Here are relevant reports on : medical-education-market
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Computer Assisted Coding Market by Software (Natural Language Processing, Structured Input, Integrated Systems), Service (Support, Education & Training), Application (Automated Encoding, Clinical Coding Audit, Management Reporting) - Global Forecast to 2022
The global computer-assisted coding market is valued at USD 2.76 Billion in 2017 and is expected to register a CAGR of 11.5% to reach to USD 4.75 Billion by 2022. In 2016, 3M Company (U.S.) and Optum, Inc. (U.S.) dominated the global computer-assisted coding market. Some of the prominent players in the market are Nuance Communications, Inc. (U.S.), Cerner Corporation (U.S.) and Artificial Medical Intelligence, Inc. (U.S.). Some of the other leading players in this market are Dolbey Systems, Inc. (U.S.), Precyse Solutions, LLC (U.S.), Craneware plc (U.K.), McKesson Corporation (U.S.), athenahealth, Inc. (U.S.), Streamline Health Solutions, Inc. (U.S.), MMODAL IP LLC (M*Modal) (U.S.), TruCode (U.S.), Quest Diagnostics Inc. (U.S.), and Epic Systems Corporation(U.S.).
- Published: July 2017
- Price: $ 4950
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Higher Education Market by Component (Solutions and Services), Solution (Student Information Management System, Content Collaboration, Data Security and Compliance, Campus Management), Deployment Type, Vertical, and Region - Global Forecast to 2025
The Higher Education Market is expected to grow from USD 13.7 billion in 2020 to USD 35.8 billion by 2025, at a CAGR of 21.1% during the forecast period. The major players in the higher education market are Oracle (US), SAP (Germany), Dell Technologies (US), VMware (US), Xerox (US), ServiceNow (US), Unifyed (US), Ellucian (US), Hyland Software (US), Blackbaud (US), Cisco (US), Verizon (US), Blackboard (US), Civitas Learning (US), Remind (US), Instructure (US) and Anthology (US). The study includes an in-depth competitive analysis of key players in the higher education market with their company profiles, recent developments, COVID-19 developments, and key market strategies.
- Published: September 2020
- Price: $ 4950
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COVID-19 Impact on Facial Recognition Market by Component (Software Tools and Services), Vertical (BFSI, Government & Defense, Retail & E-commerce, Healthcare, Education, Automotive, and Others), and Region - Global Forecast to 2021
The global facial recognition market is expected to grow from USD 3.8 billion in 2020 to USD 4.5 billion by 2021, at a Compound Annual Growth Rate (CAGR) of 17.1% during the forecast period. The use of these technologies is also seen in the banking sector. The digital channels provide banks with data quickly and securely from the customers. Hong Kong, Singapore, South Korea are among the countries that already have digital banking licenses. Several banks in Asia are implementing new technologies. For example, Seven Bank of Japan is using facial recognition technology in its ATMs so that the customers can open their accounts directly from the machines for which it is not required to visit banks. According to McKinsey, it is found that 55% to 80% of people preferred accessing their accounts digitally.
- Published: June 2020
- Price: $ 4950
- TOC Available:
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Virtual Event Platform Market by Component (Platform and Services), Organization Size, End User (Corporations, Governments, Education, Healthcare, Third-party Planners, Associations, Non-Profit) and Region - Global Forecast to 2027
The global virtual event platform market size is projected to reach USD 30.6 billion in 2027, at a Compound Annual Growth Rate (CAGR) of 19.8% during the forecast period. The virtual event platform market comprises major providers, such as 6Connex (US), Cvent (US), Remo (US), Hubilo (US), vFairs (US), BigMarker (US), Zoom (US), Hopin (UK), Microsoft (US), Cisco (US), Kestone (India), Accelevents (US), Whova (US), EventMobi (Canada), On24(US), Vconfex (India), Samaaro (India), Aventri (US), Intrado (US), Bizzabo (US), Airmeet (India), Attendify (India), Splash (US), HeySummit (UK), Pheedloop (Canada), Socio (US), Vconferenceonline (US), SpotMe (Switzerland), Orbits (Australia), Brella (US), Run the World (US) and Eventcube (UK).
- Published: February 2023
- Price: $ 4950
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Business Intelligence Platform Market by Deployment (Cloud, On-Premise), by Industry (Healthcare, Retail, Government, BFSI, Telecom & IT, Media & Entertainment, Education, Energy & Power, Manufacturing, Others) - Global Forecasts to 2019
Business intelligence platform can be simply understood as a software platform that provides the IT developers with the infrastructure and architecture required to develop, execute, and deploy business intelligence and analytics solutions. This platform allows companies to develop solutions designed specifically to meet their business needs at an economical and affordable price. Predictive analytics, data mining, dashboards, reporting and query, OLAP and visualization are some of the features of the business intelligence platform that help SMBs and large enterprises to take better business decisions via timely, precisely, and more comprehensive analysis of the available information.
- Published: January 2015
- Price: $ 4950
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US Cybersecurity Market by Solution Type (IAM, Firewall & VPN, Log Management & SIEM, Antivirus/Antimalware), Services (Professional [Risk & Threat Assessment, Training & Education], Managed), Security Type (Cloud, Application, Network) - Forecast to 2030
The US cybersecurity market size is projected to grow from USD 69.50 billion in 2025 to USD 98.11 billion by 2030, at a CAGR of 7.1%. The Key Players include IBM (US), Cisco (US), Microsoft (US), Palo Alto Networks (US), Fortinet (US), Trellix (US), Rapid7 (US), Google (US), NETSCOUT (US), Cloudflare (US), Gen (US), Proofpoint (US), CyberArk (US), SentinelOne (US), Arctic Wolf (US), Wiz (US), Axonius (US), and F5 (US) are the key players in the cybersecurity market in US.
- Published: August 2026
- Price: $ 4950
- TOC Available:
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AI In Education Market by Software Type (Learning Management System (LMS), Adaptive Learning Platform, Chatbot & Virtual Assistant, Plagiarism Detection Tools), Technology, Academic Application (Predictive Analysis, Gamification) - Global Forecast to 2030
The AI in education market size is projected to reach USD 5.82 billion by 2030, at a CAGR of 17.5% during the forecast period. Some major players in the AI in education Market include Microsoft (US), IBM (US), Google (US), Alibaba Cloud (China), AWS (US), Adobe (US), Pearson (UK), Baidu (China), OpenAI (US), Duolingo (US), Cengage Group (US), Knewton (US), Skillsoft (US), Udacity (US), Stride (US), HPE (US), Carnegie Learning (US), Dreambox Learning (US), Quizlet (US), Grammarly (US), Vimeo (US), Riiid (South Korea), Cognii (US), Elsa Speak (US), Memrise (UK), Alef Education (UAE), Querium (US), Amira Learning (US), Knowre (US), Century Tech (UK), Thinkster Math (US), Quizizz (India), Khan Academy (US), Sana Labs (Sweden), Teachmint X (India), 360Learning (US), Mainstay (India), Blippar (UK), Blue Canoe Learning (US), Otter.ai (US), Quillbot (US), Nolej (France), and Speechify (US).
- Published: November 2024
- Price: $ 4950
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Programmable Robots Market by Component (Hardware and Software), Application (Education & Research and Hobbyist and Entertainment), and Geography (North America, Europe, Asia-Pacific and RoW) - Global Forecast to 2020
Programmable robot is an automatic device that performs functions normally ascribed though programs or remote control. These are the programmable robotic kits and can range from a simple remote-controlled to PC-controlled robots and also from simple wheeled robots to complex robots such as humanoids. The market for programmable robots was valued 1,050 Million in 2014 and is expected reach USD 2,381.5 Million by 2020, at a CAGR of 14.94% from 2015 to 2020.
- Published: September 2015
- Price: $ 4950
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Video Content Management System Market by Component Application (Education and Learning, Enterprise Communications, Recruitment and Training, Virtual Events), Deployment Model, Industry Vertical and Region - Global Forecast to 2026
The global video content management system market size is expected to reach USD 6.8 billion by 2026, at a Compound Annual Growth Rate (CAGR) of 14.0% during the forecast period. Video content manangement system report comprises major providers, such as IBM(US), Vimeo(US), Microsoft(US), BrightCove(US), Panopto(US), Kaltura(US), Sonic Foundry(US), Kollective(US), Vidyard(US), Cloudapp(US), Haivision(US), Dalet Digital Media Systems(France), MediaPlatform(US), Poly(US), Qumu(US), Vidizmo(US), VBrick(US), Telestream(US), Dacast(US), JW Player(US), Renderforest(Armenia), BigCommand(US), Genus Technologies(US), and Boxcast(US).
- Published: August 2021
- Price: $ 4950
- TOC Available:
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Game-based Learning Market by Offering (Gamified Learning, Microlearning, Simulation Learning, LMS, Adaptive Learning, Authoring Tools), Application (K-12, Higher Education, Corporate Training, STEM, Cognitive Development) - Global Forecast to 2030
The game-based learning market is expanding rapidly, with a projected market size anticipated to rise from about USD 6.23 billion in 2025 to USD 17.82 billion by 2030, featuring a CAGR of 23.4%. The major players in the game-based learning market include Duolingo (US), Kahoot! (Norway), Skillsoft (US), Pearson (US), Stride Inc. (US), Game Strategies (Spain), Fundamentor (India), Quizizz (US), Tenneo (US), and EI (US).
- Published: June 2025
- Price: $ 4950
- TOC Available:
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