Data Tables
 
 
 
 
 
108
 
12.1
INTRODUCTION
 
 
 
 
 
 
12.2
NAVIGATION
 
 
 
 
 
 
 
12.2.1
INTEGRATION WITH TRAFFIC DATA TO DRIVE SEGMENTAL GROWTH
 
 
 
 
 
12.3
VIRTUAL PERSONAL ASSISTANT (VPA)
 
 
 
 
 
 
 
12.3.1
ENHANCED CONVENIENCE, SAFETY, AND CONNECTIVITY TO DRIVE SEGMENTAL GROWTH
 
 
 
 
 
12.4
APP STORE
 
 
 
 
 
 
 
12.4.1
GROWING OEM PARTNERSHIPS WITH SOFTWARE SUPPLIERS TO DRIVE SEGMENTAL GROWTH
 
 
 
 
 
12.5
MUSIC
 
 
 
 
 
 
 
12.5.1
SMARTPHONE INTEGRATION WITH VARIOUS MUSIC STREAMING APPLICATIONS TO DRIVE SEGMENTAL GROWTH
 
 
 
 
 
12.6
REAR-SEAT INFOTAINMENT
 
 
 
 
 
 
 
12.6.1
MEDLEY OF FEATURES IN REAR-SEAT INFOTAINMENT SYSTEMS TO DRIVE SEGMENTAL GROWTH
 
 
 
 
 
12.7
PRIMARY INSIGHTS
 
 
 
 
 
13
IN-VEHICLE INFOTAINMENT MARKET, BY COMPONENT
Market Size & Growth Rate Forecast Analysis to 2032 in USD Million and Units | 20 Data Tables
 
 
 
 
 
116
 
13.1
INTRODUCTION
 
 
 
 
 
 
13.2
INFOTAINMENT UNIT
 
 
 
 
 
 
 
13.2.1
SHIFT TOWARD RICHER NAVIGATION, SAFETY VISUALIZATION, VEHICLE DIAGNOSTICS, AND AI-DRIVEN INTERFACES TO DRIVE SEGMENTAL GROWTH
 
 
 
 
 
13.3
PASSENGER DISPLAY
 
 
 
 
 
 
 
13.3.1
AVAILABILITY OF PASSENGER DISPLAYS IN HIGH-SEGMENT VEHICLES TO DRIVE SEGMENTAL GROWTH
 
 
 
 
 
13.4
DIGITAL INSTRUMENT CLUSTER
 
 
 
 
 
 
 
13.4.1
TRANSITION TOWARD SOFTWARE-DEFINED ARCHITECTURE TO DRIVE SEGMENTAL GROWTH
 
 
 
 
 
13.5
HEAD-UP DISPLAY
 
 
 
 
 
 
 
13.5.1
SHIFT TO AR-ENABLED HUDS, INTEGRATED WITH ADVANCED SENSORS AND CONNECTED NAVIGATION TO DRIVE SEGMENTAL GROWTH
 
 
 
 
 
13.6
PRIMARY INSIGHTS
 
 
 
 
 
14
IN-VEHICLE INFOTAINMENT MARKET, BY CONNECTIVITY
Market Size & Growth Rate Forecast Analysis to 2032 in Units | 6 Data Tables
 
 
 
 
 
126
 
14.1
INTRODUCTION
 
 
 
 
 
 
14.2
3G/4G
 
 
 
 
 
 
 
14.2.1
OPERATIONAL BACKBONE FOR MASS-MARKET AND MID-RANGE VEHICLES
 
 
 
 
 
14.3
5G
 
 
 
 
 
 
 
14.3.1
TO BECOME FOUNDATION FOR NEXT-GENERATION IN-VEHICLE INFOTAINMENT SYSTEMS
 
 
 
 
 
14.4
PRIMARY INSIGHTS
 
 
 
 
 
15
IN-VEHICLE INFOTAINMENT MARKET, BY DISPLAY SIZE
Market Size & Growth Rate Forecast Analysis to 2032 in USD Million and Units | 16 Data Tables
 
 
 
 
 
131
 
15.1
INTRODUCTION
 
 
 
 
 
 
15.2
<5” DISPLAY SIZE
 
 
 
 
 
 
 
15.2.1
SPACE AND COST MANAGEMENT IN VEHICLES TO DRIVE DEMAND
 
 
 
 
 
15.3
5”–10” DISPLAY SIZE
 
 
 
 
 
 
 
15.3.1
DEMAND FOR LUXURY FEATURES IN MID-TO-HIGH-END PASSENGER CAR SEGMENTS TO DRIVE GROWTH
 
 
 
 
 
15.4
>10” DISPLAY SIZE
 
 
 
 
 
 
 
15.4.1
INCREASED USE IN LUXURY CARS TO DRIVE DEMAND
 
 
 
 
 
15.5
PRIMARY INSIGHTS
 
 
 
 
 
16
IN-VEHICLE INFOTAINMENT MARKET, BY FORM
Market Size & Growth Rate Forecast Analysis to 2032 in USD Million and Units | 16 Data Tables
 
 
 
 
 
139
 
16.1
INTRODUCTION
 
 
 
 
 
 
16.2
EMBEDDED FORM
 
 
 
 
 
 
 
16.2.1
INCREASING DEMAND FOR CLOUD-ENABLED NAVIGATION, VEHICLE DIAGNOSTICS, AND SUBSCRIPTION-BASED SERVICES TO DRIVE SEGMENTAL GROWTH
 
 
 
 
 
16.3
TETHERED FORM
 
 
 
 
 
 
 
16.3.1
RISE OF APP-BASED NAVIGATION, MUSIC STREAMING, AND PAYMENT SERVICES TO DRIVE SEGMENTAL GROWTH
 
 
 
 
 
16.4
INTEGRATED FORM
 
 
 
 
 
 
 
16.4.1
EMPHASIS ON INTEGRATED CLUSTERS THAT CONSOLIDATE NAVIGATION, TELEMATICS, AND DRIVER-ASSIST INFORMATION TO DRIVE SEGMENTAL GROWTH
 
 
 
 
 
16.5
PRIMARY INSIGHTS
 
 
 
 
 
17
IN-VEHICLE INFOTAINMENT MARKET, BY LOCATION
Market Size & Growth Rate Forecast Analysis to 2032 in USD Million and Units | 12 Data Tables
 
 
 
 
 
148
 
17.1
INTRODUCTION
 
 
 
 
 
 
17.2
FRONT-ROW INFOTAINMENT SYSTEM
 
 
 
 
 
 
 
17.2.1
GROWING DEMAND FOR FRONT-ROW SYSTEMS THAT COMBINE ENTERTAINMENT WITH REAL-TIME DRIVING INTELLIGENCE TO DRIVE SEGMENTAL GROWTH
 
 
 
 
 
17.3
REAR-ROW INFOTAINMENT SYSTEM
 
 
 
 
 
 
 
17.3.1
INCREASING SALES OF LUXURY VEHICLES TO DRIVE SEGMENTAL GROWTH
 
 
 
 
 
17.4
PRIMARY INSIGHTS
 
 
 
 
 
18
IN-VEHICLE INFOTAINMENT MARKET, BY OPERATING SYSTEM
Market Size & Growth Rate Forecast Analysis to 2032 in Units | 10 Data Tables
 
 
 
 
 
154
 
18.1
INTRODUCTION
 
 
 
 
 
 
18.2
LINUX
 
 
 
 
 
 
 
18.2.1
OPEN-SOURCE AND CUSTOMIZABLE
 
 
 
 
 
18.3
QNX
 
 
 
 
 
 
 
18.3.1
STRONG ADOPTION IN PREMIUM AND COMMERCIAL SEGMENTS
 
 
 
 
 
18.4
ANDROID
 
 
 
 
 
 
 
18.4.1
SUPPORTS RICHER, SOFTWARE-DEFINED USER EXPERIENCES
 
 
 
 
 
18.5
OTHER OPERATING SYSTEMS
 
 
 
 
 
 
 
18.5.1
WIND RIVER
 
 
 
 
 
 
18.5.2
OEM/IN-HOUSE
 
 
 
 
 
18.6
PRIMARY INSIGHTS
 
 
 
 
 
19
IN-VEHICLE INFOTAINMENT MARKET, BY REGION
Comprehensive coverage of 7 Regions with country-level deep-dive of 15 Countries | 109 Data Tables.
 
 
 
 
 
161
 
19.1
INTRODUCTION
 
 
 
 
 
 
19.2
ASIA PACIFIC
 
 
 
 
 
 
 
19.2.1
MACROECONOMIC OUTLOOK
 
 
 
 
 
 
19.2.2
CHINA
 
 
 
 
 
 
 
19.2.2.1
RAPID INNOVATION CYCLES IN SMART COCKPITS TO DRIVE MARKET
 
 
 
 
 
 
19.2.2.2
CHINA: VEHICLE PRODUCTION DATA
 
 
 
 
 
19.2.3
INDIA
 
 
 
 
 
 
 
19.2.3.1
STRONG INVESTMENTS IN SEMICONDUCTOR AND ELECTRONICS MANUFACTURING TO DRIVE MARKET
 
 
 
 
 
 
19.2.3.2
INDIA: VEHICLE PRODUCTION DATA
 
 
 
 
 
19.2.4
JAPAN
 
 
 
 
 
 
 
19.2.4.1
REGULATORY PUSH ON ADAS, CYBERSECURITY, AND CONNECTED CAR DATA STANDARDS TO DRIVE MARKET
 
 
 
 
 
 
19.2.4.2
JAPAN: VEHICLE PRODUCTION DATA
 
 
 
 
 
19.2.5
SOUTH KOREA
 
 
 
 
 
 
 
19.2.5.1
DEVELOPMENT OF CONNECTED MOBILITY INFRASTRUCTURE TO DRIVE MARKET
 
 
 
 
 
 
19.2.5.2
SOUTH KOREA: VEHICLE PRODUCTION DATA
 
 
 
 
 
19.2.6
REST OF ASIA PACIFIC
 
 
 
 
 
19.3
EUROPE
 
 
 
 
 
 
 
19.3.1
MACROECONOMIC OUTLOOK
 
 
 
 
 
 
19.3.2
UK
 
 
 
 
 
 
 
19.3.2.1
GROWING AFFORDABILITY OF HIGH-END VEHICLES TO DRIVE MARKET
 
 
 
 
 
 
19.3.2.2
UK: VEHICLE PRODUCTION DATA
 
 
 
 
 
19.3.3
GERMANY
 
 
 
 
 
 
 
19.3.3.1
STRONG DEMAND FOR PREMIUM VEHICLES TO DRIVE MARKET
 
 
 
 
 
 
19.3.3.2
GERMANY: VEHICLE PRODUCTION DATA
 
 
 
 
 
19.3.4
FRANCE
 
 
 
 
 
 
 
19.3.4.1
HEAVY INVESTMENTS BY OEMS IN SECURITY TECHNOLOGIES TO DRIVE MARKET
 
 
 
 
 
 
19.3.4.2
FRANCE: VEHICLE PRODUCTION DATA
 
 
 
 
 
19.3.5
SPAIN
 
 
 
 
 
 
 
19.3.5.1
ADOPTION OF AI AND COGNITIVE COMPUTING TO DRIVE MARKET
 
 
 
 
 
 
19.3.5.2
SPAIN: VEHICLE PRODUCTION DATA
 
 
 
 
 
19.3.6
ITALY
 
 
 
 
 
 
 
19.3.6.1
INTELLIGENT MOBILITY INFRASTRUCTURE THROUGH LARGE-SCALE C-ITS AND SMART CITY PROGRAMS TO DRIVE MARKET
 
 
 
 
 
 
19.3.6.2
ITALY: VEHICLE PRODUCTION DATA
 
 
 
 
 
19.3.7
RUSSIA
 
 
 
 
 
 
 
19.3.7.1
GROWING ADOPTION OF EMBEDDED SOFTWARE SYSTEMS TO DRIVE MARKET
 
 
 
 
 
 
19.3.7.2
RUSSIA: VEHICLE PRODUCTION DATA
 
 
 
 
 
19.3.8
REST OF EUROPE
 
 
 
 
 
 
 
19.3.8.1
REST OF EUROPE: VEHICLE PRODUCTION DATA
 
 
 
 
19.4
NORTH AMERICA
 
 
 
 
 
 
 
19.4.1
MACROECONOMIC OUTLOOK
 
 
 
 
 
 
19.4.2
US
 
 
 
 
 
 
 
19.4.2.1
GROWING RELIANCE ON REAL-TIME NAVIGATION, STREAMING, DIAGNOSTICS, AND AI-BASED DRIVER-ASSIST FUNCTIONS TO DRIVE MARKET
 
 
 
 
 
 
19.4.2.2
US: VEHICLE PRODUCTION DATA
 
 
 
 
 
19.4.3
CANADA
 
 
 
 
 
 
 
19.4.3.1
GROWING DEMAND FOR RELIABLE NAVIGATION, DIAGNOSTICS, AND OTA-ENABLED INFOTAINMENT PLATFORMS TO DRIVE MARKET
 
 
 
 
 
 
19.4.3.2
CANADA: VEHICLE PRODUCTION DATA
 
 
 
 
 
19.4.4
MEXICO
 
 
 
 
 
 
 
19.4.4.1
SHIFT TOWARD ELECTRIC AND SOFTWARE-DEFINED VEHICLES TO DRIVE MARKET
 
 
 
 
 
 
19.4.4.2
MEXICO: VEHICLE PRODUCTION DATA
 
 
 
 
19.5
REST OF THE WORLD (ROW)
 
 
 
 
 
 
 
19.5.1
MACROECONOMIC OUTLOOK
 
 
 
 
 
 
19.5.2
BRAZIL
 
 
 
 
 
 
 
19.5.2.1
DEVELOPMENT OF LOW-COST INFOTAINMENT UNITS TO DRIVE MARKET
 
 
 
 
 
 
19.5.2.2
BRAZIL: VEHICLE PRODUCTION DATA
 
 
 
 
 
19.5.3
SOUTH AFRICA
 
 
 
 
 
 
 
19.5.3.1
ESTABLISHMENT OF ADVANCED PRODUCT TESTING AND AUTOMOTIVE HOMOLOGATION CENTERS TO DRIVE MARKET
 
 
 
 
 
 
19.5.3.2
SOUTH AFRICA: VEHICLE PRODUCTION DATA
 
 
 
 
 
19.5.4
OTHERS
 
 
 
 
 
 
 
19.5.4.1
OTHERS: VEHICLE PRODUCTION DATA
 
 
 
 
19.6
PRIMARY INSIGHTS
 
 
 
 
 
20
COMPETITIVE LANDSCAPE
Uncover key player strategies and market dynamics shaping the competitive landscape through 2025.
 
 
 
 
 
211
 
20.1
OVERVIEW
 
 
 
 
 
 
20.2
KEY PLAYER STRATEGIES/RIGHT TO WIN, 2023–2025
 
 
 
 
 
 
20.3
MARKET SHARE ANALYSIS, 2024
 
 
 
 
 
 
 
20.4
REVENUE ANALYSIS OF KEY PLAYERS, 2020-2024
 
 
 
 
 
 
 
20.5
COMPANY VALUATION & FINANCIAL METRICS, 2024
 
 
 
 
 
 
 
20.5.1
COMPANY VALUATION
 
 
 
 
 
 
20.5.2
FINANCIAL METRICS
 
 
 
 
 
20.6
BRAND/PRODUCT COMPARISON
 
 
 
 
 
 
 
20.7
COMPANY EVALUATION MATRIX: IN-VEHICLE INFOTAINMENT KEY PLAYERS, 2024
 
 
 
 
 
 
 
 
20.7.1
STARS
 
 
 
 
 
 
20.7.2
EMERGING LEADERS
 
 
 
 
 
 
20.7.3
PERVASIVE PLAYERS
 
 
 
 
 
 
20.7.4
PARTICIPANTS
 
 
 
 
 
 
20.7.5
COMPANY FOOTPRINT
 
 
 
 
 
20.8
COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2024
 
 
 
 
 
 
 
 
20.8.1
PROGRESSIVE COMPANIES
 
 
 
 
 
 
20.8.2
RESPONSIVE COMPANIES
 
 
 
 
 
 
20.8.3
DYNAMIC COMPANIES
 
 
 
 
 
 
20.8.4
STARTING BLOCKS
 
 
 
 
 
 
20.8.5
COMPETITIVE BENCHMARKING
 
 
 
 
 
 
 
20.8.5.1
LIST OF STARTUPS/SMES
 
 
 
 
 
 
20.8.5.2
COMPETITIVE BENCHMARKING OF STARTUPS/SMES
 
 
 
 
20.9
COMPETITIVE SCENARIO
 
 
 
 
 
 
 
20.9.1
PRODUCT LAUNCHES
 
 
 
 
 
 
20.9.2
DEALS
 
 
 
 
 
 
20.9.3
OTHER DEVELOPMENTS
 
 
 
 
21
COMPANY PROFILES
In-depth Company Profiles of Leading Market Players with detailed Business Overview, Product and Service Portfolio, Recent Developments, and Unique Analyst Perspective (MnM View)
 
 
 
 
 
243
 
21.1
KEY PLAYERS
 
 
 
 
 
 
 
21.1.1
ALPS ALPINE CO., LTD.
 
 
 
 
 
 
 
21.1.1.1
BUSINESS OVERVIEW
 
 
 
 
 
 
21.1.1.2
PRODUCTS OFFERED
 
 
 
 
 
 
21.1.1.3
RECENT DEVELOPMENTS
 
 
 
 
 
 
 
 
21.1.1.3.1
PRODUCT LAUNCHES
 
 
 
 
 
 
21.1.1.3.2
DEALS
 
 
 
 
 
 
21.1.1.3.3
EXPANSIONS
 
 
 
 
21.1.1.4
MNM VIEW
 
 
 
 
 
 
 
 
21.1.1.4.1
RIGHT TO WIN
 
 
 
 
 
 
21.1.1.4.2
STRATEGIC CHOICES
 
 
 
 
 
 
21.1.1.4.3
WEAKNESSES & COMPETITIVE THREATS
 
 
 
21.1.2
GARMIN LTD
 
 
 
 
 
 
21.1.3
PIONEER CORPORATION
 
 
 
 
 
 
21.1.4
HARMAN INTERNATIONAL
 
 
 
 
 
 
21.1.5
PANASONIC CORPORATION
 
 
 
 
 
 
21.1.6
ROBERT BOSCH GMBH
 
 
 
 
 
 
21.1.7
MITSUBISHI ELECTRIC CORPORATION
 
 
 
 
 
 
21.1.8
TOMTOM INTERNATIONAL BV
 
 
 
 
 
 
21.1.9
CONTINENTAL AG
 
 
 
 
 
 
21.1.10
VISTEON CORPORATION
 
 
 
 
 
21.2
OTHER PLAYERS
 
 
 
 
 
 
 
21.2.1
DESAY INDUSTRY
 
 
 
 
 
 
21.2.2
DENSO CORPORATION
 
 
 
 
 
 
21.2.3
JVCKENWOOD CORPORATION
 
 
 
 
 
 
21.2.4
FUJITSU
 
 
 
 
 
 
21.2.5
FORYOU CORPORATION
 
 
 
 
 
 
21.2.6
HYUNDAI MOBIS
 
 
 
 
 
 
21.2.7
FORD MOTOR COMPANY
 
 
 
 
 
 
21.2.8
APTIV
 
 
 
 
 
 
21.2.9
MARELLI HOLDINGS CO., LTD.
 
 
 
 
 
 
21.2.10
GENERAL MOTORS
 
 
 
 
 
 
21.2.11
AUDI AG
 
 
 
 
 
 
21.2.12
BMW GROUP
 
 
 
 
 
 
21.2.13
AISIN CORPORATION
 
 
 
 
 
 
21.2.14
ALLEGRO MICROSYSTEMS, INC.
 
 
 
 
 
 
21.2.15
FAURECIA S.E.
 
 
 
 
22
RESEARCH METHODOLOGY
 
 
 
 
 
320
 
22.1
RESEARCH DATA
 
 
 
 
 
 
 
22.1.1
SECONDARY DATA
 
 
 
 
 
 
 
22.1.1.1
LIST OF KEY SECONDARY SOURCES
 
 
 
 
 
 
22.1.1.2
KEY DATA FROM SECONDARY SOURCES
 
 
 
 
 
22.1.2
PRIMARY DATA
 
 
 
 
 
22.2
MARKET SIZE ESTIMATION
 
 
 
 
 
 
 
22.2.1
BOTTOM-UP APPROACH: IN-VEHICLE INFOTAINMENT MARKET, BY COMPONENT, VEHICLE TYPE, AND COUNTRY (ICE VEHICLES)
 
 
 
 
 
 
22.2.2
TOP-DOWN APPROACH: IN-VEHICLE INFOTAINMENT MARKET, BY CONNECTIVITY
 
 
 
 
 
 
22.2.3
FACTOR ANALYSIS FOR MARKET SIZING: DEMAND AND SUPPLY SIDES
 
 
 
 
 
22.3
FACTOR ANALYSIS
 
 
 
 
 
 
22.4
DATA TRIANGULATION
 
 
 
 
 
 
22.5
RESEARCH ASSUMPTIONS & RISK ASSESSMENT
 
 
 
 
 
 
22.6
RESEARCH LIMITATIONS
 
 
 
 
 
23
APPENDIX
 
 
 
 
 
332
 
23.1
INSIGHTS OF INDUSTRY EXPERTS
 
 
 
 
 
 
23.2
DISCUSSION GUIDE
 
 
 
 
 
 
23.3
KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
 
 
 
 
 
 
23.4
CUSTOMIZATION OPTIONS
 
 
 
 
 
 
23.5
RELATED REPORTS
 
 
 
 
 
 
23.6
AUTHOR DETAILS
 
 
 
 
 
LIST OF TABLES
 
 
 
 
 
 
 
TABLE 1
CURRENCY EXCHANGE RATES, 2020-2024
 
 
 
 
 
 
TABLE 2
EVOLVING REGULATORY LANDSCAPE
 
 
 
 
 
 
TABLE 3
ROLE OF COMPANIES IN IN-VEHICLE INFOTAINMENT MARKET ECOSYSTEM
 
 
 
 
 
 
TABLE 4
AVERAGE PRICE RANGE: IN-VEHICLE INFOTAINMENT SYSTEMS, BY REGION, 2023-2024
 
 
 
 
 
 
TABLE 5
AVERAGE PRICE RANGE: IN-VEHICLE INFOTAINMENT SYSTEMS, BY VEHICLE TYPE, 2023-2024
 
 
 
 
 
 
TABLE 6
AVERAGE PRICE RANGE, BY COMPONENT, 2023-2024
 
 
 
 
 
 
TABLE 7
INDICATIVE PRICE TREND, BY KEY PLAYERS, 2023-2024
 
 
 
 
 
 
TABLE 8
US: IMPORT SCENARIO FOR HS CODE: 852691, BY COUNTRY, 2020–2024 (USD)
 
 
 
 
 
 
TABLE 9
GERMANY: IMPORT SCENARIO FOR HS CODE: 852691, BY COUNTRY, 2020–2024 (USD)
 
 
 
 
 
 
TABLE 10
CHINA: IMPORT SCENARIO FOR HS CODE: 852691, BY COUNTRY, 2020–2024 (USD)
 
 
 
 
 
 
TABLE 11
JAPAN: IMPORT SCENARIO FOR HS CODE: 852691, BY COUNTRY, 2020–2024 (USD)
 
 
 
 
 
 
TABLE 12
INDIA: IMPORT SCENARIO FOR HS CODE: 852691, BY COUNTRY, 2020–2024 (USD)
 
 
 
 
 
 
TABLE 13
US: EXPORT SCENARIO FOR HS CODE: 852691, BY COUNTRY, 2020–2024 (USD)
 
 
 
 
 
 
TABLE 14
GERMANY: EXPORT SCENARIO FOR HS CODE: 852691, BY COUNTRY, 2020–2024 (USD)
 
 
 
 
 
 
TABLE 15
CHINA: EXPORT SCENARIO FOR HS CODE: 852691, BY COUNTRY, 2020–2024 (USD)
 
 
 
 
 
 
TABLE 16
JAPAN: EXPORT SCENARIO FOR HS CODE: 852691, BY COUNTRY, 2020–2024 (USD)
 
 
 
 
 
 
TABLE 17
INDIA: EXPORT SCENARIO FOR HS CODE: 852691, BY COUNTRY, 2020–2024 (USD)
 
 
 
 
 
 
TABLE 18
IN-VEHICLE INFOTAINMENT MARKET: KEY CONFERENCES & EVENTS, 2026
 
 
 
 
 
 
TABLE 19
PATENTS GRANTED IN IN-VEHICLE INFOTAINMENT MARKET, 2023–2025
 
 
 
 
 
 
TABLE 20
ASIA PACIFIC: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
 
 
 
 
 
 
TABLE 21
EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
 
 
 
 
 
 
TABLE 22
NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
 
 
 
 
 
 
TABLE 23
IN-VEHICLE SAFETY STANDARDS, BY REGION/COUNTRY
 
 
 
 
 
 
TABLE 24
INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS (%), BY VEHICLE TYPE
 
 
 
 
 
 
TABLE 25
KEY BUYING CRITERIA IN IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE
 
 
 
 
 
 
TABLE 26
IN-VEHICLE INFOTAINMENT MARKET, BY ICE VEHICLE TYPE, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 27
IN-VEHICLE INFOTAINMENT MARKET, BY ICE VEHICLE TYPE, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 28
IN-VEHICLE INFOTAINMENT MARKET, BY ICE VEHICLE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 29
IN-VEHICLE INFOTAINMENT MARKET, BY ICE VEHICLE TYPE, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 30
PASSENGER CAR INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 31
PASSENGER CAR INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 32
PASSENGER CAR INFOTAINMENT MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 33
PASSENGER CAR INFOTAINMENT MARKET, BY REGION, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 34
LIGHT COMMERCIAL VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 35
LIGHT COMMERCIAL VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 36
LIGHT COMMERCIAL VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 37
LIGHT COMMERCIAL VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 38
HEAVY COMMERCIAL VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 39
HEAVY COMMERCIAL VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 40
HEAVY COMMERCIAL VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 41
HEAVY COMMERCIAL VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 42
ELECTRIC VEHICLE INFOTAINMENT MARKET, BY EV TYPE, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 43
ELECTRIC VEHICLE INFOTAINMENT MARKET, BY EV TYPE, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 44
ELECTRIC VEHICLE INFOTAINMENT MARKET, BY EV TYPE, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 45
ELECTRIC VEHICLE INFOTAINMENT MARKET, BY EV TYPE, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 46
BEV INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 47
BEV INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 48
BEV INFOTAINMENT MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 49
BEV INFOTAINMENT MARKET, BY REGION, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 50
PHEV INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 51
PHEV INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 52
PHEV INFOTAINMENT MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 53
PHEV INFOTAINMENT MARKET, BY REGION, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 54
FCEV INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 55
FCEV INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 56
FCEV INFOTAINMENT MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 57
FCEV INFOTAINMENT MARKET, BY REGION, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 58
IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 59
IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 60
IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 61
IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 62
PASSENGER CAR: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 63
PASSENGER CAR: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 64
PASSENGER CAR: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 65
PASSENGER CAR: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET, BY REGION, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 66
COMMERCIAL VEHICLE: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 67
COMMERCIAL VEHICLE: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 68
COMMERCIAL VEHICLE: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 69
COMMERCIAL VEHICLE: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET, BY REGION, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 70
IN-VEHICLE INFOTAINMENT MARKET, BY APPLICATION, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 71
IN-VEHICLE INFOTAINMENT MARKET, BY APPLICATION, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 72
NAVIGATION: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 73
NAVIGATION: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 74
VIRTUAL PERSONAL ASSISTANT: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 75
VIRTUAL PERSONAL ASSISTANT: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 76
APP STORE: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 77
APP STORE: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 78
MUSIC: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 79
MUSIC: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 80
REAR-SEAT INFOTAINMENT: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 81
REAR-SEAT INFOTAINMENT: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 82
IN-VEHICLE INFOTAINMENT MARKET, BY COMPONENT, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 83
IN-VEHICLE INFOTAINMENT MARKET, BY COMPONENT, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 84
IN-VEHICLE INFOTAINMENT MARKET, BY COMPONENT, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 85
IN-VEHICLE INFOTAINMENT MARKET, BY COMPONENT, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 86
INFOTAINMENT UNIT: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 87
INFOTAINMENT UNIT: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 88
INFOTAINMENT UNIT: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 89
INFOTAINMENT UNIT: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 90
PASSENGER DISPLAY: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 91
PASSENGER DISPLAY: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 92
PASSENGER DISPLAY: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 93
PASSENGER DISPLAY: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 94
DIGITAL INSTRUMENT CLUSTER: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 95
DIGITAL INSTRUMENT CLUSTER: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 96
DIGITAL INSTRUMENT CLUSTER: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 97
DIGITAL INSTRUMENT CLUSTER: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 98
HEAD-UP DISPLAY: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 99
HEAD-UP DISPLAY: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 100
HEAD-UP DISPLAY: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 101
HEAD-UP DISPLAY: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 102
IN-VEHICLE INFOTAINMENT MARKET, BY CONNECTIVITY, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 103
IN-VEHICLE INFOTAINMENT MARKET, BY CONNECTIVITY, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 104
3G/4G: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 105
3G/4G: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 106
5G: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 107
5G: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 108
IN-VEHICLE INFOTAINMENT MARKET, BY DISPLAY SIZE, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 109
IN-VEHICLE INFOTAINMENT MARKET, BY DISPLAY SIZE, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 110
IN-VEHICLE INFOTAINMENT MARKET, BY DISPLAY SIZE, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 111
IN-VEHICLE INFOTAINMENT MARKET, BY DISPLAY SIZE, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 112
<5” DISPLAY SIZE: IN-INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 113
<5” DISPLAY SIZE: IN-INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 114
<5” DISPLAY SIZE: IN-INFOTAINMENT MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 115
<5” DISPLAY SIZE: IN-INFOTAINMENT MARKET, BY REGION, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 116
5”–10” DISPLAY SIZE: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 117
5”–10” DISPLAY SIZE: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 118
5”–10” DISPLAY SIZE: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 119
5”–10” DISPLAY SIZE: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 120
>10” DISPLAY SIZE: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 121
>10” DISPLAY SIZE: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 122
>10” DISPLAY SIZE: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 123
>10” DISPLAY SIZE: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 124
IN-VEHICLE INFOTAINMENT MARKET, BY FORM, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 125
IN-VEHICLE INFOTAINMENT MARKET, BY FORM, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 126
IN-VEHICLE INFOTAINMENT MARKET, BY FORM, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 127
IN-VEHICLE INFOTAINMENT MARKET, BY FORM, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 128
EMBEDDED FORM: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 129
EMBEDDED FORM: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 130
EMBEDDED FORM: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 131
EMBEDDED FORM: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 132
TETHERED FORM: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 133
TETHERED FORM: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 134
TETHERED FORM: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 135
TETHERED FORM: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 136
INTEGRATED FORM: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 137
INTEGRATED FORM: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 138
INTEGRATED FORM: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 139
INTEGRATED FORM: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 140
IN-VEHICLE INFOTAINMENT MARKET, BY LOCATION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 141
IN-VEHICLE INFOTAINMENT MARKET, BY LOCATION, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 142
IN-VEHICLE INFOTAINMENT MARKET, BY LOCATION, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 143
IN-VEHICLE INFOTAINMENT MARKET, BY LOCATION, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 144
FRONT ROW: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 145
FRONT ROW: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 146
FRONT ROW: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 147
FRONT ROW: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 148
REAR ROW: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 149
REAR ROW: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 150
REAR ROW: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 151
REAR ROW: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 152
IN-VEHICLE INFOTAINMENT MARKET, BY OPERATING SYSTEM, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 153
IN-VEHICLE INFOTAINMENT MARKET, BY OPERATING SYSTEM, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 154
LINUX: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 155
LINUX: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 156
QNX: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 157
QNX: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 158
ANDROID: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 159
ANDROID: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 160
OTHERS: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 161
OTHERS: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 162
IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 163
IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 164
IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 165
IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 166
ASIA PACIFIC: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 167
ASIA PACIFIC: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 168
ASIA PACIFIC: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 169
ASIA PACIFIC: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 170
CHINA: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 171
CHINA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 172
CHINA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 173
CHINA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 174
CHINA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 175
INDIA: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 176
INDIA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 177
INDIA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 178
INDIA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 179
INDIA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 180
JAPAN: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 181
JAPAN: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 182
JAPAN: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 183
JAPAN: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 184
JAPAN: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 185
SOUTH KOREA: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 186
SOUTH KOREA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 187
SOUTH KOREA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 188
SOUTH KOREA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 189
SOUTH KOREA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 190
REST OF ASIA PACIFIC: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 191
REST OF ASIA PACIFIC: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 192
REST OF ASIA PACIFIC: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 193
REST OF ASIA PACIFIC: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 194
EUROPE: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 195
EUROPE: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 196
EUROPE: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 197
EUROPE: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 198
UK: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 199
UK: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 200
UK: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 201
UK: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 202
UK: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 203
GERMANY: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 204
GERMANY: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 205
GERMANY: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 206
GERMANY: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 207
GERMANY: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 208
FRANCE: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 209
FRANCE: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 210
FRANCE: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 211
FRANCE: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 212
FRANCE: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 213
SPAIN: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 214
SPAIN: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 215
SPAIN: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 216
SPAIN: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 217
SPAIN: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 218
ITALY: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 219
ITALY: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 220
ITALY: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 221
ITALY: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 222
ITALY: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 223
RUSSIA: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 224
RUSSIA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 225
RUSSIA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 226
RUSSIA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 227
RUSSIA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 228
REST OF EUROPE: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 229
REST OF EUROPE: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 230
REST OF EUROPE: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 231
REST OF EUROPE: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 232
REST OF EUROPE: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 233
NORTH AMERICA: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 234
NORTH AMERICA: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 235
NORTH AMERICA: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 236
NORTH AMERICA: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 237
US: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 238
US: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 239
US: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 240
US: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 241
US: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 242
CANADA: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 243
CANADA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 244
CANADA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 245
CANADA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 246
CANADA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 247
MEXICO: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 248
MEXICO: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 249
MEXICO: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 250
MEXICO: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 251
MEXICO: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 252
ROW: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 253
ROW: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 254
ROW: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 255
ROW: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 256
BRAZIL: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 257
BRAZIL: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 258
BRAZIL: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 259
BRAZIL: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 260
BRAZIL: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 261
SOUTH AFRICA: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 262
SOUTH AFRICA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 263
SOUTH AFRICA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 264
SOUTH AFRICA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 265
SOUTH AFRICA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 266
OTHERS: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 267
OTHERS: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (THOUSAND UNITS)
 
 
 
 
 
 
TABLE 268
OTHERS: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 ( THOUSAND UNITS)
 
 
 
 
 
 
TABLE 269
OTHERS: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
 
 
TABLE 270
OTHERS: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2025–2032 (USD MILLION)
 
 
 
 
 
 
TABLE 271
KEY PLAYER STRATEGIES/RIGHT TO WIN, 2023–2025
 
 
 
 
 
 
TABLE 272
MARKET SHARE ANALYSIS, 2024
 
 
 
 
 
 
TABLE 273
IN-VEHICLE INFOTAINMENT MARKET: COMPONENT FOOTPRINT
 
 
 
 
 
 
TABLE 274
IN-VEHICLE INFOTAINMENT MARKET: LOCATION FOOTPRINT
 
 
 
 
 
 
TABLE 275
IN-VEHICLE INFOTAINMENT MARKET: REGION FOOTPRINT
 
 
 
 
 
 
TABLE 276
LIST OF STARTUPS/SMES
 
 
 
 
 
 
TABLE 277
COMPETITIVE BENCHMARKING OF STARTUPS/SMES (1/2)
 
 
 
 
 
 
TABLE 278
COMPETITIVE BENCHMARKING OF STARTUPS/SMES (2/2)
 
 
 
 
 
 
TABLE 279
PRODUCT LAUNCHES, JANUARY 2021–NOVEMBER 2025
 
 
 
 
 
 
TABLE 280
DEALS, JANUARY 2021–NOVEMBER 2025
 
 
 
 
 
 
TABLE 281
OTHER DEVELOPMENTS, JANUARY 2021–NOVEMBER 2025
 
 
 
 
 
 
TABLE 282
ALPS ALPINE CO., LTD.: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 283
ALPS ALPINE CO., LTD.: PRODUCTS OFFERED
 
 
 
 
 
 
TABLE 284
ALPS ALPINE CO., LTD.: PRODUCT LAUNCHES
 
 
 
 
 
 
TABLE 285
ALPS ALPINE CO., LTD.: DEALS
 
 
 
 
 
 
TABLE 286
ALPS ALPINE CO., LTD.: EXPANSIONS
 
 
 
 
 
 
TABLE 287
GARMIN LTD: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 288
GARMIN LTD: PRODUCTS OFFERED
 
 
 
 
 
 
TABLE 289
GARMIN LTD: PRODUCT LAUNCHES
 
 
 
 
 
 
TABLE 290
GARMIN LTD: DEALS
 
 
 
 
 
 
TABLE 291
PIONEER CORPORATION: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 292
PIONEER CORPORATION: PRODUCTS OFFERED
 
 
 
 
 
 
TABLE 293
PIONEER CORPORATION: PRODUCT LAUNCHES
 
 
 
 
 
 
TABLE 294
PIONEER CORPORATION: DEALS
 
 
 
 
 
 
TABLE 295
PIONEER CORPORATION: EXPANSIONS
 
 
 
 
 
 
TABLE 296
HARMAN INTERNATIONAL: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 297
HARMAN INTERNATIONAL: PRODUCTS OFFERED
 
 
 
 
 
 
TABLE 298
HARMAN INTERNATIONAL: PRODUCT LAUNCHES
 
 
 
 
 
 
TABLE 299
HARMAN INTERNATIONAL: DEALS
 
 
 
 
 
 
TABLE 300
HARMAN INTERNATIONAL: EXPANSIONS
 
 
 
 
 
 
TABLE 301
PANASONIC CORPORATION: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 302
PANASONIC CORPORATION: PRODUCTS OFFERED
 
 
 
 
 
 
TABLE 303
PANASONIC CORPORATION: PRODUCT LAUNCHES
 
 
 
 
 
 
TABLE 304
PANASONIC CORPORATION: DEALS
 
 
 
 
 
 
TABLE 305
PANASONIC CORPORATION: OTHER DEVELOPMENTS
 
 
 
 
 
 
TABLE 306
ROBERT BOSCH GMBH: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 307
ROBERT BOSCH GMBH: PRODUCTS OFFERED
 
 
 
 
 
 
TABLE 308
ROBERT BOSCH GMBH: PRODUCT LAUNCHES
 
 
 
 
 
 
TABLE 309
ROBERT BOSCH GMBH: DEALS
 
 
 
 
 
 
TABLE 310
MITSUBISHI ELECTRIC CORPORATION: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 311
MITSUBISHI ELECTRIC CORPORATION: PRODUCTS OFFERED
 
 
 
 
 
 
TABLE 312
MITSUBISHI ELECTRIC CORPORATION: PRODUCT LAUNCHES
 
 
 
 
 
 
TABLE 313
MITSUBISHI ELECTRIC CORPORATION: DEALS
 
 
 
 
 
 
TABLE 314
MITSUBISHI ELECTRIC CORPORATION: OTHER DEVELOPMENTS
 
 
 
 
 
 
TABLE 315
TOMTOM INTERNATIONAL BV: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 316
TOMTOM INTERNATIONAL BV: PRODUCTS OFFERED
 
 
 
 
 
 
TABLE 317
TOMTOM INTERNATIONAL BV: PRODUCT LAUNCHES
 
 
 
 
 
 
TABLE 318
TOMTOM INTERNATIONAL BV: DEALS
 
 
 
 
 
 
TABLE 319
TOMTOM INTERNATIONAL: OTHER DEVELOPMENTS
 
 
 
 
 
 
TABLE 320
CONTINENTAL AG: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 321
CONTINENTAL AG: PRODUCTS OFFERED
 
 
 
 
 
 
TABLE 322
CONTINENTAL AG: PRODUCT LAUNCHES
 
 
 
 
 
 
TABLE 323
CONTINENTAL AG: DEALS
 
 
 
 
 
 
TABLE 324
CONTINENTAL AG: EXPANSIONS
 
 
 
 
 
 
TABLE 325
CONTINENTAL AG: OTHER DEVELOPMENTS
 
 
 
 
 
 
TABLE 326
VISTEON CORPORATION: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 327
VISTEON CORPORATION: PRODUCTS OFFERED
 
 
 
 
 
 
TABLE 328
VISTEON CORPORATION: PRODUCT LAUNCHES
 
 
 
 
 
 
TABLE 329
VISTEON CORPORATION: DEALS
 
 
 
 
 
 
TABLE 330
VISTEON CORPORATION: EXPANSIONS
 
 
 
 
 
 
TABLE 331
VISTEON CORPORATION: OTHER DEVELOPMENTS
 
 
 
 
 
 
TABLE 332
DESAY INDUSTRY: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 333
DENSO CORPORATION: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 334
JVCKENWOOD CORPORATION: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 335
FUJITSU: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 336
FORYOU CORPORATION: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 337
HYUNDAI MOBIS: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 338
FORD MOTOR COMPANY: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 339
APTIV: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 340
MARELLI HOLDINGS CO., LTD.: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 341
GENERAL MOTORS: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 342
AUDI AG: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 343
BMW GROUP: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 344
AISIN CORPORATION: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 345
ALLEGRO MICROSYSTEMS, INC.: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 346
FAURECIA S.E.: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 347
RESEARCH ASSUMPTIONS & RISK ASSESSMENT
 
 
 
 
 
 
LIST OF FIGURES
 
 
 
 
 
 
 
FIGURE 1
IN-VEHICLE INFOTAINMENT MARKET SEGMENTATION
 
 
 
 
 
 
FIGURE 2
KEY INSIGHTS AND MARKET HIGHLIGHTS
 
 
 
 
 
 
FIGURE 3
GLOBAL IN-VEHICLE INFOTAINMENT MARKET, 2021–2032
 
 
 
 
 
 
FIGURE 4
COMPARISON OF KEY PLAYERS IN IN-VEHICLE INFOTAINMENT MARKET
 
 
 
 
 
 
FIGURE 5
DISRUPTIVE TRENDS IMPACTING GROWTH OF IN-VEHICLE INFOTAINMENT MARKET DURING FORECAST PERIOD
 
 
 
 
 
 
FIGURE 6
HIGH-GROWTH SEGMENTS AND EMERGING FRONTIERS IN IN-VEHICLE INFOTAINMENT MARKET
 
 
 
 
 
 
FIGURE 7
ASIA PACIFIC TO BE FASTEST-GROWING MARKET DURING FORECAST PERIOD
 
 
 
 
 
 
FIGURE 8
GROWING DEMAND FOR ENTERTAINMENT, SAFETY, AND NAVIGATION SERVICES TO DRIVE MARKET
 
 
 
 
 
 
FIGURE 9
EMBEDDED FORM TO DOMINATE MARKET IN 2032
 
 
 
 
 
 
FIGURE 10
INFOTAINMENT UNIT HELD LARGEST MARKET SHARE IN 2025
 
 
 
 
 
 
FIGURE 11
FRONT ROW TO HOLD LEADING MARKET SHARE IN 2032
 
 
 
 
 
 
FIGURE 12
LINUX OS HELD LARGEST MARKET SHARE IN 2025
 
 
 
 
 
 
FIGURE 13
NAVIGATION SEGMENT HELD LARGEST MARKET SHARE IN 2025
 
 
 
 
 
 
FIGURE 14
PASSENGER CAR TO HOLD LARGEST MARKET SHARE IN 2032
 
 
 
 
 
 
FIGURE 15
3G/4G CONNECTIVITY HELD DOMINANT MARKET SHARE IN 2025
 
 
 
 
 
 
FIGURE 16
BEV TO ACCOUNT FOR LARGEST MARKET SHARE BY 2032
 
 
 
 
 
 
FIGURE 17
PASSENGER CAR SEGMENT HELD LARGEST MARKET SHARE IN 2025
 
 
 
 
 
 
FIGURE 18
5” – 10” SEGMENT HELD LARGEST MARKET SHARE IN 2025
 
 
 
 
 
 
FIGURE 19
ASIA PACIFIC ACCOUNTED FOR LARGEST SHARE OF IN-VEHICLE INFOTAINMENT MARKET IN 2025
 
 
 
 
 
 
FIGURE 20
IN-VEHICLE INFOTAINMENT MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
 
 
 
 
 
 
FIGURE 21
INSTALLED BASE OF ACTIVE EMBEDDED CAR OEM TELEMATICS UNITS (WORLD 2022–2028)
 
 
 
 
 
 
FIGURE 22
NUMBER OF SMARTPHONE SHIPMENTS WORLDWIDE IN SECOND QUARTER OF 2024 AND 2025
 
 
 
 
 
 
FIGURE 23
SUPPLY CHAIN ANALYSIS: IN-VEHICLE INFOTAINMENT MARKET
 
 
 
 
 
 
FIGURE 24
TRENDS AND DISRUPTIONS IMPACTING CUSTOMER BUSINESS IN IN-VEHICLE INFOTAINMENT MARKET
 
 
 
 
 
 
FIGURE 25
INVESTMENT SCENARIO, 2020–2025
 
 
 
 
 
 
FIGURE 26
DISPLAY SIZES OF IN-VEHICLE INFOTAINMENT SYSTEMS, BY KEY PLAYERS, 2025
 
 
 
 
 
 
FIGURE 27
PATENT ANALYSIS, 2016-2025
 
 
 
 
 
 
FIGURE 28
INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS, BY VEHICLE TYPE
 
 
 
 
 
 
FIGURE 29
KEY BUYING CRITERIA IN IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE
 
 
 
 
 
 
FIGURE 30
IN-VEHICLE INFOTAINMENT MARKET, BY ICE VEHICLE TYPE, 2025 VS. 2032 (USD MILLION)
 
 
 
 
 
 
FIGURE 31
ELECTRIC-VEHICLE INFOTAINMENT MARKET, BY ELECTRIC VEHICLE TYPE, 2025 VS. 2032 (USD MILLION)
 
 
 
 
 
 
FIGURE 32
IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE, 2025 VS. 2032 (USD MILLION)
 
 
 
 
 
 
FIGURE 33
IN-VEHICLE INFOTAINMENT MARKET, BY APPLICATION, 2025 VS. 2032 (USD MILLION)
 
 
 
 
 
 
FIGURE 34
IN-VEHICLE INFOTAINMENT MARKET, BY COMPONENT, 2025 VS. 2032 (USD MILLION)
 
 
 
 
 
 
FIGURE 35
IN-VEHICLE INFOTAINMENT MARKET, BY CONNECTIVITY, 2025 VS. 2032 (THOUSAND UNITS)
 
 
 
 
 
 
FIGURE 36
IN-VEHICLE INFOTAINMENT MARKET, BY DISPLAY SIZE, 2025 VS. 2032 (USD MILLION)
 
 
 
 
 
 
FIGURE 37
IN-VEHICLE INFOTAINMENT MARKET, BY FORM, 2025 VS. 2032 (USD MILLION)
 
 
 
 
 
 
FIGURE 38
IN-VEHICLE INFOTAINMENT MARKET, BY LOCATION, 2025 VS. 2032 (USD MILLION)
 
 
 
 
 
 
FIGURE 39
IN-VEHICLE INFOTAINMENT MARKET, BY OPERATING SYSTEM, 2025 VS. 2032 (THOUSAND UNITS)
 
 
 
 
 
 
FIGURE 40
IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025 VS. 2032 (USD MILLION)
 
 
 
 
 
 
FIGURE 41
ASIA PACIFIC: REAL GDP GROWTH RATE, BY COUNTRY, 2024–2026
 
 
 
 
 
 
FIGURE 42
ASIA PACIFIC: GDP PER CAPITA, BY COUNTRY, 2024–2026
 
 
 
 
 
 
FIGURE 43
ASIA PACIFIC: INFLATION RATE AVERAGE CONSUMER PRICES, BY COUNTRY, 2024–2026
 
 
 
 
 
 
FIGURE 44
ASIA PACIFIC: MANUFACTURING INDUSTRY’S CONTRIBUTION TO GDP, 2024
 
 
 
 
 
 
FIGURE 45
ASIA PACIFIC: IN-VEHICLE INFOTAINMENT MARKET SNAPSHOT
 
 
 
 
 
 
FIGURE 46
EUROPE: REAL GDP GROWTH RATE, BY COUNTRY, 2024–2026
 
 
 
 
 
 
FIGURE 47
EUROPE: GDP PER CAPITA, BY COUNTRY, 2024–2026
 
 
 
 
 
 
FIGURE 48
EUROPE: INFLATION RATE AVERAGE CONSUMER PRICES, BY COUNTRY, 2024–2026
 
 
 
 
 
 
FIGURE 49
EUROPE: MANUFACTURING INDUSTRY’S CONTRIBUTION TO GDP, 2024
 
 
 
 
 
 
FIGURE 50
EUROPE: IN-VEHICLE INFOTAINMENT MARKET SNAPSHOT
 
 
 
 
 
 
FIGURE 51
NORTH AMERICA: REAL GDP GROWTH RATE, BY COUNTRY, 2024–2026
 
 
 
 
 
 
FIGURE 52
NORTH AMERICA: GDP PER CAPITA, BY COUNTRY, 2024–2026
 
 
 
 
 
 
FIGURE 53
NORTH AMERICA: INFLATION RATE AVERAGE CONSUMER PRICES, BY COUNTRY, 2024–2026
 
 
 
 
 
 
FIGURE 54
NORTH AMERICA: MANUFACTURING INDUSTRY’S CONTRIBUTION TO GDP, 2024
 
 
 
 
 
 
FIGURE 55
NORTH AMERICA: IN-VEHICLE INFOTAINMENT MARKET, 2025 VS. 2032 (USD MILLION)
 
 
 
 
 
 
FIGURE 56
ROW: REAL GDP ANNUAL PERCENTAGE CHANGE, 2024–2026
 
 
 
 
 
 
FIGURE 57
ROW: GDP PER CAPITA, 2024–2026
 
 
 
 
 
 
FIGURE 58
ROW: AVERAGE CPI INFLATION RATE, 2024–2026
 
 
 
 
 
 
FIGURE 59
ROW: MANUFACTURING INDUSTRY VALUE (AS PART OF GDP), 2024
 
 
 
 
 
 
FIGURE 60
ROW: IN-VEHICLE INFOTAINMENT MARKET, 2025 VS. 2032 (USD MILLION)
 
 
 
 
 
 
FIGURE 61
IN-VEHICLE INFOTAINMENT MARKET SHARE ANALYSIS, 2024
 
 
 
 
 
 
FIGURE 62
REVENUE ANALYSIS OF KEY PLAYERS, 2020–2024 (USD MILLION)
 
 
 
 
 
 
FIGURE 63
COMPANY VALUATION, 2024 (USD MILLION)
 
 
 
 
 
 
FIGURE 64
EV/EBITDA OF KEY PLAYERS, 2024
 
 
 
 
 
 
FIGURE 65
BRAND/PRODUCT COMPARISON
 
 
 
 
 
 
FIGURE 66
IN-VEHICLE INFOTAINMENT MARKET: COMPANY EVALUATION MATRIX (KEY PLAYERS), 2024
 
 
 
 
 
 
FIGURE 67
IN-VEHICLE INFOTAINMENT MARKET: COMPANY FOOTPRINT
 
 
 
 
 
 
FIGURE 68
IN-VEHICLE INFOTAINMENT MARKET: COMPANY EVALUATION MATRIX (STARTUPS/SMES), 2024
 
 
 
 
 
 
FIGURE 69
ALPS ALPINE CO., LTD.: COMPANY SNAPSHOT
 
 
 
 
 
 
FIGURE 70
GARMIN LTD: COMPANY SNAPSHOT
 
 
 
 
 
 
FIGURE 71
PIONEER CORPORATION: COMPANY SNAPSHOT
 
 
 
 
 
 
FIGURE 72
HARMAN INTERNATIONAL: COMPANY SNAPSHOT
 
 
 
 
 
 
FIGURE 73
PANASONIC CORPORATION: COMPANY SNAPSHOT
 
 
 
 
 
 
FIGURE 74
ROBERT BOSCH GMBH: COMPANY SNAPSHOT
 
 
 
 
 
 
FIGURE 75
MITSUBISHI ELECTRIC CORPORATION: COMPANY SNAPSHOT
 
 
 
 
 
 
FIGURE 76
TOMTOM INTERNATIONAL BV: COMPANY SNAPSHOT
 
 
 
 
 
 
FIGURE 77
CONTINENTAL AG: COMPANY SNAPSHOT
 
 
 
 
 
 
FIGURE 78
VISTEON CORPORATION: COMPANY SNAPSHOT
 
 
 
 
 
 
FIGURE 79
IN-VEHICLE INFOTAINMENT MARKET: RESEARCH DESIGN
 
 
 
 
 
 
FIGURE 80
RESEARCH PROCESS FLOW
 
 
 
 
 
 
FIGURE 81
BREAKDOWN OF PRIMARY INTERVIEWS
 
 
 
 
 
 
FIGURE 82
RESEARCH METHODOLOGY: HYPOTHESIS BUILDING
 
 
 
 
 
 
FIGURE 83
BOTTOM-UP APPROACH: IN-VEHICLE INFOTAINMENT MARKET, BY COMPONENT, VEHICLE TYPE, AND COUNTRY
 
 
 
 
 
 
FIGURE 84
TOP-DOWN APPROACH: IN-VEHICLE INFOTAINMENT MARKET, BY CONNECTIVITY
 
 
 
 
 
 
FIGURE 85
DATA TRIANGULATION
 
 
 
 
 
 

Methodology

The study involves the use of four main activities to estimate the current size of the in-vehicle infotainment market. Exhaustive secondary research was conducted to gather information on the market segments based on component, operating system, location, connectivity, application, form factor, display size, retrofit by vehicle type, electric by vehicle type, ICE vehicle type, and region. The next step was to validate these findings, assumptions, and market analysis with industry experts across value chains through primary research. Bottom-up and top-down approaches were employed to estimate the complete market size for different segments considered in this study. Thereafter, market breakdown and data triangulation processes were used to estimate the market size of segments and subsegments.

Secondary Research

The secondary sources referred to the in-vehicle infotainment system market is directly dependent on vehicle production volume, which is derived through secondary sources, such as automotive industry organizations [Organisation Internationale des Constructeurs d'Automobiles (OICA)], publications from government sources [country-level automotive associations and organizations, Organisation for Economic Co-operation and Development (OECD), EV Volumes, Marklines, SIAM and others], corporate filings (such as annual reports, investor presentations, and financial statements); and trade & paid repository. Historical production data has been collected and analyzed. The industry trend is considered to inform the forecast, which is further validated by primary research.

Primary Research

During the primary research process, various primary sources from the supply and demand sides were interviewed to gather qualitative and quantitative information on the market. The primary sources from the supply side included various industry experts, such as CXOs, Vice Presidents, directors from business development, marketing, product development/innovation teams, and related key executives from various key companies. Various system integrators, industry associations, independent consultants/industry veterans, as well as key opinion leaders, were also interviewed.

Primary interviews have been conducted to gather insights, including vehicle production forecasts, in-vehicle infotainment system market forecasts, future technology trends, and upcoming technologies in the in-vehicle infotainment system market. Data triangulation was conducted across all these points using information gathered from secondary research and model mapping. Stakeholders from the demand and supply sides have been interviewed to understand their views on the aforementioned points. These interviews have been conducted with market experts from the demand side (original equipment manufacturers, or OEMs) and supply side (in-vehicle infotainment system solution and service providers) players across four major regions, namely North America, Europe, Asia Pacific, and the Rest of the World. Approximately 20% and 80% of primary interviews have been conducted from the demand and supply sides, respectively. The data has been collected through questionnaires, emails, and telephonic interviews. After interacting with industry experts, brief sessions with highly experienced independent consultants have been conducted to reinforce the findings from primaries. This, along with the opinions of our in-house subject matter experts, has led us to the conclusions described in the remainder of this report.

In-vehicle Infotainment Market
 Size, and Share

• **Others include Sales, Marketing, and Product Managers.

• Other Designations include Infotainment Component and Technology Providers.

To know about the assumptions considered for the study, download the pdf brochure

Market Size Estimation

A detailed market estimation approach was employed to estimate and validate the value of the in-vehicle infotainment system market, as well as its dependent submarkets, as outlined below. The following considerations were made:

The research methodology used to estimate the market size also includes the following details:

  • Key players in the in-vehicle infotainment system market were identified through secondary research, and their global market ranking was determined through primary and secondary research.
  • The research methodology included a study of annual and quarterly financial reports and regulatory filings of significant market players (public), as well as interviews with industry experts for detailed market insights.
  • All vehicle-level penetration rates, percentage shares, splits, and breakdowns for the in-vehicle infotainment system market were determined using secondary sources and verified through primary sources.
  • All key macro indicators affecting the revenue growth of the market segments and subsegments were accounted for, viewed in extensive detail, verified through primary research, and analyzed to obtain validated and verified quantitative and qualitative data.
  • The market data gathered was consolidated, enhanced with detailed inputs, analyzed, and presented in this report.

The bottom-up approach has been used to estimate and validate the size of the global market. The market size for components, by volume, of the in-vehicle infotainment system market has been derived by multiplying the penetration rate of each component considered under in-vehicle infotainment systems by the production numbers for PCs, LCVs, and HCVs. Country-level, model-wise mapping has been conducted to identify vehicle models equipped with infotainment systems and related components. Industry experts have further validated this information.

The forecasting of country-level vehicle production considered the analysis of distinct growth vectors, including GDP growth and overall economic outlook, interest rates & vehicle financing availability, government policies & incentives, international trade policies, fuel prices, and others. The installation rate of in-vehicle infotainment components has been implemented by vehicle type for a particular country, considering forecasting factors, which included vehicle segment mix (Entry vs. mid vs premium), OEM feature strategy (Standard vs. optional content), IVI system cost trends & compute availability, consumer demand for connected and digital features, and others. This method will yield the volume of infotainment components at the country level. The next step involved multiplying the volume of components by vehicle type and their respective average OE pricing to generate the country-level market by vehicle type and component. The summation of volume and value for the country-level market provides a regional market, which is then broken down into a global infotainment system market, categorized by component in terms of volume and value. The findings are then verified with various industry participants. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. This data is consolidated and supplemented with detailed inputs and analysis from MarketsandMarkets and is presented in this report.

The top-down approach has been employed to calculate the market for in-vehicle infotainment systems by operating system and connectivity type. The global market for infotainment systems has been segmented by region based on the penetration of specific operating systems and connectivity within each region. These findings are further discussed with primary respondents to validate the data, assumptions, penetrations, and factors that will affect the market in the future.

In-Vehicle Infotainment Market : Top-Down and Bottom-Up Approach

In-vehicle Infotainment Market
 Top Down and Bottom Up Approach

Data Triangulation

After arriving at the overall size of the small satellite market from the estimation process explained above, the total market was split into several segments and subsegments. The data triangulation and market breakdown procedures explained below were implemented, wherever applicable, to complete the overall market engineering process and arrive at the exact statistics for various market segments and subsegments. The data was triangulated by studying various factors and trends from the demand and supply sides. Along with this, the small satellite market size was validated using the top-down and bottom-up approaches.

Market Definition

The in-vehicle infotainment market encompasses a digital device that integrates navigation, media, communication, and connected services into a single interface, serving as the primary software layer connecting users with their vehicle. As OEMs shift toward software-defined architectures, infotainment systems have become a core control point for user experience, data services, and recurring revenue models, positioning them as a strategic pillar in next-generation vehicle programs.

Key Stakeholders

  • In-vehicle Infotainment system manufacturers
  • Parts and component suppliers
  • Automotive OEMs
  • Automotive Association and Regulatory Bodies
  • Infotainment service providers
  • Fleet owners
  • Telecom companies

Report Objectives

    • To define, describe, and forecast the in-vehicle infotainment market in terms of value (USD million) and volume (thousand units), based on the following segments:
      • By ICE Vehicle Type [Passenger Car, Light Commercial Vehicle (LCV), and Heavy Commercial Vehicle (HCV)]
      • By Component (Infotainment, Passenger Display, Digital Instrument Cluster, and Head-Up Display)
      • By Operating System (Android, Linux, QNX, and Others)
      • By Application [Navigation, Virtual Personal Assistant (VPA) Application, App Store, Music, and Rear Seat]
      • By Location (Front Row and Rear Row)
      • By Connectivity (3G/4G and 5G)
      • By Form Factor (Embedded, Tethered, and Integrated)
      • By Display Size (< 5”, 5–10”, and > 10”)
      • Retrofit Market, By Vehicle Type (Passenger Car and Commercial Vehicle)
      • Electric Vehicle, By Vehicle Type (Battery Electric Vehicle, Plug-in Hybrid Electric Vehicle, and Fuel-Cell Electric Vehicle)
      • By Region (Asia Pacific, Europe, North America, and RoW)
    • To understand the dynamics (drivers, restraints, opportunities, and challenges) of the in-vehicle infotainment market
    • To analyze the market ranking/share of key players operating in the in-vehicle infotainment market
    • To understand the dynamics of the in-vehicle infotainment market competitors in terms of hardware and software providers, and distinguish them into visionary leaders, innovators, emerging companies, and dynamic differentiators according to their product portfolio and business strategy
    • To analyze recent developments, collaborations, joint ventures, mergers & acquisitions, product launches, and other activities carried out by key industry participants in the in-vehicle infotainment market
    • To determine the average selling price (ASP) of in-vehicle infotainment and analyze revenue-missed scenarios
    • To determine pessimistic scenarios, most likely scenarios, and optimistic scenarios related to the in-vehicle infotainment market
    • To give a brief understanding of the in-vehicle infotainment market in the recommendations chapter

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Along with the given market data, MarketsandMarkets offers customizations in accordance with a company’s specific needs. The following customization options are available:

  • In-Vehicle Infotainment Market, By Display Type, at the Country Level (For Countries Covered in the Report)
  • In-Vehicle Infotainment Market, By Form Factor, at the Country Level (For Countries Covered in the Report)
  • Company Information, Profiling of Additional Market Players (Up to 5)

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Growth opportunities and latent adjacency in In-vehicle Infotainment Market

User

Aug, 2019

Do we have Mobile Audio Aftermarket Retail Tracking? Data: Brand Item Features – Blue tooth, car size, compatible OS etc Price brands .

User

Aug, 2019

Does the report have content like Market overview, PESTLE analysis, Porter Five Forces, In-car entertainment by prodcuts and applications .

User

Aug, 2019

We are working on OEM and after market strategy. Looking for what we can get from this report which can help us to validate our strategy in this area..

Nilesh

Jun, 2019

I am trying to understand the spending trends on automotive between different functions/domains like ADAS, infotainment, telematics, etc.

User

May, 2020

What are the upcoming trends in the market?.

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