In-vehicle Infotainment Market

In-vehicle Infotainment Market by Component (Display unit, Control Panel, TCU, HUD), OS (Linux, QNX, MS, Others), Service (Entertainment, Navigation, e-call, Diagnostics), Connectivity, Form, Location, Vehicle Type, Region - Global Forecast to 2027

Report Code: AT 5491 Feb, 2022, by marketsandmarkets.com

[308 Pages Report] The in-vehicle infotainment market is projected to grow from USD  20.8 billion in 2021 to USD  38.4 billion by 2027, at a CAGR of 10.8%. The in-vehicle Infotainment system aggregates all the infotainment functions of the vehicle, including tuner reception, media connectivity, audio playback, navigation, and HMI. It offers solutions such as audio/video entertainment and information content, including radio, media player, TV and video, telephony, navigation, speech control, apps, and connectivity features, which bring digital life right on the road. Asia-Pacific remains the key market for in-vehicle infotainment, though the demand is also substantial in Europe and North America.

In-Vehicle Infotainment Market

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COVID-19 Impact on Market

The outbreak of the COVID-19 has severely impacted the overall supply chain of the automotive industry. The halt in production and logistics created affected raw material suppliers. The pandemic has affected the overall growth of the industry in 2020 and at the start of 2021, as major automotive players such as Fiat, Volkswagen, PSA Group, General Motors, and BMW had to suspend their production. This scenario impacted the in-vehicle infotainment system market, especially in European and North American countries, as the growth of this market is directly related to the production of vehicles.

According to the European Automobile Manufacturers Association, the automotive industry in Europe was severely impacted due to the pandemic. The passenger car market in the region contracted by 23.7% to 9.9 million units in 2020. This represents a drop of 3 million units compared to 2019. The export of vehicles in Europe also reduced in 2020, as the EU exported passenger cars worth USD 130 billion between January and November last year, almost USD 24.9 billion less than the year before. The US experienced a drop in automotive production by 19%, slightly more than average worldwide; it produced a combined 8,822,399 passenger cars and commercial vehicles in 2020.

However, strong vaccination efforts around the world have been driving vehicle sales and production since Q2 of 2021. Thus, with encouraging reports on vaccine development and no recent lockdowns in major countries, automotive production is estimated to rebound to pre-COVID levels by 2023.

Though vehicle production in China was back on track by the end of 2020, other key vehicle manufacturing countries such as India, Japan, Germany, Spain, and the UK were severely impacted by the COVID-19 pandemic. The second wave of the COVID-19 and resultant lockdowns impacted Europe by the end of 2020 and Asian countries in Q1 of 2021 and disrupted the automotive supply chain. However, vehicle production started recovering since Q2 of 2021, and global vehicle production reached 82,072.6 thousand units in 2021 compared to 81,517.7 thousand units in 2020. This, in turn, impacted estimations of the in-vehicle infotainment market in the post-COVID-19 situation. Earlier, the market was projected to reach USD 45,573.6 million by 2027 from USD 26,998.4 million in 2021. However, as per the current projections, the market is expected to reach USD 38,419.7 million by 2027.

The possibility of new COVID-19 variants and fluctuating number of cases in major countries such as India and the US in 2022 might impact the in-vehicle infotainment demand in 2022. However, a recovery in vehicle production since mid-2021 with higher rates of vaccination is expected to support the growth of the market in the coming years.

Market Dynamics

DRIVER: Growth of smartphone industry and use of cloud technologies

It is estimated that by the end of 2030, half of the total car cost will be dedicated to automotive electronics only. The growth drivers would be electronics and sensors along with infotainment systems. As the below graph depicts, the sales of smartphones was 4.4 billion units in 2017 and is expected to reach at 6.6 billion units in 2022 and would further reach ~7.3 billion by 2025.

Further, the usage of Android-based smartphones has remarkably increased by 49.89% from 2017 to 2022. A similar trend is being expected in the automotive sector because Android operating systems are one of the popular choices of most of the OEMs for mid- to high-end car segments. The increase in sales of low-end cars has resulted in cost optimization of Android-based chipsets that are embedded in the infotainment system, thereby driving the Android OS market for automotive infotainment systems. Infotainment systems with advanced smartphone integration are trending in the automobile industry. Recent to add to the list is the advanced technology available in Skoda Slavia. There is a choice of two advanced infotainment systems for the new Slavia. These allow smartphones to be paired via SmartLink technology and provide access to mobile online services. Both are operated entirely via the central, color touchscreen, which measures 7 inches in the Active specification.

Thus, the growing integration of smartphones with in-vehicle infotainment systems in line with increasing smartphone sales would provide a significant way to OEMs to provide cost-efficient choice across all car segments and would further spur the in-vehicle infotainment market growth.

Cloud technologies are present in cars in many forms. Through use of the cloud, cars will be able to communicate with one another to prevent accidents and update traffic information and maps. Cloud technology in cars is not new but is evolving very fast due to the cooperation and partnership between the automotive industry and software developers. A remarkable example of how the cloud services are applied to a car for important purposes besides entertainment is what Volvo offers to its clients. Using the Volvo On-Call app and cloud-based services, the user can control the vehicle using a smartphone. The smartphone can then be used as a digital key to open and start the car. Also, it can generate and send temporary digital keys to driver’s family and friends when they need to share the car, pre-heat, or pre-cool the cabin remotely, send route directions, or check the fuel level from any device. Integration of Ford Motor Company with Microsoft Azure for creating Ford Services Network for providing automated software solution is another instance where cloud technology is integrating with infotainment systems. Also, Invisible-to-Visible, or I2V, is a future Nissan Intelligent Mobility technology that merges the real and virtual worlds. By combining information from sensors outside and inside the vehicle with data from the cloud, it helps drivers “see the invisible” – such as what is farther down the road, behind a building or around the corner.

Most electric cars can exchange data with data centers to guide the driver and provide real-time information on weather conditions and road traffic. Recent example is the Tesla Model S. Tesla cloud receives all the necessary information to assist the driver remotely in real-time to fix almost any issue related to the car without requiring driver involvement. Customers can update features and services with a connected infotainment unit.

OEMs have developed their software to offer customers a seamless experience between the cloud, vehicle, and smartphone. The automotive industry, and specifically the infotainment market, is driving toward user friendly trends, and cloud technologies are pivotal factors playing crucial role in developments in in-vehicle infotainment.

RESTRAINT: Additional cost of annual subscriptions in infotainment systems

Infotainment services such as navigation, satellite radio, vehicle diagnostics, Wi-Fi hotspot, roadside assistance, and live traffic data require annual subscription. Initially, those services start with a free trial, grow accustomed to these conveniences, and are chargeable later on. Although the price of basic subscription is not much, it can add up over time. Furthermore, upgrade of software and subscription models require additional costs as well. For instance, Audi Connect PLUS, including Wi-Fi hotspot, online radio, and Amazon Music, costs around USD 10 a month while unlimited data is USD 25 per month, on the other hand the next version, the Audi Connect PRIME, which includes Amazon Alexa, natural voice recognition, Google Earth, traffic information, traffic light information, myAudi Destinations, and parking information costs around USD 199 for 6 months and USD 499 for 18 months.

Thus, the additional cost of annual services’ subscription combined with upgrading cost related to software and subscription models is one of important restraints observed for the in-vehicle infotainment market.

OPPORTUNITY: Government mandates on telematics and e-call services

Technologies such as telematics and in-vehicle infotainment are currently in their primary phase of development and deployment, and these technologies are expected to have a positive impact on the safety and security of commuters in the future. The regulatory bodies are keen on imposing regulations for the implementation of telematics solutions. Many developed and developing countries such as the US, Brazil, Russia, and the EU have either launched or have planned to introduce telematics-related mandates for services such as emergency call (e-call) and stolen vehicle tracking (SVT). Developing countries such as China and India also following the trend of laws on passenger safety and security, which will boost the market for telematics and infotainment solutions.

As mentioned in below table, governments of some countries have initiated the mandatory safety measures in passenger vehicles such as emergency assistance in case of accidents and e-calls, which includes the vehicle making an emergency call to the state helpline and directing the precise GPS coordinates of the place where the accident has taken place.

Thus, the implementation of such government regulations for passenger cars and commercial vehicles to ensure the safety of drivers and passengers through features such as navigation, voice control, driver assistance, and other features is expected to offer growth opportunities in the in-vehicle infotainment market.

CHALLENGE: Cybersecurity

Despite major developments in in-vehicle infotainment technology, cybersecurity remains a major challenge to be tackled. In-vehicle infotainment comprises hardware, software, mobile apps, and Bluetooth, and each of them is vulnerable to cyberattacks. Amico, a vehicle privacy and cybersecurity advocate, notified the Automotive Information Sharing and Analysis Center (Auto-ISAC), an organization established by the automotive industry to share and analyze intelligence about emerging cybersecurity risks. Amico worked for months with Auto-ISAC to help its affected members understand how an attacker might access information stored in automotive infotainment systems. There are various instances where cybersecurity has created a nuisance. For example, Chrysler’s Jeep case where two researchers were able to hack into a Jeep, which led to upgrading of software in 1.4 million vehicles. Similarly, Tesla S and Nissan Leaf are also examples of the threat of cyberattacks in-vehicle infotainment systems face.

According to a white paper study, data breaches have increased by 67%, with the US being the number one target for cyberattacks. Various stakeholders are working on cybersecurity systems to make them safer by integrating cybersecurity and threat detection systems with data analytics and AI.

Moreover, as per the document published by National Renewable Energy Laboratory, researchers have demonstrated ways to take control of vehicle functionality through infotainment systems and unsecured telematics devices. Additionally, according to the latest research published by Privacy4Cars, car hackers exploit Bluetooth connectivity and targets a car’s infotainment system. Using readily available and inexpensive software and hardware, hackers can completely access stored contacts, call logs, text logs, and in some instances, even full text messages without the vehicle’s owner/user being aware.

Thus, threats related to cybersecurity is expected to pose challenge for in-vehicle infotainment as well as carmakers across the world.

The front row infotainment system segment is projected to lead the in-vehicle infotainment  by location market

Growing consumer focus on passenger safety and availability of entertainment services such as music, video streaming, navigation features are major factors driving the in-vehicle infotainment market in developed and developing countries. This demand is primarily driving the front row infotainment system demand globally.

Asia-Pacific is estimated to be the largest market in 2021

The study scope considers Asia-Pacific region comprising of countries - China, India, Japan, South Korea, and Rest of Asia-Pacific. Asia Pacific holds the largest share of the in-vehicle infotainment market during the forecast period. It witnessed higher growth in vehicle production than Europe and North America due to the availability of labor at lower wages, reduced production costs, lenient vehicle safety norms, and government initiatives for FDIs in the region in both pre- and post-COVID-19. Vehicle production is mostly driven by countries such as China, South Korea, India, and Japan, which contributes ~88% of the total production of vehicles, and these countries within the region contributed ~55% of the global vehicle production in 2021. Thus, increasing vehicle production, along with changing consumer preferences and growing per capita income of the middle-class population, is driving the vehicle demand and encouraging automotive OEMs to increase production capacity and offer infotainment systems in the lower-range cars as well.

In-Vehicle Infotainment Market by Region

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Key Market Players

The in-vehicle Infotainment market is consolidated. Harman International (US), Panasonic Corporation (Japan), Alps Alpine Co Ltd (Japan), Robert Bosch GmbH (Germany), and Continental AG(Germany) are the key companies operating in themarket. These companies adopted new product launches, partnerships, and joint ventures to gain traction in the market.

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Scope of the Report

Report Metric

Details

Market size available for years

2018–2027

Base year considered

2020

Forecast period

2021–2027

Forecast units

Volume (Units) and Value (USD Million)

Segments covered

By Vehicle Type, Component, Operating System, Services, Location, Connectivity, Form, Retrofit, Vehicle Type, Electric Vehicle By Vehicle Type, and region.

Geographies covered

Asia Pacific, North America, Europe, and the Rest of the World [RoW]

Companies covered

Harman International (US), Panasonic Corporation (Japan), Alps Alpine Co Ltd (Japan), Robert Bosch Gmbh (Germany), and Continental AG (Germany)

Along with the given market data, MarketsandMarkets offers customizations in accordance with the company’s specific needs

The study segments the in-vehicle infotainment  market :

By Vehicle Type

  • Passenger Car
  • Light Commercial Vehicle (LCV)
  • Heavy Commercial Vehicle (HCV)

By Component

  • Infotainment/Display Unit
  • Control Panel
  • Telematics Control Unit
  • Head-Up Display

By Operating System

  • Android
  • Linux
  • QNX
  • Microsoft
  • Android
  • Others

By Services

  • Entertainment Service
  • Navigation Services
  • E-call
  • Vehicle Diagnostics
  • Others

By Location

  • Front Row
  • Rear Row

By Connectivity

  • 3G/4G
  • 5G

By Form

  • Embedded
  • Tethered
  • Integrated

Retrofit, By Vehicle Type

  • Passenger Cars
  • Commercial Vehicles

Electric Vehicle, By Vehicle Type

  • Battery Electric vehicle,
  • Plug-in Hybrid Electric Vehicle
  • Fuel-Cell Electric Vehicle

By Region

  • Asia Pacific
  • North Americ
  • Europe
  •  Rest of the World [RoW]

Recent Developments

  • In December 2021, Bosch developed a high-performance infotainment domain computing system built precisely for the vehicles of today and tomorrow. It helps bring features like in-car communication, in-car payment, video streaming, voice assistants and more to vehicles quickly. The Information domain computer delivers support for multiple in-vehicle systems within a single solution, and provides vehicle manufacturers with a cost-effective, flexible, scalable, and powerful control unit for the future of in-vehicle technology.
  • In December 2021, Continental launched its MultiViu Sports display platform, a highly adaptable instrument cluster for motorcycles and motor scooters. MultiViu Sports displays are based on a scalable development platform that can be easily adjusted to the requirements of diverse groups of motorcyclists. KTM, a major Austrian manufacturer, is already using the platform and will be equipping its KTM 1290 SUPER ADVENTURE S with the seven-inch MultiViu Sports 7.
  • In April 2021, Harman announced the introduction of the Harman Ignite Store Developers Portal – a developer hub dedicated to the Android Automotive developer community. Through the Developers Portal, those developing to the Android Automotive open OS can deploy automotive apps that OEMs can, and then easily scale and manage to drive new digital touchpoints with their customers through the HARMAN Ignite Store.
  • In December 2021, Pioneer's car navigation system was adopted as a factory-installed option in Suzuki Motor Corporation's SUV, New S-CROSS,. This is the first Suzuki vehicle to adopt Pioneer's car navigation system for the European market.
  • In December 2021, Continental participated in the German-US software specialist Apex.AI as a strategic investor. In doing so, the technology company underscored the great importance of intelligent software applications for future generations of vehicles. Continental and Apex.AI have already been cooperating since 2020 on the industrialization of an innovative operating system for vehicles.

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TABLE OF CONTENT

1 INTRODUCTION (Page No. - 28)
    1.1 OBJECTIVES
    1.2 MARKET PRODUCT DEFINITION
           1.2.1 INCLUSIONS & EXCLUSIONS
    1.3 MARKET SCOPE
          FIGURE 1 MARKET SEGMENTATION: IN-VEHICLE INFOTAINMENT MARKET
           1.3.1 YEARS CONSIDERED IN THE STUDY
    1.4 CURRENCY CONSIDERED
    1.5 SUMMARY OF CHANGES
    1.6 LIMITATIONS
    1.7 STAKEHOLDERS

2 RESEARCH METHODOLOGY (Page No. - 33)
    2.1 RESEARCH DATA
          FIGURE 2 IN-VEHICLE INFOTAINMENT MARKET: RESEARCH DESIGN
          FIGURE 3 RESEARCH METHODOLOGY MODEL
           2.1.1 SECONDARY DATA
                    2.1.1.1 List of key secondary sources to estimate base numbers
                    2.1.1.2 List of key secondary sources for market sizing
                    2.1.1.3 key data from secondary sources
           2.1.2 PRIMARY DATA
                    FIGURE 4 BREAKDOWN OF PRIMARY INTERVIEWS
           2.1.3 SAMPLING TECHNIQUES & DATA COLLECTION METHODS
    2.2 MARKET SIZE ESTIMATION
                    FIGURE 5 RESEARCH METHODOLOGY: HYPOTHESIS BUILDING
           2.2.1 BOTTOM-UP APPROACH
                    FIGURE 6 BOTTOM-UP APPROACH: IN-VEHICLE INFOTAINMENT SYSTEM MARKET, BY COMPONENT, VEHICLE TYPE & COUNTRY
           2.2.2 TOP-DOWN APPROACH
                    FIGURE 7 TOP-DOWN APPROACH: IN-VEHICLE INFOTAINMENT SYSTEM MARKET, BY CONNECTIVITY AND OPERATING SYSTEM
                    FIGURE 8 IN-VEHICLE INFOTAINMENT SYSTEM MARKET: RESEARCH DESIGN & METHODOLOGY
                    FIGURE 9 FACTOR ANALYSIS FOR MARKET SIZING: DEMAND AND SUPPLY-SIDE
    2.3 FACTOR ANALYSIS
    2.4 MARKET BREAKDOWN AND DATA TRIANGULATION
          FIGURE 10 DATA TRIANGULATION
    2.5 RESEARCH ASSUMPTIONS
          TABLE 1 ASSUMPTIONS
    2.6 RESEARCH LIMITATIONS

3 EXECUTIVE SUMMARY (Page No. - 46)
    3.1 PRE- VS POST-COVID-19 SCENARIO
          FIGURE 11 PRE- & POST-COVID-19 SCENARIO: IN-VEHICLE INFOTAINMENT MARKET SIZE, 2019–2027 (USD MILLION)
          TABLE 2 IN-VEHICLE INFOTAINMENT SIZE: PRE- VS. POST-COVID-19 SCENARIO, 2019–2027 (USD MILLION)
    3.2 REPORT SUMMARY
          FIGURE 12 MARKET SIZE, BY COMPONENT, 2021 VS. 2027

4 PREMIUM INSIGHTS (Page No. - 50)
    4.1 ATTRACTIVE OPPORTUNITIES IN IN-VEHICLE INFOTAINMENT MARKET
          FIGURE 13 GROWING DEMAND FOR ENTERTAINMENT, SAFETY & SECURITY, AND NAVIGATION SERVICES TO DRIVE THE MARKET
    4.2 MARKET, BY FORM
          FIGURE 14 EMBEDDED FORM DOMINATES THE GLOBAL MARKET IN 2021 (USD MILLION)
    4.3 MARKET, BY COMPONENT
          FIGURE 15 INFOTAINMENT UNIT HELD LARGEST MARKET IN 2021
    4.4 MARKET, BY LOCATION
          FIGURE 16 FRONT ROW TO HOLD LARGEST MARKET DURING FORECAST PERIOD
    4.5 MARKET, BY OS
          FIGURE 17 LINUX OS HELD LARGEST MARKET IN 2021
    4.6 MARKET, BY SERVICE
          FIGURE 18 NAVIGATION SERVICE HELD LARGEST MARKET IN 2021
    4.7 MARKET, BY VEHICLE TYPE
          FIGURE 19 PASSENGER CAR TO HOLD LARGEST MARKET DURING FORECAST PERIOD
    4.8 MARKET, BY CONNECTIVITY
          FIGURE 20 3G/4G CONNECTIVITY HELD LARGEST MARKET IN 2021
    4.9 ELECTRIC VEHICLE INFOTAINMENT MARKET, BY TYPE
          FIGURE 21 BEV IS EXPECTED TO ACCOUNT FOR LARGER SHARE OF MARKET BY 2027
    4.10 IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE
           FIGURE 22 PC HELD LARGEST MARKET IN 2021
    4.11 MARKET, BY REGION
           FIGURE 23 ASIA PACIFIC IS ESTIMATED TO ACCOUNT FOR THE LARGEST SHARE OF THE MARKET IN 2021

5 MARKET OVERVIEW (Page No. - 56)
    5.1 INTRODUCTION
    5.2 MARKET DYNAMICS
          FIGURE 24 IN-VEHICLE INFOTAINMENT MARKET: MARKET DYNAMICS
           5.2.1 DRIVERS
                    5.2.1.1 Growth in entertainment, safety & security, and navigation services
                    5.2.1.2 Increase in demand for rear seat entertainment
                    5.2.1.3 Growth of smartphone industry and use of cloud technologies
                               5.2.1.3.1 Growth of smartphone industry
                                              FIGURE 25 NUMBER OF SMARTPHONES SOLD TO END USERS WORLDWIDE FROM 2017 TO 2025
                               5.2.1.3.2 Use of cloud technologies
           5.2.2 RESTRAINTS
                    5.2.2.1 Additional cost of annual subscriptions in infotainment systems
                    5.2.2.2 Lack of seamless connectivity
           5.2.3 OPPORTUNITIES
                    5.2.3.1 Government mandates on telematics and e-call services
                    5.2.3.2 Emergence of various technologies such as 5G and AI
                               5.2.3.2.1 5G
                               5.2.3.2.2 AI
           5.2.4 CHALLENGES
                    5.2.4.1 Cybersecurity
    5.3 SUPPLY CHAIN ANALYSIS
          FIGURE 26 SUPPLY CHAIN ANALYSIS: IN-VEHICLE INFOTAINMENT MARKET
    5.4 MARKET ECOSYSTEM
          TABLE 3 ROLE OF COMPANIES IN MARKET ECOSYSTEM
    5.5 TRENDS/DISRUPTIONS IMPACTING CUSTOMERS’ BUSINESS
          FIGURE 27 REVENUE SHIFT FOR MARKET
    5.6 REGULATORY ANALYSIS: MARKET
          TABLE 4 CURRENT REGULATIONS OF VARIOUS ADAS AND CONNECTED CAR-RELATED FEATURES IN US AND EUROPE
    5.7 AVERAGE SELLING PRICE (ASP) ANALYSIS
          TABLE 5 AVERAGE PRICE RANGE - IN-VEHICLE INFOTAINMENT SYSTEM, BY REGION, 2020 (USD)
          TABLE 6 AVERAGE PRICE RANGE - IN-VEHICLE INFOTAINMENT SYSTEM, BY VEHICLE TYPE, 2020 (USD)
          TABLE 7 AVERAGE PRICE RANGE - IN-VEHICLE INFOTAINMENT SYSTEM, BY COMPONENT, 2020 (USD)
    5.8 IN-VEHICLE INFOTAINMENT: TECHNOLOGY TREND
           5.8.1 FUTURE OF HEAD-UP DISPLAYS
           5.8.2 RATE OF INNOVATION IN CAR AUDIOS
    5.9 IN-VEHICLE INFOTAINMENT MARKET SCENARIO
          FIGURE 28 MARKET SCENARIO, 2019–2027 (USD MILLION)
           5.9.1 REALISTIC SCENARIO
                    TABLE 8 MARKET (REALISTIC SCENARIO), BY REGION, 2019–2027 (USD MILLION)
           5.9.2 LOW IMPACT SCENARIO
                    TABLE 9 INMARKET (LOW IMPACT SCENARIO), BY REGION, 2019–2027 (USD MILLION)
           5.9.3 HIGH IMPACT SCENARIO
                    TABLE 10 MARKET (HIGH IMPACT SCENARIO), BY REGION, 2019–2027 (USD MILLION)
    5.10 PORTER’S FIVE FORCES ANALYSIS
           TABLE 11 PORTER’S FIVE FORCES ANALYSIS
           FIGURE 29 PORTER’S FIVE FORCES
           5.10.1 THREAT OF NEW ENTRANTS
           5.10.2 THREAT OF SUBSTITUTES
           5.10.3 BARGAINING POWER OF SUPPLIERS
           5.10.4 BARGAINING POWER OF BUYERS
           5.10.5 INTENSITY OF COMPETITIVE RIVALRY
    5.11 TRADE ANALYSIS
           TABLE 12 IMPORT TRADE DATA FOR RADIO NAVIGATIONAL AID APPARATUS, BY KEY COUNTRIES, 2020 (THOUSAND USD)
           TABLE 13 EXPORT TRADE DATA FOR RADIO NAVIGATIONAL AID APPARATUS, BY KEY COUNTRIES, 2020 (THOUSAND USD)
           TABLE 14 IMPORT TRADE DATA, BY KEY COUNTRIES, 2020 (THOUSAND USD)
           TABLE 15 EXPORT TRADE DATA, BY KEY COUNTRIES, 2020 (THOUSAND USD)
    5.12 PATENT ANALYSIS
    5.13 CASE STUDIES
           5.13.1 DEVELOPMENT OF A MODERN IN-VEHICLE INFOTAINMENT SYSTEM
           5.13.2 PLATFORM FOR FUTURISTIC CONNECTED CAR INFOTAINMENT DEMONSTRATION
           5.13.3 AUTOMOTIVE HMI INFOTAINMENT SYSTEM
           5.13.4 TIER-1 AUTOMOTIVE SOFTWARE PROVIDER CREATES SMARTER IN-CAR INFOTAINMENT SYSTEMS
           5.13.5 DESIGN AND DEVELOPMENT OF CAR TELEMATICS PLATFORM

6 RECOMMENDATIONS BY MARKETSANDMARKETS (Page No. - 86)
    6.1 ASIA PACIFIC IS EXPECTED TO LEAD THE MARKET
    6.2 KEY FOCUS AREAS: GROWING DEMAND FOR ANDROID OS
    6.3 CONCLUSION

7 IN-VEHICLE INFOTAINMENT MARKET, BY COMPONENT (Page No. - 88)
    7.1 INTRODUCTION
           7.1.1 RESEARCH METHODOLOGY
           7.1.2 ASSUMPTIONS
           7.1.3 INDUSTRY INSIGHTS
                    FIGURE 30 MARKET, BY COMPONENT, 2021 VS. 2027 (USD MILLION)
                    TABLE 16 MARKET, BY COMPONENT, 2018–2020 (‘000 UNITS)
                    TABLE 17 MARKET, BY COMPONENT, 2021–2027 (‘000 UNITS)
                    TABLE 18 MARKET, BY COMPONENT, 2018–2020 (USD MILLION)
                    TABLE 19 MARKET, BY COMPONENT, 2021–2027 (USD MILLION)
    7.2 DISPLAY UNIT/INFOTAINMENT UNIT
           7.2.1 TECHNOLOGICAL ADVANCEMENTS TO DRIVE THE SEGMENT
                    TABLE 20 DISPLAY UNIT/INFOTAINMENT UNIT: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2018–2020 (‘000 UNITS)
                    TABLE 21 DISPLAY UNIT/INFOTAINMENT UNIT: MARKET, BY REGION, 2021–2027 (‘000 UNITS)
                    TABLE 22 DISPLAY UNIT/INFOTAINMENT UNIT: MARKET, BY REGION, 2018–2020 (USD MILLION)
                    TABLE 23 DISPLAY UNIT/INFOTAINMENT UNIT: MARKET, BY REGION, 2021–2027 (USD MILLION)
    7.3 CONTROL PANEL
           7.3.1 AVAILABILITY OF CONTROL PANELS IN LOW & MID-SEGMENT VEHICLES TO DRIVE DEMAND
                    TABLE 24 CONTROL PANEL: MARKET, BY REGION, 2018–2020 (‘000 UNITS)
                    TABLE 25 CONTROL PANEL: MARKET, BY REGION, 2021–2027 (‘000 UNITS)
                    TABLE 26 CONTROL PANEL: MARKET, BY REGION, 2018–2020 (USD MILLION)
                    TABLE 27 CONTROL PANEL: MARKET, BY REGION, 2021–2027 (USD MILLION)
    7.4 TELEMATICS CONTROL UNIT (TCU)
           7.4.1 E-CALL MANDATE IN EUROPE AND SAFETY AND SECURITY REGULATIONS WORLDWIDE TO DRIVE DEMAND
                    TABLE 28 TELEMATICS CONTROL UNIT (TCU): IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2018–2020 (‘000 UNITS)
                    TABLE 29 TELEMATICS CONTROL UNIT (TCU): MARKET, BY REGION, 2021–2027 (‘000 UNITS)
                    TABLE 30 TELEMATICS CONTROL UNIT (TCU): MARKET, BY REGION, 2018–2020 (USD MILLION)
                    TABLE 31 TELEMATICS CONTROL UNIT (TCU): MARKET, BY REGION, 2021–2027 (USD MILLION)
    7.5 HEAD-UP DISPLAY
           7.5.1 PRODUCTION OF PREMIUM VEHICLES AND REDUCTION IN THE COST TO DRIVE DEMAND
                    TABLE 32 HEAD-UP DISPLAY: MARKET, BY REGION, 2018–2020 (‘000 UNITS)
                    TABLE 33 HEAD-UP DISPLAY: MARKET, BY REGION, 2021–2027 (‘000 UNITS)
                    TABLE 34 HEAD-UP DISPLAY: MARKET, BY REGION, 2018–2020 (USD MILLION)
                    TABLE 35 HEAD-UP DISPLAY: MARKET, BY REGION, 2021–2027 (USD MILLION)

8 IN-VEHICLE INFOTAINMENT MARKET, BY LOCATION (Page No. - 100)
    8.1 INTRODUCTION
           8.1.1 RESEARCH METHODOLOGY
           8.1.2 ASSUMPTIONS
           8.1.3 INDUSTRY INSIGHTS
                    FIGURE 31 MARKET, BY LOCATION, 2021 VS. 2027 (USD MILLION)
                    TABLE 36 MARKET, BY LOCATION, 2018–2020 (‘000 UNITS)
                    TABLE 37 MARKET, BY LOCATION, 2021–2027 (‘000 UNITS)
                    TABLE 38 MARKET, BY LOCATION, 2018–2020 (USD MILLION)
                    TABLE 39 MARKET, BY LOCATION, 2021–2027 (USD MILLION)
    8.2 FRONT ROW
           8.2.1 GROWING DEMAND FOR DRIVING SEAT ENTERTAINMENT AND INFORMATION SERVICES TO DRIVE THE SEGMENT
                    TABLE 40 FRONT ROW: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2018–2020 (‘000 UNITS)
                    TABLE 41 FRONT ROW: MARKET, BY REGION, 2021–2027 (‘000 UNITS)
                    TABLE 42 FRONT ROW: MARKET, BY REGION, 2018–2020 (USD MILLION)
                    TABLE 43 FRONT ROW: MARKET, BY REGION, 2021–2027 (USD MILLION)
    8.3 REAR ROW
           8.3.1 INCREASING PRODUCTION OF LUXURY VEHICLES AND DEMAND FOR PASSENGER COMFORT TO DRIVE THE SEGMENT
                    TABLE 44 REAR ROW: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2018–2020 (‘000 UNITS)
                    TABLE 45 REAR ROW: MARKET, BY REGION, 2021–2027 (‘000 UNITS)
                    TABLE 46 REAR ROW: MARKET, BY REGION, 2018–2020 (USD MILLION)
                    TABLE 47 REAR ROW: MARKET, BY REGION, 2021–2027 (USD MILLION)

9 IN-VEHICLE INFOTAINMENT MARKET, BY CONNECTIVITY (Page No. - 107)
    9.1 INTRODUCTION
           9.1.1 RESEARCH METHODOLOGY
           9.1.2 ASSUMPTIONS
           9.1.3 INDUSTRY INSIGHTS
                    FIGURE 32 MARKET, BY CONNECTIVITY, 2019 VS. 2027 (‘000 UNITS)
                    TABLE 48 MARKET, BY CONNECTIVITY, 2018–2020 (‘OOO UNITS)
                    TABLE 49 MARKET, BY CONNECTIVITY, 2021–2027 (‘OOO UNITS)
    9.2 3G/4G
           9.2.1 NEW-GENERATION IN-VEHICLE INFOTAINMENT APPLICATIONS TO DRIVE THE SEGMENT
                    TABLE 50 3G/4G: MARKET, BY REGION, 2018–2020 (‘OOO UNITS)
                    TABLE 51 3G/4G: MARKET, BY REGION, 2021–2027 (‘OOO UNITS)
    9.3 5G
           9.3.1 5G IS THE NEXT-GENERATION TECHNOLOGY THAT WILL SET NEW BENCHMARKS IN FUTURE
                    TABLE 52 5G: MARKET, BY REGION, 2018–2020 (‘OOO UNITS)
                    TABLE 53 5G: MARKET, BY REGION, 2021–2027 (‘OOO UNITS)

10 IN-VEHICLE INFOTAINMENT MARKET, BY OPERATING SYSTEM (Page No. - 113)
     10.1 INTRODUCTION
             10.1.1 RESEARCH METHODOLOGY
             10.1.2 ASSUMPTIONS
             10.1.3 INDUSTRY INSIGHTS
                        FIGURE 33 IN-VEHICLE INFOTAINMENT SYSTEM MARKET, BY OPERATING SYSTEM, 2021 VS. 2027 (‘000 UNITS)
                        TABLE 54 IN-VEHICLE INFOTAINMENT SYSTEM MARKET, BY OPERATING SYSTEM, 2018–2020 (‘000 UNITS)
                        TABLE 55 IN-VEHICLE INFOTAINMENT SYSTEM MARKET, BY OPERATING SYSTEM, 2021–2027 (‘000 UNITS)
                        TABLE 56 IN-VEHICLE INFOTAINMENT SYSTEM MARKET, BY OPERATING SYSTEM, 2018–2020 (USD MILLION)
                        TABLE 57 IN-VEHICLE INFOTAINMENT SYSTEM MARKET, BY OPERATING SYSTEM, 2021–2027 (USD MILLION)
     10.2 LINUX
             10.2.1 OPEN SOURCE, EASY AVAILABILITY, AND COST-SAVING FEATURES TO DRIVE THE SEGMENT
                        TABLE 58 LINUX: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2018–2020 (‘000 UNITS)
                        TABLE 59 LINUX: MARKET, BY REGION, 2021–2027 (‘000 UNITS)
     10.3 QNX
             10.3.1 GROWING DEMAND FOR OPEN-SOURCE OS WILL LIMIT SEGMENT GROWTH
                        TABLE 60 QNX: MARKET, BY REGION, 2018–2020 (‘000 UNITS)
                        TABLE 61 QNX: MARKET, BY REGION, 2021–2027 (‘000 UNITS)
                        TABLE 62 QNX: MARKET, BY REGION, 2018–2020 (USD MILLION)
                        TABLE 63 QNX: MARKET, BY REGION, 2021–2027 (USD MILLION)
     10.4 MICROSOFT
             10.4.1 GROWING LINUX AND ANDROID OS PENETRATION IS EXPECTED TO LIMIT SEGMENT GROWTH
                        TABLE 64 MICROSOFT: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2018–2020 (‘000 UNITS)
                        TABLE 65 MICROSOFT: MARKET, BY REGION, 2021–2027 (‘000 UNITS)
                        TABLE 66 MICROSOFT: MARKET, BY REGION, 2018–2020 (USD MILLION)
                        TABLE 67 MICROSOFT: MARKET, BY REGION, 2021–2027 (USD MILLION)
     10.5 ANDROID
             10.5.1 DEMAND FOR OPEN SOURCE AND USER-FRIENDLY INFOTAINMENT WILL DRIVE THE SEGMENT
                        TABLE 68 ANDROID: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2018–2020 (‘000 UNITS)
                        TABLE 69 ANDROID: MARKET, BY REGION, 2021–2027 (‘000 UNITS)
     10.6 OTHERS
             10.6.1 DEMAND FOR MORE USER-FRIENDLY INFOTAINMENT WILL DRIVE THE SEGMENT
                        TABLE 70 OTHERS: MARKET, BY REGION, 2018–2020 (‘000 UNITS)
                        TABLE 71 OTHERS: MARKET, BY REGION, 2021–2027 (‘000 UNITS)
                        TABLE 72 OTHERS: MARKET, BY REGION, 2018–2020 (USD MILLION)
                        TABLE 73 OTHERS: MARKET, BY REGION, 2021–2027 (USD MILLION)

11 IN-VEHICLE INFOTAINMENT MARKET, BY FORM (Page No. - 125)
     11.1 INTRODUCTION
             11.1.1 RESEARCH METHODOLOGY
             11.1.2 ASSUMPTIONS
             11.1.3 INDUSTRY INSIGHTS
                        FIGURE 34 MARKET, BY FORM, 2021 VS. 2027 (USD MILLION)
                        TABLE 74 MARKET, BY FORM, 2018–2020 (‘000 UNITS)
                        TABLE 75 MARKET, BY FORM, 2021–2027 (‘000 UNITS)
                        TABLE 76 MARKET, BY FORM, 2018–2020 (USD MILLION)
                        TABLE 77 MARKET, BY FORM, 2021–2027 (USD MILLION)
     11.2 EMBEDDED
             11.2.1 REDUCTION IN PRICE OF SERVICE PLANS AND TELEMATICS REGULATIONS TO DRIVE THE SEGMENT
                        TABLE 78 EMBEDDED: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2018–2020 (‘000 UNITS)
                        TABLE 79 EMBEDDED: MARKET, BY REGION, 2021–2027 (‘000 UNITS)
                        TABLE 80 EMBEDDED: MARKET, BY REGION, 2018–2020 (USD MILLION)
                        TABLE 81 EMBEDDED: MARKET, BY REGION, 2021–2027 (USD MILLION)
     11.3 TETHERED
             11.3.1 REDUCTION IN PRICES OF EMBEDDED SYSTEMS TO RESTRICT THE SEGMENT
                        TABLE 82 TETHERED: MARKET, BY REGION, 2018–2020 (‘000 UNITS)
                        TABLE 83 TETHERED: MARKET, BY REGION, 2021–2027 (‘000 UNITS)
                        TABLE 84 TETHERED: MARKET, BY REGION, 2018–2020 (USD MILLION)
                        TABLE 85 TETHERED: MARKET, BY REGION, 2021–2027 (USD MILLION)
     11.4 INTEGRATED
             11.4.1 FLEXIBILITY, RELIABILITY, AND FAMILIARITY COUPLED WITH INCREASING SMARTPHONE PENETRATION TO DRIVE THE SEGMENT
                        TABLE 86 INTEGRATED: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2018–2020 (‘000 UNITS)
                        TABLE 87 INTEGRATED: MARKET, BY REGION, 2021–2027 (‘000 UNITS)
                        TABLE 88 INTEGRATED: MARKET, BY REGION, 2018–2020 (USD MILLION)
                        TABLE 89 INTEGRATED: MARKET, BY REGION, 2021–2027 (USD MILLION)

12 IN-VEHICLE INFOTAINMENT MARKET, BY SERVICE (Page No. - 134)
     12.1 INTRODUCTION
             12.1.1 RESEARCH METHODOLOGY
             12.1.2 ASSUMPTIONS
             12.1.3 INDUSTRY INSIGHTS
                        FIGURE 35 MARKET, BY SERVICE, 2021 VS. 2027 (USD MILLION)
                        TABLE 90 MARKET, BY SERVICE, 2018–2020 (USD MILLION)
                        TABLE 91 MARKET, BY SERVICE, 2021–2027 (USD MILLION)
     12.2 ENTERTAINMENT SERVICES
             12.2.1 INCREASING DEMAND FOR MULTIMEDIA STREAMING TO DRIVE THE SEGMENT
                        TABLE 92 ENTERTAINMENT SERVICES: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2018–2020 (USD MILLION)
                        TABLE 93 ENTERTAINMENT SERVICES: MARKET, BY REGION, 2021–2027 (USD MILLION)
     12.3 NAVIGATION SERVICES
             12.3.1 INTEGRATION WITH TRAFFIC DATA TO DRIVE THE SEGMENT
                        TABLE 94 NAVIGATION SERVICES: MARKET, BY REGION, 2018–2020 (USD MILLION)
                        TABLE 95 NAVIGATION SERVICES: MARKET, BY REGION, 2021–2027 (USD MILLION)
     12.4 E-CALL
             12.4.1 DEMAND FOR EMERGENCY SERVICES AND SAFETY REGULATIONS TO DRIVE THE SEGMENT
                        TABLE 96 E-CALL: MARKET, BY REGION, 2018–2020 (USD MILLION)
                        TABLE 97 E-CALL: MARKET, BY REGION, 2021–2027 (USD MILLION)
     12.5 VEHICLE DIAGNOSTICS
             12.5.1 GROWING STRINGENT RULES AND REGULATIONS REGARDING PASSENGER SAFETY TO DRIVE THE SEGMENT
                        TABLE 98 VEHICLE DIAGNOSTICS: IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2018–2020 (USD MILLION)
                        TABLE 99 VEHICLE DIAGNOSTICS: MARKET, BY REGION, 2021–2027 (USD MILLION)
     12.6 OTHERS
             12.6.1 INCREASING DEMAND FOR MORE ADVANCED INFOTAINMENT FEATURES TO DRIVE THE SEGMENT
                        TABLE 100 OTHERS: MARKET, BY REGION, 2018–2020 (USD MILLION)
                        TABLE 101 OTHERS: MARKET, BY REGION, 2021–2027 (USD MILLION)

13 IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE (Page No. - 143)
     13.1 INTRODUCTION
             13.1.1 RESEARCH METHODOLOGY
             13.1.2 ASSUMPTIONS
             13.1.3 INDUSTRY INSIGHTS
                        FIGURE 36 IN-VEHICLE INFOTAINMENT SYSTEM MARKET, BY VEHICLE TYPE, 2021 VS. 2027 (USD MILLION)
                        TABLE 102 MARKET, VEHICLE TYPE, 2018–2020 (‘000 UNITS)
                        TABLE 103 MARKET, VEHICLE TYPE, 2021–2027 (‘000 UNITS)
                        TABLE 104 MARKET, VEHICLE TYPE, 2018–2020 (USD MILLION)
                        TABLE 105 MARKET, VEHICLE TYPE, 2021–2027 (USD MILLION)
     13.2 PASSENGER CAR
             13.2.1 DEMAND FOR INCREASED CONVENIENCE AND SAFETY FEATURES TO DRIVE THE SEGMENT
                        TABLE 106 PC INFOTAINMENT MARKET, BY REGION, 2018–2020 (‘000 UNITS)
                        TABLE 107 PC INFOTAINMENT MARKET, BY REGION, 2021–2027 (‘000 UNITS)
                        TABLE 108 PC INFOTAINMENT MARKET, BY REGION, 2018–2020 (USD MILLION)
                        TABLE 109 PC INFOTAINMENT MARKET, BY REGION, 2021–2027 (USD MILLION)
     13.3 LIGHT COMMERCIAL VEHICLE
             13.3.1 GROWING SALES OF HIGH-END SUVS AND LCVS DRIVE THE MARKET
                        TABLE 110 LCV INFOTAINMENT MARKET, BY REGION, 2018–2020 (‘000 UNITS)
                        TABLE 111 LCV INFOTAINMENT MARKET, BY REGION, 2021–2027 (‘000 UNITS)
                        TABLE 112 LCV INFOTAINMENT MARKET, BY REGION, 2018–2020 (USD MILLION)
                        TABLE 113 LCV INFOTAINMENT MARKET, BY REGION, 2021–2027 (USD MILLION)
     13.4 HEAVY COMMERCIAL VEHICLE
             13.4.1 DEMAND FOR INCREASED CABIN COMFORT AND SAFETY TO DRIVE THE SEGMENT
                        TABLE 114 HCV INFOTAINMENT MARKET, BY REGION, 2018–2020 (‘000 UNITS)
                        TABLE 115 HCV INFOTAINMENT MARKET, BY REGION, 2021–2027 (‘000 UNITS)
                        TABLE 116 HCV INFOTAINMENT MARKET, BY REGION, 2018–2020 (USD MILLION)
                        TABLE 117 HCV INFOTAINMENT MARKET, BY REGION, 2021–2027 (USD MILLION)

14 ELECTRIC VEHICLE INFOTAINMENT MARKET, BY EV TYPE (Page No. - 152)
     14.1 INTRODUCTION
             14.1.1 RESEARCH METHODOLOGY
             14.1.2 ASSUMPTIONS
             14.1.3 INDUSTRY INSIGHTS
                        FIGURE 37 ELECTRIC-VEHICLE INFOTAINMENT MARKET, BY EV TYPE, 2021 VS. 2027 (USD MILLION)
                        TABLE 118 ELECTRIC VEHICLE INFOTAINMENT MARKET, BY EV TYPE, 2018–2020 (‘000 UNITS)
                        TABLE 119 ELECTRIC VEHICLE INFOTAINMENT MARKET, BY EV TYPE, 2021–2027 (‘000 UNITS)
                        TABLE 120 ELECTRIC VEHICLE INFOTAINMENT MARKET, BY EV TYPE, 2018–2020 (USD MILLION)
                        TABLE 121 ELECTRIC VEHICLE INFOTAINMENT MARKET, BY EV TYPE, 2021–2027 (USD MILLION)
     14.2 BEV
             14.2.1 TECHNOLOGICAL ADVANCEMENTS TO DRIVE THE SEGMENT
                        TABLE 122 BEV: ELECTRIC VEHICLE INFOTAINMENT MARKET, BY REGION, 2018–2020 (‘000 UNITS)
                        TABLE 123 BEV: ELECTRIC VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2027 (‘000 UNITS)
                        TABLE 124 BEV: ELECTRIC VEHICLE INFOTAINMENT MARKET, BY REGION, 2018–2020 (USD MILLION)
                        TABLE 125 BEV: ELECTRIC VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2027 (USD MILLION)
     14.3 PHEV
             14.3.1 INCREASING SALES OF PREMIUM SUVS TO DRIVE THE SEGMENT
                        TABLE 126 PHEV: ELECTRIC VEHICLE INFOTAINMENT MARKET, BY REGION, 2018–2020 (‘000 UNITS)
                        TABLE 127 PHEV: ELECTRIC VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2027 (‘000 UNITS)
                        TABLE 128 PHEV: ELECTRIC VEHICLE INFOTAINMENT MARKET, BY REGION, 2018–2020 (USD MILLION)
                        TABLE 129 PHEV: ELECTRIC VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2027 (USD MILLION)
     14.4 FCEV
             14.4.1 GROWING DEMAND FOR ALTERNATIVE FUEL VEHICLES TO DRIVE THE SEGMENT
                        TABLE 130 FCEV: ELECTRIC VEHICLE INFOTAINMENT MARKET, BY REGION, 2018–2020 (‘000 UNITS)
                        TABLE 131 FCEV: ELECTRIC VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2027 (‘000 UNITS)
                        TABLE 132 FCEV: ELECTRIC VEHICLE INFOTAINMENT MARKET, BY REGION, 2018–2020 (USD MILLION)
                        TABLE 133 FCEV: ELECTRIC VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2027 (USD MILLION)

15 IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE (Page No. - 161)
     15.1 INTRODUCTION
             15.1.1 RESEARCH METHODOLOGY
             15.1.2 ASSUMPTIONS
             15.1.3 INDUSTRY INSIGHTS
                        FIGURE 38 IN- IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE, 2019 VS. 2027 (USD MILLION)
                        TABLE 134 IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE, 2018–2020 (‘000 UNITS)
                        TABLE 135 IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE, 2021–2027 (‘000 UNITS)
                        TABLE 136 IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE, 2018–2020 (USD MILLION)
                        TABLE 137 IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE, 2021–2027 (USD MILLION)
     15.2 PASSENGER CARS
             15.2.1 INCREASING OE FITTED INFOTAINMENT SYSTEMS TO DRIVE THE SEGMENT
                        TABLE 138 PASSENGER CARS: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET, BY REGION, 2018–2020 (‘000 UNITS)
                        TABLE 139 PASSENGER CARS: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET, BY REGION, 2021–2027 (‘000 UNITS)
                        TABLE 140 PASSENGER CARS: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET, BY REGION, 2018–2020 (USD MILLION)
                        TABLE 141 PASSENGER CARS: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET, BY REGION, 2021–2027 (USD MILLION)
     15.3 COMMERCIAL VEHICLES
             15.3.1 INCREASING DEMAND FOR FLEET SAFETY ALONG WITH ASSET TRACKING AND OTHER INFORMATION TO DRIVE THE SEGMENT
                        TABLE 142 COMMERCIAL VEHICLES: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET, BY REGION, 2018–2020 (‘000 UNITS)
                        TABLE 143 COMMERCIAL VEHICLES: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET, BY REGION, 2021–2027 (‘000 UNITS)
                        TABLE 144 COMMERCIAL VEHICLES: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET, BY REGION, 2018–2020 (USD MILLION)
                        TABLE 145 COMMERCIAL VEHICLES: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET, BY REGION, 2021–2027 (USD MILLION)

16 IN-VEHICLE INFOTAINMENT MARKET, BY REGION (Page No. - 169)
     16.1 INTRODUCTION
             16.1.1 RESEARCH METHODOLOGY
             16.1.2 ASSUMPTIONS/LIMITATIONS
                        FIGURE 39 MARKET, BY REGION, 2021 VS. 2027 (USD MILLION)
                        TABLE 146 MARKET, BY REGION, 2018–2020 (000’ UNITS)
                        TABLE 147 MARKET, BY REGION, 2021–2027 (000’ UNITS)
                        TABLE 148 MARKET, BY REGION, 2018–2020 (USD MILLION)
                        TABLE 149 MARKET, BY REGION, 2021–2027 (USD MILLION)
     16.2 ASIA PACIFIC
             FIGURE 40 ASIA PACIFIC: IN-VEHICLE INFOTAINMENT MARKET SNAPSHOT
             TABLE 150 ASIA PACIFIC: MARKET, BY COUNTRY, 2018–2020 (000’ UNITS)
             TABLE 151 ASIA PACIFIC: MARKET, BY COUNTRY, 2021–2027 (000’ UNITS)
             TABLE 152 ASIA PACIFIC: MARKET, BY COUNTRY, 2018–2020 (USD MILLION)
             TABLE 153 ASIA PACIFIC: MARKET, BY COUNTRY, 2021–2027 (USD MILLION)
             16.2.1 CHINA
                        16.2.1.1 5G connectivity to drive the market
                        16.2.1.2 China vehicle production data
                                      TABLE 154 CHINA VEHICLE PRODUCTION, 2018–2020 (000’ UNITS)
                                      TABLE 155 CHINA: MARKET, BY VEHICLE TYPE,  2018–2020 (000’ UNITS)
                                      TABLE 156 CHINA: MARKET, BY VEHICLE TYPE, 2021–2027 (000’ UNITS)
                                      TABLE 157 CHINA: MARKET, BY VEHICLE TYPE, 2018–2020 (USD MILLION)
                                      TABLE 158 CHINA: MARKET, BY VEHICLE TYPE, 2021–2027 (USD MILLION)
             16.2.2 INDIA
                        16.2.2.1 Demand for advanced navigation systems to drive the market
                        16.2.2.2 India vehicle production data
                                      TABLE 159 INDIA VEHICLE PRODUCTION, 2018–2020 (000’ UNITS)
                                      TABLE 160 INDIA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2018–2020 (000’ UNITS)
                                      TABLE 161 INDIA: MARKET, BY VEHICLE TYPE, 2021–2027 (000’ UNITS)
                                      TABLE 162 INDIA: MARKET, BY VEHICLE TYPE, 2018–2020 (USD MILLION)
                                      TABLE 163 INDIA: MARKET, BY VEHICLE TYPE, 2021–2027 (USD MILLION)
             16.2.3 JAPAN
                        16.2.3.1 Need for real-time traffic information to drive the market
                        16.2.3.2 Japan vehicle production data
                                      TABLE 164 JAPAN VEHICLE PRODUCTION, 2018–2020 (000’ UNITS)
                                      TABLE 165 JAPAN: MARKET, BY VEHICLE TYPE, 2018–2020 (000’ UNITS)
                                      TABLE 166 JAPAN: MARKET, BY VEHICLE TYPE, 2021–2027 (000’ UNITS)
                                      TABLE 167 JAPAN: MARKET, BY VEHICLE TYPE, 2018–2020 (USD MILLION)
                                      TABLE 168 JAPAN: MARKET, BY VEHICLE TYPE, 2021–2027 (USD MILLION)
             16.2.4 SOUTH KOREA
                        16.2.4.1 Launch of 5G connectivity to drive the market
                        16.2.4.2 South Korea vehicle production data
                                      TABLE 169 SOUTH KOREA VEHICLE PRODUCTION, 2018–2020 (000’ UNITS)
                                      TABLE 170 SOUTH KOREA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2018–2020 (000’ UNITS)
                                      TABLE 171 SOUTH KOREA: MARKET, BY VEHICLE TYPE, 2021–2027 (000’ UNITS)
                                      TABLE 172 SOUTH KOREA: MARKET, BY VEHICLE TYPE, 2018–2020 (USD MILLION)
                                      TABLE 173 SOUTH KOREA: MARKET, BY VEHICLE TYPE, 2021–2027 (USD MILLION)
             16.2.5 REST OF ASIA PACIFIC
                        TABLE 174 REST OF ASIA PACIFIC: MARKET, 2018–2020 (000’ UNITS)
                        TABLE 175 REST OF ASIA PACIFIC: MARKET, BY VEHICLE TYPE, 2021–2027 (000’ UNITS)
                        TABLE 176 REST OF ASIA PACIFIC: MARKET, BY VEHICLE TYPE, 2018–2020 (USD MILLION)
                        TABLE 177 REST OF ASIA PACIFIC: MARKET, BY VEHICLE TYPE, 2021–2027 (USD MILLION)
     16.3 EUROPE
             FIGURE 41 EUROPE: IN-VEHICLE INFOTAINMENT MARKET SNAPSHOT
             TABLE 178 EUROPE: MARKET, BY COUNTRY, 2018–2020 (000’ UNITS)
             TABLE 179 EUROPE: MARKET, BY COUNTRY, 2021–2027 (000’ UNITS)
             TABLE 180 EUROPE: MARKET, BY COUNTRY, 2018–2020 (USD MILLION)
             TABLE 181 EUROPE: MARKET, BY COUNTRY, 2021–2027 (USD MILLION)
             16.3.1 UK
                        16.3.1.1 Ability of consumers to afford high-end vehicles to drive the market
                        16.3.1.2 UK vehicle production data
                                      TABLE 182 UK VEHICLE PRODUCTION, 2018–2020 (000’ UNITS)
                                      TABLE 183 UK: MARKET, BY VEHICLE TYPE, 2018–2020 (000’ UNITS)
                                      TABLE 184 UK: MARKET, BY VEHICLE TYPE, 2021–2027 (000’ UNITS)
                                      TABLE 185 UK: MARKET, BY VEHICLE TYPE, 2018–2020 (USD MILLION)
                                      TABLE 186 UK: MARKET, BY VEHICLE TYPE, 2021–2027 (USD MILLION)
             16.3.2 GERMANY
                        16.3.2.1 Preference for premium passenger car brands and upcoming mandates to drive the market
                        16.3.2.2 Germany vehicle production data
                                      TABLE 187 GERMANY VEHICLE PRODUCTION, 2018–2020 (000’ UNITS)
                                      TABLE 188 GERMANY: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2018–2020 (000’ UNITS)
                                      TABLE 189 GERMANY: MARKET, BY VEHICLE TYPE, 2021–2027 (000’ UNITS)
                                      TABLE 190 GERMANY: MARKET, BY VEHICLE TYPE, 2018–2020 (USD MILLION)
                                      TABLE 191 GERMANY: MARKET, BY VEHICLE TYPE, 2021–2027 (USD MILLION)
             16.3.3 FRANCE
                        16.3.3.1 Heavy investments by OEMs in security technologies to drive the market
                        16.3.3.2 France vehicle production data
                                      TABLE 192 FRANCE VEHICLE PRODUCTION, 2018–2020 (000’ UNITS)
                                      TABLE 193 FRANCE: MARKET, BY VEHICLE TYPE, 2018–2020 (000’ UNITS)
                                      TABLE 194 FRANCE: MARKET, BY VEHICLE TYPE, 2021–2027 (000’ UNITS)
                                      TABLE 195 FRANCE: MARKET, BY VEHICLE TYPE, 2018–2020 (USD MILLION)
                                      TABLE 196 FRANCE: MARKET, BY VEHICLE TYPE, 2021–2027 (USD MILLION)
             16.3.4 SPAIN
                        16.3.4.1 Adoption of AI & cognitive computing to drive the market
                        16.3.4.2 Spain vehicle production data
                                      TABLE 197 SPAIN VEHICLE PRODUCTION, 2018–2020 (000’ UNITS)
                                      TABLE 198 SPAIN: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2018–2020 (000’ UNITS)
                                      TABLE 199 SPAIN: MARKET, BY VEHICLE TYPE, 2021–2027 (000’ UNITS)
                                      TABLE 200 SPAIN: MARKET, BY VEHICLE TYPE, 2018–2020 (USD MILLION)
                                      TABLE 201 SPAIN: MARKET, BY VEHICLE TYPE, 2021–2027 (USD MILLION)
             16.3.5 ITALY
                        16.3.5.1 Comprehensive intelligent traffic system infrastructure to drive the market
                        16.3.5.2 Italy vehicle production data
                                      TABLE 202 ITALY VEHICLE PRODUCTION, 2018–2020 (000’ UNITS)
                                      TABLE 203 ITALY: MARKET, BY VEHICLE TYPE, 2018–2020 (000’ UNITS)
                                      TABLE 204 ITALY: MARKET, BY VEHICLE TYPE, 2021–2027 (000’ UNITS)
                                      TABLE 205 ITALY: MARKET, BY VEHICLE TYPE, 2018–2020 (USD MILLION)
                                      TABLE 206 ITALY: MARKET, BY VEHICLE TYPE, 2021–2027 (USD MILLION)
             16.3.6 RUSSIA
                        16.3.6.1 Growing adoption of embedded systems to drive the market
                        16.3.6.2 Russia vehicle production data
                                      TABLE 207 RUSSIA VEHICLE PRODUCTION, 2018–2020 (000’ UNITS)
                                      TABLE 208 RUSSIA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2018–2020 (000’ UNITS)
                                      TABLE 209 RUSSIA: MARKET, BY VEHICLE TYPE, 2021–2027 (‘000 UNITS)
                                      TABLE 210 RUSSIA: MARKET, BY VEHICLE TYPE, 2018–2020 (USD MILLION)
                                      TABLE 211 RUSSIA: MARKET, BY VEHICLE TYPE, 2021–2027 (USD MILLION)
             16.3.7 REST OF EUROPE
                        16.3.7.1 Rest of Europe vehicle production data
                                      TABLE 212 REST OF EUROPE: MARKET, BY VEHICLE TYPE, 2018–2020 (000’ UNITS)
                                      TABLE 213 REST OF EUROPE: MARKET, BY VEHICLE TYPE, 2021–2027 (000’ UNITS)
                                      TABLE 214 REST OF EUROPE: MARKET, BY VEHICLE TYPE, 2018–2020 (USD MILLION)
                                      TABLE 215 REST OF EUROPE: MARKET, BY VEHICLE TYPE, 2021–2027 (USD MILLION)
     16.4 NORTH AMERICA
             FIGURE 42 NORTH AMERICA: IN-VEHICLE INFOTAINMENT MARKET, 2021 VS. 2027(USD MILLION)
             TABLE 216 NORTH AMERICA: MARKET, BY COUNTRY, 2018–2020 (000’ UNITS)
             TABLE 217 NORTH AMERICA: MARKET, BY COUNTRY, 2021–2027 (000’ UNITS)
             TABLE 218 NORTH AMERICA: MARKET, BY COUNTRY, 2018–2020 (USD MILLION)
             TABLE 219 NORTH AMERICA: MARKET, BY COUNTRY, 2021–2027 (USD MILLION)
             16.4.1 US
                        16.4.1.1 Highest penetration of internet to drive the market
                        16.4.1.2 US vehicle production data
                                      TABLE 220 US VEHICLE PRODUCTION, 2018–2020 (000’ UNITS)
                                      TABLE 221 US: MARKET, BY VEHICLE TYPE, 2018–2020 (000’ UNITS)
                                      TABLE 222 US: MARKET, BY VEHICLE TYPE, 2021–2027 (000’ UNITS)
                                      TABLE 223 US: MARKET, BY VEHICLE TYPE, 2018–2020 (USD MILLION)
                                      TABLE 224 US: MARKET, BY VEHICLE TYPE, 2021–2027 (USD MILLION)
             16.4.2 CANADA
                        16.4.2.1 Development of transformative automobile technologies to drive the market
                        16.4.2.2 Canada vehicle production data
                                      TABLE 225 CANADA VEHICLE PRODUCTION, 2018–2020 (000’ UNITS)
                                      TABLE 226 CANADA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2018–2020 (000’ UNITS)
                                      TABLE 227 CANADA: MARKET, BY VEHICLE TYPE, 2021–2027 (000’ UNITS)
                                      TABLE 228 CANADA: MARKET, BY VEHICLE TYPE, 2018–2020 (USD MILLION)
                                      TABLE 229 CANADA: MARKET, BY VEHICLE TYPE, 2021–2027 (USD MILLION)
             16.4.3 MEXICO
                        16.4.3.1 Demand for asset tracking and real-time traffic information to drive the market
                        16.4.3.2 Mexico vehicle production data
                                      TABLE 230 MEXICO VEHICLE PRODUCTION, 2018–2020 (000’ UNITS)
                                      TABLE 231 MEXICO: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2018–2020 (000’ UNITS)
                                      TABLE 232 MEXICO: MARKET, BY VEHICLE TYPE, 2021–2027 (000’ UNITS)
                                      TABLE 233 MEXICO: MARKET, BY VEHICLE TYPE, 2018–2020 (USD MILLION)
                                      TABLE 234 MEXICO: MARKET, BY VEHICLE TYPE, 2021–2027 (USD MILLION)
     16.5 REST OF THE WORLD (ROW)
             FIGURE 43 ROW: MARKET, 2021 VS. 2027 (USD MILLION)
             TABLE 235 ROW: MARKET, BY COUNTRY, 2018–2020 (000’ UNITS)
             TABLE 236 ROW: MARKET, BY COUNTRY, 2021–2027 (000’ UNITS)
             TABLE 237 ROW: MARKET, BY COUNTRY, 2018–2020 (USD MILLION)
             TABLE 238 ROW: MARKET, BY COUNTRY, 2021–2027 (USD MILLION)
             16.5.1 BRAZIL
                        16.5.1.1 Demand for vehicle tracking and safety features to drive the market
                        16.5.1.2 Brazil vehicle production data
                                      TABLE 239 BRAZIL VEHICLE PRODUCTION, 2018–2020 (000’ UNITS)
                                      TABLE 240 BRAZIL: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE, 2018–2020 (000’ UNITS)
                                      TABLE 241 BRAZIL: MARKET, BY VEHICLE TYPE, 2021–2027 (000’ UNITS)
                                      TABLE 242 BRAZIL: MARKET, BY VEHICLE TYPE, 2018–2020 (USD MILLION)
                                      TABLE 243 BRAZIL: MARKET, BY VEHICLE TYPE, 2021–2027 (USD MILLION)
             16.5.2 SOUTH AFRICA
                        16.5.2.1 Automotive industry development to drive the Argentinian market
                        16.5.2.2 South Africa vehicle production data
                                      TABLE 244 SOUTH AFRICA PRODUCTION, 2018–2020 (000’ UNITS)
                                      TABLE 245 SOUTH AFRICA: MARKET, BY VEHICLE TYPE, 2018–2020 (000’ UNITS)
                                      TABLE 246 SOUTH AFRICA: MARKET, BY VEHICLE TYPE, 2021–2027 (000’ UNITS)
                                      TABLE 247 SOUTH AFRICA: MARKET, BY VEHICLE TYPE, 2018–2020 (USD MILLION)
                                      TABLE 248 SOUTH AFRICA: MARKET, BY VEHICLE TYPE, 2021–2027 (USD MILLION)
             16.5.3 REST OF ROW
                        TABLE 249 REST OF ROW: MARKET, BY VEHICLE TYPE, 2018–2020 (000’ UNITS)
                        TABLE 250 REST OF ROW: MARKET, BY VEHICLE TYPE, 2021–2027 (‘000 UNITS)
                        TABLE 251 REST OF ROW: MARKET, BY VEHICLE TYPE, 2018–2020 (USD MILLION)
                        TABLE 252 REST OF ROW: MARKET, BY VEHICLE TYPE, 2021–2027 (USD MILLION)

17 COMPETITIVE LANDSCAPE (Page No. - 217)
     17.1 OVERVIEW
     17.2 IN-VEHICLE INFOTAINMENT MARKET SHARE ANALYSIS, 2020
             TABLE 253 MARKET SHARE ANALYSIS, 2020
             FIGURE 44 MARKET SHARE, 2020
     17.3 REVENUE ANALYSIS OF TOP LISTED/PUBLIC PLAYERS
             FIGURE 45 REVENUE ANALYSIS OF TOP LISTED/PUBLIC PLAYERS, 2018–2020
     17.4 COMPANY EVALUATION QUADRANT: IN-VEHICLE INFOTAINMENT SUPPLIERS
             17.4.1 STAR
             17.4.2 EMERGING LEADERS
             17.4.3 PERVASIVE
             17.4.4 PARTICIPANTS
                        FIGURE 46 COMPETITIVE EVALUATION MATRIX: IN-VEHICLE INFOTAINMENT SUPPLIERS, 2020
                        TABLE 254 IN-VEHICLE INFOTAINMENT MARKET: COMPANY PRODUCT FOOTPRINT, 2020
                        TABLE 255 MARKET: COMPANY LOCATION FOOTPRINT, 2020
                        TABLE 256 MARKET: COMPANY REGION FOOTPRINT, 2020
                        FIGURE 47 DETAILS ON KEY DEVELOPMENTS BY LEADING PLAYERS
     17.5 COMPETITIVE SCENARIO
             17.5.1 NEW PRODUCT LAUNCHES
                        TABLE 257 PRODUCT LAUNCHES, 2019–2021
             17.5.2 DEALS
                        TABLE 258 DEALS, 2019–2021
             17.5.3 OTHER DEVELOPMENTS, 2019–2021
                        TABLE 259 OTHER DEVELOPMENTS, 2019–2021
     17.6 KEY PLAYER STRATEGIES/RIGHT TO WIN, 2019–2021
             TABLE 260 COMPANIES ADOPTED NEW PRODUCT DEVELOPMENTS AND PARTNERSHIPS AS KEY GROWTH STRATEGIES, 2019–2021
     17.7 COMPANY EVALUATION QUADRANT: AUTOMOTIVE SMART DISPLAY MANUFACTURERS
             17.7.1 STAR
             17.7.2 EMERGING LEADERS
             17.7.3 PERVASIVE
             17.7.4 PARTICIPANTS
                        FIGURE 48 COMPETITIVE EVALUATION MATRIX, AUTOMOTIVE SMART DISPLAY MANUFACTURERS, 2020

18 COMPANY PROFILES (Page No. - 242)
(Business overview, Products offered, Recent developments & MnM View)*
     18.1 KEY PLAYERS
             18.1.1 ALPS ALPINE CO LTD
                        TABLE 261 ALPS ALPINE CO LTD: BUSINESS OVERVIEW
                        FIGURE 49 ALPS ALPINE CO LTD: COMPANY SNAPSHOT
                        TABLE 262 ALPS ALPINE CO LTD: PRODUCTS OFFERED
                        TABLE 263 ALPINE ELECTRONICS INC: NEW PRODUCT DEVELOPMENTS
                        TABLE 264 ALPINE ELECTRONICS INC: DEALS
             18.1.2 GARMIN LTD
                        TABLE 265 GARMIN LTD: BUSINESS OVERVIEW
                        FIGURE 50 GARMIN LTD: COMPANY SNAPSHOT
                        TABLE 266 GARMIN LTD: PRODUCTS OFFERED
                        TABLE 267 GARMIN LTD: DEALS
             18.1.3 PIONEER CORPORATION
                        TABLE 268 PIONEER CORPORATION: BUSINESS OVERVIEW
                        FIGURE 51 PIONEER CORPORATION: COMPANY SNAPSHOT
                        TABLE 269 PIONEER CORPORATION: PRODUCTS OFFERED
                        TABLE 270 PIONEER CORPORATION: NEW PRODUCT DEVELOPMENTS
                        TABLE 271 PIONEER CORPORATION: DEALS
             18.1.4 HARMAN INTERNATIONAL
                        TABLE 272 HARMAN INTERNATIONAL: BUSINESS OVERVIEW
                        FIGURE 52 HARMAN INTERNATIONAL: COMPANY SNAPSHOT
                        TABLE 273 HARMAN INTERNATIONAL: PRODUCTS OFFERED
                        TABLE 274 HARMAN INTERNATIONAL: NEW PRODUCT DEVELOPMENTS
                        TABLE 275 HARMAN INTERNATIONAL: DEALS
             18.1.5 PANASONIC CORPORATION
                        TABLE 276 PANASONIC CORPORATION: BUSINESS OVERVIEW
                        FIGURE 53 PANASONIC CORPORATION: COMPANY SNAPSHOT
                        TABLE 277 PANASONIC CORPORATION: PRODUCTS OFFERED
                        TABLE 278 PANASONIC CORPORATION: NEW PRODUCT DEVELOPMENTS
                        TABLE 279 PANASONIC CORPORATION: DEALS
             18.1.6 ROBERT BOSCH GMBH
                        TABLE 280 ROBERT BOSCH GMBH: BUSINESS OVERVIEW
                        FIGURE 54 ROBERT BOSCH GMBH: COMPANY SNAPSHOT
                        TABLE 281 ROBERT BOSCH GMBH: PRODUCTS OFFERED
                        TABLE 282 ROBERT BOSCH: NEW PRODUCT DEVELOPMENTS
                        TABLE 283 ROBERT BOSCH GMBH: OTHER DEVELOPMENT
             18.1.7 MITSUBISHI ELECTRIC CORPORATION
                        TABLE 284 MITSUBISHI ELECTRIC CORPORATION: BUSINESS OVERVIEW
                        FIGURE 55 MITSUBISHI ELECTRIC CORPORATION: COMPANY SNAPSHOT
                        TABLE 285 MITSUBISHI ELECTRIC CORPORATION: PRODUCTS OFFERED
                        TABLE 286 MITSUBISHI ELECTRIC CORPORATION: NEW PRODUCT DEVELOPMENTS
                        TABLE 287 MITSUBISHI ELECTRIC CORPORATION: DEALS
                        TABLE 288 MITSUBISHI ELECTRIC CORPORATION: OTHER DEVELOPMENT
             18.1.8 TOMTOM INTERNATIONAL BV
                        TABLE 289 TOMTOM INTERNATIONAL BV: BUSINESS OVERVIEW
                        FIGURE 56 TOMTOM INTERNATIONAL BV: COMPANY SNAPSHOT
                        TABLE 290 TOMTOM INTERNATIONAL BV: PRODUCTS OFFERED
                        TABLE 291 TOMTOM INTERNATIONAL BV: NEW PRODUCT DEVELOPMENTS
                        TABLE 292 TOMTOM INTERNATIONAL BV: DEALS
             18.1.9 CONTINENTAL AG
                        TABLE 293 CONTINENTAL AG: BUSINESS OVERVIEW
                        FIGURE 57 CONTINENTAL AG: COMPANY SNAPSHOT
                        TABLE 294 CONTINENTAL AG: PRODUCTS OFFERED
                        TABLE 295 CONTINENTAL AG: NEW PRODUCT DEVELOPMENTS
                        TABLE 296 CONTINENTAL AG: DEALS
                        TABLE 297 CONTINENTAL AG: OTHER DEVELOPMENT
             18.1.10 VISTEON CORPORATION
                        TABLE 298 VISTEON CORPORATION: BUSINESS OVERVIEW
                        FIGURE 58 VISTEON CORPORATION: COMPANY SNAPSHOT
                        TABLE 299 VISTEON CORPORATION: PRODUCTS OFFERED
                        TABLE 300 VISTEON CORPORATION: NEW PRODUCT DEVELOPMENTS
                        TABLE 301 VISTEON CORPORATION: DEALS
                        TABLE 302 VISTEON CORPORATION: OTHER DEVELOPMENT
*Details on Business overview, Products offered, Recent developments & MnM View might not be captured in case of unlisted companies.
     18.2 OTHER PLAYERS
             18.2.1 DESAY SV AUTOMOTIVES
                        TABLE 303 DESAY SV AUTOMOTIVE: COMPANY OVERVIEW
             18.2.2 DENSO CORPORATION
                        TABLE 304 DENSO CORPORATION: COMPANY OVERVIEW
             18.2.3 JVCKENWOOD CORPORATION
                        TABLE 305 JVCKENWOOD CORPORATION: COMPANY OVERVIEW
             18.2.4 FUJITSU LIMITED
                        TABLE 306 FUJITSU LIMITED: COMPANY OVERVIEW
             18.2.5 FORYOU CORPORATION
                        TABLE 307 FORYOU CORPORATION: COMPANY OVERVIEW
             18.2.6 HYUNDAI MOBIS
                        TABLE 308 HYUNDAI MOBIS: COMPANY OVERVIEW
             18.2.7 FORD MOTOR COMPANY
                        TABLE 309 FORD MOTOR COMPANY: COMPANY OVERVIEW
             18.2.8 APTIV PLC
                        TABLE 310 APTIV PLC: COMPANY OVERVIEW
             18.2.9 MAGNETI MARELLI S.P.A
                        TABLE 311 MAGNETI MARELLI S.P.A: COMPANY OVERVIEW
             18.2.10 GENERAL MOTORS
                        TABLE 312 GENERAL MOTORS: COMPANY OVERVIEW
             18.2.11 AUDI AG
                        TABLE 313 AUDI AG: COMPANY OVERVIEW
             18.2.12 BMW AG
                        TABLE 314 BMW AG: COMPANY OVERVIEW
             18.2.13 AISIN SEIKI CO. LTD.
                        TABLE 315 AISIN SEIKI CO. LTD: COMPANY OVERVIEW
             18.2.14 ALLEGRO MICROSYSTEMS INC.
                        TABLE 316 ALLEGRO MICROSYSTEMS INC: COMPANY OVERVIEW
             18.2.15 FAURECIA
                        TABLE 317 FAURECIA: COMPANY OVERVIEW

19 APPENDIX (Page No. - 299)
     19.1 INSIGHTS OF INDUSTRY EXPERTS
     19.2 DISCUSSION GUIDE
     19.3 KNOWLEDGE STORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
     19.4 AVAILABLE CUSTOMIZATIONS
             19.4.1 IN-VEHICLE INFOTAINMENT SYSTEM MARKET, BY COUNTRY AND COMPONENTS
                        19.4.1.1 Asia Pacific
                                     19.4.1.1.1 China
                                     19.4.1.1.2 India
                                     19.4.1.1.3 Japan
                                     19.4.1.1.4 South Korea
                        19.4.1.2 Europe
                                     19.4.1.2.1 Germany
                                     19.4.1.2.2 France
                                     19.4.1.2.3 Italy
                                     19.4.1.2.4 UK
                                     19.4.1.2.5 Spain
                                     19.4.1.2.6 Russia
                        19.4.1.3 North America
                                     19.4.1.3.1 US
                                     19.4.1.3.2 Canada
                                     19.4.1.3.3 Mexico
                        19.4.1.4 RoW
                                     19.4.1.4.1 Brazil
                                     19.4.1.4.2 South Africa
             19.4.2 ELECTRIC VEHICLE INFOTAINMENT MARKET, BY COMPONENTS
                        19.4.2.1 Infotainment system
                        19.4.2.2 Telematic control unit
     19.5 RELATED REPORTS
     19.6 AUTHOR DETAILS

The study involves four main activities to estimate the current size of the in-vehicle infotainment market.

  • Exhaustive secondary research was done to collect information on the market, such as vehicle type, component, operating system, services, location, connectivity, form, retrofit, vehicle type, electric vehicle by vehicle type, and region.
  • The next step was to validate these findings, assumptions, and market analysis with industry experts across value chains through primary research.
  • Bottom-up and top-down approaches were employed to estimate the complete market size for different segments considered under this study.
  • Thereafter, market breakdown and data triangulation processes were used to estimate the market size of segments and subsegments.

Secondary Research

The secondary sources referred for in-vehicle infotainment system market is directly dependent on vehicle production. Vehicle production volume is derived through secondary sources such as automotive industry organizations (Organisation Internationale des Constructeurs d'Automobiles (OICA), publications from government sources [such as country level automotive associations and organizations, Organisation for Economic Co-operation and Development (OECD), World Bank, CDC, and Eurostat]; corporate filings (such as annual reports, investor presentations, and financial statements); and trade, paid repository. Historical production data has been collected and analyzed, and the industry trend is considered to arrive at the forecast, which is further validated by primary research.

Primary Research

In the primary research process, various primary sources from both supply and demand sides were interviewed to obtain qualitative and quantitative information on the market. The primary sources from the supply side included various industry experts, such as CXOs, Vice Presidents, Directors from business development, marketing, product development/innovation teams, and related key executives from various key companies. Various system integrators, industry associations, independent consultants/industry veterans, and key opinion leaders were also interviewed.

Primary interviews have been conducted to gather insights such as vehicle production forecast, in-vehicle infotainment system market forecast, future technology trends, and upcoming technologies in the in-vehicle infotainment system market. Data triangulation of all these points was done with the information gathered from secondary research as well as model mapping. Stakeholders from the demand and supply sides have been interviewed to understand their views on the aforementioned points.

Primary interviews have been conducted with market experts from both the demand- (OEMs) and supply-side (in-vehicle infotainment system solution and service providers) players across four major regions, namely, North America, Europe, Asia Pacific, and the Rest of the World. Approximately 20% and 80% of primary interviews have been conducted from the demand and supply sides, respectively. Primary data has been collected through questionnaires, emails, and telephonic interviews. In the canvassing of primaries, we have strived to cover various departments within organizations, such as sales and operations, to provide a holistic viewpoint in our report.

After interacting with industry experts, we have also conducted brief sessions with highly experienced independent consultants to reinforce the findings from our primaries. This, along with the in-house subject matter experts’ opinions, has led us to the findings as described in the remainder of this report.

In-Vehicle Infotainment Market Size, and Share

To know about the assumptions considered for the study, download the pdf brochure

Market Size Estimation

A detailed market estimation approach was followed to estimate and validate the value of the in-vehicle infotainment system market and other dependent submarkets, as mentioned below.

  • Key players in the in-vehicle infotainment system market were identified through secondary research, and their global market ranking was determined through primary and secondary research.
  • The research methodology included a study of annual and quarterly financial reports and regulatory filings of major market players (public), as well as interviews with industry experts for detailed market insights.
  • All vehicle level penetration rates, percentage shares, splits, and breakdowns for the in-vehicle infotainment system market were determined using secondary sources and verified through primary sources.
  • All key macro indicators affecting the revenue growth of the market segments and subsegments were accounted for, viewed in extensive detail, verified through primary research, and analyzed to obtain validated and verified quantitative and qualitative data.
  • The gathered market data was consolidated, enhanced with detailed inputs, analyzed, and presented in this report.

Bottom-Up Approach: In-Vehicle Infotainment Market, by Component, Vehicle Type & Country (ICE Vehicles)

In-Vehicle Infotainment Market Size, and Share

To know about the assumptions considered for the study, Request for Free Sample Report

The bottom-up approach has been used to estimate and validate the size of the global market. The market size for components, by volume, of the in-vehicle infotainment system market has been derived by multiplying the penetration rate of each component considered under in-vehicle infotainment systems for PC, LCV, and HCV production numbers. Country-level, model-wise mapping has been carried out to identify vehicle models with infotainment systems and related components and further validated by industry experts. The installation rate of in-vehicle infotainment components has been implemented on vehicle production, by vehicle type, for a particular country. This method will yield the volume of infotainment components at the country level. The next step involves multiplying the volume of components by vehicle type and their respective average OE pricing to generate the country-level market by vehicle type and component. The summation of volume and value of the country-level market provides regional market and then global infotainment system market, by component in terms of volume and value. The findings are then verified with various industry participants. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. This data is consolidated and added with detailed inputs and analysis from MarketsandMarkets and presented in this report.

Top-Down Approach: In-Vehicle Infotainment System Market, by Connectivity and Operating System

In-Vehicle Infotainment Market Size, and Share

The top-down approach has been used to calculate the market for in-vehicle infotainment systems by operating system and connectivity. The global market for infotainment systems has been broken down by region based on the penetration of the particular operating system, and connectivity, in the particular region. These findings are further discussed with primary respondents to validate the data, assumptions, penetrations, and future factors affecting the market.

Report Objectives

  • To define, describe, and forecast the in-vehicle infotainment market in terms of value (USD million) and volume (thousand units), which includes the following segments:
  • By Vehicle Type {Passenger Car, Light Commercial Vehicle (LCV), and Heavy Commercial Vehicle (HCV)}
  • By Component (Infotainment/Display Unit, Control Panel, Telematics Control Unit, and Head-Up Display)
  • By Operating System (Android, Linux, QNX, Microsoft, and Others)
  • By Services (Entertainment Services, Navigation Services, E-call, Vehicle Diagnostics, and Others)
  • By Location (Front Row and Rear Row)
  • By Connectivity (3G/4G and 5G)
  • By Form (Embedded, Tethered, and Integrated)
  • Retrofit, By Vehicle Type (Passenger Cars and Commercial Vehicles)
  • Electric Vehicle, By Vehicle Type (Battery Electric vehicle, Plug-in Hybrid Electric Vehicle, and Fuel-Cell Electric Vehicle)
  • By Region (Asia Pacific, Europe, North America, and RoW)
  • To understand the dynamics (drivers, restraints, opportunities, and challenges) of the in-vehicle infotainment market
  • To analyze the market ranking/share of key players operating in the market
  • To understand dynamics of market competitors in terms of hardware and software providers and distinguish them into visionary leaders, innovators, emerging companies, and dynamic differentiators according to their product portfolio and business strategy
  • To analyze recent developments, collaborations, joint ventures, mergers & acquisitions, new product launches, and other activities carried out by key industry participants in the market
  • To determine the average selling price (ASP) of in-vehicle infotainment and analyze revenue-missed scenarios
  • To determine pessimistic scenarios, most likely scenarios, and optimistic scenarios related to the market
  • To give a brief understanding of the in-vehicle infotainment market in the recommendations chapter

Available customizations

Along with the given market data, MarketsandMarkets offers customizations in accordance with a company’s specific needs

In-Vehicle Infotainment System Market, by Country and Components

  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
  • Europe
    • Germany
    • France
    • Italy
    • UK
    • Spain
    • Russia
  • North America
    • US
    • Canada
    • Mexico
  • RoW
    • Brazil
    • South Africa

Electric Vehicle Infotainment Market, by Components

  • Infotainment system
  • Telematic control unit
Report Code
AT 5491
Published ON
Feb, 2022
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