The human augmentation market is projected to grow from USD 70.9 billion in 2019 to USD 206.9 billion by 2024, at a CAGR of 23.9%. Major factors driving the growth of the market include the surge in technology penetration in healthcare, safe and strong military personnel, advent of artificial intelligence in wearable devices, and growing popularity of wearable augmentation products.
The North American market is set to witness growth in industrial wearable devices due to numerous advantages. These include portability, convenience, and efficiency. These devices will witness an increasing demand in North America as they help improve workplace productivity, safety, and efficiency in sectors such as manufacturing, logistics, and mining. Enterprise wearables can also allow an experienced or expert employee to mentor employees who are in the field. This kind of remote collaboration between in-house experts and field workers is growing the importance of the wearables in the North American region. With the increase in accidents related to work, there is growing need for a safe and healthy work environment. Wearables such as (smart glasses and gloves, head mounted displays, cameras, audio devices, sensors embedded into clothes) are helping to transform the industrial sector by reducing error rate, improving efficiency and safety of workers.
Virtual reality eye tracking and gesture-controlled technologies are used to control the In-Flight Entertainment and Connectivity (IFEC) system without the use of remote controls that are highly utilized in the aerospace and defense field. The combination of eye tracking and hand gesture technologies enables passengers to engage with their in-flight entertainment in a natural way, thereby increasing its importance in the application area.
Japan has a strong base of technologically advanced manufacturing industries that presents a significant opportunity for the market technology market in the country. Also, massive mobile user base and high population growth rate in the country are driving growth for the market in APAC. In India, growing usage of smart devices, availability of cheap labor, and increase in disposable income, as well as rebounding economy, are the key driving factors for the growth of the human augmentation market.
Key players operating in the human augmentation market are Google Inc. (US), Samsung Electronics Co. Ltd. (South Korea), Ekso Bionics Holdings Inc. (US), Vuzix Corporation (US), Garmin (US), Fossil Group Inc. (US), B-Temia Inc. (Canada), Casio (Japan), Magic Leap Inc. (US), Rewalk Robotics Inc. (Israel), Polar Electro (Finland), P&S Mechanics. (South Korea), Jawbone Inc. (US), Life Sense Group B.V (Netherlands), Atoun (Japan), Mobvoi (China), Rex Bionics (New Zealand), Goqii (US), Guangdong BBK Electronics Co. Ltd. (China), and Atheer, Inc, (US).
Google Inc. is determined to tap the augmented reality (AR) headset space, which is currently in nascent stage. For example, in May 2019, the Glass Enterprise Edition 2 was launched to target enterprise & industrial applications. The Glass Enterprise Edition 2 has a powerful processor and a new artificial-intelligence engine, as well as offers fast charging and long battery life. The use of Qualcomm's Snapdragon X1 chip within the same will provide more power and use its multi-core capabilities to power things like a new AI engine. These smart glasses are easier and faster to deploy as they are built upon Android, and therefore can be used for Android-friendly APIs as well as Android Enterprise Mobile Device Management.
CASIO
Casio is among the leading multinational consumer electronics companies offering calculators, musical instruments such as an electronic keyboard, and electronic dictionary. The company earns nearly 85% of its revenue from the consumer business domain, which includes functional watches such as outdoor wristwatches and smartwatches. Casio realizes the potential for smartwatches in the wearable technology market; therefore, it is focused on developing and offering new products to its consumers frequently.
Report Metric |
Details |
Market Size Available for Years |
20162024 |
Base Year |
2018 |
Forecast Period |
20192024 |
Forecast Units |
Value (USD), Volume (Million Units) and Thousands |
Segments Covered |
Technology, Functionality and Region |
Regions Covered |
North America, APAC, Europe, and RoW |
Companies Covered |
Key players operating in the human augmentation market are Google Inc. (US), Samsung Electronics Co. Ltd. (South Korea), Ekso Bionics Holdings Inc. (US), Vuzix Corporation (US), Garmin (US), Fossil Group Inc. (US), B-Temia Inc. (Canada), Casio (Japan), Magic Leap Inc. (US), Rewalk Robotics Inc. (Israel), Polar Electro (Finland), P&S Mechanics. (South Korea), Jawbone Inc. (US), Life Sense Group B.V (Netherlands), Atoun (Japan), Mobvoi (China), Rex Bionics (New Zealand), Goqii (US), Guangdong BBK Electronics Co. Ltd. (China), and Atheer, Inc, (US). |
This research report categorizes the human augmentation market based on technology, functionality and region.
What companies operate in the Human augmentation market, name some ?
Some of the players in the Human Augmentation market include Google Inc., Samsung Electronics Co. Ltd., Ekso Bionics Holdings, Inc., Vuzix Corporation, Garmin, Fossil Group, Inc. and others.
What are the different technologies that fall under the scope of Human Augmentation? I class="fa fa-angle-down">
The different technologies that fall under the scope of Human Augmentation include Wearables, Virtual Reality, Augmented Reality, Exoskeleton and Intelligent Virtual Assistants.
What are some of the drivers for the growth of the Human Augmentation Market ?
" The drivers for the Human Augmentation Market include the surge in Technology Penetration in Healthcare, Safe and Strong Military Personnel, Advent of Artificial Intelligence in Wearable Devices, Growing Popularity of Wearable Augmentation Products and Developments in Technologies such as Availability of Fast Processing Chipsets and Miniaturization of Sensors. "
What are some of the opportunities for the growth of the Human Augmentation Market ?
The opportunities for the Human Augmentation Market include Growing Wearable Enterprise Deployment and the gradual want for enhanced Shopping Experiences.
What are some of the challenges for the Human Augmentation Market ?
The challenges for the Human Augmentation Market include Risk of Data and Identity Breach, Lack of Awareness of Handling Human Augmentation Devices and Lack of Skilled Personnel.
To speak to our analyst for a discussion on the above findings, click Speak to Analyst
Table of Contents
1 Introduction (Page No. - 20)
1.1 Study Objectives
1.2 Definition
1.3 Study Scope
1.3.1 Markets Covered
1.3.2 Regional Scope
1.3.3 Years Considered
1.4 Currency
1.5 Limitations
1.5.1 Inclusions and Exclusions
1.6 Stakeholders
2 Research Methodology (Page No. - 25)
2.1 Research Data
2.1.1 Secondary Data
2.1.1.1 Key Data From Secondary Sources
2.1.2 Primary Data
2.1.2.1 Key Data From Primary Sources
2.1.2.2 Key Industry Insights
2.1.2.3 Breakdown of Primaries
2.2 Market Size Estimation
2.3 Market Breakdown and Data Triangulation
2.4 Research Assumption
3 Executive Summary (Page No. - 32)
4 Premium Insights (Page No. - 36)
4.1 Attractive Opportunities in Human Augmentation Market
4.2 Market for Body Worn, By Technology (USD Billion)
4.3 Market in APAC
4.4 Market, By Geography
5 Human Augmentation Market Overview (Page No. - 38)
5.1 Introduction
5.2 Market Dynamics
5.2.1 Drivers
5.2.1.1 Surge in Technology Penetration in Healthcare
5.2.1.2 Safe and Strong Military Personnel
5.2.1.3 Advent of Artificial Intelligence in Wearable Devices
5.2.1.3.1 Restoring Hearing and Sight
5.2.1.3.2 Treating Anxiety With Relaxing Brainwaves
5.2.1.3.3 Enhancing Mixed Reality
5.2.1.4 Growing Popularity of Wearable Augmentation Products
5.2.1.5 Developments in Technologies
5.2.1.5.1 Availability of Fast Processing Chipsets
5.2.1.5.2 Miniaturization of Sensors
5.2.1.5.3 Emergence and Easy Access to Cloud Computing Technology
5.2.1.5.4 Nanotechnology and Its Evolution in Human Augmentation
5.2.2 Restraints
5.2.2.1 Ethical, Legal, and Social Concerns
5.2.2.2 Highly Priced Human Augmentation Devices
5.2.3 Opportunities
5.2.3.1 Growing Wearable Enterprise Deployment
5.2.3.2 Enhancing Shopping Experiences
5.2.3.3 Seamless Integration Into Brand Evolutions
5.2.4 Challenges
5.2.4.1 Adoption
5.2.4.1.1 Risk of Data and Identity Breach
5.2.4.1.2 Lack of Awareness of Handling Human Augmentation Devices
5.2.4.2 Development
5.2.4.2.1 Lack of Skilled Personnel
5.2.4.2.2 Development at Scale
6 Human Augmentation Market, By Technology (Page No. - 46)
6.1 Introduction
6.2 Wearable
6.2.1 Wearable, By Type
6.2.1.1 Bodywear
6.2.1.1.1 Innerwear
6.2.1.1.1.1 Integration of Sensors in Inner Garments to Drive Market
6.2.1.1.2 Fashion & Apparel
6.2.1.1.2.1 Tracking Sports Performance to be an Attractive Application for Market Growth
6.2.1.1.3 Armwear & Legwear
6.2.1.1.3.1 Increasing Popularity Due to Growing Focus on Fitness
6.2.1.2 Footwear
6.2.1.2.1 Special Purpose Footwear
6.2.1.2.1.1 Accessing Real-Time Data is an Attractive Feature Propelling Market Growth
6.2.1.2.2 Casual Footwear
6.2.1.2.2.1 Connected Shoes Enhance Quality of Life of Users
6.2.2 Wearable, By Application
6.2.2.1 Consumer
6.2.2.1.1 Fitness & Sports
6.2.2.1.1.1 Monitoring Activities and Personal Goals Drive Market for Wearable Applications
6.2.2.1.2 Infotainment & Multimedia
6.2.2.1.2.1 Growing Prominence of Smartwatches That Stream Music
6.2.2.1.3 Garments & Fashion
6.2.2.1.3.1 Advent of E-Textile to Propel Garments & Fashion Market
6.2.2.1.4 Multifunction
6.2.2.2 Enterprise and Industrial
6.2.2.2.1 Logistics, Packaging, Warehouse, and Other Industrial Applications
6.3 Virtual Reality
6.3.1 Virtual Reality, By Type
6.3.1.1 Head-Mounted Displays
6.3.1.1.1 High Demand for Pc Games, Consoles, and Smartphones
6.3.1.2 Gesture-Controlled Devices
6.3.1.2.1 Data Gloves
6.3.1.2.2 Others
6.3.1.3 Projectors & Display Walls
6.3.1.3.1 Projectors and Display Walls Effectively Offer an Immersive Experience
6.3.2 Virtual Reality, By Application
6.3.2.1 Consumer
6.3.2.1.1 Gaming and Entertainment
6.3.2.1.2 Sports
6.3.2.2 Aerospace and Defense
6.3.2.2.1 Flight Simulation to Drive Market Growth
6.3.2.3 Medical
6.3.2.3.1 Surgery
6.3.2.3.2 Patient Care Management
6.3.2.3.3 Fitness Management
6.3.2.3.4 Pharmacy Management
6.3.2.3.5 Medical Training and Education
6.3.2.4 Commercial
6.3.2.4.1 Retail
6.3.2.4.2 Education and Training
6.3.2.4.3 Travel and Tourism
6.3.2.4.4 Advertising
6.3.2.5 Industrial
6.3.2.5.1 Attaining Efficiency in Operations Remains Major Growth Factor
6.3.2.6 Others
6.4 Augmented Reality
6.4.1 Augmented Reality, By Type
6.4.1.1 Head-Mounted Display
6.4.1.2 Head-Up Display
6.4.1.2.1 Driver Safety and Enhanced Driving Experience to Drive Market
6.4.1.3 Handheld Device
6.4.1.3.1 Handheld Device to Witness Growth Due to Better Augmentation of Real and Virtual Environmental Images
6.4.2 Augmented Reality Human Augmentation Market, By Application
6.4.2.1 Consumer
6.4.2.1.1 Enhanced Visual Effects for Gaming and Sports Broadcast Purposes to Continue to Propel Market Growth
6.4.2.2 Commercial
6.4.2.2.1 Demand to Increase Owing to Benefits of Easy Learning and Attractive Promotions
6.4.2.3 Enterprise
6.4.2.3.1 Training Personnel to Increase Efficiency of Workers in Industrial Facilities
6.4.2.4 Medical
6.4.2.4.1 Training Assistance During Surgery to Witness Tremendous Growth
6.4.2.5 Aerospace & Defense
6.4.2.5.1 Embedded Virtual Training Applications to Reduce Modeling Requirements and Other Infrastructure Costs
6.4.2.6 Energy
6.4.2.6.1 Increased Dependency on Energy Sector to Drive Growth
6.4.2.7 Automotive
6.4.2.7.1 Automotive Garners Importance Due to Projecting of Required Information on Drivers Field of View
6.4.2.8 Other
6.5 Exoskeleton Human Augmentation Market
6.5.1 Exoskeleton Human Augmentation Market, By Type
6.5.1.1 Powered
6.5.1.1.1 Assistance for Aged and Weak People to Spur the Market
6.5.1.2 Passive
6.5.1.2.1 Growing Market Due to Lower Production Cost
6.5.2 Exoskeleton Human Augmentation Market, By Application
6.5.2.1 Healthcare
6.5.2.1.1 Exoskeletons as Assistive Devices to Drive Human Augmentation Market for Applications
6.5.2.2 Defense
6.5.2.2.1 Set to Witness Growth By Providing Mobility & Safety for Soldiers During Wars
6.5.2.3 Industrial
6.5.2.3.1 Exoskeletons Usage in Manufacturing Industries Can Minimize Cost Involved in Production in Long Term
6.5.2.4 Others
6.6 Intelligent Virtual Assistant
6.6.1 Intelligent Virtual Assistant Market, By Type
6.6.1.1 Chatbots
6.6.1.1.1 Chatbots Improve Customer Engagement and Operational Efficiency
6.6.1.2 Iva Smart Speaker
6.6.1.2.1 Growing Smart Home Market to Spur Demand for Smart Speakers
6.6.2 Intelligent Virtual Assistants Market, By Application
6.6.2.1 Consumer Electronics
6.6.2.1.1 Increased Demand Due to Compatibility With Smart Home Devices
6.6.2.2 BFSI
6.6.2.2.1 Growth to be Witnessed With Chatbots Delivering Accurate and Personalized Information to Customers
6.6.2.3 Healthcare
6.6.2.3.1 Patient-Centered Virtual Assistants Gaining Popularity
6.6.2.4 Education
6.6.2.4.1 Growth to be Witnessed Due to Increased Enrollments While Reducing Operational Costs
6.6.2.5 Retail
6.6.2.5.1 Higher Growth Due to Reduced Cost and Increasing Sales Through Fast and Efficient Customer Service
6.6.2.6 Government
6.6.2.6.1 Governments Initiative to Adapt Digital Change to Further Drive Market Growth
6.6.2.7 Utilities
6.6.2.7.1 Chatbots to Help Provide Quicker Resolution of Queries Through a Higher Level of Customer Support
6.6.2.8 Travel & Hospitality
6.6.2.8.1 Traction Due to Travel Bots That Improve Business Activities to Improve Customer Experience
6.6.2.9 Others
7 Human Augmentation Market, By Functionality (Page No. - 82)
7.1 Introduction
7.2 Body Worn
7.2.1 Body Worn Devices Substitute, Complement, and Enhance Human Functions
7.3 Non-Body Worn
7.3.1 Non-Body Worn to Grow at a Higher CAGR
8 Geographic Analysis (Page No. - 84)
8.1 Introduction
8.2 North America
8.2.1 US
8.2.1.1 Increasing Demand for Wristwear/Fitness Wear and Health and Wellness Monitoring Applications
8.2.2 Canada
8.2.2.1 Rising Consumer Spending to Spur Demand
8.2.3 Mexico
8.2.3.1 Growing Demand for Human Augmentation and Supportive Government Policies
8.2.4 Human Augmentation Market for Wearable in North America
8.2.5 Market for Virtual Reality in North America
8.2.6 Market for Augmented Reality in North America
8.2.7 Market for Exoskeleton in North America
8.2.8 Market for Intelligent Virtual Assistants in North America
8.3 Europe
8.3.1 Germany
8.3.1.1 Increased Spending and Austerity Measures By Government to Drive Demand for Human Augmentation
8.3.2 France
8.3.2.1 High Digital Display and Spending to Spur Market in France
8.3.3 UK
8.3.3.1 Presence of Key Players to Drive the Market
8.3.4 Rest of Europe
8.3.5 Human Augmentation Market for Wearable Technology in Europe
8.3.6 Market for Virtual Reality in Europe
8.3.7 Market for Augmented Reality in Europe
8.3.8 Market for Exoskeleton in Europe
8.3.9 Market for Intelligent Virtual Assistants in Europe
8.4 APAC
8.4.1 Japan
8.4.1.1 Strong Focus on R&D to Gain Competitive Edge
8.4.2 China
8.4.2.1 Massive Mobile User Base to Drive Market Growth
8.4.3 South Korea
8.4.3.1 High Investment in Technology to Boost Demand
8.4.4 India
8.4.4.1 Start-Ups Play Crucial Role in Technology Development
8.4.5 Rest of APAC
8.4.6 Market for Wearable Technology in APAC
8.4.7 Market for Virtual Reality in APAC
8.4.8 Market for Augmented Reality in APAC
8.4.9 Market for Exoskeleton in APAC
8.4.10 Market for Intelligent Virtual Assistants in APAC
8.5 RoW
8.5.1 South America
8.5.1.1 Vr Companies Seeking to Expand in the Region
8.5.2 Middle East & Africa
8.5.2.1 Growing Healthcare Sector to Help Strengthen the Market
8.5.3 Market for Wearable Technology in RoW
8.5.4 Human Augmentation Market for Virtual Reality in RoW
8.5.5 Market for Augmented Reality in RoW
8.5.6 Market for Exoskeleton in RoW
8.5.7 Market for Intelligent Virtual Assistants in RoW
9 Competitive Landscape (Page No. - 123)
9.1 Introduction
9.2 Market Ranking Analysis: Human Augmentation Market
9.3 Competitive Leadership Mapping
9.3.1 Visionary Leaders
9.3.2 Dynamic Differentiators
9.3.3 Innovators
9.3.4 Emerging Companies
9.4 Strength of Product Portfolio
9.5 Business Strategy Excellence
9.6 Competitive Situations and Trends
9.6.1 Product Launches and Developments
9.6.2 Partnerships and Collaborations
9.6.3 Acquisitions
10 Company Profiles (Page No. - 137)
(Business Overview, Products Offered, Recent Developments, SWOT Analysis, and MnM View)*
10.1 Key Players
10.1.1 Google Inc.
10.1.2 Samsung Electronics Co. Ltd.
10.1.3 Ekso Bionics Holdings, Inc.
10.1.4 Vuzix Corporation
10.1.5 Garmin
10.1.6 Fossil Group, Inc.
10.1.7 B-Temia Inc.
10.1.8 Casio
10.1.9 Magic Leap Inc.
10.1.10 Rewalk Robotics Ltd.
10.2 Right to Win
10.3 Other Players
10.3.1 Polar Electro
10.3.2 P&S Mechanics
10.3.3 Jawbone, Inc.
10.3.4 Life Sense Group B.V
10.3.5 Atoun
10.3.6 Mobvoi
10.3.7 Rex Bionics
10.3.8 Goqii
10.3.9 Guangdong BBK Electronics Co., Ltd
10.3.10 Atheer, Inc.
*Details on Business Overview, Products Offered, Recent Developments, SWOT Analysis, and MnM View Might Not be Captured in Case of Unlisted Companies.
11 Appendix (Page No. - 168)
11.1 Insights of Industry Experts
11.2 Discussion Guide
11.3 Knowledge Store: Marketsandmarkets Subscription Portal
11.4 Available Customizations
11.5 Related Reports
11.6 Author Details
List of Tables (145 Tables)
Table 1 Global Human Augmentation Market, By Technology, 20162024 (USD Billion)
Table 2 Wearable Human Augmentation, Product Category, 20162024 (USD Billion)
Table 3 Wearable Human Augmentation, By Bodywear Type, 20162024 (USD Million)
Table 4 Wearable Human Augmentation, By Bodywear Type, 20162024 (Million Units)
Table 5 Wearable Human Augmentation, By Footwear Type, 20162024 (USD Million)
Table 6 Wearable Human Augmentation, By Footwear Type, 20162024 (Million Units)
Table 7 Market for Wearable, By Application, 20162024 (USD Billion)
Table 8 Market for Wearable, By Application, 20162024 (Million Units)
Table 9 Wearable Human Augmentation for Consumer Applications, 20162024 (USD Billion)
Table 10 Wearable Human Augmentation, By Consumer Application, 20162024 (Million Units)
Table 11 Wearable Human Augmentation for Consumer Applications, By Region, 20162024 (USD Million)
Table 12 Wearable Human Augmentation for Consumer Applications, By Region, 20162024 (Million Units)
Table 13 Wearable Human Augmentation for Enterprise & Industrial Applications, By Region, 20162024 (USD Million)
Table 14 Wearable Human Augmentation for Enterprise & Industrial Applications, By Region, 20162024 (Thousand Units)
Table 15 Wearable Human Augmentation for Virtual Reality Market, By Type, 20162024 (USD Billion)
Table 16 Wearable Human Augmentation for Virtual Reality, By Type, 20162024 (Million Units)
Table 17 Market for Virtual Reality, By Application, 20162024 (USD Million)
Table 18 Virtual Reality Human Augmentation for Head-Mounted Display, By Application, 20162024 (USD Million)
Table 19 Virtual Reality Human Augmentation for Projectors & Display Walls, By Application, 20162024 (USD Million)
Table 20 Virtual Reality Human Augmentation for Gesture-Tracking Devices, By Application, 20162024 (USD Million)
Table 21 Virtual Reality Human Augmentation for Software, By Application, 20162024 (USD Million)
Table 22 Virtual Reality Human Augmentation for Consumer Applications, By Type, 20162024 (USD Million)
Table 23 Virtual Reality Human Augmentation for Commercial Applications, By Type, 20162024 (USD Million)
Table 24 Virtual Reality Human Augmentation for Aerospace & Defense, By Type, 20162024 (USD Million)
Table 25 Virtual Reality Human Augmentation for Healthcare, By Type, 20162024 (USD Million)
Table 26 Virtual Reality Human Augmentation for Enterprise, By Type, 20162024 (USD Million)
Table 27 Virtual Reality Human Augmentation for Others, By Type, 20162024 (USD Million)
Table 28 Human Augmentation for Augmented Reality, By Type, 20162024 (USD Million)
Table 29 Human Augmentation for Augmented Reality, By Type, 20162024 (Thousand Units)
Table 30 Human Augmentation for Augmented Reality, By Application, 20162024 (USD Million)
Table 31 Augmented Reality Human Augmentation for Head-Mounted Displays, By Application, 20162024 (USD Million)
Table 32 Augmented Reality Human Augmentation for Head-Up Displays, By Application, 20162024 (USD Million)
Table 33 Augmented Reality Human Augmentation for Handheld Device Types, By Application, 20162024 (USD Thousand)
Table 34 Augmented Reality Human Augmentation for Software, By Application, 20162024 (USD Million)
Table 35 Augmented Reality Human Augmentation for Consumer, By Type, 20162024 (USD Million)
Table 36 Augmented Reality Human Augmentation for Aerospace & Defense, By Type, 20162024 (USD Thousand)
Table 37 Augmented Reality Human Augmentation for Medical, By Type, 20162024 (USD Thousand)
Table 38 Augmented Reality Human Augmentation for Enterprise, By Type, 20162024 (USD Thousand)
Table 39 Augmented Reality Human Augmentation for Commercial By Type, 20162024 (USD Million)
Table 40 Augmented Reality Human Augmentation for Automotive, By Type, 20162024 (USD Thousand)
Table 41 Augmented Reality Human Augmentation for Energy, By Type, 20162024 (USD Thousand)
Table 42 Augmented Reality Human Augmentation for Others, By Type, 20162024 (USD Thousand)
Table 43 Market for Exoskeleton, By Type, 20162024 (USD Million)
Table 44 Market for Exoskeleton, By Type, 20162024 (Units)
Table 45 Exoskeleton Human Augmentation for Healthcare, By Type, 20162024 (USD Million)
Table 46 Exoskeleton Human Augmentation Market for Defense, By Type, 20162024 (USD Million)
Table 47 Exoskeleton Human Augmentation for Industrial, By Type, 20162024 (USD Million)
Table 48 Exoskeleton Human Augmentation for Others, By Type, 20162024 (USD Million)
Table 49 Exoskeleton Human Augmentation, By Application, 20162024 (USD Million)
Table 50 Exoskeleton Human Augmentation for Passive, By Application, 20162024 (USD Million)
Table 51 Powered Exoskeleton Human Augmentation, By Application, 20162024 (USD Million)
Table 52 Human Augmentation for Intelligent Virtual Assistants, By Type, 20162024 (USD Million)
Table 53 Intelligent Virtual Assistant Human Augmentation for BFSI, By Region, 20162024 (USD Million)
Table 54 Intelligent Virtual Assistant Human Augmentation for Healthcare, By Region, 20162024 (USD Million)
Table 55 Intelligent Virtual Assistant Human Augmentation for Education, By Region, 20162024 (USD Million)
Table 56 Intelligent Virtual Assistant Human Augmentation for Retail, By Region, 20162024 (USD Million)
Table 57 Intelligent Virtual Assistant Human Augmentation for Government, By Region, 20162024 (USD Million)
Table 58 Intelligent Virtual Assistant Human Augmentation for Utilities, By Region, 20162024 (USD Million)
Table 59 Intelligent Virtual Assistant Human Augmentation for Travel & Hospitality, By Region, 20162024 (USD Million)
Table 60 Intelligent Virtual Assistant Human Augmentation for Others, By Region, 20162024 (USD Million)
Table 61 Human Augmentation, By Functionality, 20162024 (USD Billion)
Table 62 Human Augmentation for Body Worn, By Technology 20162024 (USD Billion)
Table 63 Global Market, By Region, 20162024 (USD Billion)
Table 64 Market in North America, By Country, 20162024 (USD Billion)
Table 65 Wearable Human Augmentation in North America, By Application, 20162024 (USD Billion)
Table 66 Wearable Human Augmentation in North America, By Application, 20162024 (Million Units)
Table 67 Wearable Human Augmentation in North America, By Country, 20162024 (USD Billion)
Table 68 Wearable Human Augmentation in North America, By Country, 20162024 (Million Units)
Table 69 Virtual Reality Human Augmentation in North America, By Application, 20162024 (USD Million)
Table 70 Virtual Reality Human Augmentation in North America, By Country, 20162024 (USD Million)
Table 71 Augmented Reality Human Augmentation in North America, By Application, 20162024 (USD Million)
Table 72 Augmented Reality Human Augmentation in North America for Consumer Applications, By Country, 20162024 (USD Million)
Table 73 Augmented Reality Human Augmentation in North America for Aerospace & Defense Applications, By Country, 20162024 (USD Million)
Table 74 Augmented Reality Human Augmentation in North America for Healthcare Applications, By Country, 20162024 (USD Million)
Table 75 Augmented Reality Human Augmentation in North America for Enterprise Applications, By Country, 20162024 (USD Million)
Table 76 Augmented Reality Human Augmentation in North America for Commercial Applications, By Country, 20162024 (USD Million)
Table 77 Augmented Reality Human Augmentation in North America for Automotive Applications, By Country, 20162024 (USD Million)
Table 78 Augmented Reality Human Augmentation in North America for Energy Applications, By Country, 20162024 (USD Million)
Table 79 Augmented Reality Human Augmentation in North America for Other Applications, By Country, 20162024 (USD Million)
Table 80 Human Augmentation in North America for Augmented Reality, By Country, 20162024 (USD Million)
Table 81 Exoskeleton Human Augmentation in North America, By Application, 20162024 (USD Million)
Table 82 Exoskeleton Human Augmentation in North America, By Country, 20162024 (USD Million)
Table 83 Intelligent Virtual Assistant Human Augmentation in North America, By Application, 20162024 (USD Million)
Table 84 Intelligent Virtual Assistant Human Augmentation in North America, By Country, 20162024 (USD Million)
Table 85 Human Augmentation in Europe, By Country, 20162024 (USD Billion)
Table 86 Wearable Human Augmentation in Europe, By Application, 20162024 (USD Billion)
Table 87 Wearable Human Augmentation in Europe, By Application, 20162024 (Million Units)
Table 88 Wearable Human Augmentation in Europe, By Country, 20162024 (USD Billion)
Table 89 Wearable Human Augmentation in Europe, By Country, 20162024 (Million Units)
Table 90 Virtual Reality Human Augmentation in Europe, By Application, 20162024 (USD Million)
Table 91 Virtual Reality Human Augmentation in Europe, By Country, 20162024 (USD Million)
Table 92 Augmented Reality Human Augmentation in Europe, By Application, 20162024 (USD Million)
Table 93 Augmented Reality Market in Europe for Consumer Applications, By Country, 20162024 (USD Million)
Table 94 Augmented Reality Market in Europe for Aerospace & Defense Applications, By Country, 20162024 (USD Million)
Table 95 Augmented Reality Market in Europe for Healthcare Applications, By Country, 20162024 (USD Million)
Table 96 Augmented Reality Market in Europe for Enterprise Applications, By Country, 20162024 (USD Million)
Table 97 Augmented Reality Market in Europe for Commercial Applications, By Country, 20162024 (USD Million)
Table 98 Augmented Reality Market in Europe for Automotive Applications, By Country, 20162024 (USD Million)
Table 99 Augmented Reality Market in Europe for Energy Applications, By Country, 20162024 (USD Million)
Table 100 Augmented Reality Market in Europe for Other Applications, By Country, 20162024 (USD Million)
Table 101 Exoskeleton Human Augmentation in Europe, By Application, 20162024 (USD Million)
Table 102 Exoskeleton Human Augmentation in Europe, By Country, 20162024 (USD Million)
Table 103 Intelligent Virtual Assistant Human Augmentation in Europe, By Application, 20162024 (USD Million)
Table 104 Intelligent Virtual Assistant Human Augmentation in Europe, By Country, 20162024 (USD Million)
Table 105 Human Augmentation in APAC, 20162024 (USD Billion)
Table 106 Wearable Human Augmentation in APAC, By Application, 20162024 (USD Million)
Table 107 Wearable Human Augmentation in APAC, By Application, 20162024 (Million Units)
Table 108 Wearable Human Augmentation in APAC, By Country, 20162024 (USD Billion)
Table 109 Wearable Human Augmentation in APAC, By Country, 20162024 (Thousand Units)
Table 110 Virtual Reality Human Augmentation in APAC, By Application, 20162024 (USD Million)
Table 111 Virtual Reality Human Augmentation in APAC, By Country, 20162024 (USD Million)
Table 112 Augmented Reality Human Augmentation in APAC, By Application, 20162024 (USD Million)
Table 113 Augmented Reality Market in APAC for Consumer Applications, By Country, 20162024 (USD Million)
Table 114 Augmented Reality Market in APAC for Aerospace & Defense Applications, By Country, 20162024 (USD Thousand)
Table 115 Augmented Reality Market in APAC for Healthcare Applications, By Country, 20162024 (USD Million)
Table 116 Augmented Reality Market in APAC for Enterprise Applications, By Country, 20162024 (USD Million)
Table 117 Augmented Reality Market in APAC for Commercial Applications, By Country, 20162024 (USD Million)
Table 118 Augmented Reality Market in APAC for Automotive Applications, By Country, 20162024 (USD Million)
Table 119 Augmented Reality Market in APAC for Energy Applications, By Country, 20162024 (USD Million)
Table 120 Augmented Reality Market in APAC for Other Applications, By Country, 20162024 (USD Million)
Table 121 Exoskeleton Human Augmentation Market in APAC, By Application, 20162024 (USD Million)
Table 122 Exoskeleton Human Augmentation Market in APAC, By Country, 20162024 (USD Million)
Table 123 Intelligent Virtual Assistant Human Augmentation in APAC, By Application, 20162024 (USD Million)
Table 124 Intelligent Virtual Assistant Human Augmentation in APAC, By Country, 20162024 (USD Million)
Table 125 Human Augmentation in RoW, By Region, 20162024 (USD Million)
Table 126 Wearable Human Augmentation in RoW, By Region, 20162024 (USD Billion)
Table 127 Wearable Human Augmentation in RoW, By Region, 20162024 (Million Units)
Table 128 Virtual Reality Human Augmentation in RoW, By Region, 20162024 (USD Million)
Table 129 Virtual Reality Human Augmentation in RoW, By Application, 20162024 (USD Million)
Table 130 Augmented Reality Human Augmentation in RoW, By Application, 20162024 (USD Million)
Table 131 Augmented Reality Market in RoW for Consumer Applications, By Region, 20162024 (USD Million)
Table 132 Augmented Reality Market in RoW for Aerospace & Defense Applications, By Region, 20162024 (USD Thousand)
Table 133 Augmented Reality Market in RoW for Healthcare Applications, By Region, 20162024 (USD Million)
Table 134 Augmented Reality Market in RoW for Enterprise Applications, By Region, 20162024 (USD Million)
Table 135 Augmented Reality Market in RoW for Commercial Applications, By Region, 20162024 (USD Million)
Table 136 Augmented Reality Market in RoW for Automotive Applications, By Region, 20162024 (USD Million)
Table 137 Augmented Reality Market in RoW for Energy Applications, By Region, 20162024 (USD Million)
Table 138 Augmented Reality Market in RoW for Other Applications, By Region, 20162024 (USD Million)
Table 139 Exoskeleton Human Augmentation in RoW, By Region, 20162024 (USD Million)
Table 140 Exoskeleton Human Augmentation in RoW, By Application, 20162024 (USD Million)
Table 141 Intelligent Virtual Assistant Human Augmentation in RoW, By Region, 20162024 (USD Million )
Table 142 Intelligent Virtual Assistant Human Augmentation in RoW, By Application, 20162024 (USD Million)
Table 143 Product Launch and Development (20162019)
Table 144 Partnership and Collaboration, 2016-2019
Table 145 Acquisition (2019)
List of Figures (33 Figures)
Figure 1 Market Segmentation
Figure 2 Market, By Technology
Figure 3 Research Design
Figure 4 Process Flow of Market Size Estimation
Figure 5 Bottom-Up Approach
Figure 6 Top-Down Approach
Figure 7 Data Triangulation
Figure 8 Global Human Augmentation Market, in Terms of Value
Figure 9 Wearable to Hold Largest Size of Market in 2019
Figure 10 Market in North America Holds Highest Market Share, in Terms of Value, in 2018
Figure 11 Market in APAC to Grow at Highest CAGR From 2019 to 2024
Figure 12 Virtual Reality to Grow at Highest CAGR From 2019 T0 2024
Figure 13 Wearable Holds the Largest Market Share for Market, in Terms of Value, in APAC in 2018
Figure 14 China to Grow at Highest CAGR in Market, in Terms of Value, By 2024
Figure 15 Market Dynamics
Figure 16 Market Drivers and Their Impact
Figure 17 Global Market, By Technology
Figure 18 Market, By Functionality (Non-Body Worn)
Figure 19 Market, By Region
Figure 20 North America: Snapshot of Market
Figure 21 Europe: Snapshot of Market
Figure 22 APAC: Snapshot of Market
Figure 23 Key Growth Strategies Adopted By Top Companies, 20162019
Figure 24 Market Ranking of Top 5 Players in Market, 2018
Figure 25 Human Augmentation Market (Global) Competitive Leadership Mapping, 2018
Figure 26 Google Inc.: Company Snapshot
Figure 27 Samsung Electronics: Company Snapshot
Figure 28 Ekso Bionic Holdings, Inc: Company Snapshot
Figure 29 Vuzix Corp.: Company Snapshot
Figure 30 Garmin: Company Snapshot
Figure 31 Fossil Group, Inc.: Company Snapshot
Figure 32 Casio: Company Snapshot
Figure 33 Rewalk Robotics Ltd.: Business Overview
The study involves 4 major activities to estimate the size of the human augmentation market from 2019 to 2024. Exhaustive secondary research was conducted to collect information about the market, its peer markets, and its parent market. It was followed by primary research carried out to validate these findings, assumptions, and sizing with industry experts across the value chain. Both top-down and bottom-up approaches were employed to estimate the overall size of the market. It was followed by the market breakdown and data triangulation methods to estimate sizes of different segments and subsegments of the human augmentation market.
In the secondary research process, secondary sources such as Hoovers, Bloomberg BusinessWeek, and Dun & Bradstreet were referred to for the identification and collection of information for this study on the human augmentation market. The other secondary sources used during the study included annual reports, press releases, and investor presentations of companies; white papers; certified publications; articles by recognized authors; gold-standard and silver-standard websites; regulatory bodies; trade directories; and databases.
The human augmentation market comprises stakeholders such as raw material suppliers, processors, end product manufacturers, and regulatory organizations. The supply-side market segmentation included channel types of human augmentation while the demand-side segmentation included various devices, end-user industries, and regions. Primary sources from both supply and demand sides of the market were interviewed to obtain qualitative and quantitative information. Following is the breakdown of primary respondents:
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Both top-down and bottom-up approaches were used to estimate and validate the overall size of the human augmentation market. These methods were used extensively to estimate sizes of various segments and subsegments of the market. The research methodology used to estimate the market size included the following:
After arriving at the overall size of the human augmentation market through the market estimation process explained above, the total market was split into several segments. Market breakdown and data triangulation procedures were employed, wherever applicable to complete the overall market engineering process and arrive at the exact statistics for all segments and subsegments of the market. The data was triangulated by studying various factors and trends from both the demand and supply sides. Along with this, the market size was validated using both top-down and bottom-up approaches.
With the given market data, MarketsandMarkets offers customizations according to the specific requirements of companies.
The following customization options are available for the report:
Benchmarking the rapid strategy shifts of the Top 100 companies in the Human Augmentation Market
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Growth opportunities and latent adjacency in Human Augmentation Market