Human Augmentation Market

Human Augmentation Market by Product Type (Wearable Devices, Virtual Reality Devices, Augmented Reality Devices, Exoskeletons, Intelligent Virtual Assistants), Functionality, Application, & Geography (2021-2026)

Report Code: SE 3166 Jan, 2022, by marketsandmarkets.com

[310 Pages Report] The human augmentation market report share is estimated to be USD 131.7 billion in 2021 and expected to reach USD 341.2 billion by 2026, at a CAGR of 21.0% from 2021 to 2026.

Growing demand for wearable human augmentation devices in healthcare sector, the recent advent of AI-powered wearable devices and rapid technological advancements such as availability of fast processing chipsets, miniaturization of sensors, use of brain-computer interfaces and evolution of nanotechnology are some of the major factors contributing to the human augmentation industry growth.

Human Augmentation Market

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Human Augmentation Market Dynamics

Driver: High demand for wearable augmentation devices in healthcare sector

Human augmentation has helped many individuals to overcome physical stress and restore their physical or psychological abilities. Technological advancements in the field of neuroscience, engineering, biotechnology, and computing have initiated cognitive and physical improvements in human health and quality of life. Human anticipation for advanced technologies has increased greatly, and hence, the healthcare sector is rapidly progressing. Innovative and advanced technologies are being adopted at a faster rate in the health and fitness sectors. For instance, prosthetic limbs/arms are provided to disabled people, which assist users to perform everyday tasks. Similarly, a variety of exoskeletons are used to help the aged population or individuals with joint/limb disabilities in gait training and rehabilitation. Similarly, a capsule camera, a swallowing device, is innovated to visually examine the midsection of the gastrointestinal/digestive tract. This device avoids unnecessary hospitalization and makes it possible for patients to monitor their health at home while performing their normal daily routine.

Restraint: Health concerns related to AR and VR technologies

The major concern associated with immersive user experience is the lack of mobility while using certain AR/VR headsets. Many wired headsets require cables and accessories to plug into the PC while in use, forcing the user to be stationary for a long time. This leads to back, neck, joint pain due to the lack of movement. Another limitation is the low resolution of VR-enabled devices. Low resolution causes difficulty in viewing and can also aggravate symptoms of virtual sickness such as irritation and nausea. Fixing the resolution can bring a greater burden on the processing unit and graphical processing unit, which, in turn, affects the device's performance. With the growing popularity and use of AR-based gaming devices, there is an increase in health issues among gamers. AR games are highly interactive and keep the user engrossed for long hours, causing problems such as anxiety, eye strain and obesity. Increasing health-related concerns due to the increased adoption of AR and VR technologies is a major factor impeding the market growth.

Opportunity: Growing implementation of human augmentation technologies in industrial applications

The increasing need for high productivity and the increasing emphasis on worker safety have led to a growth in the adoption of human augmentation technologies such as exoskeletons, AR and VR devices in the industries. Exoskeletons are being used in various industries, such as shipbuilding, heavy machinery, and construction, as they can be customized for lifting heavy objects, ensuring workforce safety, and improving production and worker efficiency in an industrial environment. Similarly, there has been an increased adoption of AR devices by technicians to improve productivity in industries. Head-up displays and smart helmets can be used to understand blueprints and instructions as they provide real-time data to workers.

Challenge: Requirement of constant modifications in devices

The consumer electronics industry is a rapidly evolving marketplace. However, market players constantly reduce prices as products based on old technology lose their importance when new technologies are developed. Technology advances at an incredible speed, and keeping up with these advancements is challenging as, in some instances, the technology has already changed before the development of the prototype. New technologies are being developed rapidly and are being integrated with various products as an additional function. Consumers also prefer products that have more features and are technologically advanced.

Non-body-worn human augmentation products to grow at the highest CAGR during the forecast period

Non-body-worn human augmentation products are expected to register the highest growth during the forecast period. The growing demand for immersive content for AR and VR devices for gaming and entertainment applications is expected to drive the market growth for AR and VR software, thereby driving the market growth for non-body-worn products.

In recent years, there has been an increased adoption of intelligent virtual assistants such as chatbots to enhance customer support services that lead to customer loyalty, customer retention, increased conversion rate, and reduced shopping cart abandonment. Chatbots provide accurate and personalized information, offer self-service options, provide outbound email notifications, and collect customer insights. The adoption of chatbots not only improves sales but also reduces operational costs with automated customer support.

Consumer applications to dominate the human augmentation market during the forecast period

The human augmentation market for consumer applications is projected to account for the largest market share during the forecast period. The growing adoption of wearable devices for fitness tracking and health monitoring and the growing demand for AR and VR HMDs for gaming and entertainment applications are some of the major factors driving the market growth for consumer applications. In recent years, there has been an increase in demand for smart speakers due to the convenience provided by them. These devices can be linked to the smartphone through mobile applications and can be used to control connected household devices and appliances such as lights, refrigerators, and air conditioners. Entertainment, fitness, and gaming sectors have been the early adopters of various human augmentation technologies and have been providing growth opportunities to various market players across the value chain.

Wearable devices to account for the largest share of the human augmentation market during the forecast period

Wearable devices are expected to account for the largest share of the human augmentation market during the forecast period. The growing use of wearable devices to monitor health and fitness parameters is a major factor contributing to the market growth. Moreover, the development of miniaturized multifunctional ICs and advanced sensor technologies has facilitated the development of cost-effective wearable devices for various consumers applications. Different types of compact sensors can be integrated into wearable devices such as garments, hats, wristbands, socks, shoes, glasses, and wristwatches for continuous health monitoring.

Human Augmentation Market by Region

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Key Market Players

The major players in the Human Augmentation Companies are Samsung Electronics Co., Ltd. (South Korea), Google LLC (US), Ekso Bionics (US), Vuzix Corporation (US), Garmin Ltd. (US).

Human Augmentation Market Report Scope :

Report Metric

Scope

Market Size Value in 2021 USD 131.7 Billion
Revenue Forecast in 2026  USD 341.2 Billion
Growth Rate  21.0%

Historical Data Available for Years

2017–2026

Base year considered

2020

Forecast period

2021–2026

Segments covered

  • By Product Type,
  • By Functionality,
  •  By Application

Region Covered

  • North America,
  • Europe,
  • Asia Pacific, and
  • Rest of World

Market Leaders

  • Samsung Electronics Co., Ltd. (South Korea);
  • Google LLC (US);
  • Ekso Bionics (US);
  • Vuzix Corporation (US);
  • Garmin Ltd. (US);  
  • B-Temia Inc. (Canada);
  • Casio (Japan);
  • Magic Leap (US);
  • ReWalk Robotics (US);
  • CYBERDYNE INC. (Japan).
 Top Companies in North America 
  • Fossil Group, Inc. (US);
  • Google LLC (US),
  • Ekso Bionics (US),
  • Vuzix Corporation (US),
  • Garmin Ltd. (US).
 
Key Market Driver 
High demand for wearable augmentation devices in healthcare sector
 Key Market Opportunity Growing implementation of human augmentation technologies in industrial applications
 Largest Growing Region North America
 Highest CAGR Segment Non-body-worn human augmentation products
 Largest Market Share Segment Wearable devices
 Largest Application Market Share Consumer Applications

The study categorizes the human augmentation market based on product type, functionality, and application at the regional and global level.

By Product Type

  • Wearable Devices
  • Virtual Reality Devices
  • Augmented Reality Devices
  • Exoskeletons
  • Intelligent Virtual Assistants

By Functionality

  • Body-worn
  • Non-body-worn

By Application

  • Consumer
  • Commercial
  • Medical
  • Aerospace & Defense
  • Industrial
  • Others

By Region

  • North America
  • Europe
  • Asia Pacific
  • Rest of the World

Recent Developments

  • In August 2021, Samsung Electronics Co., Ltd. (South Korea) launched Galaxy Watch4 and 4 Classic in the Galaxy Watch series. These products consists of the new Samsung BioActive Sensor, that enables measuring several body composition parameters like fat percentage and water levels in real-time
  • In January 2021, Google LLC acquired Fitbit Inc. (US), a wearable technology provider for USD 2.1 billion in an all-cash deal to enter the wearable payment device market. This acquisition would help Google to strengthen its position in the wearable devices market
  • In September 2020, Vuzix Corporation (US) launched Blade, glasses that feature Vuzix’s new waveguide technology. Waveguides merge digital instructions into real tasks to remove vision occlusion and distractions. In addition to waveguide optics, the smart glasses also have new features such as autoscan cameras and noise cancellation
  • In August 2020, Ekso Bionics (US) launched EVO, an endurance-boosting assistive upper-body exoskeleton that alleviates the burden of repetitive work. This exoskeleton is developed from the company’s trailblazing EksoVest technology
  • In July 2020, Garmin Ltd. (US) launched Venu 2 and 2S, an advanced range of GPS smartwatches that can track the user's health and well-being. This watch includes features such as a built-in health snapshot, 24/7 health monitoring and respiration tracking. This watch provides alerts for high and low readings for critical parameters

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TABLE OF CONTENTS

1 INTRODUCTION (Page No. - 48)
    1.1 STUDY OBJECTIVES
    1.2 MARKET DEFINITION
    1.3 STUDY SCOPE
           1.3.1 MARKETS COVERED
                    FIGURE 1 HUMAN AUGMENTATION MARKET SEGMENTATION
                    FIGURE 2 HUMAN AUGMENTATION MARKET, BY PRODUCT TYPE (SUBSEGMENTS)
           1.3.2 GEOGRAPHIC SCOPE
           1.3.3 INCLUSIONS AND EXCLUSIONS
           1.3.4 INCLUSIONS AND EXCLUSIONS AT COMPANY LEVEL
           1.3.5 INCLUSIONS AND EXCLUSIONS AT PRODUCT LEVEL
           1.3.6 INCLUSIONS AND EXCLUSIONS AT FUNCTIONALITY LEVEL
           1.3.7 INCLUSIONS AND EXCLUSIONS AT APPLICATION LEVEL
           1.3.8 INCLUSIONS AND EXCLUSIONS AT REGIONAL LEVEL
           1.3.9 YEARS CONSIDERED
    1.4 CURRENCY
    1.5 PACKAGE SIZE
    1.6 LIMITATIONS
    1.7 SUMMARY OF CHANGES
    1.8 STAKEHOLDERS

2 RESEARCH METHODOLOGY (Page No. - 55)
    2.1 RESEARCH APPROACH
           FIGURE 3 HUMAN AUGMENTATION MARKET: RESEARCH DESIGN
           2.1.1 SECONDARY DATA
                    2.1.1.1 Secondary sources
           2.1.2 PRIMARY DATA
                    2.1.2.1 primary interviews with experts
                    2.1.2.2 List of key primary interview participants
                    2.1.2.3 Breakdown of primaries
                    2.1.2.4 Primary sources
           2.1.3 SECONDARY AND PRIMARY RESEARCH
                    2.1.3.1 Key industry insights
    2.2 MARKET SIZE ESTIMATION
           2.2.1 BOTTOM-UP APPROACH
                    2.2.1.1 Approach for capturing market share by bottom-up analysis
                               FIGURE 4 BOTTOM-UP APPROACH
           2.2.2 TOP-DOWN APPROACH
                    2.2.2.1 Approach for capturing market share by top-down analysis (supply side)
                               FIGURE 5 TOP-DOWN APPROACH
           2.2.3 HUMAN AUGMENTATION MARKET ESTIMATION: SUPPLY-SIDE ANALYSIS (BOTTOM-UP APPROACH)
                    FIGURE 6 MARKET SIZE ESTIMATION METHODOLOGY: SUPPLY-SIDE ANALYSIS
                    FIGURE 7 MARKET SIZE ESTIMATION METHODOLOGY: SUPPLY-SIDE ANALYSIS (APPROACH 2)
           2.2.4 GROWTH FORECAST ASSUMPTIONS
                    TABLE 1 MARKET GROWTH ASSUMPTIONS
    2.3 MARKET BREAKDOWN AND DATA TRIANGULATION
           FIGURE 8 DATA TRIANGULATION
    2.4 RESEARCH ASSUMPTIONS
    2.5 RISK ASSESSMENT
           TABLE 2 RISK ASSESSMENT: HUMAN AUGMENTATION MARKET

3 EXECUTIVE SUMMARY (Page No. - 68)
    3.1 POST-COVID-19: REALISTIC SCENARIO
    3.2 POST-COVID-19: OPTIMISTIC SCENARIO
    3.3 POST-COVID-19: PESSIMISTIC SCENARIO
           FIGURE 9 PRE- AND POST-COVID-19 SCENARIO ANALYSES FOR MARKET, 2017–2026 (USD BILLION)
           FIGURE 10 MARKET, 2021–2026 (USD BILLION)
           FIGURE 11 WEARABLE DEVICES TO ACCOUNT FOR LARGEST SIZE OF MARKET DURING FORECAST PERIOD
           FIGURE 12 BODY-WORN HUMAN AUGMENTATION PRODUCTS TO ACCOUNT FOR LARGER MARKET SIZE THROUGHOUT FORECAST PERIOD
           FIGURE 13 CONSUMER APPLICATION TO HOLD LARGEST SIZE OF MARKET DURING FORECAST PERIOD
           FIGURE 14 ASIA PACIFIC TO REGISTER HIGHEST CAGR IN MARKET DURING FORECAST PERIOD

4 PREMIUM INSIGHTS (Page No. - 73)
    4.1 ATTRACTIVE GROWTH OPPORTUNITIES IN HUMAN AUGMENTATION MARKET
           FIGURE 15 INCREASING DEMAND FOR WEARABLE TECHNOLOGIES TO CONTRIBUTE TO MARKET GROWTH
    4.2 MARKET, BY PRODUCT TYPE
           FIGURE 16 WEARABLE DEVICES TO ACCOUNT FOR LARGEST SIZE OF MARKET THROUGHOUT FORECAST PERIOD
    4.3 MARKET, BY FUNCTIONALITY
           FIGURE 17 BODY-WORN HUMAN AUGMENTATION PRODUCTS TO HOLD LARGER MARKET SHARE IN 2021
    4.4 MARKET, BY APPLICATION
           FIGURE 18 CONSUMER APPLICATION TO CAPTURE LARGEST SIZE OF MARKET FROM 2021 TO 2026
    4.5 MARKET, BY REGION
           FIGURE 19 ASIA PACIFIC TO HOLD LARGEST SIZE OF GLOBAL MARKET THROUGHOUT FORECAST PERIOD

5 MARKET OVERVIEW (Page No. - 76)
    5.1 INTRODUCTION
    5.2 MARKET DYNAMICS
           FIGURE 20 HUMAN AUGMENTATION MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
           5.2.1 DRIVERS
                    5.2.1.1 High demand for wearable augmentation devices in healthcare sector
                    5.2.1.2 Recent advent of AI-powered wearable devices
                               5.2.1.2.1 Restoring vision and hearing
                               5.2.1.2.2 Relaxing brainwaves to reduce anxiety
                               5.2.1.2.3 Reviving mixed reality
                    5.2.1.3 Increased adoption of wearable devices
                    5.2.1.4 Rapid technological advancements
                               5.2.1.4.1 Availability of fast processing chipsets
                               5.2.1.4.2 Miniaturization of sensors
                               5.2.1.4.3 Use of brain–computer interfaces
                               5.2.1.4.4 Evolution of nanotechnology
                                            FIGURE 21 IMPACT ANALYSIS OF DRIVERS ON MARKET
           5.2.2 RESTRAINTS
                    5.2.2.1 High cost of human augmentation devices
                               TABLE 3 PRICES OF FAMOUS EXOSKELETONS
                    5.2.2.2 Health concerns related to AR and VR technologies
                               FIGURE 22 IMPACT ANALYSIS OF RESTRAINTS ON MARKET
           5.2.3 OPPORTUNITIES
                    5.2.3.1 Rising use of human augmentation technologies to ensure safety and improve strength of military personnel
                    5.2.3.2 Growing implementation of human augmentation technologies in industrial applications
                               FIGURE 23 IMPACT ANALYSIS OF OPPORTUNITIES ON MARKET
           5.2.4 CHALLENGES
                    5.2.4.1 Risk of data breach and identity theft
                    5.2.4.2 Dearth of skilled personnel
                    5.2.4.3 Requirement for constant modifications in devices
                    5.2.4.4 Development of human augmentation products at larger scale and offering them at lower prices
                               FIGURE 24 IMPACT ANALYSIS OF CHALLENGES ON MARKET

6 INDUSTRY TRENDS (Page No. - 84)
    6.1 INTRODUCTION
    6.2 VALUE CHAIN ANALYSIS
           FIGURE 25 HUMAN AUGMENTATION MARKET: VALUE CHAIN ANALYSIS
           TABLE 4 MARKET: SUPPLY CHAIN ANALYSIS
    6.3 PRICING ANALYSIS: AVERAGE SELLING PRICE TREND
           FIGURE 26 MINIMUM AND MAXIMUM AVERAGE SELLING PRICE (ASP) OF WEARABLE DEVICES, 2020 (USD)
           FIGURE 27 ASP OF VR HEAD-MOUNTED DISPLAYS (HMD), BY TYPE, 2021–2026 (USD)
    6.4 LIST OF KEY PATENTS AND INNOVATIONS
           FIGURE 28 NUMBER OF PATENTS IN HUMAN AUGMENTATION DEVICES/TECHNOLOGIES (2010–2020)
           FIGURE 29 TOP 10 COMPANIES WITH HIGHEST NUMBER OF PATENT APPLICATIONS FROM 2010–2020
           TABLE 5 TOP 20 PATENT OWNERS FROM 2010–2020
           TABLE 6 KEY PATENTS AND INNOVATIONS IN MARKET, 2010–2020
    6.5 KEY TECHNOLOGY TRENDS
           6.5.1 DATA GLOVES
           6.5.2 SMART CONTACT LENSES
           6.5.3 AI-BASED VIRTUAL ASSISTANTS
    6.6 PORTERS FIVE FORCES ANALYSIS
           FIGURE 30 HUMAN AUGMENTATION MARKET: PORTER’S FIVE FORCES ANALYSIS, 2020
           FIGURE 31 IMPACT OF PORTER’S FIVE FORCES ON MARKET, 2020
           TABLE 7 IMPACT OF PORTER’S 5 FORCES ON MARKET, 2020
           6.6.1 THREAT OF NEW ENTRANTS
           6.6.2 THREAT OF SUBSTITUTES
           6.6.3 BARGAINING POWER OF SUPPLIERS
           6.6.4 BARGAINING POWER OF BUYERS
           6.6.5 INTENSITY OF COMPETITIVE RIVALRY
    6.7 CASE STUDIES
           6.7.1 RISING PREFERENCE FOR EXOSKELETONS IN CLINICAL PRACTICES
                    TABLE 8 REWALK ROBOTICS – ADOPTING EXOSKELETONS IN CLINICAL THERAPIES
           6.7.2 IMPROVING PATIENT MOBILITY USING IOT-CONNECTED PLATFORM
                    TABLE 9 EKSO BIONICS - IMPROVING MOBILITY IN PATIENTS WITH CONNECTED PLATFORM
           6.7.3 ENHANCING CUSTOMER EXPERIENCE THROUGH SPATIAL COMPUTATION AND AR
                    TABLE 10 MAGIC LEAP – USING AR AND SPATIAL COMPUTING TO ENHANCE CUSTOMER EXPERIENCE FOR H&M
    6.8 TRADE DATA
           TABLE 11 EXPORT DATA FOR WRISTWATCHES, HS CODE: 901212 (USD MILLION)
           FIGURE 32 EXPORT VALUE FOR PRODUCTS UNDER HS CODE: 901212 FOR MAJOR COUNTRIES
           TABLE 12 IMPORT DATA FOR WRISTWATCHES, HS CODE: 901212 (USD MILLION)
           FIGURE 33 IMPORT VALUE FOR PRODUCTS UNDER HS CODE: 901212 FOR MAJOR COUNTRIES
    6.9 REGULATORY ENVIRONMENT
           6.9.1 RESTRICTION OF HAZARDOUS SUBSTANCES (ROHS) DIRECTIVE (EU)
           6.9.2 AMERICAN SOCIETY FOR TESTING AND MATERIALS (ASTM) (US)
    6.10 MARKET ECOSYSTEM
           FIGURE 34 HUMAN AUGMENTATION ECOSYSTEM
    6.11 TRENDS/DISRUPTIONS IMPACTING CUSTOMERS’ BUSINESS
           FIGURE 35 REVENUE SHIFT FOR MARKET

7 HUMAN AUGMENTATION MARKET, BY PRODUCT TYPE (Page No. - 101)
    7.1 INTRODUCTION
           FIGURE 36 MARKET, BY PRODUCT TYPE
           TABLE 13 MARKET, BY PRODUCT TYPE, 2017–2020 (USD BILLION)
           FIGURE 37 WEARABLE DEVICES TO ACCOUNT FOR LARGEST SIZE OF MARKET IN 2026
           TABLE 14 MARKET, BY PRODUCT TYPE, 2021–2026 (USD BILLION)
    7.2 WEARABLE DEVICES
           7.2.1 WEARABLE DEVICES MARKET, BY TYPE
                    TABLE 15 MARKET FOR WEARABLE DEVICES, BY TYPE, 2017–2020 (USD BILLION)
                    FIGURE 38 WRISTWEAR SEGMENT TO ACCOUNT FOR LARGEST SHARE OF MARKET FOR WEARABLE DEVICES DURING FORECAST PERIOD
                    TABLE 16 MARKET FOR WEARABLE DEVICES, BY TYPE, 2021–2026 (USD BILLION)
                    TABLE 17 MARKET FOR WEARABLE DEVICES, BY TYPE, 2017–2020 (MILLION UNITS)
                    TABLE 18 MARKET FOR WEARABLE DEVICES, BY TYPE, 2021–2026 (MILLION UNITS)
                    7.2.1.1 Wristwear
                               TABLE 19 WRISTWEAR MARKET, BY TYPE, 2017–2020 (USD BILLION)
                               TABLE 20 WRISTWEAR MARKET, BY TYPE, 2021–2026 (USD BILLION)
                               TABLE 21 WRISTWEAR MARKET, BY TYPE, 2017–2020 (MILLION UNITS)
                               TABLE 22 WRISTWEAR MARKET, BY TYPE, 2021–2026 (MILLION UNITS)
                               7.2.1.1.1 Smartwatches
                                             7.2.1.1.1.1 Increasing focus of fitness enthusiasts to track health and fitness parameters to boost demand for smartwatches
                               7.2.1.1.2 Wristbands
                                             7.2.1.1.2.1 Rising use of smart bands as real-life tracker propelling market growth for wristbands
                    7.2.1.2 Bodywear          
                               TABLE 23 BODYWEAR MARKET, BY TYPE, 2017–2020 (USD MILLION)
                               TABLE 24 BODYWEAR MARKET, BY TYPE, 2021–2026 (USD MILLION)
                               TABLE 25 BODYWEAR MARKET, BY TYPE, 2017–2020 (MILLION UNITS)
                               TABLE 26 BODYWEAR MARKET, BY TYPE, 2021–2026 (MILLION UNITS)
                               7.2.1.2.1 Innerwear
                                             7.2.1.2.1.1 Growing awareness regarding smart clothes drives market for smart innerwear products
                               7.2.1.2.2 Outerwear
                                             7.2.1.2.2.1 Smart clothes not only measure body parameters but also help users to connect with linked devices such as smartphones
                     7.2.1.3 Footwear 
                               TABLE 27 FOOTWEAR MARKET, BY TYPE, 2017–2020 (USD MILLION)
                               TABLE 28 FOOTWEAR MARKET, BY TYPE, 2021–2026 (USD MILLION)
                               TABLE 29 FOOTWEAR MARKET, BY TYPE, 2017–2020 (MILLION UNITS)
                               TABLE 30 FOOTWEAR MARKET, BY TYPE, 2021–2026 (MILLION UNITS)
                               7.2.1.3.1 Special-purpose footwear
                                             7.2.1.3.1.1 Ability to access real-time data has resulted in increased demand for special-purpose footwear
                               7.2.1.3.2 Casual footwear
                                             7.2.1.3.2.1 Casual footwear helps users improve their fitness
                    7.2.1.4 Neckwear
                               7.2.1.4.1 Smart neckwear devices can be easily tracked in case of theft or misplacement
                    7.2.1.5 Eyewear
                               7.2.1.5.1 Smart glasses provide instructions to technicians regarding assembly, repair, and maintenance procedures
                    7.2.1.6 Others
                               TABLE 31 OTHER WEARABLE DEVICES MARKET, BY TYPE, 2017–2020 (USD MILLION)
                               TABLE 32 OTHER WEARABLE DEVICES MARKET, BY TYPE, 2021–2026 (USD MILLION)
                               TABLE 33 OTHER WEARABLE DEVICES MARKET, BY TYPE, 2017–2020 (THOUSAND UNITS)
                               TABLE 34 OTHER WEARABLE DEVICES MARKET, BY TYPE, 2021–2026 (THOUSAND UNITS)
                               7.2.1.6.1 Ring scanners
                                             7.2.1.6.1.1 Growing adoption of ring scanners for industrial applications to stimulate market growth
                               7.2.1.6.2 Body-worn cameras
                                             7.2.1.6.2.1 Rising use of body-worn cameras in motorsports to capture overall vehicle movement supports market growth
                               7.2.1.6.3 Implants
                                             7.2.1.6.3.1 Increasing adoption of implants in medical applications makes them fastest-growing market
           7.2.2 WEARABLE DEVICES, BY APPLICATION
                    TABLE 35 WEARABLE DEVICES MARKET, BY APPLICATION, 2017–2020 (USD BILLION)
                    FIGURE 39 CONSUMER APPLICATION TO ACCOUNT FOR LARGEST SHARE OF HUMAN AUGMENTATION MARKET DURING FORECAST PERIOD
                    TABLE 36 WEARABLE TECHNOLOGIES MARKET, BY APPLICATION, 2021–2026 (USD BILLION)
                    7.2.2.1 Consumer
                               TABLE 37 WEARABLE DEVICES MARKET FOR CONSUMER APPLICATION, BY TYPE, 2017–2020 (USD BILLION)
                               TABLE 38 WEARABLE DEVICES MARKET FOR CONSUMER APPLICATION, BY TYPE, 2021–2026 (USD BILLION)
                               TABLE 39 WEARABLE DEVICES MARKET FOR CONSUMER APPLICATION, BY REGION, 2017–2020 (USD BILLION)
                               TABLE 40 WEARABLE DEVICES MARKET FOR CONSUMER APPLICATION, BY REGION, 2021–2026 (USD BILLION)
                               7.2.2.1.1 Infotainment & multimedia
                                             7.2.2.1.1.1 Rapid advancements in communication technologies to drive market for wearable devices
                               7.2.2.1.2 Sports & fitness
                                             7.2.2.1.2.1 Widespread acceptance of wearable devices by health-conscious customers to monitor health and fitness parameters to accelerate market growth
                               7.2.2.1.3 Garments & fashion
                                             7.2.2.1.3.1 Increased popularity of smart textiles to propel market growth
                               7.2.2.1.4 Multi-function
                                             7.2.2.1.4.1 Strong focus of wearable device manufacturers to produce application-specific devices to facilitate market growth
                    7.2.2.2 Healthcare
                               7.2.2.2.1 Wearable technologies facilitate remote patient monitoring for timely diagnosis
                                            TABLE 41 WEARABLE DEVICES MARKET FOR HEALTHCARE APPLICATION, BY REGION, 2017–2020 (USD BILLION)
                                            TABLE 42 WEARABLE DEVICES MARKET FOR HEALTHCARE APPLICATION, BY REGION, 2021–2026 (USD BILLION)
                    7.2.2.3 Enterprise & industrial
                               7.2.2.3.1 Wearable devices enhance workforce mobility and productivity
                                            TABLE 43 WEARABLE DEVICES MARKET FOR ENTERPRISE & INDUSTRIAL APPLICATION, BY REGION, 2017–2020 (USD MILLION)
                                            TABLE 44 WEARABLE DEVICES MARKET FOR ENTERPRISE & INDUSTRIAL APPLICATION, BY REGION, 2021–2026 (USD MILLION)
                    7.2.2.4 Others
                               TABLE 45 WEARABLE DEVICES MARKET FOR OTHER APPLICATIONS, BY REGION, 2017–2020 (USD MILLION)
                               TABLE 46 WEARABLE DEVICES MARKET FOR OTHER APPLICATIONS, BY REGION, 2021–2026 (USD MILLION)
                               TABLE 47 WEARABLE DEVICES MARKET, BY REGION, 2017–2020 (USD BILLION)
                               TABLE 48 WEARABLE DEVICES MARKET, BY REGION, 2021–2026 (USD BILLION)
                               TABLE 49 WEARABLE DEVICES MARKET, BY REGION, 2017–2020 (MILLION UNITS)
                               TABLE 50 WEARABLE DEVICES MARKET, BY REGION, 2021–2026 (MILLION UNITS)
           7.2.3 COVID-19 IMPACT ON WEARABLE DEVICES MARKET
           FIGURE 40 PRE- AND POST-COVID-19 ANALYSES OF WEARABLE DEVICES MARKET, 2021–2026 (USD BILLION)
    7.3 VIRTUAL REALITY DEVICES
           7.3.1 VIRTUAL REALITY DEVICES MARKET, BY TYPE
                    TABLE 51 MARKET FOR VIRTUAL REALITY DEVICES, BY TYPE, 2017–2020 (USD MILLION)
                    FIGURE 41 HEAD-MOUNTED DISPLAYS TO ACCOUNT FOR LARGEST SIZE OF MARKET FOR VIRTUAL REALITY DEVICES DURING FORECAST PERIOD
                    TABLE 52 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES, BY TYPE, 2021–2026 (USD MILLION)
                    TABLE 53 HUMAN AUGMENTATION FOR VIRTUAL REALITY DEVICES, BY TYPE, 2017–2020 (MILLION UNITS)
                    TABLE 54 MARKET FOR VIRTUAL REALITY DEVICE, BY TYPE, 2021–2026 (MILLION UNITS)
                    7.3.1.1 Head-mounted displays (HMDs)
                               7.3.1.1.1 Growing demand for HMDs in gaming and entertainment applications to drive market growth
                                            TABLE 55 HEAD-MOUNTED DISPLAYS MARKET, BY APPLICATION, 2017–2020 (USD MILLION)
                                            TABLE 56 HEAD-MOUNTED DISPLAYS MARKET, BY APPLICATION, 2021–2026 (USD MILLION)
                    7.3.1.2 Projectors & display walls
                               7.3.1.2.1 Increasing demand for projectors and display walls from commercial, automotive, and oil & gas industries provide ample opportunities to market players
                                            TABLE 57 PROJECTORS & DISPLAY WALLS MARKET, BY APPLICATION, 2017–2020 (USD MILLION)
                                            TABLE 58 PROJECTORS & DISPLAY WALLS MARKET, BY APPLICATION, 2021–2026 (USD MILLION)
                    7.3.1.3 Gesture-tracking devices
                               7.3.1.3.1 Elevating demand for gesture-tracking devices in gaming and healthcare applications to drive market growth
                                            TABLE 59 GESTURE-TRACKING DEVICES MARKET, BY APPLICATION, 2017–2020 (USD MILLION)
                                            TABLE 60 GESTURE-TRACKING DEVICES MARKET, BY APPLICATION, 2021–2026 (USD MILLION)
                               7.3.1.3.2 Data gloves
                                             7.3.1.3.2.1 Data gloves analyze user’s finger movements and communicate them to computing device
                               7.3.1.3.3 Others
                    7.3.1.4 VR Software
                               7.3.1.4.1 Growing demand for VR content creation to drive need for VR software
                                            TABLE 61 VIRTUAL REALITY SOFTWARE MARKET, BY APPLICATION, 2017–2020 (USD MILLION)
                                            TABLE 62 VIRTUAL REALITY SOFTWARE MARKET, BY APPLICATION, 2021–2026 (USD MILLION)
           7.3.2 VIRTUAL REALITY DEVICES MARKET, BY APPLICATION
                    7.3.2.1 Consumer
                               7.3.2.1.1 Increasing adoption of VR devices in gaming and entertainment applications to foster market growth
                                            TABLE 63 VIRTUAL REALITY DEVICES MARKET FOR CONSUMER APPLICATION, BY TYPE, 2017–2020 (USD MILLION)
                                            TABLE 64 VIRTUAL REALITY DEVICES MARKET FOR CONSUMER APPLICATION, BY TYPE, 2021–2026 (USD MILLION)
                    7.3.2.2 Commercial
                               7.3.2.2.1 Rising demand for VR technology in retail sector to facilitate market growth
                                            TABLE 65 VIRTUAL REALITY DEVICES MARKET FOR COMMERCIAL APPLICATION, BY TYPE, 2017–2020 (USD MILLION)
                                            TABLE 66 VIRTUAL REALITY DEVICES MARKET FOR COMMERCIAL APPLICATION, BY TYPE, 2021–2026 (USD MILLION)
                               7.3.2.2.2 Retail
                                             7.3.2.2.2.1 In retail stores, VR devices improve sales by providing customers with product information
                               7.3.2.2.3 Education & training
                                             7.3.2.2.3.1 VR technologies provide enhanced learning environment
                               7.3.2.2.4 Travel & tourism
                                             7.3.2.2.4.1 VR helps provide necessary information to tourists and enhances overall travel experience
                               7.3.2.2.5 Advertising
                                             7.3.2.2.5.1 VR-based products are used to provide enhanced shopping experience
                    7.3.2.3 Aerospace & defense
                               7.3.2.3.1 VR technology is primarily used for simulation training in aerospace & defense sector
                                            TABLE 67 VIRTUAL REALITY DEVICES MARKET FOR AEROSPACE & DEFENSE APPLICATION, BY TYPE, 2017–2020 (USD MILLION)
                                            TABLE 68 VIRTUAL REALITY DEVICES MARKET FOR AEROSPACE & DEFENSE APPLICATION, BY TYPE, 2021–2026 (USD MILLION)
                    7.3.2.4 Medical
                               7.3.2.4.1 Patient care management and medical training and education are major applications for which VR devices are in demand
                                            TABLE 69 VIRTUAL REALITY DEVICES MARKET FOR MEDICAL APPLICATION, BY TYPE, 2017–2020 (USD MILLION)
                                            TABLE 70 VIRTUAL REALITY DEVICES MARKET FOR MEDICAL APPLICATION, BY TYPE, 2021–2026 (USD MILLION)
                               7.3.2.4.2 Surgery
                                             7.3.2.4.2.1 VR technology enables surgeons to perform surgeries in risk-free environment
                               7.3.2.4.3 Patient care management
                                             7.3.2.4.3.1 Immersive VR content helps reduce anxiety experienced by patients before surgeries
                               7.3.2.4.4 Fitness management
                                             7.3.2.4.4.1 Growing adoption of VR technologies for monitoring fitness to drive market growth
                               7.3.2.4.5 Pharmacy management
                                             7.3.2.4.5.1 VR devices improve pharmacy management by providing reminders to patients on taking medicine
                               7.3.2.4.6 Medical training
                                             7.3.2.4.6.1 Immersive 3D simulations can be used to train students on invasive procedures
                    7.3.2.5 Industrial
                               7.3.2.5.1 Increased adoption of HMDs in industrial applications to push market growth
                                            TABLE 71 VIRTUAL REALITY DEVICES MARKET FOR INDUSTRIAL APPLICATION, BY TYPE, 2017–2020 (USD MILLION)
                                            TABLE 72 VIRTUAL REALITY DEVICES MARKET FOR INDUSTRIAL APPLICATION, BY TYPE, 2021–2026 (USD MILLION)
                    7.3.2.6 Others
                               TABLE 73 VIRTUAL REALITY DEVICES MARKET FOR OTHER APPLICATIONS, BY TYPE, 2017–2020 (USD MILLION)
                               TABLE 74 VIRTUAL REALITY DEVICES MARKET FOR OTHER APPLICATIONS, BY TYPE, 2021–2026 (USD MILLION)
           7.3.3 COVID-19 IMPACT ON VIRTUAL REALITY DEVICES MARKET
                    FIGURE 42 PRE- AND POST-COVID-19 ANALYSES OF VIRTUAL REALITY DEVICES MARKET, 2021–2026 (USD BILLION)
    7.4 AUGMENTED REALITY DEVICES
           7.4.1 AUGMENTED REALITY DEVICES MARKET, BY TYPE
                    TABLE 75 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES, BY TYPE, 2017–2020 (USD MILLION)
                    FIGURE 43 HEAD-MOUNTED DISPLAYS TO ACCOUNT FOR LARGER SIZE OF MARKET FOR AR DEVICES THROUGHOUT FORECAST PERIOD
                    TABLE 76 MARKET FOR AUGMENTED REALITY DEVICES, BY TYPE, 2021–2026 (USD MILLION)
                    TABLE 77 MARKET FOR AUGMENTED REALITY DEVICES, BY TYPE, 2017–2020 (MILLION UNITS)
                    TABLE 78 MARKET FOR AUGMENTED REALITY DEVICES, BY TYPE, 2021–2026 (MILLION UNITS)
                    7.4.1.1 Head-mounted displays (HMDs)
                               7.4.1.1.1 Surging implementation of HMDs in commercial, medical, and enterprise applications to support market growth
                                            TABLE 79 HEAD-MOUNTED DISPLAYS MARKET, BY APPLICATION, 2017–2020 (USD MILLION)
                                            TABLE 80 HEAD-MOUNTED DISPLAYS MARKET, BY APPLICATION, 2021–2026 (USD MILLION)
                    7.4.1.2 Head-up displays (HUDs)
                               7.4.1.2.1 Increasing utilization of HUDs in automotive and aerospace & defense applications to fuel market growth
                                            TABLE 81 HEAD-UP DISPLAYS MARKET, BY APPLICATION, 2017–2020 (USD MILLION)
                                            TABLE 82 HEAD-UP DISPLAYS MARKET, BY APPLICATION, 2021–2026 (USD MILLION)
                    7.4.1.3 AR software
                               7.4.1.3.1 Growing adoption of AR software for gaming and entertainment applications to drive market growth
                                            TABLE 83 AUGMENTED REALITY SOFTWARE MARKET, BY APPLICATION, 2017–2020 (USD MILLION)
                                            TABLE 84 AUGMENTED REALITY SOFTWARE MARKET, BY APPLICATION, 2021–2026 (USD MILLION)
           7.4.2 AUGMENTED REALITY DEVICES, BY APPLICATION
                    TABLE 85 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES, BY APPLICATION, 2017–2020 (USD MILLION)
                    FIGURE 44 CONSUMER APPLICATIONS TO ACCOUNT FOR LARGEST SIZE OF HUMAN AUGMENTATION MARKET FOR AR DEVICES FROM 2021 TO 2026
                    TABLE 86 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES, BY APPLICATION, 2021–2026 (USD MILLION)
                    7.4.2.1 Consumer
                               7.4.2.1.1 Growing demand for AR devices in gaming and entertainment applications augment market growth
                    7.4.2.2 Commercial
                               7.4.2.2.1 Increasing adoption of AR technology in retail sector to drive market growth
                    7.4.2.3 Enterprise
                               7.4.2.3.1 Rising adoption of AR technology in industrial applications helps reduce human errors, improve production efficiency, and minimize operating costs
                    7.4.2.4 Medical
                               7.4.2.4.1 Increasing need for enhanced diagnosis and improved visualization for surgeries accelerates use of AR technology in medical applications
                    7.4.2.5 Aerospace & defense
                               7.4.2.5.1 Growing demand for AR technology for pilot training and aircraft maintenance to drive market growth
                    7.4.2.6 Energy
                               7.4.2.6.1 Increasing need to improve safety in energy sector has led to surged demand for HMDs
                    7.4.2.7 Automotive
                               7.4.2.7.1 Growing demand for HUDs by automobile manufacturers to drive market growth
                    7.4.2.8 Others
           7.4.3 COVID-19 IMPACT ON AUGMENTED REALITY DEVICES MARKET
                    FIGURE 45 PRE- AND POST-COVID-19 IMPACT ANALYSES OF AUGMENTED REALITY DEVICES MARKET, 2021–2026 (USD BILLION)
    7.5 EXOSKELETONS
           7.5.1 EXOSKELETONS MARKET, BY TYPE
                    TABLE 87 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS, BY TYPE, 2017–2020 (USD MILLION)
                    FIGURE 46 POWERED EXOSKELETONS TO DOMINATE MARKET DURING FORECAST PERIOD
                    TABLE 88 MARKET FOR EXOSKELETONS, BY TYPE, 2021–2026 (USD MILLION)
                    TABLE 89 MARKET FOR EXOSKELETONS, BY TYPE, 2017–2020 (UNITS)
                    TABLE 90 MARKET FOR EXOSKELETONS, BY TYPE, 2021–2026 (UNITS)
                    7.5.1.1 Powered exoskeletons
                               7.5.1.1.1 Powered exoskeletons are mainly used to enhance endurance of users
                                            TABLE 91 MARKET FOR POWERED EXOSKELETONS, BY APPLICATION, 2017–2020 (USD MILLION)
                                            TABLE 92 MARKET FOR POWERED EXOSKELETONS, BY APPLICATION, 2021–2026 (USD MILLION)
                    7.5.1.2 Passive exoskeletons
                               7.5.1.2.1 Passive exoskeletons do not require electric power and are mainly used to enhance users’ strength
                                            TABLE 93 MARKET FOR PASSIVE EXOSKELETONS, BY APPLICATION, 2017–2020 (USD MILLION)
                                            TABLE 94 MARKET FOR PASSIVE EXOSKELETONS, BY APPLICATION, 2021–2026 (USD MILLION)
           7.5.2 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS, BY APPLICATION
                    TABLE 95 MARKET FOR EXOSKELETONS, BY APPLICATION, 2017–2020 (USD MILLION)
                    FIGURE 47 HEALTHCARE APPLICATION TO ACCOUNT FOR LARGEST SIZE OF MARKET FOR EXOSKELETONS DURING FORECAST PERIOD
                    TABLE 96 MARKET FOR EXOSKELETONS, BY APPLICATION, 2021–2026 (USD MILLION)
                    7.5.2.1 Healthcare
                               7.5.2.1.1 High adoption of exoskeletons for rehabilitation purposes to spur market growth
                                            TABLE 97 EXOSKELETONS MARKET FOR HEALTHCARE APPLICATION, BY TYPE, 2017–2020 (USD MILLION)
                                            TABLE 98 EXOSKELETONS MARKET FOR HEALTHCARE APPLICATION, BY TYPE, 2021–2026 (USD MILLION)
                    7.5.2.2 Defense
                               7.5.2.2.1 Increased use of passive exoskeletons to enhance mobility and strength of soldiers to facilitate their demand in defense applications
                                            TABLE 99 EXOSKELETONS MARKET FOR DEFENSE APPLICATION, BY TYPE, 2017–2020 (USD MILLION)
                                            TABLE 100 EXOSKELETONS MARKET FOR DEFENSE APPLICATION, BY TYPE, 2021–2026 (USD MILLION)
                    7.5.2.3 Industrial
                               7.5.2.3.1 Strong focus of manufacturing industries to maximize productivity and improve workplace safety to foster adoption of exoskeletons in industrial applications
                                            TABLE 101 EXOSKELETONS MARKET FOR INDUSTRIAL APPLICATION, BY TYPE, 2017–2020 (USD MILLION)
                                            TABLE 102 EXOSKELETONS MARKET FOR INDUSTRIAL APPLICATION, BY TYPE, 2021–2026 (USD MILLION)
                    7.5.2.4 Others
                               TABLE 103 EXOSKELETONS MARKET FOR OTHER APPLICATIONS, BY TYPE, 2017–2020 (USD MILLION)
                               TABLE 104 EXOSKELETONS MARKET FOR OTHER APPLICATIONS, BY TYPE, 2021–2026 (USD MILLION)
           7.5.3 COVID-19 IMPACT ON MARKET FOR EXOSKELETONS
                    FIGURE 48 PRE- AND POST-COVID-19 ANALYSES FOR MARKET FOR EXOSKELETONS, 2021–2026 (USD BILLION)
    7.6 INTELLIGENT VIRTUAL ASSISTANTS
           7.6.1 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS, BY TYPE
                    TABLE 105 MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS, BY TYPE, 2017–2020 (USD MILLION)
                    FIGURE 49 SMART SPEAKERS TO LEAD MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS DURING FORECAST PERIOD
                    TABLE 106 MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS, BY TYPE, 2021–2026 (USD MILLION)
                    7.6.1.1 Chatbots
                               7.6.1.1.1 Chatbots enhance customer engagement and operational efficiency
                    7.6.1.2 Smart speakers
                               7.6.1.2.1 Smart speakers are increasingly used in smart homes
           7.6.2 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS, BY APPLICATION
                    7.6.2.1 Consumer
                               7.6.2.1.1 Growing trend of home automation to drive adoption of intelligent virtual assistants in consumer applications
                                            TABLE 107 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR CONSUMER APPLICATION, BY REGION, 2017–2020 (USD MILLION)
                                            TABLE 108 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR CONSUMER APPLICATION, BY REGION, 2021–2026 (USD MILLION)
                    7.6.2.2 BFSI
                               7.6.2.2.1 Rising demand for chatbots in BFSI can be attributed to their ability to provide accurate and personalized information to customers
                                            TABLE 109 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR BFSI APPLICATION, BY REGION, 2017–2020 (USD MILLION)
                                            TABLE 110 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR BFSI APPLICATION, BY REGION, 2021–2026 (USD MILLION)
                    7.6.2.3 Healthcare
                               7.6.2.3.1 Increasing utilization for patient-centric IVAs in healthcare sector to drive market growth
                                            TABLE 111 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR HEALTHCARE APPLICATION, BY REGION, 2017–2020 (USD MILLION)
                                            TABLE 112 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR HEALTHCARE APPLICATION, BY REGION, 2021–2026 (USD MILLION)
                    7.6.2.4 Education
                               7.6.2.4.1 Surging requirement for IVAs from educational institutions to handle increasing enrollments and reduce operational costs to support market growth
                                            TABLE 113 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR EDUCATION APPLICATION, BY REGION, 2017–2020 (USD MILLION)
                                            TABLE 114 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR EDUCATION APPLICATION, BY REGION, 2021–2026 (USD MILLION)
                    7.6.2.5 Retail
                               7.6.2.5.1 Elevating use of chatbots at retail stores to enhance customer service, improve sales, and reduce operational costs
                                            TABLE 115 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR RETAIL APPLICATION, BY REGION, 2017–2020 (USD MILLION)
                                            TABLE 116 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR RETAIL APPLICATION, BY REGION, 2021–2026 (USD MILLION)
                    7.6.2.6 Government
                               7.6.2.6.1 Growing initiatives of global government to support digitization propel market growth
                                            TABLE 117 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR GOVERNMENT APPLICATION, BY REGION, 2017–2020 (USD MILLION)
                                            TABLE 118 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR GOVERNMENT APPLICATION, BY REGION, 2021–2026 (USD MILLION)
                    7.6.2.7 Utilities
                               7.6.2.7.1 Increasing focus of utilities to enhance customer support to spur demand for IVAs
                                            TABLE 119 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR UTILITIES APPLICATION, BY REGION, 2017–2020 (USD MILLION)
           TABLE 120 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR UTILITIES APPLICATION, BY REGION, 2021–2026 (USD MILLION)
                    7.6.2.8 Travel & hospitality
                               7.6.2.8.1 Escalating demand for travel bots to perform tasks such as booking flight, bus, and train tickets; hotel rooms; and table reservations to drive market growth
                                            TABLE 121 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR TRAVEL & HOSPITALITY APPLICATION, BY REGION, 2017–2020 (USD MILLION)
                                            TABLE 122 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR TRAVEL & HOSPITALITY APPLICATION, BY REGION, 2021–2026 (USD MILLION)
                    7.6.2.9 Others
                               TABLE 123 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR OTHER APPLICATIONS, BY REGION, 2017–2020 (USD MILLION)
                               TABLE 124 INTELLIGENT VIRTUAL ASSISTANTS MARKET FOR OTHER APPLICATIONS, BY REGION, 2021–2026 (USD MILLION)
           7.6.3 COVID-19 IMPACT ON MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS
                    FIGURE 50 PRE- AND POST-COVID-19 ANALYSES OF MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS, 2021–2026 (USD BILLION)

8 HUMAN AUGMENTATION MARKET, BY FUNCTIONALITY (Page No. - 164)
    8.1 INTRODUCTION
           TABLE 125 MARKET, BY FUNCTIONALITY, 2017–2020 (USD BILLION)
           FIGURE 51 BODY-WORN TECHNOLOGIES TO ACCOUNT FOR LARGER SIZE OF MARKET DURING FORECAST PERIOD
           TABLE 126 MARKET, BY FUNCTIONALITY, 2021–2026 (USD BILLION)
    8.2 BODY-WORN PRODUCTS
           8.2.1 GROWING USE OF WEARABLE DEVICES IN CONSUMER AND MEDICAL APPLICATIONS TO BOOST MARKET GROWTH
                    TABLE 127 MARKET FOR BODY-WORN PRODUCTS, BY TYPE, 2017–2020 (USD BILLION)
                    TABLE 128 MARKET FOR BODY-WORN PRODUCTS, BY TYPE, 2021–2026 (USD BILLION)
    8.3 NON-BODY-WORN PRODUCTS
           8.3.1 SURGING DEMAND FOR VIRTUAL ASSISTANTS IN VARIOUS CONSUMER AND COMMERCIAL APPLICATIONS TO BOOST MARKET GROWTH
                    TABLE 129 MARKET FOR NON-BODY-WORN PRODUCTS, BY TYPE, 2017–2020 (USD BILLION)
                    TABLE 130 MARKET FOR NON-BODY-WORN PRODUCTS, BY TYPE, 2021–2026 (USD BILLION)

9 HUMAN AUGMENTATION MARKET, BY APPLICATION (Page No. - 169)
    9.1 INTRODUCTION
           TABLE 131 MARKET, BY APPLICATION, 2017–2020 (USD BILLION)
           FIGURE 52 CONSUMER APPLICATIONS TO ACCOUNT FOR LARGEST SIZE OF MARKET DURING FORECAST PERIOD
           TABLE 132 MARKET, BY APPLICATION, 2021–2026 (USD BILLION)
    9.2 CONSUMER
           9.2.1 ENTERTAINMENT, GAMING, AND FITNESS APPLICATIONS IN CONSUMER SECTOR TO PROVIDE AMPLE OPPORTUNITIES TO PROVIDERS OF HUMAN AUGMENTATION PRODUCTS
    9.3 COMMERCIAL
           9.3.1 ADOPTION OF AR AND VR TECHNOLOGIES IN COMMERCIAL APPLICATIONS OF RETAIL AND E-COMMERCE SECTORS TO ACCELERATE MARKET GROWTH
    9.4 MEDICAL
           9.4.1 IMPLEMENTATION OF HUMAN AUGMENTATION TECHNOLOGIES IN MEDICAL APPLICATIONS TO RESTORE STRENGTH AND MOBILITY TO PROPEL MARKET GROWTH
    9.5 AEROSPACE & DEFENSE
           9.5.1 UTILIZATION OF VR AND AR TECHNOLOGIES IN PILOT TRAINING TO REPLICATE REALISTIC SCENARIOS TO SPUR MARKET GROWTH
    9.6 INDUSTRIAL
           9.6.1 DEPLOYMENT OF HUMAN AUGMENTATION PRODUCTS IN INDUSTRIAL SECTOR TO IMPROVE PRODUCTIVITY, REDUCE OPERATING COSTS, AND MINIMIZE INJURY RISKS LIKELY TO PROMOTE MARKET GROWTH
    9.7 OTHERS

10 PURPOSE OF HUMAN AUGMENTATION (Page No. - 175)
     10.1 INTRODUCTION
     10.2 REPLICATING OR RESTORING HUMAN ABILITIES
     10.3 ENHANCING HUMAN ABILITIES
     10.4 EXCEEDING HUMAN ABILITIES

11 GEOGRAPHIC ANALYSIS (Page No. - 176)
     11.1 INTRODUCTION
             FIGURE 53 CHINA TO WITNESS HIGHEST CAGR IN HUMAN AUGMENTATION MARKET DURING FORECAST PERIOD
             TABLE 133 MARKET, BY REGION, 2017–2020 (USD BILLION)
             TABLE 134 MARKET, BY REGION, 2021–2026 (USD BILLION)
     11.2 NORTH AMERICA
             FIGURE 54 SNAPSHOT OF MARKET IN NORTH AMERICA
             TABLE 135 MARKET IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD BILLION)
             TABLE 136 MARKET IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION)
             11.2.1 US
                        11.2.1.1 Prominent presence of established market players and high investments toward development of advanced products to accelerate market growth
             11.2.2 CANADA
                        11.2.2.1 High preference of technology start-up companies to set up their plants in Canada to boost market growth
             11.2.3 MEXICO
                        11.2.3.1 Strong manufacturing industry and economic growth to stimulate demand for human augmentation technologies in Mexico
             11.2.4 WEARABLE DEVICES MARKET IN NORTH AMERICA
                        TABLE 137 MARKET FOR WEARABLE DEVICES IN NORTH AMERICA, BY APPLICATION, 2017–2020 (USD BILLION)
                        TABLE 138 MARKET FOR WEARABLE DEVICES IN NORTH AMERICA, BY APPLICATION, 2021–2026 (USD BILLION)
                        TABLE 139 MARKET FOR WEARABLE DEVICES IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD BILLION)
                        TABLE 140 MARKET FOR WEARABLE DEVICES IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD BILLION)
                        TABLE 141 MARKET FOR WEARABLE DEVICES IN NORTH AMERICA, BY COUNTRY, 2017–2020 (MILLION UNITS)
                        TABLE 142 MARKET FOR WEARABLE DEVICES IN NORTH AMERICA, BY COUNTRY, 2021–2026 (MILLION UNITS)
             11.2.5 VIRTUAL REALITY DEVICES MARKET IN NORTH AMERICA
                        TABLE 143 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN NORTH AMERICA, BY APPLICATION, 2017–2020 (USD MILLION)
                        TABLE 144 MARKET FOR VIRTUAL REALITY DEVICES IN NORTH AMERICA, BY APPLICATION, 2021–2026 (USD MILLION)
                        TABLE 145 MARKET FOR VIRTUAL REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 146 MARKET FOR VIRTUAL REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION)
             11.2.6 AUGMENTED REALITY DEVICES MARKET IN NORTH AMERICA
                        TABLE 147 MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY APPLICATION, 2017–2020 (USD MILLION)
                        TABLE 148 MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY APPLICATION, 2021–2026 (USD MILLION)
                        TABLE 149 CONSUMER APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 150 CONSUMER APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION)
                        TABLE 151 COMMERCIAL APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 152 COMMERCIAL APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION)
                        TABLE 153 ENTERPRISE APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 154 ENTERPRISE APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION)
                        TABLE 155 MEDICAL APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 156 MEDICAL APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION)
                        TABLE 157 AEROSPACE & DEFENSE APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 158 AEROSPACE & DEFENSE APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION)
                        TABLE 159 ENERGY APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 160 ENERGY APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION)
                        TABLE 161 AUTOMOTIVE APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 162 AUTOMOTIVE APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION)
                        TABLE 163 OTHER APPLICATIONS: MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 164 OTHER APPLICATIONS: MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION)
                        TABLE 165 MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 166 MARKET FOR AUGMENTED REALITY DEVICES IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION)
             11.2.7 EXOSKELETONS MARKET IN NORTH AMERICA
                        TABLE 167 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN NORTH AMERICA, BY APPLICATION, 2017–2020 (USD MILLION)
                        TABLE 168 MARKET FOR EXOSKELETONS IN NORTH AMERICA, BY APPLICATION, 2021–2026 (USD MILLION)
                        TABLE 169 MARKET FOR EXOSKELETONS IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 170 MARKET FOR EXOSKELETONS IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION)
             11.2.8 INTELLIGENT VIRTUAL ASSISTANTS MARKET IN NORTH AMERICA
                        TABLE 171 MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN NORTH AMERICA, BY APPLICATION, 2017–2020 (USD MILLION)
                        TABLE 172 MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN NORTH AMERICA, BY APPLICATION, 2021–2026 (USD MILLION)
                        TABLE 173 MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN NORTH AMERICA, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 174 MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN NORTH AMERICA, BY COUNTRY, 2021–2026 (USD MILLION)
             11.2.9 IMPACT OF COVID-19 ON MARKET IN NORTH AMERICA
     11.3 EUROPE
             FIGURE 55 SNAPSHOT OF HUMAN AUGMENTATION MARKET IN EUROPE
             TABLE 175 MARKET IN EUROPE, BY COUNTRY, 2017–2020 (USD BILLION)
             TABLE 176 MARKET IN EUROPE, BY COUNTRY, 2021–2026 (USD BILLION)
             11.3.1 UK
                        11.3.1.1 Significant investments in advanced technologies to fuel market growth
             11.3.2 GERMANY
                        11.3.2.1 Established automotive and industrial sector to provide lucrative opportunities to providers of human augmentation technologies
             11.3.3 FRANCE
                        11.3.3.1 Increased demand for human augmentation products from aerospace & defense and commercial sectors to foster market growth
             11.3.4 REST OF EUROPE
             11.3.5 WEARABLE DEVICES MARKET IN EUROPE
                        TABLE 177 MARKET FOR WEARABLE DEVICES IN EUROPE, BY APPLICATION, 2017–2020 (USD BILLION)
                        TABLE 178 MARKET FOR WEARABLE DEVICES IN EUROPE, BY APPLICATION, 2021–2026 (USD BILLION)
                        TABLE 179 MARKET FOR WEARABLE DEVICES IN EUROPE, BY COUNTRY, 2017–2020 (USD BILLION)
                        TABLE 180 MARKET FOR WEARABLE DEVICES IN EUROPE, BY COUNTRY, 2021–2026 (USD BILLION)
                        TABLE 181 MARKET FOR WEARABLE DEVICES IN EUROPE, BY COUNTRY, 2017–2020 (MILLION UNITS)
                        TABLE 182 MARKET FOR WEARABLE DEVICES IN EUROPE, BY COUNTRY, 2021–2026 (MILLION UNITS)
             11.3.6 VIRTUAL REALITY DEVICES MARKET IN EUROPE
                        TABLE 183 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN EUROPE, BY APPLICATION, 2017–2020 (USD MILLION)
                        TABLE 184 MARKET FOR VIRTUAL REALITY DEVICES IN EUROPE, BY APPLICATION, 2021–2026 (USD MILLION)
                        TABLE 185 MARKET FOR VIRTUAL REALITY DEVICES IN EUROPE, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 186 MARKET FOR VIRTUAL REALITY DEVICES IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION)
             11.3.7 AUGMENTED REALITY DEVICES MARKET IN EUROPE
                        TABLE 187 MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY APPLICATION, 2017–2020 (USD MILLION)
                        TABLE 188 MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY APPLICATION, 2021–2026 (USD MILLION)
                        TABLE 189 CONSUMER APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 190 CONSUMER APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION)
                        TABLE 191 COMMERCIAL APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 192 COMMERCIAL APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION)
                        TABLE 193 ENTERPRISE APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY , 2017–2020 (USD MILLION)
                        TABLE 194 ENTERPRISE APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION)
                        TABLE 195 MEDICAL APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 196 MEDICAL APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION)
                        TABLE 197 AEROSPACE & DEFENSE APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 198 AEROSPACE & DEFENSE APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION)
                        TABLE 199 ENERGY APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 200 ENERGY APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION)
                        TABLE 201 AUTOMOTIVE APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 202 AUTOMOTIVE APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION)
                        TABLE 203 OTHER APPLICATIONS: MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 204 OTHER APPLICATIONS: MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION)
                        TABLE 205 MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 206 MARKET FOR AUGMENTED REALITY DEVICES IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION)
             11.3.8 EXOSKELETONS MARKET IN EUROPE
                        TABLE 207 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN EUROPE, BY APPLICATION, 2017–2020 (USD MILLION)
                        TABLE 208 MARKET FOR EXOSKELETONS IN EUROPE, BY APPLICATION, 2021–2026 (USD MILLION)
                        TABLE 209 MARKET FOR EXOSKELETONS IN EUROPE, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 210 MARKET FOR EXOSKELETONS IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION)
             11.3.9 INTELLIGENT VIRTUAL ASSISTANTS MARKET IN EUROPE
                        TABLE 211 MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN EUROPE, BY APPLICATION, 2017–2020 (USD MILLION)
                        TABLE 212 MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN EUROPE, BY APPLICATION, 2021–2026 (USD MILLION)
                        TABLE 213 MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN EUROPE, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 214 MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN EUROPE, BY COUNTRY, 2021–2026 (USD MILLION)
             11.3.10 IMPACT OF COVID-19 ON MARKET IN EUROPE
     11.4 ASIA PACIFIC (APAC)
             FIGURE 56 SNAPSHOT OF MARKET IN ASIA PACIFIC
             TABLE 215 MARKET IN APAC, BY COUNTRY, 2017–2020 (USD BILLION)
             TABLE 216 MARKET IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (USD BILLION)
             11.4.1 CHINA
                        11.4.1.1 Huge base of mobile users and increased focus on development of advanced products to facilitate market growth
             11.4.2 JAPAN
                        11.4.2.1 Government initiatives to promote digital payments and high R&D investments in VR technology to support market growth
             11.4.3 SOUTH KOREA
                        11.4.3.1 Key end users of human augmentation products from manufacturing, consumer, and commercial sectors to provide growth opportunities for market players in South Korea
             11.4.4 INDIA
                        11.4.4.1 Strong presence of VR start-up companies in India to augment market growth
             11.4.5 REST OF ASIA PACIFIC
             11.4.6 WEARABLE DEVICES MARKET IN ASIA PACIFIC
                        TABLE 217 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN ASIA PACIFIC, BY APPLICATION, 2017–2020 (USD BILLION)
                        TABLE 218 MARKET FOR WEARABLE DEVICES IN ASIA PACIFIC, BY APPLICATION, 2021–2026 (USD BILLION)
                        TABLE 219 MARKET FOR WEARABLE DEVICES IN ASIA PACIFIC, BY COUNTRY, 2017–2020 (USD BILLION)
                        TABLE 220 MARKET FOR WEARABLE DEVICES IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (USD BILLION)
                        TABLE 221 MARKET FOR WEARABLE DEVICES IN ASIA PACIFIC, BY COUNTRY, 2017–2020 (MILLION UNITS)
                        TABLE 222 MARKET FOR WEARABLE DEVICES IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (MILLION UNITS)
             11.4.7 VIRTUAL REALITY DEVICES MARKET IN ASIA PACIFIC
                        TABLE 223 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN ASIA PACIFIC, BY APPLICATION, 2017–2020 (USD MILLION)
                        TABLE 224 MARKET FOR VIRTUAL REALITY DEVICES IN ASIA PACIFIC, BY APPLICATION, 2021–2026 (USD MILLION)
                        TABLE 225 MARKET FOR VIRTUAL REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 226 MARKET FOR VIRTUAL REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (USD MILLION)
             11.4.8 AUGMENTED REALITY DEVICES MARKET IN ASIA PACIFIC
                        TABLE 227 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY APPLICATION, 2017–2020 (USD MILLION)
                        TABLE 228 MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY APPLICATION, 2021–2026 (USD MILLION)
                        TABLE 229 CONSUMER APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 230 CONSUMER APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (USD MILLION)
                        TABLE 231 COMMERCIAL APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 232 COMMERCIAL APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (USD MILLION)
                        TABLE 233 ENTERPRISE APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 234 ENTERPRISE APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (USD MILLION)
                        TABLE 235 MEDICAL APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 236 MEDICAL APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (USD MILLION)
                        TABLE 237 AEROSPACE & DEFENSE APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 238 AEROSPACE & DEFENSE APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (USD MILLION)
                        TABLE 239 ENERGY APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 240 ENERGY APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (USD MILLION)
                        TABLE 241 AUTOMOTIVE APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 242 AUTOMOTIVE APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (USD MILLION)
                        TABLE 243 OTHER APPLICATIONS: MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 244 OTHER APPLICATIONS: MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (USD MILLION)
                        TABLE 245 MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 246 MARKET FOR AUGMENTED REALITY DEVICES IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (USD MILLION)
             11.4.9 EXOSKELETONS MARKET IN ASIA PACIFIC
                        TABLE 247 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN ASIA PACIFIC, BY APPLICATION, 2017–2020 (USD MILLION)
                        TABLE 248 MARKET FOR EXOSKELETONS IN ASIA PACIFIC, BY APPLICATION, 2021–2026 (USD MILLION)
                        TABLE 249 MARKET FOR EXOSKELETONS IN ASIA PACIFIC, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 250 MARKET FOR EXOSKELETONS IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (USD MILLION)
             11.4.10 INTELLIGENT VIRTUAL ASSISTANTS MARKET IN ASIA PACIFIC
                        TABLE 251 HUMAN AUGMENTATION MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN ASIA PACIFIC, BY APPLICATION, 2017–2020 (USD MILLION)
                        TABLE 252 MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN ASIA PACIFIC, BY APPLICATION, 2021–2026 (USD MILLION)
                        TABLE 253 MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN ASIA PACIFIC, BY COUNTRY, 2017–2020 (USD MILLION)
                        TABLE 254 MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN ASIA PACIFIC, BY COUNTRY, 2021–2026 (USD MILLION)
             11.4.11 IMPACT OF COVID-19 ON MARKET IN ASIA PACIFIC
     11.5 REST OF THE WORLD (ROW)
             TABLE 255 MARKET IN ROW, BY REGION, 2017–2020 (USD BILLION)
             TABLE 256 MARKET IN ROW, BY REGION, 2021–2026 (USD BILLION)
             11.5.1 MIDDLE EAST & AFRICA
                        11.5.1.1 Increasing investments by governments for development of innovative human augmentation products to escalate market growth
             11.5.2 SOUTH AMERICA
                        11.5.2.1 Surging use of human augmentation products in consumer, commercial, and defense applications to provide growth opportunities for market players
             11.5.3 WEARABLE DEVICES MARKET IN ROW
                        TABLE 257 HUMAN AUGMENTATION MARKET FOR WEARABLE DEVICES IN ROW, BY APPLICATION, 2017–2020 (USD MILLION)
                        TABLE 258 MARKET FOR WEARABLE DEVICES IN ROW, BY APPLICATION, 2021–2026 (USD MILLION)
                        TABLE 259 MARKET FOR WEARABLE DEVICES IN ROW, BY REGION, 2017–2020 (USD BILLION)
                        TABLE 260 MARKET FOR WEARABLE DEVICES IN ROW, BY REGION, 2021–2026 (USD BILLION)
                        TABLE 261 MARKET FOR WEARABLE DEVICES IN ROW, BY REGION, 2017–2020 (MILLION UNITS)
                        TABLE 262 MARKET FOR WEARABLE DEVICES IN ROW, BY REGION, 2021–2026 (MILLION UNITS)
             11.5.4 VIRTUAL REALITY DEVICES MARKET IN ROW
                        TABLE 263 HUMAN AUGMENTATION MARKET FOR VIRTUAL REALITY DEVICES IN ROW, BY APPLICATION, 2017–2020 (USD MILLION)
                        TABLE 264 MARKET FOR VIRTUAL REALITY DEVICES IN ROW, BY APPLICATION, 2021–2026 (USD MILLION)
                        TABLE 265 MARKET FOR VIRTUAL REALITY DEVICES IN ROW, BY REGION, 2017–2020 (USD MILLION)
                        TABLE 266 MARKET FOR VIRTUAL REALITY DEVICES IN ROW, BY REGION, 2021–2026 (USD MILLION)
             11.5.5 AUGMENTED REALITY DEVICES MARKET IN ROW
                        TABLE 267 HUMAN AUGMENTATION MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY APPLICATION, 2017–2020 (USD MILLION)
                        TABLE 268 MARKET FOR AUGMENTED REALITY DEVICES IN ROW BY APPLICATION, 2021–2026 (USD MILLION)
                        TABLE 269 CONSUMER APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2017–2020 (USD MILLION)
                        TABLE 270 CONSUMER APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2021–2026 (USD MILLION)
                        TABLE 271 COMMERCIAL APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2017–2020 (USD MILLION)
                        TABLE 272 COMMERCIAL APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2021–2026 (USD MILLION)
                        TABLE 273 ENTERPRISE APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2017–2020 (USD MILLION)
                        TABLE 274 ENTERPRISE APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2021–2026 (USD MILLION)
                        TABLE 275 MEDICAL APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2017–2020 (USD MILLION)
                        TABLE 276 MEDICAL APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2021–2026 (USD MILLION)
                        TABLE 277 AEROSPACE & DEFENSE APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2017–2020 (USD MILLION)
                        TABLE 278 AEROSPACE & DEFENSE APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2021–2026 (USD MILLION)
                        TABLE 279 ENERGY APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2017–2020 (USD MILLION)
                        TABLE 280 ENERGY APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2021–2026 (USD MILLION)
                        TABLE 281 AUTOMOTIVE APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2017–2020 (USD MILLION)
                        TABLE 282 AUTOMOTIVE APPLICATION: MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2021–2026 (USD MILLION)
                        TABLE 283 OTHER APPLICATIONS: MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2017–2020 (USD MILLION)
                        TABLE 284 OTHER APPLICATIONS: MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2021–2026 (USD MILLION)
                        TABLE 285 MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2017–2020 (USD MILLION)
                        TABLE 286 MARKET FOR AUGMENTED REALITY DEVICES IN ROW, BY REGION, 2021–2026 (USD MILLION)
             11.5.6 EXOSKELETONS MARKET IN ROW
                        TABLE 287 HUMAN AUGMENTATION MARKET FOR EXOSKELETONS IN ROW, BY APPLICATION, 2017–2020 (USD MILLION)
                        TABLE 288 MARKET FOR EXOSKELETONS IN ROW, BY APPLICATION, 2021–2026 (USD MILLION)
                        TABLE 289 MARKET FOR EXOSKELETONS IN ROW, BY REGION, 2017–2020 (USD MILLION)
                        TABLE 290 MARKET FOR EXOSKELETONS IN ROW, BY REGION, 2021–2026 (USD MILLION)
             11.5.7 INTELLIGENT VIRTUAL ASSISTANTS MARKET IN ROW
                        TABLE 291 MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN ROW, BY APPLICATION, 2017–2020 (USD MILLION)
                        TABLE 292 MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN ROW, BY APPLICATION, 2021–2026 (USD MILLION)
                        TABLE 293 MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN ROW, BY REGION, 2017–2020 (USD MILLION)
                        TABLE 294 MARKET FOR INTELLIGENT VIRTUAL ASSISTANTS IN ROW, BY REGION, 2021–2026 (USD MILLION)
             11.5.8 IMPACT OF COVID-19 ON MARKET IN ROW

12 COMPETITIVE LANDSCAPE (Page No. - 245)
     12.1 INTRODUCTION
             FIGURE 57 COMPANIES ADOPTED PRODUCT LAUNCHES AS KEY GROWTH STRATEGY FROM 2018 TO 2020
     12.2 MARKET SHARE ANALYSIS (2020)
             TABLE 295 MARKET SHARE ANALYSIS OF KEY COMPANIES IN WEARABLE TECHNOLOGIES MARKET, 2020
     12.3 MARKET EVALUATION FRAMEWORK
             FIGURE 58 MARKET EVALUATION FRAMEWORK
     12.4 HISTORICAL REVENUE ANALYSIS, 2016–2020
             FIGURE 59 HISTORICAL REVENUE ANALYSIS OF MAJOR COMPANIES IN HUMAN AUGMENTATION MARKET, 2016–2020 (USD BILLION)
     12.5 COMPANY EVALUATION QUADRANT, 2020
             12.5.1 STAR
             12.5.2 EMERGING LEADER
             12.5.3 PERVASIVE
             12.5.4 PARTICIPANT
                        FIGURE 60 MARKET (GLOBAL): COMPANY EVALUATION QUADRANT, 2020
     12.6 STARTUP/SME EVALUATION QUADRANT,2020
             12.6.1 PROGRESSIVE COMPANY
             12.6.2 RESPONSIVE COMPANY
             12.6.3 DYNAMIC COMPANY
             12.6.4 STARTING BLOCK
                        FIGURE 61 MARKET (GLOBAL): STARTUP/SME EVALUATION QUADRANT, 2020
                        TABLE 296 COMPANY FOOTPRINT
                        TABLE 297 COMPANY PRODUCT TYPE FOOTPRINT
                        TABLE 298 COMPANY APPLICATION FOOTPRINT
                        TABLE 299 COMPANY REGION FOOTPRINT
     12.7 COMPETITIVE SCENARIO
             12.7.1 PRODUCT LAUNCHES AND DEVELOPMENTS
                        TABLE 300 MARKET, PRODUCT LAUNCHES AND DEVELOPMENTS, 2018–2021
             12.7.2 DEALS
                        TABLE 301 MARKET, DEALS (CONTRACTS, PARTNERSHIPS, AGREEMENTS, COLLABORATIONS, AND MERGERS & ACQUISITIONS), 2018–2021

13 COMPANY PROFILES (Page No. - 268)
(Business overview, Products/solutions/services offered, Recent Developments, MNM view)* 
     13.1 INTRODUCTION
     13.2 KEY PLAYERS
             13.2.1 SAMSUNG ELECTRONICS CO., LTD.
                        TABLE 302 SAMSUNG ELECTRONICS CO., LTD.: COMPANY OVERVIEW
                        FIGURE 62 SAMSUNG ELECTRONICS CO., LTD: COMPANY SNAPSHOT
                        TABLE 303 SAMSUNG ELECTRONICS CO., LTD.: PRODUCT LAUNCHES
                        TABLE 304 SAMSUNG ELECTRONICS CO., LTD.: DEALS
             13.2.2 GOOGLE LLC
                        TABLE 305 GOOGLE LLC: COMPANY OVERVIEW
                        FIGURE 63 GOOGLE LLC: COMPANY SNAPSHOT
                        TABLE 306 GOOGLE LLC: PRODUCT LAUNCHES
                        TABLE 307 GOOGLE LLC: DEALS
             13.2.3 EKSO BIONICS
                        TABLE 308 EKSO BIONICS: COMPANY OVERVIEW
                        FIGURE 64 EKSO BIONICS: COMPANY SNAPSHOT
                        TABLE 309 EKSO BIONICS: PRODUCT LAUNCHES
                        TABLE 310 EKSO BIONICS: DEALS
             13.2.4 VUZIX CORPORATION
                        TABLE 311 VUZIX CORPORATION: COMPANY OVERVIEW
                        FIGURE 65 VUZIX CORPORATION: COMPANY SNAPSHOT
                        TABLE 312 VUZIX CORPORATION: PRODUCT LAUNCHES
                        TABLE 313 VUZIX CORPORATION: DEALS
             13.2.5 GARMIN LTD.
                        TABLE 314 GARMIN LTD.: COMPANY OVERVIEW
                        FIGURE 66 GARMIN LTD.: COMPANY SNAPSHOT
                        TABLE 315 GARMIN LTD.: PRODUCT LAUNCHES
                        TABLE 316 GARMIN LTD.: DEALS
             13.2.6 FOSSIL GROUP, INC.
                        TABLE 317 FOSSIL GROUP, INC.: COMPANY OVERVIEW
                        FIGURE 67 FOSSIL GROUP, INC.: COMPANY SNAPSHOT
                        TABLE 318 FOSSIL GROUP, INC.: PRODUCT LAUNCHES
                        TABLE 319 FOSSIL GROUP, INC.: DEALS
             13.2.7 B-TEMIA INC.
                        TABLE 320 B-TEMIA INC.: COMPANY OVERVIEW
                        TABLE 321 B-TEMIA INC.: PRODUCT LAUNCHES
                        TABLE 322 B-TEMIA INC.: DEALS
             13.2.8 CASIO COMPUTER CO., LTD.
                        TABLE 323 CASIO COMPUTER CO., LTD.: COMPANY OVERVIEW
                        FIGURE 68 CASIO COMPUTER CO., LTD.: COMPANY SNAPSHOT
                        TABLE 324 CASIO COMPUTER CO., LTD.: PRODUCT LAUNCHES
             13.2.9 MAGIC LEAP, INC.
                        TABLE 325 MAGIC LEAP, INC.: COMPANY OVERVIEW
                        TABLE 326 MAGIC LEAP, INC.: PRODUCT LAUNCHES
                        TABLE 327 MAGIC LEAP, INC.: DEALS
             13.2.10 REWALK ROBOTICS
                        TABLE 328 REWALK ROBOTICS: COMPANY OVERVIEW
                        FIGURE 69 REWALK ROBOTICS: COMPANY SNAPSHOT
                        TABLE 329 REWALK ROBOTICS: DEALS
             13.2.11 CYBERDYNE INC.
                        TABLE 330 CYBERDYNE INC.: COMPANY OVERVIEW
                        FIGURE 70 CYBERDYNE INC.: COMPANY SNAPSHOT
                        TABLE 331 CYBERDYNE INC.: PRODUCT LAUNCHES
                        TABLE 332 CYBERDYNE INC.: DEALS
     13.3 OTHER PLAYERS
             13.3.1 POLAR ELECTRO
             13.3.2 P&S MECHANICS CO., LTD.
             13.3.3 LIFESENSE GROUP
             13.3.4 ATOUN
             13.3.5 MOBVOI
             13.3.6 REX BIONICS LTD.
             13.3.7 ATHEER, INC.
             13.3.8 SECOND SIGHT
             13.3.9 INBENTA HOLDINGS INC.
             13.3.10 MYCROFT AI, INC.
             13.3.11 CYBERGLOVE SYSTEMS LLC
             13.3.12 SCOPE AR
             13.3.13 MERGE LABS, INC.
             13.3.14 WEARABLE ROBOTICS SRL
             13.3.15 GOQII
             13.3.16 RAYTHEON TECHNOLOGIES
*Details on Business overview, Products/solutions/services offered, Recent Developments, MNM view might not be captured in case of unlisted companies 
13 COMPANY PROFILES (Page No. - 268)
(Business overview, Products/solutions/services offered, Recent Developments, MNM view)* 
     13.1 INTRODUCTION
     13.2 KEY PLAYERS
             13.2.1 SAMSUNG ELECTRONICS CO., LTD.
                        TABLE 302 SAMSUNG ELECTRONICS CO., LTD.: COMPANY OVERVIEW
                        FIGURE 62 SAMSUNG ELECTRONICS CO., LTD: COMPANY SNAPSHOT
                        TABLE 303 SAMSUNG ELECTRONICS CO., LTD.: PRODUCT LAUNCHES
                        TABLE 304 SAMSUNG ELECTRONICS CO., LTD.: DEALS
             13.2.2 GOOGLE LLC
                        TABLE 305 GOOGLE LLC: COMPANY OVERVIEW
                        FIGURE 63 GOOGLE LLC: COMPANY SNAPSHOT
                        TABLE 306 GOOGLE LLC: PRODUCT LAUNCHES
                        TABLE 307 GOOGLE LLC: DEALS
             13.2.3 EKSO BIONICS
                        TABLE 308 EKSO BIONICS: COMPANY OVERVIEW
                        FIGURE 64 EKSO BIONICS: COMPANY SNAPSHOT
                        TABLE 309 EKSO BIONICS: PRODUCT LAUNCHES
                        TABLE 310 EKSO BIONICS: DEALS
             13.2.4 VUZIX CORPORATION
                        TABLE 311 VUZIX CORPORATION: COMPANY OVERVIEW
                        FIGURE 65 VUZIX CORPORATION: COMPANY SNAPSHOT
                        TABLE 312 VUZIX CORPORATION: PRODUCT LAUNCHES
                        TABLE 313 VUZIX CORPORATION: DEALS
             13.2.5 GARMIN LTD.
                        TABLE 314 GARMIN LTD.: COMPANY OVERVIEW
                        FIGURE 66 GARMIN LTD.: COMPANY SNAPSHOT
                        TABLE 315 GARMIN LTD.: PRODUCT LAUNCHES
                        TABLE 316 GARMIN LTD.: DEALS
             13.2.6 FOSSIL GROUP, INC.
                        TABLE 317 FOSSIL GROUP, INC.: COMPANY OVERVIEW
                        FIGURE 67 FOSSIL GROUP, INC.: COMPANY SNAPSHOT
                        TABLE 318 FOSSIL GROUP, INC.: PRODUCT LAUNCHES
                        TABLE 319 FOSSIL GROUP, INC.: DEALS
             13.2.7 B-TEMIA INC.
                        TABLE 320 B-TEMIA INC.: COMPANY OVERVIEW
                        TABLE 321 B-TEMIA INC.: PRODUCT LAUNCHES
                        TABLE 322 B-TEMIA INC.: DEALS
             13.2.8 CASIO COMPUTER CO., LTD.
                        TABLE 323 CASIO COMPUTER CO., LTD.: COMPANY OVERVIEW
                        FIGURE 68 CASIO COMPUTER CO., LTD.: COMPANY SNAPSHOT
                        TABLE 324 CASIO COMPUTER CO., LTD.: PRODUCT LAUNCHES
             13.2.9 MAGIC LEAP, INC.
                        TABLE 325 MAGIC LEAP, INC.: COMPANY OVERVIEW
                        TABLE 326 MAGIC LEAP, INC.: PRODUCT LAUNCHES
                        TABLE 327 MAGIC LEAP, INC.: DEALS
             13.2.10 REWALK ROBOTICS
                        TABLE 328 REWALK ROBOTICS: COMPANY OVERVIEW
                        FIGURE 69 REWALK ROBOTICS: COMPANY SNAPSHOT
                        TABLE 329 REWALK ROBOTICS: DEALS
             13.2.11 CYBERDYNE INC.
                        TABLE 330 CYBERDYNE INC.: COMPANY OVERVIEW
                        FIGURE 70 CYBERDYNE INC.: COMPANY SNAPSHOT
                        TABLE 331 CYBERDYNE INC.: PRODUCT LAUNCHES
                        TABLE 332 CYBERDYNE INC.: DEALS
     13.3 OTHER PLAYERS
             13.3.1 POLAR ELECTRO
             13.3.2 P&S MECHANICS CO., LTD.
             13.3.3 LIFESENSE GROUP
             13.3.4 ATOUN
             13.3.5 MOBVOI
             13.3.6 REX BIONICS LTD.
             13.3.7 ATHEER, INC.
             13.3.8 SECOND SIGHT
             13.3.9 INBENTA HOLDINGS INC.
             13.3.10 MYCROFT AI, INC.
             13.3.11 CYBERGLOVE SYSTEMS LLC
             13.3.12 SCOPE AR
             13.3.13 MERGE LABS, INC.
             13.3.14 WEARABLE ROBOTICS SRL
             13.3.15 GOQII
             13.3.16 RAYTHEON TECHNOLOGIES
*Details on Business overview, Products/solutions/services offered, Recent Developments, MNM view might not be captured in case of unlisted companies 


14 APPENDIX (Page No. - 319)
     14.1 INSIGHTS FROM INDUSTRY EXPERTS
     14.2 DISCUSSION GUIDE
     14.3 KNOWLEDGE STORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
     14.4 AVAILABLE CUSTOMIZATIONS
     14.5 RELATED REPORTS
     14.6 AUTHOR DETAILS
     14.1 INSIGHTS FROM INDUSTRY EXPERTS
     14.2 DISCUSSION GUIDE
     14.3 KNOWLEDGE STORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
     14.4 AVAILABLE CUSTOMIZATIONS
     14.5 RELATED REPORTS
     14.6 AUTHOR DETAILS

The research study involved 4 major activities in estimating the size of the human augmentation market. Exhaustive secondary research has been done to collect important information about the market and peer markets. The validation of these findings, assumptions, and sizing with the help of primary research with industry experts across the value chain has been the next step. Both top-down and bottom-up approaches have been used to estimate the market size. Post which the market breakdown and data triangulation have been adopted to estimate the market sizes of segments and sub-segments.

Secondary Research

In secondary research, various secondary sources have been referred to for obtaining the information that was needed for the study. Various secondary sources that were used for the research include, corporate filings such as annual reports, press releases, investor presentations, and financial statements, trade, business, and professional associations, white papers, human augmentation-based journals, certified publications, and articles from recognized authors and databases.

In the human augmentation report, the top-down as well as the bottom-up approaches have been used for the estimation of the global market size, along with several other dependent submarkets. The major players in the market were identified with the help of extensive secondary research and their presence in the market using secondary and primary research. All the percentage shares, splits, and breakdowns have been determined using secondary sources and verified through primary sources.

Primary Research

Extensive primary research has been conducted after understanding the human augmentation market scenario through secondary research. Several primary interviews have been conducted with key opinion leaders from both demand- and supply-side vendors across 4 major regions— North America, Europe, Asia Pacific, and the Rest of the World Approximately 25% of the primary interviews have been conducted with the demand-side vendors and 75% with the supply-side vendors. Primary data has been collected mainly through telephonic interviews, which consist of 80% of the total primary interviews; questionnaires and emails have also been used to collect the data.

After successful interaction with industry experts, brief sessions were conducted with highly experienced independent consultants to reinforce the findings from our primary research. This, along with the in-house subject matter experts’ opinions, has led us to the findings as described in the report.

Human Augmentation Market Size, and Share

To know about the assumptions considered for the study, download the pdf brochure

Market Size Estimation

In the complete market engineering process, both top-down and bottom-up approaches have been implemented, along with several data triangulation methods, to estimate and validate the size of the human augmentation market, as well as that of various other dependent submarkets. The research methodology used to estimate the market sizes includes the following:

  • Initially, MarketsandMarkets focuses on top line investments and spending in the ecosystems. Further, major developments in the key market area have been considered
  • Analyzing key providers of wearable devices, AR and VR devices, exoskeletons, and intelligent virtual assistants, along with raw material providers and studying their portfolios to understand different components and products offered by them. In addition, examining the developments undertaken by major players during the pre-COVID-19 period, as well as studying measures/steps undertaken by them to deal with COVID-19
  • Information related to the revenue generated by key players in the human augmentation market was obtained
  • Multiple discussions have been conducted with key opinion leaders from major companies that develop human augmentation products
  • Arriving at market sizes by analyzing revenues of key companies and combining the same to get the global market size
  • Estimating the geographic split using secondary sources based on various factors, such as the demand for human augmentation technologies in specific countries and regions, the adoption rate of different technologies for applications such as consumer, commercial, medical, aerospace & defense, and industrial.
  • Estimating the size of the market in each country
  • Identifying the upcoming projects related to human augmentation products by various companies in different regions and forecasting the market size based on these developments and other critical parameters.

Market Size Estimation Methodology-Bottom-up approach

Human Augmentation Market Size, and Share

To know about the assumptions considered for the study, Request for Free Sample Report

Data Triangulation

After arriving at the overall market size from the estimation process explained above, the overall human augmentation market has been split into several segments and sub-segments. To complete the overall market engineering process and arrive at the exact statistics for all segments and sub-segments, the data triangulation and market breakdown procedures have been used, wherever applicable. The data has been triangulated by studying various factors and trends from both the demand and supply sides. The human augmentation market size has been validated using both top-down and bottom-up approaches.

The main objectives of this study are as follows:

  • To define, describe, segment, and forecast the size of the human augmentation market, by product type, functionality, application, in terms of value
  • To segment the size of the human augmentation market, by product type, in terms of volume
  • To forecast the market size for various segments with respect to four main regions, namely, North America, Europe, Asia Pacific (APAC), and Rest of the World (RoW)–in terms of value
  • To provide detailed information regarding the purpose of human augmentation, drivers, restraints, opportunities, and challenges influencing the growth of the human augmentation market
  • To study the complete value chain and related industry segments and perform a value chain analysis of the human augmentation landscape
  • To strategically analyze macro and micro markets with respect to growth trends, prospects, and their contributions to the overall market
  • To analyze industry trends, pricing data, patents and innovations, Porter’s five forces, and trade data (export and import data) related to the human augmentation market
  • To analyze opportunities for stakeholders and provide a detailed competitive landscape of the market
  • To profile key players in the market and comprehensively analyze their market share/ranking and core competencies
  • To analyze competitive developments such as product launches/developments, mergers and acquisitions, collaborations, joint ventures, agreements, and partnerships, carried out by players in the human augmentation market

Available Customizations:

With the given market data, MarketsandMarkets offers customizations according to the specific requirements of companies. The following customization options are available for the report:

Country-wise Information:

  • Country-wise breakdown for North America, Europe, Asia Pacific, and Rest of the World
  • Detailed analysis of various product types for each country

Company Information:

  • Detailed analysis and profiling of additional market players (up to five)
Custom Market Research Services

We will customize the research for you, in case the report listed above does not meet with your exact requirements. Our custom research will comprehensively cover the business information you require to help you arrive at strategic and profitable business decisions.

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Published ON
Jan, 2022
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