Volumetric Video Market

Volumetric Video Market by Volumetric Capture (Hardware (Camera & Processing Unit), Software, and Services), Application (Sports, Events and Entertainment, Medical, Signage, Education & Training), & Content Delivery and Region - Global Forecast to 2025

Report Code: SE 6262 Feb, 2020, by marketsandmarkets.com
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[152 Pages Report] The global volumetric video market size is estimated to grow from USD 1.4 billion in 2020 to USD 5.8 billion by 2025, at a CAGR of 32.8% between 2020 and 2025. The most significant factor driving the growth of this market is the increasing demand for 3D/360 content in entertainment and AR/VR applications paired with the proliferation of content delivery devices such as AR/VR HMDs.

Volumetric Video Market

“Demand for improved match viewing experience in the sports sector.”

The increasing popularity of sports events and growing demand for enhanced match viewing experience are the key factors driving players to innovate and develop products in accordance with spectators’ preferences. For instance, in September 2019, Intel and Manchester City unveiled the immersive highlights of the match to enhance viewer engagement with the Intel true view volumetric video technology.

 “The sports, events, and entertainment application holds the major market share in the volumetric video market.”

Major players such as Microsoft, Facebook, Google, and Intel have made several developments in their products, specific to sports and entertainment applications. Microsoft, in partnership with Hammerhead, has developed a volumetric studio named Dimension. Intel has developed a studio for filmmaking and has partnered with Turner Sports for providing its volumetric capture technology. In February 2018, MR Museum in Kyoto, in partnership with Hakuhodo-VRAR, created a volumetric video for visitors about the beautiful and sacred artwork of the Zen temple in Japan narrated by a Zen monk. Also, in February 2019, Intel collaborated with the National Football League (NFL) to offer immersive highlights via Intel’s True View to the Super Bowl LIII in Atlanta’s Mercedes-Benz Stadium. These developments are expected to provide an impetus to the sports, events, and entertainment applications, resulting in it dominating the global volumetric video market by 2025, growing at the fastest CAGR.

“North America to hold a major share of the volumetric video market during the forecast period.”

North America contributes significantly to the volumetric video market and is expected to witness a high growth rate in this region during the forecast period. Most of the demand for volumetric video systems in the region is likely to derive from the US.

The region is technologically advanced and an early adopter of emerging technologies. North America is home to major vendors of the global volumetric video market; the high demand for volumetric solutions in various industries is a dominant driving force for the market growth in the region.

Volumetric Video Market

Key Market Players

The volumetric video market is dominated by Microsoft Corporation (Microsoft) (US); Intel Corporation (Intel) (US); Facebook, Inc. (Facebook) (US); Google LLC (Google) (US); and 4D View Solutions SAS (4D Views) (France). Other major players in the market are Holoxica Ltd (Holoxica) (UK); LightSpace Technologies, SIA (LightSpace Technologies) (Latvia), The Coretec Group Inc. (The Coretec Group) (US); 8i Ltd. (8i) (New Zealand); RealView Imaging Ltd. (RealView Imaging) (Israel); Voxon Photonics (Voxon Photonics) (Australia); Unity Technologies (Unity) (US); IO Industries Inc. (IO Industries) (Ontario), Stereolabs (Stereolabs) (US): Raytrix GmbH (Raytrix) (Germany); OTOY Inc. (OTOY) (US); Samsung Electronics America Inc. (Samsung Electronics America) (US); MRMC (Mark Roberts Motion Control) (UK); Sony Pictures Digital Productions Inc. (Sony Pictures Digital Productions Inc.) (US); Verizon Wireless (Verizon) (US); Canon Inc. (Canon) (Tokyo). Key innovators include HypeVR (HypeVR) (US); Scatter (Scatter) (US); VividQ (VividQ) (UK); and Hammerhead VR (Hammerhead) (UK). Evercoast (Evercoast) (US); HoloCap (HoloCap) (US); HOLOOH - DOORWAY SAS (HOLOOH) (France); Volograms Limited. (Volograms) (Dublin); Volucap (Volucap) (Germany); Humense PTY LTD (Humense PTY LTD) (Australia); DoubleMe, Inc. (DoubleMe) (US); EF EVE (EF EVE) (London); Magic Leap, Inc. (Magic Leap) (US). Fraunhofer HHI (Germany) is a leading research institute involved in the research on volumetric video technology.

Microsoft has been ranked first in the global volumetric video market. The company has partnered with Hammerhead VR and Digital Catapult to create volumetric videos and a 3D capture studio. It has also partnered with Volucap (Germany), 8th Wall Inc. (California), and Little Star Media, Inc. (England) to improve its AR/VR related product offerings. The company has scaled its business of volumetric video by entering into a licensed partnership with Dimension Studios in London and Metastage in Los Angeles. Apart from strategic partnerships and collaborations, Microsoft is significantly investing in R&D with an objective to improve volumetric video technology.

Report Scope

Report Metric

Details

Market size available for years

2017–2025

Base year

2019

Forecast period

2020–2025

Forecast Units(For market in terms of Value)

USD Million

Segments covered

Volumetric Capture, Application, Content Delivery and Geography

Geographic regions covered

North America, Europe, APAC, and RoW

Companies covered

Microsoft Corporation (Microsoft) (US); Intel Corporation (Intel) (US); Facebook, Inc. (Facebook) (US); Google LLC (Google) (US); and 4D View Solutions SAS (4D Views) (France). Other major players in the market are Holoxica Ltd (Holoxica) (UK); LightSpace Technologies, SIA (LightSpace Technologies) (Latvia), The Coretec Group Inc. (The Coretec Group) (US); 8i Ltd. (8i) (New Zealand); RealView Imaging Ltd. (RealView Imaging) (Israel); Voxon Photonics (Voxon Photonics) (Australia); Unity Technologies (Unity) (US); IO Industries Inc. (IO Industries) (Ontario), Stereolabs (Stereolabs) (US): Raytrix GmbH (Raytrix) (Germany); OTOY Inc. (OTOY) (US); Samsung Electronics America Inc. (Samsung Electronics America) (US); MRMC (Mark Roberts Motion Control) (UK); Sony Pictures Digital Productions Inc. (Sony Pictures Digital Productions Inc.) (US); Verizon Wireless (Verizon) (US); Canon Inc. (Canon) (Tokyo). Key innovators include HypeVR (HypeVR) (US); Scatter (Scatter) (US); VividQ (VividQ) (UK); and Hammerhead VR (Hammerhead) (UK). Evercoast (Evercoast) (US); HoloCap (HoloCap) (US); HOLOOH - DOORWAY SAS (HOLOOH) (France); Volograms Limited. (Volograms) (Dublin); Volucap (Volucap) (Germany); Humense PTY LTD (Humense PTY LTD) (Australia); DoubleMe, Inc. (DoubleMe) (US); EF EVE (EF EVE) (London); Magic Leap, Inc. (Magic Leap) (US). Fraunhofer HHI (Germany) is a leading research institute involved in the research on volumetric video technology.

Volumetric video market segmentation

Volumetric Video Market, by Volumetric Capture

  • Hardware
  • Camera Unit
  • Processing Unit
  • Software
  • Photogrammetry Software
  • Services

Volumetric Video Market, by Application

  • Medical
  • Sports, Events, & Entertainment
  • Signage & Advertisement
  • Education & Training
  • Others

Volumetric Video Market, by Geography

  • North America
  • Europe
  • APAC
  • RoW

Key questions addressed by the report:

  • What are the opportunities for volumetric video capture providers?
  • How much growth is expected from hardware and software in the volumetric video market?
  • Who are the major current and potential competitors in the market, and what are their growth strategies?
  • What are the major applications of the volumetric video market?
  • What are the major technologies used in the volumetric video market, their impact, and growth trends in respective communication protocols?

Frequently Asked Questions (FAQ):

To speak to our analyst for a discussion on the above findings, click Speak to Analyst

Table of Contents

1 Introduction (Page No. - 17)
    1.1 Objectives of the Study
    1.2 Market Definition and Scope
           1.2.1 Inclusions and Exclusions
    1.3 Study Scope
           1.3.1 Markets Covered
           1.3.2 Geographic Segmentation
           1.3.3 Years Considered for the Study
    1.4 Currency
    1.5 Limitations
    1.6 Stakeholders

2 Research Methodology (Page No. - 21)
    2.1 Research Data
           2.1.1 Secondary Data
                    2.1.1.1 Key Data From Secondary Sources
           2.1.2 Primary Data
                    2.1.2.1 Breakdown of Primaries
                    2.1.2.2 Key Industry Insights
    2.2 Market Size Estimation
           2.2.1 Bottom-Up Approach
                    2.2.1.1 Approach for Capturing Market Share By Bottom-Up Analysis(Demand Side)
           2.2.2 Top-Down Approach
                    2.2.2.1 Approach for Capturing Market Share By Top-Down Analysis (Supply Side)
    2.3 Market Breakdown and Data Triangulation
    2.4 Research Assumptions

3 Executive Summary (Page No. - 32)

4 Premium Insights (Page No. - 37)
    4.1 Attractive Opportunities for Growth of Volumetric Video Market
    4.2 Market, By Application
    4.3 Volumetric Video Hardware Market, By Application
    4.4 Volumetric Video Hardware Market, By Geography
    4.5 Volumetric Video Software Market, By Geography
    4.6 Leading Application in Global Market
    4.7 Global Market, By Region

5 Market Overview (Page No. - 42)
    5.1 Market Dynamics
           5.1.1 Drivers
                    5.1.1.1 Demand for Enhanced Match Viewing Experience
                    5.1.1.2 Increasing Demand for 3D/360° Content in Entertainment Sector
                    5.1.1.3 Proliferation of Content Delivery Devices Driving Demand for 3D Content
           5.1.2 Restraints
                    5.1.2.1 High Cost of Production of Volumetric Video
                    5.1.2.2 Less Effective Projection Under Sunlight
           5.1.3 Opportunities
                    5.1.3.1 Latent Potential of Volumetric Video in Teleconferencing
                    5.1.3.2 Growing Applications of Volumetric Video for Progressive Medical Imaging and Image-Guided Surgery
           5.1.4 Challenges
                    5.1.4.1 Requirement of Complex Software Solutions for Image Processing
                    5.1.4.2 Lack of Standardization in 3D Content Creation

6 Industry Trends (Page No. - 47)
    6.1 Value Chain Analysis
           6.1.1 Volumetric Capture Hardware
           6.1.2 Content Creation
           6.1.3 Content Delivery
    6.2 Key Trends in Market
           6.2.1 Telecom Players Partnering With Volumetric Capture Solution Providers
           6.2.2 Volumetric Capture as A Rental Service
           6.2.3 Forward Integration Across the Value Chain
           6.2.4 Startups Partnering With Technology Giants

7 Volumetric Video Market, By Volumetric Capture (Page No. - 50)
    7.1 Introduction
    7.2 Hardware
           7.2.1 Hardware Holds Largest Share in Market
                    7.2.1.1 Camera Unit
                    7.2.1.2 Processing Unit
    7.3 Software
           7.3.1 Surge in Number of Volumetric Capture Studios Drives Demand for Software in Market
                    7.3.1.1 Photogrammetry Software
    7.4 Services
           7.4.1 LG Uplus Corp Presented 5G Volumetric Streaming at Mobile World Congress 2019

8 Volumetric Video Market, By Application (Page No. - 63)
    8.1 Introduction
    8.2 Sports, Events, and Entertainment
           8.2.1 Sports, Event and Entertainment Segment Holds Largest Share of Market
    8.3 Medical
           8.3.1 Rapid Technological Advancements in Medical Sector Boost Demand for Volumetric Video
    8.4 Signage & Advertisement
           8.4.1 Signage & Advertisement Segment Anticipated to Register Highest Growth Rate During Forecast Period
    8.5 Education & Training
           8.5.1 Emerging Demand for Interactive Learning Drives Demand for Volumetric Video in Education & Training Segment
    8.6 Others
           8.6.1 Volumetric Solutions are Deployed in Various Museums, and in Aerospace & Defense Applications for Simulation and Training Purposes

9 Volumetric Video Market, By Content Delivery (Page No. - 74)
    9.1 Introduction
    9.2 Projectors
    9.3 AR/VR HMDs
           9.3.1 VR HMD
           9.3.2 AR HMDs
    9.4 Smartphones
    9.5 Volumetric Displays
    9.6 Swept Volume Display
           9.6.1 Oscillating
           9.6.2 Rotating
    9.7 Static Volume Display
    9.8 Multi-Planar Volumetric Display

10 Geographic Analysis (Page No. - 77)
     10.1 Introduction
     10.2 North America
             10.2.1 US
                        10.2.1.1 US Holds Largest Share of North American Market
             10.2.2 Canada
                        10.2.2.1 Rising Consumer Spending and Growth of Sports, Events, and Entertainment Application Drive Market in Canada
             10.2.3 Mexico
                        10.2.3.1 Mexico Holds Smallest Share of Market in North America
     10.3 Europe
             10.3.1 UK
                        10.3.1.1 Surge in Demand for AR/VR Devices in UK Drives Market
             10.3.2 Germany
                        10.3.2.1 Technological Advancements in Volumetric Video Act as A Major Opportunity for the Growth of Market in Germany
             10.3.3 France
                        10.3.3.1 Hardware Holds Largest Share of France Market
             10.3.4 Rest of Europe
                        10.3.4.1 Increasing Investments in Improving Medical Imaging are Expected to Drive Market in Rest of Europe
     10.4 APAC
             10.4.1 China
                        10.4.1.1 Advent of 5G Networks and Mobile Edge Computing Will Democratize Photorealistic Telepresence and Drive Demand for 3D Content
             10.4.2 Japan
                        10.4.2.1 Volumetric Capture Providers are Collaborating With Japanese Telecom Companies to Promote Volumetric Video in Japan
             10.4.3 South Korea
                        10.4.3.1 South Korea Aims to Develop New Technologies for Hologram
             10.4.4 Australia & New Zealand
                        10.4.4.1 Hardware Dominates Australia & New Zealand Market
             10.4.5 Rest of APAC
                        10.4.5.1 Rest of APAC Consists of Taiwan, Hong Kong, India, Singapore, Malaysia, and Thailand
     10.5 Rest of the World
             10.5.1 South America
                        10.5.1.1 Growing Adoption of Holography in Medical and Biomedical Research Drives South American Market
             10.5.2 Middle East & Africa
                        10.5.2.1 Growing Demand for Volumetric Video Solutions for Gaming and Entertainment Drives MEA Market

11 Competitive Landscape (Page No. - 106)
     11.1 Overview
     11.2 Player Ranking Analysis: Volumetric Video Market
     11.3 Competitive Situation and Trends
             11.3.1 Product Launches
             11.3.2 Agreements, Partnerships, Collaborations, Contracts, and Joint Ventures
             11.3.3 Mergers & Acquisitions
     11.4 Competitive Leadership Mapping, 2019
             11.4.1 Visionary Leaders
             11.4.2 Dynamic Differentiators
             11.4.3 Innovators
             11.4.4 Emerging Companies

12 Company Profiles (Page No. - 112)
(Business Overview, Products Offered, Recent Developments, SWOT Analysis, and MnM View)*
     12.1 Introduction
     12.2 Key Players
             12.2.1 Microsoft
             12.2.2 Intel
             12.2.3 Facebook
             12.2.4 Google
             12.2.5 4D Views
             12.2.6 Holoxica
             12.2.7 Lightspace Technologies
             12.2.8 Realview Imaging
             12.2.9 Voxon Photonics
             12.2.10 8I
             12.2.11 The Coretec Group (3Dicon)
     12.3 Right to Win
     12.4 Startup Ecosystem
             12.4.1 Hype VR
             12.4.2 Scatter (Depthkit)
             12.4.3 Vividq
             12.4.4 Hammerhead
             12.4.5 Evercoast
             12.4.6 Holocap
             12.4.7 Holooh
             12.4.8 Volograms
             12.4.9 Volucap
             12.4.10 Humense Pty LTD
             12.4.11 Doubleme
             12.4.12 EF EVE
             12.4.13 Magic Leap
     12.5 Other Important Players
             12.5.1 Unity Technologies
             12.5.2 IO Industries
             12.5.3 Stereolabs
             12.5.4 Raytrix
             12.5.5 Otoy
             12.5.6 Samsung Electronics America
             12.5.7 Mark Roberts Motion Control
             12.5.8 Sony Pictures Digital Productions Inc.
             12.5.9 Verizon
             12.5.10 Canon

*Details on Business Overview, Products Offered, Recent Developments, SWOT Analysis, and MnM View Might Not Be Captured in Case of Unlisted Companies.

13 Appendix (Page No. - 147)
     13.1 Discussion Guide
     13.2 Knowledge Store: Marketsandmarkets’ Subscription Portal
     13.3 Available Customizations
     13.4 Related Reports
     13.5 Author Details


List of Tables (75 Tables)

Table 1 Volumetric Video Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 2 Market for Hardware, By Application, 2017–2025 (USD Million)
Table 3 Market for Hardware, By Region, 2017–2025 (USD Million)
Table 4 Market for Hardware in North America, By Country, 2017–2025 (USD Million)
Table 5 Market for Hardware in Europe, By Country, 2017–2025 (USD Million)
Table 6 Market for Hardware in APAC, By Country, 2017–2025 (USD Million)
Table 7 Market for Hardware in RoW, By Region, 2017–2025 (USD Million)
Table 8 Volumetric Video Software Market, By Application, 2017–2025 (USD Million)
Table 9 Volumetric Video Software Market, By Region, 2017–2025 (USD Million)
Table 10 Market for Software in North America, By Country, 2017–2025 (USD Million)
Table 11 Market for Software in Europe, By Country, 2017–2025 (USD Million)
Table 12 Market for Software in APAC, By Country, 2017–2025 (USD Million)
Table 13 Market for Software in RoW, By Region, 2017–2023 (USD Million)
Table 14 Market for Services, By Application, 2017–2025 (USD Million)
Table 15 Market for Services, By Region, 2017–2025 (USD Million)
Table 16 Market for Services in North America, By Country, 2017–2025 (USD Million)
Table 17 Market for Services in Europe, By Country, 2017–2025 (USD Million)
Table 18 Market for Services in APAC, By Country, 2017–2025 (USD Million)
Table 19 Market for Services in RoW, By Region, 2017–2025 (USD Million)
Table 20 Market, By Application, 2017–2025 (USD Million)
Table 21 Market for Sports, Events, and Entertainment Application, By Volumetric Capture, 2017–2025 (USD Million)
Table 22 Market for Sports, Events, and Entertainment Application, By Region, 2017–2025 (USD Million)
Table 23 Market for Medical Application, By Volumetric Capture, 2017–2025 (USD Million)
Table 24 Market for Medical Application, By Region, 2017–2025 (USD Million)
Table 25 Market for Signage & Advertisement Application, By Volumetric Capture, 2017–2025 (USD Million)
Table 26 Market for Signage & Advertisement Application, By Region, 2017–2025 (USD Million)
Table 27 Market for Education & Training Application, By Volumetric Capture, 2017–2025 (USD Million)
Table 28 Market for Education & Training Application, By Region, 2017–2025 (USD Million)
Table 29 Market for Other Applications, By Volumetric Capture, 2017–2025 (USD Million)
Table 30 Market for Other Applications, By Region, 2017–2025 (USD Million)
Table 31 Market, By Region, 2017—2025 (USD Million)
Table 32 North American Volumetric Video Market, By Application, 2017–2025 (USD Million)
Table 33 North America Market, By Country, 2017–2025 (USD Million)
Table 34 North American Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 35 North American Volumetric Video Hardware Market, By Country, 2017–2025 (USD Million)
Table 36 North American Volumetric Video Software Market, By Country, 2017–2025 (USD Million)
Table 37 North American Volumetric Video Services Market, By Country, 2017–2025 (USD Million)
Table 38 US Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 39 US Market, By Application, 2017–2025 (USD Million)
Table 40 Canada Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 41 Mexico Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 42 European Market, By Application, 2017–2025 (USD Million)
Table 43 Europe Market, By Country, 2017–2025 (USD Million)
Table 44 Europe Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 45 Europe Volumetric Video Hardware Market, By Country, 2017–2025 (USD Million)
Table 46 Europe Volumetric Video Software Market, By Country, 2017–2025 (USD Million)
Table 47 Europe Volumetric Video Services Market, By Country, 2017–2025 (USD Million)
Table 48 UK Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 49 UK Market, By Application, 2017–2025 (USD Million)
Table 50 Germany Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 51 Germany Market, By Application, 2017–2025 (USD Million)
Table 52 France Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 53 Rest of Europe Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 54 APAC Market, By Application, 2017–2025 (USD Million)
Table 55 APAC Market, By Country, 2017–2025 (USD Million)
Table 56 APAC Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 57 APAC Volumetric Video Hardware Market, By Country, 2017–2025 (USD Million)
Table 58 APAC Volumetric Video Software Market, By Country, 2017–2025 (USD Million)
Table 59 APAC Volumetric Video Services Market, By Country, 2017–2025 (USD Million)
Table 60 China Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 61 China Market, By Application, 2017–2025 (USD Million)
Table 62 Japan Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 63 Japan Market, By Application, 2017–2025 (USD Million)
Table 64 South Korea Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 65 South Korea Market, By Application, 2017–2025 (USD Million)
Table 66 Australia & New Zealand Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 67 Rest of APAC Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 68 RoW Market, By Application, 2017–2025 (USD Million)
Table 69 RoW Market, By Region, 2017–2025 (USD Million)
Table 70 RoW Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 71 RoW Volumetric Video Hardware Market, By Region, 2017–2025 (USD Million)
Table 72 RoW Volumetric Video Software Market, By Region, 2017–2025 (USD Million)
Table 73 RoW Volumetric Video Services Market, By Region, 2017–2025 (USD Million)
Table 74 South America Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 75 Middle East & Africa Market, By Volumetric Capture, 2017–2025 (USD Million)


List of Figures (57 Figures)

Figure 1 Market Segmentation
Figure 2 Volumetric Video Market: Process Flow of Market Size Estimation
Figure 3 Market: Research Design
Figure 4 Market: Research Methodology
Figure 5 Market Estimation
Figure 6 Market: Bottom-Up Approach
Figure 7 Market: Top-Down Approach
Figure 8 Data Triangulation
Figure 9 Assumptions of the Research Study
Figure 10 Global Market, 2017–2025 (USD Million)
Figure 11 Market, By Volumetric Capture, 2017–2025 (USD Million)
Figure 12 Sports, Events, and Entertainment Application to Dominate Market, in Terms of Size, During Forecast Period
Figure 13 Market in APAC Expected to Grow at Highest CAGR Between 2020 and 2025
Figure 14 North America to Account for Largest Size of Market During Forecast Period
Figure 15 Market Expected to Grow Significantly Between 2020 and 2025
Figure 16 Sports, Events, and Entertainment Segment to Account for Largest Share of Market During Forecast Period
Figure 17 Hardware Segment to Exhibit Highest Growth in Market Between 2020 and 2025
Figure 18 Sports, Events, and Entertainment Application to Account for Highest Demand for Volumetric Capture Hardware During Forecast Period
Figure 19 North America to Account for Highest Demand for Volumetric Capture Hardware During Forecast Period
Figure 20 Europe to Account for Highest Demand for Volumetric Capture Software During Forecast Period
Figure 21 Sports, Events, and Entertainment to Hold Largest Market Share During the Forecast Period
Figure 22 North America Region and Sports, Events, and Entertainment Application Held Largest Share of Market in 2019
Figure 23 Market to Grow at Highest CAGR in APAC During Forecast Period
Figure 24 Market to Grow at Higher CAGR in Japan and Australia & New Zealand Between 2020 and 2025
Figure 25 Drivers, Restraints, Opportunities, and Challenges for Market
Figure 26 3D Content Creation Technology
Figure 27 Volumetric Video Development Roadmap
Figure 28 Value Chain: Volumetric Video Market
Figure 29 Hardware Devices Expected to Dominate Market During Forecast Period
Figure 30 Volumetric Video Hardware Market for Signage & Advertisement Expected to Grow at Highest CAGR During Forecast Period
Figure 31 North America Expected to Hold Largest Size of Volumetric Video Hardware Market During Forecast Period
Figure 32 Sports, Events, and Entertainment Application Expected to Hold Largest Size of Market for Software During Forecast Period
Figure 33 Market for Software, By Region, 2019 vs 2025 (USD Million)
Figure 34 Volumetric Video Services Market for Medical Application Expected to Grow at Highest CAGR During Forecast Period
Figure 35 Market for Services, By Region, 2019 vs 2025 (USD Million)
Figure 36 Sports, Events, and Entertainment Application Expected to Account for Largest Share of Market During Forecast Period
Figure 37 Market for Sports, Events, and Entertainment Application Expected to Grow at Highest CAGR in APAC During Forecast Period
Figure 38 Market for Medical Application Expected to Grow at Highest CAGR in APAC During Forecast Period
Figure 39 Market for Signage & Advertisement Application to Grow at Highest CAGR in North America During Forecast Period
Figure 40 North America Expected to Account for Largest Size of Market for Education & Training Application During Forecast Period
Figure 41 Market for Other Applications Expected to Grow at Highest CAGR in APAC During Forecast Period
Figure 42 Volumetric Video Market, By Region
Figure 43 Market, Geographic Snapshot
Figure 44 North America to Hold Largest Size of Market During Forecast Period
Figure 45 North America: Snapshot of Market
Figure 46 US to Dominate North American Market During Forecast Period
Figure 47 Europe: Snapshot of Market
Figure 48 Germany to Register Highest Growth Rate During Forecast Period
Figure 49 APAC: Snapshot of Market
Figure 50 China to Dominate APAC Market in Terms of Size During Forecast Period
Figure 51 Middle East & Africa to Register Higher Growth Rate During Forecast Period
Figure 52 Key Player Market Ranking: Volumetric Video Market, 2019
Figure 53 Market (Global) Competitive Leadership Mapping, 2019
Figure 54 Microsoft: Company Snapshot
Figure 55 Intel: Company Snapshot
Figure 56 Facebook: Company Snapshot
Figure 57 Google, Inc.: Company Snapshot

The study involved four major activities for estimating the size of the global volumetric video market. Exhaustive secondary research was done to collect information on the market, including its peer markets. The next step was to validate these findings, assumptions, and sizing with industry experts across the value chain through primary research. Both top-down and bottom-up approaches were employed to estimate the complete market size. After that, market breakdown and data triangulation were used to estimate the market size of segments and subsegments.

Secondary Research

In the secondary research process, various secondary sources have been referred to for identifying and collecting information important for this study. Secondary sources include corporate filings (such as annual reports, press releases, investor presentations, and financial statements); trade, business, and professional associations; white papers, volumetric video solution-based marketing-related journals, certified publications, and articles from recognized authors; gold and silver standard websites; directories; and databases. Secondary data has been collected and analyzed to arrive at the overall market size, which has further been validated through primary research. The secondary data has been collected and analyzed to arrive at the overall volumetric video market size, which has also been validated by primary research.

Primary Research

In the primary research process, various primary sources from the supply and demand sides have been interviewed to obtain the qualitative and quantitative information relevant to this report. Primary sources from the supply side include key industry participants, subject matter experts (SMEs), C-level executives of key companies, and consultants from various key companies and organizations operating in the volumetric video market.

Primary research has also been conducted to identify segmentation types and key players, as well as to analyze the competitive landscape, key market dynamics (drivers, restraints, opportunities, and challenges), and major growth strategies adopted by market players. During market engineering, both top-down and bottom-up approaches have been extensively used, along with several data triangulation methods, to estimate and forecast the market, including the overall volumetric video market segments and subsegments listed in this report. Extensive qualitative and quantitative analyses have been performed during the complete market engineering process to list the key information/insights throughout the report. Primary data has been collected through questionnaires, e-mails, and telephonic interviews.

Volumetric Video Market

To know about the assumptions considered for the study, download the pdf brochure

Market Size Estimation

In the market engineering process, both top-down and bottom-up approaches, along with several data triangulation methods, have been used to estimate and validate the size of the overall market and other dependent submarkets listed in this report. Extensive qualitative and quantitative analyses have been performed during market engineering to list key information/insights.

Major players in the volumetric video market have been identified through secondary research, and their market ranking has been determined through primary and secondary research. This involved studying the annual and financial reports of top market players and interviews with industry experts (such as CEOs, vice presidents, directors, and marketing executives) for key insights—both quantitative and qualitative.

All percentage shares, splits, and breakdowns have been determined using secondary sources and verified through primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to obtain the final quantitative and qualitative data. This data has been consolidated and supplemented with detailed inputs and analysis from MarketsandMarkets and presented in this report.

Data Triangulation

After arriving at the overall volumetric video market size through the process explained above, the total market has been split into several segments. To complete the overall market engineering process and arrive at the exact statistics for all the segments, market breakdown and data triangulation procedures have been employed, wherever applicable. The data has been triangulated by studying various factors and trends from both the demand and supply sides. The market has also been validated using both top-down and bottom-up approaches.

Study Objectives

  • To define, describe, forecast, and analyze the volumetric video market by volumetric capture (hardware, software, service), application, content delivery, and geography
  • To forecast the market for various segments with regard to four main regions, namely, North America, Europe, Asia Pacific (APAC), and Rest of the World (RoW)
  • To provide detailed information regarding the major factors influencing the growth of the market (drivers, restraints, opportunities, and challenges)
  • To strategically analyze the micromarkets1 with respect to individual growth trends, prospects, and contributions to the total market
  • To analyze opportunities in the market for various stakeholders by identifying high-growth segments of the volumetric video market
  • To strategically profile the key players and comprehensively analyze their market position in terms of their market ranking and core competencies and to analyze the competitive landscape across the ecosystem

Available Customization

With the given market data, MarketsandMarkets offers customizations according to a company’s specific needs. The following customization options are available for the volumetric video market report.

  • Detailed analysis and profiling of additional market players (up to 5)
    Report Code
    SE 6262
    Published ON
    Feb, 2020
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