3D Animation Market

3D Animation Market by Technology (3D Modeling, Motion Graphics, 3D Rendering, and Visual Effects), Vertical (Media and Entertainment, Healthcare and Lifesciences, Manufacturing), Services, Deployment, and Region - Global Forecast to 2022

Report Code: TC 2449 Apr, 2017, by marketsandmarkets.com

[129 Pages Report]  The 3D animation market is projected to grow from USD 12.01 Billion in 2017 to USD 21.05 Billion by 2022, at a Compound Annual Growth Rate (CAGR) of 11.9%. The base year considered for the study is 2016, and the market size forecast is from 2017 to 2022.

Objectives of the study:

  • To define, describe, and forecast the market for 3D animation technologies — 3D modeling, motion graphics, 3D rendering, and Visual Effects (VFX) on the basis of various parameters
  • To forecast the market size for various technologies with respect to five main regions — North America, Europe, Asia-Pacific (APAC), Middle East & Africa (MEA), and Latin America
  • To provide detailed information regarding the major factors influencing the growth of the 3D animation market (drivers, restraints, opportunities, and industry-specific challenges)
  • To analyze each subsegment with respect to individual growth trends, future prospects, and contribution to the total market
  • To analyze the opportunities in the market for stakeholders by identifying high-growth segments of the market
  • To profile key players in the market and comprehensively analyze their core competencies in the market
  • To track and analyze competitive developments, such as new product launches, mergers & acquisitions, partnerships, agreements, and collaborations in the market.

The research methodology used to estimate and forecast the 3D animation market begins with the collection and analysis of data on key vendor revenues through secondary research such as annual reports and press releases, investor presentations of companies, conferences and associations such as Animation Association, International Animated Film Association, Society for Animation, white papers, technology journals, certified publications, and articles from recognized authors, directories, and databases. The vendor offerings have also been taken into consideration to determine the market segmentation. The bottom-up procedure was employed to arrive at the total market size of the 3D animation market from the revenue of the key 3D animation providers in the market. After arriving at the overall market size, the total market was split into several segments and subsegments, which were then verified through primary research by conducting extensive interviews with key people, such as CEOs, VPs, directors, and executives. The data triangulation and market breakdown procedures were employed to complete the overall market engineering process and to arrive at the exact statistics for all segments and subsegments. The breakdown of profiles of primary is depicted in the below figure:

3D Animation Market

To know about the assumptions considered for the study, download the pdf brochure

The 3D animation market ecosystem comprises vendors providing 3D animation technology and services to their commercial clients. Companies such as Adobe Systems Inc. (California, U.S.), Autodesk Inc. (California, U.S.), AutoDesSys (Ohio, U.S.), Corel Corporation (Ottawa, Canada), Maxon Computer (Friedrichsdorf, Germany), NewTek Inc. (Texas, U.S.), NVIDIA Corporation (California, U.S.), Pixologic Inc. (California, U.S.), SideFx Software (Toronto, Canada), The Foundry VisionMongers Ltd. (London, U.K.), Trimble Navigation Ltd. (California, U.S.), and Toon Boom Animation Inc. (Montreal, Canada) have adopted partnerships and collaborations as their key strategy to expand their market reach. This strategy accounted for the largest share of the total strategies adopted by the market players.

The Target Audience

  • 3D animation vendors
  • 3D animation service providers
  • Third-party system integrators
  • Consultancy / advisory firms
  • 3D animation professionals
  • 3D animation consultants
  • Production houses / Animation studios
  • Investors and Venture capitalists

 “Study answers several questions for the stakeholders, primarily which market segments to focus in next two to five years for prioritizing the efforts and investments.”

Scope of the 3D Animation Market Research Report

The research report segments the 3D animation market into the following submarkets:

By Technology

  • 3D Modeling
  • Motion Graphics
  • 3D Rendering
  • Visual Effects (VFX)
  • Others

By Service:

  • Consulting
  • Support and Maintenance
  • Integration and Deployment
  • Education and Training

By Deployment:

  • On-Premises
  • On-Demand

By Verticals:

  • Media and Entertainment
  • Construction and Architecture
  • Healthcare and Lifesciences
  • Manufacturing
  • Education and Academia
  • Others

By Region:

  • North America
  • Europe
  • Asia-Pacific (APAC)
  • Middle East and Africa (MEA)
  • Latin America

Available Customizations

With the given market data, MarketsandMarkets offers customizations as per the company’s specific needs. The following customization options are available for the report:

Geographic Analysis

  • Further breakdown of the Europe 3D animation market
  • Further breakdown of the APAC market

Company Information

  • Detailed analysis and profiling of additional market players

Growing adoption of visual effects technology in movies and increasing demand for 3D mobile applications and games to drive the global 3D animation market to USD 21.05 billion by 2022

The 3D animation technology is growing at a significant pace and is instrumental in delivering detailed visual effect and highly graphical data for various industry verticals. The effectiveness and strength of 3D animation lies in the fact that it is a widely useful technology which can be used to produce realistic, fantastic, pragmatic, and innovative imagery.

Industry verticals including healthcare, media and entertainment, architecture, gaming, construction, education and academia, and others are using 3D technology extensively. In healthcare, 3D animation provides viewers a greater sense of perspective, and enables users to gain clear understanding of the key concepts in the forensic case. Moreover, anatomy of human and other animals can easily be portrayed and studied with the help of animated media such as images and video tutorials. In addition to healthcare, the application of 3D animation is used in the manufacturing industry. The 3D animation technology helps users to simulate a concept or idea in the form of illustrations, thus making it an excellent tool for communication. If explained by verbal testimony rather than using 3D animation, the concept/idea would remain an abstraction. Thus, 3D animation in manufacturing helps users to create a concept/design of any product/machine that is still in the developmental stage, and examine, analyze, test, or approve the same. This helps manufacturing companies to avoid costly mistakes and gain control over the product or machine from the point of origin. Architects and civil engineers also use the 3D modeling technology in order to conceptualize their building plans/models.

Emergence of virtual reality and artificial technologies are major opportunities in the market

Virtual Reality (VR) technology generates realistic images, sounds, and other perceptions that replicate a real environment or create an imaginary scenery. 3D animation using VR can simulate the user's physical presence in the virtual environment. It majorly simulates the realistic and immersive replication of a 3D – 360-degree virtual environment which offers interactive and real-time simulation or experience controlled by body movements of an individual. VR in coordination with 3D animation is majorly used in video games, which have an ability to transmit vibrations and other sensations to the user through the game controller. Various 3D animated games are available in the market, which uses the VR technology featuring real -time simulation and superior experience to the users.

Artificial Intelligence (AI) and natural language processing with cognitive modeling approach is used by 3D animators to augment and virtualize the animation process for controlling the simulation and user experience in the 3D games. AI offers smart virtual cognitive simulation and automation, which makes the animation process smart, automated, and efficient, thereby boosting the performance of games and user experience. Major technology vendors offer AI-based interactive systems which assist animators or game developers to graphically simulate the task-oriented activities of several human agents, thereby offering a virtual simulated environment to the users. As a result, these emerging smart technologies are adopted by animators and game developers to technologically advance and to offer advance 3D animated games and movies to the commercial users.

Market Dynamics

3D Animation Market

MarketsandMarkets forecasts the 3D animation market size to grow from USD 12.01 Billion in 2017 to USD 21.05 Billion by 2022, at a Compound Annual Growth Rate (CAGR) of 11.9%. Growing adoption of visual effects technology in movies, increasing demand for 3D mobile applications and games, and increase in the use of 3D mapping technology in navigation and geospatial analysis are some of the driving factors for the growth of 3D animation technology

3D animation market is segmented based on technology, service, vertical, region, and deployment model. 3D animation technology segment is categorized into modelling, motion graphics, rendering, visual effects (VFX), and others. 3D modelling holds the largest market share in the technology segment, as it is the most important stage for developing a 3D animation project. Services segment is categorized into consulting, support & maintenance, integration & development, education & training. Education and training segment is growing at the rapid pace as compared to other, owing to increase in the use and awareness of 3D animation in various verticals. 3D animation software can be deployed in two different ways, namely on-premises and on-demand. The geographic market is divided into five different regions, namely North America, Europe, Asia-Pacific, Latin America and MEA. The vertical market segment is categorized into media & entertainment, construction & architecture, healthcare & life sciences, manufacturing, education & academia and others. The 3D animation is widely used in films, gaming and other infotainment documentaries owing to which the media and entertainment vertical is dominating the market. In addition, the 3D modeling technology is being used to create 3D representations of objects with the help of weight control points and digital sculpting.

North America holds the largest market share and APAC is growing at the highest CAGR in the 3D animation market, however MEA and Latin America are still in the initial phase of growth stage. Lack of government initiatives and poor finance are some of the major factors, which are restraining the growth of 3D animation in these regions.

3D Animation Market

North America is expected to hold the largest market share and would dominate the 3D animation market from 2017 to 2022. This region has the major dominance with sustainable and well-established economies, empowering them to strongly invest in R&D activities, thereby contributing to the development of new technologies in modeling and 3D rendering. Further, the government support and heavy investments by various well-established production houses are driving the growth of the market in North America region.

APAC has witnessed the highest CAGR in the 3D animation market, owing to dynamic adoption of new 3D animation technologies and holding of the production facilities for most of the western industry leaders. Countries such as Japan, China, Singapore, Australia, and India are gaining traction and are taking various initiatives in-terms of research & development and supporting animation studios.

The 3D animation market is rapidly gaining traction, which is evident from recent developments, new product launches, and acquisitions by the major market players, such as Autodesk, Maxon, NewTek Inc., and NVIDIA Corporation who offer 3D animation software and services to the commercial clients. The market study also measures and evaluates the offerings of key vendors in the market, along with vendors who are offering highly innovative offerings, such as Pixologic, SideFX, 3D Coat, and Hash Inc. Despite the rapid adoption of 3D animation in various verticals, the continuous exposure to corruption & piracy, low level of proficiency, intense competition, and price sensitivity are some of the challenging factors for the growth of the 3D animation market.

The growth of 3D animation market is depending on the factors, such as growing demand of 3D mobile games and applications, increase in the use of 3D mapping technology in navigation and geospatial analysis are expected to drive the market growth.

Apart from established players in the industry, the new entrants in the market are introducing new 3D animation solutions to lure customers across multiple applications

3D Animation Market

3D Modeling

3D modeling is a process of creating a 3D representation of an object by simply manipulating polygons, vertices, and edges in simulated 3D space. The modeling is achieved by using the specialized 3D production software for creating and deforming the polygon surfaces by simply scanning the objects into a set of data points, used to represent the objects. The advantages of 3D modeling process are increased speed, precision & control, scenario visualization, and reduced lead times. The 3D modeling process consists of three popular methods to represent the model: polygonal modeling, curve modeling, and digital sculpting. Polygon modeling is an approach to approximate the surfaces using polygons; curve modeling defines the surface by curves, which are influenced by weighted control points; and digital sculpting helps to manipulate digital objects to make it a real-life substance. 3D modeling is used in a wide range of fields, such as entertainment, engineering, film, design, and commercial advertising. 3D modeling software has the largest market size and would continue to evolve and grow in the years to come. The major market dynamics that are driving this market are increase in 3D content, improvement in 3D acquisition devices, and increasing availability of 3D display devices.

Motion Graphics

The motion graphics segment refers to generating three-dimensional moving images in a digital environment. The manipulation of 3D models is carried out with the help of a 3D software for exporting pictures and giving them the illusion of movement. Motion graphics consists of varying properties of a three-dimensional scene defined in numerical quantities. A 3D model can change properties, such as position, shape, rotation, and style of the surface. The process of motion graphics is categorized into three main sections, namely, modeling, layout & animation, and rendering. Modeling describes the procedure of generating 3D objects with respect to a particular scene. Layout and animation describes the process followed for positioning and animating the object. Lastly, rendering helps to figure out the end result of the completed computer graphics. For motion graphics, models are created on computer screens and 3D figures are equipped with an imagery skeleton, whereas in 2D animations, objects and distinct transparent layers are used with or without a virtual skeleton.

3D Rendering

3D rendering consists of producing images based on three-dimensional data kept in a computer program. This process is analogous to photography or cinematography, where images are produced using lighting and staging. The scenes shot are fictional, and everything appearing in a typical 3D rendering job needs to be created on the computer first before being rendered. This allows for enormous creative control over appearance and depiction of the scenes. The three-dimensional data that is portrayed could be a scene that has geometric replicas of various three-dimensional things, buildings, lands, and characters. Before rendering can be performed, the scenes are created using modeling and animating. To perform rendering on an object, we need a photograph of the object from a specific angle. The rendering process represents the three-dimensional scene as a picture, captured from a particular location and predefined viewpoint, then forming an image using 3D model and adding live effects, such as alignment & orientation of the camera, suitable lighting, and appropriate backgrounds to it. The primary use of 3D rendered images is to develop animations to add a supplementary visual appeal to the objects in the animation.

Visual Effects

The VFX segment includes the creation of scenes, characters, and objects that is difficult or impossible to be enacted in real life using high-end VFX. It involves integration of actual video footages and artificial imageries to create scenes that look realistic. VFX add more life and appeal to the videos, thereby making the content and message more interesting and rich. VFX are mostly applied post-production but for this it must be shot accordingly during production. VFX are mainly divided into three types, namely, simulation effects, matte painting, and composition. VFX are simulation of physical systems, such as static body dynamics, soft body dynamics, and fluid dynamics to use it in games, films, and animations. Matte painting is the depiction of a suitable environment, landscape, or location, which is not present in the actual filming. It helps get more life to the action footage of the film. Lastly, compositing helps bring together all the visual elements from various sources, such as scenes, 2D images, and graphics into a single film, thereby making it look like a real-life film, image, or animation.

Others

The other technologies considered in the report include texturing, painting, lighting, and shading. 3D animation helps give a realistic feel to the characters and scenes depicted in it with the help of texturing, which includes functions, such as creation of a texture from the base and editing the existing texture to use it again. In this phase, the background is made to depict the real world. Using texturing it is possible to create walls, flooring, scenes, and background images. The intensity of shading can be decided during the texturing phase where textures are first created like maps and then deployed over a particular scene or model. Characters in 3D animation are made with the help of rigging, where the rig is a digital skeleton bound to the 3D net. Just like a real skeleton, a rig comprises of joints and bones, each of which acts as a holder that animators can use to move the character into a particular position. A rig may range from a simple to a sophisticated and complex character. A fully articulated rig for a film might take days or weeks before it is ready for a high-level animation. By using lighting, the characters and scenes in the animation are given a realistic effect. The image or scene comprises different components of it and collaboration of all such components that goes into the making of an animation video is known as compositing.

Key questions

  • Which are the substitute products and how big is the threat from them?
  • Which are the top use cases where 3D animation can be implemented for revenue generation through new advancements such as artificial intelligence, IoT, and cloud computing?
  • What should be your go-to-market strategy to expand the reach into developing countries across APAC, MEA, and Latin America?

To speak to our analyst for a discussion on the above findings, click Speak to Analyst

Table of Contents

1 Introduction (Page No. - 13)
    1.1 Objectives of the Study
    1.2 Market Definition
    1.3 Market Scope
    1.4 Years Considered for the Study
    1.5 Currency
    1.6 Stakeholders

2 Research Methodology (Page No. - 16)
    2.1 Research Data
           2.1.1 Secondary Data
           2.1.2 Primary Data
                    2.1.2.1 Breakdown of Primaries
                    2.1.2.2 Key Industry Insights
    2.2 Market Size Estimation
    2.3 Research Assumptions
    2.4 Limitations

3 Executive Summary (Page No. - 23)

4 Premium Insights (Page No. - 26)
    4.1 Attractive Market Opportunities in the 3D Animation Market
    4.2 3D Animation Software Market, By Vertical and Region, 2017
    4.3 Lifecycle Analysis, By Region, 2017–2022
    4.4 Market Investment Scenario
    4.5 Global 3D Animation Market By Technology, 2017–2022

5 3D Animation Market Overview and Industry Trends (Page No. - 30)
    5.1 Introduction
    5.2 Market Dynamics
           5.2.1 Drivers
                    5.2.1.1 Growing Adoption of Visual Effects Technology in Movies
                    5.2.1.2 Increasing Demand for 3D Mobile Applications and Games
                    5.2.1.3 Increase in the Use of 3D Mapping Technology in Navigation and Geospatial Analysis
           5.2.2 Restraints
                    5.2.2.1 Threat From Piracy
           5.2.3 Opportunities
                    5.2.3.1 Emergence of Virtual Reality and Artificial Intelligence Technologies
                    5.2.3.2 Advent of Stereoscopic 3D Gaming Using 3D Animation Technology
                    5.2.3.3 Emerging 4D and 5D Technologies to Drive the Animation Market
                    5.2.3.4 Growing Use of 3D Animation Technology in Medical Forensics
           5.2.4 Challenges
                    5.2.4.1 Lack of Investment and Government Support
                    5.2.4.2 Low Level of Proficiency
                    5.2.4.3 Intense Competition Increasing Price Sensitivity
    5.3 3D Animation Workflow
    5.4 Strategic Benchmarking
    5.5 Evolution

6 Market Analysis, By Component (Page No. - 38)
    6.1 Introduction

7 3D Animation Market Analysis, By Technology (Page No. - 40)
    7.1 Introduction
    7.2 3D Modeling
    7.3 Motion Graphics
    7.4 3D Rendering
    7.5 Visual Effects
    7.6 Others

8 3D Animation Market Analysis, By Service (Page No. - 46)
    8.1 Introduction
    8.2 Consulting
    8.3 Support and Maintenance
    8.4 Integration and Deployment
    8.5 Education and Training

9 3D Animation Market Analysis, By Deployment (Page No. - 52)
    9.1 Introduction
    9.2 On-Premises
    9.3 On-Demand

10 3D Animation Market Analysis, By Vertical (Page No. - 56)
     10.1 Introduction
     10.2 Media and Entertainment
     10.3 Construction and Architecture
     10.4 Education and Academia
     10.5 Manufacturing
     10.6 Healthcare and Life Sciences
     10.7 Others

11 Geographic Analysis (Page No. - 63)
     11.1 Introduction
     11.2 North America
     11.3 Europe
     11.4 Asia-Pacific
     11.5 Middle East and Africa
     11.6 Latin America

12 Vendor Dive Analysis (Page No. - 81)
     12.1 Overview
             12.1.1 Vanguards
             12.1.2 Innovators
             12.1.3 Dynamic
             12.1.4 Emerging
     12.2 Product Offerings
     12.3 Business Strategy

13 Company Profiles (Page No. - 85)
(Business Overview, Products & Services, Key Insights, Recent Developments, SWOT Analysis, MnM View)*
     13.1 Adobe Systems Inc.
     13.2 Autodesk Inc.
     13.3 Autodessys
     13.4 Corel Corporation
     13.5 Maxon Computer
     13.6 Newtek Inc.
     13.7 Nvidia Corporation
     13.8 Pixologic Inc.
     13.9 Sidefx Software
     13.10 The Foundry Visionmongers Ltd.
     13.11 Trimble Navigation Ltd.
     13.12 Toon Boom Animation Inc.

*Details on Business Overview, Products & Services, Key Insights, Recent Developments, SWOT Analysis, MnM View Might Not Be Captured in Case of Unlisted Companies.

14 Appendix (Page No. - 122)
     14.1 Industry Excerpts
     14.2 Discussion Guide
     14.3 Knowledge Store: MarketsandMarkets Subscription Portal
     14.4 Available Customizations
     14.5 Related Reports
     14.6 Author Details


List of Tables (53 Tables)

Table 1 3D Animation Market Size, By Component, 2015–2022 (USD Million)
Table 2 Market Size, By Technology, 2015–2022 (USD Million)
Table 3 Technology: Market Size, By Region, 2015–2022 (USD Million)
Table 4 3D Modeling Market Size, By Region, 2015–2022 (USD Million)
Table 5 Motion Graphics Market Size, By Region, 2015–2022 (USD Million)
Table 6 3D Rendering Market Size, By Region, 2015–2022 (USD Million)
Table 7 Visual Effects Market Size, By Region, 2015–2022 (USD Million)
Table 8 Others Market Size, By Region, 2015–2022 (USD Million)
Table 9 3D Animation Market Size, By Services, 2015–2022 (USD Million)
Table 10 Services: Market Size, By Region, 2015–2022 (USD Million)
Table 11 Consulting Market Size, By Region, 2015–2022 (USD Million)
Table 12 Support and Maintenance Market Size, By Region, 2015–2022 (USD Million)
Table 13 Integration and Deployment Market Size, By Region, 2015–2022 (USD Million)
Table 14 Education and Training Market Size, By Region, 2015–2022 (USD Million)
Table 15 3D Animation Market Size, By Deployment, 2015–2022 (USD Million)
Table 16 Deployment: Market Size, By Region, 2015–2022 (USD Million)
Table 17 On-Premises: Market Size, By Region, 2015–2022 (USD Million)
Table 18 On-Demand: Market Size, By Region, 2015–2022 (USD Million)
Table 19 3D Animation Market Size, By Vertical, 2015–2022 (USD Million)
Table 20 Vertical: Market Size, By Region, 2015–2022 (USD Million)
Table 21 Media and Entertainment: Market Size, By Region, 2015–2022 (USD Million)
Table 22 Construction and Architecture: Market Size, By Region, 2015–2022 (USD Million)
Table 23 Education and Academia: Market Size, By Region, 2015–2022 (USD Million)
Table 24 Manufacturing: Market Size, By Region, 2015–2022 (USD Million)
Table 25 Healthcare and Life Sciences: Market Size, By Region, 2015–2022 (USD Million)
Table 26 Others: Market Size, By Region, 2015–2022 (USD Million)
Table 27 Asia-Pacific is Expected to Exhibit the Highest CAGR in the Market During the Forecast Period
Table 28 3D Animation Market Size, By Region, 2015–2022 (USD Million)
Table 29 North America: Market Size, By Component, 2015-2022 (USD Million)
Table 30 North America: Market Size, By Technology, 2015-2022 (USD Million)
Table 31 North America: Market Size, By Service, 2015–2022 (USD Million)
Table 32 North America: Market Size, By Deployment, 2015–2022 (USD Million)
Table 33 North America: Market Size, By Vertical, 2015–2022 (USD Million)
Table 34 Europe: 3D Animation Market Size, By Component, 2015-2022 (USD Million)
Table 35 Europe: Market Size, By Technology, 2015-2022 (USD Million)
Table 36 Europe: Market Size, By Service, 2015–2022 (USD Million)
Table 37 Europe: Market Size, By Deployment, 2015–2022 (USD Million)
Table 38 Europe: Market Size, By Vertical, 2015–2022 (USD Million)
Table 39 Asia-Pacific: 3D Animation Market Size, By Component, 2015-2022 (USD Million)
Table 40 Asia-Pacific: Market Size, By Technology, 2015-2022 (USD Million)
Table 41 Asia-Pacific: Market Size, By Service, 2015–2022 (USD Million)
Table 42 Asia-Pacific: Market Size, By Deployment, 2015–2022 (USD Million)
Table 43 Asia-Pacific: Market Size, By Vertical, 2015–2022 (USD Million)
Table 44 Middle East and Africa: 3D Animation Market Size, By Component, 2015-2022 (USD Million)
Table 45 Middle East and Africa: Market Size, By Technology, 2015-2022 (USD Million)
Table 46 Middle East and Africa: Market Size, By Service, 2015–2022 (USD Million)
Table 47 Middle East and Africa: Market Size, By Deployment, 2015–2022 (USD Million)
Table 48 Middle East and Africa: Market Size, By Vertical, 2015–2022 (USD Million)
Table 49 Latin America: 3D Animation Market Size, By Component, 2015-2022 (USD Million)
Table 50 Latin America: Market Size, By Technology, 2015-2022 (USD Million)
Table 51 Latin America: Market Size, By Services, 2015–2022 (USD Million)
Table 52 Latin America: Market Size, By Deployment, 2015–2022 (USD Million)
Table 53 Latin America: Market Size, By Vertical, 2015–2022 (USD Million)


List of Figures (57 Figures)

Figure 1 3D Animation Market: Market Segmentation
Figure 2 Regional Scope
Figure 3 Market: Research Design
Figure 4 Breakdown of Primary Interviews: By Company, Designation, and Region
Figure 5 Data Triangulation
Figure 6 Market Size Estimation Methodology: Bottom-Up Approach
Figure 7 Market Size Estimation Methodology: Top-Down Approach
Figure 8 3D Animation Market: Assumptions
Figure 9 North America is Estimated to Hold the Largest Market Share in 2017
Figure 10 Fastest- Growing Segments of the Global 3D Animation Market
Figure 11 On-Premises Deployment Model is Estimated to Hold the Major Market Share in 2017
Figure 12 Growth Trends in the Global Market
Figure 13 Media and Entertainment Vertical is Estimated to Hold the Largest Market Share in 2017
Figure 14 Regional Lifecycle: Asia-Pacific is Expected to Exhibit the Highest Growth Potential During the Forecast Period
Figure 15 Global Market Scenario
Figure 16 Visual Effects, 3D Rendering, and Motion Graphics Technologies are Expected to Hold the Highest Growth Rate During the Forecast Period
Figure 17 Market Drivers, Restraints, Opportunities, and Challenges
Figure 18 3D Animation Market Workflow
Figure 19 Market Strategic Benchmarking
Figure 20 Market Timeline
Figure 21 Services Segment is Expected to Grow at A Higher CAGR During the Forecast Period
Figure 22 Visual Effects Segment is Expected to Grow at the Highest CAGR During the Forecast Period
Figure 23 Education and Training Services Segment is Expected to Grow at the Highest CAGR During the Forecast Period
Figure 24 On-Demand Segment is Expected to Grow at A Higher CAGR During the Forecast Period
Figure 25 Manufacturing Vertical is Expected to Grow at the Highest CAGR During the Forecast Period
Figure 26 Asia-Pacific: an Attractive Destination in the 3D Animation Market, 2017–2022
Figure 27 North America Market Snapshot
Figure 28 Asia-Pacific Market Snapshot
Figure 29 Dive Chart
Figure 30 Adobe Systems Inc.: Company Snapshot (2015)
Figure 31 Adobe Systems Inc.: Product Offering Scorecard
Figure 32 Adobe Systems Inc.: Business Strategy Scorecard
Figure 33 Autodesk Inc.: Company Snapshot
Figure 34 Autodesk Inc.: Product Offering Scorecard
Figure 35 Autodesk Inc.: Business Strategy Scorecard
Figure 36 Autodessys: Product Offering Scorecard
Figure 37 Autodessys: Business Strategy Scorecard
Figure 38 Corel Corporation: Product Offering Scorecard
Figure 39 Corel Corporation: Business Strategy Scorecard
Figure 40 Maxon Computer: Product Offering Scorecard
Figure 41 Maxon Computer: Business Strategy Scorecard
Figure 42 Newtek Inc.: Product Offering Scorecard
Figure 43 Newtek Inc.: Business Strategy Scorecard
Figure 44 Nvidia Corporation: Company Snapshot
Figure 45 Nvidia Corporation: Product Offering Scorecard
Figure 46 Nvidia Corporation: Business Strategy Scorecard
Figure 47 Pixologic Inc.: Product Offering Scorecard
Figure 48 Pixologic Inc.: Business Strategy Scorecard
Figure 49 Sidefx Software: Product Offering Scorecard
Figure 50 Sidefx Software: Business Strategy Scorecard
Figure 51 The Foundry Visionmongers Ltd: Product Offering Scorecard
Figure 52 The Foundry Visionmongers Ltd: Business Strategy Scorecard
Figure 53 Trimble Navigation Ltd: Company Snapshot
Figure 54 Trimble Navigation Ltd: Product Offering Scorecard
Figure 55 Trimble Navigation Ltd: Business Strategy Scorecard
Figure 56 Toon Boom Animation Inc.: Product Offering Scorecard
Figure 57 Toon Boom Animation Inc.: Business Strategy Scorecard


Request for detailed methodology, assumptions & how numbers were triangulated.

Our USP is "Customised multi client reports"-so feel free to provide us specific interest in much greater detail..!!
  • Select all
  • News-Letters with latest Market insights
  • Information & discussion on the relevant new products and services
  • Information & discussion on Market insights and Market information
  • Information & discussion on our events and conferences
    • Select all
    • Email Phone Professional and social network (Linkedin, etc)
Report Code
TC 2449
Published ON
Apr, 2017
Choose License Type
BUY NOW
  • SHARE
X
Request Customization
Speak to Analyst
Speak to Analyst
OR FACE-TO-FACE MEETING
PERSONALIZE THIS RESEARCH
  • Triangulate with your Own Data
  • Get Data as per your Format and Definition
  • Gain a Deeper Dive on a Specific Application, Geography, Customer or Competitor
  • Any level of Personalization
REQUEST A FREE CUSTOMIZATION
LET US HELP YOU!
  • What are the Known and Unknown Adjacencies Impacting the 3D Animation Market
  • What will your New Revenue Sources be?
  • Who will be your Top Customer; what will make them switch?
  • Defend your Market Share or Win Competitors
  • Get a Scorecard for Target Partners
REQUEST A FREE WORKSHOP
ADJACENT MARKETS
ONLINE CHAT
+1-888-600-6441
  • Call Us
  • +1-888-600-6441 (Corporate office hours)
  • +1-888-600-6441 (US/Can toll free)
  • +44-800-368-9399 (UK office hours)
CONNECT WITH US
ABOUT TRUST ONLINE
© MarketsandMarkets Research Private Ltd. All rights reserved