Here are relevant reports on : cloud-computing-gaming-market
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Distributed Cloud Market by Service Type (Data Security, Data Storage, Networking), Application (Edge Computing, Content Delivery, Internet of Things), Organization Size, Vertical (BFSI, IT & Telecom, Government) and Region - Global Forecast to 2027
The distributed cloud market size is projected to reach USD 11.2 billion by 2027, at a Compound Annual Growth Rate (CAGR) of 20.6% during the forecast period. The major players for Distributed Cloud Market include Google (US), IBM (US), Microsoft (US), AWS (US), VMware (US), Alibaba Cloud (China), Teradata (US), F5 (US), Cohesity (US), Oracle (US) Commvault (US), SCC (UK) Wind River Systems (US), Cubbit (Italy), PhoenixNAP (US), Pluribus Networks (US), Anyscale(US), Panzura (US), Platform9 (US), Zededa (US), and Hazelcast (US).
- Published: August 2022
- Price: $ 4950
- TOC Available:
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Insurance Platform Market by Offering (Core Insurance, Insurtech), Application (Underwriting, CRM, Data Analytics), Technology (AI, Blockchain, Cloud Computing, Analytics), Insurance Type (Health, Life, P&C, Travel), & End User - Global Forecast to 2030
The insurance platform market is projected to reach USD 207.52 billion by 2030, indicating a strong CAGR of 12.3% during the forecast period. The major players in the insurance platform market include Salesforce (US), Google (US), Adobe (US), Microsoft (US), Oracle (US), Guidewire Software (US), Duck Creek Technologies (US), IBM (US), Pegasystems (US), and Accenture (Ireland).
- Published: March 2025
- Price: $ 4950
- TOC Available:
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Quantum Computing Market by Offering, Deployment (On-Premises and Cloud), Application (Optimization, Simulation, Machine Learning), Technology (Trapped Ions, Quantum Annealing, Superconducting Qubits), End User and Region - Global Forecast to 2030
The quantum computing market is expected to grow from USD 3.52 billion in 2025 to USD 20.20 billion by 2030, at a compound annual growth rate (CAGR) of 41.8% during the forecast period. The Key Players IBM (US), D-Wave Quantum Inc. (Canada), Microsoft (US), Amazon Web Services (US), Rigetti Computing (US), Fujitsu (Japan), Hitachi (Japan), Toshiba (Japan), Google (US), Intel (US), and Quantinuum (US).
- Published: September 2025
- Price: $ 4950
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Network Synchronization ICs Market by Technology (Precision Time Protocol (PTP), Network Time Protocol (NTP)), Application (5G Networks, Cloud Computing), Vertical (Telecommunications, Automotive, Industrial Automation) & Region - Global Forecast to 2030
The major players in the global Network Synchronization ICs Market
- Published: March 2026
- Price: $ 4950
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Immersion Cooling Market by Type (Single Phase, Two Phase), Application (High-performance Computing, Edge Computing, Cryptocurrency Mining), Cooling Fluid, Component (Solutions, Services), and Region - Global Forecast to 2032
The immersion cooling market is expected to grow from USD 0.57 billion in 2025 to USD 2.60 billion by 2032, at a CAGR of 24.2% during the forecast period. LiquidStack (Netherlands), Green Revolution Cooling Inc (US), Submer (Spain), Iceotope Technologies Ltd (US), DCX - The Liquid Cooling Company (Poland), Engineered Fluids (US), TIEMMERS (Netherlands), TMGcore, Inc. (US), GIGA-BYTE Technology Co., Ltd. (Taiwan), Wiwynn (Taiwan), Hypertec (Canada), TAS (US), and Delta Power Solutions (Taiwan) are the key players in the immersion cooling market.
- Published: June 2025
- Price: $ 4950
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Wearable Computing Market by Application (Fitness and Wellness, Medical and Healthcare, Enterprise and Industrial, Infotainment, and Others), by Technology (Computing, Display, Networking, and Others), & Geography - Global Forecast to 2020
Wearable computers or products are small electronic devices worn by users which enable mobile computing and wireless networking. Wearable technology is poised to revolutionize the way humans interact with the world around them. Wearable products comprise smart devices equipped with microchips, sensors, and wireless communication capabilities. These devices collect data, track activities, and provide customized experiences to user’s needs and desires. the total wearable computing market is expected to reach up to $34.61 Billion by 2020, growing at a CAGR of 20.7% between 2015 and 2020.
- Published: June 2015
- Price: $ 4950
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Cloud Gaming Market Size, Share and Industry Growth Analysis Report by Offering (Infrastructure, Gaming Platform Services), Device Type (Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs, HMDs), Solution (Video Streaming, File Streaming), Gamer Type, Region 2024-2031
The global cloud gaming market was valued at USD 3.34 billion in 2024 and is estimated to reach USD 40.20 billion by 2031, at a CAGR of 41.1% between 2025 and 2031. The major players in the cloud gaming market are NVIDIA (US), Intel (US), Google (US), Microsoft (US), Amazon (US), Advanced Micro Devices (US), Sony (Japan), IBM (US), Tencent (China), and Alibaba (China).
- Published: March 2026
- Price: $ 4950
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Vendor Comparison in Cognitive Computing – 2017 : MnM DIVE Matrix
The major challenge for any business today is to bridge the gaps between data collection, insights, and actions. Cognitive computing solutions help businesses to bridge these gaps. The data generated throughout organizations by machines and business processes, and the volume of structured and unstructured data are increasing at exponential rates. Cognitive systems generate valuable insights from unstructured content, analyze the information, and present relevant answers to users to help them make accurate and effective business decisions that impact performance and revenue.
- Published: May 2017
- Price: $ 4950
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Ubiquitous/Pervasive Computing Market, Global Forecast & Analysis (2011 - 2016)
We still view computers primarily as machines that run programs in a virtual environment that we enter to perform a task and leave when we finish. Pervasive computing presumes an altogether different vision. A device can be a portal into an application-data space, not a repository of custom software that a user must manage. An application is a means by which a user performs a task, not software written to exploit a device’s capabilities. And a computing environment is an information-enhanced physical space, not a virtual environment that exists to store and run software. The technological advances necessary to build a pervasive computing environment fall into four broad areas: devices, networking, middleware, and applications.
- Published: March 2026
- Price: $ 4950
- TOC Available:
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Reconfigurable Computing & Hardware Devices Market, Global Forecast & Analysis (2011-2016)
Reconfigurable hardware devices are hardware devices in which the functionality of the logic gates is customizable at run-time.
- Published: March 2026
- Price: $ 4950
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