HOME Top Market Reports 3D Animation Market by Technology (3D Modeling, Motion Graphics, 3D Rendering, and Visual Effects), Vertical (Media and Entertainment, Healthcare and Lifesciences, Manufacturing), Services, Deployment, and Region - Global Forecast to 2022

3D Animation Market by Technology (3D Modeling, Motion Graphics, 3D Rendering, and Visual Effects), Vertical (Media and Entertainment, Healthcare and Lifesciences, Manufacturing), Services, Deployment, and Region - Global Forecast to 2022

By: marketsandmarkets.com
Publishing Date: April 2017
Report Code: TC 2449

 

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The 3D animation market is projected to grow from USD 12.01 Billion in 2017 to USD 21.05 Billion by 2022, at a Compound Annual Growth Rate (CAGR) of 11.9%. The base year considered for the study is 2016, and the market size forecast is from 2017 to 2022.

Objectives of the study:

  • To define, describe, and forecast the market for 3D animation technologies — 3D modeling, motion graphics, 3D rendering, and Visual Effects (VFX) on the basis of various parameters
  • To forecast the market size for various technologies with respect to five main regions — North America, Europe, Asia-Pacific (APAC), Middle East & Africa (MEA), and Latin America
  • To provide detailed information regarding the major factors influencing the growth of the 3D animation market (drivers, restraints, opportunities, and industry-specific challenges)
  • To analyze each subsegment with respect to individual growth trends, future prospects, and contribution to the total market
  • To analyze the opportunities in the market for stakeholders by identifying high-growth segments of the market
  • To profile key players in the market and comprehensively analyze their core competencies in the market
  • To track and analyze competitive developments, such as new product launches, mergers & acquisitions, partnerships, agreements, and collaborations in the market.

The research methodology used to estimate and forecast the 3D animation market begins with the collection and analysis of data on key vendor revenues through secondary research such as annual reports and press releases, investor presentations of companies, conferences and associations such as Animation Association, International Animated Film Association, Society for Animation, white papers, technology journals, certified publications, and articles from recognized authors, directories, and databases. The vendor offerings have also been taken into consideration to determine the market segmentation. The bottom-up procedure was employed to arrive at the total market size of the 3D animation market from the revenue of the key 3D animation providers in the market. After arriving at the overall market size, the total market was split into several segments and subsegments, which were then verified through primary research by conducting extensive interviews with key people, such as CEOs, VPs, directors, and executives. The data triangulation and market breakdown procedures were employed to complete the overall market engineering process and to arrive at the exact statistics for all segments and subsegments. The breakdown of profiles of primary is depicted in the below figure:

3D Animation Market

To know about the assumptions considered for the study, download the pdf brochure

The 3D animation ecosystem comprises vendors providing 3D animation technology and services to their commercial clients. Companies such as Adobe Systems Inc. (California, U.S.), Autodesk Inc. (California, U.S.), AutoDesSys (Ohio, U.S.), Corel Corporation (Ottawa, Canada), Maxon Computer (Friedrichsdorf, Germany), NewTek Inc. (Texas, U.S.), NVIDIA Corporation (California, U.S.), Pixologic Inc. (California, U.S.), SideFx Software (Toronto, Canada), The Foundry VisionMongers Ltd. (London, U.K.), Trimble Navigation Ltd. (California, U.S.), and Toon Boom Animation Inc. (Montreal, Canada) have adopted partnerships and collaborations as their key strategy to expand their market reach. This strategy accounted for the largest share of the total strategies adopted by the market players.

The Target Audience

  • 3D animation vendors
  • 3D animation service providers
  • Third-party system integrators
  • Consultancy / advisory firms
  • 3D animation professionals
  • 3D animation consultants
  • Production houses / Animation studios
  • Investors and Venture capitalists

 “Study answers several questions for the stakeholders, primarily which market segments to focus in next two to five years for prioritizing the efforts and investments.”

Scope of the Report

The research report segments the 3D animation market into the following submarkets:

By Technology:

  • 3D Modeling
  • Motion Graphics
  • 3D Rendering
  • Visual Effects (VFX)
  • Others

By Service:

  • Consulting
  • Support and Maintenance
  • Integration and Deployment
  • Education and Training

By Deployment:

  • On-Premises
  • On-Demand

By Verticals:

  • Media and Entertainment
  • Construction and Architecture
  • Healthcare and Lifesciences
  • Manufacturing
  • Education and Academia
  • Others

By Region:

  • North America
  • Europe
  • Asia-Pacific (APAC)
  • Middle East and Africa (MEA)
  • Latin America

Available Customizations

With the given market data, MarketsandMarkets offers customizations as per the company’s specific needs. The following customization options are available for the report:

Geographic Analysis

  • Further breakdown of the Europe market
  • Further breakdown of the APAC market

Company Information

  • Detailed analysis and profiling of additional market players

Table of Contents

1 Introduction (Page No. - 13)
    1.1 Objectives of the Study
    1.2 Market Definition
    1.3 Market Scope
    1.4 Years Considered for the Study
    1.5 Currency
    1.6 Stakeholders

2 Research Methodology (Page No. - 16)
    2.1 Research Data
           2.1.1 Secondary Data
           2.1.2 Primary Data
                    2.1.2.1 Breakdown of Primaries
                    2.1.2.2 Key Industry Insights
    2.2 Market Size Estimation
    2.3 Research Assumptions
    2.4 Limitations

3 Executive Summary (Page No. - 23)

4 Premium Insights (Page No. - 26)
    4.1 Attractive Market Opportunities in the 3D Animation Market
    4.2 3D Animation Software Market, By Vertical and Region, 2017
    4.3 Lifecycle Analysis, By Region, 2017–2022
    4.4 Market Investment Scenario
    4.5 Global Market By Technology, 2017–2022

5 Market Overview and Industry Trends (Page No. - 30)
    5.1 Introduction
    5.2 Market Dynamics
           5.2.1 Drivers
                    5.2.1.1 Growing Adoption of Visual Effects Technology in Movies
                    5.2.1.2 Increasing Demand for 3D Mobile Applications and Games
                    5.2.1.3 Increase in the Use of 3D Mapping Technology in Navigation and Geospatial Analysis
           5.2.2 Restraints
                    5.2.2.1 Threat From Piracy
           5.2.3 Opportunities
                    5.2.3.1 Emergence of Virtual Reality and Artificial Intelligence Technologies
                    5.2.3.2 Advent of Stereoscopic 3D Gaming Using 3D Animation Technology
                    5.2.3.3 Emerging 4D and 5D Technologies to Drive the Animation Market
                    5.2.3.4 Growing Use of 3D Animation Technology in Medical Forensics
           5.2.4 Challenges
                    5.2.4.1 Lack of Investment and Government Support
                    5.2.4.2 Low Level of Proficiency
                    5.2.4.3 Intense Competition Increasing Price Sensitivity
    5.3 3D Animation Workflow
    5.4 Strategic Benchmarking
    5.5 Evolution

6 3D Animation Market Analysis, By Component (Page No. - 38)
    6.1 Introduction

7 3D Animation Market Analysis, By Technology (Page No. - 40)
    7.1 Introduction
    7.2 3D Modeling
    7.3 Motion Graphics
    7.4 3D Rendering
    7.5 Visual Effects
    7.6 Others

8 3D Animation Market Analysis, By Service (Page No. - 46)
    8.1 Introduction
    8.2 Consulting
    8.3 Support and Maintenance
    8.4 Integration and Deployment
    8.5 Education and Training

9 3D Animation Market Analysis, By Deployment (Page No. - 52)
    9.1 Introduction
    9.2 On-Premises
    9.3 On-Demand

10 3D Animation Market Analysis, By Vertical (Page No. - 56)
     10.1 Introduction
     10.2 Media and Entertainment
     10.3 Construction and Architecture
     10.4 Education and Academia
     10.5 Manufacturing
     10.6 Healthcare and Life Sciences
     10.7 Others

11 Geographic Analysis (Page No. - 63)
     11.1 Introduction
     11.2 North America
     11.3 Europe
     11.4 Asia-Pacific
     11.5 Middle East and Africa
     11.6 Latin America

12 Vendor Dive Analysis (Page No. - 81)
     12.1 Overview
             12.1.1 Vanguards
             12.1.2 Innovators
             12.1.3 Dynamic
             12.1.4 Emerging
     12.2 Product Offerings
     12.3 Business Strategy

13 Company Profiles (Page No. - 85)
(Business Overview, Products & Services, Key Insights, Recent Developments, SWOT Analysis, MnM View)*
     13.1 Adobe Systems Inc.
     13.2 Autodesk Inc.
     13.3 Autodessys
     13.4 Corel Corporation
     13.5 Maxon Computer
     13.6 Newtek Inc.
     13.7 Nvidia Corporation
     13.8 Pixologic Inc.
     13.9 Sidefx Software
     13.10 The Foundry Visionmongers Ltd.
     13.11 Trimble Navigation Ltd.
     13.12 Toon Boom Animation Inc.

*Details on Business Overview, Products & Services, Key Insights, Recent Developments, SWOT Analysis, MnM View Might Not Be Captured in Case of Unlisted Companies.

14 Appendix (Page No. - 122)
     14.1 Industry Excerpts
     14.2 Discussion Guide
     14.3 Knowledge Store: Marketsandmarkets’ Subscription Portal
     14.4 Available Customizations
     14.5 Related Reports
     14.6 Author Details


List of Tables (53 Tables)

Table 1 3D Animation Market Size, By Component, 2015–2022 (USD Million)
Table 2 Market Size, By Technology, 2015–2022 (USD Million)
Table 3 Technology: Market Size, By Region, 2015–2022 (USD Million)
Table 4 3D Modeling Market Size, By Region, 2015–2022 (USD Million)
Table 5 Motion Graphics Market Size, By Region, 2015–2022 (USD Million)
Table 6 3D Rendering Market Size, By Region, 2015–2022 (USD Million)
Table 7 Visual Effects Market Size, By Region, 2015–2022 (USD Million)
Table 8 Others Market Size, By Region, 2015–2022 (USD Million)
Table 9 3D Animation Market Size, By Services, 2015–2022 (USD Million)
Table 10 Services: Market Size, By Region, 2015–2022 (USD Million)
Table 11 Consulting Market Size, By Region, 2015–2022 (USD Million)
Table 12 Support and Maintenance Market Size, By Region, 2015–2022 (USD Million)
Table 13 Integration and Deployment Market Size, By Region, 2015–2022 (USD Million)
Table 14 Education and Training Market Size, By Region, 2015–2022 (USD Million)
Table 15 3D Animation Market Size, By Deployment, 2015–2022 (USD Million)
Table 16 Deployment: Market Size, By Region, 2015–2022 (USD Million)
Table 17 On-Premises: Market Size, By Region, 2015–2022 (USD Million)
Table 18 On-Demand: Market Size, By Region, 2015–2022 (USD Million)
Table 19 3D Animation Market Size, By Vertical, 2015–2022 (USD Million)
Table 20 Vertical: Market Size, By Region, 2015–2022 (USD Million)
Table 21 Media and Entertainment: Market Size, By Region, 2015–2022 (USD Million)
Table 22 Construction and Architecture: Market Size, By Region, 2015–2022 (USD Million)
Table 23 Education and Academia: Market Size, By Region, 2015–2022 (USD Million)
Table 24 Manufacturing: Market Size, By Region, 2015–2022 (USD Million)
Table 25 Healthcare and Life Sciences: Market Size, By Region, 2015–2022 (USD Million)
Table 26 Others: Market Size, By Region, 2015–2022 (USD Million)
Table 27 Asia-Pacific is Expected to Exhibit the Highest CAGR in the Market During the Forecast Period
Table 28 3D Animation Market Size, By Region, 2015–2022 (USD Million)
Table 29 North America: Market Size, By Component, 2015-2022 (USD Million)
Table 30 North America: Market Size, By Technology, 2015-2022 (USD Million)
Table 31 North America: Market Size, By Service, 2015–2022 (USD Million)
Table 32 North America: Market Size, By Deployment, 2015–2022 (USD Million)
Table 33 North America: Market Size, By Vertical, 2015–2022 (USD Million)
Table 34 Europe: 3D Animation Market Size, By Component, 2015-2022 (USD Million)
Table 35 Europe: Market Size, By Technology, 2015-2022 (USD Million)
Table 36 Europe: Market Size, By Service, 2015–2022 (USD Million)
Table 37 Europe: Market Size, By Deployment, 2015–2022 (USD Million)
Table 38 Europe: Market Size, By Vertical, 2015–2022 (USD Million)
Table 39 Asia-Pacific: 3D Animation Market Size, By Component, 2015-2022 (USD Million)
Table 40 Asia-Pacific: Market Size, By Technology, 2015-2022 (USD Million)
Table 41 Asia-Pacific: Market Size, By Service, 2015–2022 (USD Million)
Table 42 Asia-Pacific: Market Size, By Deployment, 2015–2022 (USD Million)
Table 43 Asia-Pacific: Market Size, By Vertical, 2015–2022 (USD Million)
Table 44 Middle East and Africa: 3D Animation Market Size, By Component, 2015-2022 (USD Million)
Table 45 Middle East and Africa: Market Size, By Technology, 2015-2022 (USD Million)
Table 46 Middle East and Africa: Market Size, By Service, 2015–2022 (USD Million)
Table 47 Middle East and Africa: Market Size, By Deployment, 2015–2022 (USD Million)
Table 48 Middle East and Africa: Market Size, By Vertical, 2015–2022 (USD Million)
Table 49 Latin America: 3D Animation Market Size, By Component, 2015-2022 (USD Million)
Table 50 Latin America: Market Size, By Technology, 2015-2022 (USD Million)
Table 51 Latin America: Market Size, By Services, 2015–2022 (USD Million)
Table 52 Latin America: Market Size, By Deployment, 2015–2022 (USD Million)
Table 53 Latin America: Market Size, By Vertical, 2015–2022 (USD Million)


List of Figures (57 Figures)

Figure 1 3D Animation Market: Market Segmentation
Figure 2 Regional Scope
Figure 3 3D Animation Market: Research Design
Figure 4 Breakdown of Primary Interviews: By Company, Designation, and Region
Figure 5 Data Triangulation
Figure 6 Market Size Estimation Methodology: Bottom-Up Approach
Figure 7 Market Size Estimation Methodology: Top-Down Approach
Figure 8 3D Animation Market: Assumptions
Figure 9 North America is Estimated to Hold the Largest Market Share in 2017
Figure 10 Fastest- Growing Segments of the Global 3D Animation Market
Figure 11 On-Premises Deployment Model is Estimated to Hold the Major Market Share in 2017
Figure 12 Growth Trends in the Global 3D Animation Market
Figure 13 Media and Entertainment Vertical is Estimated to Hold the Largest Market Share in 2017
Figure 14 Regional Lifecycle: Asia-Pacific is Expected to Exhibit the Highest Growth Potential During the Forecast Period
Figure 15 Global Market Scenario
Figure 16 Visual Effects, 3D Rendering, and Motion Graphics Technologies are Expected to Hold the Highest Growth Rate During the Forecast Period
Figure 17 Market Drivers, Restraints, Opportunities, and Challenges
Figure 18 3D Animation Workflow
Figure 19 Market Strategic Benchmarking
Figure 20 Market Timeline
Figure 21 Services Segment is Expected to Grow at A Higher CAGR During the Forecast Period
Figure 22 Visual Effects Segment is Expected to Grow at the Highest CAGR During the Forecast Period
Figure 23 Education and Training Services Segment is Expected to Grow at the Highest CAGR During the Forecast Period
Figure 24 On-Demand Segment is Expected to Grow at A Higher CAGR During the Forecast Period
Figure 25 Manufacturing Vertical is Expected to Grow at the Highest CAGR During the Forecast Period
Figure 26 Asia-Pacific: an Attractive Destination in the 3D Animation Market, 2017–2022
Figure 27 North America Market Snapshot
Figure 28 Asia-Pacific Market Snapshot
Figure 29 Dive Chart
Figure 30 Adobe Systems Inc.: Company Snapshot (2015)
Figure 31 Adobe Systems Inc.: Product Offering Scorecard
Figure 32 Adobe Systems Inc.: Business Strategy Scorecard
Figure 33 Autodesk Inc.: Company Snapshot
Figure 34 Autodesk Inc.: Product Offering Scorecard
Figure 35 Autodesk Inc.: Business Strategy Scorecard
Figure 36 Autodessys: Product Offering Scorecard
Figure 37 Autodessys: Business Strategy Scorecard
Figure 38 Corel Corporation: Product Offering Scorecard
Figure 39 Corel Corporation: Business Strategy Scorecard
Figure 40 Maxon Computer: Product Offering Scorecard
Figure 41 Maxon Computer: Business Strategy Scorecard
Figure 42 Newtek Inc.: Product Offering Scorecard
Figure 43 Newtek Inc.: Business Strategy Scorecard
Figure 44 Nvidia Corporation: Company Snapshot
Figure 45 Nvidia Corporation: Product Offering Scorecard
Figure 46 Nvidia Corporation: Business Strategy Scorecard
Figure 47 Pixologic Inc.: Product Offering Scorecard
Figure 48 Pixologic Inc.: Business Strategy Scorecard
Figure 49 Sidefx Software: Product Offering Scorecard
Figure 50 Sidefx Software: Business Strategy Scorecard
Figure 51 The Foundry Visionmongers Ltd: Product Offering Scorecard
Figure 52 The Foundry Visionmongers Ltd: Business Strategy Scorecard
Figure 53 Trimble Navigation Ltd: Company Snapshot
Figure 54 Trimble Navigation Ltd: Product Offering Scorecard
Figure 55 Trimble Navigation Ltd: Business Strategy Scorecard
Figure 56 Toon Boom Animation Inc.: Product Offering Scorecard
Figure 57 Toon Boom Animation Inc.: Business Strategy Scorecard

MarketsandMarkets forecasts the 3D animation market size to grow from USD 12.01 Billion in 2017 to USD 21.05 Billion by 2022, at a Compound Annual Growth Rate (CAGR) of 11.9%. Growing adoption of visual effects technology in movies, increasing demand for 3D mobile applications and games, and increase in the use of 3D mapping technology in navigation and geospatial analysis are some of the driving factors for the growth of 3D animation technology

3D animation market is segmented based on technology, service, vertical, region, and deployment model. 3D animation technology segment is categorized into modelling, motion graphics, rendering, visual effects (VFX), and others. 3D modelling holds the largest market share in the technology segment, as it is the most important stage for developing a 3D animation project. Services segment is categorized into consulting, support & maintenance, integration & development, education & training. Education and training segment is growing at the rapid pace as compared to other, owing to increase in the use and awareness of 3D animation in various verticals. 3D animation software can be deployed in two different ways, namely on-premises and on-demand. The geographic market is divided into five different regions, namely North America, Europe, Asia-Pacific, Latin America and MEA. The vertical market segment is categorized into media & entertainment, construction & architecture, healthcare & life sciences, manufacturing, education & academia and others. The 3D animation is widely used in films, gaming and other infotainment documentaries owing to which the media and entertainment vertical is dominating the market. In addition, the 3D modeling technology is being used to create 3D representations of objects with the help of weight control points and digital sculpting.

North America holds the largest market share and APAC is growing at the highest CAGR in the 3D animation market, however MEA and Latin America are still in the initial phase of growth stage. Lack of government initiatives and poor finance are some of the major factors, which are restraining the growth of 3D animation in these regions.

3D Animation Market

North America is expected to hold the largest market share and would dominate the 3D animation market from 2017 to 2022. This region has the major dominance with sustainable and well-established economies, empowering them to strongly invest in R&D activities, thereby contributing to the development of new technologies in modeling and 3D rendering. Further, the government support and heavy investments by various well-established production houses are driving the growth of the market in North America region.

APAC has witnessed the highest CAGR in the 3D animation market, owing to dynamic adoption of new 3D animation technologies and holding of the production facilities for most of the western industry leaders. Countries such as Japan, China, Singapore, Australia, and India are gaining traction and are taking various initiatives in-terms of research & development and supporting animation studios.

The 3D animation market is rapidly gaining traction, which is evident from recent developments, new product launches, and acquisitions by the major market players, such as Autodesk, Maxon, NewTek Inc., and NVIDIA Corporation who offer 3D animation software and services to the commercial clients. The market study also measures and evaluates the offerings of key vendors in the market, along with vendors who are offering highly innovative offerings, such as Pixologic, SideFX, 3D Coat, and Hash Inc. Despite the rapid adoption of 3D animation in various verticals, the continuous exposure to corruption & piracy, low level of proficiency, intense competition, and price sensitivity are some of the challenging factors for the growth of the market.

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