Augmented Reality Market Size, Share and Growth Analysis

Augmented Reality Market Size, Share & Industry Growth Analysis Report by Product by Device Type (Head-mounted Display, Head-up Display), Offering (Hardware, Software), Application (Consumer, Commercial, Healthcare), Technology, and Geography - Global Forecast to 2036

Report Code: SE 3873 Jul, 2026, by marketsandmarkets.com

Augmented Reality Market Summary

The global Augmented Reality (AR) Market has emerged as one of the fastest-growing segments within the broader immersive technology ecosystem. Valued at approximately USD 42 billion in 2025, the market is projected to reach nearly USD 420 billion by 2036, expanding at a remarkable CAGR of 23.5% during 2025–2036. The rapid proliferation of smartphones, wearable devices, smart glasses, and enterprise digital transformation initiatives is significantly accelerating market growth. Organizations across industries are increasingly leveraging AR technologies to enhance operational efficiency, workforce productivity, customer engagement, and real-time decision-making.

The convergence of Artificial Intelligence (AI), Internet of Things (IoT), cloud computing, 5G connectivity, and automation technologies is transforming the AR landscape. AI-powered object recognition, spatial computing, predictive analytics, and computer vision capabilities are making AR experiences more intelligent and interactive. Meanwhile, enterprises are adopting AR for remote assistance, predictive maintenance, industrial training, healthcare visualization, and retail experiences. As digital transformation continues across global industries, AR is becoming a strategic technology for enhancing human-machine interaction and improving business outcomes.

Key Market Trends & Insights

  • North America remains the largest regional market due to strong technology adoption and investments in immersive technologies.
  • Asia Pacific is expected to witness the fastest growth owing to expanding digital infrastructure and increasing smartphone penetration.
  • Hardware devices, particularly AR smart glasses and head-mounted displays, represent the dominant product segment.
  • AI-powered computer vision and spatial computing are emerging as major technology trends.
  • Industrial and enterprise applications are growing faster than consumer-focused applications.
  • Integration of AR with IoT, cloud platforms, and digital twins is creating new growth opportunities across manufacturing and smart infrastructure sectors.

Market Size & Forecast

  • Base Year Market Size (2025): USD 42 Billion
  • Forecast Market Value (2036): USD 420 Billion
  • CAGR (2025–2036): 23.5%
  • Growth Factors: Increasing adoption of AI-enabled AR solutions, expansion of 5G networks, rising enterprise digitalization, growth of smart manufacturing, enhanced customer engagement strategies, and widespread deployment of wearable technologies.

Augmented Reality Market Top 10 key takeaway

  • AR is becoming a core component of enterprise digital transformation strategies.
  • AI integration is significantly enhancing AR functionality and user experiences.
  • Smart glasses are emerging as a major hardware growth segment.
  • Manufacturing remains the leading enterprise application sector.
  • Healthcare adoption is increasing rapidly for surgical visualization and training.
  • Retail brands are leveraging AR to improve customer engagement and purchasing decisions.
  • North America leads global revenue generation.
  • Asia Pacific is projected to achieve the highest growth rate through 2036.
  • 5G connectivity is enabling real-time immersive AR experiences.
  • Digital twin technologies are accelerating enterprise AR deployments.

Product Insights

The hardware segment currently dominates the Augmented Reality Market, accounting for the largest share of overall revenue. AR smart glasses, head-mounted displays (HMDs), wearable devices, and advanced visualization equipment continue to witness significant demand across industrial and consumer environments. Hardware solutions dominate due to their critical role in delivering immersive and interactive experiences. Enterprises are increasingly investing in wearable AR devices to improve worker productivity, reduce operational errors, and facilitate real-time collaboration.

Among hardware products, smart glasses have emerged as the fastest-growing category. Manufacturing companies, logistics providers, healthcare institutions, and field service organizations are deploying smart glasses to enable hands-free access to digital information. These devices enhance operational efficiency by providing workers with contextual information without disrupting workflows.

Software platforms represent another rapidly expanding segment. AR software solutions provide the foundation for content creation, visualization, analytics, and user interaction. AI-powered software platforms enable object recognition, image processing, spatial mapping, and contextual awareness, significantly improving AR performance. Cloud-based AR development platforms are further accelerating adoption by reducing implementation complexity and supporting scalable deployments.

Emerging product categories include AI-enhanced AR contact lenses, lightweight wearable displays, mixed reality devices, and immersive enterprise collaboration platforms. These innovations are expected to reshape the market over the next decade.

AR Technology and Component Insights

The Augmented Reality Market is driven by a combination of advanced technologies including computer vision, artificial intelligence, machine learning, simultaneous localization and mapping (SLAM), 3D sensing, spatial computing, cloud computing, and IoT connectivity.

Computer vision serves as the backbone of modern AR systems. It enables devices to recognize objects, environments, and user interactions in real time. AI and machine learning further enhance these capabilities by improving image recognition accuracy, predictive analytics, contextual understanding, and personalization.

Cloud computing plays a critical role in supporting scalable AR applications. Cloud platforms enable real-time data processing, content management, and collaborative experiences across geographically distributed teams. As enterprises deploy AR solutions across multiple locations, cloud-based infrastructure becomes increasingly essential.

IoT integration is creating powerful opportunities for industrial AR applications. Connected sensors generate real-time operational data that can be visualized through AR interfaces, enabling predictive maintenance, equipment monitoring, and process optimization. In smart factories, AR overlays provide technicians with actionable insights directly within their field of view.

Automation technologies are also driving adoption. AR-assisted workflows streamline maintenance procedures, employee training, quality inspections, and operational decision-making. Future innovation trends include AI-generated AR content, digital twins, holographic interfaces, and advanced spatial computing platforms that create highly immersive environments.

Application Insights

Enterprise and industrial applications currently represent the largest segment of the Augmented Reality Market. Manufacturing organizations are increasingly deploying AR solutions to support assembly operations, equipment maintenance, workforce training, and quality assurance processes. By providing real-time visual instructions and contextual information, AR reduces errors and enhances productivity.

Healthcare is another rapidly expanding application area. Medical professionals use AR for surgical planning, diagnostic visualization, patient education, and medical training. The ability to overlay digital information onto real-world environments significantly improves precision and decision-making.

Retail and e-commerce sectors are also experiencing strong adoption. AR-powered virtual try-on solutions, product visualization tools, and immersive shopping experiences are helping brands improve customer engagement and conversion rates. Consumers can evaluate products virtually before making purchasing decisions, reducing return rates and increasing satisfaction.

Education, defense, construction, automotive, and logistics sectors continue to expand their AR deployments. Future opportunities are expected to emerge from smart cities, autonomous systems, connected infrastructure, and advanced human-machine collaboration environments.

Regional Insights

North America remains the dominant regional market, supported by strong investments in technology innovation, digital transformation, and enterprise software adoption. The presence of major technology companies, advanced cloud infrastructure, and robust venture capital ecosystems contributes significantly to market leadership. Organizations across manufacturing, healthcare, defense, and retail sectors are increasingly adopting AR solutions to enhance operational efficiency and customer engagement.

Europe represents a mature and steadily growing market. The region benefits from strong industrial automation initiatives, Industry 4.0 programs, and increasing adoption of smart manufacturing technologies. Germany, France, and the United Kingdom continue to lead regional investments in immersive technologies and industrial AR applications.

Asia Pacific is projected to witness the fastest growth throughout the forecast period. Rapid industrialization, increasing smartphone penetration, expanding 5G infrastructure, and government-supported digital transformation initiatives are driving demand. China, Japan, South Korea, and India are emerging as key contributors to regional growth.

Latin America and the Middle East & Africa are gradually adopting AR technologies, particularly in retail, education, healthcare, and infrastructure development projects.

Regional Insights Summary

  • North America holds the largest market share globally.
  • Europe benefits from strong Industry 4.0 adoption.
  • Asia Pacific records the highest forecast CAGR.
  • Smart manufacturing initiatives drive regional demand.
  • 5G infrastructure expansion supports AR deployment worldwide.

Country-Specific Market Trends

The United States continues to dominate the global AR market with a projected CAGR of approximately 22.5% through 2036. Strong enterprise adoption, AI innovation, and investments in spatial computing technologies support market expansion. Major technology companies are accelerating AR ecosystem development across consumer and enterprise sectors.

Canada is witnessing increased adoption of AR technologies in healthcare, education, and industrial applications. Government-supported innovation programs are encouraging investments in immersive technology research and development.

Mexico is gradually expanding AR adoption across manufacturing, automotive, and logistics industries. Foreign investments in industrial modernization continue to create growth opportunities.

China is expected to achieve one of the highest growth rates globally, with a CAGR exceeding 25.5% through 2036. Government support for digital technologies, smart manufacturing initiatives, and domestic technology innovation are major growth drivers.

Japan remains a global leader in robotics, automation, and advanced visualization technologies. AR adoption is increasing across manufacturing, healthcare, and automotive sectors.

Germany continues to leverage AR technologies as part of its Industry 4.0 strategy. Industrial enterprises are deploying AR solutions to enhance productivity, maintenance operations, and workforce training.

France is witnessing growing demand for AR solutions across retail, transportation, healthcare, and public infrastructure sectors. Digital transformation initiatives continue to support market growth.

Country-Level Insights Summary

  • China demonstrates the highest growth potential.
  • The United States remains the largest national market.
  • Germany leads industrial AR deployment in Europe.
  • Japan drives innovation through robotics integration.
  • Canada and France benefit from expanding digital transformation investments.

Key Augmented Reality Market Company Insights

The competitive landscape is characterized by continuous innovation, strategic partnerships, and significant investments in AI-enabled immersive technologies. Leading companies are focusing on improving hardware capabilities, enhancing software ecosystems, and expanding enterprise AR solutions.

Major market participants include Apple Inc., Microsoft Corporation, Google LLC, Meta Platforms, Inc., Qualcomm Technologies, PTC Inc., Vuzix Corporation, Magic Leap, Lenovo Group Limited, and Sony Group Corporation.

These companies are increasingly integrating artificial intelligence, spatial computing, cloud services, and advanced computer vision capabilities into their AR offerings. Enterprise-focused solutions are becoming a key area of strategic investment as organizations seek scalable and productivity-enhancing technologies.

Company Strategy Highlights

  • Strong investment in AI-powered AR platforms.
  • Development of advanced wearable devices and smart glasses.
  • Expansion of enterprise-focused AR solutions.
  • Strategic partnerships with industrial and healthcare organizations.
  • Increased focus on cloud-enabled immersive experiences.

Recent Developments

In 2025, several major technology providers introduced next-generation AI-powered AR smart glasses featuring enhanced spatial computing and real-time language translation capabilities for enterprise users.

Leading cloud service providers announced partnerships with manufacturing companies to integrate AR visualization with digital twin platforms, enabling advanced predictive maintenance and operational optimization.

Several healthcare technology firms launched AR-assisted surgical planning solutions that leverage artificial intelligence and real-time imaging data to improve clinical decision-making and patient outcomes.

Market Segmentation

The Augmented Reality Market is segmented by product, technology, application, and region. By product, the market includes hardware devices, software platforms, and AR services. Hardware solutions currently account for the largest market share due to growing adoption of smart glasses, head-mounted displays, and wearable devices.

Based on technology and components, the market encompasses computer vision, AI and machine learning, cloud computing, IoT connectivity, spatial computing, and advanced display technologies. AI-powered computer vision remains the most influential technology segment due to its role in enhancing AR intelligence and usability.

By application, the market serves manufacturing, healthcare, retail, education, automotive, defense, logistics, and entertainment sectors. Enterprise and industrial applications continue to dominate revenue generation due to measurable productivity and efficiency benefits.

Regionally, the market is categorized into North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa, with North America leading and Asia Pacific emerging as the fastest-growing market.

Segmentation Highlights

  • Hardware remains the leading product segment.
  • AI-powered computer vision dominates technology adoption.
  • Manufacturing represents the largest application sector.
  • North America leads global market revenue.
  • Asia Pacific delivers the highest growth opportunities.

Conclusion

The global Augmented Reality Market is poised for exceptional growth through 2036, driven by advancements in artificial intelligence, spatial computing, cloud infrastructure, IoT connectivity, and automation technologies. As organizations increasingly prioritize digital transformation and workforce optimization, AR solutions are becoming essential tools for enhancing productivity, operational efficiency, and customer engagement.

The integration of AI with AR is expected to create more intelligent, personalized, and context-aware experiences across industries. Enterprise adoption will continue to accelerate, particularly within manufacturing, healthcare, logistics, and retail sectors. With significant investments in 5G networks, smart devices, and immersive technologies, the Augmented Reality Market is expected to play a transformative role in shaping the future of digital interaction and business innovation.

FAQs

1. What is the current size of the Augmented Reality Market?

The global Augmented Reality Market was valued at approximately USD 42 billion in 2025.

2. What is the expected growth rate of the Augmented Reality Market?

The market is projected to grow at a CAGR of 23.5% from 2025 to 2036.

3. What are the key drivers of market growth?

Major growth drivers include AI integration, IoT adoption, digital transformation initiatives, 5G deployment, enterprise automation, and increasing demand for immersive user experiences.

4. Which region leads the Augmented Reality Market?

North America currently leads the global market due to strong technology adoption, innovation ecosystems, and enterprise investments.

5. Who are the key companies operating in the market?

Major companies include Apple Inc., Microsoft Corporation, Google LLC, Meta Platforms, Qualcomm Technologies, PTC Inc., Vuzix Corporation, Magic Leap, Lenovo Group Limited, and Sony Group Corporation.

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TABLE OF CONTENTS

1 INTRODUCTION (Page No. - 30)
    1.1 STUDY OBJECTIVES
    1.2 DEFINITION AND SCOPE
           1.2.1 INCLUSIONS AND EXCLUSIONS
    1.3 STUDY SCOPE
           1.3.1 MARKETS COVERED
                    FIGURE 1 AUGMENTED REALITY MARKET SEGMENTATION
           1.3.2 YEARS CONSIDERED
    1.4 CURRENCY
    1.5 PACKAGE SIZE
    1.6 LIMITATIONS
    1.7 MARKET STAKEHOLDERS
    1.8 SUMMARY OF CHANGES

2 RESEARCH METHODOLOGY (Page No. - 34)
    2.1 RESEARCH DATA
           FIGURE 2 RESEARCH DESIGN
           2.1.1 SECONDARY DATA
                    2.1.1.1 Secondary sources
                    2.1.1.2 List of key secondary sources
           2.1.2 PRIMARY DATA
                    2.1.2.1 Key data from primary sources
                    2.1.2.2 Primary interviews with experts
                    2.1.2.3 Breakdown of primaries
           2.1.3 SECONDARY AND PRIMARY RESEARCH
                    2.1.3.1 Key industry insights
    2.2 AR MARKET SIZE ESTIMATION
           FIGURE 3 AR AUGMENTED REALITY (AR) MARKET SIZE ESTIMATION METHODOLOGY—APPROACH 1 (SUPPLY SIDE): REVENUE OF KEY PLAYERS
           FIGURE 4 AR MARKET SIZE ESTIMATION METHODOLOGY—APPROACH 2 (DEMAND SIZE): BOTTOM-UP APPROACH FOR ESTIMATION OF SIZE OF AUGMENTED REALITY (AR) MARKET
           2.2.1 BOTTOM-UP APPROACH
                    FIGURE 5 AR MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
                    2.2.1.1 Estimating market size using bottom-up analysis (demand side)
           2.2.2 TOP-DOWN APPROACH
                    FIGURE 6 AR MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
                    2.2.2.1 Estimating market size using top-down approach (supply side)
    2.3 DATA TRIANGULATION
           FIGURE 7 DATA TRIANGULATION
    2.4 RESEARCH ASSUMPTIONS
           FIGURE 8 ASSUMPTIONS OF RESEARCH STUDY : AUGMENTED REALITY MARKET
    2.5 RISK ASSESSMENT
           TABLE 1 ANALYSIS OF RISK FACTORS

3 EXECUTIVE SUMMARY (Page No. - 45)
    FIGURE 9 AR MARKET: OPTIMISTIC, REALISTIC, AND PESSIMISTIC SCENARIO ANALYSIS, 2017–2026
    3.1 MARKET: REALISTIC SCENARIO (POST-COVID-19)
    3.2 AUGMENTED REALITY (AR) MARKET: OPTIMISTIC SCENARIO (POST-COVID-19)
    3.3 MARKET: PESSIMISTIC SCENARIO (POST-COVID-19)
           FIGURE 10 SOFTWARE SEGMENT TO HOLD LARGER SIZE OF MARKET FROM 2021 TO 2026
           FIGURE 11 HMD TO HOLD LARGER SIZE OF MARKET DURING FORECAST PERIOD
           FIGURE 12 CONSUMER APPLICATION SEGMENT TO HOLD LARGEST SIZE OF MARKET FROM 2021 TO 2026
           FIGURE 13 NORTH AMERICA HELD LARGEST SHARE OF MARKET IN 2020

4 PREMIUM INSIGHTS (Page No. - 50)
    4.1 KEY OPPORTUNITIES IN MARKET
           FIGURE 14 AUGMENTED REALITY (AR) MARKET IN APAC TO GROW AT HIGHEST CAGR FROM 2021 TO 2026
    4.2 MARKET, BY OFFERING
           FIGURE 15 SOFTWARE SEGMENT TO HOLD LARGER SIZE OF MARKET FROM 2021 TO 2026
    4.3 MARKET, BY APPLICATION AND REGION
           FIGURE 16 CONSUMER SEGMENT HELD LARGEST SHARE OF MARKET IN 2020
    4.4 MARKET, BY COUNTRY
           FIGURE 17 CHINA TO REGISTER HIGHEST CAGR IN MARKET DURING FORECAST PERIOD
    4.5 MARKET, BY DEVICE TYPE
           FIGURE 18 HMD TO DOMINATE AUGMENTED REALITY (AR) MARKET FROM 2021 TO 2026

5 AUGMENTED REALITY MARKET OVERVIEW (Page No. - 53)
    5.1 INTRODUCTION
    5.2 MARKET DYNAMICS FOR AR MARKET
           FIGURE 19 INCREASING ADOPTION OF AR TECHNOLOGY IN HEALTHCARE AND RETAIL SECTORS TO DRIVE MARKET GROWTH
           5.2.1 DRIVERS
                    5.2.1.1 Increasing adoption of AR technology in healthcare sector
                    5.2.1.2 Growing demand for AR in retail and e-commerce sectors due to COVID-19
                    5.2.1.3 Rising investments in AR market
                    5.2.1.4 Surging demand for AR devices and technology in global automotive industry
                               FIGURE 20 IMPACT ANALYSIS OF DRIVERS ON AUGMENTED REALITY (AR) MARKET
           5.2.2 RESTRAINTS
                    5.2.2.1 Trade war between US and China
                    5.2.2.2 Security and privacy issues associated with AR
                    5.2.2.3 Health issues associated with excessive usage of AR
                               FIGURE 21 IMPACT ANALYSIS OF RESTRAINTS ON MARKET
           5.2.3 OPPORTUNITIES
                    5.2.3.1 Continuous developments in 5G technology
                    5.2.3.2 Opportunities in enterprise applications
                    5.2.3.3 High growth of travel & tourism industry
                               FIGURE 22 IMPACT ANALYSIS OF OPPORTUNITIES ON AUGMENTED REALITY (AR) MARKET
           5.2.4 CHALLENGES
                    5.2.4.1 Global economic slowdown owing to COVID-19
                    5.2.4.2 Reluctance of users in accepting AR products due to health concerns
                    5.2.4.3 Reconfiguration of applications for different platforms
                               FIGURE 23 IMPACT ANALYSIS OF CHALLENGES ON AR MARKET
    5.3 VALUE CHAIN ANALYSIS
           FIGURE 24 VALUE CHAIN ANALYSIS: AR MARKET
           5.3.1 RESEARCH AND PRODUCT DEVELOPMENT
           5.3.2 MANUFACTURING
           5.3.3 ASSEMBLY
           5.3.4 DISTRIBUTION
           5.3.5 END USER
                    FIGURE 25 AR SOFTWARE MARKET VALUE CHAIN ANALYSIS: MAJOR VALUE ADDED THROUGH PRIMARY ACTIVITIES
    5.4 REGULATORY LANDSCAPE
    5.5 ECOSYSTEM ANALYSIS
           TABLE 2 AUGMENTED REALITY MARKET: ECOSYSTEM
           FIGURE 26 KEY MARKETS RELATED TO ECOSYSTEM
    5.6 PORTER’S FIVE FORCES ANALYSIS
           FIGURE 27 PORTER’S FIVE FORCES ANALYSIS, 2020
           TABLE 3 MARKET: PORTER’S FIVE FORCES ANALYSIS
           5.6.1 INTENSITY OF COMPETITIVE RIVALRY
           5.6.2 THREAT OF SUBSTITUTES
           5.6.3 BARGAINING POWER OF BUYERS
           5.6.4 BARGAINING POWER OF SUPPLIERS
           5.6.5 THREAT OF NEW ENTRANTS
    5.7 TECHNOLOGY ANALYSIS
           5.7.1 MOBILE AUGMENTED REALITY
           5.7.2 MONITOR-BASED AR TECHNOLOGY
           5.7.3 NEAR-EYE-BASED TECHNOLOGY
           5.7.4 LIDAR TECHNOLOGY
           5.7.5 WEB AR
                    TABLE 4 USE CASE FOR WEB AR
    5.8 CASE STUDY ANALYSIS : AUGMENTED REALITY MARKET
           5.8.1 PROVIDING DYNAMIC SALES TRAINING TO TEAMS OF ROYAL ENFIELD DURING PANDEMIC USING VUFORIA STUDIO
           5.8.2 TRANSFORMING DENTAL SURGERIES WITH MOVERIO SMART GLASSES
           5.8.3 FIRST MICROSOFT HOLOLENS SURGERY IN LATIN AMERICA: HOW AR CAN CHANGE SURGICAL EXPERIENCE FOR DOCTORS AND PATIENTS
    5.9 TRENDS AND DISRUPTIONS IMPACTING BUSINESSES OF CUSTOMERS
    5.10 AVERAGE SELLING PRICE (ASP) TREND
           TABLE 5 AVERAGE PRICES OF AR HMD
           TABLE 6 COMPARISON OF SDK PRICES
    5.11 PATENT ANALYSIS
                    FIGURE 28 NUMBER OF PATENTS RELATED TO AUGMENTED REALITY PUBLISHED FROM 2012 TO 2020
                    FIGURE 29 SHARE OF TOP 10 COMPANIES IN PATENT APPLICATIONS FROM 2012 TO 2020
                    TABLE 7 KEY PATENTS FROM 2019 TO 2020
    5.12 TRADE ANALYSIS
                    FIGURE 30 IMPORT DATA OF SPECTACLES, GOGGLES, AND THE LIKE, CORRECTIVE, PROTECTIVE, OR OTHER (EXCLUDING SPECTACLES FOR EYESIGHT TESTING, CONTACT LENSES, AND SPECTACLE LENSES, FRAMES, AND MOUNTINGS), BY COUNTRY, 2016–2019 (USD THOUSAND)
                    FIGURE 31 EXPORT DATA OF SPECTACLES, GOGGLES, AND THE LIKE, CORRECTIVE, PROTECTIVE, OR OTHER (EXCLUDING SPECTACLES FOR EYESIGHT TESTING, CONTACT LENSES, AND SPECTACLE LENSES, FRAMES, AND MOUNTINGS), BY COUNTRY, 2016–2019 (USD THOUSAND)

6 AUGMENTED REALITY MARKET, BY DEVICE TYPE (Page No. - 79)
    6.1 INTRODUCTION
           FIGURE 32 AR MARKET, BY DEVICE TYPE
           FIGURE 33 HMD EXPECTED TO DOMINATE AR MARKET DURING FORECAST PERIOD
           TABLE 8 AR MARKET, BY DEVICE TYPE, 2017–2020 (USD MILLION)
           TABLE 9 AR MARKET, BY DEVICE TYPE, 2021–2026 (USD MILLION)
           TABLE 10 AR MARKET, BY DEVICE TYPE, 2017–2020 (THOUSAND UNITS)
           TABLE 11 AUGMENTED REALITY MARKET, BY DEVICE TYPE, 2021–2026 (THOUSAND UNITS)
    6.2 HEAD-MOUNTED DISPLAYS
           6.2.1 AR SMART GLASSES
                    6.2.1.1 Adoption of AR smart glasses by companies to improve their work efficiency
           6.2.2 SMART HELMETS
                    6.2.2.1 Use of smart helmets in the construction sector to optimize workflow
                               TABLE 12 AR MARKET FOR HMD, BY APPLICATION, 2017–2020 (USD MILLION)
                               TABLE 13 AR MARKET FOR HMD, BY APPLICATION, 2021–2026 (USD MILLION)
    6.3 HEAD-UP DISPLAYS
           6.3.1 AR HUD EXPECTED TO BE ADOPTED WIDELY IN DIFFERENT APPLICATIONS IN NEAR FUTURE
                    TABLE 14 AR MARKET FOR HUD, BY APPLICATION, 2017–2020 (USD MILLION)
                    TABLE 15 MARKET FOR HUD, BY APPLICATION, 2021–2026 (USD MILLION)

7 AUGMENTED REALITY (AR) MARKET, BY OFFERING (Page No. - 86)
    7.1 INTRODUCTION
           FIGURE 34 AR MARKET, BY OFFERING
           FIGURE 35 SOFTWARE SEGMENT TO HOLD LARGER SHARE OF MARKET DURING FORECAST PERIOD
           TABLE 16 AR MARKET, BY OFFERING, 2017–2020 (USD MILLION)
           TABLE 17 AUGMENTED REALITY MARKET, BY OFFERING, 2021–2026 (USD MILLION)
    7.2 HARDWARE
           7.2.1 SENSORS
                    7.2.1.1 Accelerometers
                               7.2.1.1.1 Accelerometers are electromechanical devices used for measuring acceleration
                    7.2.1.2 Gyroscopes
                               7.2.1.2.1 Gyroscopes are used to measure angular velocity of 3D mouse, games, and athlete-training applications
                    7.2.1.3 Magnetometers
                               7.2.1.3.1 Magnetometers measure magnetic field and electric currents using one or more sensors
                    7.2.1.4 Proximity sensors
                               7.2.1.4.1 Proximity sensors prevent unintentional touch during active calls on mobile phones
           7.2.2 SEMICONDUCTOR COMPONENTS : AUGMENTED REALITY MARKET
                    7.2.2.1 Controllers and processors
                               7.2.2.1.1 Increased demand for controllers and processors in devices
                    7.2.2.2 Integrated circuits
                               7.2.2.2.1 Integrated circuit ensures large volume of data storage for high-resolution image processing
           7.2.3 DISPLAYS AND PROJECTORS
                    7.2.3.1 Displays and projectors hold significant share of augmented reality hardware market
           7.2.4 POSITION TRACKERS
                    7.2.4.1 Increased use of position trackers to maintain position accuracy in augmented reality devices
           7.2.5 CAMERAS
                    7.2.5.1 Cameras form crucial components to measure depth and amplitude of objects
           7.2.6 OTHERS
                    TABLE 18 AR MARKET FOR HARDWARE, BY COMPONENT, 2017–2020 (USD MILLION)
                    TABLE 19 AR MARKET FOR HARDWARE, BY COMPONENT, 2021–2026 (USD MILLION)
    7.3 SOFTWARE
           7.3.1 SOFTWARE DEVELOPMENT KITS
                    7.3.1.1 SDKs provide tools to design, build, and test AR experiences
           7.3.2 CLOUD-BASED SERVICES
                    7.3.2.1 AR cloud offers abstracted medium for physical spaces, objects, and humans for tailoring digital contents and experiences

8 TYPES OF TECHNOLOGIES IN AUGMENTED REALITY (AR) MARKET (Page No. - 94)
    8.1 INTRODUCTION
    8.2 MARKER-BASED AR TECHNOLOGY
           8.2.1 PASSIVE MARKERS
                    8.2.1.1 Passive markers are used at large scale worldwide
           8.2.2 ACTIVE MARKERS
                    8.2.2.1 Active markers use LED to track objects
    8.3 MARKERLESS AR TECHNOLOGY
           8.3.1 MODEL-BASED TRACKING
                    8.3.1.1 Model-based tracking depends on camera movements
           8.3.2 IMAGE PROCESSING-BASED TRACKING
                    8.3.2.1 Image processing-based tracking requires optical scanners or cameras for processing images
    8.4 ANCHOR-BASED AR TECHNOLOGY
           8.4.1 ANCHOR-BASED AR TECHNOLOGY IS USED TO OVERLAY VIRTUAL IMAGES IN REAL SPACE

AUGMENTED REALITY MARKET, BY APPLICATION (Page No. - 96)
    9.1 INTRODUCTION
           FIGURE 36 MARKET, BY APPLICATION
           FIGURE 37 ENTERPRISES (MANUFACTURING) APPLICATION OF AR MARKET TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
           TABLE 20 AUGMENTED REALITY MARKET, BY APPLICATION, 2017–2020 (USD MILLION)
           TABLE 21 MARKET, BY APPLICATION, 2021–2026 (USD MILLION)
    9.2 CONSUMER
           9.2.1 GAMING
                    9.2.1.1 Augmented reality (AR) enhances interactivity in gaming and provides more immersive experience to gamers
           9.2.2 SPORTS & ENTERTAINMENT
                    9.2.2.1 Sports
                               9.2.2.1.1 AR is used for real-time augmentation of broadcast videos, primarily to enhance sporting events
                    9.2.2.2 Entertainment
                               9.2.2.2.1 Museums (Archaeology)
                                             9.2.2.2.1.1 Augmented reality enhances viewing experience of visitors in archaeological monuments and museums
                    9.2.2.3 Theme parks
                               9.2.2.3.1 Augmented reality enhances interactivity of theme parks
                    9.2.2.4 Art galleries and exhibitions
                               9.2.2.4.1 AR enhances artistic visualization and provides immersive experience to visitors
                               TABLE 22 AUGMENTED REALITY MARKET FOR CONSUMER APPLICATION, BY DEVICE TYPE, 2017–2020 (USD MILLION)
                               TABLE 23 AR MARKET FOR CONSUMER APPLICATION, BY DEVICE TYPE, 2021–2026 (USD MILLION)
                               TABLE 24 AR AUGMENTED REALITY (AR) MARKET FOR CONSUMER APPLICATION, BY REGION, 2017–2020 (USD MILLION)
                               TABLE 25 MARKET FOR CONSUMER APPLICATION, BY REGION, 2021–2026 (USD MILLION)
                               TABLE 26 MARKET IN NORTH AMERICA FOR CONSUMER APPLICATION, BY COUNTRY, 2017–2020 (USD MILLION)
                               TABLE 27 MARKET IN NORTH AMERICA FOR CONSUMER APPLICATION, BY COUNTRY, 2021–2026 (USD MILLION)
                               TABLE 28 AR MARKET IN EUROPE FOR CONSUMER APPLICATION, BY COUNTRY, 2017–2020 (USD MILLION)
                               TABLE 29 MARKET IN EUROPE FOR CONSUMER APPLICATION, BY COUNTRY, 2021–2026 (USD MILLION)
                               TABLE 30 MARKET IN APAC FOR CONSUMER APPLICATION, BY COUNTRY, 2017–2020 (USD MILLION)
                               TABLE 31 MARKET IN APAC FOR CONSUMER APPLICATION, BY COUNTRY, 2021–2026 (USD MILLION)
                               TABLE 32 AR MARKET IN ROW FOR CONSUMER APPLICATION, BY REGION, 2017–2020 (USD MILLION)
                               TABLE 33 AUGMENTED REALITY MARKET IN ROW FOR CONSUMER APPLICATION, BY REGION, 2021–2026 (USD MILLION)
    9.3 COMMERCIAL
           9.3.1 RETAIL & E-COMMERCE : AR MARKET
                    9.3.1.1 Jewelry
                               9.3.1.1.1 Augmented reality enables consumers to try before they buy and improves consumer buying experience
                    9.3.1.2 Beauty and cosmetics
                               9.3.1.2.1 Virtual testing of cosmetic products is key driver for market in beauty and cosmetics
                    9.3.1.3 Apparel fitting
                               9.3.1.3.1 Virtual trial rooms are gaining consumer attention
                    9.3.1.4 Grocery shopping
                               9.3.1.4.1 AR provides personalized product tips in grocery application
                    9.3.1.5 Footwear
                               9.3.1.5.1 Virtual try before you buy feature drives growth of ar market in footwear
                    9.3.1.6 Furniture & lighting design
                               9.3.1.6.1 Reduced product exchange rates owing to use of augmented reality in furniture & lighting design
           9.3.2 TRAVEL & TOURISM
                    9.3.2.1 AR plays crucial role in enhancing traveling experience
           9.3.3 E-LEARNING
                    9.3.3.1 Augmented reality increases students’ interactions and enhances learning experience
                               TABLE 34 AUGMENTED REALITY (AR) MARKET FOR COMMERCIAL APPLICATION, BY DEVICE TYPE, 2017–2020 (USD MILLION)
                               TABLE 35 AR MARKET FOR COMMERCIAL APPLICATION, BY DEVICE TYPE, 2021–2026 (USD MILLION)
                               TABLE 36 AR MARKET FOR COMMERCIAL APPLICATION, BY REGION, 2017–2020 (USD MILLION)
                               TABLE 37 MARKET FOR COMMERCIAL APPLICATION, BY REGION, 2021–2026 (USD MILLION)
                               TABLE 38 MARKET IN NORTH AMERICA FOR COMMERCIAL APPLICATION, BY COUNTRY, 2017–2020 (USD MILLION)
                               TABLE 39 MARKET IN NORTH AMERICA FOR COMMERCIAL APPLICATION, BY COUNTRY, 2021–2026 (USD MILLION)
                               TABLE 40 MARKET IN EUROPE FOR COMMERCIAL APPLICATION, BY COUNTRY, 2017–2020 (USD MILLION)
                               TABLE 41 MARKET IN EUROPE FOR COMMERCIAL APPLICATION, BY COUNTRY, 2021–2026 (USD MILLION)
                               TABLE 42 MARKET IN APAC FOR COMMERCIAL APPLICATION, BY COUNTRY, 2017–2020 (USD MILLION)
                               TABLE 43 MARKET IN APAC FOR COMMERCIAL APPLICATION, BY COUNTRY, 2021–2026 (USD MILLION)
                               TABLE 44 AR MARKET IN ROW FOR COMMERCIAL APPLICATION, BY REGION, 2017–2020 (USD MILLION)
                               TABLE 45 AUGMENTED REALITY (AR) MARKET IN ROW FOR COMMERCIAL APPLICATION, BY REGION, 2021–2026 (USD MILLION)
    9.4 ENTERPRISES (MANUFACTURING)
           9.4.1 AUGMENTED REALITY AIDS ENTERPRISES IN PROVIDING BETTER TRAINING BY VISUALIZING CONTENT
                    TABLE 46 AR MARKET FOR ENTERPRISES (MANUFACTURING) APPLICATION, BY DEVICE TYPE, 2017–2020 (USD MILLION)
                    TABLE 47 MARKET FOR ENTERPRISES (MANUFACTURING) APPLICATION, BY DEVICE TYPE, 2021–2026 (USD MILLION)
                    TABLE 48 MARKET FOR ENTERPRISES (MANUFACTURING) APPLICATION, BY REGION, 2017–2020 (USD MILLION)
                    TABLE 49 MARKET FOR ENTERPRISES (MANUFACTURING) APPLICATION, BY REGION, 2021–2026 (USD MILLION)
                    TABLE 50 MARKET IN NORTH AMERICA FOR ENTERPRISES (MANUFACTURING) APPLICATION, BY COUNTRY, 2017–2020 (USD MILLION)
                    TABLE 51 MARKET IN NORTH AMERICA FOR ENTERPRISES (MANUFACTURING) APPLICATION, BY COUNTRY, 2021–2026 (USD MILLION)
                    TABLE 52 MARKET IN EUROPE FOR ENTERPRISES (MANUFACTURING) APPLICATION, BY COUNTRY, 2017–2020 (USD MILLION)
                    TABLE 53 MARKET IN EUROPE FOR ENTERPRISES (MANUFACTURING) APPLICATION, BY COUNTRY, 2021–2026 (USD MILLION)
                    TABLE 54 MARKET IN APAC FOR ENTERPRISES (MANUFACTURING) APPLICATION, BY COUNTRY, 2017–2020 (USD MILLION)
                    TABLE 55 MARKET IN APAC FOR ENTERPRISES (MANUFACTURING) APPLICATION, BY COUNTRY, 2021–2026 (USD MILLION)
                    TABLE 56 MARKET IN ROW FOR ENTERPRISES (MANUFACTURING) APPLICATION, BY REGION, 2017–2020 (USD MILLION)
                    TABLE 57 AR MARKET IN ROW FOR ENTERPRISES (MANUFACTURING) APPLICATION, BY REGION, 2021–2026 (USD MILLION)
    9.5 HEALTHCARE
           9.5.1 SURGERY
                    9.5.1.1 Augmented healthcare apps can help save lives and treat patients seamlessly irrespective of severity of issues
           9.5.2 FITNESS MANAGEMENT
                    9.5.2.1 Augmented reality adds interactivity and fun to workouts
           9.5.3 PATIENT CARE MANAGEMENT
                    9.5.3.1 Remote consulting feature drives growth of augmented reality market for patient care management
           9.5.4 PHARMACY MANAGEMENT
                    9.5.4.1 Requirement for better scheduling flow of medicines boosts adoption of augmented reality in pharmacy management
           9.5.5 MEDICAL TRAINING AND EDUCATION
                    9.5.5.1 Augmented reality enriches learning experience and amplifies interactivity
           9.5.6 OTHERS
                    TABLE 58 AUGMENTED REALITY (AR) MARKET FOR HEALTHCARE APPLICATION, BY DEVICE TYPE, 2017–2020 (USD MILLION)
                    TABLE 59 MARKET FOR HEALTHCARE APPLICATION, BY DEVICE TYPE, 2021–2026 (USD MILLION)
                    TABLE 60 MARKET FOR HEALTHCARE APPLICATION, BY REGION, 2017–2020 (USD MILLION)
                    TABLE 61 MARKET FOR HEALTHCARE APPLICATION, BY REGION, 2021–2026 (USD MILLION)
                    TABLE 62 MARKET IN NORTH AMERICA FOR HEALTHCARE APPLICATION, BY COUNTRY, 2017–2020 (USD MILLION)
                    TABLE 63 AR MARKET IN NORTH AMERICA FOR HEALTHCARE APPLICATION, BY COUNTRY, 2021–2026 (USD MILLION)
                    TABLE 64 MARKET IN EUROPE FOR HEALTHCARE APPLICATION, BY COUNTRY, 2017–2020 (USD MILLION)
                    TABLE 65 MARKET IN EUROPE FOR HEALTHCARE APPLICATION, BY COUNTRY, 2021–2026 (USD MILLION)
                    TABLE 66 MARKET IN APAC FOR HEALTHCARE APPLICATION, BY COUNTRY, 2017–2020 (USD MILLION)
                    TABLE 67 MARKET IN APAC FOR HEALTHCARE APPLICATION, BY COUNTRY, 2021–2026 (USD MILLION)
                    TABLE 68 MARKET IN ROW FOR HEALTHCARE APPLICATION, BY REGION, 2017–2020 (USD MILLION)
                    TABLE 69 AUGMENTED REALITY MARKET IN ROW FOR HEALTHCARE APPLICATION, BY REGION, 2021–2026 (USD MILLION)
    9.6 AEROSPACE & DEFENSE
           9.6.1 AR IS BEING USED TO GAIN COMPETITIVE ADVANTAGE OVER ENEMIES
                    TABLE 70 AR MARKET FOR AEROSPACE & DEFENSE APPLICATION, BY DEVICE TYPE, 2017–2020 (USD MILLION)
                    TABLE 71 MARKET FOR AEROSPACE & DEFENSE APPLICATION, BY DEVICE TYPE, 2021–2026 (USD MILLION)
                    TABLE 72 AUGMENTED REALITY (AR) MARKET FOR AEROSPACE & DEFENSE APPLICATION, BY REGION, 2017–2020 (USD MILLION)
                    TABLE 73 MARKET FOR AEROSPACE & DEFENSE APPLICATION, BY REGION, 2021–2026 (USD MILLION)
                    TABLE 74 MARKET IN NORTH AMERICA FOR AEROSPACE & DEFENSE APPLICATION, BY COUNTRY, 2017–2020 (USD MILLION)
                    TABLE 75 MARKET IN NORTH AMERICA FOR AEROSPACE & DEFENSE APPLICATION, BY COUNTRY, 2021–2026 (USD MILLION)
                    TABLE 76 MARKET IN EUROPE FOR AEROSPACE & DEFENSE APPLICATION, BY COUNTRY, 2017–2020 (USD MILLION)
                    TABLE 77 AUGMENTED REALITY MARKET IN EUROPE FOR AEROSPACE & DEFENSE APPLICATION, BY COUNTRY, 2021–2026 (USD MILLION)
                    TABLE 78 MARKET IN APAC FOR AEROSPACE & DEFENSE APPLICATION, BY COUNTRY, 2017–2020 (USD MILLION)
                    TABLE 79 MARKET IN APAC FOR AEROSPACE & DEFENSE APPLICATION, BY COUNTRY, 2021–2026 (USD MILLION)
                    TABLE 80 MARKET IN ROW FOR AEROSPACE & DEFENSE APPLICATION, BY REGION, 2017–2020 (USD MILLION)
                    TABLE 81 AUGMENTED REALITY MARKET IN ROW FOR AEROSPACE & DEFENSE APPLICATION, BY REGION, 2021–2026 (USD MILLION)
    9.7 ENERGY
           9.7.1 GROWING NEED TO IMPROVE SAFETY IN OIL & GAS SECTOR DRIVES AR MARKET FOR ENERGY APPLICATIONS
                    TABLE 82 AUGMENTED REALITY (AR) MARKET FOR ENERGY APPLICATION, BY DEVICE TYPE, 2017–2020 (USD MILLION)
                    TABLE 83 MARKET FOR ENERGY APPLICATION, BY DEVICE TYPE, 2021–2026 (USD MILLION)
                    TABLE 84 MARKET FOR ENERGY APPLICATION, BY REGION, 2017–2020 (USD MILLION)
                    TABLE 85 MARKET FOR ENERGY APPLICATION, BY REGION, 2021–2026 (USD MILLION)
                    TABLE 86 AUGMENTED REALITY MARKET IN NORTH AMERICA FOR ENERGY APPLICATION, BY COUNTRY, 2017–2020 (USD MILLION)
                    TABLE 87 MARKET IN NORTH AMERICA FOR ENERGY APPLICATION, BY COUNTRY, 2021–2026 (USD MILLION)
                    TABLE 88 MARKET IN EUROPE FOR ENERGY APPLICATION, BY COUNTRY, 2017–2020 (USD MILLION)
                    TABLE 89 MARKET IN EUROPE FOR ENERGY APPLICATION, BY COUNTRY, 2021–2026 (USD MILLION)
                    TABLE 90 AUGMENTED REALITY MARKET IN APAC FOR ENERGY APPLICATION, BY COUNTRY, 2017–2020 (USD MILLION)
                    TABLE 91 MARKET IN APAC FOR ENERGY APPLICATION, BY COUNTRY, 2021–2026 (USD MILLION)
                    TABLE 92 MARKET IN ROW FOR ENERGY APPLICATION, BY REGION, 2017–2020 (USD MILLION)
                    TABLE 93 AR MARKET IN ROW FOR ENERGY APPLICATION, BY REGION, 2021–2026 (USD MILLION)
    9.8 AUTOMOTIVE
           9.8.1 EMERGENCE OF ADAS DRIVES DEMAND FOR AR-BASED HUD TECHNOLOGY
                    TABLE 94 MARKET FOR AUTOMOTIVE APPLICATION, BY DEVICE TYPE, 2017–2020 (USD MILLION)
                    TABLE 95 AR MARKET FOR AUTOMOTIVE APPLICATION, BY DEVICE TYPE, 2021–2026 (USD MILLION)
                    TABLE 96 MARKET FOR AUTOMOTIVE APPLICATION, BY REGION, 2017–2020 (USD MILLION)
                    TABLE 97 MARKET FOR AUTOMOTIVE APPLICATION, BY REGION, 2021–2026 (USD MILLION)
                    TABLE 98 MARKET IN NORTH AMERICA FOR AUTOMOTIVE APPLICATION, BY COUNTRY, 2017–2020 (USD MILLION)
                    TABLE 99 MARKET IN NORTH AMERICA FOR AUTOMOTIVE APPLICATION, BY COUNTRY, 2021–2026 (USD MILLION)
                    TABLE 100 AUGMENTED REALITY MARKET IN EUROPE FOR AUTOMOTIVE APPLICATION, BY COUNTRY, 2017–2020 (USD MILLION)
                    TABLE 101 MARKET IN EUROPE FOR AUTOMOTIVE APPLICATION, BY COUNTRY, 2021–2026 (USD MILLION)
                    TABLE 102 AUGMENTED REALITY (AR) MARKET IN APAC FOR AUTOMOTIVE APPLICATION, BY COUNTRY, 2017–2020 (USD MILLION)
                    TABLE 103 AR MARKET IN APAC FOR AUTOMOTIVE APPLICATION, BY COUNTRY, 2021–2026 (USD MILLION)
                    TABLE 104 MARKET IN ROW FOR AUTOMOTIVE APPLICATION, BY REGION, 2017–2020 (USD MILLION)
                    TABLE 105 AR MARKET IN ROW FOR AUTOMOTIVE APPLICATION, BY REGION, 2021–2026 (USD MILLION)
    9.9 OTHERS
           9.9.1 AGRICULTURE
                    9.9.1.1 Augmented reality assists farmers in implementing new techniques with better learning experience
           9.9.2 CONSTRUCTION
                    9.9.2.1 3D models required for construction projects can be better illustrated with augmented reality
           9.9.3 TRANSPORTATION & LOGISTICS
                    9.9.3.1 AR technology is widely adopted in transportation & logistics sector to document trading activities
           9.9.4 PUBLIC SAFETY
                    9.9.4.1 Augmented reality-based 3D maps aid police personnel to enhance public safety
           9.9.5 TELECOM/IT DATA CENTERS
                    9.9.5.1 Requirement for advanced network infrastructure in telecom/IT data centers would help drive AR software market for this vertical
                               TABLE 106 AUGMENTED REALITY (AR) MARKET FOR OTHER APPLICATIONS, BY DEVICE TYPE, 2017–2020 (USD MILLION)
                               TABLE 107 AR MARKET FOR OTHER APPLICATIONS, BY DEVICE TYPE, 2021–2026 (USD MILLION)
                               TABLE 108 MARKET FOR OTHER APPLICATIONS, BY REGION, 2017–2020 (USD MILLION)
                               TABLE 109 MARKET FOR OTHER APPLICATIONS, BY REGION, 2021–2026 (USD MILLION)
                               TABLE 110 AR MARKET IN NORTH AMERICA FOR OTHER APPLICATIONS, BY COUNTRY, 2017–2020 (USD MILLION)
                               TABLE 111 MARKET IN NORTH AMERICA FOR OTHER APPLICATIONS, BY COUNTRY, 2021–2026 (USD MILLION)
                               TABLE 112 MARKET IN EUROPE FOR OTHER APPLICATIONS, BY COUNTRY, 2017–2020 (USD MILLION)
                               TABLE 113 AUGMENTED REALITY MARKET IN EUROPE FOR OTHER APPLICATIONS, BY COUNTRY, 2021–2026 (USD MILLION)
                               TABLE 114 MARKET IN APAC FOR OTHER APPLICATIONS, BY COUNTRY, 2017–2020 (USD MILLION)
                               TABLE 115 AR MARKET IN APAC FOR OTHER APPLICATIONS, BY COUNTRY, 2021–2026 (USD MILLION)
                               TABLE 116 MARKET IN ROW FOR OTHER APPLICATIONS, BY REGION, 2017–2020 (USD MILLION)
                               TABLE 117 AUGMENTED REALITY MARKET IN ROW FOR OTHER APPLICATIONS, BY REGION, 2021–2026 (USD MILLION)

10 GEOGRAPHICAL ANALYSIS (Page No. - 136)
     10.1 INTRODUCTION
               FIGURE 38 MARKET, BY REGION
               TABLE 118 MARKET, BY REGION, 2017–2020 (USD MILLION)
               TABLE 119 MARKET, BY REGION, 2021–2026 (USD MILLION)
     10.2 NORTH AMERICA
               FIGURE 39 MARKET IN NORTH AMERICA, BY COUNTRY
               FIGURE 40 SNAPSHOT OF MARKET IN NORTH AMERICA
               TABLE 120 MARKET IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD MILLION)
               TABLE 121 AUGMENTED REALITY MARKET IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION)
             10.2.1 IMPACT OF COVID-19 ON MARKET IN NORTH AMERICA
                       FIGURE 41 ANALYSIS OF MARKET IN NORTH AMERICA: PRE- AND POST-COVID-19 SCENARIOS
             10.2.2 US
                       10.2.2.1 Surging use of augmented reality technology in US defense applications to contribute to market growth
             10.2.3 CANADA
                       10.2.3.1 Increasing investments in cutting-edge technologies to fuel market growth in Canada
             10.2.4 MEXICO
                       10.2.4.1 Evolving industries in Mexico to drive market growth
     10.3 EUROPE
               FIGURE 42 MARKET IN EUROPE, BY COUNTRY
               FIGURE 43 SNAPSHOT OF MARKET IN EUROPE
               TABLE 122 MARKET IN EUROPE, BY COUNTRY, 2017–2020 (USD MILLION)
               TABLE 123 MARKET IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION)
             10.3.1 IMPACT OF COVID-19 ON MARKET IN EUROPE
                       FIGURE 44 ANALYSIS OF MARKET IN EUROPE: PRE- AND POST-COVID-19 SCENARIOS
             10.3.2 GERMANY
                       10.3.2.1 Surging adoption of new technologies in healthcare sector to contribute to market growth in Germany
             10.3.3 UK
                       10.3.3.1 Increasing focus on digitization in UK to drive market growth
             10.3.4 FRANCE
                       10.3.4.1 Surging adoption of augmented reality in retail sector to enhance market growth in France
             10.3.5 REST OF EUROPE
     10.4 APAC
               FIGURE 45 AUGMENTED REALITY MARKET IN APAC, BY COUNTRY
               FIGURE 46 SNAPSHOT OF MARKET IN APAC
               TABLE 124 MARKET IN APAC, BY COUNTRY, 2017–2020 (USD MILLION)
               TABLE 125 MARKET IN APAC, BY COUNTRY, 2021–2026 (USD MILLION)
             10.4.1 IMPACT OF COVID-19 ON MARKET IN APAC
                       FIGURE 47 ANALYSIS OF MARKET IN APAC: PRE- AND POST-COVID-19 SCENARIOS
             10.4.2 CHINA
                       10.4.2.1 Rising number of local players producing augmented reality devices to drive market growth in China
             10.4.3 JAPAN
                       10.4.3.1 Flourishing healthcare sector to fuel market growth in Japan
             10.4.4 SOUTH KOREA
                       10.4.4.1 Ongoing digital revolution in industrial sector of South Korea to drive market growth in country
             10.4.5 INDIA
                       10.4.5.1 Increasing awareness related to advanced technologies in India to play crucial role in market growth in country
             10.4.6 REST OF APAC
     10.5 ROW
               FIGURE 48 MARKET IN ROW, BY REGION
               TABLE 126 MARKET IN ROW, BY REGION, 2017–2020 (USD MILLION)
               TABLE 127 AR MARKET IN ROW, BY REGION, 2021–2026 (USD MILLION)
             10.5.1 IMPACT OF COVID-19 ON MARKET IN ROW
                       FIGURE 49 ANALYSIS OF MARKET IN ROW: PRE- AND POST-COVID-19 SCENARIOS
             10.5.2 MIDDLE EAST AND AFRICA
                       10.5.2.1 Flourishing tourism sector to fuel demand for augmented reality devices in Middle East and Africa
             10.5.3 SOUTH AMERICA
                       10.5.3.1 Growing consumer sector to drive market growth in South America

11 COMPETITIVE LANDSCAPE (Page No. - 156)
     11.1 INTRODUCTION
     11.2 KEY PLAYER STRATEGIES/RIGHT TO WIN
             11.2.1 OVERVIEW OF STRATEGIES ADOPTED BY KEY PLAYERS IN AR MARKET
     11.3 REVENUE ANALYSIS OF TOP PLAYERS
               FIGURE 50 5-YEAR REVENUE ANALYSIS OF TOP PLAYERS IN MARKET, 2016–2020
     11.4 MARKET SHARE ANALYSIS OF KEY PLAYERS IN 2020
               FIGURE 51 AUGMENTED REALITY (AR) MARKET SHARE ANALYSIS OF KEY PLAYERS IN MARKET IN 2020
               TABLE 128 AUGMENTED REALITY MARKET: DEGREE OF COMPETITION
               TABLE 129 MARKET: RANKING ANALYSIS
     11.5 COMPANY EVALUATION QUADRANT, 2020
             11.5.1 STAR
             11.5.2 EMERGING LEADER
             11.5.3 PERVASIVE
             11.5.4 PARTICIPANT
                       FIGURE 52 MARKET (GLOBAL) COMPANY EVALUATION QUADRANT, 2020
     11.6 COMPETITIVE BENCHMARKING
             11.6.1 COMPANY FOOTPRINT, BY APPLICATION
             11.6.2 COMPANY FOOTPRINT, BY REGION
             11.6.3 TOTAL SCORE
     11.7 STARTUP/SME EVALUATION QUADRANT, 2020
             11.7.1 PROGRESSIVE COMPANY
             11.7.2 RESPONSIVE COMPANY
             11.7.3 DYNAMIC COMPANY
             11.7.4 STARTING BLOCK
                       FIGURE 53 MARKET (GLOBAL) STARTUP/SME EVALUATION QUADRANT, 2020
     11.8 COMPETITIVE SITUATIONS AND TRENDS
             11.8.1 PRODUCT LAUNCHES/DEVELOPMENTS
                       TABLE 130 PRODUCT LAUNCHES/DEVELOPMENTS, 2019–2021
             11.8.2 DEALS : AUGMENTED REALITY MARKET
                       TABLE 131 DEALS, 2019–2021

12 COMPANY PROFILES (Page No. - 169)
     12.1 KEY PLAYERS
(Business Overview, Products/Solutions/Services Offered, Recent Developments, and MnM View)*
             12.1.1 GOOGLE, INC.
                       TABLE 132 GOOGLE, INC.: BUSINESS OVERVIEW
                       FIGURE 54 GOOGLE, INC.: COMPANY SNAPSHOT
                       TABLE 133 GOOGLE, INC.: PRODUCT/SOLUTION/SERVICE OFFERINGS
                       TABLE 134 GOOGLE, INC.: PRODUCT LAUNCHES
                       TABLE 135 GOOGLE, INC.: DEALS
             12.1.2 PTC INC.
                       TABLE 136 PTC INC.: BUSINESS OVERVIEW
                       FIGURE 55 PTC INC.: COMPANY SNAPSHOT
                       TABLE 137 PTC INC.: PRODUCT/SOLUTION/SERVICE OFFERINGS
                       TABLE 138 PTC INC.: PRODUCT LAUNCHES
                       TABLE 139 PTC INC.: DEALS
             12.1.3 SEIKO EPSON
                       TABLE 140 SEIKO EPSON: BUSINESS OVERVIEW
                       FIGURE 56 SEIKO EPSON: COMPANY SNAPSHOT
                       TABLE 141 SEIKO EPSON: PRODUCT/SOLUTION/SERVICE OFFERINGS
                       TABLE 142 SEIKO EPSON: PRODUCT LAUNCHES
                       TABLE 143 SEIKO EPSON: DEALS
             12.1.4 MICROSOFT
                       TABLE 144 MICROSOFT: BUSINESS OVERVIEW
                       FIGURE 57 MICROSOFT: COMPANY SNAPSHOT
                       TABLE 145 MICROSOFT: PRODUCT/SOLUTION/SERVICE OFFERINGS
                       TABLE 146 MICROSOFT: PRODUCT LAUNCHES
                       TABLE 147 MICROSOFT: DEALS
             12.1.5 LENOVO
                       TABLE 148 LENOVO: BUSINESS OVERVIEW
                       FIGURE 58 LENOVO: COMPANY SNAPSHOT
                       TABLE 149 LENOVO: PRODUCT/SOLUTION/SERVICE OFFERINGS
                       TABLE 150 LENOVO: PRODUCT LAUNCHES
                       TABLE 151 LENOVO: DEALS
             12.1.6 SAMSUNG ELECTRONICS
                       TABLE 152 SAMSUNG ELECTRONICS: BUSINESS OVERVIEW
                       FIGURE 59 SAMSUNG ELECTRONICS: COMPANY SNAPSHOT
                       TABLE 153 SAMSUNG ELECTRONICS: PRODUCT/SOLUTION/SERVICE OFFERINGS
                       TABLE 154 SAMSUNG ELECTRONICS: PRODUCT LAUNCHES
                       TABLE 155 SAMSUNG ELECTRONICS: DEALS
             12.1.7 APPLE
                       TABLE 156 APPLE: BUSINESS OVERVIEW
                       FIGURE 60 APPLE: COMPANY SNAPSHOT
                       TABLE 157 APPLE: PRODUCT/SOLUTION/SERVICE OFFERINGS
                       TABLE 158 APPLE: PRODUCT LAUNCHES
             12.1.8 WIKITUDE GMBH
                       TABLE 159 WIKITUDE GMBH: BUSINESS OVERVIEW
                       TABLE 160 WIKITUDE GMBH: PRODUCT/SOLUTION/SERVICE OFFERINGS
                       TABLE 161 WIKITUDE GMBH: PRODUCT LAUNCHES
                       TABLE 162 WIKITUDE GMBH: DEALS
             12.1.9 MAXST CO., LTD.
                       TABLE 163 MAXST CO., LTD.: BUSINESS OVERVIEW
                       TABLE 164 MAXST CO., LTD.: PRODUCT/SOLUTION/SERVICE OFFERINGS
                       TABLE 165 MAXST: PRODUCT LAUNCHES
             12.1.10 QUALCOMM
                       TABLE 166 QUALCOMM: BUSINESS OVERVIEW
                       FIGURE 61 QUALCOMM: COMPANY SNAPSHOT
                       TABLE 167 QUALCOMM: PRODUCT/SOLUTION/SERVICE OFFERINGS
                       TABLE 168 QUALCOMM: PRODUCT LAUNCHES
                       TABLE 169 QUALCOMM: DEALS
* Business Overview, Products/Solutions/Services Offered, Recent Developments, and MnM View might not be captured in case of unlisted companies.
     12.2 OTHER PLAYERS
             12.2.1 TOSHIBA CORPORATION
             12.2.2 INTEL CORPORATION
             12.2.3 UPSKILL
             12.2.4 BLIPPAR
             12.2.5 CONTINENTAL
             12.2.6 VISTEON CORPORATION
             12.2.7 INGLOBE TECHNOLOGIES
             12.2.8 OPTINVENT
             12.2.9 MAGIC LEAP, INC.
             12.2.10 MARXENT LABS, LLC
             12.2.11 SCOPE AR
             12.2.12 NIANTIC INC.
             12.2.13 ATHEER INC.
             12.2.14 VUZIX
             12.2.15 META COMPANY

13 APPENDIX (Page No. - 210)
     13.1 DISCUSSION GUIDE
     13.2 KNOWLEDGE STORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
     13.3 AVAILABLE CUSTOMIZATIONS
     13.4 RELATED REPORTS
     13.5 AUTHOR DETAILS

The study involved four major activities in estimating the size of the augmented reality market. Exhaustive secondary research was done to collect information on the market. The next step was to validate these findings, assumptions, and sizing with industry experts across the value chain through primary research. Both top-down and bottom-up approaches were employed to estimate the total market’s size. After that, market breakdown and data triangulation were used to determine the market sizes of segments and sub-segments.

Secondary Research

The secondary sources referred to for this research study include organizations such as Digital Olfaction Society (DOS), Tokyo Institute of Technology, National Institute of Information and Communications Technology, and so on; corporate filings (such as annual reports, investor presentations, and financial statements); and trade, and business. Secondary data has been collected and analyzed to arrive at the overall market size, which is further validated by primary research.

Primary Research

Extensive primary research has been conducted after acquiring an understanding of the augmented reality market scenario through secondary research. Several primary interviews have been conducted with market experts from both the demand- (consumer, commercial, healthcare, automotive) and supply-side (OEM/ODM, system integrators, solution providers) players across four major regions, namely, North America, Europe, APAC, and Rest of the World (South America, Africa, Middle East). Approximately 75% and 25% of primary interviews have been conducted from the demand and supply side, respectively. Primary data has been collected through questionnaires, emails, and telephonic interviews. In the canvassing of primaries, various departments within organizations, such as sales, operations, and administration, were covered to provide a holistic viewpoint in our report.

After interacting with industry experts, brief sessions were conducted with highly experienced independent consultants to reinforce the findings from our primaries. This, along with the in-house subject matter experts’ opinions, has led us to the findings as described in the remainder of this report.

Augmented Reality Market  Size, and Share

To know about the assumptions considered for the study, download the pdf brochure

Market Size Estimation

Both top-down and bottom-up approaches were used to estimate and validate the total size of the augmented reality market. These methods were also extensively used to estimate the sizes of various market sub-segments. The research methodology used to estimate the market sizes includes the following:

  • The key players in the market were identified through extensive secondary research.
  • The industry’s supply chain and market size, in terms of value, were determined through primary and secondary research.

All percentage shares, splits, and breakdowns were determined using secondary sources and verified through primary sources. Qualitative aspects such as market drivers, restraints, opportunities, and challenges have been taken into consideration while calculating and forecasting the market size.

Global Augmented reality Market Size: Bottom-Up Approach

Augmented Reality Market  Size, and Share

To know about the assumptions considered for the study, Request for Free Sample Report

Data Triangulation

After arriving at the overall market size—using the market size estimation processes explained above—the market was split into several segments and sub-segments. To complete the overall market engineering process and arrive at the exact statistics of each market segment and subsegment, data triangulation, and market breakdown procedures were employed, wherever applicable. The data was triangulated by studying various factors and trends from both the demand and supply sides.

Report Objectives:

  • To define, describe, segment, and forecast the augmented reality market in terms of value based on technology, offering, device type, and application
  • To describe and forecast the size of the market for four main regions, namely, North America, Europe, Asia Pacific (APAC), and the Rest of the World (RoW), in terms of value
  • To provide qualitative information about different augmented reality devices
  • To strategically analyze micromarkets1 with respect to individual growth trends, prospects, and contributions to the total market
  • To provide detailed information regarding the key factors such as drivers, restraints, opportunities, and challenges influencing the growth of the market
  • To provide a detailed value chain for the augmented reality market
  • To analyze opportunities in the market for stakeholders, along with a detailed competitive landscape of the augmented reality market
  • To strategically profile the key players and comprehensively analyze their market share and core competencies2, along with the competitive leadership mapping chart
  • To analyze the competitive developments such as product launches/developments, contracts/collaborations/agreements/acquisitions in the augmented reality market

Available Customizations:

With the given market data, MarketsandMarkets offers customizations according to the company’s specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to 5)
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