HOME Top Market Reports Affective Computing Market by Technology (Touch-Based and Touchless), Software (Speech Recognition, Gesture Recognition, Facial Feature Extraction, Analytics Software, & Enterprise Software), Hardware, Vertical, and Region - Forecast to 2021

Affective Computing Market by Technology (Touch-Based and Touchless), Software (Speech Recognition, Gesture Recognition, Facial Feature Extraction, Analytics Software, & Enterprise Software), Hardware, Vertical, and Region - Forecast to 2021

By: marketsandmarkets.com
Publishing Date: March 2017
Report Code: TC 3707

 

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MarketsandMarkets expects the global affective computing market to grow from USD 12.20 Billion in 2016 to USD 53.98 Billion by 2021, at a Compound Annual Growth Rate (CAGR) of 34.7%. 2015 has been considered as the base year, while the forecast period is 2016–2021.

This report aims to estimate the market size and future growth potential of the affective computing market across different segments, such as technology, software, hardware, vertical, and region. The report aims to analyze each segment with respect to individual growth trends & contribution towards the overall market and to provide detailed information regarding the major factors that influence the growth of the market (drivers, restraints, opportunities, and industry-specific challenges). The aim is to deliver competitive intelligence from the market analysis and devise revenue growth strategies from the market size and forecast statistics.

Top-down & bottom-up approaches were used to estimate and validate the size of the global affective computing market and to estimate the size of various other dependent subsegments. The key players in the market were identified through secondary research, such as Association for the Advancement of Affective Computing (AAAC), Deep Learning Summit, and International Neural Network Society, and their market shares in respective regions were determined through primary & secondary researches. This entire procedure includes the study of annual and financial reports of top market players and extensive interviews for key insights from the industry leaders. All percentage shares, splits, and breakdowns were determined using secondary sources and verified through primary sources. All possible parameters that affect the market are covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative & qualitative data. This data is consolidated and added with detailed inputs. The breakdown of profiles of primary discussion with the participants is depicted in the below figure:

Affective Computing Market

To know about the assumptions considered for the study, download the pdf brochure

The prominent players in the affective computing ecosystem are Google Inc. (California, U.S.), IBM Corporation (New York, U.S.), Microsoft Corporation (Washington DC, U.S.), Saffron Technology (North Carolina, U.S.), Softkinteic System S.A. (Brussels, Belgium), Affectiva (Waltham, U.S.), Elliptic Labs (Oslo, Norway), Eyesight Technologies Ltd. (Israel), Pyreos Ltd. (Edinburgh, U.K.), Cognitec Systems GmbH (Germany), Beyond Verbal Communication Ltd. (Tel Aviv, Israel), Numenta (California, U.S.), GestureTek (Canada), and SightCorp (Amsterdam, the Netherlands).

Target Audience:

  • Machine learning/Artificial Intelligence (AI) solution and service providers
  • Cognitive and AI technology experts/providers
  • Business intelligence tools and system experts/providers
  • System integrators
  • End-users/consumers/enterprise users
  • Telecommunication providers
  • Mobile network operators
  • Internet of Things (IoT) device/wearable device manufacturers
  • Managed service providers
  • Technology consultants
  • Training and education service providers

Scope of the Report:

The research report categorizes the affective computing market to forecast the revenues and analyze the trends in each of the following subsegments:

By Affective Computing Technology:

  • Touch-based
  • Touchless

By Affective Computing Software:

  • Speech Recognition
  • Gesture Recognition
  • Facial Expression Extraction
  • Analytics Software
  • Enterprise Software

By Affective Computing Hardware:

  • Sensor
  • Camera
  • Device Storage and Processor
  • Others (Power Management Systems, Touchpoints/Displays, Radios/Antennas, Microphones, and Speakers)

By Vertical:

  • Academia and Research
  • Media and Entertainment
  • Government and Defense
  • Healthcare and Lifesciences
  • Information Technology (IT) and Telecom
  • Retail and e-Commerce
  • Automotive
  • Banking, Financial Services, and Insurance (BFSI)
  • Others (Travel, Security & Energy, and Power)

By Region:

  • North America
  • Europe
  • Asia-Pacific (APAC)
  • Rest of World (RoW)

Available customizations

  • With the given market data, MarketsandMarkets offers customizations as per the company’s specific needs. The following customization options are available for the report:

Product Analysis

  • Product matrix, which gives a detailed comparison of the product portfolio of each company

Company Information

  • Detailed analysis and profiling of additional market players (up to five)

Table of Contents

1 Introduction (Page No. - 12)
    1.1 Objectives of the Study
    1.2 Market Definition
    1.3 Market Scope
           1.3.1 Markets Covered
           1.3.2 Years Considered for the Study
    1.4 Currency
    1.5 Limitations
    1.6 Stakeholders

2 Research Methodology (Page No. - 15)
    2.1 Research Data
           2.1.1 Secondary Data
                    2.1.1.1 Key Data From Secondary Sources
           2.1.2 Primary Data
                    2.1.2.1 Key Data From Primary Sources
                    2.1.2.2 Key Industry Insights
                    2.1.2.3 Breakdown of Primaries
    2.2 Market Size Estimation
           2.2.1 Bottom-Up Approach
           2.2.2 Top-Down Approach
    2.3 Market Breakdown and Data Triangulation
    2.4 Research Assumptions

3 Executive Summary (Page No. - 23)

4 Premium Insights (Page No. - 27)
    4.1 Attractive Market Opportunities in the Affective Computing Market
    4.2 Market Top Three Regions vs Verticals
    4.3 Market Analysis, By Component
    4.4 Lifecycle Analysis, By Region

5 Market Overview (Page No. - 29)
    5.1 Introduction
    5.2 Market Segmentation
           5.2.1 By Technology
           5.2.2 By Software
           5.2.3 By Hardware
           5.2.4 By Vertical
           5.2.5 By Region
    5.3 Market Dynamics
           5.3.1 Drivers
                    5.3.1.1 Increasing Adoption of Wearable Devices
                    5.3.1.2 Advancement in Enabling Technologies
                    5.3.1.3 Growing Internet Penetration Across Numerous Industry Verticals
           5.3.2 Restraints
                    5.3.2.1 Absence of Governing Bodies and Regulations
                    5.3.2.2 Exuberant Production Cost of Affective Computing Systems
           5.3.3 Opportunities
                    5.3.3.1 Adoption of Cloud-Based Technology and IoT
                    5.3.3.2 Growing Partnerships and Widening Ecosystems
           5.3.4 Challenges
                    5.3.4.1 High Power Consumption of Wearable Computing Devices

6 Industry Trends (Page No. - 35)
    6.1 Introduction
    6.2 Value Chain Analysis
    6.3 Emerging Technology Areas
           6.3.1 E-Learning and Smart Education
           6.3.2 E-Therapy
           6.3.3 Marketing and Advertising
    6.4 Affective Computing Technology Enablers
           6.4.1 Wearable Networks and Systems
           6.4.2 Human Machine Interface
           6.4.3 Robotic Systems
           6.4.4 Surveillance Systems

7 Affective Computing Market Analysis, By Technology (Page No. - 39)
    7.1 Introduction
    7.2 Touch-Based
    7.3 Touchless

8 Affective Computing Market Analysis, By Software (Page No. - 45)
    8.1 Introduction
    8.2 Speech Recognition
    8.3 Gesture Recognition
    8.4 Facial Feature Extraction
    8.5 Analytics Software
    8.6 Enterprise Software

9 Affective Computing Market Analysis, By Hardware (Page No. - 53)
    9.1 Introduction
    9.2 Sensors
    9.3 Cameras
    9.4 Storage Devices and Processors
    9.5 Others

10 Affective Computing Market Analysis, By Vertical (Page No. - 60)
     10.1 Introduction
     10.2 Academia and Research
             10.2.1 Use Cases
                        10.2.1.1 Class Monitoring and Student Engagement
     10.3 Media and Entertainment
             10.3.1 Use Cases
                        10.3.1.1 Video Analytics
                        10.3.1.2 Gaming
     10.4 Government and Defense
             10.4.1 Use Cases
                        10.4.1.1 Law Enforcement Agencies
     10.5 Healthcare and Life Sciences
             10.5.1 Use Cases
                        10.5.1.1 Telemedicine, Tele Psychiatry, and Doctor on Demand
                        10.5.1.2 Autism Spectrum Conditions (ASC)
     10.6 IT and Telecom
             10.6.1 Use Cases
                        10.6.1.1 Software Development Kits (SDK)
     10.7 Retail and E-Commerce
             10.7.1 Use Cases
                        10.7.1.1 Product Surveying, Customer Engagement, and User Experience Review
     10.8 Automotive
             10.8.1 Use Cases
                        10.8.1.1 Infotainment Systems and Console Maneuvering
                        10.8.1.2 Passive Wireless Heart-Rate Sensor
                        10.8.1.3 Driver Awareness
     10.9 Banking, Financial Services, and Insurance
             10.9.1 Use Cases
                        10.9.1.1 Human and System Interaction
                        10.9.1.2 Offering Evidence-Based Decision-Making Options
     10.10 Other Verticals

11 Geographic Analysis (Page No. - 71)
     11.1 Introduction
     11.2 North America
             11.2.1 United States
             11.2.2 Canada
     11.3 Europe
             11.3.1 United Kingdom
             11.3.2 Germany
             11.3.3 Rest of Europe
     11.4 Asia-Pacific
             11.4.1 China
             11.4.2 Japan
             11.4.3 Australia
             11.4.4 Rest of APAC
     11.5 Rest of the World
             11.5.1 Middle East and Africa
             11.5.2 Latin America

12 Competitive Landscape (Page No. - 88)
     12.1 Overview

13 Key Innovators (Page No. - 90)
     13.1 Google Inc.
     13.2 Microsoft Corporation
     13.3 IBM Corporation
     13.4 Apple, Inc.
     13.5 Qualcomm Inc.
     13.6 Saffron Technology Inc. (An Intel Company)
     13.7 Softkinetic System S.A. (A Sony Group Company)
     13.8 Affectiva
     13.9 Elliptic Labs
     13.10 Eyesight Technologies, Ltd.
     13.11 Pyreos Limited
     13.12 Cognitec Systems GmbH
     13.13 Beyond Verbal Communication Ltd.
     13.14 Numenta
     13.15 Gesturetek
     13.16 Sightcorp

14 Appendix (Page No. - 107)
     14.1 Insights of Industry Experts
     14.2 Discussion Guide
     14.3 Knowledge Store: Marketsandmarkets’ Subscription Portal
     14.4 Introducing RT: Real-Time Market Intelligence
     14.5 Related Reports
     14.6 Author Details


List of Tables (64 Tables)

Table 1 Global Affective Computing Market Size, 2014–2021 (USD Million)
Table 2 Market Size, By Technology, 2014–2021 (USD Million)
Table 3 Touch-Based: Market Size, By Vertical, 2014–2021 (USD Million)
Table 4 Touch-Based: Market Size, By Region, 2014–2021 (USD Million)
Table 5 Touchless: Market Size, By Vertical, 2014–2021 (USD Million)
Table 6 Touchless: Market Size, By Region, 2014–2021 (USD Million)
Table 7 Affective Computing Market Size, By Software, 2014–2021 (USD Million)
Table 8 Speech Recognition: Market Size, By Vertical, 2014–2021 (USD Million)
Table 9 Speech Recognition: Market Size, By Region, 2014–2021 (USD Million)
Table 10 Gesture Recognition: Market Size, By Vertical, 2014–2021 (USD Million)
Table 11 Gesture Recognition: Market Size, By Region, 2014–2021 (USD Million)
Table 12 Facial Feature Extraction: Market Size, By Vertical, 2014–2021 (USD Million)
Table 13 Facial Feature Extraction: Market Size, By Region, 2014–2021 (USD Million)
Table 14 Analytics Software: Market Size, By Vertical, 2014–2021 (USD Million)
Table 15 Analytics Software: Market Size, By Region, 2014–2021 (USD Million)
Table 16 Enterprise Software: Market Size, By Vertical, 2014–2021 (USD Million)
Table 17 Enterprise Software: Market Size, By Region, 2014–2021 (USD Million)
Table 18 Affective Computing Market Size, By Hardware, 2014–2021 (USD Million)
Table 19 Sensors: Market Size, By Vertical, 2014–2021 (USD Million)
Table 20 Sensors: Market Size, By Region, 2014–2021 (USD Million)
Table 21 Cameras: Market Size, By Vertical, 2014–2021 (USD Million)
Table 22 Cameras: Market Size, By Region, 2014–2021 (USD Million)
Table 23 Storage Devices and Processors: Market Size, By Vertical, 2014–2021 (USD Million)
Table 24 Storage Devices and Processors: Market Size, By Region, 2014–2021 (USD Million)
Table 25 Others: Market Size, By Vertical, 2014–2021 (USD Million)
Table 26 Others: Market Size, By Region, 2014–2021 (USD Million)
Table 27 Affective Computing Market Size, By Vertical, 2014–2021 (USD Million)
Table 28 Academia and Research: Market Size, By Region, 2014-2021 (USD Million)
Table 29 Media and Entertainment: Market Size, By Region, 2014–2021 (USD Million)
Table 30 Government and Defense: Market Size, By Region, 2014–2021 (USD Million)
Table 31 Healthcare and Life Sciences: Market Size, By Region, 2014–2021 (USD Million)
Table 32 IT and Telecom: Market Size, By Region, 2014-2021 (USD Million)
Table 33 Retail and E-Commerce: Market Size, By Region, 2014–2021 (USD Million)
Table 34 Automotive: Market Size, By Region, 2014–2021 (USD Million)
Table 35 Banking, Financial Services, and Insurance: Market Size, By Region, 2014-2021 (USD Million)
Table 36 Others: Market Size, By Region, 2014-2021 (USD Million)
Table 37 Affective Computing Market Size, By Region, 2014–2021 (USD Million)
Table 38 North America: Market Size, By Technology, 2014–2021 (USD Million)
Table 39 North America: Market Size, By Software, 2014–2021 (USD Million)
Table 40 North America: Market Size, By Hardware, 2014–2021 (USD Million)
Table 41 North America: Market Size, By Vertical, 2014–2021 (USD Million)
Table 42 North America: Touch-Based Technology Market Size, By Country, 2014–2021 (USD Million)
Table 43 North America: Touchless Technology Market Size, By Country, 2014–2021 (USD Million)
Table 44 Europe: Market Size, By Technology, 2014–2021 (USD Million)
Table 45 Europe: Market Size, By Software, 2014–2021 (USD Million)
Table 46 Europe: Market Size, By Hardware, 2014–2021 (USD Million)
Table 47 Europe: Market Size, By Vertical, 2014–2021 (USD Million)
Table 48 Europe: Touch-Based Technology Market Size, By Country, 2014–2021 (USD Million)
Table 49 Europe: Touchless Technology Market Size, By Country, 2014–2021 (USD Million)
Table 50 Asia-Pacific: Affective Computing Market Size, By Technology, 2014–2021 (USD Million)
Table 51 Asia-Pacific: Market Size, By Software, 2014–2021 (USD Million)
Table 52 Asia-Pacific: Market Size, By Hardware, 2014–2021 (USD Million)
Table 53 Asia-Pacific: Market Size, By Vertical, 2014–2021 (USD Million)
Table 54 Asia-Pacific: Touch-Based Technology Market Size, By Country, 2014–2021 (USD Million)
Table 55 Asia-Pacific: Touchless Technology Market Size, By Country, 2014–2021 (USD Million)
Table 56 Rest of the World: Affective Computing Market Size, By Technology, 2014–2021 (USD Million)
Table 57 Rest of the World: Market Size, By Software, 2014–2021 (USD Million)
Table 58 Rest of the World: Market Size, By Hardware, 2014–2021 (USD Million)
Table 59 Rest of the World: Market Size, By Vertical, 2014–2021 (USD Million)
Table 60 Rest of the World: Touch-Based Technology Market Size, By Country, 2014–2021 (USD Million)
Table 61 Rest of the World: Touchless Technology Market Size, By Country, 2014–2021 (USD Million)
Table 62 Affective Computing Enabling Technologies Mapped to Key Product Offerings
Table 63 Affective Computing Components Mapped to Key Product Offerings
Table 64 Affective Computing Mapped to Major Application Areas


List of Figures (32 Figures)

Figure 1 Markets Covered
Figure 2 Global Affective Computing Market: Research Design
Figure 3 Market Size Estimation Methodology: Bottom-Up Approach
Figure 4 Market Size Estimation Methodology: Top-Down Approach
Figure 5 Market Breakdown and Data Triangulation
Figure 6 North America is Estimated to Hold the Largest Market Share of the Affective Computing Market in 2016
Figure 7 Affective Computing Market Size, By Technology (2016 vs 2021)
Figure 8 Market Size By Software (2016 vs 2021)
Figure 9 Market Size By Hardware (2016 vs 2021)
Figure 10Market Size By Vertical (2016 vs 2021)
Figure 11 Affective Computing is Set to Revolutionize Archaic Methods of Computing
Figure 12 Asia-Pacific is Expected to Grow at the Highest Growth Rate During the Forecast Period
Figure 13 Affective Computing Market Segmentation: By Technology
Figure 14 Market Segmentation By Software
Figure 15 Market Segmentation By Hardware
Figure 16 Affective Computing Segmentation Market: By Vertical
Figure 17 Affective Computing Market Segmentation: By Region
Figure 18 Increasing Trend of Wearable Devices is Expected to Drive the Affective Computing Market
Figure 19 Value Chain of Affective Computing Market
Figure 20 Touchless Technology Platform is Expected to Exhibit A Higher Growth Rate Than Touch-Based Technology During the Forecast Period
Figure 21 Facial Feature Extraction is Expected to Exhibit the Highest Growth Rate During the Forecast Period
Figure 22 Cameras are Expected to Exhibit the Highest Adoption Rate During the Forecast Period
Figure 23 Healthcare and Life Sciences Vertical is Expected to Exhibit the Highest Growth Rate During the Forecast Period
Figure 24 Affective Computing Market: Geographic Snapshot
Figure 25 Asia-Pacific is Expected to Grow at the Highest CAGR During the Forecast Period
Figure 26 North America: Affective Computing Market Snapshot
Figure 27 Asia-Pacific: Affective Computing Market Snapshot
Figure 28 Google Inc.: Company Snapshot
Figure 29 Microsoft Corporation: Company Snapshot
Figure 30 IBM Corporation: Company Snapshot
Figure 31 Apple, Inc.: Company Snapshot
Figure 32 Qualcomm Inc.: Company Snapshot

MarketsandMarkets forecasts the affective computing market size to grow from USD 12.20 Billion in 2016 to USD 53.98 Billion by 2021, at an estimated Compound Annual Growth Rate (CAGR) of 34.7%. Major factors contributing to the growth of the market are the increasing adoption of human and machine interaction technologies.

The global affective computing market is segmented by technology, software, hardware, vertical, and region. The market for affective computing systems has already started to evolve, with enabling technologies already being adopted across verticals, such as academia & research, media & entertainment, government & defense, healthcare & life sciences, IT & telecom, retail & eCommerce, BFSI, automotive, and others, including, travel, security, energy & power, and consumer electronics. This market study has been further segmented into four regions, namely, North America, Europe, Asia-Pacific (APAC), and Rest of the World (RoW).

The hardware segment of the affective computing market is segregated into cameras, sensors, storage devices & processors, and other components, including power management systems, touchpoints/displays, radios/antennas, microphones, and speakers. Deployment of cameras for affective computing is expected to witness notable growth over the coming years, owing to the rising demand in facial feature extraction software.

The healthcare and life sciences vertical recorded the largest market share in terms of affective computing technology implementation, owing to the large number of application areas in the vertical, which include facial expression recognition for the specially abled children (autism, dyslexia, and others) and detection of psychological disorders.

The affective computing systems incorporate technologies, including the touch-based and touchless technology and captures human emotional quotient through software tools, such as facial feature extraction, speech recognition, gesture recognition, analytics software, and enterprise software. Facial feature extraction software segment is expected to witness the highest growth rate, owing to its growing demand for smartphones and other authenticating devices.

Affective Computing Market

North America is estimated to hold the largest market share in 2016 due to the presence of a large number of enterprises deploying affective computing technologies, along with technological advanced scenarios. However, APAC offers the potential growth opportunities for the market to emerge over the coming years and surpass the North American affective computing market in terms of technology adoption. The key factors driving the growth rate in the APAC region include increasing technological implementations and rising smart city investments.

Slow digitization rate across emerging economies, exuberant cost of making affective computing systems, and other operational challenges are the major restraining factors for the growth of the global affective computing market.

The prominent players in the affective computing ecosystem are Google Inc. (California, U.S.), IBM Corporation (New York, U.S.), Microsoft Corporation (Washington DC, U.S.), Saffron Technology (North Carolina, U.S.), Softkinetic System S.A. (Brussels, Belgium), Affectiva (Waltham, U.S.), Elliptic Labs (Oslo, Norway), eyeSight Technologies Ltd. (Herzliya Pituah, Israel), Pyreos Ltd. (Edinburgh, U.K.), Cognitec Systems GmbH (Dresden, Germany), Beyond Verbal Communication Ltd. (Tel Aviv, Israel), Numenta (California, U.S.), GestureTek (Toronto, Canada), and Sightcorp (Amsterdam, Netherlands).

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