3D and 4D Technology Market

3D and 4D Technology Market with COVID-19 Impact Analysis by Solution Type (3D Output Devices, 3D and 4D Input Devices), End-use Application (3D and 4D Gaming), Vertical (Entertainment, Consumer Electronics), Geography - Global Forecast to 2025

Report Code: SE 2497 Dec, 2020, by marketsandmarkets.com

[291 Pages Report] The 3D and 4D technology market size is projected to reach USD 465.0 billion by 2025 from an estimated USD 221.1 billion in 2020, at a CAGR of 16.0% from 2020 to 2025. Rising demand for 3D and 4D technology in entertainment industry and intensifying demand for 3D technology-based devices in consumer electronics are among the factors driving the growth of the 3D and 4D technology  market.

3D and 4D Technology Market

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COVID-19 Impact on the Global 3D and 4D Technology  Market

The outbreak and the spread of COVID-19 have significantly impacted players operating in the 3D and 4D technology value chain. The increased global demand for automotive is one of the key factors fueling the growth of the 3D and 4D technology market. However, as the sales of automotive have decreased significantly worldwide owing to lockdowns imposed by different governments to contain the spread of the COVID-19, it has impacted the growth of the 3D and 4D technology market. Moreover, these lockdowns have also impacted the GDP of countries and the per capita income of individuals across the world. The low disposable income has resulted in reduced purchasing power of masses, thereby resulting in a decline in the y-o-y growth for the whole market.

However, the latter half of the year is expected to witness normalization in the inventory levels and increased demand for 3D and 4D input and output devices owing to stabilization in the automotive, consumer electronics, and healthcare industries. The COVID-19 outbreak affected the production of 3D and 4D input and output devices as manufacturing facilities across the world were temporarily shut down to curb the spread of the infection and the demand was also decreased.

Market Dynamics:

Driver: Rising demand for 3D and 4D technology in entertainment industry

In the entertainment industry, realistic movies with 3D and 4D motion pictures and interactive effects are very popular. With newer developments in 3D animation and an upsurge in computer-based graphics, 3D is the standard technology used for special effects. In recent years, 3D animation in movies has become more popular than physical effects in movies and hand-drawn animation. Visual effects (VFX) are also widely used in movies to create a more realistic environment. The 4D technology is also increasingly being used in movies to deliver an immersive, multi-sensory cinematic experience.

According to the Motion Picture Association of America (MPAA) (US), the global box office collection in each region for all films released in 2D and 3D worldwide reached USD 41.8 billion and USD 42.2 billion in 2018 and 2019, respectively. The global 3D box office collection was 16% and 15% (i.e., USD 6.8 billion and USD 6.5 billion, respectively) in the same years. In 2020, a decrease of 1% was observed due to the COVID-19 pandemic; however, from 2021 onwards, the market is expected to witness growth due to less strict regulations pertaining to lockdowns. Moreover, over 73,314 digital 3D screens were recorded in APAC in 2019. This increasing number of digital 3D screens showcases the growing adoption of 3D technology in the entertainment sector.

Thus, the rising demand for 3D and 4D technology in the entertainment industry is one of the major drivers for market growth.

Restraint: High maintenance costs of 3D and 4D imaging devices

3D and 4D imaging devices, such as 3D and 4D sensors and cameras, are sensitive to dust, microparticles, impurities, and shock. A slight disturbance can significantly affect the quality of an image. Hence, these devices require special care. The cost of 3D and 4D imaging depends on the size and complexity of the 3D or 4D image being scanned as well as the overall size and geometry of the devices being purchased.

In the consumer electronics industry, 3D and 4D image sensors are protected against dust and shock using solid compact packaging. Manufacturers are required to spend on packaging the device, which increases the overall costs. On the other hand, high-end 3D and 4D image sensors, such as healthcare imaging sensors, have a limited operational life. The cost incurred for their frequent maintenance or replacement could discourage potential buyers.

The impact of this restraint, along with frequent advancements and upgrades, may lead to a decline in the adoption of 3D and 4D hardware.

Opportunity: Military and defense sector to create lucrative opportunities

In the military and defense sector, 3D cameras, scanners, sensors, printers, and displays are used for precise measurement and inspection. 3D scanners are used to capture extremely precise measurements of new or old parts of tanks, vehicles, and helicopters more quickly than traditional measurement methods. The 3D cameras, sensors, and scanners are also used to detect obstacles, recognize and locate targets hidden in foliage, navigate, plan unmanned ground vehicle (UGV) routes, and map terrains. Head-mounted displays (HMDs) are used to track the movement of opponents and recognize and identify their exact location.

Due to their features and benefits, the deployment of 3D devices in the military and defense sector is expected to increase in the coming years. The US government supports the use of 3D printing and additive manufacturing in the military and defense sector. According to an article published in The EurAsian Times, US Marines have been using 3D printing technologies to create instant bunkers capable of holding a HIMARS truck-mounted rocket launcher system. For this, the Defence Innovation Unit (DIU) collaborated with the Austin-based Icon 3D, a construction company specializing in 3D printing technologies. In addition, a 3D-printed concrete bridge of 32 x 16 feet with eight-foot-tall walls was built at Camp Pendleton in Southern California by the US Army Engineer Research and Development Center.

The increasing use of 3D technology-based devices in the military and defense sector is expected to create lucrative opportunities for players in the 3D and 4D technology market.

Challenge: Lack of standard 3D file formats

A 3D file format is used for storing information about 3D models. Various 3D file formats, including 3DS, DAE, IGS, STL, STP, PLY, OBJ, FBX, COLLADA, WRL, and PRT, are currently available. These file formats are widely used in 3D printing, architecture, education, engineering, healthcare, movies, video games, and earth sciences. Each industry has its own proprietary 3D file format, optimized with its own 3D modeling software. For instance, Autodesk, Inc. stores its files in the DWG format. The file cannot be used by people using different modeling software. This means two people using different 3D modeling software cannot use the same file. Converting file formats is not an easy task—it is time- and effort-consuming. However, an intermediate format was developed to solve the problem of interoperability by converting two proprietary formats. For instance, STL and COLLADA are widely used neutral formats to share models across CAD software.

3D and 4D imaging solutions is projected to register the highest CAGR from 2020 to 2025

The 3D and 4D imaging solutions segment is projected to grow at the highest CAGR during the forecast period. The increasing consumption of 3D and 4D imaging solutions in various consumer electronics products, such as smartphones, cameras, and televisions, is expected to drive the growth of this market segment. In addition, rise in demand for advanced smartphones, automobiles, and consumer electronics devices, is expected to increase the demand for 3D and 4D devices and solutions.

3D and 4D gaming segment lead 3D and 4D technology market in 2019

In 2019, the 3D and 4D gaming segment lead the 3D and 4D technology market. 3D and 4D games add an exciting element of reality to the experience of video games. Owing to this, people prefer gaming over other forms of entertainment. Furthermore, increasing penetration and easy accessibility to broadband internet is also supporting the growth of the 3D and 4D gaming market.

Military and defense segment is projected to register the highest CAGR from 2020 to 2025

The military and defense segment is expected to register the highest CAGR during the forecast period. The surging demand for head-mounted displays to track the movements of the opponent and identify their exact location is likely to drive the growth of the market during the forecast period. Also, 3D and 4D technology-based navigation and metrological solutions guide the forces appropriately during their journey.

3D and 4D Technology Market by Region

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North America to lead 3D and 4D technology market in 2019

In 2019, North America held the largest share of the 3D and 4D technology market and this trend is expected to continue during the forecast period. This can be attributed to the increased investments made by key players towards the development of 3D and 4D technology-based solutions to cater to the demands of end users. Various key players offering 3D and 4D technology-based solutions in North America are boosting their production and widening their distribution networks. Moreover, in the US, 3D gaming has become very popular with advanced and simplified 3D technology. 

Key Market Players

Samsung Electronics Co., Ltd. (South Korea), GE Healthcare (US), Hexagon AB (Sweden), Autodesk, Inc. (US), Sony Corporation (Japan), Dassault Systèmes (France), FARO Technologies, Inc. (US), Stratasys Ltd. (Israel),  3D Systems Corporation (US), and Vicon Motion Systems Ltd. (UK),  are some of the key players in the 3D and 4D technology market.

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Scope of the Report

Report Metric

Details

Market Size Availability for Years

2017–2025

Base Year

2019

Forecast Period

2020–2025

Forecast Units

Value (USD)
Volume (Million Units)

Segments Covered

By solution type, end-use application, and vertical

Geographies Covered

North America, Europe, APAC, and RoW

Companies Covered

Samsung Electronics Co., Ltd. (South Korea), GE Healthcare (US), Hexagon AB (Sweden), Autodesk, Inc. (US), Sony Corporation (Japan), Dassault Systèmes (France), FARO Technologies, Inc. (US), Stratasys Ltd. (Israel),  3D Systems Corporation (US), and Vicon Motion Systems Ltd. (UK), are among others.
A total of 25 players are covered.

This research report categorizes the 3D and 4D technology  market based on solution type, end-use application, vertical, and region

Based on solution type:

3D and 4D Input Devices, by Product

  • 3D and 4D Scanners
  • 3D and 4D Cameras
  • 3D and 4D Sensors

3D Output Devices, by Product

  • 3D Displays
    • 3D Head-mounted displays
    • 3D Digital signage displays
  • 3D Smartphones
  • 3D Televisions
  • 3D Projectors
  • 3D Printers

3D and 4D Imaging Solutions, by Application

  • 3D and 4D Modeling
  • 3D and 4D Scanning
  • 3D and 4D Rendering
  • 3D and 4D Image Reconstruction

Based on end-use application:

  • 3D and 4D Gaming
  • 3D and 4D Cinema
  • 3D Navigation
  • 3D Layout and Animation
  • 3D and 4D Motion Capture
  • 3D Machine Vision
  • 3D and 4D Metrology
  • 3D and 4D Gesture Recognition

Based on vertical

  • Military and Defense
  • Automotive
  • Construction
  • Consumer Electronics
  • Industrial
  • Entertainment
  • Healthcare
  • Others (Education, Agriculture, Food and Packaging)

Based on region:

  • North America
  • Europe
  • APAC
  • RoW

Recent Developments

  • In November 2020, FARO Technologies, Inc. launched WebShare software enterprise, an extension of the FARO Webshare platform.
  • In September 2020, Samsung Electronics Co., Ltd. launched Galaxy Tab S7 and Galaxy Tab S7+ tablets. The tablet has inbuilt Clip Studio Paint EX, a drawing app that can extract lines from 3D data.
  • In February 2020, Hexagon AB signed an agreement to acquire UK-based Romax Technology Limited. The acquisition aims to enable Hexagon AB to meet the growing need for electrification and provide their automotive and aerospace customers with integrated tools to develop the next generation of energy-efficient electric vehicles.
  • In October2019, Dassault Systèmes acquired Medidata Solutions, known for clinical expertise and cloud-based solutions that power smarter development and commercialization of treatments.
  • In November 2018, GE Healthcare partnered with VA Puget Sound Health Care System to accelerate the use of 3D imaging inpatient care.

Frequently Asked Questions (FAQ):

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TABLE OF CONTENTS

1 INTRODUCTION (Page No. - 34)
    1.1 STUDY OBJECTIVES
    1.2 MARKET DEFINITION AND SCOPE
           1.2.1 INCLUSIONS AND EXCLUSIONS
    1.3 SCOPE
           1.3.1 YEARS CONSIDERED
    1.4 CURRENCY
    1.5 LIMITATIONS
    1.6 MARKET STAKEHOLDERS
    1.7 SUMMARY OF CHANGES

2 RESEARCH METHODOLOGY (Page No. - 39)
    2.1 RESEARCH DATA
           2.1.1 SECONDARY DATA
                    2.1.1.1 List of key secondary sources
                    2.1.1.2 Secondary sources
           2.1.2 PRIMARY DATA
                    2.1.2.1 Primary sources
                    2.1.2.2 Key industry insights
                    2.1.2.3 Breakdown of primaries
    2.2 FACTOR ANALYSIS
    2.3 MARKET SIZE ESTIMATION
           2.3.1 BOTTOM-UP APPROACH
                    2.3.1.1 Approach for capturing market share using bottom-up analysis (demand side)
           2.3.2 TOP-DOWN APPROACH
                    2.3.2.1 Approach for capturing market share using top-down analysis (supply side)
    2.4 MARKET BREAKDOWN AND DATA TRIANGULATION
    2.5 RESEARCH ASSUMPTIONS

3 EXECUTIVE SUMMARY (Page No. - 51)
    3.1 IMPACT OF COVID-19 ON 3D AND 4D TECHNOLOGY MARKET

4 PREMIUM INSIGHTS (Page No. - 57)
    4.1 ATTRACTIVE GROWTH OPPORTUNITIES IN 3D AND 4D TECHNOLOGY MARKET
    4.2 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICES
    4.3 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICES
    4.4 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D IMAGING SOLUTION
    4.5 3D AND 4D TECHNOLOGY MARKET, BY REGION
    4.6 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION AND VERTICAL

5 MARKET OVERVIEW (Page No. - 61)
    5.1 INTRODUCTION
    5.2 MARKET DYNAMICS
           5.2.1 DRIVERS
                    5.2.1.1 Rising demand for 3D and 4D technology in entertainment industry
                    5.2.1.2 Intensifying demand for 3D technology-based devices in consumer electronics
                    5.2.1.3 Growing trend of 3D and 4D gaming
           5.2.2 RESTRAINTS
                    5.2.2.1 High maintenance costs of 3D and 4D imaging devices
           5.2.3 OPPORTUNITIES
                    5.2.3.1 Military and defense sector to create lucrative opportunities
                    5.2.3.2 Advancements in 4D technology and increasing research initiatives in developing 4D printing for commercial use
           5.2.4 CHALLENGES
                    5.2.4.1 Lack of standard 3D file formats
                    5.2.4.2 High power consumption requirements for 3D image processing
    5.3 SUPPLY CHAIN ANALYSIS
    5.4 TRENDS/DISRUPTIONS IMPACTING CUSTOMERS’ BUSINESS
           5.4.1 REVENUE SHIFT AND NEW REVENUE POCKETS FOR 3D AND 4D TECHNOLOGY MARKET
    5.5 3D AND 4D TECHNOLOGY ECOSYSTEM
    5.6 PORTER’S FIVE FORCES MODEL
    5.7 CASE STUDY
           5.7.1 JOINT EFFORTS BY LOCKHEED MARTIN CORPORATION (US), PHOENIX ANALYSIS & DESIGN TECHNOLOGIES (PADT) (US), AND STRATASYS LTD. (ISRAEL) FOR NASA'S ORION CAPSULE TO BE 3D PRINTED
           5.7.2 US-BASED ENGINEERING & MANUFACTURING SERVICES, INC. (EMS) 3D SCANS A COMPLETE CH-47 HELICOPTER
           5.7.3 UK-BASED SAVILLS SHOWS PROPERTIES EFFICIENTLY AND REMOTELY USING MATTERPORT SOLUTIONS
           5.7.4 DASSAULT SYSTÈMES’ 3DEXPERIENCE PLATFORM TO DESIGN CHINA RAILWAY DESIGN CORPORATION PROJECTS
    5.8 TECHNOLOGY ANALYSIS
           5.8.1 KEY TECHNOLOGIES
                    5.8.1.1 Structured light 3D scanning technology
                    5.8.1.2 Laser triangulation technology
                    5.8.1.3 CMOS technology
                    5.8.1.4 Stereoscopy or stereo imaging technology
           5.8.2 ADJACENT TECHNOLOGIES
                    5.8.2.1 Artificial intelligence (AI)
                    5.8.2.2 Internet of Things (IoT)
                    5.8.2.3 Blockchain
    5.9 AVERAGE SELLING PRICE ANALYSIS
    5.10 TRADE ANALYSIS
    5.11 PATENT ANALYSIS, 2015–2020
    5.12 TARIFFS AND REGULATIONS RELATED TO 3D AND 4D TECHNOLOGY-BASED SOLUTIONS
           5.12.1 TARIFFS
           5.12.2 REGULATORY COMPLIANCE
                    5.12.2.1 General Data Protection Regulation
                    5.12.2.2 Health Insurance Portability and Accountability Act of 1996
           5.12.3 STANDARDS
    5.13 ADJACENT MARKET
           5.13.1 3D MOTION CAPTURE SYSTEM MARKET, BY TECHNOLOGY
           5.13.2 3D MOTION CAPTURE SYSTEM MARKET, BY COMPONENT
           5.13.3 3D MOTION CAPTURE SYSTEM MARKET, BY APPLICATION
                    5.13.3.1 COVID-19 impact on applications of 3D motion capture
                    5.13.3.2 Media and entertainment
                               5.13.3.2.1 Media and entertainment to dominate market during forecast period
                               5.13.3.2.2 Gaming
                               5.13.3.2.3 Film production
                               5.13.3.2.4 Live performance/shows
                               5.13.3.2.5 Broadcast
                    5.13.3.3 Biomechanical research and medical
                               5.13.3.3.1 Gait analysis, rehabilitation, and sports science driving use of 3d motion capture systems
                               5.13.3.3.2 Sports science
                               5.13.3.3.3 Neuroscience
                               5.13.3.3.4 Animal science
                               5.13.3.3.5 Clinical gait analysis
                               5.13.3.3.6 MRI and surgery
                    5.13.3.4 Engineering & design and industrial
                               5.13.3.4.1 3D motion capture systems enable easy and accurate motion analysis of unmanned systems/drones and robots
                               5.13.3.4.2 Unmanned systems and robotics
                               5.13.3.4.3 Ergonomics
                               5.13.3.4.4 Aerodynamics
                               5.13.3.4.5 Military training
                               5.13.3.4.6 Marine and underwater
                    5.13.3.5 Education
                               5.13.3.5.1 Motion capture system helps students gain better understanding of biomechanics and ergonomics
                    5.13.3.6 Others
                               5.13.3.6.1 Agriculture and sound analysis offers high growth opportunities for 3D motion capture systems
                               5.13.3.6.2 Precision agriculture
                               5.13.3.6.3 Sound and motion analysis
           5.13.4 3D MOTION CAPTURE SYSTEM MARKET, BY REGION

6 TRANSITION FROM 3D TO 4D TECHNOLOGY (Page No. - 107)
    6.1 INTRODUCTION
    6.2 DIFFERENCE BETWEEN 3D AND 4D TECHNOLOGIES
    6.3 VARIOUS DEPLOYMENT MODE IN 3D IMAGING
           6.3.1 ON-PREMISES
           6.3.2 CLOUD
    6.4 3D SENSOR CONNECTIVITY
           6.4.1 WIRED NETWORK CONNECTIVITY
           6.4.2 TYPES OF WIRED NETWORKS
                    6.4.2.1 KNX
                    6.4.2.2 LONWORKS
           6.4.3 WIRELESS NETWORK CONNECTIVITY
    6.5 SCANNING TECHNIQUES USED IN 3D SCANNERS

7 3D AND 4D TECHNOLOGY MARKET, BY SOLUTION TYPE (Page No. - 110)
    7.1 INTRODUCTION
    7.2 3D AND 4D INPUT DEVICES, BY PRODUCT
           7.2.1 IMPACT OF COVID-19 ON 3D AND 4D INPUT DEVICES, BY PRODUCT
           7.2.2 3D AND 4D SCANNERS
                    7.2.2.1 Rising deployment of 3D and 4D scanners in ultrasound imaging systems to boost market growth
           7.2.3 3D AND 4D CAMERAS
                    7.2.3.1 3D and 4D cameras held largest share of 3D and 4D technology market
           7.2.4 3D AND 4D SENSORS
                    7.2.4.1 Constant R&D efforts in this segment to drive market growth
    7.3 3D AND 4D IMAGING SOLUTIONS, BY APPLICATION
           7.3.1 3D AND 4D MODELING
                    7.3.1.1 Surging demand for 3D and 4D content to fuel market demand for 3D and 4D modeling
           7.3.2 3D AND 4D SCANNING
                    7.3.2.1 Demand for 3D and 4D scanning is increasing in manufacturing and healthcare sectors
           7.3.3 3D AND 4D RENDERING
                    7.3.3.1 Global entertainment industry is focusing on incorporating special effects in cost-efficient manner
           7.3.4 3D AND 4D IMAGE RECONSTRUCTION
                    7.3.4.1 Demand for 3D and 4D image reconstruction expected to grow substantially in healthcare sector
    7.4 3D OUTPUT DEVICES, BY PRODUCT
           7.4.1 3D DISPLAYS
                    7.4.1.1 3D head-mounted displays
                               7.4.1.1.1 3D HMD has capability to enhance virtual environments and replicate real-world objects into a virtual environment
                    7.4.1.2 3D digital signage displays
                               7.4.1.2.1 Attracting viewers is major purpose of using digital signage displays
           7.4.2 3D SMARTPHONES
                    7.4.2.1 3D smartphones segment expected to grow significantly during forecast period
           7.4.3 3D TELEVISIONS
                    7.4.3.1 3D TV offers real-time immersive 3D experience
           7.4.4 3D PROJECTORS
                    7.4.4.1 Entertainment sector to drive demand for 3D projectors
           7.4.5 3D PRINTERS
                    7.4.5.1 Demand for 3D printers is increasing in military and defense, construction, automotive, healthcare, and industrial sectors

8 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION (Page No. - 152)
    8.1 INTRODUCTION
    8.2 3D AND 4D GAMING
           8.2.1 INCREASED EMPHASIS ON ENHANCED USER EXPERIENCE TO SUPPORT MARKET GROWTH
           8.2.2 IMPACT OF COVID-19 ON 3D AND 4D GAMING
    8.3 3D AND 4D CINEMA
           8.3.1 3D AND 4D CINEMA ARE GAINING TRACTION AS THEY OFFER REAL-TIME VIEWING EXPERIENCE
    8.4 3D NAVIGATION
           8.4.1 RISING DEMAND FOR 3D NAVIGATION SYSTEMS FROM AUTOMOTIVE SECTOR TO DRIVE MARKET GROWTH
    8.5 3D LAYOUT AND ANIMATION
           8.5.1 3D LAYOUT AND ANIMATION IS WIDELY ADOPTED IN ENTERTAINMENT SECTOR
    8.6 3D AND 4D MOTION CAPTURE
           8.6.1 3D AND 4D MOTION CAPTURE SYSTEMS ARE USED TO RECORD REAL-TIME MOTION OF OBJECTS
    8.7 3D MACHINE VISION
           8.7.1 GROWING APPLICATIONS OF 3D MACHINE VISION SYSTEMS IN DIFFERENT SECTORS IS DRIVING MARKET GROWTH
    8.8 3D AND 4D METROLOGY
           8.8.1 3D AND 4D METROLOGY IS ESSENTIAL TO ENSURE ACCURACY OF MANUFACTURED COMPONENTS
    8.9 3D AND 4D GESTURE RECOGNITION
           8.9.1 TECHNOLOGICAL ADVANCEMENTS TO SUPPORT MARKET GROWTH

9 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL (Page No. - 171)
    9.1 INTRODUCTION
    9.2 MILITARY AND DEFENSE
           9.2.1 MILITARY AND DEFENSE SEGMENT TO REGISTER HIGHEST GROWTH IN THE FORECAST PERIOD
    9.3 AUTOMOTIVE
           9.3.1 3D AND 4D DEVICES OFFER ENHANCED USER EXPERIENCE AND SAFETY
    9.4 CONSTRUCTION
           9.4.1 3D TECHNOLOGIES REDUCE CONSTRUCTION TIME AND HAVE MINIMAL IMPACT ON THE ENVIRONMENT
    9.5 CONSUMER ELECTRONICS
           9.5.1 3D AND 4D TECHNOLOGY OFFERS REAL-TIME 3D EXPERIENCE WITHIN THE CONSUMERS’ COMFORT ZONE
    9.6 INDUSTRIAL
           9.6.1 INCREASING DEMAND FOR RAPID PROTOTYPING IS FUELING MARKET GROWTH
    9.7 ENTERTAINMENT
           9.7.1 ENTERTAINMENT SEGMENT HELD LARGEST MARKET SHARE IN 2019
           9.7.2 IMPACT OF COVID-19 ON ENTERTAINMENT SECTOR
    9.8 HEALTHCARE
           9.8.1 3D MEDICAL IMAGING IS FASTEST-GROWING SEGMENT IN HEALTHCARE SECTOR
    9.9 OTHERS

10 3D AND 4D TECHNOLOGY MARKET, BY REGION (Page No. - 197)
     10.1 INTRODUCTION
     10.2 NORTH AMERICA
             10.2.1 PRESENCE OF 3D AND 4D TECHNOLOGY SOLUTION PROVIDERS AND CONSUMERS ARE DRIVING MARKET GROWTH IN NORTH AMERICA
             10.2.2 IMPACT OF COVID-19 IN NORTH AMERICA
     10.3 EUROPE
             10.3.1 RISING INVESTMENTS IN R&D TO PROPEL MARKET GROWTH
     10.4 APAC
             10.4.1 CONSUMER ELECTRONICS SEGMENT TO PROPEL 3D AND 4D TECHNOLOGY MARKET GROWTH IN APAC
     10.5 ROW

11 COMPETITIVE LANDSCAPE (Page No. - 216)
     11.1 INTRODUCTION
     11.2 KEY PLAYER STRATEGIES/RIGHT TO WIN
             11.2.1 PRODUCT PORTFOLIO
             11.2.2 REGIONAL FOCUS
             11.2.3 MANUFACTURING FOOTPRINT
             11.2.4 ORGANIC/INORGANIC GROWTH STRATEGIES
     11.3 FIVE-YEAR COMPANY REVENUE ANALYSIS
     11.4 MARKET SHARE ANALYSIS: 3D AND 4D TECHNOLOGY MARKET, 2019
     11.5 MARKET EVALUATION QUADRANT
             11.5.1 STAR
             11.5.2 PERVASIVE
             11.5.3 EMERGING LEADERS
             11.5.4 PARTICIPANTS
             11.5.5 COMPANY FOOTPRINT
     11.6 START-UP/ SMALL AND MEDIUM-SIZED ENTERPRISES (SME) EVALUATION MATRIX
             11.6.1 PROGRESSIVE COMPANIES
             11.6.2 RESPONSIVE COMPANIES
             11.6.3 DYNAMIC COMPANIES
             11.6.4 STARTING BLOCKS
     11.7 COMPETITIVE SITUATIONS AND TRENDS
             11.7.1 PRODUCT & SOLUTION LAUNCHES AND SOLUTION UPDATES
             11.7.2 AGREEMENTS, CONTRACTS, AND COLLABORATIONS
             11.7.3 ACQUISITIONS
             11.7.4 PARTNERSHIPS

12 COMPANY PROFILES (Page No. - 236)
     12.1 KEY PLAYERS
             12.1.1 SAMSUNG ELECTRONICS CO., LTD.
                        12.1.1.1 Business overview
                        12.1.1.2 Products and solutions offered
                        12.1.1.3 Recent developments
                        12.1.1.4 MnM view
                                     12.1.1.4.1 Key strengths/Right to win
                                     12.1.1.4.2 Strategic choices
                                     12.1.1.4.3 Weaknesses and competitive threats
             12.1.2 GE HEALTHCARE
                        12.1.2.1 Business overview
                        12.1.2.2 Products and solutions offered
                        12.1.2.3 RECENT DEVELOPMENTS
                        12.1.2.4 MnM view
                                     12.1.2.4.1 Key strengths/Right to win
                                     12.1.2.4.2 Strategic choices
                                     12.1.2.4.3 Weaknesses and competitive threats
             12.1.3 HEXAGON AB
                        12.1.3.1 Business overview
                        12.1.3.2 Products offered
                        12.1.3.3 Recent developments
                        12.1.3.4 MnM view
                                     12.1.3.4.1 Key strengths/Right to win
                                     12.1.3.4.2 Strategic choices
                                     12.1.3.4.3 Weaknesses and competitive threats
             12.1.4 AUTODESK INC.
                        12.1.4.1 Business overview
                        12.1.4.2 Products offered
                        12.1.4.3 Recent developments
                        12.1.4.4 MnM view
                                     12.1.4.4.1 Key strengths/Right to win
                                     12.1.4.4.2 Strategic choices made
                                     12.1.4.4.3 Weaknesses and competitive threats
             12.1.5 SONY CORPORATION
                        12.1.5.1 Business overview
                        12.1.5.2 Products and solutions offered
                        12.1.5.3 Recent Developments
                        12.1.5.4 MnM view
                                     12.1.5.4.1 Key Strengths/Right to win
                                     12.1.5.4.2 Strategic choices
                                     12.1.5.4.3 Weaknesses and competitive threats
             12.1.6 DASSAULT SYSTÈMES
                        12.1.6.1 Business overview
                        12.1.6.2 Products and solutions offered
                        12.1.6.3 Recent developments
             12.1.7 STRATASYS LTD.
                        12.1.7.1 Business overview
                        12.1.7.2 Products and solutions offered
                        12.1.7.3 Recent developments
                        12.1.7.4 COVID-19 specific developments
             12.1.8 FARO TECHNOLOGIES, INC.
                        12.1.8.1 Business overview
                        12.1.8.2 Products and solutions offered
                        12.1.8.3 Recent developments
             12.1.9 3D SYSTEMS CORPORATION
                        12.1.9.1 Business overview
                        12.1.9.2 Products and solutions offered
                        12.1.9.3 Recent developments
                        12.1.9.4 COVID-19 specific developments
             12.1.10 VICON MOTION SYSTEMS LTD.
                        12.1.10.1 Business overview
                        12.1.10.2 Products and solutions offered
                        12.1.10.3 Recent developments
     12.2 OTHER PLAYERS
             12.2.1 PANASONIC CORPORATION
             12.2.2 PHILIPS GROUP
             12.2.3 QUALISYS AB
             12.2.4 BARCO
             12.2.5 GOOGLE INC.
             12.2.6 COGNEX CORPORATION
             12.2.7 LG ELECTRONICS
             12.2.8 BASLER AG
             12.2.9 DREAMWORKS ANIMATION SKG, INC
             12.2.10 DOLBY LABORATORIES, INC.
     12.3 STARTUP PLAYER
             12.3.1 NANSENSE INC.
             12.3.2 ROKOKO ELECTRONICS
             12.3.3 4D SENSOR INC.
             12.3.4 VAYYAR
             12.3.5 MATTERPORT, INC.

13 APPENDIX (Page No. - 284)
     13.1 DISCUSSION GUIDE
     13.2 KNOWLEDGE STORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
     13.3 AVAILABLE CUSTOMIZATIONS
     13.4 RELATED REPORTS
     13.5 AUTHOR DETAILS

LIST OF TABLES (233 TABLE)

TABLE 1 LIST OF ODMS, SUPPLIERS, AND DISTRIBUTORS OF 3D AND 4D SOLUTIONS
TABLE 2 3D AND 4D TECHNOLOGY MARKET: PORTER’S FIVE FORCES ANALYSIS
TABLE 3 AVERAGE SELLING PRICE OF 3D INPUT DEVICES
TABLE 4 AVERAGE SELLING PRICE OF 3D SCANNERS, BY VERTICAL
TABLE 5 IMPORT DATA, BY COUNTRY, 2015–2019 (USD BILLION)
TABLE 6 EXPORT DATA, BY COUNTRY, 2015–2019 (USD BILLION)
TABLE 7 3D MOTION CAPTURE SYSTEM MARKET, BY TECHNOLOGY, 2017–2025 (USD MILLION)
TABLE 8 3D MOTION CAPTURE SYSTEM MARKET, BY COMPONENT, 2017–2025 (USD MILLION)
TABLE 9 3D MOTION CAPTURE SYSTEM MARKET, BY APPLICATION, 2017–2025 (USD MILLION)
TABLE 10 3D MOTION CAPTURE SYSTEM MARKET FOR MEDIA AND ENTERTAINMENT, BY TECHNOLOGY, 2017–2025 (USD MILLION)
TABLE 11 3D MOTION CAPTURE SYSTEM MARKET FOR MEDIA AND ENTERTAINMENT, BY REGION, 2017–2025 (USD MILLION)
TABLE 12 NORTH AMERICA:3D MOTION CAPTURE SYSTEM MARKET FOR MEDIA AND ENTERTAINMENT, BY COUNTRY, 2017–2025 (USD MILLION)
TABLE 13 EUROPE: 3D MOTION CAPTURE SYSTEM MARKET FOR MEDIA AND ENTERTAINMENT, BY COUNTRY, 2017–2025 (USD MILLION)
TABLE 14 APAC: 3D MOTION CAPTURE SYSTEM MARKET FOR MEDIA AND ENTERTAINMENT, BY REGION, 2017–2025 (USD MILLION)
TABLE 15 ROW: 3D MOTION CAPTURE SYSTEM MARKET FOR MEDIA AND ENTERTAINMENT, BY REGION, 2017–2025 (USD MILLION)
TABLE 16 3D MOTION CAPTURE SYSTEM MARKET FOR BIOMECHANICAL RESEARCH AND MEDICAL, BY TECHNOLOGY, 2017–2025 (USD MILLION)
TABLE 17 3D MOTION CAPTURE SYSTEM MARKET FOR BIOMECHANICAL RESEARCH AND MEDICAL, BY REGION, 2017–2025 (USD MILLION)
TABLE 18 NORTH AMERICA: 3D MOTION CAPTURE SYSTEM MARKET FOR BIOMECHANICAL RESEARCH AND MEDICAL, BY COUNTRY, 2017–2025 (USD MILLION)
TABLE 19 EUROPE: 3D MOTION CAPTURE SYSTEM MARKET FOR BIOMECHANICAL RESEARCH AND MEDICAL, BY COUNTRY, 2017–2025 (USD MILLION)
TABLE 20 APAC: 3D MOTION CAPTURE SYSTEM MARKET FOR BIOMECHANICAL RESEARCH AND MEDICAL, BY COUNTRY, 2017–2025 (USD MILLION)
TABLE 21 ROW: 3D MOTION CAPTURE SYSTEM MARKET FOR BIOMECHANICAL RESEARCH AND MEDICAL, BY REGION, 2017–2025 (USD MILLION)
TABLE 22 3D MOTION CAPTURE SYSTEM MARKET FOR ENGINEERING & DESIGN AND INDUSTRIAL, BY TECHNOLOGY, 2017–2025 (USD MILLION)
TABLE 23 3D MOTION CAPTURE SYSTEM MARKET FOR ENGINEERING & DESIGN AND INDUSTRIAL, BY REGION, 2017–2025 (USD MILLION)
TABLE 24 NORTH AMERICA: 3D MOTION CAPTURE SYSTEM MARKET FOR ENGINEERING & DESIGN AND INDUSTRIAL, BY COUNTRY, 2017–2025 (USD MILLION)
TABLE 25 EUROPE: 3D MOTION CAPTURE SYSTEM MARKET FOR ENGINEERING & DESIGN AND INDUSTRIAL, BY COUNTRY, 2017–2025 (USD MILLION)
TABLE 26 APAC: 3D MOTION CAPTURE SYSTEM MARKET FOR ENGINEERING & DESIGN AND INDUSTRIAL, BY COUNTRY, 2017–2025 (USD MILLION)
TABLE 27 ROW: 3D MOTION CAPTURE SYSTEM MARKET FOR ENGINEERING & DESIGN AND INDUSTRIAL, BY REGION, 2017–2025 (USD MILLION)
TABLE 28 3D MOTION CAPTURE SYSTEM MARKET FOR EDUCATION, BY TECHNOLOGY, 2017–2025 (USD MILLION)
TABLE 29 3D MOTION CAPTURE SYSTEM MARKET FOR EDUCATION, BY REGION, 2017–2025 (USD MILLION)
TABLE 30 NORTH AMERICA: 3D MOTION CAPTURE SYSTEM MARKET FOR EDUCATION, BY COUNTRY, 2017–2025 (USD MILLION)
TABLE 31 EUROPE: 3D MOTION CAPTURE SYSTEM MARKET FOR EDUCATION, BY COUNTRY, 2017–2025 (USD MILLION)
TABLE 32 APAC: 3D MOTION CAPTURE SYSTEM MARKET FOR EDUCATION, BY COUNTRY, 2017–2025 (USD MILLION)
TABLE 33 ROW: 3D MOTION CAPTURE SYSTEM MARKET FOR EDUCATION, BY REGION, 2017–2025 (USD MILLION)
TABLE 34 3D MOTION CAPTURE SYSTEM MARKET FOR OTHERS, BY TECHNOLOGY, 2017–2025 (USD MILLION)
TABLE 35 3D MOTION CAPTURE SYSTEM MARKET FOR OTHERS, BY REGION, 2017–2025 (USD MILLION)
TABLE 36 NORTH AMERICA: 3D MOTION CAPTURE SYSTEM MARKET FOR OTHERS, BY COUNTRY, 2017–2025 (USD THOUSANDS)
TABLE 37 EUROPE: 3D MOTION CAPTURE SYSTEM MARKET FOR OTHERS, BY COUNTRY, 2017–2025 (USD THOUSANDS)
TABLE 38 APAC: 3D MOTION CAPTURE SYSTEM MARKET FOR OTHERS, BY COUNTRY, 2017–2025 (USD THOUSANDS)
TABLE 39 ROW: 3D MOTION CAPTURE SYSTEM MARKET FOR OTHERS, BY REGION, 2017–2025 (USD THOUSANDS)
TABLE 40 3D MOTION CAPTURE SYSTEM MARKET, BY REGION, 2017–2025 (USD MILLION)
TABLE 41 DIFFERENCE: 3D AND 4D TECHNOLOGIES
TABLE 42 3D AND 4D TECHNOLOGY MARKET, BY SOLUTION TYPE, 2017–2019 (USD MILLION)
TABLE 43 3D AND 4D TECHNOLOGY MARKET, BY SOLUTION TYPE, 2020–2025 (USD MILLION)
TABLE 44 3D AND 4D TECHNOLOGY MARKET FOR 3D AND 4D INPUT DEVICES, BY PRODUCT, 2017–2019 (USD MILLION)
TABLE 45 3D AND 4D TECHNOLOGY MARKET FOR 3D AND 4D INPUT DEVICES, BY PRODUCT, 2020–2025 (USD MILLION)
TABLE 46 3D AND 4D TECHNOLOGY MARKET FOR 3D AND 4D INPUT DEVICES, BY PRODUCT, 2017–2019 (MILLION UNITS)
TABLE 47 3D AND 4D TECHNOLOGY MARKET FOR 3D AND 4D INPUT DEVICES, BY PRODUCT, 2020–2025 (MILLION UNITS)
TABLE 48 3D AND 4D TECHNOLOGY MARKET FOR 3D AND 4D INPUT DEVICES, BY VERTICAL, 2017–2019 (USD MILLION)
TABLE 49 3D AND 4D TECHNOLOGY MARKET FOR 3D AND 4D INPUT DEVICES, BY VERTICAL, 2020–2025 (USD MILLION)
TABLE 50 3D AND 4D TECHNOLOGY MARKET FOR 3D AND 4D INPUT DEVICES, BY REGION, 2017–2019 (USD MILLION)
TABLE 51 3D AND 4D TECHNOLOGY MARKET FOR 3D AND 4D INPUT DEVICES, BY REGION, 2020–2025 (USD MILLION)
TABLE 52 3D AND 4D TECHNOLOGY MARKET FOR 3D AND 4D SCANNERS, BY VERTICAL, 2017–2019 (USD MILLION)
TABLE 53 3D AND 4D TECHNOLOGY MARKET FOR 3D AND 4D SCANNERS, BY VERTICAL, 2020–2025 (USD MILLION)
TABLE 54 3D AND 4D TECHNOLOGY MARKET FOR 3D AND 4D SCANNERS, BY REGION, 2017–2019 (USD MILLION)
TABLE 55 3D AND 4D TECHNOLOGY MARKET FOR 3D AND 4D SCANNERS, BY REGION, 2020–2025 (USD MILLION)
TABLE 56 3D AND 4D TECHNOLOGY MARKET FOR 3D AND 4D CAMERAS, BY VERTICAL, 2017–2019 (USD MILLION)
TABLE 57 3D AND 4D TECHNOLOGY MARKET FOR 3D AND 4D CAMERAS, BY VERTICAL, 2020–2025 (USD MILLION)
TABLE 58 3D AND 4D TECHNOLOGY MARKET FOR 3D AND 4D CAMERAS, BY REGION, 2017–2019 (USD MILLION)
TABLE 59 3D AND 4D TECHNOLOGY MARKET FOR 3D AND 4D CAMERAS, BY REGION, 2020–2025 (USD MILLION)
TABLE 60 3D AND 4D TECHNOLOGY MARKET FOR 3D AND 4D SENSORS, BY VERTICAL, 2017–2019 (USD MILLION)
TABLE 61 3D AND 4D TECHNOLOGY MARKET FOR 3D AND 4D SENSORS, BY VERTICAL, 2020–2025 (USD MILLION)
TABLE 62 3D AND 4D TECHNOLOGY MARKET FOR 3D AND 4D SENSORS, BY REGION, 2017–2019 (USD MILLION)
TABLE 63 3D AND 4D TECHNOLOGY MARKET FOR 3D AND 4D SENSORS, BY REGION, 2020–2025 (USD MILLION)
TABLE 64 3D AND 4D TECHNOLOGY MARKET FOR 3D AND 4D IMAGING SOLUTIONS, BY APPLICATION, 2017–2019 (USD MILLION)
TABLE 65 3D AND 4D TECHNOLOGY MARKET FOR 3D AND 4D IMAGING SOLUTIONS, BY APPLICATION, 2020–2025 (USD MILLION)
TABLE 66 3D AND 4D TECHNOLOGY MARKET FOR 3D AND 4D IMAGING SOLUTIONS, BY VERTICAL, 2017–2019 (USD MILLION)
TABLE 67 3D AND 4D TECHNOLOGY MARKET FOR 3D AND 4D IMAGING SOLUTIONS, BY VERTICAL, 2020–2025 (USD MILLION)
TABLE 68 3D AND 4D TECHNOLOGY MARKET FOR 3D AND 4D IMAGING SOLUTIONS, BY REGION, 2017–2019 (USD MILLION)
TABLE 69 3D AND 4D TECHNOLOGY MARKET FOR 3D AND 4D IMAGING SOLUTIONS, BY REGION, 2020–2025 (USD MILLION)
TABLE 70 3D AND 4D IMAGING SOLUTIONS MARKET FOR MILITARY AND DEFENSE, BY REGION, 2017–2019 (USD MILLION)
TABLE 71 3D AND 4D IMAGING SOLUTIONS MARKET FOR MILITARY AND DEFENSE, BY REGION, 2020–2025 (USD MILLION)
TABLE 72 3D AND 4D IMAGING SOLUTIONS MARKET FOR AUTOMOTIVE, BY REGION, 2017–2019 (USD MILLION)
TABLE 73 3D AND 4D IMAGING SOLUTIONS MARKET FOR AUTOMOTIVE, BY REGION, 2020–2025 (USD MILLION)
TABLE 74 3D AND 4D IMAGING SOLUTIONS MARKET FOR CONSTRUCTION, BY REGION, 2017–2019 (USD MILLION)
TABLE 75 3D AND 4D IMAGING SOLUTIONS MARKET FOR CONSTRUCTION, BY REGION, 2020–2025 (USD MILLION)
TABLE 76 3D AND 4D IMAGING SOLUTIONS MARKET FOR CONSUMER ELECTRONICS, BY REGION, 2017–2019 (USD MILLION)
TABLE 77 3D AND 4D IMAGING SOLUTIONS MARKET FOR CONSUMER ELECTRONICS, BY REGION, 2020–2025 (USD MILLION)
TABLE 78 3D AND 4D IMAGING SOLUTIONS MARKET FOR INDUSTRIAL VERTICAL, BY REGION, 2017–2019 (USD MILLION)
TABLE 79 3D AND 4D IMAGING SOLUTIONS MARKET FOR INDUSTRIAL VERTICAL, BY REGION, 2020–2025 (USD MILLION)
TABLE 80 3D AND 4D IMAGING SOLUTIONS MARKET FOR ENTERTAINMENT, BY REGION, 2017–2019 (USD MILLION)
TABLE 81 3D AND 4D IMAGING SOLUTIONS MARKET FOR ENTERTAINMENT, BY REGION, 2020–2025 (USD MILLION)
TABLE 82 3D AND 4D IMAGING SOLUTIONS MARKET FOR HEALTHCARE, BY REGION, 2017–2019 (USD MILLION)
TABLE 83 3D AND 4D IMAGING SOLUTIONS MARKET FOR HEALTHCARE, BY REGION, 2020–2025 (USD MILLION)
TABLE 84 3D AND 4D IMAGING SOLUTIONS MARKET FOR OTHERS, BY REGION, 2017–2019 (USD MILLION)
TABLE 85 3D AND 4D IMAGING SOLUTIONS MARKET FOR OTHERS, BY REGION, 2020–2025 (USD MILLION)
TABLE 86 3D AND 4D TECHNOLOGY MARKET FOR 3D OUTPUT DEVICES, BY PRODUCT, 2017–2019 (USD MILLION)
TABLE 87 3D AND 4D TECHNOLOGY MARKET FOR 3D OUTPUT DEVICES, BY PRODUCT, 2020–2025 (USD MILLION)
TABLE 88 3D AND 4D TECHNOLOGY MARKET FOR 3D OUTPUT DEVICES, BY VERTICAL, 2017–2019 (USD MILLION)
TABLE 89 3D AND 4D TECHNOLOGY MARKET FOR 3D OUTPUT DEVICES, BY VERTICAL, 2020–2025 (USD MILLION)
TABLE 90 3D AND 4D TECHNOLOGY MARKET FOR 3D OUTPUT DEVICES, BY REGION, 2017–2019 (USD MILLION)
TABLE 91 3D AND 4D TECHNOLOGY MARKET FOR 3D OUTPUT DEVICES, BY REGION, 2020–2025 (USD MILLION)
TABLE 92 3D AND 4D TECHNOLOGY MARKET FOR 3D DISPLAYS, BY VERTICAL, 2017–2019 (USD MILLION)
TABLE 93 3D AND 4D TECHNOLOGY MARKET FOR 3D DISPLAYS, BY VERTICAL, 2020–2025 (USD MILLION)
TABLE 94 3D AND 4D TECHNOLOGY MARKET FOR 3D DISPLAYS, BY TYPE, 2017–2019 (USD MILLION)
TABLE 95 3D AND 4D TECHNOLOGY MARKET FOR 3D DISPLAYS, BY TYPE, 2020–2025 (USD MILLION)
TABLE 96 3D AND 4D TECHNOLOGY MARKET FOR 3D DISPLAYS, BY REGION, 2017–2019 (USD MILLION)
TABLE 97 3D AND 4D TECHNOLOGY MARKET FOR 3D DISPLAYS, BY REGION, 2020–2025 (USD MILLION)
TABLE 98 3D AND 4D TECHNOLOGY MARKET FOR 3D HEAD-MOUNTED DISPLAYS, BY VERTICAL, 2017–2019 (USD MILLION)
TABLE 99 3D AND 4D TECHNOLOGY MARKET FOR 3D HEAD-MOUNTED DISPLAYS, BY VERTICAL, 2020–2025 (USD MILLION)
TABLE 100 3D AND 4D TECHNOLOGY MARKET FOR 3D HEAD-MOUNTED DISPLAYS, BY REGION, 2017–2019 (USD MILLION)
TABLE 101 3D AND 4D TECHNOLOGY MARKET FOR 3D HEAD-MOUNTED DISPLAYS, BY REGION, 2020–2025 (USD MILLION)
TABLE 102 3D AND 4D TECHNOLOGY MARKET FOR 3D DIGITAL SIGNAGE DISPLAYS, BY VERTICAL, 2017–2019 (USD MILLION)
TABLE 103 3D AND 4D TECHNOLOGY MARKET FOR 3D DIGITAL SIGNAGE DISPLAYS, BY VERTICAL, 2020–2025 (USD MILLION)
TABLE 104 3D AND 4D TECHNOLOGY MARKET FOR 3D DIGITAL SIGNAGE DISPLAYS, BY REGION, 2017–2019 (USD MILLION)
TABLE 105 3D AND 4D TECHNOLOGY MARKET FOR 3D DIGITAL SIGNAGE DISPLAYS, BY REGION, 2020–2025 (USD MILLION)
TABLE 106 3D AND 4D TECHNOLOGY MARKET FOR 3D SMARTPHONES, BY REGION, 2017–2019 (USD MILLION)
TABLE 107 3D AND 4D TECHNOLOGY MARKET FOR 3D SMARTPHONES, BY REGION, 2020–2025 (USD MILLION)
TABLE 108 3D AND 4D TECHNOLOGY MARKET FOR 3D TELEVISIONS, BY REGION, 2017–2019 (USD MILLION)
TABLE 109 3D AND 4D TECHNOLOGY MARKET FOR 3D TELEVISIONS, BY REGION, 2020–2025 (USD MILLION)
TABLE 110 3D AND 4D TECHNOLOGY MARKET FOR 3D PROJECTORS, BY VERTICAL, 2017–2019 (USD MILLION)
TABLE 111 3D AND 4D TECHNOLOGY MARKET FOR 3D PROJECTORS, BY VERTICAL, 2020–2025 (USD MILLION)
TABLE 112 3D AND 4D TECHNOLOGY MARKET FOR 3D PROJECTORS, BY REGION, 2017–2019 (USD MILLION)
TABLE 113 3D AND 4D TECHNOLOGY MARKET FOR 3D PROJECTORS, BY REGION, 2020–2025 (USD MILLION)
TABLE 114 3D AND 4D TECHNOLOGY MARKET FOR 3D PRINTERS, BY VERTICAL, 2017–2019 (USD MILLION)
TABLE 115 3D AND 4D TECHNOLOGY MARKET FOR 3D PRINTERS, BY VERTICAL, 2020–2025 (USD MILLION)
TABLE 116 3D AND 4D TECHNOLOGY MARKET FOR 3D PRINTERS, BY REGION, 2017–2019 (USD MILLION)
TABLE 117 3D AND 4D TECHNOLOGY MARKET FOR 3D PRINTERS, BY REGION, 2020–2025 (USD MILLION)
TABLE 118 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION, 2017–2019 (USD MILLION)
TABLE 119 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION, 2020–2025 (USD MILLION)
TABLE 120 3D AND 4D TECHNOLOGY MARKET FOR END-USE APPLICATION, BY VERTICAL, 2017–2019 (USD MILLION)
TABLE 121 3D AND 4D TECHNOLOGY MARKET FOR END-USE APPLICATION, BY VERTICAL, 2020–2025 (USD MILLION)
TABLE 122 3D AND 4D TECHNOLOGY MARKET FOR END-USE APPLICATION, BY REGION, 2017–2019 (USD MILLION)
TABLE 123 3D AND 4D TECHNOLOGY MARKET FOR END-USE APPLICATION, BY REGION, 2020–2025 (USD MILLION)
TABLE 124 3D AND 4D GAMING MARKET, BY REGION, 2017–2019 (USD MILLION)
TABLE 125 3D AND 4D GAMING MARKET, BY REGION, 2020–2025 (USD MILLION)
TABLE 126 3D AND 4D CINEMA MARKET, BY REGION, 2017–2019 (USD MILLION)
TABLE 127 3D AND 4D CINEMA MARKET, BY REGION, 2020–2025 (USD MILLION)
TABLE 128 3D NAVIGATION MARKET, BY VERTICAL, 2017–2019 (USD MILLION)
TABLE 129 3D NAVIGATION MARKET, BY VERTICAL, 2020–2025 (USD MILLION)
TABLE 130 3D NAVIGATION MARKET, BY REGION, 2017–2019 (USD MILLION)
TABLE 131 3D NAVIGATION MARKET, BY REGION, 2020–2025 (USD MILLION)
TABLE 132 3D LAYOUT AND ANIMATION MARKET, BY REGION, 2017–2019 (USD MILLION)
TABLE 133 3D LAYOUT AND ANIMATION MARKET, BY REGION, 2020–2025 (USD MILLION)
TABLE 134 3D AND 4D MOTION CAPTURE MARKET, BY REGION, 2017–2019 (USD MILLION)
TABLE 135 3D AND 4D MOTION CAPTURE MARKET, BY REGION, 2020–2025 (USD MILLION)
TABLE 136 3D MACHINE VISION MARKET, BY VERTICAL, 2017–2019 (USD MILLION)
TABLE 137 3D MACHINE VISION MARKET, BY VERTICAL, 2020–2025 (USD MILLION)
TABLE 138 3D MACHINE VISION MARKET, BY REGION, 2017–2019 (USD MILLION)
TABLE 139 3D MACHINE VISION MARKET, BY REGION, 2020–2025 (USD MILLION)
TABLE 140 3D AND 4D METROLOGY MARKET, BY VERTICAL, 2017–2019 (USD MILLION)
TABLE 141 3D AND 4D METROLOGY MARKET, BY VERTICAL, 2020–2025 (USD MILLION)
TABLE 142 3D AND 4D METROLOGY MARKET, BY REGION, 2017–2019 (USD MILLION)
TABLE 143 3D AND 4D METROLOGY MARKET, BY REGION, 2020–2025 (USD MILLION)
TABLE 144 3D AND 4D GESTURE RECOGNITION MARKET, BY VERTICAL, 2017–2019 (USD MILLION)
TABLE 145 3D AND 4D GESTURE RECOGNITION MARKET, BY VERTICAL, 2020–2025 (USD MILLION)
TABLE 146 3D AND 4D GESTURE RECOGNITION MARKET, BY REGION, 2017–2019 (USD MILLION)
TABLE 147 3D AND 4D GESTURE RECOGNITION MARKET, BY REGION, 2020–2025 (USD MILLION)
TABLE 148 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2017–2019 (USD MILLION)
TABLE 149 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL, 2020–2025 (USD MILLION)
TABLE 150 3D AND 4D TECHNOLOGY MARKET FOR MILITARY AND DEFENSE, BY 3D AND 4D INPUT DEVICES, 2017–2019 (USD MILLION)
TABLE 151 3D AND 4D TECHNOLOGY MARKET FOR MILITARY AND DEFENSE, BY 3D AND 4D INPUT DEVICES, 2020–2025 (USD MILLION)
TABLE 152 3D AND 4D TECHNOLOGY MARKET FOR MILITARY AND DEFENSE, BY 3D OUTPUT DEVICES, 2017–2019 (USD MILLION)
TABLE 153 3D AND 4D TECHNOLOGY MARKET FOR MILITARY AND DEFENSE, BY 3D OUTPUT DEVICES, 2020–2025 (USD MILLION)
TABLE 154 3D AND 4D TECHNOLOGY MARKET FOR MILITARY AND DEFENSE, BY 3D DISPLAY TYPE, 2017–2019 (USD MILLION)
TABLE 155 3D AND 4D TECHNOLOGY MARKET FOR MILITARY AND DEFENSE, BY 3D DISPLAY TYPE, 2020–2025 (USD MILLION)
TABLE 156 3D AND 4D TECHNOLOGY MARKET FOR AUTOMOTIVE, BY 3D AND 4D INPUT DEVICES, 2017–2019 (USD MILLION)
TABLE 157 3D AND 4D TECHNOLOGY MARKET FOR AUTOMOTIVE, BY 3D AND 4D INPUT DEVICES, 2020–2025 (USD MILLION)
TABLE 158 3D AND 4D TECHNOLOGY MARKET FOR AUTOMOTIVE, BY 3D OUTPUT DEVICES, 2017–2019 (USD MILLION)
TABLE 159 3D AND 4D TECHNOLOGY MARKET FOR AUTOMOTIVE, BY 3D OUTPUT DEVICES, 2020–2025 (USD MILLION)
TABLE 160 3D AND 4D TECHNOLOGY MARKET FOR AUTOMOTIVE, BY 3D DISPLAY TYPE, 2017–2019 (USD MILLION)
TABLE 161 3D AND 4D TECHNOLOGY MARKET FOR AUTOMOTIVE, BY 3D DISPLAY TYPE, 2020–2025 (USD MILLION)
TABLE 162 3D AND 4D TECHNOLOGY MARKET FOR CONSTRUCTION, BY 3D AND 4D INPUT DEVICES, 2017–2019 (USD MILLION)
TABLE 163 3D AND 4D TECHNOLOGY MARKET FOR CONSTRUCTION, BY 3D AND 4D INPUT DEVICES, 2020–2025 (USD MILLION)
TABLE 164 3D AND 4D TECHNOLOGY MARKET FOR CONSTRUCTION, BY 3D OUTPUT DEVICES, 2017–2019 (USD MILLION)
TABLE 165 3D AND 4D TECHNOLOGY MARKET FOR CONSTRUCTION, BY 3D OUTPUT DEVICES, 2020–2025 (USD MILLION)
TABLE 166 3D AND 4D TECHNOLOGY MARKET FOR CONSTRUCTION, BY 3D DISPLAY TYPE, 2017–2019 (USD MILLION)
TABLE 167 3D AND 4D TECHNOLOGY MARKET FOR CONSTRUCTION, BY 3D DISPLAY TYPE, 2020–2025 (USD MILLION)
TABLE 168 3D AND 4D TECHNOLOGY MARKET FOR CONSUMER ELECTRONICS, BY 3D AND 4D INPUT DEVICES, 2017–2019 (USD MILLION)
TABLE 169 3D AND 4D TECHNOLOGY MARKET FOR CONSUMER ELECTRONICS, BY 3D AND 4D INPUT DEVICES, 2020–2025 (USD MILLION)
TABLE 170 3D AND 4D TECHNOLOGY MARKET FOR CONSUMER ELECTRONICS, BY 3D OUTPUT DEVICES, 2017–2019 (USD MILLION)
TABLE 171 3D AND 4D TECHNOLOGY MARKET FOR CONSUMER ELECTRONICS, BY 3D OUTPUT DEVICES, 2020–2025 (USD MILLION)
TABLE 172 3D AND 4D TECHNOLOGY MARKET FOR CONSUMER ELECTRONICS, BY 3D DISPLAY TYPE, 2017–2019 (USD MILLION)
TABLE 173 3D AND 4D TECHNOLOGY MARKET FOR CONSUMER ELECTRONICS, BY 3D DISPLAY TYPE, 2020–2025 (USD MILLION)
TABLE 174 3D AND 4D TECHNOLOGY MARKET FOR INDUSTRIAL VERTICAL, BY 3D AND 4D INPUT DEVICES, 2017–2019 (USD MILLION)
TABLE 175 3D AND 4D TECHNOLOGY MARKET FOR INDUSTRIAL VERTICAL, BY 3D AND 4D INPUT DEVICES, 2020–2025 (USD MILLION)
TABLE 176 3D AND 4D TECHNOLOGY MARKET FOR INDUSTRIAL VERTICAL, BY 3D OUTPUT DEVICES, 2017–2019 (USD MILLION)
TABLE 177 3D AND 4D TECHNOLOGY MARKET FOR INDUSTRIAL VERTICAL, BY 3D OUTPUT DEVICES, 2020–2025 (USD MILLION)
TABLE 178 3D AND 4D TECHNOLOGY MARKET FOR INDUSTRIAL VERTICAL, BY 3D DISPLAY TYPE, 2017–2019 (USD MILLION)
TABLE 179 3D AND 4D TECHNOLOGY MARKET FOR INDUSTRIAL VERTICAL, BY 3D DISPLAY TYPE, 2020–2025 (USD MILLION)
TABLE 180 3D AND 4D TECHNOLOGY MARKET FOR ENTERTAINMENT, BY 3D AND 4D INPUT DEVICES, 2017–2019 (USD MILLION)
TABLE 181 3D AND 4D TECHNOLOGY MARKET FOR ENTERTAINMENT, BY 3D AND 4D INPUT DEVICES, 2020–2025 (USD MILLION)
TABLE 182 3D AND 4D TECHNOLOGY MARKET FOR ENTERTAINMENT, BY 3D OUTPUT DEVICES, 2017–2019 (USD MILLION)
TABLE 183 3D AND 4D TECHNOLOGY MARKET FOR ENTERTAINMENT, BY 3D OUTPUT DEVICES, 2020–2025 (USD MILLION)
TABLE 184 3D AND 4D TECHNOLOGY MARKET FOR ENTERTAINMENT, BY 3D DISPLAY TYPE, 2017–2019 (USD MILLION)
TABLE 185 3D AND 4D TECHNOLOGY MARKET FOR ENTERTAINMENT, BY 3D DISPLAY TYPE, 2020–2025 (USD MILLION)
TABLE 186 3D AND 4D TECHNOLOGY MARKET FOR HEALTHCARE, BY 3D AND 4D INPUT DEVICES, 2017–2019 (USD MILLION)
TABLE 187 3D AND 4D TECHNOLOGY MARKET FOR HEALTHCARE, BY 3D AND 4D INPUT DEVICES, 2020–2025 (USD MILLION)
TABLE 188 3D AND 4D TECHNOLOGY MARKET FOR HEALTHCARE, BY 3D OUTPUT DEVICES, 2017–2019 (USD MILLION)
TABLE 189 3D AND 4D TECHNOLOGY MARKET FOR HEALTHCARE, BY 3D OUTPUT DEVICES, 2020–2025 (USD MILLION)
TABLE 190 3D AND 4D TECHNOLOGY MARKET FOR HEALTHCARE, BY 3D DISPLAY TYPE, 2017–2019 (USD MILLION)
TABLE 191 3D AND 4D TECHNOLOGY MARKET FOR HEALTHCARE, BY 3D DISPLAY TYPE, 2020–2025 (USD MILLION)
TABLE 192 3D AND 4D TECHNOLOGY MARKET FOR OTHERS, BY 3D AND 4D INPUT DEVICES, 2017–2019 (USD MILLION)
TABLE 193 3D AND 4D TECHNOLOGY MARKET FOR OTHERS, BY 3D AND 4D INPUT DEVICES, 2020–2025 (USD MILLION)
TABLE 194 3D AND 4D TECHNOLOGY MARKET FOR OTHERS, BY 3D OUTPUT DEVICES, 2017–2019 (USD MILLION)
TABLE 195 3D AND 4D TECHNOLOGY MARKET FOR OTHERS, BY 3D OUTPUT DEVICES, 2020–2025 (USD MILLION)
TABLE 196 3D AND 4D TECHNOLOGY MARKET FOR OTHERS, BY 3D DISPLAY TYPE, 2017–2019 (USD MILLION)
TABLE 197 3D AND 4D TECHNOLOGY MARKET FOR OTHERS, BY 3D DISPLAY TYPE, 2020–2025 (USD MILLION)
TABLE 198 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2017–2019 (USD MILLION)
TABLE 199 3D AND 4D TECHNOLOGY MARKET, BY REGION, 2020–2025 (USD MILLION)
TABLE 200 NORTH AMERICA: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICES, 2017–2019 (USD MILLION)
TABLE 201 NORTH AMERICA: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICES, 2020–2025 (USD MILLION)
TABLE 202 NORTH AMERICA: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICES, 2017–2019 (USD MILLION)
TABLE 203 NORTH AMERICA: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICES, 2020–2025 (USD MILLION)
TABLE 204 NORTH AMERICA: 3D AND 4D TECHNOLOGY MARKET, BY 3D DISPLAY TYPE, 2017–2019 (USD MILLION)
TABLE 205 NORTH AMERICA: 3D AND 4D TECHNOLOGY MARKET, BY 3D DISPLAY TYPE, 2020–2025 (USD MILLION)
TABLE 206 EUROPE: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICES, 2017–2019 (USD MILLION)
TABLE 207 EUROPE: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICES, 2020–2025 (USD MILLION)
TABLE 208 EUROPE: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICES, 2017–2019 (USD MILLION)
TABLE 209 EUROPE: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICES, 2020–2025 (USD MILLION)
TABLE 210 EUROPE: 3D AND 4D TECHNOLOGY MARKET, BY 3D DISPLAY TYPE, 2017–2019 (USD MILLION)
TABLE 211 EUROPE: 3D AND 4D TECHNOLOGY MARKET, BY 3D DISPLAY TYPE, 2020–2025 (USD MILLION)
TABLE 212 APAC: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICES, 2017–2019 (USD MILLION)
TABLE 213 APAC: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICES, 2020–2025 (USD MILLION)
TABLE 214 APAC: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICES, 2017–2019 (USD MILLION)
TABLE 215 APAC: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICES, 2020–2025 (USD MILLION)
TABLE 216 APAC: 3D AND 4D TECHNOLOGY MARKET, BY 3D DISPLAY TYPE, 2017–2019 (USD MILLION)
TABLE 217 APAC: 3D AND 4D TECHNOLOGY MARKET, BY 3D DISPLAY TYPE, 2020–2025 (USD MILLION)
TABLE 218 ROW: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICES, 2017–2019 (USD MILLION)
TABLE 219 ROW: 3D AND 4D TECHNOLOGY MARKET, BY 3D AND 4D INPUT DEVICES, 2020–2025 (USD MILLION)
TABLE 220 ROW: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICES, 2017–2019 (USD MILLION)
TABLE 221 ROW: 3D AND 4D TECHNOLOGY MARKET, BY 3D OUTPUT DEVICES, 2020–2025 (USD MILLION)
TABLE 222 ROW: 3D AND 4D TECHNOLOGY MARKET, BY 3D DISPLAY TYPE, 2017–2019 (USD MILLION)
TABLE 223 ROW: 3D AND 4D TECHNOLOGY MARKET, BY 3D DISPLAY TYPE, 2020–2025 (USD MILLION)
TABLE 224 OVERVIEW OF STRATEGIES DEPLOYED BY KEY 3D AND 4D ODMS
TABLE 225 3D AND 4D TECHNOLOGY MARKET: MARKET SHARE ANALYSIS (2019)
TABLE 226 COMPANY INDUSTRY FOOTPRINT
TABLE 227 COMPANY APPLICATION FOOTPRINT
TABLE 228 COMPANY REGION FOOTPRINT
TABLE 229 LIST OF START-UP COMPANIES IN THE 3D AND 4D TECHNOLOGY MARKET
TABLE 230 PRODUCT & SOLUTION LAUNCHES AND SOLUTION UPDATES (JANUARY 2018–NOVEMBER 2020)
TABLE 231 AGREEMENTS, CONTRACTS, AND COLLABORATIONS (JANUARY 2018–NOVEMBER 2020)
TABLE 232 ACQUISITIONS (JANUARY 2018 TO NOVEMBER 2020)
TABLE 233 PARTNERSHIPS (JANUARY 2018 TO NOVEMBER 2020)


LIST OF FIGURES (77 FIGURES)

FIGURE 1 3D AND 4D TECHNOLOGY MARKET SEGMENTATION
FIGURE 2 3D AND 4D TECHNOLOGY MARKET: RESEARCH DESIGN
FIGURE 3 MARKET SIZE ESTIMATION METHODOLOGY: APPROACH 1 BOTTOM-UP (SUPPLY SIDE): REVENUE GENERATED BY COMPANIES FROM SALES OF 3D AND 4D TECHNOLOGY-BASED SOLUTIONS
FIGURE 4 MARKET SIZE ESTIMATION METHODOLOGY: APPROACH 1 BOTTOM-UP (SUPPLY SIDE): ILLUSTRATIVE EXAMPLE OF COMPANY OPERATING IN 3D AND 4D TECHNOLOGY MARKET
FIGURE 5 MARKET SIZE ESTIMATION METHODOLOGY: APPROACH 2—BOTTOM-UP (DEMAND SIDE) – DEMAND FOR 3D SCANNERS
FIGURE 6 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
FIGURE 7 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
FIGURE 8 DATA TRIANGULATION
FIGURE 9 GLOBAL PROPAGATION OF COVID-19
FIGURE 10 IMPACT OF COVID-19 SCENARIO ON 3D AND 4D TECHNOLOGY MARKET
FIGURE 11 END-USE APPLICATIONS TO HOLD LARGEST MARKET SHARE IN 2019
FIGURE 12 3D NAVIGATION APPLICATIONS TO WITNESS HIGHEST GROWTH FROM 2020 TO 2025
FIGURE 13 MILITARY AND DEFENSE SEGMENT TO EXHIBIT HIGHEST CAGR IN 3D AND 4D TECHNOLOGY MARKET FROM 2020 TO 2025
FIGURE 14 NORTH AMERICA LIKELY TO ACCOUNT FOR LARGEST SHARE OF 3D AND 4D TECHNOLOGY MARKET IN 2025
FIGURE 15 RISING DEMAND FOR HIGH-TECH CONSUMER ELECTRONIC DEVICES AND INCREASING DEMAND FOR RAPID PROTOTYPING SOLUTIONS TO FUEL DEMAND FOR 3D AND 4D SOLUTIONS IN COMING YEARS
FIGURE 16 3D AND 4D CAMERAS TO CAPTURE LARGEST SHARE OF GLOBAL 3D AND 4D INPUT DEVICES MARKET IN 2025
FIGURE 17 3D TELEVISIONS TO CAPTURE LARGEST SHARE OF GLOBAL 3D OUTPUT DEVICES MARKET IN 2025
FIGURE 18 3D AND 4D RENDERING SEGMENT TO CAPTURE LARGEST SHARE OF GLOBAL 3D AND 4D IMAGING SOLUTIONS MARKET IN 2025
FIGURE 19 NORTH AMERICA TO CAPTURE LARGEST SHARE OF GLOBAL 3D AND 4D TECHNOLOGY MARKET IN 2025
FIGURE 20 3D AND 4D GAMING AND ENTERTAINMENT SEGMENTS TO ACCOUNT FOR LARGEST SHARE OF 3D AND 4D TECHNOLOGY MARKET IN 2025
FIGURE 21 3D AND 4D TECHNOLOGY MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
FIGURE 22 DIGITAL 3D SCREENS IN APAC FROM 2015 TO 2019
FIGURE 23 SMARTPHONE SHIPMENT (MILLION UNITS) FROM 2009 TO 2023
FIGURE 24 TOP 10 GAMES PLAYED ON PS4 ALONGWITH NUMBER OF PS4 USERS
FIGURE 25 3D AND 4D TECHNOLOGY MARKET: DRIVERS AND THEIR IMPACT
FIGURE 26 3D AND 4D TECHNOLOGY MARKET: RESTRAINTS AND THEIR IMPACT
FIGURE 27 3D AND 4D TECHNOLOGY MARKET: OPPORTUNITIES AND THEIR IMPACT
FIGURE 28 3D AND 4D TECHNOLOGY MARKET: CHALLENGES AND THEIR IMPACT
FIGURE 29 3D AND 4D TECHNOLOGY SUPPLY CHAIN
FIGURE 30 REVENUE SHIFT IN 3D AND 4D TECHNOLOGY MARKET
FIGURE 31 3D AND 4D TECHNOLOGY ECOSYSTEM
FIGURE 32 3D MOTION CAPTURE SYSTEM MARKET, BY TECHNOLOGY
FIGURE 33 OPTICAL SYSTEM TO HOLD LARGEST MARKET SIZE IN 2025
FIGURE 34 3D MOTION CAPTURE SYSTEM MARKET, BY COMPONENT
FIGURE 35 HARDWARE TO HOLD LARGEST SIZE OF 3D MOTION CAPTURE SYSTEM MARKET IN 2025
FIGURE 36 3D MOTION CAPTURE SYSTEM MARKET, BY APPLICATION
FIGURE 37 MEDIA AND ENTERTAINMENT TO HOLD LARGEST MARKET SIZE IN 2025
FIGURE 38 3D MOTION CAPTURE SYSTEM MARKET IN CHINA TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
FIGURE 39 3D AND 4D IMAGING SOLUTION SEGMENT TO GROW AT HIGHEST CAGR FROM 2020–2025
FIGURE 40 IMPACT OF COVID-19 ON 3D AND 4D TECHNOLOGY MARKET FOR 3D AND 4D CAMERAS
FIGURE 41 HEALTHCARE SEGMENT TO GROW AT HIGHEST CAGR FROM 2020–2025
FIGURE 42 NORTH AMERICA TO HOLD LARGEST SHARE OF 3D AND 4D SENSOR MARKET FROM 2020–2025
FIGURE 43 3D SMARTPHONE SEGMENT TO WITNESS HIGHEST GROWTH IN 3D OUTPUT DEVICES MARKET FROM 2020 AND 2025
FIGURE 44 NORTH AMERICA TO DOMINATE 3D PRINTER MARKET DURING FORECAST PERIOD
FIGURE 45 3D AND 4D TECHNOLOGY MARKET, BY END-USE APPLICATION
FIGURE 46 3D NAVIGATION IS EXPECTED TO WITNESS HIGH GROWTH IN FORECAST PERIOD
FIGURE 47 NORTH AMERICA DOMINATES 3D AND 4D GAMING MARKET
FIGURE 48 IMPACT OF COVID-19 ON 3D AND 4D TECHNOLOGY MARKET FOR 3D AND 4D GAMING APPLICATION
FIGURE 49 AUTOMOTIVE SEGMENT TO REGISTER HIGH GROWTH FROM 2020 TO 2025
FIGURE 50 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL
FIGURE 51 ENTERTAINMENT SEGMENT TO HOLD LARGEST MARKET SHARE BETWEEN 2020 AND 2025
FIGURE 52 3D PRINTERS TO ACCOUNT FOR LARGER MARKET SHARE IN 2020
FIGURE 53 3D TELEVISIONS TO HOLD LARGEST MARKET SHARE OF CONSUMER ELECTRONICS SECTOR DURING FORECAST PERIOD
FIGURE 54 3D AND 4D CAMERAS WILL CONTINUE TO DOMINATE MARKET IN 2025
FIGURE 55 IMPACT OF COVID-19 ON 3D AND 4D TECHNOLOGY MARKET IN ENTERTAINMENT SECTOR
FIGURE 56 3D AND 4D TECHNOLOGY MARKET, BY REGION
FIGURE 57 MARKET IN APAC TO REGISTER HIGH GROWTH FROM 2020 TO 2025
FIGURE 58 NORTH AMERICA: 3D AND 4D TECHNOLOGY MARKET SNAPSHOT
FIGURE 59 IMPACT OF COVID-19 ON 3D AND 4D TECHNOLOGY MARKET IN NORTH AMERICA
FIGURE 60 EUROPE: 3D AND 4D TECHNOLOGY MARKET SNAPSHOT
FIGURE 61 3D TELEVISIONS DOMINATE EUROPEAN 3D OUTPUT DEVICES MARKET
FIGURE 62 APAC: 3D AND 4D TECHNOLOGY MARKET SNAPSHOT
FIGURE 63 FIVE-YEAR REVENUE ANALYSIS OF TOP FIVE PLAYERS IN 3D AND 4D TECHNOLOGY MARKET
FIGURE 64 3D AND 4D TECHNOLOGY MARKET EVALUATION QUADRANT, 2019
FIGURE 65 COMPANY PRODUCT FOOTPRINT
FIGURE 66 3D AND 4D TECHNOLOGY MARKET, START-UP/SME EVALUATION MATRIX, 2019
FIGURE 67 3D AND 4D TECHNOLOGY MARKET WITNESSED SIGNIFICANT GROWTH BETWEEN JANUARY 2018 AND NOVEMBER 2020
FIGURE 68 SAMSUNG ELECTRONICS CO., LTD.: COMPANY SNAPSHOT
FIGURE 69 GE HEALTHCARE: COMPANY SNAPSHOT
FIGURE 70 HEXAGON AB.: COMPANY SNAPSHOT
FIGURE 71 AUTODESK, INC.: COMPANY SNAPSHOT
FIGURE 72 SONY: COMPANY SNAPSHOT
FIGURE 73 DASSAULT SYSTÈMES: COMPANY SNAPSHOT
FIGURE 74 STRATASYS LTD.: COMPANY SNAPSHOT
FIGURE 75 FARO TECHNOLOGIES, INC.: COMPANY SNAPSHOT
FIGURE 76 3D SYSTEMS CORPORATION: COMPANY SNAPSHOT
FIGURE 77 VICON MOTION CAPTURE SYSTEMS LTD.: COMPANY SNAPSHOT

The study involved four major activities in estimating the size of the 3D and 4D technology market. Exhaustive secondary research has been carried out to collect information on the market, the peer markets, and the parent market. Both top-down and bottom-up approaches have been employed to estimate the total market size. Market breakdown and data triangulation methods have also been used to estimate the market for segments and subsegments.

Secondary Research

Secondary sources include corporate filings (such as annual reports, investor presentations, and financial statements); trade, business, and professional associations; white papers; IoT technologies journals and certified publications; articles by recognized authors; gold-standard and silver-standard websites; directories; and databases. Data has also been collected from secondary sources such as the Motion Picture Association (US), ASTM International (US), Global Association for Vision Information (AIA) (US), the International Trade Centre (ITC) (Switzerland), and the International Organization of Motor Vehicle Manufacturers (OICA) (France).  Secondary data has been collected and analyzed to arrive at the overall market size, which is further validated by primary research.

Primary Research

Extensive primary research has been conducted after acquiring an understanding of the market scenario through secondary research. Several primary interviews have been conducted with market experts from both the demand- (industrial and automotive sectors) and supply-side (3D and 4D technology devices and solution manufacturers) players across four major regions, namely, North America, Europe, Asia Pacific, and Rest of the World (Middle East and Africa, and South America). Approximately 70% and 30% of primary interviews have been conducted from the demand and supply side, respectively. Primary data has been collected through questionnaires, emails, and telephonic interviews. In the canvassing of primaries, various departments within organizations, such as sales, operations, and administration, were covered to provide a holistic viewpoint in our report.

After interacting with industry experts, brief sessions were conducted with highly experienced independent consultants to reinforce the findings from our primaries. This, along with the in-house subject matter experts’ opinions, has led us to the findings as described in the remainder of this report. The breakdown of primary respondents is as follows:

3D and 4D Technology Market Size, and Share

To know about the assumptions considered for the study, download the pdf brochure

Market Size Estimation

The bottom-up approach has been used to estimate and validate the total size of the 3D and 4D technology market.

  • Identifying various 3D and 4D technology-based solutions
  • Analyzing the penetration of each solution through secondary and primary research
  • Analyzing the penetration of 3D and 4D technology-based solutions based on different end-use applications and verticals through secondary and primary research
  • Conducting multiple discussion sessions with key opinion leaders to understand the detailed working of 3D and 4D technology-based solutions and their implementation in multiple end-use applications; this helped analyze the break-up of the scope of work carried out by each major company
  • Verifying and cross-checking the estimates at every level with key opinion leaders, including CEOs, directors, operation managers, and finally with MarketsandMarkets’ domain experts
  • Studying various paid and unpaid sources of information, such as annual reports, press releases, white papers, and databases

3D and 4D Technology Market Size, and Share

To know about the assumptions considered for the study, Request for Free Sample Report

The top-down approach has been used to estimate and validate the total size of the 3D and 4D technology market.

  • Focusing initially on the top-line investments and expenditures being made in the ecosystem of the 3D and 4D technology market; further splitting the key market areas on the basis of solution type, end-use application, vertical, and region, and listing the key developments
  • Identifying all leading players in the 3D and 4D technology market based on solution type, end-use application, and vertical through secondary research, and fully verifying them through a brief discussion with the industry experts
  • Analyzing revenues, product mix, geographic presence, and key applications served by all identified players to estimate and arrive at percentage splits for all key segments
  • Discussing splits with industry experts to validate the information and identify key growth pockets across all key segments
  • Breaking down the total market based on verified splits and key growth pockets across all segments

3D and 4D Technology Market Size, and Share

Data Triangulation

After arriving at the overall market size—using the market size estimation processes as explained above—the market has been split into several segments and subsegments. To complete the entire market engineering process and arrive at the exact statistics of each market segment and subsegment, data triangulation, and market breakdown procedures have been employed, wherever applicable. The data has been triangulated by studying various factors and trends from both the demand and supply sides in the 3D and 4D technology market.

Report Objectives

  • To describe and forecast the global 3D and 4D technology market, by solution type, end-use application, vertical, and region, in terms of value
  • To describe and forecast the global 3D and 4D technology market, by 3D and 4D input devices, in terms of volume
  • To describe and forecast the market for four key regions—North America, Europe, Asia Pacific (APAC), and the Rest of the World (RoW)--in terms of value
  • To provide qualitative information about the transition from 3D to 4D technologies
  • To provide detailed information regarding the drivers, restraints, opportunities, and industry-specific challenges influencing the growth of the 3D and 4D technology market
  • To provide a detailed overview of the supply chain pertaining to 3D and 4D technology ecosystems, along with the average selling price for 3D and 4D input devices
  • To strategically analyze the ecosystem, tariff and regulations, patent landscape, trade landscape, and various case studies pertaining to the 3D and 4D technology market
  • To describe, in detail, the COVID-19 impact on the global 3D and 4D technology market
  • To strategically analyze micromarkets1 with respect to individual growth trends, prospects, and contributions to the overall market
  • To strategically profile key players and comprehensively analyze their position in the 3D and 4D technology market in terms of their ranking and core competencies2, and detail the competitive landscape for market leaders
  • To analyze competitive developments in the 3D and 4D technology market, such as product & solution launches and solution updates, agreements, contracts, collaborations, acquisitions, and partnerships

Available customizations:

With the given market data, MarketsandMarkets offers customizations according to a company’s specific needs. The following customization options are available for the report:

  • Detailed analysis and profiling of additional market players based on various blocks of the 3D and 4D technology value chain
Custom Market Research Services

We will customize the research for you, in case the report listed above does not meet with your exact requirements. Our custom research will comprehensively cover the business information you require to help you arrive at strategic and profitable business decisions.

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Report Code
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Published ON
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