HOME Top Market Reports Affective Computing Market by Technology (Touch-based & Touchless), Software (Speech, Gesture, & Facial Expression Recognition, and others), Hardware (Sensor, Camera, Storage Device & Processor), Vertical, & Region - Forecast to 2020

Affective Computing Market by Technology (Touch-based & Touchless), Software (Speech, Gesture, & Facial Expression Recognition, and others), Hardware (Sensor, Camera, Storage Device & Processor), Vertical, & Region - Forecast to 2020

By: marketsandmarkets.com
Publishing Date: September 2015
Report Code: TC 3707

 

  Speak to Analyst Enquiry Before Buying  
purchase report
download pdf  request for customisation


Computing is often described in very complex terms, a computer program contains everything logical and is formed by series of bits that are either on or off, simply denoted by a value of 0 or 1. The evolution of computer devices went through many phases since its inception, and now, the development of wearable computing system is in sight. A computer device is the representation of the left side of the human brain and can do contextual analysis in identical manner of human brain because of the advancements in the field of natural language processing (NLP) and machine language. The last thing a computer can do is to collect, process, and interpret the emotions or affects.

Emotion is a fundamental part of communication in the day-to-day life and is often been underutilized by business organization over the years; but nowadays, the increasing complexity in doing business is creating a glittering opportunity for computing system manufacturers across the globe. Consumer behavior, which is one of the most important aspects of business, is pretty difficult to understand in real time with the help of existing data analytics software. Affective computing systems can provide the solution to this problem with the help of emotion analytics software and wearable computing devices. In fact, inexorable advancements in the field of wearable devices are shaping the way for the affective computing market.

This study encompasses a holistic coverage of the entire affective computing market ecosystem, including software and hardware providers as well as final enterprise based end users across major industry verticals globally. The study showcases the major opportunity areas and highlights the advantages of affective computing systems.

The fast growing traction of affective computing enabling technologies is evident from the increasing advancements and innovations by smaller players in the market. This report analyzes global adoption trends, future growth potential, key drivers, restraints, opportunities, and best practices in the market. The report also examines growth potential market sizes and revenue forecasts across different regions.

The MarketsandMarkets’ affective computing market research report covers software and hardware segment, market by industry verticals, geographical analysis, worldwide trends, market forces, technology and market roadmaps, business models, adoption factors, and key innovators companies in enabling technologies areas of the market.

Customization Options:

With market data, you can also customize MarketsandMarkets assessments that meet your company’s specific needs. Customize to get comprehensive industry standard and deep-dive analysis of the following parameters:

Product Analysis:

  • Usage pattern (in-depth trend analysis) of products (segment wise)
  • Product Matrix which gives a detailed comparison of product portfolio of each company mapped at country level
  • Applications of the products (segment wise and country wise)
  • Go To Market Strategy

Country-Wise Data

  • Detailed country-wise market size and Y-O-Y growth analysis of the affective computing market

Table of Contents

1 Introduction (Page No. - 12)
    1.1 Objectives of the Study
    1.2 Market Definition
    1.3 Market Scope
           1.3.1 Markets Covered
           1.3.2 Years Considered for the Study
    1.4 Currency
    1.5 Limitations
    1.6 Stakeholders

2 Research Methodology (Page No. - 17)
    2.1 Research Data
    2.2 Market Size Estimation
    2.3 Market Breakdown and Data Triangulation
           2.3.1 Data From Secondary Sources
           2.3.2 Data From Primary Sources
                    2.3.2.1 Key Industry Insights
           2.3.3 Assumptions

3 Executive Summary (Page No. - 25)

4 Premium Insights (Page No. - 30)
    4.1 Attractive Market Opportunities in the Affective Computing Market
    4.2 Market: Top Three Software Segments
    4.3 Market: Top Three Regions vs. Verticals
    4.4 Market, By Region
    4.5 Life Cycle Analysis, By Region

5 Market Overview (Page No. - 35)
    5.1 Introduction
    5.2 Market Segmentation
           5.2.1 By Software
           5.2.2 By Hardware
           5.2.3 By Vertical
           5.2.4 By Region
    5.3 Market Dynamics
           5.3.1 Drivers
                    5.3.1.1 Increasing Trend of Wearable Devices
                    5.3.1.2 Strong Need to Understand Consumer Behavior
                    5.3.1.3 Advancement in Enabling Technologies
                    5.3.1.4 Harnessing Internet Speed
           5.3.2 Restraints
                    5.3.2.1 Exuberant Manufacturing Cost of Affective Computing Systems
           5.3.3 Opportunities
                    5.3.3.1 Adoption of Cloud-Based Technology and Iot
                    5.3.3.2 Growing Partnerships and Congenial Market Landscape
           5.3.4 Challenges
                    5.3.4.1 Power Consumption of Wearable Computing Devices
                    5.3.4.2 Impact on Businesses Not Yet Fully Analyzed
                    5.3.4.3 Difficulty to Cope With Rapidly Expanding Scope of Affective Computing Systems

6 Industry Trends (Page No. - 42)
    6.1 Introduction
    6.2 Value Chain Analysis
    6.3 Supply Chain Analysis
    6.4 Emerging Technology Areas
           6.4.1 E-Learning and Smart Education
           6.4.2 E-Therapy
           6.4.3 Marketing and Advertising
    6.5 Affective Computing Technology Enablers
           6.5.1 Wearable Network and Systems
           6.5.2 Human Machine Interface
           6.5.3 Robotic Systems
           6.5.4 Surveillance Systems

7 Affective Computing Market Analysis, By Technology (Page No. - 47)
    7.1 Introduction
    7.2 Touch-Based
    7.3 Touchless

8 Affective Computing Market Analysis, By Software (Page No. - 53)
    8.1 Introduction
    8.2 Speech Recognition
    8.3 Gesture Recognition
    8.4 Facial Expression Recognition
    8.5 Neural Analytics
    8.6 Enterprise Software
    8.7 Others

9 Affective Computing Market Analysis, By Hardware (Page No. - 65)
    9.1 Introduction
    9.2 Sensors
    9.3 Cameras
    9.4 Storage Devices and Processors
    9.5 Other Hardware

10 Affective Computing Market Analysis, By Vertical (Page No. - 74)
     10.1 Introduction
     10.2 Academia and Research
     10.3 Entertainment
     10.4 Government and Defense
     10.5 Healthcare and Life Sciences
     10.6 It and Telecom
     10.7 Retail and E-Commerce
     10.8 Hospitality
     10.9 Other Verticals

11 Geographic Analysis (Page No. - 83)
     11.1 Introduction
     11.2 North America
     11.3 Europe
     11.4 Asia-Pacific (APAC)
     11.5 Rest of the World (RoW)

12 Competitive Landscape (Page No. - 98)
     12.1 Overview

13 Key Innovators (Page No. - 100)
     13.1 Affectiva
     13.2 Cognitec Systems
     13.3 Cognivue Corporation
     13.4 Elliptic Labs
     13.5 Emotient
     13.6 Eyesight Technologies, Ltd.
     13.7 Gesturetek
     13.8 IBM
     13.9 Microsoft
     13.10 Numenta
     13.11 Palantir
     13.12 Pyreos Limited
     13.13 Qualcomm
     13.14 Saffron Technology
     13.15 Softkinetic
     13.16 Texas Advanced Computing Center (TACC)
     13.17 Verint
     13.18 Vicon
     13.19 Apple, Inc.
     13.2 Gestsure
     13.21 Intel Corporation
     13.22 Tacc (The Affective Computing Company)

14 Appendix (Page No. - 123)
     14.1 Industry Experts
     14.2 Discussion Guide
     14.3 Introducing RT: Real-Time Market Intelligence
     14.4 Available Customizations
     14.5 Related Reports


List of Tables (55 Tables)

Table 1 Global Affective Computing Market Size, 2013–2020 (USD Billion)
Table 2 Market Size, By Technology, 2013–2020 (USD Million)
Table 3 Touch-Based: Market Size, By Vertical,2013–2020 (USD Million)
Table 4 Touch-Based: Market Size, By Region,2013–2020 (USD Million)
Table 5 Touchless: Market Size, By Vertical,2013–2020 (USD Million)
Table 6 Touchless: Market Size, By Region,2013–2020 (USD Million)
Table 7 Affective Computing Market Size, By Software, 2013–2020 (USD Million)
Table 8 Speech Recognition: Market Size, By Vertical, 2013–2020 (USD Million)
Table 9 Speech Recognition: Market Size, By Region,2013–2020 (USD Million)
Table 10 Gesture Recognition: Market Size,By Vertical, 2013–2020 (USD Million)
Table 11 Gesture Recognition: Market Size, By Region, 2013–2020 (USD Million)
Table 12 Facial Expression Recognition: Market Size,By Vertical, 2013–2020 (USD Million)
Table 13 Facial Expression Recognition: Market Size,By Region, 2013–2020 (USD Million)
Table 14 Neural Analytics: Market Size, By Vertical,2013–2020 (USD Million)
Table 15 Neural Analytics: Market Size, By Region,2013–2020 (USD Million)
Table 16 Enterprise Software: Market Size, By Vertical, 2013–2020 (USD Million)
Table 17 Enterprise Software: Market Size, By Region, 2013–2020 (USD Million)
Table 18 Other Software: Market Size, By Vertical,2013–2020 (USD Million)
Table 19 Other Software: Market Size, By Region,2013–2020 (USD Million)
Table 20 Affective Computing Market Size, By Hardware,2013–2020 (USD Million)
Table 21 Sensors: Market Size, By Vertical,2013–2020 (USD Million)
Table 22 Sensors: Market Size, By Region,2013–2020 (USD Million)
Table 23 Cameras: Market Size, By Vertical,2013–2020 (USD Million)
Table 24 Cameras: Market Size, By Region,2013–2020 (USD Million)
Table 25 Storage Devices and Processors: Market Size,By Vertical, 2013–2020 (USD Million)
Table 26 Storage Devices and Processors: Market Size,By Region, 2013–2020 (USD Million)
Table 27 Other Hardware: Market Size, By Vertical,2013–2020 (USD Million)
Table 28 Other Hardware: Market Size, By Region,2013–2020 (USD Million)
Table 29 Academia and Research: Market Size, By Region, 2013–2020 (USD Million)
Table 30 Entertainment: Market Size, By Region,2013–2020 (USD Million)
Table 31 Government and Defense: Market Size, By Region, 2013–2020 (USD Million)
Table 32 Healthcare and Life Sciences: Market Size,By Region, 2013–2020 (USD Million)
Table 33 It and Telecom: Market Size, By Region,2013–2020 (USD Million)
Table 34 Retail and E-Commerce: Market Size, By Region, 2013–2020 (USD Million)
Table 35 Hospitality: Market Size, By Region,2013–2020 (USD Million)
Table 36 Other Verticals: Market Size, By Region,2013–2020 (USD Million)
Table 37 Affective Computing Market Size, By Region, 2013–2020 (USD Million)
Table 38 North America: Market Size, By Technology,2013–2020 (USD Million)
Table 39 North America: Market Size, By Software,2013–2020 (USD Million)
Table 40 North America: Market Size, By Hardware,2013–2020 (USD Million)
Table 41 North America: Market Size, By Vertical,2013–2020 (USD Million)
Table 42 Europe: Market Size, By Technology,2013–2020 (USD Million)
Table 43 Europe: Market Size, By Software,2013–2020 (USD Million)
Table 44 Europe: Market Size, By Hardware,2013–2020 (USD Million)
Table 45 Europe: Market Size, By Vertical,2013–2020 (USD Million)
Table 46 Asia-Pacific: Affective Computing Market Size, By Technology,2013–2020 (USD Million)
Table 47 Asia-Pacific: Market Size, By Software,2013–2020 (USD Million)
Table 48 Asia-Pacific: Market Size, By Hardware,2013–2020 (USD Million)
Table 49 Asia-Pacific: Market Size, By Vertical,2013–2020 (USD Million)
Table 50 Rest of the World: Market Size, By Technology,2013–2020 (USD Million)
Table 51 Rest of the World: Market Size, By Software,2013–2020 (USD Million)
Table 52 Rest of the World: Market Size, By Hardware,2013–2020 (USD Million)
Table 53 Rest of the World: Market Size, By Vertical,2013–2020 (USD Million)
Table 54 Affective Computing Software Mapped to Key Product Offerings
Table 55 Affective Computing Hardware Segment Mapped to Key Product Offerings
 
 
List of Figures (40 Figures)
 
Figure 1 Global Affective Computing Market: Research Design
Figure 2 Market Size Estimation Methodology: Bottom-Up Approach
Figure 3 Market Size Estimation Methodology: Top-Down Approach
Figure 4 Breakdown of Primaries: By Company Type, Designation, and Region
Figure 5 Market Breakdown and Data Triangulation
Figure 6 Affective Computing: Key Insights
Figure 7 Touchless Technology is Estimated to Have the Highest CAGR During the Forecast Period
Figure 8 Affective Computing Market Snapshot (2015 vs. 2020): Facial Expression Recognition is Estimated to Grow at the Highest CAGR During the Forecast Period
Figure 9 Sensors are Expected to Grow at the Highest CAGR During the Forecast Period
Figure 10 Software and Hardware Technologies Together are Significantly Contributing to the Market
Figure 11 APAC is Expected to Exhibit High Adoption of Affective Computing Technology During the Forecast Period
Figure 12 Asia-Pacific is Estimated to Hold the Largest Market Share of the Market in 2015
Figure 13 Affective Computing is Set to Revolutionize Archaic Methods of Computing
Figure 14 Facial Expression Recognition is Projected to Be One the Most Lucrative Segments in Affective Computing Market During the Forecast Period
Figure 15 Retail Sector is Estimated to Be the Most Prominent Sector for Adoption of Affective Computing Systems Across APAC, North America, & Europe in 2015
Figure 16 Growing Investments in Cloud Based & Iot Technologies are Expected to Promote Large Scale Adoption of Affective Computing Systems in APAC Region
Figure 17 Increasing Research and Developments Across North America and Europe Along With Asia-Pacific are Set to Witness Lucrative Growth in the Affective Computing Market
Figure 18 Market Segmentation: By Software
Figure 19 Market Segmentation: By Hardware
Figure 20 Affective Computing Segmentation: By Vertical
Figure 21 Market Segmentation: By Region
Figure 22 Market: Drivers, Restraints, Opportunities, and Challenges
Figure 23 Value Chain of Affective Computing
Figure 24 Supply Chain of Affective Computing
Figure 25 Touchless Technology Platform is Estimated to Exhibit the Highest Growth Rate During the Forecast Period
Figure 26 Facial Expression Recognition is Estimated to Exhibit the Highest Adoption Rate During the Forecast Period
Figure 27 Sensors are Estimated to Exhibit the Highest Adoption Rate During the Forecast Period
Figure 28 Healthcare and Life Sciences are Estimated to Exhibit the Highest Growth Rate During the Forecast Period
Figure 29 Affective Computing Market: Geographic Snapshot
Figure 30 Asia-Pacific is the Most Attractive Region for Investments in Affective Computing
Figure 31 Asia-Pacific is Expected to Grow at the Highest CAGR During the Forecast Period
Figure 32 North America Market Snapshot
Figure 33 Asia-Pacific Market Snapshot
Figure 34 IBM: Company Snapshot
Figure 35 Microsoft: Company Snapshot
Figure 36 Qualcomm: Company Snapshot
Figure 37 Verint: Company Snapshot
Figure 38 Vicon: Company Snapshot
Figure 39 Apple, Inc.: Company Snapshot
Figure 40 Intel Corporation: Company Snapshot

Affective computing is set to revolutionize the way organizations, especially across retail, healthcare, government & defense, and academia sectors, gather, organize, collaborate, and deliver information. This is a big revolution in the global IT market and holds very strong growth potential.

This novel technology enables devices/machines to gather, scrutinize, and anticipate future outcomes and resembles an advanced and intelligent system, similar to a human brain. The system captures all dimensions of sensory vertex, including emotions, gestures, and other physiological changes in subjects/people under observation. Affective computing works on the principle of learning in the neocortex, a part of the human brain that plays a big role in decision making by analyzing the behavior of a human being and making decisions on the basis of time series analysis.

The affective computing systems incorporate technologies including touch-based and touchless technology and captures human emotional quotient through software tools such as facial expression recognition, speech recognition, gesture recognition, neural analytics, and other physiological recognition software, along with enterprise solutions to capture, archive, and refer to existing data.

MarketsandMarkets has segmented the overall global affective computing market by technology, software, hardware, vertical, and region. The market for affective computing systems has already started to evolve, with enabling technologies already being adopted across verticals such as academia & research, entertainment, government & defense, healthcare & life sciences, IT & telecom, retail & e-commerce, hospitality, and other verticals including, banking, travel, security, energy & power, and consumer electronics. This market study has been further segmented into five regions North America, Europe, Asia-Pacific, and Rest of the World. MarketsandMarkets expects the affective computing market to grow from USD 9.35 Billion in 2015 to USD 42.51 Billion by 2020, at a CAGR of 35.4% from 2015 to 2020.

Affective Computing Market

Custom Market Research Services

We will customize the research for you, in case the report listed above does not meet with your exact requirements. Our custom research will comprehensively cover the business information you require to help you arrive at strategic and profitable business decisions.

Please visit http://www.marketsandmarkets.com/knowledge-process-outsourcing-services.asp to specify your custom Research Requirement

Connect With Us

Follow us on LinkedIn  Follow us on Facebook   Follow us on Twitter 
Live Chat Support


US : 1-888-600-6441
UK : 44-800-368-9399

Search reports



Access reports on all high
growth Digitalization and Internet of Things (IoT) Markets on KnowledgeStore
Request Demo