Metaverse in Education Market

Top Companies List of Metaverse in Education Industry - Meta Platforms, Inc. (US), Microsoft Corporation (US) and Adobe Inc. (US) | MarketsandMarkets

The metaverse in education market size is expected to grow from USD 3.9 billion in 2023 to USD 19.3 billion by 2028 at a Compound Annual Growth Rate (CAGR) of 37.7% during the forecast period. In the metaverse, educators usually use avatars, virtual representations of users that students can use to communicate with one another. Moreover, teachers can communicate with each other in these virtual learning environments using their avatars and simulating a classroom setting.

The surrounding virtual environment can be easily modified to fit the lessons taught, significantly expanding the learning potential. For instance, students could engage in a 3D simulation of the human body or a virtual world simulation of historical events. Students can participate in online classes and collaborate with classmates from any location using the metaverse for remote education. Such factors are driving the growth of the market.

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Major Metaverse in Education Companies Include

  • Unity Software Inc. (US)
  • ClassVR
  • Meta Platforms, Inc. (US)
  • Microsoft Corporation (US)
  • Adobe Inc. (US)
  • HP Inc. (Australia)
  • Unity Software Inc. (US)

Unity Software Inc.

Unity Software is a platform that helps creators bring their visions to reality, including game developers, artists, architects, educators, automobile designers, and filmmakers. The Unity platform offers a complete range of software options for developing and managing real-time 2D and 3D content for various devices, including mobile phones, tablets, PCs, consoles, and AR and VR headsets. With the introduction of products such as Unity VR, which offers tools for developing VR applications, and Unity MARS, which enables developers to create AR experiences that combine digital material with the actual world, Unity has also entered the virtual and augmented reality spaces. For educational uses, such as training simulations, virtual field trips, and interactive science experiments, Unity Software can be utilized to create immersive and interactive experiences. Moreover, Unity Software can be considered a tool for creating educational environments like the metaverse. Many tools and services that Unity has developed can be used to create educational content, including Unity Learn, which offers tutorials and learning resources for beginners, and Unity Asset Store, which provides a wide selection of pre-built assets and tools that can be used to create educational content quickly and easily.

ClassVR

ClassVR is one of the leading technologies designed to help and raise engagement & increase knowledge retention for students of all ages. It offers virtual reality headsets for schools with intuitive controls for teachers, an original user interface for students, gesture controls, and incorporated educational resources. It provides different VR/AR content, such as explorable scenes. The platform is aimed at K-12 schools and offers a range of curriculum-aligned resources across multiple subject areas, including science, history, and geography. VR experiences are designed to be immersive and engaging, allowing students to explore complex concepts and topics directly and interactively. ClassVR also offers a content creation tool, allowing teachers to create and customize their VR experiences to fit their curriculum and learning objectives. Additionally, the platform includes management and tracking tools, enabling teachers and administrators to monitor student progress and usage of the VR resources.

Meta Platforms, Inc. (US)

Meta Platforms, Inc., formerly known as Facebook, Inc., is an American multinational technology conglomerate founded in 2004 by Mark Zuckerberg and his college roommates. Headquartered in Menlo Park, California, Meta owns a range of popular services including Facebook, Instagram, WhatsApp, and Oculus. In October 2021, the company rebranded to Meta to emphasize its focus on building the metaverse, a virtual reality space for immersive interactions.

Microsoft Corporation (US)

Microsoft Corporation is a global leader in technology, founded in 1975 by Bill Gates and Paul Allen. Based in Redmond, Washington, Microsoft is renowned for its software products like the Windows operating system, the Microsoft Office suite, and the Azure cloud computing platform. The company also produces Xbox gaming consoles and Surface devices, and owns LinkedIn. Recently, Microsoft has been heavily investing in cloud computing and AI technologies.

Adobe Inc. (US)

Adobe Inc. is an American multinational computer software company founded in 1982 by John Warnock and Charles Geschke. Headquartered in San Jose, California, Adobe is best known for its multimedia and creativity software products, including Photoshop, Illustrator, and Acrobat Reader. The company has successfully transitioned many of its offerings to a subscription-based model through its Creative Cloud platform, which has been a key growth driver.

HP Inc. (Australia)

HP Inc. is an American information technology company known for its printers and personal computers. Originally part of Hewlett-Packard, it was restructured in 2015 into HP Inc. and Hewlett Packard Enterprise. Founded in 1939 by Bill Hewlett and Dave Packard, the company is headquartered in Palo Alto, California, and operates globally, including in Australia. HP Inc. focuses on innovative printing technologies, 3D printing, and sustainable practices.

Unity Software Inc. (US)

Unity Software Inc. is an American video game software development company founded in 2004 by David Helgason, Joachim Ante, and Nicholas Francis. Based in San Francisco, California, Unity is best

Related Reports:

Metaverse in Education Market by Component (Hardware (AR devices, VR devices, MR devices, and interactive displays and projectors), Software, Professional Services), End User (Academic and Corporate) and Region - Global Forecast to 2028

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Metaverse in Education Market Size,  Share & Growth Report
Report Code
TC 8658
RI Published ON
5/24/2023
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