Augmented Reality (AR) Shopping Market

Augmented Reality (AR) Shopping Market Size, Share, Statistics and Industry Growth Analysis Report by Device Type (HMD, Smart Mirror, Handheld Device), Application (Try-on Solution, Planning & Designing, Information System), Market Type (Apparel, Jewelry, Groceries), Offering and Region - Global Forecast to 2028

Report Code: SE 8723 Jul, 2023, by marketsandmarkets.com

The global Augmented Reality (AR) shopping market size is projected to reach USD 11.6 billion by 2028 from USD 3.4 billion in 2023 at a CAGR of 28.0% during the forecast period. Growing adoption of online shopping and e-commerce platforms, rising competition in market driving the need for brand differentiation, growing demand for personalized shopping experience are some of the major factors driving the market growth globally.

Augmented Reality (AR) Shopping Market

Augmented Reality (AR) Shopping Market

Augmented Reality (AR) Shopping Market Statistics Forecast to 2028

To know about the assumptions considered for the study, Request for Free Sample Report

Augmented Reality (AR) Shopping Market Dynamics

Driver: Growing demand for personalized shopping experience

Augmented reality (AR) is revolutionizing the shopping experience by offering personalized interactions. Unlike traditional online shopping, AR allows us to use our phones or devices to preview products in our own homes before making a purchase. This reduces the chances of disappointment and returns, enabling better decision-making. Retailers from various industries are utilizing AR to enhance personalization. Furniture stores like IKEA provide AR experiences to visualize furniture in our homes. Makeup brands such as NYX Professional Makeup and Sally Hansen offer virtual makeup try-ons. Nike even utilizes AR to measure our feet accurately for the right shoe size. Moreover, AR significantly impacts purchase behavior. Products with AR content have a higher chance of being bought compared to those without AR. When we can digitally interact and virtually try on products, we gain confidence in our purchases and reduce the likelihood of returns. AR creates a sense of being present in the store, making shopping enjoyable and leading to smarter choices.

Restraint: High cost of AR technology

AR technology requires specialized hardware, such as advanced cameras, sensors, and processors, to deliver immersive and interactive experiences. These hardware components can be expensive, making it challenging for retailers and brands to adopt AR shopping solutions on a large scale. In addition, developing AR applications and content requires specialized skills and expertise, which can also be costly. Businesses need to invest in hiring or training professionals who are proficient in AR development, adding to the overall cost.

The implementation costs associated with integrating AR infrastructure into existing e-commerce platforms or developing dedicated AR shopping apps can be a significant barrier. This encompasses the development of backend systems, ongoing maintenance, and continuous updates to ensure a seamless and high-quality AR shopping experience. Additionally, the high cost of AR hardware, such as headsets and smart glasses, presents a challenge for consumer adoption, as the investment required may deter potential users.

Opportunity: Lower costs of storage and efficient inventory management

The lower cost of storage and efficient inventory management present significant opportunities for the AR shopping industry . Augmented reality technology enables virtual shopping experiences, allowing consumers to explore and interact with virtual products in a realistic way. By integrating AR into the shopping experience, retailers can overcome traditional limitations of physical store space and inventory management.

The lower cost of storage becomes an opportunity as AR shopping eliminates the need for retailers to stock large quantities of physical inventory. Instead, retailers can maintain a virtual inventory of products, reducing the costs associated with warehousing, logistics, and physical store space. AR allows customers to virtually try on or test products, browse through virtual shelves, and make purchase decisions without the need for physical stock on hand. This streamlined approach to inventory management lowers costs and increases efficiency for retailers.

Challenge: Consumer Acceptance

Consumer acceptance poses a significant challenge for the AR shopping industry . While augmented reality (AR) technology holds immense potential for enhancing shopping experiences, it relies on consumer adoption and acceptance to achieve widespread success. There are several factors which contribute to the challenge of gaining consumer acceptance.

Firstly, AR shopping requires users to embrace and adopt new technology. Not all consumers are familiar with AR or comfortable using it in their shopping routines. There may be a learning curve associated with understanding how to interact with AR interfaces and navigate virtual shopping experiences. This lack of familiarity can create a barrier to entry, hindering the adoption of AR shopping platforms.

Augmented Reality (AR) Shopping Market Ecosystem

The major players in the Augmented Reality (AR) shopping market with a significant global presence include PTC (US), Alphabet Inc., (US), Microsoft (US), Apple (US), Meta (US). These companies not only boast a comprehensive product portfolio but also have a strong geographic footprint.

Augmented Reality (AR) Shopping Market by Ecosystem

Information System to register highest CAGR during the forecast period

The integration of information systems in AR Shopping apps and devices enhances transparency and empowers customers with relevant and accurate information. For instance, a customer using an AR Shopping app on their smartphone can scan a product's barcode and instantly retrieve detailed information about it, including specifications, pricing, and customer reviews. This allows customers to evaluate the product's features and quality, compare prices, and make well-informed decisions. Additionally, the app can provide real-time data on product availability, allowing customers to check if the item is in stock at nearby stores or online retailers is expected to drive the growth of AR shopping market.

AR Smart Mirror to account for the largest share of Augmented Reality (AR) shopping market during the forecast period

AR smart mirrors also benefit retailers by streamlining the fitting room process, reducing wait times, and enabling personalized recommendations. Beyond retail, AR smart mirrors have found applications in other industries, such as sports stadiums, where they provide fans with interactive experiences and opportunities to capture memorable moments. The increasing integration of AR technology in smart mirrors demonstrates its potential to revolutionize the way we shop and engage with our surroundings. Renowned brands like Ralph Lauren and H&M have successfully implemented smart mirrors in their stores, providing customers with convenient and customized try-on experiences. These are the major factor driving the growth of AR smart mirrors.

Software to account for the largest share of Augmented Reality (AR) shopping market during the forecast period

The software segment of augmented reality (AR) encompasses key components essential for AR development, visualization, and management. It includes Software Development Kits (SDKs) that provide developers with tools, libraries, and APIs to access AR functionalities like object tracking and spatial mapping. AR Visualization Software utilizes computer vision techniques and graphics rendering to seamlessly overlay virtual content onto the real-world environment, ensuring immersive experiences. AR Content Management Systems enable the organization, storage, and delivery of AR assets, allowing content creators to manage 3D models, animations, and videos. This comprehensive software ecosystem empowers developers and content creators to build and deploy engaging AR applications across different platforms and devices is expected to drive the growth of AR shopping market.

Asia Pacific to register the highest growth during the forecast period

Asia Pacific is expected to register the highest CAGR in the Augmented Reality (AR) shopping market share from 2023 to 2028. The AR shopping market in Asia Pacific has witnessed numerous new developments and innovations. Companies like YouCam Makeup have pioneered such AR solutions in the region. Prominent retailers across the Asia Pacific region have embraced AR technology to enhance customer engagement and drive sales. For instance, Alibaba's e-commerce platform Taobao utilizes AR to enable virtual try-ons for cosmetic products, while JD.com has implemented AR features to visualize furniture and home decor items in customers' homes. These retailers provide immersive and interactive experiences, enhancing the shopping journey. The growth of the AR market in Asia Pacific can also be attributed to  factors such as increasing usage of internet-based platforms, the continued rollout of high-speed 5G networks, and and advancements in technology.

Augmented Reality (AR) Shopping Market by Region

Augmented Reality (AR) Shopping Market Statistics by Region

To know about the assumptions considered for the study, download the pdf brochure

Top Augmented Reality (AR) Shopping Companies - Key Market Players:

The major players in the Augmented Reality (AR) shopping companies with a significant global presence include PTC (US), Alphabet Inc., (US), Microsoft (US), Apple (US), Meta (US). These players have adopted various organic and inorganic growth strategies such as product launches and developments, partnerships, collaborations, acquisitions, and joint ventures to strengthen their position in the Augmented Reality (AR) shopping market.

Augmented Reality (AR) Shopping Market Report Scope :

Report Metric

Details

Estimated Market Size USD 3.4 billion in 2023
Projected Market Size USD 11.6 billion by 2028
Growth Rate CAGR of 28.0%

Market size available for years

2018–2028

Base year considered

2022

Forecast period

2023–2028

Forecast units

Value (USD Million/Billion)

Segments covered

  • By End Use,
  • By AR Technology,
  • NBY Offering,
  • By Device Type,
  • By Application,
  • By Market Type, and
  • By Region

Geographies covered

  • North America,
  • Europe,
  • Asia Pacific, and
  • Rest of World

Companies covered

The key players in the Augmented Reality (AR) shopping market with a significant global presence include PTC (US), Alphabet Inc., (US), Microsoft (US), Apple (US), Meta (US), Seiko Epson Corporation (Japan), Wikitude GmbH (Austria), Magic Leap, Inc. (US), 3D Cloud by Marxent (US), Vuzix (US), Blippar (UK).

Augmented Reality (AR) Shopping Market Highlights

The study segments the Augmented Reality (AR) shopping market based on end use, AR technology, offering, device type, application, and market type at the regional and global level.

Segment

Subsegment

By End Use

  • Retail / In-Store
  • E-Commerce / Out of Store

By AR Technology

  • Marker-based AR
    • Passive Marker
    • Active Marker
  • Markerless AR
    • Markerless AR, by Technology,
      • Model-based Tracking
      • Image-based Tracking
    • Markerless AR, by Type
      • Projection-based AR
      • Superimposition-based AR
      • Location-based AR

By Offering

  • Hardware
    • Displays and Projectors
    • Cameras
    • Sensors
      • Accelerometer
      • Gyroscope
      • Magnetometer
      • Proximity Sensor
    • Others
  • Software
    • Software Development Kit
    • AR Visualization Software
    • AR Content Management System
    • Others
  • Services

By Device Type

  • AR Head-Mounted Displays (HMD)
  • Smart AR Mirror
  • Handheld Devices

By Application

  • Try-on Solutions
  • Planning & Designing
  • Advertising & Marketing
  • Information Systems

By Market Type

  • Apparel
  • Furniture & Lighting
  • Jewelry
  • Beauty & Cosmetics
  • Footwear
  • Groceries
  • Others

By Region

  • North America
  • Europe
  • Asia Pacific
  • Rest of the World

Recent Developments in Augmented Reality (AR) Shopping Industry

  • In November 2022, Google released new AR shopping features for finding the perfect foundation match and trying on sneakers in AR, providing a realistic and immersive online shopping experience.
  • In March 2021, PTC has launched Vuforia Engine Area Targets, the first offering in the market that supports the creation of immersive AR experiences for spaces up to 300,000 square feet. With the use of Area Targets, industrial organizations can create AR interfaces within their facilities.
  • In March 2021, Seiko Epson announced the enhancement of the AR glasses – Moverio BT-40 and BT – 40S by using Si-OLED technology to expand the field of view with full HD 1080p display resolution, improved connectivity, and comfort.
  • In September 2020, Microsoft partnershiped with Avatar Dimension, and selected it as the exclusive licensee for its volumetric capture technology in the Washington, D.C. area. Microsoft Mixed Reality Capture Studios certified the new studio after a rigorous testing process. The studio captures volumetric digital humans for business and governments, essential for powerful new virtual experiences across all categories.
  • In October 2020, Meta launched Oculus Quest 2, which can run as both a standalone headset with the internal android-based operating system and with Oculus compatible VR software running on desktop computers.
  • In March 2020, Apple released ARKi 3.5, which is an updated version of ARKi. The upgraded version has a new Scene Geometry application program interface (API) that uses the LiDAR scanner to create a 3D map of the space, differentiating between floors, walls, ceilings, windows, doors, and seats.

Frequently Asked Questions (FAQ):

To speak to our analyst for a discussion on the above findings, click Speak to Analyst

TABLE OF CONTENTS
 
1 INTRODUCTION (Page No. - 32)
    1.1 STUDY OBJECTIVES 
    1.2 MARKET DEFINITION 
           1.2.1 INCLUSIONS AND EXCLUSIONS AT COMPANY LEVEL
           1.2.2 INCLUSIONS AND EXCLUSIONS AT OFFERING LEVEL
           1.2.3 INCLUSIONS AND EXCLUSIONS AT DEVICE TYPE LEVEL
           1.2.4 INCLUSIONS AND EXCLUSIONS AT MARKET TYPE LEVEL
           1.2.5 INCLUSIONS AND EXCLUSIONS AT APPLICATION LEVEL
           1.2.6 INCLUSIONS AND EXCLUSIONS AT END USE LEVEL
           1.2.7 INCLUSIONS AND EXCLUSIONS AT REGIONAL LEVEL
    1.3 STUDY SCOPE 
           FIGURE 1 AUGMENTED REALITY (AR) SHOPPING MARKET SEGMENTATION
           1.3.1 AUGMENTED REALITY (AR) SHOPPING MARKET: REGIONAL SCOPE
           1.3.2 YEARS CONSIDERED
    1.4 CURRENCY CONSIDERED 
    1.5 UNIT CONSIDERED 
    1.6 LIMITATIONS 
    1.7 STAKEHOLDERS 
    1.8 RECESSION IMPACT 
 
2 RESEARCH METHODOLOGY (Page No. - 37)
    2.1 RESEARCH APPROACH 
           FIGURE 2 AUGMENTED REALITY (AR) SHOPPING MARKET: RESEARCH DESIGN
           2.1.1 SECONDARY DATA
                    2.1.1.1 Major secondary sources
                    2.1.1.2 Key data from secondary sources
           2.1.2 PRIMARY DATA
                    2.1.2.1 Primary interviews with experts
                    2.1.2.2 List of key primary interview participants
                    2.1.2.3 Breakdown of primary interviews
                    2.1.2.4 Key data from primary sources
           2.1.3 SECONDARY AND PRIMARY RESEARCH
                    2.1.3.1 Key industry insights
    2.2 MARKET SIZE ESTIMATION 
           2.2.1 BOTTOM-UP APPROACH
                    FIGURE 3 BOTTOM-UP APPROACH
           2.2.2 TOP-DOWN APPROACH
                    FIGURE 4 TOP-DOWN APPROACH
    2.3 FACTOR ANALYSIS 
           2.3.1 DEMAND-SIDE ANALYSIS
                    FIGURE 5 MARKET SIZE ESTIMATION: DEMAND-SIDE ANALYSIS
           2.3.2 SUPPLY-SIDE ANALYSIS
                    FIGURE 6 MARKET SIZE ESTIMATION: SUPPLY-SIDE ANALYSIS
           2.3.3 GROWTH FORECAST ASSUMPTIONS
                    TABLE 1 MARKET GROWTH ASSUMPTIONS
    2.4 RECESSION IMPACT ANALYSIS 
    2.5 MARKET BREAKDOWN AND DATA TRIANGULATION 
           FIGURE 7 DATA TRIANGULATION
    2.6 RESEARCH ASSUMPTIONS 
    2.7 RISK ASSESSMENT 
           TABLE 2 AR SHOPPING MARKET: RISK ASSESSMENT
 
3 EXECUTIVE SUMMARY (Page No. - 50)
    FIGURE 8 AR SHOPPING MARKET: GLOBAL SNAPSHOT
    FIGURE 9 SOFTWARE AND SERVICES SEGMENT TO ACQUIRE LARGEST MARKET SHARE DURING FORECAST PERIOD
    FIGURE 10 AR HMDS SEGMENT TO ACCOUNT FOR LARGEST SIZE OF AR SHOPPING MARKET DURING FORECAST PERIOD
    FIGURE 11 FURNITURE AND LIGHTING SEGMENT TO LEAD MARKET DURING FORECAST PERIOD
    FIGURE 12 TRY-ON SOLUTIONS SEGMENT TO HAVE LARGEST MARKET SHARE DURING FORECAST PERIOD
    FIGURE 13 NORTH AMERICA TO DOMINATE MARKET DURING FORECAST PERIOD
 
4 PREMIUM INSIGHTS (Page No. - 55)
    4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN AR SHOPPING MARKET 
           FIGURE 14 PRESENCE OF ESTABLISHED TECHNOLOGY PLAYERS TO DRIVE MARKET
    4.2 AR SHOPPING MARKET, BY OFFERING 
           FIGURE 15 SOFTWARE AND SERVICES SEGMENT TO ACCOUNT FOR LARGEST MARKET SHARE DURING FORECAST PERIOD
    4.3 AR SHOPPING MARKET, BY MARKET TYPE 
           FIGURE 16 FURNITURE AND LIGHTING SEGMENT TO DOMINATE MARKET DURING FORECAST PERIOD
    4.4 AR SHOPPING MARKET, BY DEVICE TYPE 
           FIGURE 17 AR HMDS SEGMENT TO HAVE LARGEST MARKET SHARE DURING FORECAST PERIOD
    4.5 AR SHOPPING MARKET, BY APPLICATION 
           FIGURE 18 TRY-ON SOLUTIONS SEGMENT TO LEAD MARKET DURING FORECAST PERIOD
    4.6 NORTH AMERICA: AR SHOPPING MARKET, BY APPLICATION AND COUNTRY, 2022 
           FIGURE 19 FURNITURE AND LIGHTING HELD LARGEST MARKET SHARE IN NORTH AMERICA (2022)
 
5 MARKET OVERVIEW (Page No. - 58)
    5.1 INTRODUCTION 
    5.2 MARKET DYNAMICS 
           FIGURE 20 AR SHOPPING MARKET DYNAMICS
           5.2.1 DRIVERS
                    5.2.1.1 Growing adoption of online shopping and e-commerce platforms
                    5.2.1.2 Need for brand differentiation
                    5.2.1.3 Growing demand for personalized shopping experience
                    5.2.1.4 Increasing use of smartphones and growth of AR apps
                               FIGURE 21 GLOBAL SMARTPHONE SHIPMENTS, 2014–2022 (MILLION UNITS)
                               FIGURE 22 IMPACT ANALYSIS OF DRIVERS IN AR SHOPPING MARKET
           5.2.2 RESTRAINTS
                    5.2.2.1 High cost of AR technology
                    5.2.2.2 Limited availability of AR devices
                    5.2.2.3 Lack of compatibility and interoperability
                    5.2.2.4 Privacy and security concerns
                               FIGURE 23 IMPACT ANALYSIS OF RESTRAINTS IN AR SHOPPING MARKET
           5.2.3 OPPORTUNITIES
                    5.2.3.1 Lower cost of storage and efficient inventory management
                    5.2.3.2 Reduced labor cost
                               FIGURE 24 IMPACT ANALYSIS OF OPPORTUNITIES IN AR SHOPPING MARKET
           5.2.4 CHALLENGES
                    5.2.4.1 Need for skilled personnel
                    5.2.4.2 Technical limitations
                    5.2.4.3 Consumer acceptance
                               FIGURE 25 IMPACT ANALYSIS OF CHALLENGES IN AR SHOPPING MARKET
    5.3 VALUE CHAIN ANALYSIS 
           FIGURE 26 AR SHOPPING MARKET: VALUE CHAIN ANALYSIS
           TABLE 3 AR SHOPPING MARKET: VALUE CHAIN ANALYSIS
    5.4 AR SHOPPING MARKET ECOSYSTEM ANALYSIS 
           FIGURE 27 AR SHOPPING MARKET ECOSYSTEM ANALYSIS
    5.5 KEY TECHNOLOGY TRENDS 
           5.5.1 RELATED TECHNOLOGIES
                    5.5.1.1 Mixed Reality (MR)
                    5.5.1.2 Computer Vision
           5.5.2 UPCOMING TECHNOLOGIES
                    5.5.2.1 Extended Reality (XR)
                    5.5.2.2 Spatial Computing
           5.5.3 ADJACENT TECHNOLOGIES
                    5.5.3.1 Internet of Things (IoT)
                    5.5.3.2 Artificial Intelligence (AI)
    5.6 PRICING ANALYSIS 
           5.6.1 AVERAGE SELLING PRICE OF KEY PLAYERS, BY DEVICE TYPE
                    FIGURE 28 AVERAGE SELLING PRICE OF KEY PLAYERS, BY DEVICE TYPE
           5.6.2 AVERAGE SELLING PRICE TREND
                    FIGURE 29 AVERAGE SELLING PRICE TREND IN AR SHOPPING MARKET
    5.7 PATENT ANALYSIS 
           TABLE 4 PATENTS FILED FROM JANUARY 2012 TO DECEMBER 2022
           FIGURE 30 NUMBER OF PATENTS GRANTED FOR AR SHOPPING MARKET
           FIGURE 31 TOP 10 COMPANIES WITH HIGHEST NUMBER OF PATENT APPLICATIONS (JANUARY 2012–DECEMBER 2022)
           TABLE 5 TOP 20 PATENT OWNERS FROM JANUARY 2012 TO DECEMBER 2022
           TABLE 6 KEY PATENTS RELATED TO AR SHOPPING MARKET
    5.8 PORTER’S FIVE FORCES ANALYSIS 
           FIGURE 32 AR SHOPPING MARKET: PORTER’S FIVE FORCES ANALYSIS, 2022
           FIGURE 33 IMPACT OF PORTER’S FIVE FORCES ON AR SHOPPING MARKET, 2022
           TABLE 7 AR SHOPPING MARKET: PORTER’S FIVE FORCES ANALYSIS– 2022
           5.8.1 THREAT OF NEW ENTRANTS
           5.8.2 THREAT OF SUBSTITUTES
           5.8.3 BARGAINING POWER OF SUPPLIERS
           5.8.4 BARGAINING POWER OF BUYERS
           5.8.5 INTENSITY OF COMPETITIVE RIVALRY
    5.9 KEY STAKEHOLDERS AND BUYING CRITERIA 
           5.9.1 KEY STAKEHOLDERS IN BUYING PROCESS
                    FIGURE 34 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR AR DEVICES
                    TABLE 8 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR AR SHOPPING MARKET (%)
           5.9.2 BUYING CRITERIA
                    FIGURE 35 KEY BUYING CRITERIA FOR DEVICE TYPES IN AR SHOPPING MARKET
                    TABLE 9 KEY BUYING CRITERIA IN AR SHOPPING MARKET
    5.10 CASE STUDY ANALYSIS 
           5.10.1 ENHANCED WINE SHOPPING EXPERIENCE BY IMPLEMENTING AR
                    TABLE 10 VUFORIA ENGINE ENHANCED WINE SHOPPING EXPERIENCE BY IMPLEMENTING AR IN VIVINO’S APP
           5.10.2 DEVELOPMENT OF APP TO CATER TO POTENTIAL HOMEBUYERS TO AVOID COSTS OF PHYSICAL STAGING
                    TABLE 11 ARCORE DEVELOPED CURATE APP TO CATER TO DIVERSE DESIGN TASTES AND NEEDS OF POTENTIAL BUYERS
           5.10.3 ENHANCED SHOPPING EXPERIENCE FOR CUSTOMERS OF AUTA SUPER
                    TABLE 12 AR APP ENHANCED SHOPPING EXPERIENCE FOR CUSTOMERS WITH COMPREHENSIVE PRODUCT CATALOG
           5.10.4 EFFECTIVE CUSTOMER SUPPORT FOR MERCEDES-BENZ
                    TABLE 13 VUFORIA ENGINE PROVIDED EFFICIENT AND EFFECTIVE CUSTOMER SUPPORT FOR MERCEDES-BENZ
    5.11 TRADE DATA 
           TABLE 14 HS CODE: 900490, EXPORT VALUES FOR MAJOR COUNTRIES, 2018–2022 (USD MILLION)
           FIGURE 36 HS CODE: 900490, EXPORT VALUES FOR MAJOR COUNTRIES, 2018–2022
           TABLE 15 HS CODE: 900490, IMPORT VALUES FOR MAJOR COUNTRIES, 2018–2022 (USD MILLION)
           FIGURE 37 HS CODE: 8537, IMPORT VALUES FOR MAJOR COUNTRIES, 2018–2022
    5.12 TARIFF AND REGULATIONS 
           5.12.1 TARIFFS
                    TABLE 16 MFN TARIFFS FOR PRODUCTS UNDER HS CODE: 900490 EXPORTED BY CHINA
           5.12.2 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
                    5.12.2.1 North America
                    5.12.2.2 Europe
                    5.12.2.3 Asia Pacific
           5.12.3 STANDARDS
    5.13 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS 
           FIGURE 38 REVENUE SHIFT IN AR SHOPPING MARKET
    5.14 KEY CONFERENCES AND EVENTS IN 2022–2023 
           TABLE 17 AR SHOPPING MARKET: LIST OF CONFERENCES AND EVENTS
 
6 AUGMENTED REALITY (AR) SHOPPING MARKET, BY TECHNOLOGY (Page No. - 93)
    6.1 INTRODUCTION 
    6.2 MARKER-BASED AR 
           6.2.1 PASSIVE MARKERS
           6.2.2 ACTIVE MARKERS
    6.3 MARKERLESS AR 
           6.3.1 MARKERLESS AR, BY TECHNOLOGY
                    6.3.1.1 Model-based tracking
                    6.3.1.2 Image-based tracking
           6.3.2 MARKERLESS AR, BY TYPE
                    6.3.2.1 Projection-based AR
                    6.3.2.2 Superimposition-based AR
                    6.3.2.3 Location-based AR
 
7 AUGMENTED REALITY (AR) SHOPPING MARKET, BY END USE (Page No. - 96)
    7.1 INTRODUCTION 
           TABLE 18 AR SHOPPING MARKET, BY END USE, 2019–2022 (USD MILLION)
           FIGURE 39 E-COMMERCE/OUT OF STORE TO DOMINATE AR SHOPPING MARKET DURING FORECAST PERIOD
           TABLE 19 AR SHOPPING MARKET, BY END USE, 2023–2028 (USD MILLION)
    7.2 E-COMMERCE/OUT OF STORE 
           7.2.1 INCREASING DEMAND FOR IMMERSIVE AND INTERACTIVE SHOPPING TO DRIVE GROWTH
                    TABLE 20 E-COMMERCE/OUT OF STORE: AR SHOPPING MARKET, BY APPLICATION, 2019–2022 (USD MILLION)
                    FIGURE 40 TRY-ON SOLUTIONS TO ACCOUNT FOR LARGEST MARKET SHARE DURING FORECAST PERIOD
                    TABLE 21 E-COMMERCE/OUT OF STORE: AR SHOPPING MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
    7.3 RETAIL/IN-STORE 
           7.3.1 BRAND DIFFERENTIATION AND SEAMLESS SHOPPING EXPERIENCE TO DRIVE MARKET
                    TABLE 22 RETAIL/IN-STORE: AR SHOPPING MARKET, BY APPLICATION, 2019–2022 (USD MILLION)
                    FIGURE 41 INFORMATION SYSTEMS TO HAVE HIGHEST GROWTH IN AR SHOPPING MARKET
                    TABLE 23 RETAIL/IN-STORE: AR SHOPPING MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
 
8 AUGMENTED REALITY (AR) SHOPPING MARKET, BY OFFERING (Page No. - 102)
    8.1 INTRODUCTION 
           TABLE 24 AR SHOPPING MARKET, BY OFFERING, 2019–2022 (USD MILLION)
           FIGURE 42 SOFTWARE AND SERVICES SEGMENT TO LEAD MARKET DURING FORECAST PERIOD
           TABLE 25 AR SHOPPING MARKET, BY OFFERING, 2023–2028 (USD MILLION)
    8.2 HARDWARE 
           TABLE 26 HARDWARE: AR SHOPPING MARKET, BY COMPONENT, 2019–2022 (USD MILLION)
           FIGURE 43 DISPLAYS AND PROJECTORS TO HAVE HIGHEST GROWTH IN HARDWARE SEGMENT DURING FORECAST PERIOD
           TABLE 27 HARDWARE: AR SHOPPING MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
           8.2.1 DISPLAYS AND PROJECTORS
                    8.2.1.1 Growing demand in retail stores to drive market
           8.2.2 CAMERAS
                    8.2.2.1 Need for object recognition and tracking to drive market
           8.2.3 SENSORS
                    8.2.3.1 Immersive AR experience to drive market
                    8.2.3.2 Accelerometers
                               8.2.3.2.1 Growing demand for tracking device movement to drive market
                    8.2.3.3 Gyroscopes
                               8.2.3.3.1 Growing demand for tracking device orientation to drive market
                    8.2.3.4 Magnetometers
                               8.2.3.4.1 Need to accurately determine user movement to drive market
                    8.2.3.5 Proximity sensors
                               8.2.3.5.1 Growing need to detect presence of nearby objects to drive market
                    8.2.3.6 Other hardware
    8.3 SOFTWARE AND SERVICES 
           TABLE 28 SOFTWARE: AR SHOPPING MARKET, BY APPLICATION, 2019–2022 (USD MILLION)
           FIGURE 44 TRY-ON SOLUTIONS TO LEAD MARKET DURING FORECAST PERIOD
           TABLE 29 SOFTWARE: AR SHOPPING MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
           8.3.1 SOFTWARE DEVELOPMENT KITS
                    8.3.1.1 Growing need for development of AR apps to drive market
           8.3.2 AR VISUALIZATION SOFTWARE
                    8.3.2.1 Need to create lifelike models of products to drive market
           8.3.3 AR CONTENT MANAGEMENT SYSTEMS
                    8.3.3.1 Increasing demand to create and manage 3D models, animation, and videos to drive market
           8.3.4 SERVICES
                    8.3.4.1 Growing need for enhanced shopping experience in retail stores to drive market
 
9 AUGMENTED REALITY (AR) SHOPPING MARKET, BY DEVICE TYPE (Page No. - 111)
    9.1 INTRODUCTION 
           TABLE 30 AR SHOPPING MARKET, BY DEVICE TYPE, 2019–2022 (USD MILLION)
           FIGURE 45 AR HMDS TO HOLD DOMINANT MARKET POSITION DURING FORECAST PERIOD
           TABLE 31 AR SHOPPING MARKET, BY DEVICE TYPE, 2023–2028 (USD MILLION)
    9.2 AR HEAD-MOUNTED DISPLAYS 
           9.2.1 GROWING NEED FOR IMMERSIVE AND INTERACTIVE SHOPPING EXPERIENCES TO DRIVE GROWTH
                    TABLE 32 AR HEAD-MOUNTED DISPLAYS: AR SHOPPING MARKET, BY APPLICATION, 2019–2022 (USD MILLION)
                    FIGURE 46 INFORMATION SYSTEMS TO HAVE HIGHEST MARKET SHARE DURING FORECAST PERIOD
                    TABLE 33 AR HEAD-MOUNTED DISPLAYS: AR SHOPPING MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
                    TABLE 34 AR HEAD-MOUNTED DISPLAYS: AR SHOPPING MARKET, BY TYPE, 2019–2022 (USD MILLION)
                    TABLE 35 AR HEAD-MOUNTED DISPLAYS: AR SHOPPING MARKET, BY TYPE, 2023–2028 (USD MILLION)
                    TABLE 36 AR HEAD-MOUNTED DISPLAYS: AR SHOPPING MARKET, BY TYPE, 2019–2022 (THOUSAND UNITS)
                    TABLE 37 AR HEAD-MOUNTED DISPLAYS: AR SHOPPING MARKET, BY TYPE, 2023–2028 (THOUSAND UNITS)
    9.3 SMART AR MIRRORS 
           9.3.1 INCREASING ADOPTION BY RETAILERS TO DRIVE GROWTH
                    TABLE 38 SMART AR MIRRORS: AR SHOPPING MARKET, BY APPLICATION, 2019–2022 (USD MILLION)
           FIGURE 47 TRY-ON SOLUTIONS TO LEAD MARKET DURING FORECAST PERIOD
                    TABLE 39 SMART AR MIRRORS: AR SHOPPING MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
    9.4 HANDHELD DEVICES 
           9.4.1 INCREASED USE OF SMARTPHONES AND GROWTH OF AR APPS TO DRIVE MARKET
                    TABLE 40 HANDHELD DEVICES: AR SHOPPING MARKET, BY APPLICATION, 2019–2022 (USD THOUSAND)
                    TABLE 41 HANDHELD DEVICES: AR SHOPPING MARKET, BY APPLICATION, 2023–2028 (USD THOUSAND)
 
10 AUGMENTED REALITY (AR) SHOPPING MARKET, BY APPLICATION (Page No. - 120)
     10.1 INTRODUCTION 
             TABLE 42 AR SHOPPING MARKET, BY APPLICATION, 2019–2022 (USD MILLION)
             FIGURE 48 TRY-ON SOLUTIONS TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
             TABLE 43 AR SHOPPING MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
     10.2 TRY-ON SOLUTIONS 
             10.2.1 INCREASED INTEGRATION OF AR FEATURES IN E-COMMERCE AND SMART AR MIRRORS TO DRIVE MARKET
                        TABLE 44 TRY-ON SOLUTIONS: AR SHOPPING MARKET, BY DEVICE TYPE, 2019–2022 (USD MILLION)
                        FIGURE 49 SMART AR MIRRORS TO DOMINATE TRY-ON SOLUTIONS MARKET DURING FORECAST PERIOD
                        TABLE 45 TRY-ON SOLUTIONS: AR SHOPPING MARKET, BY DEVICE TYPE, 2023–2028 (USD MILLION)
                        TABLE 46 TRY-ON SOLUTIONS: AR SHOPPING MARKET, BY END USE, 2019–2022 (USD MILLION)
                        TABLE 47 TRY-ON SOLUTIONS: AR SHOPPING MARKET, BY END USE, 2023–2028 (USD MILLION)
                        TABLE 48 TRY-ON SOLUTIONS: AR SHOPPING MARKET, BY MARKET TYPE, 2019–2022 (USD MILLION)
                        TABLE 49 TRY-ON SOLUTIONS: AR SHOPPING MARKET, BY MARKET TYPE, 2023–2028 (USD MILLION)
     10.3 PLANNING AND DESIGNING 
             10.3.1 GROWING ADOPTION OF E-COMMERCE PLATFORMS FOR SHOPPING TO DRIVE MARKET
                        TABLE 50 PLANNING AND DESIGNING: AR SHOPPING MARKET, BY DEVICE TYPE, 2019–2022 (USD MILLION)
                        TABLE 51 PLANNING AND DESIGNING: AR SHOPPING MARKET, BY DEVICE TYPE, 2023–2028 (USD MILLION)
                        TABLE 52 PLANNING AND DESIGNING: AR SHOPPING MARKET, BY MARKET TYPE, 2019–2022 (USD MILLION)
                        TABLE 53 PLANNING AND DESIGNING: AR SHOPPING MARKET, BY MARKET TYPE, 2023–2028 (USD MILLION)
     10.4 ADVERTISING AND MARKETING 
             10.4.1 SHIFT IN FOCUS TOWARD EXPERIENTIAL MARKETING TO DRIVE MARKET
                        TABLE 54 ADVERTISING AND MARKETING: AR SHOPPING MARKET, BY DEVICE TYPE, 2019–2022 (USD MILLION)
                        FIGURE 50 HANDHELD DEVICES TO LEAD MARKET DURING FORECAST PERIOD
                        TABLE 55 ADVERTISING AND MARKETING: AR SHOPPING MARKET, BY DEVICE TYPE, 2023–2028 (USD MILLION)
                        TABLE 56 ADVERTISING AND MARKETING: AR SHOPPING MARKET, BY END USE, 2019–2022 (USD MILLION)
                        TABLE 57 ADVERTISING AND MARKETING: AR SHOPPING MARKET, BY END USE, 2023–2028 (USD MILLION)
                        TABLE 58 ADVERTISING AND MARKETING: AR SHOPPING MARKET, BY MARKET TYPE, 2019–2022 (USD MILLION)
                        TABLE 59 ADVERTISING AND MARKETING: AR SHOPPING MARKET, BY MARKET TYPE, 2023–2028 (USD MILLION)
     10.5 INFORMATION SYSTEMS 
             10.5.1 GROWING NEED FOR INTERACTIVE AR SOLUTIONS TO DRIVE MARKET
                        TABLE 60 INFORMATION SYSTEMS: AR SHOPPING MARKET, BY DEVICE TYPE, 2019–2022 (USD MILLION)
                        TABLE 61 INFORMATION SYSTEMS: AR SHOPPING MARKET, BY DEVICE TYPE, 2023–2028 (USD MILLION)
                        TABLE 62 INFORMATION SYSTEMS: AR SHOPPING MARKET, BY MARKET TYPE, 2019–2022 (USD MILLION)
                        TABLE 63 INFORMATION SYSTEMS: AR SHOPPING MARKET, BY MARKET TYPE, 2023–2028 (USD MILLION)
 
11 AUGMENTED REALITY (AR) SHOPPING MARKET, BY MARKET TYPE (Page No. - 132)
     11.1 INTRODUCTION 
               TABLE 64 AR SHOPPING MARKET, BY MARKET TYPE, 2019–2022 (USD MILLION)
               FIGURE 51 FURNITURE AND LIGHTING TO LEAD MARKET DURING FORECAST PERIOD
               TABLE 65 AR SHOPPING MARKET, BY MARKET TYPE, 2023–2028 (USD MILLION)
     11.2 APPAREL 
             11.2.1 INCREASED INTEGRATION OF VIRTUAL TRY-ON FEATURES TO DRIVE MARKET
                        TABLE 66 APPAREL: AR SHOPPING MARKET, BY APPLICATION, 2019–2022 (USD MILLION)
                        FIGURE 52 TRY-ON SOLUTIONS TO DOMINATE APPAREL MARKET DURING FORECAST PERIOD
                        TABLE 67 APPAREL: AR SHOPPING MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
                        TABLE 68 APPAREL: AR SHOPPING MARKET, BY REGION, 2019–2022 (USD MILLION)
                        TABLE 69 APPAREL: AR SHOPPING MARKET, BY REGION, 2023–2028 (USD MILLION)
                        TABLE 70 NORTH AMERICA: AR SHOPPING APPAREL MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
                        TABLE 71 NORTH AMERICA: AR SHOPPING APPAREL MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
                        TABLE 72 EUROPE: AR SHOPPING APPAREL MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
                        TABLE 73 EUROPE: AR SHOPPING APPAREL MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
                        TABLE 74 ASIA PACIFIC: AR SHOPPING APPAREL MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
                        TABLE 75 ASIA PACIFIC: AR SHOPPING APPAREL MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
                        TABLE 76 REST OF THE WORLD: AR SHOPPING APPAREL MARKET, BY REGION, 2019–2022 (USD MILLION)
                        TABLE 77 REST OF THE WORLD: AR SHOPPING APPAREL MARKET, BY REGION, 2023–2028 (USD MILLION)
     11.3 FURNITURE AND LIGHTING 
             11.3.1 DEVELOPMENT OF ADVANCED MARKERLESS TRACKING AND OBJECT RECOGNITION ALGORITHMS TO DRIVE MARKET
                        TABLE 78 FURNITURE AND LIGHTING: AR SHOPPING MARKET, BY APPLICATION, 2019–2022 (USD MILLION)
                        FIGURE 53 PLANNING AND DESIGNING TO DOMINATE FURNITURE AND LIGHTING MARKET DURING FORECAST PERIOD
                        TABLE 79 FURNITURE AND LIGHTING: AR SHOPPING MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
                        TABLE 80 FURNITURE AND LIGHTING: AR SHOPPING MARKET, BY REGION, 2019–2022 (USD MILLION)
                        TABLE 81 FURNITURE AND LIGHTING: AR SHOPPING MARKET, BY REGION, 2023–2028 (USD MILLION)
                        TABLE 82 NORTH AMERICA: AR SHOPPING FURNITURE AND LIGHTING MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
                        TABLE 83 NORTH AMERICA: AR SHOPPING FURNITURE AND LIGHTING MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
                        TABLE 84 EUROPE: AR SHOPPING FURNITURE AND LIGHTING MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
                        TABLE 85 EUROPE: AR SHOPPING FURNITURE AND LIGHTING MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
                        TABLE 86 ASIA PACIFIC: AR SHOPPING FURNITURE AND LIGHTING MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
                        TABLE 87 ASIA PACIFIC: AR SHOPPING FURNITURE AND LIGHTING MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
                        TABLE 88 REST OF THE WORLD: AR SHOPPING FURNITURE AND LIGHTING MARKET, BY REGION, 2019–2022 (USD MILLION)
                        TABLE 89 REST OF THE WORLD: AR SHOPPING FURNITURE AND LIGHTING MARKET, BY REGION, 2023–2028 (USD MILLION)
     11.4 JEWELRY 
             11.4.1 ONLINE SHOPPING TO DRIVE MARKET
                        TABLE 90 JEWELRY: AR SHOPPING MARKET, BY APPLICATION, 2019–2022 (USD MILLION)
                        TABLE 91 JEWELRY: AR SHOPPING MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
                        TABLE 92 JEWELRY: AR SHOPPING MARKET, BY REGION, 2019–2022 (USD MILLION)
                        TABLE 93 JEWELRY: AR SHOPPING MARKET, BY REGION, 2023–2028 (USD MILLION)
                        TABLE 94 NORTH AMERICA: AR SHOPPING JEWELRY MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
                        TABLE 95 NORTH AMERICA: AR SHOPPING JEWELRY MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
                        TABLE 96 EUROPE: AR SHOPPING JEWELRY MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
                        TABLE 97 EUROPE: AR SHOPPING JEWELRY MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
                        TABLE 98 ASIA PACIFIC: AR SHOPPING JEWELRY MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
                        TABLE 99 ASIA PACIFIC: AR SHOPPING JEWELRY MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
                        TABLE 100 REST OF THE WORLD: AR SHOPPING JEWELRY MARKET, BY REGION, 2019–2022 (USD MILLION)
                        TABLE 101 REST OF THE WORLD: AR SHOPPING JEWELRY MARKET, BY REGION, 2023–2028 (USD MILLION)
     11.5 BEAUTY AND COSMETICS 
             11.5.1 DEVELOPMENT OF ACCURATE VIRTUAL TRY-ON FEATURES TO DRIVE MARKET
                        TABLE 102 BEAUTY AND COSMETICS: AR SHOPPING MARKET, BY APPLICATION, 2019–2022 (USD MILLION)
                        TABLE 103 BEAUTY AND COSMETICS: AR SHOPPING MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
                        TABLE 104 BEAUTY AND COSMETICS: AR SHOPPING MARKET, BY REGION, 2019–2022 (USD MILLION)
                        TABLE 105 BEAUTY AND COSMETICS: AR SHOPPING MARKET, BY REGION, 2023–2028 (USD MILLION)
                        TABLE 106 NORTH AMERICA: AR SHOPPING BEAUTY AND COSMETICS MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
                        TABLE 107 NORTH AMERICA: AR SHOPPING BEAUTY AND COSMETICS MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
                        TABLE 108 EUROPE: AR SHOPPING BEAUTY AND COSMETICS MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
                        TABLE 109 EUROPE: AR SHOPPING BEAUTY AND COSMETICS MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
                        TABLE 110 ASIA PACIFIC: AR SHOPPING BEAUTY AND COSMETICS MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
                        TABLE 111 ASIA PACIFIC: AR SHOPPING BEAUTY AND COSMETICS MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
                        TABLE 112 REST OF THE WORLD: AR SHOPPING BEAUTY AND COSMETICS MARKET, BY REGION, 2019–2022 (USD MILLION)
                        TABLE 113 REST OF THE WORLD: AR SHOPPING BEAUTY AND COSMETICS MARKET, BY REGION, 2023–2028 (USD MILLION)
     11.6 FOOTWEAR 
             11.6.1 INCREASING ADOPTION OF 3D IMAGING TO DRIVE MARKET
                        TABLE 114 FOOTWEAR: AR SHOPPING MARKET, BY APPLICATION, 2019–2022 (USD MILLION)
                        TABLE 115 FOOTWEAR: AR SHOPPING MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
                        TABLE 116 FOOTWEAR: AR SHOPPING MARKET, BY REGION, 2019–2022 (USD MILLION)
                        TABLE 117 FOOTWEAR: AR SHOPPING MARKET, BY REGION, 2023–2028 (USD MILLION)
                        TABLE 118 NORTH AMERICA: AR SHOPPING FOOTWEAR MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
                        TABLE 119 NORTH AMERICA: AR SHOPPING FOOTWEAR MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
                        TABLE 120 EUROPE: AR SHOPPING FOOTWEAR MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
                        TABLE 121 EUROPE: AR SHOPPING FOOTWEAR MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
                        TABLE 122 ASIA PACIFIC: AR SHOPPING FOOTWEAR MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
                        TABLE 123 ASIA PACIFIC: AR SHOPPING FOOTWEAR MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
                        TABLE 124 REST OF THE WORLD: AR SHOPPING FOOTWEAR MARKET, BY REGION, 2019–2022 (USD MILLION)
                        TABLE 125 REST OF THE WORLD: AR SHOPPING FOOTWEAR MARKET, BY REGION, 2023–2028 (USD MILLION)
     11.7 GROCERIES 
             11.7.1 WIDESPREAD ADOPTION OF AR-ENABLED SMARTPHONES TO DRIVE MARKET
                        TABLE 126 GROCERIES: AR SHOPPING MARKET, BY APPLICATION, 2019–2022 (USD MILLION)
                        FIGURE 54 ADVERTISING AND MARKETING TO GROW AT FASTEST PACE DURING FORECAST PERIOD
                        TABLE 127 GROCERIES: AR SHOPPING MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
                        TABLE 128 GROCERIES: AR SHOPPING MARKET, BY REGION, 2019–2022 (USD MILLION)
                        TABLE 129 GROCERIES: AR SHOPPING MARKET, BY REGION, 2023–2028 (USD MILLION)
                        TABLE 130 NORTH AMERICA: AR SHOPPING GROCERIES MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
                        TABLE 131 NORTH AMERICA: AR SHOPPING GROCERIES MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
                        TABLE 132 EUROPE: AR SHOPPING GROCERIES MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
                        TABLE 133 EUROPE: AR SHOPPING GROCERIES MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
                        TABLE 134 ASIA PACIFIC: AR SHOPPING GROCERIES MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
                        TABLE 135 ASIA PACIFIC: AR SHOPPING GROCERIES MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
                        TABLE 136 REST OF THE WORLD: AR SHOPPING GROCERIES MARKET, BY REGION, 2019–2022 (USD MILLION)
                        TABLE 137 REST OF THE WORLD: AR SHOPPING GROCERIES MARKET, BY REGION, 2023–2028 (USD MILLION)
     11.8 OTHER MARKET TYPES 
             TABLE 138 OTHER MARKET TYPES: AR SHOPPING MARKET, BY APPLICATION, 2019–2022 (USD MILLION)
             TABLE 139 OTHER MARKET TYPES: AR SHOPPING MARKET, BY APPLICATION, 2023–2028 (USD MILLION)
             TABLE 140 OTHER MARKET TYPES: AR SHOPPING MARKET, BY REGION, 2019–2022 (USD MILLION)
             TABLE 141 OTHER MARKET TYPES: AR SHOPPING MARKET, BY REGION, 2023–2028 (USD MILLION)
             TABLE 142 NORTH AMERICA: AR SHOPPING OTHER MARKET TYPES, BY COUNTRY, 2019–2022 (USD MILLION)
             TABLE 143 NORTH AMERICA: AR SHOPPING OTHER MARKET TYPES, BY COUNTRY, 2023–2028 (USD MILLION)
             TABLE 144 EUROPE: AR SHOPPING OTHER MARKET TYPES, BY COUNTRY, 2019–2022 (USD MILLION)
             TABLE 145 EUROPE: AR SHOPPING OTHER MARKET TYPES, BY COUNTRY, 2023–2028 (USD MILLION)
             TABLE 146 ASIA PACIFIC: AR SHOPPING OTHER MARKET TYPES, BY COUNTRY, 2019–2022 (USD MILLION)
             TABLE 147 ASIA PACIFIC: AR SHOPPING OTHER MARKET TYPES, BY COUNTRY, 2023–2028 (USD MILLION)
             TABLE 148 REST OF THE WORLD: AR SHOPPING OTHER MARKET TYPES, BY REGION, 2019–2022 (USD MILLION)
             TABLE 149 REST OF THE WORLD: AR SHOPPING OTHER MARKET TYPES, BY REGION, 2023–2028 (USD MILLION)
 
12 AUGMENTED REALITY (AR) SHOPPING MARKET, BY REGION (Page No. - 162)
     12.1 INTRODUCTION 
             FIGURE 55 CHINA TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
             TABLE 150 AR SHOPPING MARKET, BY REGION, 2019–2022 (USD MILLION)
             TABLE 151 AR SHOPPING MARKET, BY REGION, 2023–2028 (USD MILLION)
     12.2 NORTH AMERICA 
             FIGURE 56 NORTH AMERICA: AR SHOPPING MARKET SNAPSHOT
             TABLE 152 NORTH AMERICA: AR SHOPPING MARKET, BY MARKET TYPE, 2019–2022 (USD MILLION)
             TABLE 153 NORTH AMERICA: AR SHOPPING MARKET, BY MARKET TYPE, 2023–2028 (USD MILLION)
             TABLE 154 NORTH AMERICA: AR SHOPPING MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
             TABLE 155 NORTH AMERICA: AR SHOPPING MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
             12.2.1 RECESSION IMPACT ANALYSIS
             12.2.2 US
                        12.2.2.1 Presence of established technology providers to drive market
             12.2.3 CANADA
                        12.2.3.1 Increasing adoption of AR in retail and e-commerce to drive market
             12.2.4 MEXICO
                        12.2.4.1 Strong economic growth and government initiatives to drive market
     12.3 EUROPE 
             FIGURE 57 EUROPE: AR SHOPPING MARKET SNAPSHOT
             TABLE 156 EUROPE: AR SHOPPING MARKET, BY MARKET TYPE, 2019–2022 (USD MILLION)
             TABLE 157 EUROPE: AR SHOPPING MARKET, BY MARKET TYPE, 2023–2028 (USD MILLION)
             TABLE 158 EUROPE: AR SHOPPING MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
             TABLE 159 EUROPE: AR SHOPPING MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
             12.3.1 RECESSION IMPACT ANALYSIS
             12.3.2 GERMANY
                        12.3.2.1 Thriving augmented reality ecosystem to drive market
             12.3.3 UK
                        12.3.3.1 Adoption by major retailers to drive market
             12.3.4 FRANCE
                        12.3.4.1 Growing advertising and marketing to drive market
             12.3.5 REST OF EUROPE
     12.4 ASIA PACIFIC 
             FIGURE 58 ASIA PACIFIC: AR SHOPPING MARKET SNAPSHOT
             TABLE 160 ASIA PACIFIC: AR SHOPPING MARKET, BY MARKET TYPE, 2019–2022 (USD MILLION)
             TABLE 161 ASIA PACIFIC: AR SHOPPING MARKET, BY MARKET TYPE, 2023–2028 (USD MILLION)
             TABLE 162 ASIA PACIFIC: AR SHOPPING MARKET, BY COUNTRY, 2019–2022 (USD MILLION)
             TABLE 163 ASIA PACIFIC: AR SHOPPING MARKET, BY COUNTRY, 2023–2028 (USD MILLION)
             12.4.1 RECESSION IMPACT ANALYSIS
             12.4.2 CHINA
                        12.4.2.1 Increasing economic growth and presence of advanced technology providers to drive market
             12.4.3 INDIA
                        12.4.3.1 Massive e-commerce consumer base to drive market
             12.4.4 JAPAN
                        12.4.4.1 Technological innovations and consumer acceptance to drive market
             12.4.5 SOUTH KOREA
                        12.4.5.1 Technological advancements in AR hardware to drive market
             12.4.6 REST OF ASIA PACIFIC
     12.5 REST OF THE WORLD 
             TABLE 164 REST OF THE WORLD: AR SHOPPING MARKET, BY MARKET TYPE, 2019–2022 (USD MILLION)
             TABLE 165 REST OF THE WORLD: AR SHOPPING MARKET, BY MARKET TYPE, 2023–2028 (USD MILLION)
             TABLE 166 REST OF THE WORLD: AR SHOPPING MARKET, BY REGION, 2019–2022 (USD MILLION)
             TABLE 167 REST OF THE WORLD: AR SHOPPING MARKET, BY REGION, 2023–2028 (USD MILLION)
             12.5.1 RECESSION IMPACT
             12.5.2 SOUTH AMERICA
                        12.5.2.1 Rapid urbanization and interest of global players to drive market
             12.5.3 MIDDLE EAST & AFRICA
                        12.5.3.1 Growing luxury retail market and e-commerce to drive market
 
13 COMPETITIVE LANDSCAPE (Page No. - 181)
     13.1 INTRODUCTION 
     13.2 MARKET EVALUATION FRAMEWORK 
             TABLE 168 OVERVIEW OF STRATEGIES ADOPTED BY KEY PLAYERS
             FIGURE 59 COMPANIES ADOPTED PARTNERSHIP AS KEY GROWTH STRATEGY (2019–2022)
             13.2.1 ORGANIC/INORGANIC GROWTH STRATEGIES
             13.2.2 PRODUCT PORTFOLIO
             13.2.3 GEOGRAPHIC PRESENCE
             13.2.4 MANUFACTURING AND DISTRIBUTION FOOTPRINT
     13.3 MARKET SHARE ANALYSIS, 2022 
             TABLE 169 MARKET SHARE ANALYSIS OF TOP 5 PLAYERS IN AR SHOPPING MARKET, 2022
     13.4 HISTORICAL REVENUE ANALYSIS, 2018–2022 
             FIGURE 60 HISTORICAL REVENUE ANALYSIS OF MAJOR COMPANIES IN AR SHOPPING MARKET, 2018–2022 (USD BILLION)
     13.5 COMPANY EVALUATION MATRIX 
             13.5.1 STARS
             13.5.2 EMERGING LEADERS
             13.5.3 PERVASIVE PLAYERS
             13.5.4 PARTICIPANTS
           FIGURE 61 AR SHOPPING MARKET: COMPANY EVALUATION MATRIX, 2022
     13.6 STARTUP/SME EVALUATION MATRIX 
             13.6.1 COMPETITIVE BENCHMARKING
                        TABLE 170 AR SHOPPING MARKET: LIST OF KEY STARTUPS/SMES
                        TABLE 171 COMPETITIVE BENCHMARKING FOR STARTUPS/SMES: AR APPLICATIONS
                        TABLE 172 COMPETITIVE BENCHMARKING FOR STARTUPS/SMES: OFFERING
                        TABLE 173 COMPETITIVE BENCHMARKING OF STARTUPS/SMES: REGION
             13.6.2 PROGRESSIVE COMPANIES
             13.6.3 RESPONSIVE COMPANIES
             13.6.4 DYNAMIC COMPANIES
             13.6.5 STARTING BLOCKS
                        FIGURE 62 AR SHOPPING MARKET: STARTUP/SME EVALUATION MATRIX, 2022
     13.7 COMPANY FOOTPRINT 
             TABLE 174 AR SHOPPING MARKET: COMPANY FOOTPRINT
             TABLE 175 AR SHOPPING MARKET: COMPANY APPLICATION FOOTPRINT
             TABLE 176 AR SHOPPING MARKET: COMPANY OFFERING TYPE FOOTPRINT
             TABLE 177 AR SHOPPING MARKET: COMPANY REGION FOOTPRINT
     13.8 COMPETITIVE SCENARIO 
             13.8.1 PRODUCT LAUNCHES
                        TABLE 178 AR SHOPPING MARKET: PRODUCT LAUNCHES, 2019–2023
             13.8.2 DEALS
                        TABLE 179 AR SHOPPING MARKET: DEALS, 2019–2023
             13.8.3 OTHERS
                        TABLE 180 AR SHOPPING MARKET: OTHER STRATEGIES, 2019–2023
 
14 COMPANY PROFILES (Page No. - 205)
(Business Overview, Products/Solutions/Services Offered, Recent Developments, and MnM View (Key strengths/Right to Win, Strategic Choices Made, and Weaknesses and Competitive Threats))*  
     14.1 INTRODUCTION 
     14.2 KEY PLAYERS 
             14.2.1 ALPHABET INC. (GOOGLE)
                        TABLE 181 ALPHABET INC. (GOOGLE): COMPANY OVERVIEW
                        FIGURE 63 ALPHABET INC. (GOOGLE): COMPANY SNAPSHOT
                        TABLE 182 ALPHABET INC. (GOOGLE): PRODUCT LAUNCHES
                        TABLE 183 ALPHABET INC. (GOOGLE): DEALS
             14.2.2 APPLE INC.
                        TABLE 184 APPLE INC.: COMPANY OVERVIEW
                        FIGURE 64 APPLE INC.: COMPANY SNAPSHOT
                        TABLE 186 APPLE INC.: DEALS
             14.2.3 MICROSOFT
                        TABLE 187 MICROSOFT: COMPANY OVERVIEW
                        FIGURE 65 MICROSOFT: COMPANY SNAPSHOT
                        TABLE 188 MICROSOFT: PRODUCT LAUNCHES
                        TABLE 189 MICROSOFT: DEALS
             14.2.4 META
                        TABLE 190 META: COMPANY OVERVIEW
                        FIGURE 66 META: COMPANY SNAPSHOT
                        TABLE 191 META: PRODUCT LAUNCHES
             14.2.5 PTC
                        TABLE 192 PTC: COMPANY OVERVIEW
                        FIGURE 67 PTC: COMPANY SNAPSHOT
                        TABLE 193 PTC: PRODUCT LAUNCHES
                        TABLE 194 PTC: DEALS
             14.2.6 SEIKO EPSON CORPORATION
                        TABLE 195 SEIKO EPSON CORPORATION: COMPANY OVERVIEW
                        FIGURE 68 SEIKO EPSON CORPORATION: COMPANY SNAPSHOT
                        TABLE 196 SEIKO EPSON CORPORATION: PRODUCT LAUNCHES
                        TABLE 197 SEIKO EPSON CORPORATION: DEALS
             14.2.7 WIKITUDE GMBH
                        TABLE 198 WIKITUDE GMBH: COMPANY OVERVIEW
             14.2.8 MAGIC LEAP, INC.
                        TABLE 199 MAGIC LEAP, INC.: COMPANY OVERVIEW
                        TABLE 200 MAGIC LEAP, INC.: PRODUCT LAUNCHES
                        TABLE 201 MAGIC LEAP, INC.: DEALS
             14.2.9 3D CLOUD BY MARXENT
                        TABLE 202 3D CLOUD BY MARXENT: COMPANY OVERVIEW
                        TABLE 203 3D CLOUD BY MARXENT: PRODUCT LAUNCHES
                        TABLE 204 3D CLOUD BY MARXENT: DEALS
             14.2.10 VUZIX CORPORATION
                        TABLE 205 VUZIX CORPORATION: COMPANY OVERVIEW
                        FIGURE 69 VUZIX CORPORATION: COMPANY SNAPSHOT
                        TABLE 206 VUZIX CORPORATION: PRODUCT LAUNCHES
                        TABLE 207 VUZIX CORPORATION: DEALS
                        TABLE 208 VUZIX CORPORATION: OTHERS
             14.2.11 BLIPPAR
                        TABLE 209 BLIPPAR: COMPANY OVERVIEW
                        TABLE 210 BLIPPAR: PRODUCT LAUNCHES
                        TABLE 211 BLIPPAR: DEALS
     14.3 OTHER PLAYERS 
             14.3.1 AUGMENT
             14.3.2 VIEWAR GMBH
             14.3.3 ZUGARA, INC.
             14.3.4 GROOVE JONES
             14.3.5 SCIENCESOFT USA CORPORATION
             14.3.6 8TH WALL (NIANTIC)
             14.3.7 SKETCHFAB, INC.
             14.3.8 MAGIC MIRROR
             14.3.9 HOLITION LTD.
             14.3.10 OVERLY
             14.3.11 ZAPPAR LTD.
             14.3.12 FINGENT
             14.3.13 KUDAN
             14.3.14 INDE
             14.3.15 OBSESS
             14.3.16 ORIIENT
*Details on Business Overview, Products/Solutions/Services Offered, Recent Developments, and MnM View (Key strengths/Right to Win, Strategic Choices Made, and Weaknesses and Competitive Threats) might not be captured in case of unlisted companies.  
 
15 APPENDIX (Page No. - 261)
     15.1 INSIGHTS FROM INDUSTRY EXPERTS 
     15.2 DISCUSSION GUIDE 
     15.3 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 
     15.4 CUSTOMIZATION OPTIONS 
     15.5 RELATED REPORTS 
     15.6 AUTHOR DETAILS 
 

The research study involved 4 major activities in estimating the size of the Augmented Reality (AR) shopping market. Exhaustive secondary research has been done to collect important information about the market and peer markets. The validation of these findings, assumptions, and sizing with the help of primary research with industry experts across the value chain has been the next step. Both top-down and bottom-up approaches have been used to estimate the market size. Post which the market breakdown and data triangulation have been adopted to estimate the market sizes of segments and sub-segments.

Secondary Research

In secondary research, various secondary sources have been referred to for obtaining the information that was needed for the study. Various secondary sources that were used for the research include, corporate filings such as annual reports, press releases, investor presentations, and financial statements, trade, business, and professional associations, whitepapers, journals, certified publications, and articles from recognized authors and databases.

In the AR Shopping Market report, the top-down as well as the bottom-up approaches have been used for the estimation of the global market size, along with several other dependent submarkets. The major players in the market were identified with the help of extensive secondary research and their presence in the market was determined using secondary and primary research. All the percentage shares, splits, and breakdowns have been determined using secondary sources and verified through primary sources.

Primary Research

Extensive primary research has been conducted after understanding the Augmented Reality (AR) shopping market scenario through secondary research. Several primary interviews have been conducted with key opinion leaders from both demand- and supply-side vendors across 4 major regions— North America, Europe, Asia Pacific, and the Rest of the World. Approximately 25% of the primary interviews have been conducted with the demand-side vendors and 75% with the supply-side vendors. Primary data has been collected mainly through telephonic interviews, which consist of 80% of the total primary interviews; questionnaires and emails have also been used to collect the data.

After successful interaction with industry experts, brief sessions were conducted with highly experienced independent consultants to reinforce the findings of our primary research. This, along with the in-house subject matter experts’ opinions, has led us to the findings as described in the report.

Augmented Reality (AR) Shopping Market Size, and Share

To know about the assumptions considered for the study, download the pdf brochure

Market Size Estimation

In the market engineering process, both top-down and bottom-up approaches along with data triangulation methods have been used to estimate and validate the size of the Augmented Reality (AR) shopping market and other dependent submarkets. The research methodology used to estimate the market sizes includes the following:

  • Initially, the focus was on top line investments and spending in the ecosystem. Further the segment level splits and major developments in the market have been considered.
  • Identifying different stakeholders in the Augmented Reality (AR) shopping market that influence the entire market, along with participants across the supply chain
  • Analyzing major manufacturers and solution provider of AR as well as studying their product portfolios
  • Analyzing trends related to the adoption of AR devices
  • Tracking the recent and upcoming developments in the market that include investments, R&D activities, product launches, collaborations, mergers & acquisitions, and partnerships, as well as forecasting the market size based on these developments and other critical parameters
  • Carrying out multiple discussions with key opinion leaders to identify the adoption trends of AR in the shopping market
  • Segmenting the overall market into various other market segments
  • Validating the estimates at every level through discussions with key opinion leaders, such as chief executives (CXOs), directors, and operation managers, and finally with the domain experts at MarketsandMarkets

Market Size Estimation Methodology-Bottom-Up Approach

Augmented Reality (AR) Shopping Market Size, and Bottom-Up Approach

Data Triangulation

After arriving at the overall market size through the market size estimation process explained in the earlier section, the overall Augmented Reality (AR) shopping market has been divided into several segments and subsegments. To complete the overall market engineering process and arrive at the exact statistics for all segments, the data triangulation and market breakdown procedures have been used, wherever applicable. The data has been triangulated by studying various factors and trends from both the demand and supply side perspectives. Along with data triangulation and market breakdown, the market has been validated by top-down and bottom-up approaches

Market Definition

AR shopping, also referred to as augmented reality shopping, revolutionizes the shopping experience by merging virtual elements with the physical retail environment. Through the utilization of smartphones or AR glasses, individuals can experiment with clothing, position furniture in their living spaces, and even visualize how a new vehicle would complement their driveway. An appealing aspect of AR shopping is its virtual try-on feature, especially sought-after within the fashion and beauty sectors. Users have the opportunity to virtually try on apparel or experiment with various makeup looks without the need for physical trials. This not only enhances convenience but also diminishes the necessity for product returns or exchanges.

Key Stakeholders

  • Raw Material Suppliers
  • AR Device Manufacturers
  • AR Software Providers
  • AR Service Providers
  • Retailers
  • E-Commerce Service Providers
  • Research Organizations
  • Industry Associations
  • Technology Investors
  • Governments
  • Financial Institutions

The main objectives of this study are as follows:

  • To define, analyze, and forecast the Augmented Reality (AR) shopping market size, by end use, offering, device type, application, market type, and region in terms of value
  • To define, analyze, and forecast the Augmented Reality (AR) shopping market size, by device type, in terms of volume
  • To forecast the market size for various segments with respect to four main regions, namely, North America, Europe, Asia Pacific, and Rest of the World
  • To provide detailed information regarding the major drivers, restraints, opportunities, and challenges influencing the growth of the Augmented Reality (AR) shopping market
  • To study the complete value chain and related industry segments for the Augmented Reality (AR) shopping market
  • To strategically analyze the micromarkets1 with respect to individual growth trends, prospects, and contributions to the total market
  • To analyze trends and disruptions; pricing trends; patents and innovations; trade data (export and import data); regulatory environment; Porter’s five forces analysis; case studies; key stakeholders & buying criteria; technology trends; the market ecosystem; and key conferences and events related to the Augmented Reality (AR) shopping market
  • To analyze opportunities in the market for various stakeholders by identifying the high-growth segments of the market
  • To strategically profile the key players and comprehensively analyze their market position in terms of ranking and core competencies2, along with detailing the competitive landscape for the market leaders
  • To analyze competitive developments such as product launches/developments, expansions, acquisitions, partnerships, collaborations, agreements, and research and development (R&D) activities carried out by players in the Augmented Reality (AR) shopping market

Available Customizations

With the given market data, MarketsandMarkets offers customizations according to the specific requirements of companies. The following customization options are available for the report:

Country-wise Information:

  • Country-wise breakdown for North America, Europe, Asia Pacific, and Rest of the World

Company Information

  • Detailed analysis and profiling of additional market players (up to five)
Custom Market Research Services

We will customize the research for you, in case the report listed above does not meet with your exact requirements. Our custom research will comprehensively cover the business information you require to help you arrive at strategic and profitable business decisions.

Request Customization
Report Code
SE 8723
Published ON
Jul, 2023
Choose License Type
BUY NOW
  • SHARE
X
Request Customization
Speak to Analyst
Speak to Analyst
OR FACE-TO-FACE MEETING
PERSONALIZE THIS RESEARCH
  • Triangulate with your Own Data
  • Get Data as per your Format and Definition
  • Gain a Deeper Dive on a Specific Application, Geography, Customer or Competitor
  • Any level of Personalization
REQUEST A FREE CUSTOMIZATION
LET US HELP YOU!
  • What are the Known and Unknown Adjacencies Impacting the Augmented Reality (AR) Shopping Market
  • What will your New Revenue Sources be?
  • Who will be your Top Customer; what will make them switch?
  • Defend your Market Share or Win Competitors
  • Get a Scorecard for Target Partners
CUSTOMIZED WORKSHOP REQUEST
+1-888-600-6441
  • Call Us
  • +1-888-600-6441 (Corporate office hours)
  • +1-888-600-6441 (US/Can toll free)
  • +44-800-368-9399 (UK office hours)
CONNECT WITH US
ABOUT TRUST ONLINE
©2024 MarketsandMarkets Research Private Ltd. All rights reserved
DMCA.com Protection Status Website Feedback