Human Augmentation Market

Human Augmentation Market by Technology (Wearable, Virtual Reality, Augmented Reality, Exoskeleton, Intelligent Virtual Assistants), Functionality (Body Worn, Non-body Worn), Region - Global Forecast to 2024

Report Code: SE 3166 Nov, 2019, by marketsandmarkets.com

The human augmentation market is projected to grow from USD 70.9 billion in 2019 to USD 206.9 billion by 2024, at a CAGR of 23.9%. Major factors driving the growth of the market include the surge in technology penetration in healthcare, safe and strong military personnel, advent of artificial intelligence in wearable devices, and growing popularity of wearable augmentation products.

Human Augmentation Market

Wearable human augmentation market for enterprise & industrial applications in North America to grow at highest CAGR during forecast period.

The North American market is set to witness growth in industrial wearable devices due to numerous advantages. These include portability, convenience, and efficiency. These devices will witness an increasing demand in North America as they help improve workplace productivity, safety, and efficiency in sectors such as manufacturing, logistics, and mining.  Enterprise wearables can also allow an experienced or expert employee to mentor employees who are in the field. This kind of remote collaboration between in-house experts and field workers is growing the importance of the wearables in the North American region. With the increase in accidents related to work, there is growing need for a safe and healthy work environment. Wearables such as (smart glasses and gloves, head mounted displays, cameras, audio devices, sensors embedded into clothes) are helping to transform the industrial sector by reducing error rate, improving efficiency and safety of workers.

Virtual reality human augmentation market in aerospace & defense for gesture-tracking devices to grow at the highest CAGR during forecast period

Virtual reality eye tracking and gesture-controlled technologies are used to control the In-Flight Entertainment and Connectivity (IFEC) system without the use of remote controls that are highly utilized in the aerospace and defense field. The combination of eye tracking and hand gesture technologies enables passengers to engage with their in-flight entertainment in a natural way, thereby increasing its importance in the application area.

Human Augmentation Market

APAC to witness highest CAGR in human augmentation market during forecast period

Japan has a strong base of technologically advanced manufacturing industries that presents a significant opportunity for the market technology market in the country. Also, massive mobile user base and high population growth rate in the country are driving growth for the market in APAC. In India, growing usage of smart devices, availability of cheap labor, and increase in disposable income, as well as rebounding economy, are the key driving factors for the growth of the human augmentation market.

Key Market Players

Key players operating in the human augmentation market are Google Inc. (US), Samsung Electronics Co. Ltd. (South Korea), Ekso Bionics Holdings Inc. (US), Vuzix Corporation (US), Garmin (US), Fossil Group Inc. (US), B-Temia Inc. (Canada), Casio (Japan), Magic Leap Inc. (US), Rewalk Robotics Inc. (Israel), Polar Electro (Finland), P&S Mechanics. (South Korea), Jawbone Inc. (US), Life Sense Group B.V (Netherlands), Atoun (Japan), Mobvoi (China), Rex Bionics (New Zealand), Goqii (US), Guangdong BBK Electronics Co. Ltd. (China), and Atheer, Inc, (US).

GOOGLE

Google Inc. is determined to tap the augmented reality (AR) headset space, which is currently in nascent stage. For example, in May 2019, the Glass Enterprise Edition 2 was launched to target enterprise & industrial applications. The Glass Enterprise Edition 2 has a powerful processor and a new artificial-intelligence engine, as well as offers fast charging and long battery life. The use of Qualcomm's Snapdragon X1 chip within the same will provide more power and use its multi-core capabilities to power things like a new AI engine. These smart glasses are easier and faster to deploy as they are built upon Android, and therefore can be used for Android-friendly APIs as well as Android Enterprise Mobile Device Management.

CASIO

Casio is among the leading multinational consumer electronics companies offering calculators, musical instruments such as an electronic keyboard, and electronic dictionary. The company earns nearly 85% of its revenue from the consumer business domain, which includes functional watches such as outdoor wristwatches and smartwatches. Casio realizes the potential for smartwatches in the wearable technology market; therefore, it is focused on developing and offering new products to its consumers frequently.

Scope of the Report

Report Metric

Details

Market Size Available for Years

2016–2024

Base Year

2018

Forecast Period

2019–2024

Forecast Units

Value (USD), Volume (Million Units) and Thousands

Segments Covered

Technology, Functionality and Region

Regions Covered

North America, APAC, Europe, and RoW

Companies Covered

Key players operating in the human augmentation market are Google Inc. (US), Samsung Electronics Co. Ltd. (South Korea), Ekso Bionics Holdings Inc. (US), Vuzix Corporation (US), Garmin (US), Fossil Group Inc. (US), B-Temia Inc. (Canada), Casio (Japan), Magic Leap Inc. (US), Rewalk Robotics Inc. (Israel), Polar Electro (Finland), P&S Mechanics. (South Korea), Jawbone Inc. (US), Life Sense Group B.V (Netherlands), Atoun (Japan), Mobvoi (China), Rex Bionics (New Zealand), Goqii (US), Guangdong BBK Electronics Co. Ltd. (China), and Atheer, Inc, (US).

This research report categorizes the human augmentation market based on technology, functionality and region.

By Technology:

  • Wearable
  • Virtual Reality
  • Augmented Reality
  • Exoskeleton
  • Intelligent Virtual Assistants

By Device

  • Body Worn
  • Non-body Worn

Geographic Analysis:

  • North America
  • Europe
  • Asia Pacific
  • Rest of the World (RoW)

Recent Developments

  • In July 2019, Vuzix doubled the number of compatible Vuzix Blade Smart Glasses applications. The Vuzix Blade Smart Glasses supports a series of streaming and video platforms, including Netflix, Amazon Prime Video, NBA, Roku, Spectrum TV, VLC, and Ted Talks; News and weather platforms including AccuWeather, NY Times, Washington Post and Vuzix News; Web browsers such as Mozilla Firefox and Dolphin and Social media platforms including Facebook Lite, WeChat, TikTok and Tumblr.
  • In January 2019, Magic Leap launched a new update, Lumin OS 0.97, sixth software update that supports internationalization and localization for the UK, France, and Germany—including support for French, German, and British English to enable European to experience the device in their native languages.
  • In April 2019, Casio G-SHOCK launched GBA800EL-4A, developed in collaboration with Everlast (US), a brand of boxing, featuring a three-axis acceleration sensor to keep track of step count, as well as walking/running pace.
  • In March 2019, Magic Leap launched Spatiate on Magic Leap One. Spatiate combines the multi-user experience with artistic expression.
  • In February 2019, Samsung launched 3 wearables for balanced and connected living, which includes Galaxy Watch Active, Galaxy Fit, and Galaxy Buds.
  • In February 2019, Vuzix launched enterprise smart glasses, M400, one of the first products made commercially available using the Qualcomm Snapdragon XR1 platform. The new system will run the latest version of Android and offer USB-C connectivity. These use the newly unveiled Qualcomm Snapdragon XR1 platform.

Key Questions Addressed by the Report

  • Where will all these developments take the industry in the mid and long term?
  • What will be the upcoming end-user industries for human augmentation?
  • What are the drivers, restraints, opportunities, and challenges impacting the growth of the human augmentation market across the world?
  • Which devices are expected to be used widely in human augmentation in mid and long term?
  • Which region is expected to witness significant demand for human augmentation in the coming years?

To speak to our analyst for a discussion on the above findings, click Speak to Analyst

Table of Contents

1 Introduction (Page No. - 20)
    1.1 Study Objectives
    1.2 Definition
    1.3 Study Scope
           1.3.1 Markets Covered
           1.3.2 Regional Scope
           1.3.3 Years Considered
    1.4 Currency
    1.5 Limitations
           1.5.1 Inclusions and Exclusions
    1.6 Stakeholders

2 Research Methodology (Page No. - 25)
    2.1 Research Data
           2.1.1 Secondary Data
                    2.1.1.1 Key Data From Secondary Sources
           2.1.2 Primary Data
                    2.1.2.1 Key Data From Primary Sources
                    2.1.2.2 Key Industry Insights
                    2.1.2.3 Breakdown of Primaries
    2.2 Market Size Estimation
    2.3 Market Breakdown and Data Triangulation
    2.4 Research Assumption

3 Executive Summary (Page No. - 32)

4 Premium Insights (Page No. - 36)
    4.1 Attractive Opportunities in Human Augmentation Market
    4.2 Market for Body Worn, By Technology (USD Billion)
    4.3 Market in APAC
    4.4 Market, By Geography

5 Human Augmentation Market Overview (Page No. - 38)
    5.1 Introduction
    5.2 Market Dynamics
           5.2.1 Drivers
                    5.2.1.1 Surge in Technology Penetration in Healthcare
                    5.2.1.2 Safe and Strong Military Personnel
                    5.2.1.3 Advent of Artificial Intelligence in Wearable Devices
                               5.2.1.3.1 Restoring Hearing and Sight
                               5.2.1.3.2 Treating Anxiety With Relaxing Brainwaves
                               5.2.1.3.3 Enhancing Mixed Reality
                    5.2.1.4 Growing Popularity of Wearable Augmentation Products
                    5.2.1.5 Developments in Technologies
                               5.2.1.5.1 Availability of Fast Processing Chipsets
                               5.2.1.5.2 Miniaturization of Sensors
                               5.2.1.5.3 Emergence and Easy Access to Cloud Computing Technology
                               5.2.1.5.4 Nanotechnology and Its Evolution in Human Augmentation
           5.2.2 Restraints
                    5.2.2.1 Ethical, Legal, and Social Concerns
                    5.2.2.2 Highly Priced Human Augmentation Devices
           5.2.3 Opportunities
                    5.2.3.1 Growing Wearable Enterprise Deployment
                    5.2.3.2 Enhancing Shopping Experiences
                    5.2.3.3 Seamless Integration Into Brand Evolutions
           5.2.4 Challenges
                    5.2.4.1 Adoption
                               5.2.4.1.1 Risk of Data and Identity Breach
                               5.2.4.1.2 Lack of Awareness of Handling Human Augmentation Devices
                    5.2.4.2 Development
                               5.2.4.2.1 Lack of Skilled Personnel
                               5.2.4.2.2 Development at Scale

6 Human Augmentation Market, By Technology (Page No. - 46)
    6.1 Introduction
    6.2 Wearable
           6.2.1 Wearable, By Type
                    6.2.1.1 Bodywear
                               6.2.1.1.1 Innerwear
                                             6.2.1.1.1.1 Integration of Sensors in Inner Garments to Drive Market
                               6.2.1.1.2 Fashion & Apparel
                                             6.2.1.1.2.1 Tracking Sports Performance to be an Attractive Application for Market Growth
                               6.2.1.1.3 Armwear & Legwear
                                             6.2.1.1.3.1 Increasing Popularity Due to Growing Focus on Fitness
                    6.2.1.2 Footwear
                               6.2.1.2.1 Special Purpose Footwear
                                             6.2.1.2.1.1 Accessing Real-Time Data is an Attractive Feature Propelling Market Growth
                               6.2.1.2.2 Casual Footwear
                                             6.2.1.2.2.1 Connected Shoes Enhance Quality of Life of Users
           6.2.2 Wearable, By Application
                    6.2.2.1 Consumer
                               6.2.2.1.1 Fitness & Sports
                                             6.2.2.1.1.1 Monitoring Activities and Personal Goals Drive Market for Wearable Applications
                               6.2.2.1.2 Infotainment & Multimedia
                                             6.2.2.1.2.1 Growing Prominence of Smartwatches That Stream Music
                               6.2.2.1.3 Garments & Fashion
                                             6.2.2.1.3.1 Advent of E-Textile to Propel Garments & Fashion Market
                               6.2.2.1.4 Multifunction
                    6.2.2.2 Enterprise and Industrial
                               6.2.2.2.1 Logistics, Packaging, Warehouse, and Other Industrial Applications
    6.3 Virtual Reality
           6.3.1 Virtual Reality, By Type
                    6.3.1.1 Head-Mounted Displays
                               6.3.1.1.1 High Demand for Pc Games, Consoles, and Smartphones
                    6.3.1.2 Gesture-Controlled Devices
                               6.3.1.2.1 Data Gloves
                               6.3.1.2.2 Others
                    6.3.1.3 Projectors & Display Walls
                               6.3.1.3.1 Projectors and Display Walls Effectively Offer an Immersive Experience
           6.3.2 Virtual Reality, By Application
                    6.3.2.1 Consumer
                               6.3.2.1.1 Gaming and Entertainment
                               6.3.2.1.2 Sports
                    6.3.2.2 Aerospace and Defense
                               6.3.2.2.1 Flight Simulation to Drive Market Growth
                    6.3.2.3 Medical
                               6.3.2.3.1 Surgery
                               6.3.2.3.2 Patient Care Management
                               6.3.2.3.3 Fitness Management
                               6.3.2.3.4 Pharmacy Management
                               6.3.2.3.5 Medical Training and Education
                    6.3.2.4 Commercial
                               6.3.2.4.1 Retail
                               6.3.2.4.2 Education and Training
                               6.3.2.4.3 Travel and Tourism
                               6.3.2.4.4 Advertising
                    6.3.2.5 Industrial
                               6.3.2.5.1 Attaining Efficiency in Operations Remains Major Growth Factor
                    6.3.2.6 Others
    6.4 Augmented Reality
           6.4.1 Augmented Reality, By Type
                    6.4.1.1 Head-Mounted Display
                    6.4.1.2 Head-Up Display
                               6.4.1.2.1 Driver Safety and Enhanced Driving Experience to Drive Market
                    6.4.1.3 Handheld Device
                               6.4.1.3.1 Handheld Device to Witness Growth Due to Better Augmentation of Real and Virtual Environmental Images
           6.4.2 Augmented Reality Human Augmentation Market, By Application
                    6.4.2.1 Consumer
                               6.4.2.1.1 Enhanced Visual Effects for Gaming and Sports Broadcast Purposes to Continue to Propel Market Growth
                    6.4.2.2 Commercial
                               6.4.2.2.1 Demand to Increase Owing to Benefits of Easy Learning and Attractive Promotions
                    6.4.2.3 Enterprise
                               6.4.2.3.1 Training Personnel to Increase Efficiency of Workers in Industrial Facilities
                    6.4.2.4 Medical
                               6.4.2.4.1 Training Assistance During Surgery to Witness Tremendous Growth
                    6.4.2.5 Aerospace & Defense
                               6.4.2.5.1 Embedded Virtual Training Applications to Reduce Modeling Requirements and Other Infrastructure Costs
                    6.4.2.6 Energy
                               6.4.2.6.1 Increased Dependency on Energy Sector to Drive Growth
                    6.4.2.7 Automotive
                               6.4.2.7.1 Automotive Garners Importance Due to Projecting of Required Information on Driver’s Field of View
                    6.4.2.8 Other
    6.5 Exoskeleton Human Augmentation Market
           6.5.1 Exoskeleton Human Augmentation Market, By Type
                    6.5.1.1 Powered
                               6.5.1.1.1 Assistance for Aged and Weak People to Spur the Market
                    6.5.1.2 Passive
                               6.5.1.2.1 Growing Market Due to Lower Production Cost
           6.5.2 Exoskeleton Human Augmentation Market, By Application
                    6.5.2.1 Healthcare
                               6.5.2.1.1 Exoskeletons as Assistive Devices to Drive Human Augmentation Market for Applications
                    6.5.2.2 Defense
                               6.5.2.2.1 Set to Witness Growth By Providing Mobility & Safety for Soldiers During Wars
                    6.5.2.3 Industrial
                               6.5.2.3.1 Exoskeletons’ Usage in Manufacturing Industries Can Minimize Cost Involved in Production in Long Term
                    6.5.2.4 Others
    6.6 Intelligent Virtual Assistant
           6.6.1 Intelligent Virtual Assistant Market, By Type
                    6.6.1.1 Chatbots
                               6.6.1.1.1 Chatbots Improve Customer Engagement and Operational Efficiency
                    6.6.1.2 Iva Smart Speaker
                               6.6.1.2.1 Growing Smart Home Market to Spur Demand for Smart Speakers
           6.6.2 Intelligent Virtual Assistants Market, By Application
                    6.6.2.1 Consumer Electronics
                               6.6.2.1.1 Increased Demand Due to Compatibility With Smart Home Devices
                    6.6.2.2 BFSI
                               6.6.2.2.1 Growth to be Witnessed With Chatbots Delivering Accurate and Personalized Information to Customers
                    6.6.2.3 Healthcare
                               6.6.2.3.1 Patient-Centered Virtual Assistants Gaining Popularity
                    6.6.2.4 Education
                               6.6.2.4.1 Growth to be Witnessed Due to Increased Enrollments While Reducing Operational Costs
                    6.6.2.5 Retail
                               6.6.2.5.1 Higher Growth Due to Reduced Cost and Increasing Sales Through Fast and Efficient Customer Service
                    6.6.2.6 Government
                               6.6.2.6.1 Governments Initiative to Adapt Digital Change to Further Drive Market Growth
                    6.6.2.7 Utilities
                               6.6.2.7.1 Chatbots to Help Provide Quicker Resolution of Queries Through a Higher Level of Customer Support
                    6.6.2.8 Travel & Hospitality
                               6.6.2.8.1 Traction Due to Travel Bots That Improve Business Activities to Improve Customer Experience
                    6.6.2.9 Others

7 Human Augmentation Market, By Functionality (Page No. - 82)
    7.1 Introduction
    7.2 Body Worn
           7.2.1 Body Worn Devices Substitute, Complement, and Enhance Human Functions
    7.3 Non-Body Worn
           7.3.1 Non-Body Worn to Grow at a Higher CAGR

8 Geographic Analysis (Page No. - 84)
    8.1 Introduction
    8.2 North America
           8.2.1 US
                    8.2.1.1 Increasing Demand for Wristwear/Fitness Wear and Health and Wellness Monitoring Applications
           8.2.2 Canada
                    8.2.2.1 Rising Consumer Spending to Spur Demand
           8.2.3 Mexico
                    8.2.3.1 Growing Demand for Human Augmentation and Supportive Government Policies
           8.2.4 Human Augmentation Market for Wearable in North America
           8.2.5 Market for Virtual Reality in North America
           8.2.6 Market for Augmented Reality in North America
           8.2.7 Market for Exoskeleton in North America
           8.2.8 Market for Intelligent Virtual Assistants in North America
    8.3 Europe
           8.3.1 Germany
                    8.3.1.1 Increased Spending and Austerity Measures By Government to Drive Demand for Human Augmentation
           8.3.2 France
                    8.3.2.1 High Digital Display and Spending to Spur Market in France
           8.3.3 UK
                    8.3.3.1 Presence of Key Players to Drive the Market
           8.3.4 Rest of Europe
           8.3.5 Human Augmentation Market for Wearable Technology in Europe
           8.3.6 Market for Virtual Reality in Europe
           8.3.7 Market for Augmented Reality in Europe
           8.3.8 Market for Exoskeleton in Europe
           8.3.9 Market for Intelligent Virtual Assistants in Europe
    8.4 APAC
           8.4.1 Japan
                    8.4.1.1 Strong Focus on R&D to Gain Competitive Edge
           8.4.2 China
                    8.4.2.1 Massive Mobile User Base to Drive Market Growth
           8.4.3 South Korea
                    8.4.3.1 High Investment in Technology to Boost Demand
           8.4.4 India
                    8.4.4.1 Start-Ups Play Crucial Role in Technology Development
           8.4.5 Rest of APAC
           8.4.6 Market for Wearable Technology in APAC
           8.4.7 Market for Virtual Reality in APAC
           8.4.8 Market for Augmented Reality in APAC
           8.4.9 Market for Exoskeleton in APAC
           8.4.10 Market for Intelligent Virtual Assistants in APAC
    8.5 RoW
           8.5.1 South America
                    8.5.1.1 Vr Companies Seeking to Expand in the Region
           8.5.2 Middle East & Africa
                    8.5.2.1 Growing Healthcare Sector to Help Strengthen the Market
           8.5.3 Market for Wearable Technology in RoW
           8.5.4 Human Augmentation Market for Virtual Reality in RoW
           8.5.5 Market for Augmented Reality in RoW
           8.5.6 Market for Exoskeleton in RoW
           8.5.7 Market for Intelligent Virtual Assistants in RoW

9 Competitive Landscape (Page No. - 123)
    9.1 Introduction
    9.2 Market Ranking Analysis: Human Augmentation Market
    9.3 Competitive Leadership Mapping
           9.3.1 Visionary Leaders
           9.3.2 Dynamic Differentiators
           9.3.3 Innovators
           9.3.4 Emerging Companies
    9.4 Strength of Product Portfolio
    9.5 Business Strategy Excellence
    9.6 Competitive Situations and Trends
           9.6.1 Product Launches and Developments
           9.6.2 Partnerships and Collaborations
           9.6.3 Acquisitions

10 Company Profiles (Page No. - 137)
(Business Overview, Products Offered, Recent Developments, SWOT Analysis, and MnM View)*
     10.1 Key Players
             10.1.1 Google Inc.
             10.1.2 Samsung Electronics Co. Ltd.
             10.1.3 Ekso Bionics Holdings, Inc.
             10.1.4 Vuzix Corporation
             10.1.5 Garmin
             10.1.6 Fossil Group, Inc.
             10.1.7 B-Temia Inc.
             10.1.8 Casio
             10.1.9 Magic Leap Inc.
             10.1.10 Rewalk Robotics Ltd.
     10.2 Right to Win
     10.3 Other Players
             10.3.1 Polar Electro
             10.3.2 P&S Mechanics
             10.3.3 Jawbone, Inc.
             10.3.4 Life Sense Group B.V
             10.3.5 Atoun
             10.3.6 Mobvoi
             10.3.7 Rex Bionics
             10.3.8 Goqii
             10.3.9 Guangdong BBK Electronics Co., Ltd
             10.3.10 Atheer, Inc.

*Details on Business Overview, Products Offered, Recent Developments, SWOT Analysis, and MnM View Might Not be Captured in Case of Unlisted Companies.

11 Appendix (Page No. - 168)
     11.1 Insights of Industry Experts
     11.2 Discussion Guide
     11.3 Knowledge Store: Marketsandmarkets’ Subscription Portal
     11.4 Available Customizations
     11.5 Related Reports
     11.6 Author Details


List of Tables (145 Tables)

Table 1 Global Human Augmentation Market, By Technology, 2016–2024 (USD Billion)
Table 2 Wearable Human Augmentation, Product Category, 2016–2024 (USD Billion)
Table 3 Wearable Human Augmentation, By Bodywear Type, 2016–2024 (USD Million)
Table 4 Wearable Human Augmentation, By Bodywear Type, 2016–2024 (Million Units)
Table 5 Wearable Human Augmentation, By Footwear Type, 2016–2024 (USD Million)
Table 6 Wearable Human Augmentation, By Footwear Type, 2016–2024 (Million Units)
Table 7 Market for Wearable, By Application, 2016–2024 (USD Billion)
Table 8 Market for Wearable, By Application, 2016–2024 (Million Units)
Table 9 Wearable Human Augmentation for Consumer Applications, 2016–2024 (USD Billion)
Table 10 Wearable Human Augmentation, By Consumer Application, 2016–2024 (Million Units)
Table 11 Wearable Human Augmentation for Consumer Applications, By Region, 2016–2024 (USD Million)
Table 12 Wearable Human Augmentation for Consumer Applications, By Region, 2016–2024 (Million Units)
Table 13 Wearable Human Augmentation for Enterprise & Industrial Applications, By Region, 2016–2024 (USD Million)
Table 14 Wearable Human Augmentation for Enterprise & Industrial Applications, By Region, 2016–2024 (Thousand Units)
Table 15 Wearable Human Augmentation for Virtual Reality Market, By Type, 2016–2024 (USD Billion)
Table 16 Wearable Human Augmentation for Virtual Reality, By Type, 2016–2024 (Million Units)
Table 17 Market for Virtual Reality, By Application, 2016–2024 (USD Million)
Table 18 Virtual Reality Human Augmentation for Head-Mounted Display, By Application, 2016–2024 (USD Million)
Table 19 Virtual Reality Human Augmentation for Projectors & Display Walls, By Application, 2016–2024 (USD Million)
Table 20 Virtual Reality Human Augmentation for Gesture-Tracking Devices, By Application, 2016–2024 (USD Million)
Table 21 Virtual Reality Human Augmentation for Software, By Application, 2016–2024 (USD Million)
Table 22 Virtual Reality Human Augmentation for Consumer Applications, By Type, 2016–2024 (USD Million)
Table 23 Virtual Reality Human Augmentation for Commercial Applications, By Type, 2016–2024 (USD Million)
Table 24 Virtual Reality Human Augmentation for Aerospace & Defense, By Type, 2016–2024 (USD Million)
Table 25 Virtual Reality Human Augmentation for Healthcare, By Type, 2016–2024 (USD Million)
Table 26 Virtual Reality Human Augmentation for Enterprise, By Type, 2016–2024 (USD Million)
Table 27 Virtual Reality Human Augmentation for Others, By Type, 2016–2024 (USD Million)
Table 28 Human Augmentation for Augmented Reality, By Type, 2016–2024 (USD Million)
Table 29 Human Augmentation for Augmented Reality, By Type, 2016–2024 (Thousand Units)
Table 30 Human Augmentation for Augmented Reality, By Application, 2016–2024 (USD Million)
Table 31 Augmented Reality Human Augmentation for Head-Mounted Displays, By Application, 2016–2024 (USD Million)
Table 32 Augmented Reality Human Augmentation for Head-Up Displays, By Application, 2016–2024 (USD Million)
Table 33 Augmented Reality Human Augmentation for Handheld Device Types, By Application, 2016–2024 (USD Thousand)
Table 34 Augmented Reality Human Augmentation for Software, By Application, 2016–2024 (USD Million)
Table 35 Augmented Reality Human Augmentation for Consumer, By Type, 2016–2024 (USD Million)
Table 36 Augmented Reality Human Augmentation for Aerospace & Defense, By Type, 2016–2024 (USD Thousand)
Table 37 Augmented Reality Human Augmentation for Medical, By Type, 2016–2024 (USD Thousand)
Table 38 Augmented Reality Human Augmentation for Enterprise, By Type, 2016–2024 (USD Thousand)
Table 39 Augmented Reality Human Augmentation for Commercial By Type, 2016–2024 (USD Million)
Table 40 Augmented Reality Human Augmentation for Automotive, By Type, 2016–2024 (USD Thousand)
Table 41 Augmented Reality Human Augmentation for Energy, By Type, 2016–2024 (USD Thousand)
Table 42 Augmented Reality Human Augmentation for Others, By Type, 2016–2024 (USD Thousand)
Table 43 Market for Exoskeleton, By Type, 2016–2024 (USD Million)
Table 44 Market for Exoskeleton, By Type, 2016–2024 (Units)
Table 45 Exoskeleton Human Augmentation for Healthcare, By Type, 2016–2024 (USD Million)
Table 46 Exoskeleton Human Augmentation Market for Defense, By Type, 2016–2024 (USD Million)
Table 47 Exoskeleton Human Augmentation for Industrial, By Type, 2016–2024 (USD Million)
Table 48 Exoskeleton Human Augmentation for Others, By Type, 2016–2024 (USD Million)
Table 49 Exoskeleton Human Augmentation, By Application, 2016–2024 (USD Million)
Table 50 Exoskeleton Human Augmentation for Passive, By Application, 2016–2024 (USD Million)
Table 51 Powered Exoskeleton Human Augmentation, By Application, 2016–2024 (USD Million)
Table 52 Human Augmentation for Intelligent Virtual Assistants, By Type, 2016–2024 (USD Million)
Table 53 Intelligent Virtual Assistant Human Augmentation for BFSI, By Region, 2016–2024 (USD Million)
Table 54 Intelligent Virtual Assistant Human Augmentation for Healthcare, By Region, 2016–2024 (USD Million)
Table 55 Intelligent Virtual Assistant Human Augmentation for Education, By Region, 2016–2024 (USD Million)
Table 56 Intelligent Virtual Assistant Human Augmentation for Retail, By Region, 2016–2024 (USD Million)
Table 57 Intelligent Virtual Assistant Human Augmentation for Government, By Region, 2016–2024 (USD Million)
Table 58 Intelligent Virtual Assistant Human Augmentation for Utilities, By Region, 2016–2024 (USD Million)
Table 59 Intelligent Virtual Assistant Human Augmentation for Travel & Hospitality, By Region, 2016–2024 (USD Million)
Table 60 Intelligent Virtual Assistant Human Augmentation for Others, By Region, 2016–2024 (USD Million)
Table 61 Human Augmentation, By Functionality, 2016–2024 (USD Billion)
Table 62 Human Augmentation for Body Worn, By Technology 2016–2024 (USD Billion)
Table 63 Global Market, By Region, 2016–2024 (USD Billion)
Table 64 Market in North America, By Country, 2016–2024 (USD Billion)
Table 65 Wearable Human Augmentation in North America, By Application, 2016–2024 (USD Billion)
Table 66 Wearable Human Augmentation in North America, By Application, 2016–2024 (Million Units)
Table 67 Wearable Human Augmentation in North America, By Country, 2016–2024 (USD Billion)
Table 68 Wearable Human Augmentation in North America, By Country, 2016–2024 (Million Units)
Table 69 Virtual Reality Human Augmentation in North America, By Application, 2016–2024 (USD Million)
Table 70 Virtual Reality Human Augmentation in North America, By Country, 2016–2024 (USD Million)
Table 71 Augmented Reality Human Augmentation in North America, By Application, 2016–2024 (USD Million)
Table 72 Augmented Reality Human Augmentation in North America for Consumer Applications, By Country, 2016–2024 (USD Million)
Table 73 Augmented Reality Human Augmentation in North America for Aerospace & Defense Applications, By Country, 2016–2024 (USD Million)
Table 74 Augmented Reality Human Augmentation in North America for Healthcare Applications, By Country, 2016–2024 (USD Million)
Table 75 Augmented Reality Human Augmentation in North America for Enterprise Applications, By Country, 2016–2024 (USD Million)
Table 76 Augmented Reality Human Augmentation in North America for Commercial Applications, By Country, 2016–2024 (USD Million)
Table 77 Augmented Reality Human Augmentation in North America for Automotive Applications, By Country, 2016–2024 (USD Million)
Table 78 Augmented Reality Human Augmentation in North America for Energy Applications, By Country, 2016–2024 (USD Million)
Table 79 Augmented Reality Human Augmentation in North America for Other Applications, By Country, 2016–2024 (USD Million)
Table 80 Human Augmentation in North America for Augmented Reality, By Country, 2016–2024 (USD Million)
Table 81 Exoskeleton Human Augmentation in North America, By Application, 2016–2024 (USD Million)
Table 82 Exoskeleton Human Augmentation in North America, By Country, 2016–2024 (USD Million)
Table 83 Intelligent Virtual Assistant Human Augmentation in North America, By Application, 2016–2024 (USD Million)
Table 84 Intelligent Virtual Assistant Human Augmentation in North America, By Country, 2016–2024 (USD Million)
Table 85 Human Augmentation in Europe, By Country, 2016–2024 (USD Billion)
Table 86 Wearable Human Augmentation in Europe, By Application, 2016–2024 (USD Billion)
Table 87 Wearable Human Augmentation in Europe, By Application, 2016–2024 (Million Units)
Table 88 Wearable Human Augmentation in Europe, By Country, 2016–2024 (USD Billion)
Table 89 Wearable Human Augmentation in Europe, By Country, 2016–2024 (Million Units)
Table 90 Virtual Reality Human Augmentation in Europe, By Application, 2016–2024 (USD Million)
Table 91 Virtual Reality Human Augmentation in Europe, By Country, 2016–2024 (USD Million)
Table 92 Augmented Reality Human Augmentation in Europe, By Application, 2016–2024 (USD Million)
Table 93 Augmented Reality Market in Europe for Consumer Applications, By Country, 2016–2024 (USD Million)
Table 94 Augmented Reality Market in Europe for Aerospace & Defense Applications, By Country, 2016–2024 (USD Million)
Table 95 Augmented Reality Market in Europe for Healthcare Applications, By Country, 2016–2024 (USD Million)
Table 96 Augmented Reality Market in Europe for Enterprise Applications, By Country, 2016–2024 (USD Million)
Table 97 Augmented Reality Market in Europe for Commercial Applications, By Country, 2016–2024 (USD Million)
Table 98 Augmented Reality Market in Europe for Automotive Applications, By Country, 2016–2024 (USD Million)
Table 99 Augmented Reality Market in Europe for Energy Applications, By Country, 2016–2024 (USD Million)
Table 100 Augmented Reality Market in Europe for Other Applications, By Country, 2016–2024 (USD Million)
Table 101 Exoskeleton Human Augmentation in Europe, By Application, 2016–2024 (USD Million)
Table 102 Exoskeleton Human Augmentation in Europe, By Country, 2016–2024 (USD Million)
Table 103 Intelligent Virtual Assistant Human Augmentation in Europe, By Application, 2016–2024 (USD Million)
Table 104 Intelligent Virtual Assistant Human Augmentation in Europe, By Country, 2016–2024 (USD Million)
Table 105 Human Augmentation in APAC, 2016–2024 (USD Billion)
Table 106 Wearable Human Augmentation in APAC, By Application, 2016–2024 (USD Million)
Table 107 Wearable Human Augmentation in APAC, By Application, 2016–2024 (Million Units)
Table 108 Wearable Human Augmentation in APAC, By Country, 2016–2024 (USD Billion)
Table 109 Wearable Human Augmentation in APAC, By Country, 2016–2024 (Thousand Units)
Table 110 Virtual Reality Human Augmentation in APAC, By Application, 2016–2024 (USD Million)
Table 111 Virtual Reality Human Augmentation in APAC, By Country, 2016–2024 (USD Million)
Table 112 Augmented Reality Human Augmentation in APAC, By Application, 2016–2024 (USD Million)
Table 113 Augmented Reality Market in APAC for Consumer Applications, By Country, 2016–2024 (USD Million)
Table 114 Augmented Reality Market in APAC for Aerospace & Defense Applications, By Country, 2016–2024 (USD Thousand)
Table 115 Augmented Reality Market in APAC for Healthcare Applications, By Country, 2016–2024 (USD Million)
Table 116 Augmented Reality Market in APAC for Enterprise Applications, By Country, 2016–2024 (USD Million)
Table 117 Augmented Reality Market in APAC for Commercial Applications, By Country, 2016–2024 (USD Million)
Table 118 Augmented Reality Market in APAC for Automotive Applications, By Country, 2016–2024 (USD Million)
Table 119 Augmented Reality Market in APAC for Energy Applications, By Country, 2016–2024 (USD Million)
Table 120 Augmented Reality Market in APAC for Other Applications, By Country, 2016–2024 (USD Million)
Table 121 Exoskeleton Human Augmentation Market in APAC, By Application, 2016–2024 (USD Million)
Table 122 Exoskeleton Human Augmentation Market in APAC, By Country, 2016–2024 (USD Million)
Table 123 Intelligent Virtual Assistant Human Augmentation in APAC, By Application, 2016–2024 (USD Million)
Table 124 Intelligent Virtual Assistant Human Augmentation in APAC, By Country, 2016–2024 (USD Million)
Table 125 Human Augmentation in RoW, By Region, 2016–2024 (USD Million)
Table 126 Wearable Human Augmentation in RoW, By Region, 2016–2024 (USD Billion)
Table 127 Wearable Human Augmentation in RoW, By Region, 2016–2024 (Million Units)
Table 128 Virtual Reality Human Augmentation in RoW, By Region, 2016–2024 (USD Million)
Table 129 Virtual Reality Human Augmentation in RoW, By Application, 2016–2024 (USD Million)
Table 130 Augmented Reality Human Augmentation in RoW, By Application, 2016–2024 (USD Million)
Table 131 Augmented Reality Market in RoW for Consumer Applications, By Region, 2016–2024 (USD Million)
Table 132 Augmented Reality Market in RoW for Aerospace & Defense Applications, By Region, 2016–2024 (USD Thousand)
Table 133 Augmented Reality Market in RoW for Healthcare Applications, By Region, 2016–2024 (USD Million)
Table 134 Augmented Reality Market in RoW for Enterprise Applications, By Region, 2016–2024 (USD Million)
Table 135 Augmented Reality Market in RoW for Commercial Applications, By Region, 2016–2024 (USD Million)
Table 136 Augmented Reality Market in RoW for Automotive Applications, By Region, 2016–2024 (USD Million)
Table 137 Augmented Reality Market in RoW for Energy Applications, By Region, 2016–2024 (USD Million)
Table 138 Augmented Reality Market in RoW for Other Applications, By Region, 2016–2024 (USD Million)
Table 139 Exoskeleton Human Augmentation in RoW, By Region, 2016–2024 (USD Million)
Table 140 Exoskeleton Human Augmentation in RoW, By Application, 2016–2024 (USD Million)
Table 141 Intelligent Virtual Assistant Human Augmentation in RoW, By Region, 2016–2024 (USD Million )
Table 142 Intelligent Virtual Assistant Human Augmentation in RoW, By Application, 2016–2024 (USD Million)
Table 143 Product Launch and Development (2016–2019)
Table 144 Partnership and Collaboration, 2016-2019
Table 145 Acquisition (2019)
 
 
List of Figures (33 Figures)
 
Figure 1 Market Segmentation
Figure 2 Market, By Technology
Figure 3 Research Design
Figure 4 Process Flow of Market Size Estimation
Figure 5 Bottom-Up Approach
Figure 6 Top-Down Approach
Figure 7 Data Triangulation
Figure 8 Global Human Augmentation Market, in Terms of Value
Figure 9 Wearable to Hold Largest Size of Market in 2019
Figure 10 Market in North America Holds Highest Market Share, in Terms of Value, in 2018
Figure 11 Market in APAC to Grow at Highest CAGR From 2019 to 2024
Figure 12 Virtual Reality to Grow at Highest CAGR From 2019 T0 2024
Figure 13 Wearable Holds the Largest Market Share for Market, in Terms of Value, in APAC in 2018
Figure 14 China to Grow at Highest CAGR in Market, in Terms of Value, By 2024
Figure 15 Market Dynamics
Figure 16 Market Drivers and Their Impact
Figure 17 Global Market, By Technology
Figure 18 Market, By Functionality (Non-Body Worn)
Figure 19 Market, By Region
Figure 20 North America: Snapshot of Market
Figure 21 Europe: Snapshot of Market
Figure 22 APAC: Snapshot of Market
Figure 23 Key Growth Strategies Adopted By Top Companies, 2016–2019
Figure 24 Market Ranking of Top 5 Players in Market, 2018
Figure 25 Human Augmentation Market (Global) Competitive Leadership Mapping, 2018
Figure 26 Google Inc.: Company Snapshot
Figure 27 Samsung Electronics: Company Snapshot
Figure 28 Ekso Bionic Holdings, Inc: Company Snapshot
Figure 29 Vuzix Corp.: Company Snapshot
Figure 30 Garmin: Company Snapshot
Figure 31 Fossil Group, Inc.: Company Snapshot
Figure 32 Casio: Company Snapshot
Figure 33 Rewalk Robotics Ltd.: Business Overview

The study involves 4 major activities to estimate the size of the human augmentation market from 2019 to 2024. Exhaustive secondary research was conducted to collect information about the market, its peer markets, and its parent market. It was followed by primary research carried out to validate these findings, assumptions, and sizing with industry experts across the value chain. Both top-down and bottom-up approaches were employed to estimate the overall size of the market. It was followed by the market breakdown and data triangulation methods to estimate sizes of different segments and subsegments of the human augmentation market.

Secondary Research

In the secondary research process, secondary sources such as Hoovers, Bloomberg BusinessWeek, and Dun & Bradstreet were referred to for the identification and collection of information for this study on the human augmentation market. The other secondary sources used during the study included annual reports, press releases, and investor presentations of companies; white papers; certified publications; articles by recognized authors; gold-standard and silver-standard websites; regulatory bodies; trade directories; and databases.

Primary Research

The human augmentation market comprises stakeholders such as raw material suppliers, processors, end product manufacturers, and regulatory organizations. The supply-side market segmentation included channel types of human augmentation while the demand-side segmentation included various devices, end-user industries, and regions. Primary sources from both supply and demand sides of the market were interviewed to obtain qualitative and quantitative information. Following is the breakdown of primary respondents:

Human Augmentation Market

To know about the assumptions considered for the study, download the pdf brochure

Market Size Estimation

Both top-down and bottom-up approaches were used to estimate and validate the overall size of the human augmentation market. These methods were used extensively to estimate sizes of various segments and subsegments of the market. The research methodology used to estimate the market size included the following:

  • Key players in the industry and markets were identified through extensive secondary research
  • The industry’s supply chain and the market size, in terms of value, were determined through primary and secondary research
  • All percentage shares, splits, and breakdowns were determined using secondary sources and verified through primary sources

Data Triangulation

After arriving at the overall size of the human augmentation market through the market estimation process explained above, the total market was split into several segments. Market breakdown and data triangulation procedures were employed, wherever applicable to complete the overall market engineering process and arrive at the exact statistics for all segments and subsegments of the market. The data was triangulated by studying various factors and trends from both the demand and supply sides. Along with this, the market size was validated using both top-down and bottom-up approaches.

Report Objectives

  • To describe and forecast the size of the human augmentation market based on technology, functionality and region
  • To describe and forecast the size of the market in North America, Europe, Asia Pacific (APAC), and the Rest of the World (RoW)
  • To provide detailed information regarding drivers, restraints, opportunities, and challenges influencing the growth of human augmentation market
  • To strategically analyze micromarkets with respect to their individual growth trends, prospects, and contributions to the overall market
  • To provide a detailed overview of the value chain of human augmentation.
  • To strategically profile key players and comprehensively analyze their market ranking in terms of revenues and core competencies, along with a detailed competitive landscape of the market for players operating in the human augmentation market
  • To analyze strategies such as product launches, partnerships, agreements, and collaborations adopted by leading players to strengthen their position in the human augmentation market

Available Customizations

With the given market data, MarketsandMarkets offers customizations according to the specific requirements of companies.

The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players.

Regional Analysis

  • Detailed analysis and profiling of additional market players (up to 5)
Report Code
SE 3166
Published ON
Nov, 2019
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