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HOME Top Market Reports Volumetric Video Market by Volumetric Capture & Content Creation (Hardware (Camera & Processing Unit), Software, and Services), Application (Sports & Entertainment, Medical, Signage, Education & Training), and Geography - Global Forecast to 2023

Volumetric Video Market by Volumetric Capture & Content Creation (Hardware (Camera & Processing Unit), Software, and Services), Application (Sports & Entertainment, Medical, Signage, Education & Training), and Geography - Global Forecast to 2023

By: marketsandmarkets.com
Publishing Date: May 2018
Report Code: SE 6262

 

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[122 Pages Report] The volumetric video market was valued at USD 226.4 Million in 2017 and is expected to reach USD 2,780.0 Million by 2023, at a CAGR of 36.9% during the forecast period. The base year considered for the study is 2017 and the forecast period is between 2018 and 2023. The market is evaluated on the basis of professional/non-consumer applications.

Objectives of the Study:

  • To define and describe the volumetric video market segmented, in terms of value, on the basis of volumetric capture—hardware, software, and services; and applications
  • To estimate and forecast market size, in terms of value, with respect to 4 major regions North America, Europe, Asia Pacific (APAC), and Rest of the World (RoW)
  • To provide detailed information regarding the major factors influencing the growth of the volumetric video market (drivers, restraints, opportunities, and challenges)
  • To analyze the micromarkets with respect to individual growth trends, prospects, and contribution to the overall volumetric video market
  • To strategically profile the key players and comprehensively analyze their market position in terms of their market rankings and core competencies and to analyze the competitive landscape across the ecosystem

Research Methodology:

This research study involves systematically gathering, recording, and analyzing the data pertaining to customers, competitors, technology, and market trends in the volumetric video market. The research study on the market is a result of thorough secondary and primary research, followed by various data triangulation methods and proprietary market estimation models. The idea is to enable companies to learn about current and potential customers and demand in the market, and also to make them aware about their competitors and their business strategies.

Various secondary sources, annual reports, investor presentations, directories, and databases such as Hoovers, Bloomberg Businessweek, Factiva, and OneSource have been referred to for identifying and collecting pertinent information for an extensive technical, market-oriented, and commercial study of the volumetric video market. Key players in the market have been identified through secondary research, and their market ranking has been determined through primary and secondary research. Primary sources mainly comprise experts from core and related industries, along with preferred suppliers, manufacturers, technology developers, alliances, standards, and certification organizations related to various parts of the industry’s value chain. In-depth interviews with various primary respondents, including key industry participants, subject matter experts (SMEs), C-level executives of key companies, and consultants, have been conducted to obtain and verify critical qualitative and quantitative information, as well as assess future prospects. The breakdown of the profiles of primaries has been depicted in the following figure:

Volumetric Video Market

To know about the assumptions considered for the study, download the pdf brochure

This report provides valuable insights on the ecosystem of the volumetric video market. Microsoft (US), Intel (US), Facebook (US), Google (US), LightSpace Technologies (Latvia), The Coretec Group (US), 8i (New Zealand), Realview Imaging (Israel), Holoxica (UK), Voxon Photonics (Australia), Unity (US), Lytro (US), Raytrix (Germany), OTOY (US), and Stereolabs (US) are the major players in the volumetric video market.

Key Target Audience:

  • AR/VR device developers/vendors and content creators
  • Raw material and manufacturing equipment suppliers
  • Semiconductor foundries
  • Original equipment manufacturers (OEMs) (end-user application or electronic product
  •  manufacturers)
  • Product manufacturers
  • ODM and OEM technologies solution providers
  • Research organizations
  • Technology standards organizations, forums, alliances, and associations
  • Technology investors
  • Governments, financial institutions, and investor communities
  • Analysts and strategic business planners
  • End users

Scope of the Report:

The research report segments the volumetric video market into the following subsegments:

Volumetric Video Market, by Volumetric Capture & Content Creation

  • Hardware
    • Camera Unit
    • Processing Unit
  • Software
    • Photogrammetry Software
  • Services

Volumetric Video Market, by Application

  • Medical
  • Sports, Events, & Entertainment
  • Signage & Advertisement
  • Education & Training
  • Others

Volumetric Video Market, by Region

  • North America
  • Europe
  • APAC
  • RoW

Available Customizations:

With the given market data, MarketsandMarkets offers customizations according to the company’s specific needs. The following customization options are available for the report.

    • Company Information
  • Detailed analysis and profiling of additional market players (up to 5)

Table of Contents

1 Introduction (Page No. - 15)
    1.1 Objectives of the Study
    1.2 Definition
    1.3 Study Scope
           1.3.1 Markets Covered
           1.3.2 Years Considered for the Study
    1.4 Currency
    1.5 Limitations
    1.6 Stakeholders

2 Research Methodology (Page No. - 19)
    2.1 Research Data
           2.1.1 Secondary Dataa
           2.1.2 Primary Data
                    2.1.2.1 Breakdown of Primaries
                    2.1.2.2 Key Industry Insights
    2.2 Market Size Estimation
           2.2.1 Bottom-Up Approach
                    2.2.1.1 Approach for Capturing Market Size By Bottom-Up Analysis(Demand Side)
           2.2.2 Top-Down Approach
                    2.2.2.1 Approach for Capturing Market Size By Top-Down Analysis (Supply Side)
    2.3 Market Breakdown and Data Triangulation
    2.4 Research Assumptions

3 Executive Summary (Page No. - 28)

4 Premium Insights (Page No. - 33)
    4.1 Attractive Opportunities for Growth of Volumetric Video Market
    4.2 Hardware Segment Expected to Drive Global Volumetric Video Market
    4.3 Volumetric Video Market for Hardware, By Application
    4.4 Volumetric Video Market for Hardware, By Geography
    4.5 Volumetric Video Market for Software, By Geography
    4.6 Leading Applications and Geographies in Global Volumetric Video Market
    4.7 Global Volumetric Video Market, By Geographies and Countries

5 Market Overview (Page No. - 39)
    5.1 Market Dynamics
           5.1.1 Drivers
                    5.1.1.1 Growing Applications of Volumetric Technology in Multiple End-User Industries
                    5.1.1.2 Growing Demand for 3D/360 Content in Entertainment and Ar/Vr Applications
                    5.1.1.3 Availability of Content Creation Hardware From Different Sources
           5.1.2 Restraints
                    5.1.2.1 Less Effective Projection Under Sunlight
           5.1.3 Opportunities
                    5.1.3.1 Need for Advanced Medical Imaging and Image-Guided Surgery
                    5.1.3.2 Rising Need for Volumetric Video Technology in Events and Creative Advertisement
           5.1.4 Challenges
                    5.1.4.1 Requirement of Various Type of Components and Software Analysis, and Distributed Value Chain
                    5.1.4.2 Lack of Standardization in 3D Content Creation

6 Industry Trends (Page No. - 43)
    6.1 Introduction
    6.2 Value Chain Analysis
           6.2.1 Product Development
           6.2.2 Content Creation/Volumetric Capture
           6.2.3 Content Delivery
    6.3 Key Trends in Volumetric Video Market

7 Volumetric Video Market, By Volumetric Capture (Page No. - 45)
    7.1 Introduction
    7.2 Hardware
           7.2.1 Camera Unit
           7.2.2 Processing Unit
    7.3 Software
           7.3.1 Photogrammetry Software
    7.4 Services

8 Volumetric Video Market, By Application (Page No. - 57)
    8.1 Introduction
    8.2 Sports, Events & Entertainment
    8.3 Medical
    8.4 Signage & Advertisement
    8.5 Education & Training
    8.6 Others

9 Geographic Analysis (Page No. - 67)
    9.1 Introduction
    9.2 North America
           9.2.1 US
           9.2.2 Canada and Mexico
    9.3 Europe
           9.3.1 UK
           9.3.2 Germany
           9.3.3 France
           9.3.4 Rest of Europe
    9.4 APAC
           9.4.1 China
           9.4.2 Japan
           9.4.3 South Korea
           9.4.4 Australia & New Zealand
           9.4.5 Rest of APAC
    9.5 RoW

10 Competitive Landscape (Page No. - 86)
     10.1 Overview
     10.2 Player Ranking Analysis: Volumetric Video Market
     10.3 Competitive Situations and Trends
             10.3.1 Product Launches
             10.3.2 Agreements, Partnerships, Collaborations, Contracts, & Joint Ventures
             10.3.3 Mergers & Acquisitions

11 Company Profiles (Page No. - 91)
     11.1 Introduction
     11.2 Key Players
(Business Overview, Products Offered, Recent Developments, SWOT Analysis, and MnM View)*
             11.2.1 Microsoft
             11.2.2 Intel
             11.2.3 Facebook
             11.2.4 Google
             11.2.5 Lightspace Technologies
             11.2.6 Realview Imaging
             11.2.7 Holoxica
             11.2.8 Voxon Photonics
             11.2.9 8I
             11.2.10 The Coretec Group (3Dicon)
     11.3 Start-Up Ecosystem
             11.3.1 Uncorporeal
             11.3.2 Hype Vr
             11.3.3 Scatter(Depthkit)
             11.3.4 Vividq
             11.3.5 Hammerhead
     11.4 Other Important Players
             11.4.1 Unity Technologies
             11.4.2 Stereolabs
             11.4.3 Lytro
             11.4.4 Raytrix
             11.4.5 Otoy

*Details on Business Overview, Products Offered, Recent Developments, SWOT Analysis, and MnM View Might Not Be Captured in Case of Unlisted Companies.

12 Appendix (Page No. - 116)
     12.1 Discussion Guide
     12.2 Knowledge Store: Marketsandmarkets’ Subscription Portal
     12.3 Introducing RT: Real-Time Market Intelligence
     12.4 Available Customizations
     12.5 Related Reports
     12.6 Author Details


List of Tables (40 Tables)

Table 1 Volumetric Video Market, By Volumetric Capture, 2016–2023 (USD Million)
Table 2 Volumetric Video Market for Hardware, By Application, 2016–2023 (USD Million)
Table 3 Volumetric Video Market for Hardware, By Region, 2016–2023 (USD Million)
Table 4 Volumetric Video Market for Hardware in North America, By Country, 2016–2023 (USD Million)
Table 5 Volumetric Video Market for Hardware in Europe, By Country, 2016–2023 (USD Million)
Table 6 Volumetric Video Market for Hardware in APAC, By Country, 2016–2023 (USD Million)
Table 7 Volumetric Video Market for Hardware in RoW, By Region, 2016–2023 (USD Million)
Table 8 Volumetric Video Software Market, By Application, 2016–2023 (USD Million)
Table 9 Volumetric Video Software Market, By Region, 2016–2023 (USD Million)
Table 10 Volumetric Video Market for Software in North America, By Country, 2016–2023 (USD Million)
Table 11 Volumetric Video Market for Software in Europe, By Country, 2016–2023 (USD Million)
Table 12 Volumetric Video Market for Software in APAC, By Country, 2016–2023 (USD Million)
Table 13 Volumetric Video Market for Software in RoW, By Region, 2016–2023 (USD Million)
Table 14 Volumetric Video Market for Services, By Application, 2016–2023 (USD Million)
Table 15 Volumetric Video Market for Services, By Region, 2016–2023 (USD Million)
Table 16 Volumetric Video Market, By Application, 2016–2023 (USD Million)
Table 17 Volumetric Video Market for Sports, Events, & Entertainment Applications, By Volumetric Capture, 2016–2023 (USD Million)
Table 18 Volumetric Video Market for Sports, Events, & Entertainment Applications, By Region, 2016–2023 (USD Million)
Table 19 Volumetric Video Market for Medical Applications, By Volumetric Capture, 2016–2023 (USD Million)
Table 20 Volumetric Video Market for Medical Applications, By Region, 2016–2023 (USD Million)
Table 21 Volumetric Video Market for Signage & Advertisement Applications, By Volumetric Capture, 2016–2023 (USD Million)
Table 22 Volumetric Video Market for Signage & Advertisement Applications, By Region, 2016–2023 (USD Million)
Table 23 Volumetric Video Market for Education & Training Applications, By Volumetric Capture, 2016–2023 (USD Million)
Table 24 Volumetric Video Market for Education & Training Applications, By Region, 2016–2023 (USD Million)
Table 25 Volumetric Video Market for Other Applications, By Volumetric Capture, 2016–2023 (USD Million)
Table 26 Volumetric Video Market for Other Applications, By Region, 2016–2023 (USD Million)
Table 27 Volumetric Video Market, By Region, 2016–2023 (USD Million)
Table 28 Volumetric Video Market in North America, By Volumetric Capture, 2016–2023 (USD Million)
Table 29 Volumetric Video Market in North America, By Application, 2016–2023 (USD Million)
Table 30 Volumetric Video Market in North America, By Country, 2016–2023 (USD Million)
Table 31 Volumetric Video Market in Europe, By Volumetric Capture, 2016–2023 (USD Million)
Table 32 Volumetric Video Market in Europe, By Application, 2016–2023 (USD Million)
Table 33 Volumetric Video Market in Europe, By Country, 2016–2023 (USD Million)
Table 34 Volumetric Video Market in APAC, By Volumetric Capture, 2016–2023 (USD Million)
Table 35 Volumetric Video Market in APAC, By Application, 2016–2023 (USD Million)
Table 36 Volumetric Video Market in APAC, By Country, 2016–2023 (USD Million)
Table 37 Volumetric Video Market in RoW, By Region, 2016–2023 (USD Million)
Table 38 Volumetric Video Market in RoW, By Volumetric Capture, 2016–2023 (USD Million)
Table 39 Volumetric Video Market in RoW, By Application, 2016–2023 (USD Million)
Table 40 Key Player Market Ranking: Volumetric Video Market, 2017


List of Figures (56 Figures)

Figure 1 Market Segmentation
Figure 2 Geographic Segmentation
Figure 3 Volumetric Video Market: Process Flow of Market Size Estimation
Figure 4 Volumetric Video Market: Research Design
Figure 5 Secondary Sources
Figure 6 Market Size Estimation Methodology: Bottom-Up Approach
Figure 7 Market Size Estimation Methodology: Top-Down Approach
Figure 8 Data Triangulation
Figure 9 Assumptions for the Research Study
Figure 10 Global Volumetric Video Market, 2016–2023 (USD Billion)
Figure 11 Volumetric Video Market, By Volumetric Capture 2016–2023 (USD Million)
Figure 12 Sports, Events, & Entertainment Application to Dominate Volumetric Video Market, in Terms of Size, During Forecast Period
Figure 13 Volumetric Video Market in APAC Expected to Grow at Highest CAGR Between 2018 and 2023
Figure 14 North America to Account for Largest Size of Volumetric Video Market During Forecast Period
Figure 15 Volumetric Video Market Expected to Grow at High CAGR Between 2018 and 2023
Figure 16 Hardware Segment to Account for Largest Share of Volumetric Video Market During Forecast Period
Figure 17 Hardware Segment to Exhibit Highest Growth in Volumetric Video Market Between 2018 and 2023
Figure 18 Sports, Events, & Entertainment Application to Account for Highest Demand for Volumetric Capture Hardware During Forecast Period
Figure 19 North America to Account for Largest Demand for Volumetric Capture Hardware During Forecast Period
Figure 20 Europe to Account for Highest Demand for Volumetric Capture Software During Forecast Period
Figure 21 Volumetric Video Market for Medical Application Expected to Grow at Highest CAGR During Forecast Period
Figure 22 North America (In Terms of Region) and Sports, Events, & Entertainment (In Terms of Application) to Hold Largest Share of Volumetric Video Market in 2018
Figure 23 Volumetric Video Market to Grow at Highest CAGR in APAC During Forecast Period
Figure 24 US to Account for Largest Share of Global Volumetric Video Market in 2018
Figure 25 Volumetric Video Market to Grow at Higher CAGR in Japan and Australia Between 2018 and 2023
Figure 26 Drivers, Restraints, Opportunities, and Challenges for Volumetric Video Market
Figure 27 Value Chain: Volumetric Video Market
Figure 28 Hardware Devices Expected to Dominate Volumetric Video Market During Forecast Period
Figure 29 Volumetric Video Hardware Market for Medical Applications Expected to Grow at Highest CAGR During Forecast Period
Figure 30 North America Expected to Hold Largest Size of Volumetric Video Hardware Market During Forecast Period
Figure 31 Sports, Events, & Entertainment Application Expected to Hold Largest Size of Volumetric Video Market for Software During Forecast Period
Figure 32 Volumetric Video Market for Software, By Region, 2018 vs 2023 (USD Million)
Figure 33 Volumetric Video Services Market for Medical Application Expected to Grow at Highest CAGR During Forecast Period
Figure 34 Volumetric Video Market for Services, By Region, 2018 vs 2023 (USD Million)
Figure 35 Sports, Events, & Entertainment Application Expected to Account for Largest Share of Volumetric Video Market During Forecast Period
Figure 36 Volumetric Video Market in APAC for Sports, Events, & Entertainment Applications Expected to Grow at Highest CAGR During Forecast Period
Figure 37 Volumetric Video Market in APAC for Medical Applications Expected to Grow at Highest CAGR During Forecast Period
Figure 38 Volumetric Video Market in North America for Signage & Advertisement Applications to Grow at Highest CAGR During Forecast Period
Figure 39 North America Expected to Account for Largest Size of Volumetric Video Market for Education & Training Applications During Forecast Period
Figure 40 Volumetric Video Market in APAC for Other Applications Expected to Grow at Highest CAGR During Forecast Period
Figure 41 Volumetric Video Segmentation, By Geography
Figure 42 Volumetric Video Market in APAC Expected to Grow at Highest CAGR During Forecast Period
Figure 43 Geographic Snapshot: Volumetric Video Market in APAC Expected to Witness Highest Growth During Forecast Period
Figure 44 Geographic Snapshot of Volumetric Video Market: Rapidly Growing Markets Emerging as New Hotspots
Figure 45 North America Snapshot: US to Hold Major Size of Volumetric Video Market in North America During Forecast Period
Figure 46 US Expected to Dominate Volumetric Video Market in North America During Forecast Period
Figure 47 Europe Snapshot: Germany to Witness Highest Growth in Volumetric Video Market in Europe During Forecast Period
Figure 48 Germany Expected to Witness Highest Growth in European Volumetric Video Market During Forecast Period
Figure 49 APAC Snapshot: Japan to Witness Highest Growth in Volumetric Video Market in APAC During Forecast Period
Figure 50 Volumetric Video Market in Japan Expected to Grow at Highest CAGR During Forecast Period
Figure 51 Middle East & Africa Expected to Witness Higher Growth in Volumetric Video Market in RoW During Forecast Period
Figure 52 Key Developments By Leading Players in the Market Between 2014 and 2018
Figure 53 Microsoft: Company Snapshot (2017)
Figure 54 Intel: Company Snapshot (2017)
Figure 55 Facebook: Company Snapshot (2017)
Figure 56 Alphabet: Company Snapshot (2017)

Volumetric video is a technique used to capture a footage in 3 dimensions for viewing in virtual or mixed reality environments. When a real object is recorded with volumetric capture, the content is fully scanned and reproduced by recording all the details such as depth, intensity, color, and other specifications. Volumetric video technology works on components such as camera array, processing unit, sensor, and photogrammetry software programs. The volumetric video has several use cases, especially in applications such as sports, medical, education, and training.

The global volumetric video market is estimated to grow from USD 578.3 Million in 2018 to USD 2,780.0 Million by 2023, at a CAGR of 36.9% between 2018 and 2023. The market is evaluated on the basis of professional applications. The volumetric video market is segmented on the basis of volumetric capture into hardware, software, and services. The hardware segment includes 360-degree cameras, depth sensor units, and processing units. Software includes the photogrammetry software used for volumetric capture. The services include cloud services, streaming, and share.

Major factors driving the growth of the market are the growing applications of volumetric technology in several end-user industries; increasing demand for 3D/360-degree content in entertainment and AR/VR applications; and rising availability of content creation hardware from different sources. Less effective projection under sunlight acts as major restraint to the market. The value chain of the volumetric video market comprises product development, volumetric capture or content creation, content delivery, and end-user applications.

The volumetric video market based on professional/non-consumer application is divided into sports, events, & entertainment; medical; education & training; signage & advertisement; and others. The increasingly keen interest by technological heavyweights such as Microsoft, Intel, Facebook, and Google is expected to result in a faster adoption of volumetric video technology in these applications. Microsoft and Intel focus on the whole volumetric capture part as they have constructed their individual studios for filmmaking and gaming, whereas companies such as Facebook and Google provide camera units.

Growing demand for volumetric video technology in events and creative advertisement and need for advanced medical imaging and image-guided surgery may offer a tremendous growth opportunity for the volumetric video market. The growth of the market is confronted by major challenges such as requirement of various type of components and software analysis, and distributed value chain; and lack of standardization in 3D content creation. The volumetric video market has witnessed mergers and acquisitions (M&A); partnerships; and product, technology, and prototype developments as the most active strategies. Numerous start-ups, industry giants, and a few research institutes have also taken up research into volumetric video technology that would help in the growth of the volumetric video market during the forecast period.

Hardware segment is expected to account for the largest share of the volumetric video market during the forecast period. The use of 360-degree (6DOF) cameras for sports, events, & entertainment and medical applications is gradually increasing; these cameras provides superior picture quality and videos to end users. Companies such as Facebook, Google, Intel, and Raytrix have introduced various cameras based on 6DOF volumetric capture and depth sensing technology and are fueling the growth of the volumetric video market for hardware.

The sports, events, & entertainment application is expected to dominate the volumetric video market between 2018 and 2023. Major players have made several developments in their products specific to sports and entertainment applications. Microsoft has developed volumetric studio named “Dimension” in partnership with Hammerhead; Intel developed studio for filmmaking and also partnered with Turner sports for providing their volumetric capture technology.

Volumetric video market is expected to grow fastest in APAC. With the presence of hardware manufacturers in the region, APAC witnesses an increasing adoption of latest technologies. Education & training; medical; and sports, events, & entertainment industries are expected to contribute substantially to the growth of the volumetric video market in APAC. These industries offer huge potential for the volumetric video market because of the increasing awareness among consumers and the rising adoption of new technologies in various industries, especially in countries such as China, Japan, Australia, and New Zealand. The increasing number of players in the region would boost the growth of the volumetric video market. 8i, Yi Halo Technology, VOXON, and Holografika are the major players in APAC.

Volumetric Video Market

Less effective projection under sunlight would be a major factor restraining the growth of the volumetric video market. The volumetric video market is dominated by Microsoft (US); Intel (US); Facebook (US); Google (US); and LightSpace Technologies (Latvia). Other major players in the market are The Coretec Group (US); 8i (New Zealand); Realview Imaging (Israel); Holoxica (UK); Voxon Photonics (Australia); Unity Technologies (US); Lytro (US); Raytrix (Germany); OTOY (US); and Stereolabs (US). Key innovators include Uncorporeal Systems (US); Hype VR (US); Scatter (US); VividQ (UK); and Hammerhead VR (UK). Fraunhofer (Germany) is the leading research institute involved in the research of volumetric video technology.

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