Entertainment Content and Goods Market

Entertainment Content and Goods Companies - The Walt Disney Company (US) and Universal Music Group N.V. (Netherlands) are the Key Players

The entertainment content and goods market is projected to reach USD 239.52 billion by 2030 from USD 177.64 billion in 2025, growing at a CAGR of 6.2% during the forecast period.

The growth of the entertainment content and goods market is primarily fueled by the rising demand for personalized, on-demand content and branded merchandise, particularly among digitally native audiences. Streaming platforms, gaming ecosystems, and social media have transformed content consumption patterns, enabling direct fan engagement and monetization opportunities beyond traditional channels. Intellectual property (IP) monetization through licensed merchandise, collectibles, and exclusive collaborations is emerging as a key revenue stream for entertainment companies. Advancements in AR/VR, NFTs, and immersive technologies further enhance consumer experiences and enable new forms of digital collectibles and virtual events. Additionally, the increasing influence of fandom culture and creator-driven marketing is expanding demand across apparel, toys, and limited-edition goods. With rising disposable incomes and global digital penetration, emerging markets are witnessing rapid adoption of content and merchandise. These factors, omnichannel retail strategies, and cross-industry partnerships contribute to robust and sustained global market growth.

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Major Entertainment Content and Goods Companies Include:

  • The Walt Disney Company (US)
  • Universal Music Group N.V. (Netherlands)
  • Warner Music Group Inc. (US)
  • Sony Music Entertainment (US)
  • Paramount (US)
  • Netflix, Inc. (US)
  • Fanatics Inc. (US)
  • DreamWorks Animation (US)
  • Illumination (US)
  • Amazon.com, Inc. (US)
  • PUMA SE (Germany)
  • New Era Cap (US)
  • Adidas AG (Germany)
  • Merchbar, Inc. (US)
  • Nike, Inc. (US)

Key players in the entertainment content and goods market include The Walt Disney Company, Sony Music Entertainment, Merchbar, Inc., Warner Music Group Inc., Nike, Inc., and Adidas AG. These players are adopting growth strategies, such as product launches and partnerships, to reinforce their presence in the global market. For instance, in May 2025, Nike, Inc. (US) partnered with the LEGO Group (Denmark) to launch a global multi-year collaboration to inspire youth through active and creative play. The initiative includes co-branded footwear, apparel, and LEGO sets, supported by immersive brand activations worldwide. The partnership aligns sport culture with imaginative play, targeting increased youth engagement and retail expansion.

The Walt Disney Company

The Walt Disney Company (US) strategically capitalizes on its expansive intellectual property (IP) portfolio and immersive brand ecosystem to maintain a dominant position in the global entertainment content and goods market. Through synergistic integration across film, television, streaming (Disney+), and consumer products, Disney monetizes its iconic franchises, such as Marvel, Star Wars, Pixar, and Disney Princesses, through a range of licensed merchandise, digital content, and experiential offerings. In November 2024, it launched “Disney Create,” a digital storefront and customization platform enabling fans to design personalized merchandise using character themes, enhancing consumer engagement and driving e-commerce sales. The company’s retail strategy includes flagship stores, theme parks, and strategic partnerships with major brands in fashion, home décor, and toys. By delivering high-quality, emotionally resonant content and offering curated merchandise through both digital and physical channels, it continues to expand its global consumer base and reinforce its leadership in content-driven brand merchandising.

Universal Music Group N.V.

Universal Music Group N.V. (Netherlands) leverages its extensive artist roster, global distribution capabilities, and diversified brand portfolio to strengthen its position in the entertainment content and goods market. As a leading music-based content company, the company capitalizes on the commercial value of its IP through streaming, artist-branded merchandise, live events, and experiential collaborations. Its merchandising and brand management division, Bravado, is central in developing and distributing officially licensed products across apparel, accessories, and collectibles. In March 2025, UMG launched an exclusive collaboration between Bravado and a major global fashion retailer, featuring limited-edition merchandise for top artists, such as Billie Eilish and Bad Bunny, further expanding its retail footprint. It also invests in direct-to-consumer platforms and pop-up experiences to engage fans and drive omnichannel sales. By integrating content, commerce, and fandom, it continues to innovate across music and merchandise, reinforcing its leadership in global music-based brand monetization.

Market Ranking

The market ranking for key companies, such as Walt Disney Company (US), Universal Music Group N.V. (UMG) (Netherlands), Warner Music Group Corp. (US), Sony Music Entertainment (US), and Paramount (US), is based on several key determinants, which include market share, product portfolio, technological innovations, industries served, and global presence. The Walt Disney Company (US) leads the entertainment content and goods market through its unmatched intellectual property portfolio and integrated content-commerce ecosystem. With globally recognized franchises such as Marvel, Star Wars, Pixar, and Disney Princesses, Disney excels in monetizing content through streaming (Disney+), licensed merchandise, and immersive experiences across theme parks and retail stores. Universal Music Group N.V. (Netherlands) holds a strong position driven by its expansive artist roster, robust streaming revenues, and its merchandising division, Bravado, which offers artist-branded apparel, collectibles, and direct-to-fan experiences. Warner Music Group Corp. (US), a subsidiary of Warner Bros. Discovery, continues to dominate across film, television, and gaming, leveraging franchises such as DC, Harry Potter, and Looney Tunes to expand its consumer products and licensing revenue. Sony Music Entertainment (US) combines a strong content pipeline, innovative fan engagement strategies, and merchandise offerings tied to top-performing global artists. Paramount (US) maintains a significant presence through its film and television content, which is supported by a growing merchandise business and digital streaming platforms such as Paramount+. These companies invest in immersive technologies, direct-to-consumer channels, and global IP licensing to capitalize on evolving fan behaviors and the convergence of content, commerce, and digital entertainment.

Related Reports:

Entertainment Content and Goods Market by Music Equipment and Memorabilia, Vinyl Record, Signed Merchandise, Lifestyle and Home Goods, Sporting Equipment, Collectible, Animated Content Creation, Film, TV/OTT and Apparel - Global Forecast to 2030

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Entertainment Content and Goods Market Size,  Share & Growth Report
Report Code
SE 9462
RI Published ON
8/6/2025
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