Sports Technology Market by Technology (Wearable, AR/VR, Smart Stadium, Sports & Stadium Analytics, Sports Camera, Building Automation, Smart Equipment, Smart Clothing, Crowd Management), Solution (AI-based, Conventional) - Global Forecast to 2030

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USD 68.71 BN
MARKET SIZE, 2030
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CAGR 14.9%
(2025-2030)
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345
REPORT PAGES
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281
MARKET TABLES

OVERVIEW

Sports Technology Market Overview

Source: Secondary Research, Interviews with Experts, MarketsandMarkets Analysis

The sports technology market is projected to grow from USD 34.25 billion in 2025 to USD 68.71 billion by 2030, at a CAGR of 14.9%. The market is experiencing robust growth driven by the increasing adoption of smart stadiums, wearable devices, and data analytics across various sports disciplines. In the sports associations and leagues segment, the integration of advanced analytics and AI-based platforms is enhancing performance tracking, fan engagement, and event management.

KEY TAKEAWAYS

  • By Region
    The North American sports technology market accounted for a 33.0% revenue share in 2024.
  • By Technology
    By technology, the stadium analytics segment is projected to register the highest CAGR of 17.2%.
  • By Platform
    By platform, the AI-based platform segment is projected to grow at the fastest rate from 2025 to 2030.
  • By Sport
    Sport technology in Formula 1 is set to grow at the highest CAGR of 16.8% during the forecast period.
  • By End User
    The Sports Associations are estimated to hold almost half the share in 2025, supported by increasing investments in smart stadiums, the growth of AI-driven analytics, and the adoption of fan engagement technologies.
  • Competitive Landscape
    Apple Inc., Catapult, and Samsung were identified as some of the star players in the wearable segment of the sports technology market (global), given their strong market share and product footprint.

The sports tech industry is primarily driven by the increasing demand for data-driven performance optimization, enhanced fan engagement, and improved operational efficiency across global sports ecosystems. Advancements in AI, IoT, and wearable technologies are enabling real-time performance analytics, injury prevention, and athlete monitoring. The increasing adoption of smart stadium solutions, including automated ticketing, crowd management, and immersive viewing experiences, is transforming the fan experience and stadium operations.

TRENDS & DISRUPTIONS IMPACTING CUSTOMERS' CUSTOMERS

The sports tech market is driven by several key trends and disruptions, including the growing adoption of data analytics and AI to enhance player performance and fan engagement. The rise of esports and virtual sports is shifting consumer behavior toward digital-first experiences, creating new revenue streams. Additionally, augmented reality (AR) and virtual reality (VR) are transforming how fans interact with sports content, offering immersive experiences.

Sports Technology Market Disruptions

Source: Secondary Research, Interviews with Experts, MarketsandMarkets Analysis

MARKET DYNAMICS

Drivers
Impact
Level
  • Rising implementation of IoT technologies for efficient management of stadium infrastructure
  • Increasing focus on fan engagement in stadiums
RESTRAINTS
Impact
Level
  • High initial investments and budget constraints
  • Lack of standardized interoperability protocols
OPPORTUNITIES
Impact
Level
  • Emergence of sports leagues and events with large prize pools
  • Increasing adoption of AR and VR in sports
CHALLENGES
Impact
Level
  • Lack of professionals with analytical skills
  • Complexities in upgrading and replacing legacy systems

Source: Secondary Research, Interviews with Experts, MarketsandMarkets Analysis

Driver: Rising implementation of IoT technologies for efficient management of stadium infrastructure

The increasing integration of IoT technologies is transforming stadium operations by enabling real-time monitoring of crowd flow, lighting, energy usage, and security. Smart sensors and connected devices improve operational efficiency, safety, and fan experience, driving widespread adoption of IoT-based solutions across modern sports arenas and facilities.

Restraint: High initial investments and budget constraints

The deployment of advanced sports technologies requires substantial capital for hardware, software, and integration. Smaller sports clubs and organizations often face budget constraints, which restrict their ability to adopt large-scale initiatives. High installation and maintenance costs for smart stadiums, analytics systems, and wearable devices pose significant financial challenges to market expansion.

Opportunity: Emergence of sports leagues and events with large prize pools

The growing number of professional sports leagues and tournaments offering significant prize money is fueling investments in technology-driven training and performance solutions. Enhanced sponsorships and fan engagement opportunities encourage teams and organizers to adopt advanced analytics, AI platforms, and smart wearables to gain a competitive edge.

Challenge: Lack of professionals with analytical skills

The effective utilization of sports technologies depends on skilled professionals capable of analyzing complex performance data. However, the shortage of data analysts, sports scientists, and AI experts limits the full potential of technology integration. This talent gap poses a challenge to achieving data-driven efficiency in sports management.

Sports Technology Market: COMMERCIAL USE CASES ACROSS INDUSTRIES

COMPANY USE CASE DESCRIPTION BENEFITS
Wearable devices and health monitoring solutions for athletes and fitness enthusiasts Real-time performance tracking | Seamless health data synchronization | Enhanced user experience through AI-driven analytics | Strong ecosystem integration
Smart wearables and sensor-enabled sports equipment for performance and wellness applications High-precision biometric tracking | Durable and ergonomic design | Fast data transmission via 5G | Optimized energy efficiency for extended use
AI and cloud-based analytics for performance optimization, fan engagement, and video analysis Advanced predictive analytics | Automated performance insights | Enhanced viewer personalization | Scalable data infrastructure for sports organizations
Smart stadium connectivity and IoT network infrastructure for live event management Ultra-reliable network coverage | Seamless crowd and facility management | Real-time data sharing | Enhanced fan experience through connected environments
AI-powered sports analytics platforms and cloud-based decision-support systems for teams and leagues Data-driven performance insights | Automated match strategy recommendations | Predictive injury prevention | Comprehensive data security and scalability
5G and IoT-enabled connectivity solutions for smart stadiums and immersive fan experiences High-speed, low-latency communication | Improved real-time streaming quality | Support for AR/VR fan engagement | Robust connectivity for large-scale events

Logos and trademarks shown above are the property of their respective owners. Their use here is for informational and illustrative purposes only.

MARKET ECOSYSTEM

The sports tech industry ecosystem is a dynamic network of innovative companies and technologies enhancing sports performance, fan engagement, and operational efficiency. Key players, such as STATSports, Garmin, and Whoop, dominate the wearables segment, offering advanced tracking solutions for athletes. Meanwhile, Samsung and Apple integrate fitness technology into their broader consumer products. In AR/VR and smart clothing, companies like Catapult and Athos utilize cutting-edge materials and virtual experiences, supported by tech giants such as Intel. Digital signage from Panasonic and Sony enhances stadium experiences, and performance analytics from Firstbeat and Trackman provide data-driven insights. This ecosystem fosters collaboration across sports, technology, and regional markets.

Sports Technology Market Ecosystem

Logos and trademarks shown above are the property of their respective owners. Their use here is for informational and illustrative purposes only.

MARKET SEGMENTS

Sports Technology Market Segments

Source: Secondary Research, Interviews with Experts, MarketsandMarkets Analysis

Sports Technology Market, by Technology

The smart stadium segment is estimated to be the largest market share, owing to the growing integration of IoT, AI, and advanced connectivity for real-time crowd management, energy optimization, and fan engagement. Enhanced digital infrastructure and rising investments in stadium modernization are driving widespread adoption across global sports venues.

Sports Tech Market, by Sport

Soccer dominates the sports tech market due to its massive global following and increasing adoption of analytics, wearable tracking, and video-assisted technologies. Clubs and leagues are leveraging AI-driven tools for performance optimization, injury prevention, and enhancing fan engagement, thereby fueling the integration of technology across stadiums and training facilities worldwide.

Sports Tech Industry, by Platform

Conventional platforms account for the largest market share as established sports organizations continue to rely on proven, scalable, and cost-effective technologies. These platforms support reliable performance tracking, event management, and audience engagement systems, ensuring seamless integration with existing infrastructure and minimizing the complexities of transition across large sports ecosystems.

Sports Technology Market, by End User

The professional athletes segment is expected to register the highest CAGR, driven by increasing adoption of wearable devices, AI-based performance analytics, and smart equipment. Athletes are utilizing real-time data insights for personalized training, recovery optimization, and injury prevention, leading to a higher demand for cutting-edge sports technologies globally.

REGION

Asia Pacific to record significant growth in the global sports tech market during the forecast period

The sports technology market in the Asia Pacific region is set for significant growth, driven by rising disposable incomes and an expanding middle class, particularly in China, India, and Japan. Increasing health consciousness among consumers has led to a surge in demand for wearable technologies, like fitness trackers and smartwatches, alongside performance analytics tools. Major brands such as Garmin and Catapult are capitalizing on this trend by offering innovative solutions that enhance athletic performance and overall fitness.

Sports Technology Market Region

Sports Technology Market: COMPANY EVALUATION MATRIX

In the sports tech industry matrix, Cisco Systems, Inc. (Star) leads with a strong market presence and an extensive product portfolio, enabling widespread adoption of networking, analytics, and IoT solutions, enabling seamless connectivity, real-time data monitoring, and performance optimization in stadiums and professional sports. Vodafone Group (Emerging Leader) is steadily gaining traction with innovative sensor solutions focused on smart stadiums, fan engagement platforms, and wearable sports devices. While Cisco Systems, Inc. dominates through scale and an established customer base, Vodafone Group demonstrates solid growth potential, advancing toward the leaders’ quadrant.

Sports Technology Market Evaluation Metrics

Source: Secondary Research, Interviews with Experts, MarketsandMarkets Analysis

MARKET SCOPE

REPORT METRIC DETAILS
Market Size, 2024 (Value) USD 29.75 Billion
Market Forecast, 2030 (Value) USD 68.71 Billion
Growth Rate CAGR of 14.9% from 2025 to 2030
Years Considered 2021–2024
Base Year 2024
Forecast Period 2025–2030
Units Considered Value (USD Million/Billion) and Volume (Million Units)
Report Coverage Revenue Forecast, Company Ranking, Competitive Landscape, Growth Factors, and Trends
Segments Covered
  • By Technology:
    • Smart Stadiums
    • Wearables
    • Services
    • Stadium Analytics
    • Sports Analytics
    • Smart Equipment
    • Sports Cameras
    • Stadium Robots
  • By Sport:
    • Soccer
    • Baseball
    • American Football/Rugby
    • Ice Hockey
    • Basketball
    • Formula 1
    • Cricket
    • Tennis
    • Golf
    • Other Sports
  • By Platform:
    • AI-based Platforms
    • Conventional Platforms
  • By End User:
    • Sports Associations
    • Clubs
    • Leagues
    • Professional Athletes
    • Coaches
Regional Scope North America, Europe, Asia Pacific, RoW

WHAT IS IN IT FOR YOU: Sports Technology Market REPORT CONTENT GUIDE

Sports Technology Market Content Guide

DELIVERED CUSTOMIZATIONS

We have successfully delivered the following deep-dive customizations:

CLIENT REQUEST CUSTOMIZATION DELIVERED VALUE ADDS
US-based Sports Wearables Manufacturer
  • Competitive profiling of global smart wearable suppliers
  • End-user adoption mapping (professional athletes, clubs, leagues)
  • Partnership and distribution channel analysis with sports associations
  • Identify new sport segments for expansion
  • Detect strategic OEM alliances
  • Optimize go-to-market and pricing strategy for different leagues
European Smart Stadium Technology Provider
  • Application benchmarking for IoT-enabled stadium infrastructure
  • Sensor integration roadmap for fan experience and operational efficiency
  • Supply chain risk and substitution analysis
  • Strengthen supply resilience
  • Enable next-gen stadium automation systems
  • Identify low-cost sourcing options for stadium analytics hardware
Sports Analytics Software Developer (APAC)
  • Volume-demand forecast for sports analytics platforms by sport type
  • Technical benchmarking (AI/ML capabilities, real-time data processing)
  • Evaluation of data integration and API standards
  • Uncover high-growth sport-specific opportunities
  • Map innovation gaps in cricket and baseball analytics
  • Support R&D alignment with emerging broadcast standards
Global Sports Equipment OEM
  • Global & regional production capacity for smart equipment
  • Pipelines of technology integrations & new sensor-enabled products
  • Benchmarking of IoT connectivity standards
  • Strengthen forward integration strategy
  • Identify high-demand segments for long-term supply
  • Access supply-demand gaps for competitive advantage
Middle East Sports Association
  • Market penetration analysis for stadium robots and sports cameras in football stadiums
  • End-user adoption trends in professional leagues
  • Technology readiness assessment for smart stadium deployment
  • Identify high-growth regions for smart stadium expansion
  • Optimize supply chain for cost efficiency
  • Enhance stadium infrastructure positioning for major sporting events
Asia Pacific Esports Technology Platform
  • Competitive landscape of esports streaming and engagement platforms
  • Player performance monitoring technology assessment
  • Partnership opportunities with gaming leagues and sponsors
  • Identify emerging esports markets in Southeast Asia
  • Map convergence opportunities between traditional sports and esports tech
  • Support monetization strategy development

RECENT DEVELOPMENTS

  • October 2024 : EXLSERVICE Holdings partnered with Quilt.AI, a company specializing in the use of AI to analyze and interpret internet data on a large scale. This collaboration sought to combine EXL’s expertise in data, AI, and industry knowledge with Quilt.AI’s advanced AI-driven platform, which converts big data into actionable human insights and cultural understanding.
  • September 2024 : Viettel extended its partnership with Ericsson through a major 5G network award. This agreement included the development of smart cities and venues, including stadiums. Enhanced 5G networks could enable advanced technologies such as real-time data analytics, improved fan experiences, and more efficient stadium operations, which are key components of smart stadiums.
  • August 2024 : Cisco was named the official WiFi infrastructure partner of the Allianz Arena in Munich. Starting with the 2024-2025 Bundesliga season, this partnership included deploying 1,500 WiFi 6 access points, with plans for WiFi 7. This was expected to enhance the fan experience by providing fast, efficient WiFi for numerous fans.
  • June 2024 : Telefónica Tech collaborated with IBM to develop AI, analytics, and data management solutions. This collaboration aimed to deploy an open, hybrid, multi-cloud platform to enhance business initiatives and improve digital transformation efforts for enterprises.
  • June 2024 : Johnson Controls collaborated with Middle East sustainability firm IGCC to enhance smart stadiums by integrating advanced energy solutions, optimizing sustainability, and improving overall operational efficiency through innovative technologies.

 

Table of Contents

Exclusive indicates content/data unique to MarketsandMarkets and not available with any competitors.

TITLE
PAGE NO
1
INTRODUCTION
 
 
 
32
2
RESEARCH METHODOLOGY
 
 
 
37
3
EXECUTIVE SUMMARY
 
 
 
49
4
PREMIUM INSIGHTS
 
 
 
54
5
MARKET OVERVIEW
Esports tech and IoT drive stadium innovation amid data-driven fan engagement push.
 
 
 
58
 
5.1
INTRODUCTION
 
 
 
 
5.2
MARKET DYNAMICS
 
 
 
 
 
5.2.1
DRIVERS
 
 
 
 
 
5.2.1.1
INCREASING FOCUS ON FAN ENGAGEMENT AT STADIUMS
 
 
 
 
5.2.1.2
PRESSING NEED FOR DATA-DRIVEN DECISIONS
 
 
 
 
5.2.1.3
GROWING PRESSURE TO IMPROVE PLAYER/TEAM PERFORMANCE
 
 
 
 
5.2.1.4
SURGING ADOPTION OF ESPORTS TECHNOLOGY
 
 
 
 
5.2.1.5
RISING IMPLEMENTATION OF IOT TECHNOLOGIES FOR EFFICIENT MANAGEMENT OF STADIUM INFRASTRUCTURE
 
 
 
5.2.2
RESTRAINTS
 
 
 
 
 
5.2.2.1
HIGH INITIAL INVESTMENTS AND BUDGET CONSTRAINTS
 
 
 
5.2.3
OPPORTUNITIES
 
 
 
 
 
5.2.3.1
ADVENT OF AI AND ML TECHNOLOGIES
 
 
 
 
5.2.3.2
EMERGENCE OF SPORTS LEAGUES AND EVENTS WITH LARGE PRIZE POOLS
 
 
 
 
5.2.3.3
INCREASING ADOPTION OF AR AND VR IN SPORTS
 
 
 
 
5.2.3.4
INCREASING RELIANCE ON REAL-TIME ANALYSIS
 
 
 
5.2.4
CHALLENGES
 
 
 
 
 
5.2.4.1
LACK OF PROFESSIONALS WITH ANALYTICAL SKILLS
 
 
 
 
5.2.4.2
COMPLEXITIES IN UPGRADING AND REPLACING LEGACY SYSTEMS
 
 
5.3
VALUE CHAIN ANALYSIS
 
 
 
 
 
5.4
ECOSYSTEM ANALYSIS
 
 
 
 
 
5.5
INVESTMENT AND FUNDING SCENARIO
 
 
 
 
5.6
TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS
 
 
 
 
5.7
PRICING ANALYSIS
 
 
 
 
 
 
5.7.1
AVERAGE SELLING PRICE OF WEARABLES, BY PRODUCT
 
 
 
 
5.7.2
AVERAGE SELLING PRICE OF WEARABLES, BY KEY PLAYER
 
 
 
 
5.7.3
AVERAGE SELLING PRICE TREND OF SMARTWATCHES, BY REGION
 
 
 
 
5.7.4
AVERAGE SELLING PRICE TREND OF FITNESS TRACKERS, BY REGION
 
 
 
 
5.7.5
AVERAGE SELLING PRICE OF SOLUTIONS, BY KEY PLAYER
 
 
 
 
5.7.6
INDICATIVE PRICING ANALYSIS, BY STADIUM TYPE
 
 
 
5.8
TECHNOLOGY ANALYSIS
 
 
 
 
 
5.8.1
KEY TECHNOLOGIES
 
 
 
 
 
5.8.1.1
ARTIFICIAL INTELLIGENCE (AI)
 
 
 
 
5.8.1.2
BLOCKCHAIN
 
 
 
5.8.2
COMPLEMENTARY TECHNOLOGIES
 
 
 
 
 
5.8.2.1
INTERNET OF THINGS
 
 
 
 
5.8.2.2
5G
 
 
 
5.8.3
ADJACENT TECHNOLOGIES
 
 
 
 
 
5.8.3.1
AUGMENTED REALITY AND VIRTUAL REALITY (AR AND VR)
 
 
5.9
PORTER’S FIVE FORCE ANALYSIS
 
 
 
 
 
5.9.1
THREAT OF NEW ENTRANTS
 
 
 
 
5.9.2
THREAT OF SUBSTITUTES
 
 
 
 
5.9.3
BARGAINING POWER OF SUPPLIERS
 
 
 
 
5.9.4
BARGAINING POWER OF BUYERS
 
 
 
 
5.9.5
INTENSITY OF COMPETITIVE RIVALRY
 
 
 
5.10
KEY STAKEHOLDERS AND BUYING CRITERIA
 
 
 
 
 
 
5.10.1
KEY STAKEHOLDERS IN BUYING PROCESS
 
 
 
 
5.10.2
BUYING CRITERIA
 
 
 
5.11
USE CASES AND CASE STUDIES OF SPORTS TECHNOLOGY
 
 
 
 
 
5.11.1
CASE STUDY 1: ALTERING SPORTS PERFORMANCE WITH AI-POWERED REAL-TIME MOVEMENT ANALYSIS
 
 
 
 
5.11.2
CASE STUDY 2: TRANSFORMING SPORTS PERFORMANCE ANALYSIS WITH AI-POWERED LIVE BROADCAST DATA EXTRACTION
 
 
 
 
5.11.3
CASE STUDY 3: REVOLUTIONIZING WOMEN’S SNOW SPORTS GEAR WITH PERFORMANCE-DRIVEN DESIGN AND INNOVATION
 
 
 
 
5.11.4
CASE STUDY 4: DEVELOPING COMPETITIVE SWIMMING WITH AI-POWERED, AFFORDABLE, AND RELIABLE RACE TIMING
 
 
 
 
5.11.5
CASE STUDY 5: ENHANCING SPORTS AND HEALTH ANALYTICS WITH VALIDATED, RELIABLE, AND HUMAN-CENTRIC DATA SOLUTIONS
 
 
 
5.12
TRADE ANALYSIS
 
 
 
 
 
 
5.12.1
IMPORT DATA FOR HS CODE 910212
 
 
 
 
5.12.2
EXPORT DATA FOR HS CODE 910212
 
 
 
5.13
TARIFF AND REGULATORY LANDSCAPE
 
 
 
 
 
 
5.13.1
TARIFF DATA FOR HS CODE: 910212
 
 
 
 
5.13.2
REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
 
 
 
 
5.13.3
REGULATORY LANDSCAPE
 
 
 
 
 
5.13.3.1
HEALTH INSURANCE PORTABILITY AND ACCOUNTABILITY ACT
 
 
 
 
5.13.3.2
SYSTEM AND ORGANIZATION CONTROLS TYPE II COMPLIANCE
 
 
 
 
5.13.3.3
ISO/IEC 27001
 
 
 
 
5.13.3.4
IMPORT–EXPORT LAWS
 
 
 
 
5.13.3.5
RESTRICTION OF HAZARDOUS SUBSTANCES (ROHS) AND WASTE ELECTRICAL AND ELECTRONIC EQUIPMENT (WEEE)
 
 
 
 
5.13.3.6
REGISTRATION, EVALUATION, AUTHORISATION, AND RESTRICTION OF CHEMICALS (REACH)
 
 
 
 
5.13.3.7
GENERAL DATA PROTECTION REGULATION (GDPR)
 
 
 
5.13.4
KEY REGULATIONS, BY COUNTRY
 
 
 
 
 
5.13.4.1
PERSONAL INFORMATION PROTECTION AND ELECTRONIC DOCUMENTS ACT (PIPEDA) – CANADA
 
 
 
 
5.13.4.2
CALIFORNIA CONSUMER PRIVACY ACT (CCPA) – US
 
 
 
 
5.13.4.3
SAFE SPORT AUTHORIZATION ACT – US
 
 
 
 
5.13.4.4
BIOMETRIC INFORMATION PRIVACY ACT (BIPA) – US (ILLINOIS)
 
 
 
 
5.13.4.5
DIRECTIVE ON SECURITY OF NETWORK AND INFORMATION SYSTEMS (NIS DIRECTIVE) – EUROPEAN UNION
 
 
 
 
5.13.4.6
EU COMPETITION LAW – EUROPEAN UNION
 
 
5.14
PATENT ANALYSIS, 2013–2024
 
 
 
 
 
5.15
KEY CONFERENCES AND EVENTS, 2025–2026
 
 
 
 
5.16
IMPACT OF AI/GEN AI ON SPORTS TECHNOLOGY MARKET
 
 
 
 
 
 
5.16.1
TOP USE CASES AND MARKET POTENTIAL
 
 
 
 
 
5.16.1.1
RAPID GAME FOOTAGE ANALYSIS
 
 
 
 
5.16.1.2
ADVANCED PREDICTIVE MODELING FOR PLAYER PERFORMANCE
 
 
 
 
5.16.1.3
PERSONALIZED TRAINING SCHEDULES
 
 
 
 
5.16.1.4
INTEGRATED SPORTS EQUIPMENT
 
 
 
 
5.16.1.5
IMPROVED PLAYER SAFETY
 
 
 
 
5.16.1.6
AI-ASSISTED OFFICIATING
 
 
 
 
5.16.1.7
MODERN SPORTS JOURNALISM
 
 
 
 
5.16.1.8
TARGETED ADVERTISING
 
6
SPORTS TECHNOLOGY MARKET, BY TECHNOLOGY
Market Size & Growth Rate Forecast Analysis to 2030 in USD Million and Units | 80 Data Tables
 
 
 
109
 
6.1
INTRODUCTION
 
 
 
 
6.2
SMART STADIUMS
 
 
 
 
 
6.2.1
NETWORK MANAGEMENT
 
 
 
 
 
6.2.1.1
ABILITY TO PROTECT VAST AMOUNTS OF DATA AND SYSTEMS IN SMART STADIUM ENVIRONMENTS TO BOOST ADOPTION
 
 
 
6.2.2
STADIUM AND PUBLIC SECURITY
 
 
 
 
 
6.2.2.1
TICKETING & ACCESS CONTROL
 
 
 
 
6.2.2.2
VIDEO SURVEILLANCE
 
 
 
 
6.2.2.3
PHYSICAL SECURITY INFORMATION MANAGEMENT (PSIM)
 
 
 
 
6.2.2.4
CYBERSECURITY
 
 
 
 
6.2.2.5
OTHERS
 
 
 
6.2.3
DIGITAL CONTENT MANAGEMENT
 
 
 
 
 
6.2.3.1
AUDIO & VIDEO MANAGEMENT
 
 
 
 
6.2.3.2
DIGITAL SIGNAGE
 
 
 
 
6.2.3.3
MOBILE AND WEB CONTENT MANAGEMENT
 
 
 
6.2.4
BUILDING AUTOMATION
 
 
 
 
 
6.2.4.1
PARKING MANAGEMENT SYSTEMS
 
 
 
 
6.2.4.2
ENERGY MANAGEMENT SYSTEMS
 
 
 
 
6.2.4.3
FACILITY MANAGEMENT SYSTEMS
 
 
 
6.2.5
EVENT MANAGEMENT
 
 
 
 
 
6.2.5.1
EVENT MARKETING & REGISTRATION
 
 
 
 
6.2.5.2
TICKETING MANAGEMENT
 
 
 
 
6.2.5.3
WORKFORCE MANAGEMENT
 
 
 
6.2.6
CROWD MANAGEMENT
 
 
 
 
 
6.2.6.1
ENHANCED SAFETY AND EXPERIENCE THROUGH ADVANCED MONITORING AND EMERGENCY RESPONSE SOLUTIONS TO BOOST MARKET
 
 
6.3
WEARABLES
 
 
 
 
 
6.3.1
WRISTWEAR
 
 
 
 
 
6.3.1.1
ADVANCEMENTS IN WEARABLE TECHNOLOGIES TO FUEL DEMAND
 
 
 
6.3.2
AUGMENTED AND VIRTUAL REALITY (AR/VR)
 
 
 
 
 
6.3.2.1
ABILITY TO TRANSFORM SPORTS ENGAGEMENT AND TRAINING WITH AR/VR TECHNOLOGY
 
 
 
6.3.3
SMART CLOTHING
 
 
 
 
 
6.3.3.1
GROWING ADOPTION OF SMART CLOTHES IN SPORTS AND FITNESS INDUSTRY TO ACCELERATE GROWTH
 
 
 
6.3.4
SMART SHOES
 
 
 
 
 
6.3.4.1
INCREASING INTEGRATION OF SMART SHOES TO DRIVE INNOVATION IN SPORTS
 
 
6.4
SPORTS ANALYTICS
 
 
 
 
 
6.4.1
PERFORMANCE ANALYTICS
 
 
 
 
 
6.4.1.1
ABILITY TO ASSESS PLAYER AND TEAM PERFORMANCE TO IMPROVE GAMEPLAY AND PREVENT INJURIES TO FUEL GROWTH
 
 
 
6.4.2
PLAYER MONITORING
 
 
 
 
 
6.4.2.1
ABILITY TO TRACK HEALTH, FITNESS, AND PERFORMANCE METRICS TO BOOST ADOPTION
 
 
 
6.4.3
GAME STRATEGY & COACHING SOLUTIONS
 
 
 
 
 
6.4.3.1
OPTIMIZED GAME STRATEGIES AND COACHING METHODS TO ENHANCE DECISION-MAKING AND PERFORMANCE DURING COMPETITIONS
 
 
6.5
SPORTS CAMERAS
 
 
 
 
 
6.5.1
DRONES
 
 
 
 
 
6.5.1.1
ENHANCED PERFORMANCE AND FAN ENGAGEMENT WITH DRONES TO AID MARKET GROWTH
 
 
 
6.5.2
OTHER CAMERAS
 
 
 
 
 
6.5.2.1
360-DEGREE LIVE STREAMING DRONES
 
 
 
 
6.5.2.2
REFEREE ASSISTANCE DRONES
 
 
6.6
STADIUM ANALYTICS
 
 
 
 
 
6.6.1
FAN ENGAGEMENT & EXPERIENCE ENHANCEMENT
 
 
 
 
 
6.6.1.1
ABILITY TO ENHANCE FAN ENGAGEMENT AND EXPERIENCES WITH DIGITAL INNOVATIONS TO DRIVE GROWTH
 
 
 
6.6.2
BROADCAST MANAGEMENT
 
 
 
 
 
6.6.2.1
GROWING UTILIZATION OF BROADCAST MANAGEMENT FOR SEAMLESS SPORTS CONTENT DELIVERY TO FUEL GROWTH
 
 
 
6.6.3
OTHER SOLUTIONS
 
 
 
6.7
STADIUM ROBOTS
 
 
 
 
 
6.7.1
ABILITY OF STADIUM ROBOTS TO ADVANCE OPERATIONAL EFFICIENCY AND FAN EXPERIENCE IN SPORTS VENUES TO DRIVE MARKET
 
 
 
 
 
6.7.1.1
AUTOMATED CLEANING AND MAINTENANCE ROBOTS
 
 
 
 
6.7.1.2
AI-POWERED SPORTS CHATBOTS
 
 
6.8
SMART EQUIPMENT
 
 
 
 
 
6.8.1
SMART BALLS
 
 
 
 
 
6.8.1.1
EMBEDDED SENSOR DATA FOR PERFORMANCE TRACKING
 
 
 
6.8.2
SMART RACKETS AND BATS
 
 
 
 
 
6.8.2.1
AI DRIVEN SWING & SHOT ANALYSIS
 
 
 
6.8.3
OTHER EQUIPMENT
 
 
 
6.9
SERVICES
 
 
 
 
 
6.9.1
PROFESSIONAL SERVICES
 
 
 
 
 
6.9.1.1
CONSULTING
 
 
 
 
6.9.1.2
DEPLOYMENT & INTEGRATION
 
 
 
 
6.9.1.3
SUPPORT & MAINTENANCE
 
 
 
6.9.2
MANAGED SOLUTIONS
 
 
 
 
 
6.9.2.1
ABILITY TO PROVIDE COMPREHENSIVE TECHNOLOGY OPERATIONS SUPPORT FOR SPORTS ORGANIZATIONS TO DRIVE MARKET
 
7
SPORTS TECHNOLOGY MARKET, BY PLATFORM
Market Size & Growth Rate Forecast Analysis to 2030 in USD Million | 2 Data Tables
 
 
 
160
 
7.1
INTRODUCTION
 
 
 
 
7.2
AI-BASED PLATFORMS
 
 
 
 
 
7.2.1
AI-BASED PLATFORMS TO PROVIDE ADAPTIVE AND SCALABLE SOLUTIONS FOR BETTER FAN EXPERIENCES
 
 
 
7.3
CONVENTIONAL PLATFORMS
 
 
 
 
 
7.3.1
COST-EFFECTIVENESS AND STABILITY TO PROPEL MARKET GROWTH
 
 
8
SPORTS TECHNOLOGY MARKET, BY SPORT
Market Size & Growth Rate Forecast Analysis to 2030 in USD Million | 4 Data Tables
 
 
 
163
 
8.1
INTRODUCTION
 
 
 
 
8.2
SOCCER
 
 
 
 
 
8.2.1
ADVANCED TECHNOLOGIES TO TRANSFORM SOCCER IN EVOLVING SPORTS TECHNOLOGY MARKET
 
 
 
 
 
8.2.1.1
GOAL-LINE TECHNOLOGY
 
 
 
 
8.2.1.2
VIDEO ASSISTANT REFEREE (VAR)
 
 
8.3
BASEBALL
 
 
 
 
 
8.3.1
PARTNERSHIPS AND COLLABORATIONS WITH SPORTS TECHNOLOGY PROVIDERS TO BOOST MARKET
 
 
 
 
 
8.3.1.1
HAWK-EYE SYSTEMS
 
 
8.4
BASKETBALL
 
 
 
 
 
8.4.1
RISING ADOPTION OF SPORTS ANALYTICS FOR PLAYER DEVELOPMENT TO FUEL GROWTH
 
 
 
 
 
8.4.1.1
SHOT TRACKING
 
 
8.5
ICE HOCKEY
 
 
 
 
 
8.5.1
RISING USE OF WEARABLES AND ADOPTION OF AI IN SPORTS TO PROPEL GROWTH
 
 
 
 
 
8.5.1.1
PUCK-TRACKING
 
 
 
 
8.5.1.2
PLAYER-TRACKING
 
 
8.6
AMERICAN FOOTBALL/RUGBY
 
 
 
 
 
8.6.1
INCORPORATION OF HIGH-TECH SPORTS TECHNOLOGY TO DRIVE MARKET
 
 
 
8.7
FORMULA 1
 
 
 
 
 
8.7.1
CUTTING-EDGE TECHNOLOGIES TO DRIVE INNOVATION IN FORMULA 1 SPORTS TECHNOLOGY MARKET
 
 
 
8.8
TENNIS
 
 
 
 
 
8.8.1
RAPID ADOPTION OF TECHNOLOGY IN TENNIS TO BOOST MARKET
 
 
 
 
 
8.8.1.1
LINE CALLING TECHNOLOGY
 
 
8.9
CRICKET
 
 
 
 
 
8.9.1
ADOPTION OF ADVANCED TECHNOLOGY SOLUTIONS TO DRIVE GROWTH
 
 
 
 
 
8.9.1.1
SNICKOMETER (SNIKO) & ULTRAEDGE
 
 
 
 
8.9.1.2
DECISION REVIEW SYSTEM (DRS)
 
 
8.10
GOLF
 
 
 
 
 
8.10.1
PERFORMANCE ANALYTICS TO BE KEY APPLICATION OF SPORTS TECHNOLOGY
 
 
 
8.11
OTHER SPORTS
 
 
 
9
SPORTS TECHNOLOGY MARKET, BY END USER
Market Size & Growth Rate Forecast Analysis to 2030 in USD Million | 2 Data Tables
 
 
 
173
 
9.1
INTRODUCTION
 
 
 
 
9.2
SPORTS ASSOCIATIONS
 
 
 
 
 
9.2.1
RISING COLLABORATIONS BETWEEN ASSOCIATIONS & SPORTS ANALYTICS PROVIDERS TO PROPEL MARKET
 
 
 
 
 
9.2.1.1
DATA ANALYTICS
 
 
 
 
9.2.1.2
SMART STADIUMS & INFRASTRUCTURE ENHANCEMENT
 
 
9.3
CLUBS
 
 
 
 
 
9.3.1
INCREASING DEMAND FOR ADVANCED TECHNOLOGY SOLUTIONS AMONG SPORTS CLUBS TO DRIVE MARKET
 
 
 
9.4
LEAGUES
 
 
 
 
 
9.4.1
GROWING FOCUS ON CREATING UNIQUE EXPERIENCES FOR FANS TO BOOST DEMAND
 
 
 
 
 
9.4.1.1
BIG DATA ANALYTICS
 
 
 
 
9.4.1.2
BLOCKCHAIN
 
 
9.5
PROFESSIONAL ATHLETES
 
 
 
 
 
9.5.1
UTILIZATION OF ADVANCED WEARABLES AND SPORTS TECH FOR IMPROVED PERFORMANCE TO FUEL MARKET
 
 
 
 
 
9.5.1.1
AI-BASED TRAINING & INJURY PREVENTION
 
 
9.6
COACHES
 
 
 
 
 
9.6.1
UTILIZATION OF PERFORMANCE ANALYTICS PLATFORMS TO SUPPORT MARKET GROWTH
 
 
 
 
 
9.6.1.1
VIDEO REVIEW & ANALYSIS
 
10
SPORTS TECHNOLOGY MARKET, BY REGION
Comprehensive coverage of 9 Regions with country-level deep-dive of 12 Countries | 68 Data Tables.
 
 
 
179
 
10.1
INTRODUCTION
 
 
 
 
10.2
NORTH AMERICA
 
 
 
 
 
10.2.1
MACROECONOMIC OUTLOOK FOR NORTH AMERICA
 
 
 
 
10.2.2
US
 
 
 
 
 
10.2.2.1
INCREASING INVESTMENTS IN SPORTS TECHNOLOGY TO BOOST DEMAND
 
 
 
10.2.3
CANADA
 
 
 
 
 
10.2.3.1
FAVORABLE GOVERNMENT INITIATIVES FOR SPORTS TO FUEL MARKET
 
 
 
10.2.4
MEXICO
 
 
 
 
 
10.2.4.1
ADVANCEMENTS IN SPORTS INFRASTRUCTURE TO SUPPORT MARKET GROWTH
 
 
10.3
EUROPE
 
 
 
 
 
10.3.1
MACROECONOMIC OUTLOOK FOR EUROPE
 
 
 
 
10.3.2
GERMANY
 
 
 
 
 
10.3.2.1
IMPLEMENTATION OF ANALYTIC TOOLS BY SPORTS TEAMS TO PROPEL MARKET
 
 
 
10.3.3
UK
 
 
 
 
 
10.3.3.1
SUPPORTIVE GOVERNMENT INITIATIVES FOR UPTAKE OF ADVANCED SPORTS TECHNOLOGIES TO FUEL MARKET
 
 
 
10.3.4
FRANCE
 
 
 
 
 
10.3.4.1
INCREASING COLLABORATIONS BETWEEN TECHNOLOGY PROVIDERS AND SPORTS ORGANIZATIONS TO SUPPORT MARKET GROWTH
 
 
 
10.3.5
SPAIN
 
 
 
 
 
10.3.5.1
STADIUM INFRASTRUCTURE IMPROVEMENTS TO DRIVE MARKET
 
 
 
10.3.6
ITALY
 
 
 
 
 
10.3.6.1
HIGH FOCUS ON FOOTBALL & MOTORSPORT R&D ACTIVITIES TO FUEL MARKET
 
 
 
10.3.7
REST OF EUROPE
 
 
 
10.4
ASIA PACIFIC
 
 
 
 
 
10.4.1
MACROECONOMIC OUTLOOK FOR ASIA PACIFIC
 
 
 
 
10.4.2
CHINA
 
 
 
 
 
10.4.2.1
HIGH INVESTMENTS IN AI AND ML TO BOOST DEMAND
 
 
 
10.4.3
JAPAN
 
 
 
 
 
10.4.3.1
INCREASING ADOPTION OF VIRTUAL REALITY TRAINING TOOLS TO FUEL UPTAKE
 
 
 
10.4.4
INDIA
 
 
 
 
 
10.4.4.1
RAPID URBANIZATION AND INCREASING INVESTMENTS IN DATA ANALYTICS TO PROPEL MARKET
 
 
 
10.4.5
AUSTRALIA
 
 
 
 
 
10.4.5.1
GROWING FOCUS ON DATA-DRIVEN PERFORMANCE ANALYTICS TO DRIVE MARKET
 
 
 
10.4.6
REST OF ASIA PACIFIC
 
 
 
10.5
REST OF THE WORLD
 
 
 
 
 
10.5.1
MACROECONOMIC OUTLOOK FOR REST OF THE WORLD
 
 
 
 
10.5.2
MIDDLE EAST & AFRICA
 
 
 
 
 
10.5.2.1
GCC COUNTRIES
 
 
 
 
10.5.2.2
REST OF MIDDLE EAST
 
 
 
10.5.3
SOUTH AMERICA
 
 
 
 
 
10.5.3.1
ADOPTION OF SPORTS ANALYTICS SOLUTIONS TO SUPPORT MARKET GROWTH
 
11
COMPETITIVE LANDSCAPE
Uncover key player strategies and market shares shaping the sports technology landscape.
 
 
 
216
 
11.1
INTRODUCTION
 
 
 
 
11.2
KEY PLAYER STRATEGIES/RIGHT TO WIN
 
 
 
 
 
11.2.1
OVERVIEW OF STRATEGIES ADOPTED BY KEY PLAYERS IN SPORTS TECHNOLOGY MARKET
 
 
 
11.3
REVENUE ANALYSIS, 2019–2023
 
 
 
 
 
11.4
MARKET SHARE ANALYSIS, 2023
 
 
 
 
 
11.5
COMPANY VALUATION & FINANCIAL METRICS, 2024
 
 
 
 
11.6
BRAND/PRODUCT COMPARISON
 
 
 
 
 
 
11.6.1
WEARABLES
 
 
 
 
11.6.2
SMART STADIUMS
 
 
 
11.7
COMPANY EVALUATION MARKET: KEY PLAYERS, 2023
 
 
 
 
 
11.7.1
STARS
 
 
 
 
11.7.2
EMERGING LEADERS
 
 
 
 
11.7.3
PERVASIVE PLAYERS
 
 
 
 
11.7.4
PARTICIPANTS
 
 
 
 
11.7.5
COMPANY FOOTPRINT: KEY PLAYERS, 2023
 
 
 
 
 
11.7.5.1
COMPANY FOOTPRINT
 
 
 
 
11.7.5.2
REGION FOOTPRINT
 
 
 
 
11.7.5.3
TYPE FOOTPRINT
 
 
 
 
11.7.5.4
PLATFORM FOOTPRINT
 
 
 
 
11.7.5.5
SPORT FOOTPRINT
 
 
11.8
COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2023
 
 
 
 
 
 
11.8.1
PROGRESSIVE COMPANIES
 
 
 
 
11.8.2
RESPONSIVE COMPANIES
 
 
 
 
11.8.3
DYNAMIC COMPANIES
 
 
 
 
11.8.4
STARTING BLOCKS
 
 
 
 
11.8.5
COMPETITIVE BENCHMARKING: STARTUPS/SMES, 2023
 
 
 
 
 
11.8.5.1
DETAILED LIST OF KEY STARTUPS/SME PLAYERS
 
 
 
 
11.8.5.2
COMPETITIVE BENCHMARKING OF KEY STARTUPS/SME PLAYERS
 
 
11.9
COMPETITIVE SCENARIO
 
 
 
 
 
11.9.1
PRODUCT/SERVICE/SOLUTION LAUNCHES
 
 
 
 
11.9.2
DEALS
 
 
12
COMPANY PROFILES
In-depth Company Profiles of Leading Market Players with detailed Business Overview, Product and Service Portfolio, Recent Developments, and Unique Analyst Perspective (MnM View)
 
 
 
243
 
12.1
KEY PLAYERS
 
 
 
 
 
12.1.1
APPLE INC.
 
 
 
 
 
12.1.1.1
BUSINESS OVERVIEW
 
 
 
 
12.1.1.2
PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
12.1.1.3
RECENT DEVELOPMENTS
 
 
 
 
12.1.1.4
MNM VIEW
 
 
 
12.1.2
SAMSUNG
 
 
 
 
12.1.3
ALPHABET INC.
 
 
 
 
12.1.4
CISCO SYSTEMS, INC.
 
 
 
 
12.1.5
IBM
 
 
 
 
12.1.6
TELEFONAKTIEBOLAGET LM ERICSSON
 
 
 
 
12.1.7
HUAWEI TECHNOLOGIES CO., LTD.
 
 
 
 
12.1.8
JOHNSON CONTROLS
 
 
 
 
12.1.9
EXLSERVICE HOLDINGS, INC.
 
 
 
 
12.1.10
GARMIN LTD.
 
 
 
 
12.1.11
SAP SE
 
 
 
 
12.1.12
CATAPULT
 
 
 
 
12.1.13
HUDL
 
 
 
 
12.1.14
AMAZON WEB SERVICES, INC.
 
 
 
 
12.1.15
SAS INSTITUTE INC.
 
 
 
 
12.1.16
ORACLE
 
 
 
 
12.1.17
SCHNEIDER ELECTRIC
 
 
 
 
12.1.18
INTEL CORPORATION
 
 
 
 
12.1.19
NEC CORPORATION
 
 
 
 
12.1.20
NIPPON TELEGRAPH AND TELEPHONE CORPORATION
 
 
 
12.2
OTHER PLAYERS
 
 
 
 
 
12.2.1
ARRI GMBH
 
 
 
 
12.2.2
COACH LOGIC
 
 
 
 
12.2.3
DARTFISH
 
 
 
 
12.2.4
FUJITSU
 
 
 
 
12.2.5
LONGOMATCH
 
 
 
 
12.2.6
NACSPORT
 
 
 
 
12.2.7
PANASONIC HOLDINGS CORPORATION
 
 
 
 
12.2.8
SHARP CORPORATION
 
 
 
 
12.2.9
SPIIDEO
 
 
 
 
12.2.10
WHOOP
 
 
 
 
12.2.11
HONEYWELL INTERNATIONAL INC.
 
 
 
 
12.2.12
EXTREME NETWORKS
 
 
 
 
12.2.13
LUMEN TECHNOLOGIES
 
 
 
 
12.2.14
NXP SEMICONDUCTORS
 
 
 
 
12.2.15
VIX TECHNOLOGY
 
 
 
 
12.2.16
HAWK-EYE INNOVATIONS LTD.
 
 
 
 
12.2.17
AT0S
 
 
 
 
12.2.18
VERIZON
 
 
 
 
12.2.19
TECH MAHINDRA LIMITED
 
 
 
 
12.2.20
VODAFONE GROUP
 
 
 
 
12.2.21
T-MOBILE USA, INC.
 
 
 
 
12.2.22
TELEFÓNICA S.A.
 
 
 
 
12.2.23
EVOLV TECHNOLOGIES, INC.
 
 
 
 
12.2.24
AIFI INC.
 
 
 
 
12.2.25
AT&T
 
 
13
APPENDIX
 
 
 
338
 
13.1
INSIGHTS FROM INDUSTRY EXPERTS
 
 
 
 
13.2
DISCUSSION GUIDE
 
 
 
 
13.3
KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
 
 
 
 
13.4
CUSTOMIZATION OPTIONS
 
 
 
 
13.5
RELATED REPORTS
 
 
 
 
13.6
AUTHOR DETAILS
 
 
 
LIST OF TABLES
 
 
 
 
 
TABLE 1
SPORTS TECHNOLOGY MARKET: RESEARCH ASSUMPTIONS
 
 
 
 
TABLE 2
SPORTS TECHNOLOGY MARKET: RISK ANALYSIS
 
 
 
 
TABLE 3
SPORTS TECHNOLOGY MARKET: ROLE IN ECOSYSTEM
 
 
 
 
TABLE 4
AVERAGE SELLING PRICE OF WEARABLES, BY PRODUCT, 2025 (USD)
 
 
 
 
TABLE 5
AVERAGE SELLING PRICE OF WEARABLES, BY KEY PLAYER, 2025 (USD)
 
 
 
 
TABLE 6
AVERAGE SELLING PRICE TREND OF SMARTWATCHES, BY REGION, 2020–2029 (USD)
 
 
 
 
TABLE 7
AVERAGE SELLING PRICE TREND OF FITNESS TRACKERS, BY REGION, 2020–2029 (USD)
 
 
 
 
TABLE 8
AVERAGE SELLING PRICE OF SOLUTIONS, BY KEY PLAYER, 2023 (USD)
 
 
 
 
TABLE 9
INDICATIVE PRICING ANALYSIS, BY STADIUM TYPE, 2023 (USD)
 
 
 
 
TABLE 10
SPORTS TECHNOLOGY MARKET: PORTER’S FIVE FORCES ANALYSIS
 
 
 
 
TABLE 11
INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE END USERS (%)
 
 
 
 
TABLE 12
KEY BUYING CRITERIA FOR TOP 3 END USERS
 
 
 
 
TABLE 13
IMPORT DATA FOR HS CODE 910212, BY COUNTRY, 2019–2023 (USD MILLION)
 
 
 
 
TABLE 14
EXPORT DATA FOR HS CODE 910212, BY COUNTRY, 2019–2023 (USD MILLION)
 
 
 
 
TABLE 15
MFN TARIFF FOR HS CODE 910212-COMPLIANT PRODUCTS EXPORTED BY US, 2023
 
 
 
 
TABLE 16
MFN TARIFF FOR HS CODE 910212-COMPLIANT PRODUCTS EXPORTED BY CHINA, 2023
 
 
 
 
TABLE 17
MFN TARIFF FOR HS CODE 910212-COMPLIANT PRODUCTS EXPORTED BY GERMANY, 2023
 
 
 
 
TABLE 18
NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
 
 
 
 
TABLE 19
EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
 
 
 
 
TABLE 20
ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
 
 
 
 
TABLE 21
REST OF THE WORLD: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
 
 
 
 
TABLE 22
SPORTS TECHNOLOGY MARKET: LIST OF KEY PATENTS
 
 
 
 
TABLE 23
SPORTS TECHNOLOGY MARKET: DETAILED LIST OF CONFERENCES AND EVENTS, 2025–2026
 
 
 
 
TABLE 24
SPORTS TECHNOLOGY, BY TECHNOLOGY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 25
SPORTS TECHNOLOGY, BY TECHNOLOGY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 26
SMART STADIUMS: SPORTS TECHNOLOGY MARKET, BY SOLUTION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 27
SMART STADIUMS: SPORTS TECHNOLOGY, BY SOLUTION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 28
SMART STADIUMS: SPORTS TECHNOLOGY, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 29
SMART STADIUMS: SPORTS TECHNOLOGY, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 30
NETWORK MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 31
NETWORK MANAGEMENT: SPORTS TECHNOLOGY, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 32
STADIUM AND PUBLIC SECURITY: SPORTS TECHNOLOGY, BY TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 33
STADIUM AND PUBLIC SECURITY: SPORTS TECHNOLOGY, BY TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 34
STADIUM AND PUBLIC SECURITY: SPORTS TECHNOLOGY, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 35
STADIUM AND PUBLIC SECURITY: SPORTS TECHNOLOGY, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 36
DIGITAL CONTENT MANAGEMENT: SPORTS TECHNOLOGY, BY TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 37
DIGITAL CONTENT MANAGEMENT: SPORTS TECHNOLOGY, BY TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 38
DIGITAL CONTENT MANAGEMENT: SPORTS TECHNOLOGY , BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 39
DIGITAL CONTENT MANAGEMENT: SPORTS TECHNOLOGY, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 40
BUILDING AUTOMATION: SPORTS TECHNOLOGY, BY TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 41
BUILDING AUTOMATION: SPORTS TECHNOLOGY, BY TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 42
BUILDING AUTOMATION: SPORTS TECHNOLOGY, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 43
BUILDING AUTOMATION: SPORTS TECHNOLOGY, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 44
EVENT MANAGEMENT: SPORTS TECHNOLOGY, BY TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 45
EVENT MANAGEMENT: SPORTS TECHNOLOGY, BY TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 46
EVENT MANAGEMENT: SPORTS TECHNOLOGY, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 47
EVENT MANAGEMENT: SPORTS TECHNOLOGY, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 48
CROWD MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 49
CROWD MANAGEMENT: SPORTS TECHNOLOGY, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 50
WEARABLES: SPORTS TECHNOLOGY MARKET, BY TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 51
WEARABLES: SPORTS TECHNOLOGY, BY TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 52
WEARABLES: SPORTS TECHNOLOGY, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 53
WEARABLES: SPORTS TECHNOLOGY, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 54
WEARABLES: SPORTS TECHNOLOGY, 2021–2024 (MILLION UNITS)
 
 
 
 
TABLE 55
WEARABLES: SPORTS TECHNOLOGY, 2025–2030 (MILLION UNITS)
 
 
 
 
TABLE 56
WRISTWEAR: SPORTS TECHNOLOGY, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 57
WRISTWEAR: SPORTS TECHNOLOGY, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 58
AR/VR: SPORTS TECHNOLOGY, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 59
AR/VR: SPORTS TECHNOLOGY, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 60
SMART CLOTHING: SPORTS TECHNOLOGY, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 61
SMART CLOTHING: SPORTS TECHNOLOGY, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 62
SMART SHOES: SPORTS TECHNOLOGY, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 63
SMART SHOES: SPORTS TECHNOLOGY, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 64
SPORTS ANALYTICS: SPORTS TECHNOLOGY MARKET, BY SOLUTION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 65
SPORTS ANALYTICS: SPORTS TECHNOLOGY, BY SOLUTION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 66
SPORTS ANALYTICS: SPORTS TECHNOLOGY, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 67
SPORTS ANALYTICS: SPORTS TECHNOLOGY, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 68
PERFORMANCE ANALYTICS: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 69
PERFORMANCE ANALYTICS: SPORTS TECHNOLOGY, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 70
PLAYER MONITORING: SPORTS TECHNOLOGY, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 71
PLAYER MONITORING: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 72
GAME STRATEGY & COACHING SOLUTIONS: SPORTS TECHNOLOGY, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 73
GAME STRATEGY & COACHING SOLUTIONS: SPORTS TECHNOLOGY, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 74
SPORTS CAMERAS: SPORTS TECHNOLOGY MARKET, BY TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 75
SPORTS CAMERAS: SPORTS TECHNOLOGY, BY TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 76
SPORTS CAMERAS: SPORTS TECHNOLOGY, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 77
SPORTS CAMERAS: SPORTS TECHNOLOGY, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 78
DRONES: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 79
DRONES: SPORTS TECHNOLOGY, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 80
OTHER CAMERAS: SPORTS TECHNOLOGY, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 81
OTHER CAMERAS: SPORTS TECHNOLOGY, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 82
STADIUM ANALYTICS: SPORTS TECHNOLOGY, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 83
STADIUM ANALYTICS: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 84
STADIUM ANALYTICS: SPORTS TECHNOLOGY, BY SOLUTION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 85
STADIUM ANALYTICS: SPORTS TECHNOLOGY, BY SOLUTION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 86
FAN ENGAGEMENT & EXPERIENCE ENHANCEMENT: SPORTS TECHNOLOGY, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 87
FAN ENGAGEMENT & EXPERIENCE ENHANCEMENT: SPORTS TECHNOLOGY, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 88
BROADCAST MANAGEMENT: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 89
BROADCAST MANAGEMENT: SPORTS TECHNOLOGY, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 90
OTHER SOLUTIONS: SPORTS TECHNOLOGY, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 91
OTHER SOLUTIONS: SPORTS TECHNOLOGY, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 92
STADIUM ROBOTS: SPORTS TECHNOLOGY, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 93
STADIUM ROBOTS: SPORTS TECHNOLOGY MARKET, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 94
SMART EQUIPMENT: SPORTS TECHNOLOGY, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 95
SMART EQUIPMENT: SPORTS TECHNOLOGY, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 96
SERVICES: SPORTS TECHNOLOGY, BY TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 97
SERVICES: SPORTS TECHNOLOGY, BY TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 98
PROFESSIONAL SERVICES: SPORTS TECHNOLOGY MARKET, BY TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 99
PROFESSIONAL SERVICES: SPORTS TECHNOLOGY, BY TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 100
PROFESSIONAL SERVICES: SPORTS TECHNOLOGY, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 101
PROFESSIONAL SERVICES: SPORTS TECHNOLOGY, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 102
MANAGED SERVICES: SPORTS TECHNOLOGY, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 103
MANAGED SERVICES: SPORTS TECHNOLOGY, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 104
SPORTS TECHNOLOGY, BY PLATFORM, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 105
SPORTS TECHNOLOGY, BY PLATFORM, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 106
SPORTS TECHNOLOGY, BY SPORT, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 107
SPORTS TECHNOLOGY, BY SPORT, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 108
OTHER SPORTS: SPORTS TECHNOLOGY, BY TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 109
OTHER SPORTS: SPORTS TECHNOLOGY, BY TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 110
SPORTS TECHNOLOGY, BY END USER, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 111
SPORTS TECHNOLOGY, BY END USER, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 112
SPORTS TECHNOLOGY, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 113
SPORTS TECHNOLOGY, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 114
NORTH AMERICA: SPORTS TECHNOLOGY MARKET, BY COUNTRY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 115
NORTH AMERICA: SPORTS TECHNOLOGY, BY COUNTRY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 116
NORTH AMERICA: SPORTS TECHNOLOGY, BY TECHNOLOGY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 117
NORTH AMERICA: SPORTS TECHNOLOGY, BY TECHNOLOGY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 118
NORTH AMERICA: SPORTS TECHNOLOGY  FOR WEARABLES, BY TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 119
NORTH AMERICA: SPORTS TECHNOLOGY FOR WEARABLES, BY TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 120
NORTH AMERICA: SPORTS TECHNOLOGY  FOR SMART STADIUMS, BY SOLUTION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 121
NORTH AMERICA: SPORTS TECHNOLOGY FOR SMART STADIUMS, BY SOLUTION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 122
NORTH AMERICA: SPORTS TECHNOLOGY MARKET FOR SERVICES, BY TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 123
NORTH AMERICA: MARKET FOR SERVICES, BY TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 124
NORTH AMERICA: MARKET FOR SPORTS ANALYTICS, BY SOLUTION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 125
NORTH AMERICA: MARKET FOR SPORTS ANALYTICS, BY SOLUTION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 126
NORTH AMERICA: MARKET FOR CAMERAS, BY TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 127
NORTH AMERICA: MARKET FOR CAMERAS, BY TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 128
NORTH AMERICA: MARKET FOR STADIUM ANALYTICS, BY SOLUTION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 129
NORTH AMERICA: MARKET FOR STADIUM ANALYTICS, BY SOLUTION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 130
EUROPE: SPORTS TECHNOLOGY MARKET, BY COUNTRY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 131
EUROPE: MARKET, BY COUNTRY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 132
EUROPE: MARKET, BY TECHNOLOGY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 133
EUROPE: MARKET, BY TECHNOLOGY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 134
EUROPE: MARKET FOR WEARABLES, BY TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 135
EUROPE: MARKET FOR WEARABLES, BY TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 136
EUROPE: MARKET FOR SMART STADIUMS, BY SOLUTION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 137
EUROPE: MARKET FOR SMART STADIUMS, BY SOLUTION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 138
EUROPE: MARKET FOR SERVICES, BY TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 139
EUROPE: MARKET FOR SERVICES, BY TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 140
EUROPE: MARKET FOR SPORTS ANALYTICS, BY SOLUTION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 141
EUROPE: MARKET FOR SPORTS ANALYTICS, BY SOLUTION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 142
EUROPE: MARKET FOR CAMERAS, BY TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 143
EUROPE: MARKET FOR CAMERAS, BY TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 144
EUROPE: MARKET FOR STADIUM ANALYTICS, BY SOLUTION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 145
EUROPE: MARKET FOR STADIUM ANALYTICS, BY SOLUTION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 146
ASIA PACIFIC: SPORTS TECHNOLOGY MARKET, BY COUNTRY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 147
ASIA PACIFIC: MARKET, BY COUNTRY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 148
ASIA PACIFIC: MARKET, BY TECHNOLOGY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 149
ASIA PACIFIC: MARKET, BY TECHNOLOGY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 150
ASIA PACIFIC: MARKET FOR WEARABLES, BY TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 151
ASIA PACIFIC: MARKET FOR WEARABLES, BY TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 152
ASIA PACIFIC: MARKET FOR SMART STADIUMS, BY SOLUTION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 153
ASIA PACIFIC: MARKET FOR SMART STADIUMS, BY SOLUTION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 154
ASIA PACIFIC: MARKET FOR SERVICES, BY TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 155
ASIA PACIFIC: MARKET FOR SERVICES, BY TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 156
ASIA PACIFIC: MARKET FOR SPORTS ANALYTICS, BY SOLUTION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 157
ASIA PACIFIC: MARKET FOR SPORTS ANALYTICS, BY SOLUTION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 158
ASIA PACIFIC: MARKET FOR CAMERAS, BY TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 159
ASIA PACIFIC: MARKET FOR CAMERAS, BY TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 160
ASIA PACIFIC: MARKET FOR STADIUM ANALYTICS, BY SOLUTION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 161
ASIA PACIFIC: MARKET FOR STADIUM ANALYTICS, BY SOLUTION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 162
REST OF THE WORLD: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 163
REST OF THE WORLD: MARKET, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 164
REST OF THE WORLD: MARKET, BY TECHNOLOGY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 165
REST OF THE WORLD: MARKET, BY TECHNOLOGY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 166
REST OF THE WORLD: MARKET FOR WEARABLES, BY TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 167
REST OF THE WORLD: MARKET FOR WEARABLES, BY TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 168
REST OF THE WORLD: MARKET FOR SMART STADIUMS, BY SOLUTION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 169
REST OF THE WORLD: MARKET FOR SMART STADIUMS, BY SOLUTION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 170
REST OF THE WORLD: MARKET FOR SERVICES, BY TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 171
REST OF THE WORLD: MARKET FOR SERVICES, BY TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 172
REST OF THE WORLD: MARKET FOR SPORTS ANALYTICS, BY SOLUTION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 173
REST OF THE WORLD: MARKET FOR SPORTS ANALYTICS, BY SOLUTION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 174
REST OF THE WORLD: MARKET FOR CAMERAS, BY TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 175
REST OF THE WORLD: MARKET FOR CAMERAS, BY TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 176
REST OF THE WORLD: MARKET FOR STADIUM ANALYTICS, BY SOLUTION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 177
REST OF THE WORLD: MARKET FOR STADIUM ANALYTICS, BY SOLUTION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 178
MIDDLE EAST: SPORTS TECHNOLOGY MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 179
MIDDLE EAST: MARKET, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 180
OVERVIEW OF MAJOR STRATEGIES DEPLOYED BY KEY PLAYERS IN SPORTS TECHNOLOGY 
 
 
 
 
TABLE 181
SPORTS TECHNOLOGY MARKET SHARE ANALYSIS FOR WEARABLES: DEGREE OF COMPETITION
 
 
 
 
TABLE 182
MARKET SHARE ANALYSIS FOR SMART STADIUMS: DEGREE OF COMPETITION
 
 
 
 
TABLE 183
MARKET: REGION FOOTPRINT
 
 
 
 
TABLE 184
MARKET: TYPE FOOTPRINT
 
 
 
 
TABLE 185
MARKET: PLATFORM FOOTPRINT
 
 
 
 
TABLE 186
SPORTS TECHNOLOGY MARKET: SPORT FOOTPRINT
 
 
 
 
TABLE 187
MARKET: DETAILED LIST OF KEY STARTUPS/SME PLAYERS
 
 
 
 
TABLE 188
MARKET: COMPETITIVE BENCHMARKING OF KEY STARTUPS/SME PLAYERS
 
 
 
 
TABLE 189
MARKET: PRODUCT/SERVICE/SOLUTION LAUNCHES, JANUARY 2020–FEBRUARY 2025
 
 
 
 
TABLE 190
MARKET: DEALS, JANUARY 2020–FEBRUARY 2025
 
 
 
 
TABLE 191
APPLE INC.: COMPANY OVERVIEW
 
 
 
 
TABLE 192
APPLE, INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 193
APPLE INC.: PRODUCT LAUNCHES
 
 
 
 
TABLE 194
SAMSUNG: COMPANY OVERVIEW
 
 
 
 
TABLE 195
SAMSUNG: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 196
SAMSUNG: PRODUCT LAUNCHES
 
 
 
 
TABLE 197
ALPHABET INC.: COMPANY OVERVIEW
 
 
 
 
TABLE 198
ALPHABET INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 199
ALPHABET INC.: PRODUCT LAUNCHES
 
 
 
 
TABLE 200
ALPHABET INC.: DEALS
 
 
 
 
TABLE 201
CISCO SYSTEMS, INC.: COMPANY OVERVIEW
 
 
 
 
TABLE 202
CISCO SYSTEMS, INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 203
CISCO SYSTEMS, INC.: DEALS
 
 
 
 
TABLE 204
IBM: COMPANY OVERVIEW
 
 
 
 
TABLE 205
IBM: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 206
IBM: SOLUTION LAUNCHES
 
 
 
 
TABLE 207
IBM: DEALS
 
 
 
 
TABLE 208
TELEFONAKTIEBOLAGET LM ERICSSON: COMPANY OVERVIEW
 
 
 
 
TABLE 209
TELEFONAKTIEBOLAGET LM ERICSSON: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 210
TELEFONAKTIEBOLAGET LM ERICSSON: DEALS
 
 
 
 
TABLE 211
HUAWEI TECHNOLOGIES CO., LTD.: COMPANY OVERVIEW
 
 
 
 
TABLE 212
HUAWEI TECHNOLOGIES CO., LTD.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 213
HUAWEI TECHNOLOGIES CO., LTD.: SOLUTION LAUNCHES
 
 
 
 
TABLE 214
HUAWEI TECHNOLOGIES CO., LTD.: DEALS
 
 
 
 
TABLE 215
JOHNSON CONTROLS: COMPANY OVERVIEW
 
 
 
 
TABLE 216
JOHNSON CONTROLS: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 217
JOHNSON CONTROL: SERVICE LAUNCHES
 
 
 
 
TABLE 218
JOHNSON CONTROL: DEALS
 
 
 
 
TABLE 219
JOHNSON CONTROLS: OTHER DEVELOPMENTS
 
 
 
 
TABLE 220
EXLSERVICE HOLDINGS, INC.: COMPANY OVERVIEW
 
 
 
 
TABLE 221
EXLSERVICE HOLDINGS, INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 222
EXLSERVICE HOLDINGS, INC.: DEALS
 
 
 
 
TABLE 223
EXLSERVICE HOLDINGS, INC.: EXPANSIONS
 
 
 
 
TABLE 224
GARMIN LTD.: COMPANY OVERVIEW
 
 
 
 
TABLE 225
GRAMIN LTD.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 226
GARMIN LTD.: PRODUCT LAUNCHES & ENHANCEMENTS
 
 
 
 
TABLE 227
SAP SE: COMPANY OVERVIEW
 
 
 
 
TABLE 228
SAP SE: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 229
SAP SE: DEALS
 
 
 
 
TABLE 230
CATAPULT: COMPANY OVERVIEW
 
 
 
 
TABLE 231
CATAPULT: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 232
CATAPULT: PRODUCT LAUNCHES
 
 
 
 
TABLE 233
CATAPULT: DEALS
 
 
 
 
TABLE 234
HUDL: COMPANY OVERVIEW
 
 
 
 
TABLE 235
HUDL: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 236
HUDL: DEALS
 
 
 
 
TABLE 237
AMAZON WEB SERVICES, INC.: COMPANY OVERVIEW
 
 
 
 
TABLE 238
AMAZON WEB SERVICES, INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 239
AMAZON WEB SERVICES, INC.: DEALS
 
 
 
 
TABLE 240
AMAZON WEB SERVICES, INC.: OTHER DEVELOPMENTS
 
 
 
 
TABLE 241
SAS INSTITUTE INC.: COMPANY OVERVIEW
 
 
 
 
TABLE 242
SAS INSTITUTE INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 243
SAS INSTITUTE INC.: DEALS
 
 
 
 
TABLE 244
ORACLE: COMPANY OVERVIEW
 
 
 
 
TABLE 245
ORACLE: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 246
SCHNEIDER ELECTRIC: COMPANY OVERVIEW
 
 
 
 
TABLE 247
SCHNEIDER ELECTRIC: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 248
INTEL CORPORATION: COMPANY OVERVIEW
 
 
 
 
TABLE 249
INTEL CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 250
NEC CORPORATION: COMPANY OVERVIEW
 
 
 
 
TABLE 251
NEC CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 252
NEC CORPORATION: SOLUTION LAUNCHES
 
 
 
 
TABLE 253
NEC CORPORATION: DEALS
 
 
 
 
TABLE 254
NIPPON TELEGRAPH AND TELEPHONE CORPORATION: COMPANY OVERVIEW
 
 
 
 
TABLE 255
NIPPON TELEGRAPH AND TELEPHONE CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 256
NIPPON TELEGRAPH AND TELEPHONE CORPORATION: SOLUTION LAUNCHES
 
 
 
 
TABLE 257
ARRI GMBH: COMPANY OVERVIEW
 
 
 
 
TABLE 258
COACH LOGIC: COMPANY OVERVIEW
 
 
 
 
TABLE 259
DARTFISH: COMPANY OVERVIEW
 
 
 
 
TABLE 260
FUJITSU: COMPANY OVERVIEW
 
 
 
 
TABLE 261
LONGOMATCH: COMPANY OVERVIEW
 
 
 
 
TABLE 262
NACSPORT: COMPANY OVERVIEW
 
 
 
 
TABLE 263
PANASONIC HOLDINGS CORPORATION: COMPANY OVERVIEW
 
 
 
 
TABLE 264
SHARP CORPORATION: COMPANY OVERVIEW
 
 
 
 
TABLE 265
SPIIDEO: COMPANY OVERVIEW
 
 
 
 
TABLE 266
WHOOP: COMPANY OVERVIEW
 
 
 
 
TABLE 267
HONEYWELL INTERNATIONAL INC.: COMPANY OVERVIEW
 
 
 
 
TABLE 268
EXTREME NETWORKS: COMPANY OVERVIEW
 
 
 
 
TABLE 269
LUMEN TECHNOLOGIES: COMPANY OVERVIEW
 
 
 
 
TABLE 270
NXP SEMICONDUCTORS: COMPANY OVERVIEW
 
 
 
 
TABLE 271
VIX TECHNOLOGY: COMPANY OVERVIEW
 
 
 
 
TABLE 272
HAWK-EYE INNOVATIONS LTD.: COMPANY OVERVIEW
 
 
 
 
TABLE 273
ATOS: COMPANY OVERVIEW
 
 
 
 
TABLE 274
VERIZON: COMPANY OVERVIEW
 
 
 
 
TABLE 275
TECH MAHINDRA LIMITED: COMPANY OVERVIEW
 
 
 
 
TABLE 276
VODAFONE GROUP: COMPANY OVERVIEW
 
 
 
 
TABLE 277
T-MOBILE USA, INC.: COMPANY OVERVIEW
 
 
 
 
TABLE 278
TELEFÓNICA S.A.: COMPANY OVERVIEW
 
 
 
 
TABLE 279
EVOLV TECHNOLOGIES, INC.: COMPANY OVERVIEW
 
 
 
 
TABLE 280
AIFI INC.: COMPANY OVERVIEW
 
 
 
 
TABLE 281
AT&T: COMPANY OVERVIEW
 
 
 
 
LIST OF FIGURES
 
 
 
 
 
FIGURE 1
SPORTS TECHNOLOGY MARKET SEGMENTATION AND REGIONAL SCOPE
 
 
 
 
FIGURE 2
MARKET: RESEARCH DESIGN
 
 
 
 
FIGURE 3
MARKET: RESEARCH APPROACH
 
 
 
 
FIGURE 4
SPORTS TECHNOLOGY MARKET SIZE ESTIMATION METHODOLOGY
 
 
 
 
FIGURE 5
MARKET: BOTTOM-UP APPROACH
 
 
 
 
FIGURE 6
MARKET: TOP-DOWN APPROACH
 
 
 
 
FIGURE 7
MARKET SIZE ESTIMATION METHODOLOGY: WEARABLE PRODUCT COMPANIES (SUPPLY SIDE)
 
 
 
 
FIGURE 8
SPORTS TECHNOLOGY MARKET SIZE ESTIMATION METHODOLOGY: SMART STADIUM COMPANIES (SUPPLY SIDE)
 
 
 
 
FIGURE 9
MARKET: DATA TRIANGULATION
 
 
 
 
FIGURE 10
MARKET: RESEARCH LIMITATIONS
 
 
 
 
FIGURE 11
STADIUM ANALYTICS SEGMENT TO EXHIBIT HIGHEST CAGR IN SPORTS TECHNOLOGY MARKET DURING FORECAST PERIOD
 
 
 
 
FIGURE 12
AI-BASED PLATFORMS SEGMENT TO RECORD HIGHER CAGR DURING FORECAST PERIOD
 
 
 
 
FIGURE 13
SOCCER SEGMENT TO DOMINATE SPORTS TECHNOLOGY MARKET DURING FORECAST PERIOD
 
 
 
 
FIGURE 14
PROFESSIONAL ATHLETES SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
 
 
 
 
FIGURE 15
ASIA PACIFIC TO REGISTER HIGHEST CAGR IN SPORTS TECHNOLOGY MARKET DURING FORECAST PERIOD
 
 
 
 
FIGURE 16
RISING EMPHASIS ON STADIUM ANALYTICS TO PROPEL MARKET DURING FORECAST PERIOD
 
 
 
 
FIGURE 17
SMART STADIUMS SEGMENT TO DOMINATE MARKET DURING FORECAST PERIOD
 
 
 
 
FIGURE 18
CONVENTIONAL PLATFORMS SEGMENT TO DOMINATE MARKET DURING FORECAST PERIOD
 
 
 
 
FIGURE 19
WRISTWEAR SEGMENT ACCOUNTED FOR LARGEST MARKET SHARE IN US IN 2024
 
 
 
 
FIGURE 20
SPORTS ASSOCIATIONS SEGMENT ACCOUNTED FOR LARGEST MARKET SHARE IN 2024
 
 
 
 
FIGURE 21
SOCCER SEGMENT TO DOMINATE MARKET DURING FORECAST PERIOD
 
 
 
 
FIGURE 22
CHINA TO REGISTER HIGHEST CAGR IN MARKET DURING FORECAST PERIOD
 
 
 
 
FIGURE 23
SPORTS TECHNOLOGY MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
 
 
 
 
FIGURE 24
GLOBAL IOT CONNECTIONS, 2019–2030
 
 
 
 
FIGURE 25
IMPACT OF DRIVERS ON SPORTS TECHNOLOGY MARKET
 
 
 
 
FIGURE 26
IMPACT OF RESTRAINTS ON MARKET
 
 
 
 
FIGURE 27
IMPACT OF OPPORTUNITIES ON MARKET
 
 
 
 
FIGURE 28
IMPACT OF CHALLENGES ON MARKET
 
 
 
 
FIGURE 29
MARKET: VALUE CHAIN ANALYSIS
 
 
 
 
FIGURE 30
SPORTS TECHNOLOGY MARKET ECOSYSTEM
 
 
 
 
FIGURE 31
MARKET: INVESTMENT AND FUNDING SCENARIO
 
 
 
 
FIGURE 32
MARKET: TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS
 
 
 
 
FIGURE 33
AVERAGE SELLING PRICE OF WEARABLES, BY KEY PLAYER, 2025 (USD)
 
 
 
 
FIGURE 34
AVERAGE SELLING PRICE TREND OF SMARTWATCHES, BY REGION, 2020–2029 (USD)
 
 
 
 
FIGURE 35
AVERAGE SELLING PRICE TREND OF FITNESS TRACKERS, BY REGION, 2020–2029 (USD)
 
 
 
 
FIGURE 36
AVERAGE SELLING PRICE OF SOLUTIONS, BY KEY PLAYER, 2023 (USD)
 
 
 
 
FIGURE 37
SPORTS TECHNOLOGY MARKET: PORTER’S FIVE FORCES ANALYSIS
 
 
 
 
FIGURE 38
INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE END USERS
 
 
 
 
FIGURE 39
KEY BUYING CRITERIA FOR TOP THREE END USERS
 
 
 
 
FIGURE 40
IMPORT DATA FOR HS CODE 910212, BY COUNTRY, 2019–2023 (USD MILLION)
 
 
 
 
FIGURE 41
EXPORT DATA FOR HS CODE 910212, BY COUNTRY, 2019-2023 (USD MILLION)
 
 
 
 
FIGURE 42
NUMBER OF PATENTS GRANTED FOR SPORTS TECHNOLOGY PRODUCTS, 2013–2024
 
 
 
 
FIGURE 43
IMPACT OF AI/GEN AI ON SPORTS TECHNOLOGY MARKET
 
 
 
 
FIGURE 44
STADIUM ANALYTICS TO RECORD HIGHEST CAGR DURING FORECAST PERIOD
 
 
 
 
FIGURE 45
AI-BASED PLATFORMS TO COMMAND HIGHER CAGR FROM 2025 TO 2030
 
 
 
 
FIGURE 46
SOCCER TO LEAD SPORTS TECHNOLOGY MARKET FROM 2025 TO 2030
 
 
 
 
FIGURE 47
SPORTS ASSOCIATIONS SEGMENT TO DOMINATE MARKET DURING FORECAST PERIOD, 2025−2030
 
 
 
 
FIGURE 48
NORTH AMERICA TO DOMINATE SPORTS TECHNOLOGY MARKET DURING FORECAST PERIOD
 
 
 
 
FIGURE 49
NORTH AMERICA: SPORTS TECHNOLOGY MARKET SNAPSHOT
 
 
 
 
FIGURE 50
US TO DOMINATE NORTH AMERICA MARKET DURING FORECAST PERIOD
 
 
 
 
FIGURE 51
EUROPE: SPORTS TECHNOLOGY MARKET SNAPSHOT
 
 
 
 
FIGURE 52
GERMANY TO DOMINATE EUROPEAN MARKET DURING FORECAST PERIOD
 
 
 
 
FIGURE 53
ASIA PACIFIC: SPORTS TECHNOLOGY MARKET SNAPSHOT
 
 
 
 
FIGURE 54
CHINA TO DOMINATE ASIA PACIFIC MARKET DURING FORECAST PERIOD
 
 
 
 
FIGURE 55
REST OF THE WORLD: SPORTS TECHNOLOGY MARKET SNAPSHOT
 
 
 
 
FIGURE 56
MIDDLE EAST & AFRICA TO DOMINATE ROW MARKET DURING FORECAST PERIOD
 
 
 
 
FIGURE 57
WEARABLES: REVENUE ANALYSIS, 2019–2023 (USD MILLION)
 
 
 
 
FIGURE 58
SMART STADIUMS: REVENUE ANALYSIS, 2019–2023 (USD MILLION)
 
 
 
 
FIGURE 59
SPORTS TECHNOLOGY MARKET SHARE ANALYSIS FOR WEARABLES (2023)
 
 
 
 
FIGURE 60
MARKET SHARE ANALYSIS FOR SMART STADIUMS (2023)
 
 
 
 
FIGURE 61
COMPANY VALUATION (2024)
 
 
 
 
FIGURE 62
FINANCIAL METRICS (EV/EBITDA) (2024)
 
 
 
 
FIGURE 63
SPORTS TECHNOLOGY MARKET FOR WEARABLES: BRAND/PRODUCT COMPARATIVE ANALYSIS
 
 
 
 
FIGURE 64
MARKET FOR SMART STADIUMS: BRAND/PRODUCT COMPARATIVE ANALYSIS
 
 
 
 
FIGURE 65
WEARABLES: COMPANY EVALUATION MATRIX (KEY PLAYERS), 2023
 
 
 
 
FIGURE 66
SMART STADIUMS: COMPANY EVALUATION MATRIX (KEY PLAYERS), 2023
 
 
 
 
FIGURE 67
SPORTS TECHNOLOGY MARKET: COMPANY FOOTPRINT
 
 
 
 
FIGURE 68
MARKET: COMPANY EVALUATION MATRIX (STARTUPS/SMES), 2023
 
 
 
 
FIGURE 69
APPLE INC.: COMPANY SNAPSHOT
 
 
 
 
FIGURE 70
SAMSUNG: COMPANY SNAPSHOT
 
 
 
 
FIGURE 71
ALPHABET INC.: COMPANY SNAPSHOT
 
 
 
 
FIGURE 72
CISCO SYSTEMS, INC.: COMPANY SNAPSHOT
 
 
 
 
FIGURE 73
IBM: COMPANY SNAPSHOT
 
 
 
 
FIGURE 74
TELEFONAKTIEBOLAGET LM ERICSSON: COMPANY SNAPSHOT
 
 
 
 
FIGURE 75
HUAWEI TECHNOLOGIES CO., LTD.: COMPANY SNAPSHOT
 
 
 
 
FIGURE 76
JOHNSON CONTROLS: COMPANY SNAPSHOT
 
 
 
 
FIGURE 77
EXLSERVICE HOLDINGS, INC.: COMPANY SNAPSHOT
 
 
 
 
FIGURE 78
GARMIN LTD.: COMPANY SNAPSHOT
 
 
 
 
FIGURE 79
SAP SE: COMPANY SNAPSHOT
 
 
 
 
FIGURE 80
CATAPULT: COMPANY SNAPSHOT
 
 
 
 
FIGURE 81
AMAZON WEB SERVICES, INC.: COMPANY SNAPSHOT
 
 
 
 
FIGURE 82
ORACLE: COMPANY SNAPSHOT
 
 
 
 
FIGURE 83
SCHNEIDER ELECTRIC: COMPANY SNAPSHOT
 
 
 
 
FIGURE 84
INTEL CORPORATION: COMPANY SNAPSHOT
 
 
 
 
FIGURE 85
NEC CORPORATION: COMPANY SNAPSHOT
 
 
 
 
FIGURE 86
NIPPON TELEGRAPH AND TELEPHONE CORPORATION: COMPANY SNAPSHOT
 
 
 
 

 

Methodology

The study involved four major activities in estimating the current size of the sports technology market—exhaustive secondary research collected information on the market, peer, and parent markets. The next step was to validate these findings, assumptions, and sizing with industry experts across the value chain through primary research. Both top-down and bottom-up approaches were employed to estimate the complete market size. After that, market breakdown and data triangulation were used to estimate the market size of segments and subsegments.

Secondary Research

Various secondary sources have been referred to in the secondary research process to identify and collect information important for this study. The secondary sources include annual reports, press releases, and investor presentations of companies; white papers; journals and certified publications; and articles from recognized authors, websites, directories, and databases. Secondary research has been conducted to obtain critical information about the industry’s supply chain, the market’s value chain, the total pool of key players, market segmentation according to the industry trends (to the bottom-most level), regional markets, and key developments from market- and technology-oriented perspectives. The secondary data has been collected and analyzed to determine the overall market size, further validated by primary research.

List of major secondary sources

Source

Web Link

Consumer Technology Association

https://www.cta.tech/

Wearable Robotics Association

https://wearablerobotics.com/

Universal Mentors Association

https://www.umaconferences.com/

VR/AR Association

https://www.thevrara.com/

Institute of Electrical and Electronics Engineers (IEEE)

https://www.ieee.org/

Primary Research

In the primary research process, various primary sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side included industry experts, such as Chief Executive Officers (CEOs), Vice Presidents (VPs), marketing directors, technology and innovation directors, and related key executives from various key companies and organizations operating in the blockchain market. After the complete market engineering (calculations for market statistics, market breakdown, market size estimations, market forecasting, and data triangulation), extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. Primary research was also conducted to identify the segmentation types, industry trends, competitive landscape of blockchain solutions offered by various market players, and key market dynamics, such as drivers, restraints, opportunities, challenges, industry trends, and key player strategies.

In the complete market engineering process, the top-down and bottom-up approaches and several data triangulation methods were extensively used to perform the market estimation and market forecasting for the overall market segments and subsegments listed in this report. Extensive qualitative and quantitative analysis was performed on the complete market engineering process to list the key information/insights throughout the report.

Sports Technology Market
 Size, and Share

Note: Other designations include sales managers, marketing managers, and product managers.

The three tiers of the companies have been defined based on their total revenue as of 2023: tier 1: revenue greater than USD 1 billion, tier 2: revenue between USD 500 million and USD 1 billion, and tier 3: revenue less than USD 500 million.

To know about the assumptions considered for the study, download the pdf brochure

Market Size Estimation

In the complete market engineering process, top-down and bottom-up approaches and several data triangulation methods have been used to estimate and forecast the overall market segments and subsegments listed in this report. Key players in the market have been identified through secondary research, and their market shares in the respective regions have been determined through primary and secondary research. This entire procedure includes the study of annual and financial reports of the top market players and extensive interviews for key insights (quantitative and qualitative) with industry experts (CEOs, VPs, directors, and marketing executives).

All percentage shares, splits, and breakdowns have been determined using secondary sources and verified through primary sources. All the parameters affecting the markets covered in this research study have been accounted for, viewed in detail, verified through primary research, and analyzed to obtain the final quantitative and qualitative data. This data has been consolidated and supplemented with detailed inputs and analysis from MarketsandMarkets and presented in this report. The following figure represents this study’s overall market size estimation process.

Sports Technology Market : Top-Down and Bottom-Up Approach

Sports Technology Market Top Down and Bottom Up Approach

Data Triangulation

After arriving at the overall market size from the above estimation process, the market has been split into several segments and subsegments. The data triangulation procedure has been employed wherever applicable to complete the overall market engineering process and arrive at the exact statistics for all segments and subsegments. The data has been triangulated by studying various factors and trends from both the demand and supply sides. Additionally, the market size has been validated using top-down and bottom-up approaches.

Market Definition

Technology in sports refers to using different data analytical technologies for various applications, such as enhancing player performance, sports analytics, video analysis, etc. Sports technology also refers to the application of smart technology solutions and hardware deployed in the stadium’s infrastructure. The sports technologies covered in this report include sports data analytics, smart stadium, esports, and devices.

Key Stakeholders

  • Sports technology companies
  •  Stadium Owners
  • Sports Associations
  • IT Service Providers
  • Mobile Application Providers
  • Network Solution Providers
  • Sports Equipment Manufacturers
  • System Integrators
  • Cloud Service Providers
  • Original Equipment Manufacturers (OEMs)
  • Market Research and Consulting Firms
  • Associations, Organizations, Forums, and Alliances Related to Sports Technology
  • Technology Investors
  • Governments and Financial Institutions
  • Venture Capitalists, Private Equity Firms, and Start-ups

Report Objectives

  • To define, describe, and forecast the sports technology market, by technology, platform, sport, end-user and region, in terms of value
  • To describe and forecast the market for various segments with respect to four main regions—North America, Europe, Asia Pacific, and the Rest of the World (RoW), in terms of value
  • To describe and forecast the sports technology market for wearable technology, in terms of volume
  • To provide detailed information about the key factors, such as drivers, restraints, opportunities, and challenges, value chain analysis, porters five forces analysis, trade analysis, case study analysis, technology analysis, influencing the growth of the market
  • To strategically analyze micromarkets1 with respect to individual growth trends, prospects, and contributions to the total market
  • To analyze opportunities for stakeholders by identifying high-growth segments of the sports technology market
  • To align with the market scope, the market size for temperature and sports technology is also included in the sports technology market size.
  • To benchmark players within the market using the proprietary ‘Company Evaluation Matrix’ framework, which analyzes market players on various parameters within the broad categories of market rank and product offering
  • To strategically profile the key players and comprehensively analyze their market share and core competencies2 and provide a detailed competitive landscape for market leaders
  • To analyze competitive developments, such as partnerships, collaborations, agreements, mergers & acquisitions, expansions, and product launches & developments, in the sports technology market

Available Customizations

With the given market data, MarketsandMarkets offers customizations according to the specific requirements of companies. The following customization options are available for the report:

  • Detailed analysis and profiling of additional market players (up to 5)
  • Additional country-level analysis of the sports technology market

Regional Analysis

  • Product matrix provides a detailed comparison of the product portfolio of each company in the sports technology market.

Key Questions Addressed by the Report

What is the expected CAGR for the sports technology market from 2025 to 2030?
The global sports technology market is expected to record a CAGR of 14.9% between 2025 and 2030.
Which regions are expected to pose significant demand for sports technology during the forecast period?
The Asia Pacific and North America regions are projected to experience substantial growth in the sports technology market. This growth is driven by increasing adoption of AI-driven analytics, rising demand for smart wearables, and expanding digital sports infrastructure in major economies such as China, India, Japan, the US, and Germany.
What are the significant growth opportunities in the sports technology market?
The sports technology market presents significant opportunities driven by advancements in AI, IoT, and data analytics for athlete performance optimization. The rising demand for smart wearables, virtual training platforms, and immersive fan engagement solutions further accelerates growth. Increasing investments in smart stadiums and digital broadcasting enhance viewer experiences, while the expanding popularity of e-sports and online fitness platforms creates new revenue streams, making sports technology a rapidly evolving and lucrative market.
Which are the key players operating in the sports technology market?
Key players operating in the sports technology market are Apple Inc. (US), SAMSUNG (South Korea), Alphabet Inc. (US), Cisco Systems, Inc. (US), IBM (US), Telefonaktiebolaget LM Ericsson (Sweden), Catapult (Australia), Garmin Ltd. (US), Johnson Controls (Ireland), and Schneider Electric (France).
What are the major end users of sports technology?
Sports associations, clubs, leagues, and professional athletes are the major sports technology end users.

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Growth opportunities and latent adjacency in Sports Technology Market

Matt

May, 2022

How big is the basketball tech market? Only interested in US & EU..

Michael

Apr, 2022

Hi, I am interested in Customer segments within the sports technology market..

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