Volumetric Video Market

Volumetric Video Market by Volumetric Capture (Hardware, Software, Services), Application (Sports, Events, and Entertainment, Medical, Advertisement, and Education), Content Delivery & Region (2021-2026)

Report Code: SE 6262 Dec, 2021, by marketsandmarkets.com

[228 Pages Report] The volumetric video market is estimated to grow from USD 1.5 billion in 2021 to reach USD 4.9 billion by 2026; it is expected to grow at a CAGR of 26.9% from 2021 to 2026.

A few key factors driving the growth of this market are surging demand for enhanced match viewing experience, increasing demand for 3D/360° content in entertainment sector, proliferation of content delivery devices driving demand for 3D content, growing demand for AR in retail and e-commerce sectors due to COVID-19, and rising investments in AR/VR ecosystem.

Volumetric Video Market

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Impact of COVID-19 on volumetric video market

The COVID-19 pandemic has affected the volumetric video market, and it witnessed a low year-on-year (YoY) growth from 2019 to 2020. This conclusion was arrived at considering the inputs from various industry experts from different stages of the volumetric video value chain (which include OEMs, suppliers, end users, and distributors) and after consulting the financial releases of different companies in the volumetric video market ecosystem for 2020. Travel restrictions, limited production, delayed purchases and orders, administrative delays, and disruptions in the supply chain, coupled with restrictions on cross-border trade, resulted in delays in raw material and component consignments. Measures such as lockdowns and social distancing also affected the operations of volumetric video video hardware, software, and service providers.

Despite the short-term effects of COVID-19 in 2020 and the first quarter of 2021, companies in the volumetric video market are expecting a good recovery from the last quarter of 2021. The pandemic has significantly prompted the adoption of virtual reality and augmented reality technologies, as businesses have turned to remote work. Overall, the global spending on AR and VR headsets, software, and services, including purchases by consumers, rose in 2020 to USD 12 billion, up 50% from 2019. AR/VR technologies have picked up demand in medical, education, retail, and entertainment post-COVID-19. These factors are expected to boost the growth of the market during the forecast period

Market Dynamics

Driver:  Surging demand for enhanced match viewing experience

Volumetric video is being adopted rapidly in applications such as media, sports, and entertainment, and tech giants have already introduced volumetric VR studios to enhance the viewer experience. Therefore, market players are focusing on targeting specific applications to gain a competitive advantage in the market. The increasing popularity of sports events and the growing demand for enhanced match viewing experience are the key factors driving players to innovate and develop products in accordance with spectators’ preferences.

Driver: Growing demand for augmented reality in retail and e-commerce sectors due to COVID-19

In April 2021, Arcturus and Japanese clothing brand ANAYI redefined online shopping. To highlight its new Spring and Summer Collection 2021, ANAYI released 19 original volumetric videos. Shoppers can select a video from their desktop using any browser and view a model in motion – from any angle, including close-ups – to see how the fabric would drape and move with the wearer. Potential buyers can also tap the “3D Hologram” button or scan a QR code on a mobile device to place a 3D hologram of the model in their room using web-based augmented reality.

Restraint: High cost of production of volumetric video

The initial capital investment required for acquiring a volumetric capture solution is high when the length of the volumetric video to be filmed is long and the expected video quality is extremely high for action scenes in movies or capturing musical concerts. High-end volumetric video captures are done in professional recording studios, with systems that include various cameras positioned around the subjects that capture the performance from every angle and convert these shots into holograms. Some studios, such as Canon’s Volumetric Studio Kawasaki or Microsoft’s Mixed Reality Capture Studios, work with more than 100 cameras to capture the holograms. The technology is expensive due to the high cost of cameras, processors, and specialized digital imaging devices.

Opportunity: Latent potential of volumetric video in teleconferencing

In May 2021, Google announced Project Starline. It is an early system that allows users to video call someone and experience them in hyper-realistic 3D. Project Starline uses high-resolution cameras and custom depth sensors to capture a user’s shape and appearance from multiple perspectives, which are fused by a software to create an extremely detailed, real-time 3D model. The effect is the feeling of a person sitting across the viewer. Google has also developed a light field display that shows the realistic representation of someone sitting right in front of a user in three dimensions. The company has already spent thousands of hours testing Project Starline in its offices.

Challenge:  Lack of standardization for 3D content creation

Volumetric videos involve the use of different types of software and hardware for content creation, requiring companies involved in different businesses to work together. There is a lack of standardization in the content creation process with volumetric videos, along with the lack of collaboration among the companies developing the technologies, gaps in technical standards, and limited content creation expertise.

Many developers are focusing on enhancing user experience and making products more interoperable. Still, the lack of standardization is leading to compatibility issues, as well as increasing the complexity and cost of development, ownership, and replacement. Incompatibility issues can lead to confusion and impede the broader acceptance of volumetric video technology.  

The volumetric video market for hardware is expected to hold largest size during the forecast period.”

The hardware segment is expected to hold the largest share of the volumetric video market during the forecast period. The number of cameras used in volumetric capture studios ranges from two to more than a hundred. The major factor fueling the growth of the volumetric video hardware market is the increasing number of studios being constructed by major players for sports, filmmaking, gaming, medical, and advertisement applications. Avatar Dimension (US), Metaverse XR studio (UK), Volumetric Capture Stage (US), Korea Immersive Studio (South Korea), Jump Studio (South Korea), and Volumetric Video Studio – Kawasaki (Canon) (Japan) are among the recently opened volumetric studios in 2021 and 2020.

Software is expected to hold the second largest share of the market during the forecast period.

Software is expected to hold the second largest share of the market during the forecast period. Software are required for the capturing, modeling, composting, editing, compression, and playback of volumetric video. While capturing volumetric video, the StudioCap-VC software of IO Industries gives operators control of an entire group of Volucam cameras at once – eliminating as many per-camera tasks as possible – while providing intelligible feedback on the camera array’s status. EF EVE provides the Creator software, a volumetric video editing toolkit. The volumetric raw data gathered while recording volumetric video has point cloud noise, visual artifacts, and depth inaccuracies. Mod Tech Labs provides AI-enabled software, which performs automated 3D mesh generation from images.

“The volumetric video market for signage and advertisement application is expected to grow at the highest CAGR during the forecast period.”

The volumetric video market for signage and advertisement application is expected to grow at the highest CAGR during the forecast period. Creative advertising is driving the demand for volumetric video as it is a spectacular technology that can be deployed at corporate events, product launches, and promotional events. The growth of digital signage would drive the demand for better advertising content and, subsequently, propel the demand for volumetric video in the coming years. With the growing competition, consumer engagement is becoming critical. Volumetric videos could be a boon for businesses by helping in developing new and unique content, gaining more consumer attraction, and increasing profits.

Volumetric Video Market by Region

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“Volumetric video market in APAC to grow at highest CAGR during the forecast period.”

The volumetric video market in APAC is projected to grow at the highest CAGR during the forecast period, driven by the growing number of professional creative studios and the increasing adoption of volumetric video in sports, events, and entertainment and signage & advertisement applications in the region. The increasing adoption of augmented reality technology in Japan, China, and South Korea also propels market growth in the region. APAC houses some of the major players in the ecosystem of the volumetric video market, such as Canon, Sony, Fujifilm, and Nikon, and multiple studios such as Jump Studio (South Korea), Docomo XR Studio (Japan), Korea Immersive Studio (South Korea), and Volumetric Video Studio – Kawasaki (Japan), among others.

Key Market Players

Microsoft Corporation (US), Intel Corporation (US), 4Dviews (France), 8i (New Zealand), Google LLC (US), Unity Technologies (US), IO Industries Inc, (Canada), Stereolabs Inc. (US), Verizon Communications (US), Canon Inc. (US), Sony Group Corporation (Japan), Scatter (US), Mark Roberts Motion Control (US), Capturing Reality (Slovakia), Dimension (UK),  Evercoast (US), DGene (China), 3nfinite (US), Tetavi (Israel), Mantis Vision Ltd. (Israel), Arcturus Studios Holdings, Inc. (US), and EF EVE (UK) are few major players in the volumetric video market.

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Scope of the Report

Report Metric

Details

Years considered

2017–2026

Base year considered

2020

Forecast period

2021–2026

Forecast units

Value (USD million), Volume (Units)

Segments covered

Volumetric Capture, Application, and Content Delivery,

Regions covered

North America, APAC, Europe, and RoW

Companies covered

Microsoft Corporation (US), Intel Corporation (US), 4Dviews (France), 8i (New Zealand), Google LLC (US), Unity Technologies (US), IO Industries Inc, (Canada), Stereolabs Inc. (US), Verizon Communications (US), Canon Inc. (US), Sony Group Corporation (Japan), Scatter (US), Mark Roberts Motion Control (US), Capturing Reality (Slovakia), Dimension (UK),  Evercoast (US), DGene (China), 3nfinite (US), Tetavi (Israel), Mantis Vision Ltd. (Israel), Arcturus Studios Holdings, Inc. (US), and EF EVE (UK) - Total 46 companies covered

This report categorizes the volumetric videomarket based on Volumetric Capture, Application, Content Delivery, and Geography

Volumetric videoMarket, by Volumetric Capture

  • Hardware
    • Camera Units
    • Processing Units
  • Software
  • Services

Volumetric videoMarket, by Application

  • Sports, Events, and Entertainment
  • Medical
  • Education and Training
  • Signage and Advertisement
  • Others

Volumetric Video Market, by Content Delivery

  • Projectors
  • AR/VR Head-mounted Display (HMD)
  • Smartphones
  • Volumetric Displays

Volumetric videoMarket, by Geography

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Rest of Europe
  • APAC
    • China
    • Japan
    • South Korea
    • Australia & New Zealand
    • Rest of APAC
  • RoW
    • Middle East & Africa
    • South America

Recent Developments

  • In October 2021, 8i (US) and 8th Wall (US) debuted their integrated hologram solution, which is a part of an event that featured the first ever live-streamed hologram interview in WebAR. The collaboration between 8i and 8th Wall combined the two company’s technologies and provided an integrated end-to-end solution to capture, transform, and livestream volumetric video in WebAR.
  • In May 2021, Google  LLC (US) announced the Project Starline at the Google I/O 2021. Project Starline uses high-resolution cameras and custom depth sensors to capture a user's shape and appearance from multiple perspectives, which is fused by software to create an extremely detailed, real-time 3D model, similar to a person sitting across. Google also developed a light field display that shows the realistic representation of someone sitting right in front of a user in 3D. Google has already spent thousands of hours testing Project Starline in its own offices.
  • In September 2020, Mark Roberts Motion Control (MRMC) (US) and Dimension Studio (UK) unveiled the Polymotion Stage Truck – the pinnacle of mobile volumetric video capture (3D video) technology. The Polymotion Stage Truck is the world’s first 3-in-1 mobile volumetric studio on wheels. This mobile studio is developed to support the time-sensitive content creation needs of broadcasters, sports personalities, and creative agencies.

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TABLE OF CONTENTS

1 INTRODUCTION (Page No. - 30)
    1.1 STUDY OBJECTIVES
    1.2 DEFINITION
           1.2.1 VOLUMETRIC VIDEO MARKET: INCLUSIONS AND EXCLUSIONS
    1.3 STUDY SCOPE
           1.3.1 MARKETS COVERED
                    FIGURE 1 VOLUMETRIC VIDEO MARKET SEGMENTATION
           1.3.2 GEOGRAPHIC SCOPE
           1.3.3 YEARS CONSIDERED
    1.4 CURRENCY
    1.5 LIMITATIONS
    1.6 STAKEHOLDERS
    1.7 SUMMARY OF CHANGES

2 RESEARCH METHODOLOGY (Page No. - 35)
    2.1 RESEARCH DATA
           FIGURE 2 RESEARCH FLOW
           FIGURE 3 VOLUMETRIC VIDEO MARKET: RESEARCH DESIGN
           2.1.1 SECONDARY DATA
                    2.1.1.1 Major secondary sources
           2.1.2 PRIMARY DATA
                    2.1.2.1 Primary interviews with experts
                    2.1.2.2 Key primary respondents
                    2.1.2.3 Key industry insights
                    2.1.2.4 Breakdown of primary interviews
           2.1.3 SECONDARY AND PRIMARY RESEARCH
    2.2 MARKET SIZE ESTIMATION
           2.2.1 BOTTOM-UP APPROACH
                    FIGURE 4 VOLUMETRIC VIDEO MARKET SIZE ESTIMATION (DEMAND SIDE): APPROACH 1
                    2.2.1.1 Estimating market size by bottom-up analysis (demand side)
                               FIGURE 5 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
           2.2.2 TOP-DOWN APPROACH
           FIGURE 6 VOLUMETRIC VIDEO MARKET SIZE ESTIMATION (SUPPLY SIDE): APPROACH 2
                    2.2.2.1 Estimating market size by top-down analysis (supply side)
                               FIGURE 7 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
    2.3 DATA TRIANGULATION
           FIGURE 8 DATA TRIANGULATION
    2.4 ASSUMPTIONS
           TABLE 1 ASSUMPTIONS FOR RESEARCH STUDY
           2.4.1 GROWTH RATE ASSUMPTIONS /GROWTH FORECAST
    2.5 LIMITATIONS
    2.6 RISKS

3 EXECUTIVE SUMMARY (Page No. - 47)
    FIGURE 9 VOLUMETRIC VIDEO MARKET: REALISTIC, PESSIMISTIC, AND OPTIMISTIC RECOVERY SCENARIOS
    3.1 POST COVID-19: REALISTIC SCENARIO
           TABLE 2 POST-COVID-19 – REALISTIC SCENARIO: VOLUMETRIC VIDEO MARKET
    3.2 POST COVID-19: OPTIMISTIC SCENARIO
           TABLE 3 POST-COVID-19 – OPTIMISTIC SCENARIO: VOLUMETRIC VIDEO MARKET
    3.3 POST COVID-19: PESSIMISTIC SCENARIO
           TABLE 4 POST-COVID-19 – PESSIMISTIC SCENARIO: VOLUMETRIC VIDEO MARKET
           FIGURE 10 HARDWARE TO HOLD LARGEST SIZE OF VOLUMETRIC VIDEO MARKET DURING FORECAST PERIOD
           FIGURE 11 MEDICAL SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
           FIGURE 12 VOLUMETRIC VIDEO MARKET IN ASIA PACIFIC TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD

4 PREMIUM INSIGHTS (Page No. - 52)
    4.1 ATTRACTIVE OPPORTUNITIES IN VOLUMETRIC VIDEO MARKET
           FIGURE 13 INCREASING DEMAND FOR 3D/360° CONTENT IN ENTERTAINMENT SECTOR TO DRIVE VOLUMETRIC VIDEO MARKET
    4.2 VOLUMETRIC VIDEO MARKET, BY OFFERING
           FIGURE 14 HARDWARE EXPECTED TO DOMINATE VOLUMETRIC VIDEO MARKET DURING FORECAST PERIOD
    4.3 VOLUMETRIC VIDEO MARKET IN ASIA PACIFIC, BY APPLICATION AND COUNTRY
           FIGURE 15 SPORTS, EVENTS, AND ENTERTAINMENT AND CHINA TO BE LARGEST SEGMENTS OF VOLUMETRIC VIDEO MARKET IN ASIA PACIFIC IN 2021
    4.4 VOLUMETRIC VIDEO MARKET, BY APPLICATION
           FIGURE 16 SPORTS, EVENTS, AND ENTERTAINMENT APPLICATION TO HOLD LARGEST SIZE OF VOLUMETRIC VIDEO MARKET DURING FORECAST PERIOD
    4.5 VOLUMETRIC VIDEO MARKET, BY GEOGRAPHY
           FIGURE 17 US TO ACCOUNT FOR LARGEST SHARE OF VOLUMETRIC VIDEO MARKET IN 2021

5 MARKET OVERVIEW (Page No. - 55)
    5.1 INTRODUCTION
    5.2 MARKET DYNAMICS
           FIGURE 18 VOLUMETRIC VIDEO MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
           5.2.1 DRIVERS
                    FIGURE 19 DRIVERS AND THEIR IMPACT ON VOLUMETRIC VIDEO MARKET
                    5.2.1.1 Surging demand for enhanced match viewing experience
                    5.2.1.2 Increasing demand for 3D/360° content in entertainment sector
                    5.2.1.3 Proliferation of content delivery devices driving demand for 3D content
                    5.2.1.4 Growing demand for augmented reality in retail and e-commerce sectors due to COVID-19
                    5.2.1.5 Rising investments in AR/VR ecosystem
           5.2.2 RESTRAINTS
                    FIGURE 20 RESTRAINT AND THEIR IMPACT ON VOLUMETRIC VIDEO MARKET
                    5.2.2.1 High cost of production of volumetric video
                    5.2.2.2 Less effective projection under sunlight
           5.2.3 OPPORTUNITIES
                    FIGURE 21 OPPORTUNITIES AND THEIR IMPACT ON VOLUMETRIC VIDEO MARKET
                    5.2.3.1 Latent potential of volumetric video in teleconferencing
                    5.2.3.2 Growing applications of volumetric video for progressive medical imaging and image-guided surgery
                    5.2.3.3 Commercialization of 5G to offer low latency and high bandwidth speed for volumetric video content delivery
           5.2.4 CHALLENGES
                    FIGURE 22 CHALLENGES AND THEIR IMPACT ON VOLUMETRIC VIDEO MARKET
                    5.2.4.1 Lack of standardization for 3D content creation
    5.3 KEY TRENDS IN VOLUMETRIC VIDEO MARKET
           5.3.1 EMERGENCE OF MOBILE VOLUMETRIC STUDIO ON WHEELS
           5.3.2 ADOPTION OF PORTABLE 3D VOLUMETRIC CAPTURE BOOTHS
           5.3.3 ARTIFICIAL INTELLIGENCE AND MACHINE LEARNING IN VOLUMETRIC VIDEO CAPTURE
           5.3.4 TELECOM PLAYERS PARTNERING WITH VOLUMETRIC CAPTURE SOLUTION PROVIDERS
           5.3.5 VOLUMETRIC CAPTURE AS A RENTAL SERVICE
           5.3.6 FORWARD INTEGRATION ACROSS VALUE CHAIN
           5.3.7 STARTUPS PARTNERING WITH TECHNOLOGY GIANTS
    5.4 CASE STUDIES
           5.4.1 ROCK PAPER REALITY (RPR) AND MICROSOFT MIXED REALITY CAPTURE STUDIOS COME TOGETHER TO BRING FIRST-OF-ITS-KIND HOLOGRAPHIC MODELING AND FASHION PLATFORM TO ONLINE SHOPPING
           5.4.2 8I PROVIDES MEDICAL TRAINING SIMULATION TO AMERICAN SOLDIERS IN BATTLE REALISTIC SCENARIO
           5.4.3 ANALYSIS OF GOLF PLAYERS AT 48TH OPEN ROYAL PORTRUSH BY MARK ROBOTS MOTION CONTROL
    5.5 VALUE CHAIN ANALYSIS
           FIGURE 23 VOLUMETRIC CONTENT CREATION TOOLS
           FIGURE 24 VOLUMETRIC VIDEO DEVELOPMENT ROADMAP
           FIGURE 25 VOLUMETRIC VIDEO MARKET: VALUE CHAIN ANALYSIS
           5.5.1 VOLUMETRIC CAPTURE HARDWARE
           5.5.2 CONTENT CREATION
           5.5.3 CONTENT DELIVERY
    5.6 VOLUMETRIC VIDEO ECOSYSTEM
           FIGURE 26 ECOSYSTEM OF VOLUMETRIC VIDEO MARKET
           TABLE 5 VOLUMETRIC VIDEO MARKET: ECOSYSTEM
    5.7 REGULATIONS
           5.7.1 RESTRICTION OF HAZARDOUS SUBSTANCES (ROHS) AND WASTE ELECTRICAL AND ELECTRONIC EQUIPMENT (WEEE)
           5.7.2 REGISTRATION, EVALUATION, AUTHORIZATION, AND RESTRICTION OF CHEMICALS (REACH)
           5.7.3 PRIVACY REGULATIONS
           5.7.4 CE MARK
           5.7.5 VOLUMETRIC FORMAT ASSOCIATION
    5.8 PORTER’S FIVE FORCE ANALYSIS
           TABLE 6 IMPACT OF PORTER’S FIVE FORCES ON VOLUMETRIC VIDEO MARKET, 2020
           TABLE 7 IMPACT OF PORTER’S FIVE FORCES ON VOLUMETRIC VIDEO MARKET, 2021 & 2026
           5.8.1 BARGAINING POWER OF SUPPLIERS
           5.8.2 BARGAINING POWER OF BUYERS
           5.8.3 THREAT OF NEW ENTRANTS
           5.8.4 THREAT OF SUBSTITUTES
           5.8.5 INTENSITY OF COMPETITIVE RIVALRY
    5.9 TRENDS AND DISRUPTIONS IMPACTING CUSTOMERS
           FIGURE 27 REVENUE SHIFT IN VOLUMETRIC VIDEO MARKET
    5.10 PATENTS ANALYSIS
           FIGURE 28 TOP 10 APPLICANTS OF PATENTS RELATED TO VOLUMETRIC VIDEO IN LAST 10 YEARS
           FIGURE 29 NUMBER OF PATENTS RELATED TO VOLUMETRIC VIDEO GRANTED FROM 2011 TO 2020
           TABLE 8 LATEST PATENTS RELATED TO VOLUMETRIC VIDEOS
    5.11 TRADE ANALYSIS
           5.11.1 TRADE ANALYSIS
                    FIGURE 30 IMPORTS DATA FOR HS CODE 852580 FOR TOP COUNTRIES IN VOLUMETRIC VIDEO MARKET, 2016–2020 (USD MILLION)
                    FIGURE 31 EXPORTS DATA FOR HS CODE 852580 FOR TOP COUNTRIES IN VOLUMETRIC VIDEO MARKET, 2016–2020 (USD MILLION)
    5.12 PRICING ANALYSIS
                    TABLE 9 ASP TRENDS OF VOLUMETRIC CAMERA SYSTEMS
                    FIGURE 32 VOLUMETRIC VIDEO CAMERA ADOPTION INDEX

6 VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE (Page No. - 81)
    6.1 INTRODUCTION
           FIGURE 33 HARDWARE TO DOMINATE VOLUMETRIC VIDEO MARKET DURING FORECAST PERIOD
           TABLE 10 VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2017–2020 (USD MILLION)
           TABLE 11 VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2021–2026 (USD MILLION)
    6.2 HARDWARE
           6.2.1 HARDWARE HOLDS LARGEST SHARE IN VOLUMETRIC VIDEO MARKET
                    TABLE 12 VOLUMETRIC VIDEO MARKET FOR HARDWARE, BY COMPONENT, 2017–2020 (USD MILLION)
                    TABLE 13 VOLUMETRIC VIDEO MARKET FOR HARDWARE, BY COMPONENT, 2021–2026 (USD MILLION)
                    TABLE 14 VOLUMETRIC VIDEO MARKET FOR HARDWARE, BY COMPONENT, 2017–2020 (THOUSAND UNITS)
                    TABLE 15 VOLUMETRIC VIDEO MARKET FOR HARDWARE, BY COMPONENT, 2021–2026 (THOUSAND UNITS)
                    TABLE 16 VOLUMETRIC VIDEO MARKET FOR HARDWARE, BY APPLICATION, 2017–2020 (USD MILLION)
                    TABLE 17 VOLUMETRIC VIDEO MARKET FOR HARDWARE, BY APPLICATION, 2021–2026 (USD MILLION)
                    TABLE 18 VOLUMETRIC VIDEO MARKET FOR HARDWARE, BY REGION, 2017–2020 (USD MILLION)
                    TABLE 19 VOLUMETRIC VIDEO MARKET FOR HARDWARE, BY REGION, 2021–2026 (USD MILLION)
                    TABLE 20 VOLUMETRIC VIDEO MARKET FOR HARDWARE IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD MILLION)
                    TABLE 21 VOLUMETRIC VIDEO MARKET FOR HARDWARE IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION)
                    TABLE 22 VOLUMETRIC VIDEO MARKET FOR HARDWARE IN EUROPE, BY COUNTRY, 2017–2020 (USD MILLION)
                    TABLE 23 VOLUMETRIC VIDEO MARKET FOR HARDWARE IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION)
                    TABLE 24 VOLUMETRIC VIDEO MARKET FOR HARDWARE IN APAC, BY COUNTRY, 2017–2020 (USD MILLION)
                    TABLE 25 VOLUMETRIC VIDEO MARKET FOR HARDWARE IN APAC, BY COUNTRY, 2021–2026 (USD MILLION)
                    TABLE 26 VOLUMETRIC VIDEO MARKET FOR HARDWARE IN ROW, BY REGION, 2017–2020 (USD MILLION)
                    TABLE 27 VOLUMETRIC VIDEO MARKET FOR HARDWARE IN ROW, BY REGION, 2021–2026 (USD MILLION)
                    6.2.1.1 Camera unit
                    6.2.1.2 Processing unit
    6.3 SOFTWARE
           6.3.1 VOLUMETRIC VIDEO SOFTWARE PROVIDED BY MARKET PLAYERS TO SERVE GROWING DEMAND FROM SPORTS, EVENTS, AND ENTERTAINMENT AND MEDICAL APPLICATIONS
                    TABLE 28 VOLUMETRIC VIDEO MARKET FOR SOFTWARE, BY APPLICATION, 2017–2020 (USD MILLION)
                    TABLE 29 VOLUMETRIC VIDEO MARKET FOR SOFTWARE, BY APPLICATION, 2021–2026 (USD MILLION)
                    TABLE 30 VOLUMETRIC VIDEO MARKET FOR SOFTWARE, BY REGION, 2017–2020 (USD MILLION)
                    TABLE 31 VOLUMETRIC VIDEO MARKET FOR SOFTWARE, BY REGION, 2021–2026 (USD MILLION)
                    TABLE 32 VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD MILLION)
                    TABLE 33 VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION)
                    TABLE 34 VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN EUROPE, BY COUNTRY, 2017–2020 (USD MILLION)
                    TABLE 35 VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION)
                    TABLE 36 VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN APAC, BY COUNTRY, 2017–2020 (USD MILLION)
                    TABLE 37 VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN APAC, BY COUNTRY, 2021–2026 (USD MILLION)
                    TABLE 38 VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN ROW, BY REGION, 2017–2020 (USD MILLION)
                    TABLE 39 VOLUMETRIC VIDEO MARKET FOR SOFTWARE IN ROW, BY REGION, 2021–2026 (USD MILLION)
    6.4 SERVICES
           6.4.1 VOLUMETRIC VIDEO SERVICES MARKET TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
                    TABLE 40 VOLUMETRIC VIDEO MARKET FOR SERVICES, BY APPLICATION, 2017–2020 (USD MILLION)
                    TABLE 41 VOLUMETRIC VIDEO MARKET FOR SERVICES, BY APPLICATION, 2021–2026 (USD MILLION)
                    TABLE 42 VOLUMETRIC VIDEO MARKET FOR SERVICES, BY REGION, 2017–2020 (USD MILLION)
                    TABLE 43 VOLUMETRIC VIDEO MARKET FOR SERVICES, BY REGION, 2021–2026 (USD MILLION)
                    TABLE 44 VOLUMETRIC VIDEO MARKET FOR SERVICES IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD MILLION)
                    TABLE 45 VOLUMETRIC VIDEO MARKET FOR SERVICES IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION)
                    TABLE 46 VOLUMETRIC VIDEO MARKET FOR SERVICES IN EUROPE, BY COUNTRY, 2017–2020 (USD MILLION)
                    TABLE 47 VOLUMETRIC VIDEO MARKET FOR SERVICES IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION)
                    TABLE 48 VOLUMETRIC VIDEO MARKET FOR SERVICES IN APAC, BY COUNTRY, 2017–2020 (USD MILLION)
                    TABLE 49 VOLUMETRIC VIDEO MARKET FOR SERVICES IN APAC, BY COUNTRY, 2021–2026 (USD MILLION)
                    TABLE 50 VOLUMETRIC VIDEO MARKET FOR SERVICES IN ROW, BY REGION, 2017–2020 (USD MILLION)
                    TABLE 51 VOLUMETRIC VIDEO MARKET FOR SERVICES IN ROW, BY REGION, 2021–2026 (USD MILLION)

7 VOLUMETRIC VIDEO MARKET, BY APPLICATION (Page No. - 100)
    7.1 INTRODUCTION
           FIGURE 34 SPORTS, EVENTS, AND ENTERTAINMENT APPLICATION TO ACCOUNT FOR LARGEST SHARE OF VOLUMETRIC VIDEO MARKET DURING FORECAST PERIOD
           TABLE 52 VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2017–2020 (USD MILLION)
           TABLE 53 VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2021–2026 (USD MILLION)
    7.2 SPORTS, EVENTS, AND ENTERTAINMENT
           7.2.1 SPORTS, EVENTS, AND ENTERTAINMENT SEGMENT HOLDS LARGEST SHARE OF VOLUMETRIC VIDEO MARKET
                    TABLE 54 VOLUMETRIC VIDEO MARKET FOR SPORTS, EVENTS, AND ENTERTAINMENT, BY VOLUMETRIC CAPTURE, 2017–2020 (USD MILLION)
                    TABLE 55 VOLUMETRIC VIDEO MARKET FOR SPORTS, EVENTS, AND ENTERTAINMENT, BY VOLUMETRIC CAPTURE, 2021–2026 (USD MILLION)
                    TABLE 56 VOLUMETRIC VIDEO MARKET FOR SPORTS, EVENTS, AND ENTERTAINMENT, BY REGION, 2017–2020 (USD MILLION)
                    TABLE 57 VOLUMETRIC VIDEO MARKET FOR SPORTS, EVENTS, AND ENTERTAINMENT BY REGION, 2021–2026 (USD MILLION)
    7.3 MEDICAL
           7.3.1 RAPID TECHNOLOGICAL ADVANCEMENTS IN MEDICAL SECTOR BOOST DEMAND FOR VOLUMETRIC VIDEO
                    TABLE 58 VOLUMETRIC VIDEO MARKET FOR MEDICAL, BY VOLUMETRIC CAPTURE, 2017–2020 (USD MILLION)
                    TABLE 59 VOLUMETRIC VIDEO MARKET FOR MEDICAL, BY VOLUMETRIC CAPTURE, 2021–2026 (USD MILLION)
                    TABLE 60 VOLUMETRIC VIDEO MARKET FOR MEDICAL, BY REGION, 2017–2020 (USD MILLION)
                    TABLE 61 VOLUMETRIC VIDEO MARKET FOR MEDICAL, BY REGION, 2021–2026 (USD MILLION)
    7.4 SIGNAGE & ADVERTISEMENT
           7.4.1 SIGNAGE & ADVERTISEMENT SEGMENT TO REGISTER HIGHEST GROWTH RATE DURING FORECAST PERIOD
                    TABLE 62 VOLUMETRIC VIDEO MARKET FOR SIGNAGE & ADVERTISEMENT, BY VOLUMETRIC CAPTURE, 2017–2020 (USD MILLION)
                    TABLE 63 VOLUMETRIC VIDEO MARKET FOR SIGNAGE & ADVERTISEMENT, BY VOLUMETRIC CAPTURE, 2021–2026 (USD MILLION)
                    TABLE 64 VOLUMETRIC VIDEO MARKET FOR SIGNAGE & ADVERTISEMENT, BY REGION, 2017–2020 (USD MILLION)
                    TABLE 65 VOLUMETRIC VIDEO MARKET FOR SIGNAGE & ADVERTISEMENT, BY REGION, 2021–2026 (USD MILLION)
    7.5 EDUCATION & TRAINING
           7.5.1 NEED FOR INTERACTIVE LEARNING DRIVES DEMAND FOR VOLUMETRIC VIDEO IN EDUCATION & TRAINING SEGMENT
                    TABLE 66 VOLUMETRIC VIDEO MARKET FOR EDUCATION & TRAINING, VOLUMETRIC CAPTURE, 2017–2020 (USD MILLION)
                    TABLE 67 VOLUMETRIC VIDEO MARKET FOR EDUCATION & TRAINING, BY VOLUMETRIC CAPTURE, 2021–2026 (USD MILLION)
                    TABLE 68 VOLUMETRIC VIDEO MARKET FOR EDUCATION & TRAINING, BY REGION, 2017–2020 (USD MILLION)
                    TABLE 69 VOLUMETRIC VIDEO MARKET FOR EDUCATION & TRAINING, BY REGION, 2021–2026 (USD MILLION)
    7.6 OTHERS
           7.6.1 VOLUMETRIC SOLUTIONS ARE DEPLOYED IN VARIOUS MUSEUMS AND FOR SIMULATION AND TRAINING PURPOSES IN AEROSPACE & DEFENSE APPLICATIONS
                    TABLE 70 VOLUMETRIC VIDEO MARKET FOR OTHERS, BY VOLUMETRIC CAPTURE, 2017–2020 (USD MILLION)
                    TABLE 71 VOLUMETRIC VIDEO MARKET FOR OTHERS, BY VOLUMETRIC CAPTURE, 2021–2026 (USD MILLION)
                    TABLE 72 VOLUMETRIC VIDEO MARKET FOR OTHERS, BY REGION, 2017–2020 (USD MILLION)
                    TABLE 73 VOLUMETRIC VIDEO MARKET FOR OTHERS, BY REGION, 2021–2026 (USD MILLION)

8 VOLUMETRIC VIDEO MARKET, BY CONTENT DELIVERY (Page No. - 113)
    8.1 INTRODUCTION
    8.2 PROJECTORS
           8.2.1 NEED FOR INNOVATIVE AND ADVANCED 3D PROJECTORS IS RAPIDLY GAINING TRACTION DUE TO GROWING DEMAND FOR 3D MOVIES
    8.3 AR/VR HMDS
           8.3.1 VR HMD
                    8.3.1.1 Virtual reality HMDs find major applications in gaming and entertainment, healthcare, retail, and e-commerce sectors
                               TABLE 74 PRODUCT LAUNCHES: VR HMDS
                               TABLE 75 PARTNERSHIPS: VR HMDS
           8.3.2 AR HMDS
                    8.3.2.1 AR smart glasses to become leading devices for consumption of volumetric video content
                               TABLE 76 PRODUCT LAUNCHES: AR HMDS
    8.4 SMARTPHONES
           8.4.1 SMARTPHONES ALLOW USERS TO CAPTURE AND STREAM 3D HOLOGRAMS
    8.5 VOLUMETRIC DISPLAYS
           8.5.1 SWEPT VOLUME DISPLAY
                    8.5.1.1 High adoption of swept volume-based volumetric displays in gaming and entertainment applications
                    8.5.1.2 Oscillating
                    8.5.1.3 Rotating
           8.5.2 STATIC VOLUME DISPLAY
                    8.5.2.1 Static volume display creates 3D volumetric images in space without moving supporting parts
           8.5.3 MULTI-PLANAR VOLUMETRIC DISPLAY
                    8.5.3.1 Multi-planar displays create static viewing zones for multiple perspectives and users

9 GEOGRAPHIC ANALYSIS (Page No. - 119)
    9.1 INTRODUCTION
           FIGURE 35 VOLUMETRIC VIDEO MARKET, BY REGION (2021–2026)
           TABLE 77 VOLUMETRIC VIDEO MARKET, BY REGION, 2017–2020 (USD MILLION)
           TABLE 78 VOLUMETRIC VIDEO MARKET, BY REGION, 2021–2026 (USD MILLION)
    9.2 NORTH AMERICA
           FIGURE 36 NORTH AMERICA: SNAPSHOT OF VOLUMETRIC VIDEO MARKET
           TABLE 79 NORTH AMERICAN VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2017–2020 (USD MILLION)
           TABLE 80 NORTH AMERICAN VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2021–2026 (USD MILLION)
           TABLE 81 NORTH AMERICA VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2017–2020 (USD MILLION)
           TABLE 82 NORTH AMERICA VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2021–2026 (USD MILLION)
           TABLE 83 NORTH AMERICAN VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2017–2020 (USD MILLION)
           TABLE 84 NORTH AMERICAN VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2021–2026 (USD MILLION)
           TABLE 85 NORTH AMERICAN VOLUMETRIC VIDEO HARDWARE MARKET, BY COUNTRY, 2017–2020 (USD MILLION)
           TABLE 86 NORTH AMERICAN VOLUMETRIC VIDEO HARDWARE MARKET, BY COUNTRY, 2021–2026 (USD MILLION)
           TABLE 87 NORTH AMERICAN VOLUMETRIC VIDEO SOFTWARE MARKET, BY COUNTRY, 2017–2020 (USD MILLION)
           TABLE 88 NORTH AMERICAN VOLUMETRIC VIDEO SOFTWARE MARKET, BY COUNTRY, 2021–2026 (USD MILLION)
           TABLE 89 NORTH AMERICAN VOLUMETRIC VIDEO SERVICES MARKET, BY COUNTRY, 2017–2020 (USD MILLION)
           TABLE 90 NORTH AMERICAN VOLUMETRIC VIDEO SERVICES MARKET, BY COUNTRY, 2021–2026 (USD MILLION)
           9.2.1 US
                    9.2.1.1 US holds largest share of North American volumetric video market
                               TABLE 91 US VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2017–2020 (USD MILLION)
                               TABLE 92 US VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2021–2026 (USD MILLION)
                               TABLE 93 US VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2017–2020 (USD MILLION)
                               TABLE 94 US VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2021–2026 (USD MILLION)
           9.2.2 CANADA
                    9.2.2.1 Rise in consumer spending and growth of sports, events, and entertainment application drive volumetric video market in Canada
                               TABLE 95 CANADA VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2017–2020 (USD MILLION)
                               TABLE 96 CANADA VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2021–2026 (USD MILLION)
           9.2.3 MEXICO
                    9.2.3.1 Mexico holds smallest share of volumetric video market in North America
                               TABLE 97 MEXICO VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2017–2020 (USD MILLION)
                               TABLE 98 MEXICO VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2021–2026 (USD MILLION)
    9.3 EUROPE
           FIGURE 37 EUROPE: SNAPSHOT OF VOLUMETRIC VIDEO MARKET
           TABLE 99 EUROPEAN VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2017–2020 (USD MILLION)
           TABLE 100 EUROPEAN VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2021–2026 (USD MILLION)
           TABLE 101 EUROPE VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2017–2020 (USD MILLION)
           TABLE 102 EUROPE VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2021–2026 (USD MILLION)
           TABLE 103 EUROPE VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2017–2020 (USD MILLION)
           TABLE 104 EUROPE VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2021–2026 (USD MILLION)
           TABLE 105 EUROPE VOLUMETRIC VIDEO HARDWARE MARKET, BY COUNTRY, 2017–2020 (USD MILLION)
           TABLE 106 EUROPE VOLUMETRIC VIDEO HARDWARE MARKET, BY COUNTRY, 2021–2026 (USD MILLION)
           TABLE 107 EUROPE VOLUMETRIC VIDEO SOFTWARE MARKET, BY COUNTRY, 2017–2020 (USD MILLION)
           TABLE 108 EUROPE VOLUMETRIC VIDEO SOFTWARE MARKET, BY COUNTRY, 2021–2026 (USD MILLION)
           TABLE 109 EUROPE VOLUMETRIC VIDEO SERVICES MARKET, BY COUNTRY, 2017–2020 (USD MILLION)
           TABLE 110 EUROPE VOLUMETRIC VIDEO SERVICES MARKET, BY COUNTRY, 2021–2026 (USD MILLION)
           9.3.1 UK
                    9.3.1.1 Surging demand for AR/VR devices in UK drives volumetric video market
                               TABLE 111 UK VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2017–2020 (USD MILLION)
                               TABLE 112 UK VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2021–2026 (USD MILLION)
                               TABLE 113 UK VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2017–2020 (USD MILLION)
                               TABLE 114 UK VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2021–2026 (USD MILLION)
           9.3.2 GERMANY
                    9.3.2.1 Technological advancements in volumetric video offer major growth opportunities to volumetric video market in Germany
                               TABLE 115 GERMANY VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2017–2020 (USD MILLION)
                               TABLE 116 GERMANY VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2021–2026 (USD MILLION)
                               TABLE 117 GERMANY VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2017–2020 (USD MILLION)
                               TABLE 118 GERMANY VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2021–2026 (USD MILLION)
           9.3.3 FRANCE
                    9.3.3.1 Hardware holds largest share of France volumetric video market
                               TABLE 119 FRANCE VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2017–2020 (USD MILLION)
                               TABLE 120 FRANCE VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2021–2026 (USD MILLION)
           9.3.4 REST OF EUROPE
                    9.3.4.1 Increasing investments in improving medical imaging are expected to drive volumetric video market in Rest of Europe
                               TABLE 121 REST OF EUROPE VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2017–2020 (USD MILLION)
                               TABLE 122 REST OF EUROPE VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2021–2026 (USD MILLION)
    9.4 APAC
           FIGURE 38 APAC: SNAPSHOT OF VOLUMETRIC VIDEO MARKET
           TABLE 123 APAC VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2017–2020 (USD MILLION)
           TABLE 124 APAC VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2021–2026 (USD MILLION)
           TABLE 125 APAC VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2017–2020 (USD MILLION)
           TABLE 126 APAC VOLUMETRIC VIDEO MARKET, BY COUNTRY, 2021–2026 (USD MILLION)
           TABLE 127 APAC VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2017–2020 (USD MILLION)
           TABLE 128 APAC VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2021–2026 (USD MILLION)
           TABLE 129 APAC VOLUMETRIC VIDEO HARDWARE MARKET, BY COUNTRY, 2017–2020 (USD MILLION)
           TABLE 130 APAC VOLUMETRIC VIDEO HARDWARE MARKET, BY COUNTRY, 2021–2026 (USD MILLION)
           TABLE 131 APAC VOLUMETRIC VIDEO SOFTWARE MARKET, BY COUNTRY, 2017–2020 (USD MILLION)
           TABLE 132 APAC VOLUMETRIC VIDEO SOFTWARE MARKET, BY COUNTRY, 2021–2026 (USD MILLION)
           TABLE 133 APAC VOLUMETRIC VIDEO SERVICES MARKET, BY COUNTRY, 2017–2020 (USD MILLION)
           TABLE 134 APAC VOLUMETRIC VIDEO SERVICES MARKET, BY COUNTRY, 2021–2026 (USD MILLION)
           9.4.1 CHINA
                    9.4.1.1 Advent of 5G networks and growing demand for extended reality technology to boost volumetric video market in China
                               TABLE 135 CHINA VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2017–2020 (USD MILLION)
                               TABLE 136 CHINA VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2021–2026 (USD MILLION)
                               TABLE 137 CHINA VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2017–2020 (USD MILLION)
                               TABLE 138 CHINA VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2021–2026 (USD MILLION)
           9.4.2 JAPAN
                    9.4.2.1 Volumetric capture providers are collaborating with Japanese telecom companies to promote volumetric video in Japan
                               TABLE 139 JAPAN VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2017–2020 (USD MILLION)
                               TABLE 140 JAPAN VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2021–2026 (USD MILLION)
                               TABLE 141 JAPAN VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2017–2020 (USD MILLION)
                               TABLE 142 JAPAN VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2021–2026 (USD MILLION)
           9.4.3 SOUTH KOREA
                    9.4.3.1 Developments in extended reality market in South Korea to drive demand for volumetric videos
                               TABLE 143 SOUTH KOREA VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2017–2020 (USD MILLION)
                               TABLE 144 SOUTH KOREA VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2021–2026 (USD MILLION)
                               TABLE 145 SOUTH KOREA VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2017–2020 (USD MILLION)
                               TABLE 146 SOUTH KOREA VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2021–2026 (USD MILLION)
           9.4.4 AUSTRALIA & NEW ZEALAND
                    9.4.4.1 Sports, events, and entertainment and healthcare applications to dominate volumetric video market in Australia and New Zealand
                               TABLE 147 AUSTRALIA & NEW ZEALAND VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2017–2020 (USD MILLION)
                               TABLE 148 AUSTRALIA & NEW ZEALAND VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2021–2026 (USD MILLION)
           9.4.5 REST OF APAC
                    TABLE 149 REST OF APAC VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2017–2020 (USD MILLION)
                    TABLE 150 REST OF APAC VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2021–2026 (USD MILLION)
    9.5 REST OF THE WORLD
           TABLE 151 ROW VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2017–2020 (USD MILLION)
           TABLE 152 ROW VOLUMETRIC VIDEO MARKET, BY APPLICATION, 2021–2026 (USD MILLION)
           TABLE 153 ROW VOLUMETRIC VIDEO MARKET, BY REGION, 2017–2020 (USD MILLION)
           TABLE 154 ROW VOLUMETRIC VIDEO MARKET, BY REGION, 2021–2026 (USD MILLION)
           TABLE 155 ROW VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2017–2020 (USD MILLION)
           TABLE 156 ROW VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2021–2026 (USD MILLION)
           TABLE 157 ROW VOLUMETRIC VIDEO HARDWARE MARKET, BY REGION, 2017–2020 (USD MILLION)
           TABLE 158 ROW VOLUMETRIC VIDEO HARDWARE MARKET, BY REGION, 2021–2026 (USD MILLION)
           TABLE 159 ROW VOLUMETRIC VIDEO SOFTWARE MARKET, BY REGION, 2017–2020 (USD MILLION)
           TABLE 160 ROW VOLUMETRIC VIDEO SOFTWARE MARKET, BY REGION, 2021–2026 (USD MILLION)
           TABLE 161 ROW VOLUMETRIC VIDEO SERVICES MARKET, BY REGION, 2017–2020 (USD MILLION)
           TABLE 162 ROW VOLUMETRIC VIDEO SERVICES MARKET, BY REGION, 2021–2026 (USD MILLION)
           9.5.1 SOUTH AMERICA
                    9.5.1.1 Growing adoption of holography in medical and biomedical research drives South American market
                               TABLE 163 SOUTH AMERICA VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2017–2020 (USD MILLION)
                               TABLE 164 SOUTH AMERICA VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2021–2026 (USD MILLION)
           9.5.2 MIDDLE EAST & AFRICA
                    9.5.2.1 Growing demand for volumetric video solutions for gaming and entertainment drives MEA volumetric video market
                               TABLE 165 MIDDLE EAST & AFRICA VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2017–2020 (USD MILLION)
                               TABLE 166 MIDDLE EAST & AFRICA VOLUMETRIC VIDEO MARKET, BY VOLUMETRIC CAPTURE, 2021–2026 (USD MILLION)

10 COMPETITIVE LANDSCAPE (Page No. - 160)
     10.1 OVERVIEW
     10.2 KEY PLAYER STRATEGIES/RIGHT TO WIN
               TABLE 167 OVERVIEW OF STRATEGIES DEPLOYED BY COMPANIES IN VOLUMETRIC VIDEO MARKET
     10.3 FIVE-YEAR COMPANY REVENUE ANALYSIS
               FIGURE 39 FIVE-YEAR REVENUE ANALYSIS OF TOP PLAYERS IN VOLUMETRIC VIDEO MARKET
     10.4 MARKET SHARE ANALYSIS, 2020
               TABLE 168 VOLUMETRIC VIDEO MARKET: DEGREE OF COMPETITION
     10.5 COMPANY EVALUATION QUADRANT
             10.5.1 STAR
             10.5.2 EMERGING LEADER
             10.5.3 PERVASIVE
             10.5.4 PARTICIPANT
                       FIGURE 40 VOLUMETRIC VIDEO MARKET (GLOBAL): COMPANY EVALUATION QUADRANT, 2020
     10.6 STARTUP/SME EVALUATION QUADRANT, 2020
             10.6.1 PROGRESSIVE COMPANY
             10.6.2 RESPONSIVE COMPANY
             10.6.3 DYNAMIC COMPANY
             10.6.4 STARTING BLOCK
                       FIGURE 41 VOLUMETRIC VIDEO MARKET: STARTUP/SME EVALUATION QUADRANT, 2020
     10.7 VOLUMETRIC VIDEO MARKET: COMPANY PRODUCT FOOTPRINT
               TABLE 169 PRODUCT FOOTPRINT OF COMPANIES
               TABLE 170 APPLICATION FOOTPRINT OF COMPANIES
               TABLE 171 REGIONAL FOOTPRINT OF COMPANIES
     10.8 COMPETITIVE SCENARIO
               TABLE 172 VOLUMETRIC VIDEO MARKET: PRODUCT LAUNCHES AND DEVELOPMENTS, JANUARY 2019–NOVEMBER 2021
               TABLE 173 VOLUMETRIC VIDEO MARKET: TOP DEALS AND OTHER DEVELOPMENTS, JANUARY 2019 TO AUGUST NOVEMBER 2021

11 COMPANY PROFILES (Page No. - 173)
(Business Overview, Products Offered, Recent Developments, and MnM View (Key strengths/Right to Win, Strategic Choices Made, and Weaknesses and Competitive Threats))*
     11.1 KEY PLAYERS
             11.1.1 MICROSOFT CORPORATION
                       TABLE 174 MICROSOFT CORPORATION: BUSINESS OVERVIEW
                       FIGURE 42 MICROSOFT CORPORATION: COMPANY SNAPSHOT
             11.1.2 INTEL CORPORATION
                       TABLE 175 INTEL CORPORATION: BUSINESS OVERVIEW
                       FIGURE 43 INTEL CORPORATION: COMPANY SNAPSHOT
             11.1.3 4DVIEWS
                       TABLE 176 4DVIEWS: BUSINESS OVERVIEW
             11.1.4 8I
                       TABLE 177 8I: BUSINESS OVERVIEW
             11.1.5 UNITY TECHNOLOGIES
                       TABLE 178 UNITY TECHNOLOGIES: BUSINESS OVERVIEW
                       FIGURE 44 UNITY TECHNOLOGIES: COMPANY SNAPSHOT
             11.1.6 GOOGLE LLC
                       TABLE 179 GOOGLE LLC: BUSINESS OVERVIEW
                       FIGURE 45 GOOGLE LLC: COMPANY SNAPSHOT
             11.1.7 IO INDUSTRIES INC.
                       TABLE 180 IO INDUSTRIES INC.: BUSINESS OVERVIEW
             11.1.8 SCATTER (DEPTHKIT)
                       TABLE 181 SCATTER: BUSINESS OVERVIEW
             11.1.9 STEREOLABS INC.
                       TABLE 182 STEREOLABS INC.: BUSINESS OVERVIEW
             11.1.10 MARK ROBERTS MOTION CONTROL (MRMC)
                       TABLE 183 MARK ROBERTS MOTION CONTROL (MRMC): BUSINESS OVERVIEW
             11.1.11 METASTAGE
                       TABLE 184 METASTAGE: BUSINESS OVERVIEW
     11.2 OTHER KEY PLAYERS
             11.2.1 META PLATFORMS, INC. (FACEBOOK)
             11.2.2 MOD TECH LABS, INC.
             11.2.3 CAPTURING REALITY
             11.2.4 SONY GROUP CORPORATION
             11.2.5 VERIZON COMMUNICATIONS
             11.2.6 CANON INC.
             11.2.7 DIMENSION
             11.2.8 EVERCOAST
             11.2.9 VIVIDQ
             11.2.10 CORETEC GROUP
             11.2.11 VOXON PHOTONICS
             11.2.12 REALVIEW IMAGING
             11.2.13 LIGHTSPACE TECHNOLOGIES
             11.2.14 HOLOXICA
             11.2.15 HOLOCAP
             11.2.16 HOLOOH
             11.2.17 VOLOGRAMS LTD.
             11.2.18 VOLUCAP
             11.2.19 HUMENSE PTY LTD
             11.2.20 DOUBLEME
             11.2.21 EF EVE
             11.2.22 MAGIC LEAP, INC.
             11.2.23 RAYTRIX GMBH
             11.2.24 ARCTURUS STUDIOS HOLDINGS, INC.
             11.2.25 MANTIS VISION LTD.
             11.2.26 TETAVI
             11.2.27 JADU AR, INC
             11.2.28 AXIIO OY
             11.2.29 IMAGINE ROOM
             11.2.30 PROX & REVERIE
             11.2.31 DGENE
             11.2.32 AVATAR DIMENSION
             11.2.33 3NFINITE/HYPE VR
             11.2.34 SCANDY CO.
             11.2.35 ATOMONTAGE

*Details on Business Overview, Products Offered, Recent Developments, and MnM View (Key strengths/Right to Win, Strategic Choices Made, and Weaknesses and Competitive Threats) might not be captured in case of unlisted companies.

12 APPENDIX (Page No. - 222)
     12.1 DISCUSSION GUIDE
     12.2 KNOWLEDGE STORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
     12.3 AVAILABLE CUSTOMIZATIONS
     12.4 RELATED REPORTS
     12.5 AUTHOR DETAILS

The study involved 4 major activities to estimate the size of the volumetric video market. Exhaustive secondary research has been conducted to collect information on the volumetric video market. Validation of these findings, assumptions, and sizing with industry experts across value chain through primary research has been the next step. Both, top-down and bottom-up approaches have been employed to estimate the complete market size. After that, market breakdown and data triangulation have been used to estimate the market size of segments and subsegments.

Secondary Research

In the secondary research, various secondary sources have been referred to for identifying and collecting information important for this study. Secondary sources include corporate filings (such as annual reports, investor presentations, and financial statements); trade, business, and professional associations; white papers, machine condition monitoring related journals, and certified publications; articles from recognized authors; gold and silver standard websites; directories; and databases. Volumetric Format Association (VFA), Information Display and Entertainment Association (IDEA), Camera and Imaging Products Association (CIPA), VR/AR Association, International Imaging Industry Association, International Hologram Manufacturers Association, and AIA - Association for Advancing Vision + Imaging  are a few examples of secondary sources.

Primary Research

In the primary research, various primary sources from both the supply and demand sides have been interviewed with to obtain the qualitative and quantitative information for this report. Primary sources from the supply side include industry experts such as CEOs, VPs, marketing directors, technology and innovation directors, and related key executives from major companies and organizations operating in the volumetric video market. Following is the breakdown of primary respondents.

Volumetric Video Market Size, and Share

To know about the assumptions considered for the study, download the pdf brochure

Market Size Estimation

Both, top-down and bottom-up approaches have been used to estimate and validate the size of the overall volumetric video market and the market based on subsegments. The research methodology used to estimate the market size has been given below:

  • Identifying various applications that use or are expected to use volumetric video capture systems
  • Analyzing historical and current data pertaining to the market size for each volumetric video hardware segment
  • Analyzing major volumetric video hardware equipment manufacturers, studying their portfolios, understanding features, underlying technologies, and the type of products they are used in
  • Analyzing the ASPs of volumetric video hardware equipment based on different technologies, apps, and software solutions
  • Studying various paid and unpaid sources, such as annual reports, press releases, white papers, and databases
  • Tracking ongoing and upcoming developments in the market, such as investments, R&D activities, product launches, collaborations, and partnerships, and forecasting the market on the basis of these developments and other critical parameters
  • Carrying out multiple discussions with key opinion leaders to understand the volumetric capture technologies and related raw materials, products designed and developed, thereby analyzing the break-up of the scope of work carried out by major volumetric video device manufacturers and software solution providers
  • Verifying and cross-checking the estimates at every level via discussions with key opinion leaders, such as CXOs, directors, and operations managers, and finally with the domain experts at MarketsandMarkets

Volumetric Video Market Size, and Share

To know about the assumptions considered for the study, Request for Free Sample Report

Data Triangulation

After arriving at the overall size of the volumetric video market from the estimation process explained above, the total market was split into several segments and subsegments. Market breakdown and data triangulation procedures were employed, wherever applicable, to complete the overall market engineering process and arrive at the exact statistics for all segments and subsegments. The data was triangulated by studying various factors and trends from demand and supply sides. Along with this, the market size was validated using the top-down and bottom-up approaches

Report Objectives

  • To describe and forecast the volumetric video market size, in terms of value, by volumetric capture and application
  • To describe and forecast the market size, in terms of value, across four key regions: North America, Europe, Asia Pacific (APAC), and Rest of the World (RoW)
  • To describe and forecast the market for volumetric capture hardware in terms of volume
  • To provide detailed information regarding the drivers, restraints, opportunities, and challenges pertaining to the market
  • To strategically analyze micromarkets1 with respect to the individual growth trends, prospects, and their contributions to the overall market
  • To strategically profile key market players and comprehensively analyze their market share and core competencies2
  • To provide a detailed overview of the market’s value chain and ecosystem
  • To provide a detailed overview of technology trends, average selling price trends, regulations, and trade analysis pertaining to the market
  • To analyze competitive developments such as contracts, acquisitions, product launches and developments, collaborations, partnerships, and research & development (R&D) activities in the market
  • To analyze the impact of COVID-19 on the growth of the market

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Volumetric Video Market Size,  Share & Growth Report
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SE 6262
Published ON
Dec, 2021
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