The report "North America Augmented and Virtual Reality Market by Enterprise, Technology (Augmented Reality, Virtual Reality), Offering (Hardware, Software), Device Type (HMDs, HUDs, Gesture Tracking Devices), Application, and Country - Forecast to 2030" The North America augmented and virtual reality market is likely to be valued at USD 10.25 billion in 2025 and USD 39.96 billion by 2030, exhibiting a CAGR of 31.3% from 2025 to 2030.
The major factors driving the North America augmented and virtual reality market include the increasing adoption of AR and VR in the entertainment and gaming industry and the mounting adoption of AR in the retail and e-commerce sectors. Furthermore, the increasing need for remote working and virtual classrooms fuels the adoption of VR technologies. Moreover, the high demand for AR and VR technologies in the telemedicine industry provides future growth opportunities to market players.
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“Head-mounted displays (HMDs) segment is expected to capture the largest market share during the forecast period”
The head-mounted displays (HMDs) segment is expected to account for the largest market share during the forecast period. Key factors driving the demand for AR HMDs include the growing need to overlay computer-generated graphics, data, or 3D objects onto the field of view, which is highly preferable in healthcare, automotive, and aerospace & defense applications. Whereas the use of VR head-mounted displays is primarily driven by the presence of companies such as Sony, Oculus, HTC, Samsung, Google, TLC Alcatel, and Osterhout Design Group. The primary applications for VR HMDs are gaming and entertainment, which are projected to dominate the market over the coming years.
“Consumer and commercial segment is anticipated to witness the highest CAGR between 2025 and 2030”
In North America, consumer-focused augmented reality applications are anticipated to record the fastest CAGR during the forecast period, supported by rising demand for richer gaming experiences and highly interactive digital content. AR allows users to develop virtual objects and characters and merge them seamlessly with real-world surroundings, enabling location-based engagement and immersive gameplay. Consequently, AR software continues to see strong demand within the consumer segment, especially across gaming and social media platforms. In contrast, within the virtual reality segment, commercial applications are expected to grow at the highest rate, driven by the expanding use of VR head-mounted displays in advertising, marketing, retail, and fashion, as increasing regional investments in Immersive branding and experiential marketing fuel adoption.
“US is likely to grow at a significant rate in the North America augmented and virtual reality market from 2025 to 2030”
The US is expected to record the fastest growth in the North America augmented and virtual reality market, led by early adoption of AR and VR technology in consumer and enterprise applications. Infrastructure investments by leading IT companies, along with the mature gaming and digital media industry, continue to fuel the demand for AR and VR products. Expanded use of these technologies in sectors such as healthcare, military, retail, and training also contributes to new market growth. Furthermore, innovation in R&D also makes the US the key driving force in the market growth of the North American AR and VR market.
The report profiles key players such as Meta. (US), Apple Inc. (US), Intel Corporation (US), Magic Leap, Inc. (US), Ultraleap (US), Vuzix (US), Google (US), Microsoft (US), EON Reality (US), and Atheer, Inc. (US).
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