AI In Media Market by Software Type (Content Distribution, Workflow Automation (Transcription, Metadata Tagging, Indexing), Audience Analysis), Technology, Application (Video Production, Fake News Detection, Content Moderation) - Global Forecast to 2030

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USD 51.08 BN
MARKET SIZE, 2030
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CAGR 35.6%
(2025-2030)
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412
REPORT PAGES
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353
MARKET TABLES

OVERVIEW

AI In Media Market Overview

Source: Secondary Research, Interviews with Experts, MarketsandMarkets Analysis

The AI in media market size is projected to grow from USD 8.21 billion in 2024 to USD 51.08 billion by 2030, at a CAGR of 35.6% during the forecast period. As the media industry evolves, embracing advanced technologies such as AI becomes pivotal in revolutionizing processes and delivering impactful outcomes. AI and its sub-technologies are rapidly integrated across content creation, distribution, and consumption platforms, including personalized streaming services, automated editing tools, and dynamic ad placements. The ultimate objective is optimizing content strategies to cater to diverse audiences, creating hyper-personalized media experiences that captivate and retain viewers.

KEY TAKEAWAYS

  • North America dominates the AI in Media market by 36.1% share in 2024.
  • By offering, the audience analytics segment is expected to be the fastest growing segment, with CAGR of 36.6% during the forecast period.
  • By technology, the Generative AI segment would dominate the market with 49.1% share in 2024.
  • By application, the fake news detection segment is projected to register as the fastest growing segment, during the forecast period.
  • By end user, the news & publishing agencies segment is expected to dominate the market.
  • Microsoft, Google and IBM are identified as some of the star players in the AI in Media market, given their strong market share and product footprint.
  • Looka, Copy.ai and Synthesia, among others, have distinguished themselves among startups and SMEs by securing strong footholds in specialized niche areas, underscoring their potential as emerging leaders.

AI's integration into the media industry is significantly enhancing user engagement through personalized content recommendations. According to IBM, AI analyzes user data such as browsing history and social media interactions to suggest products and content tailored to individual preferences, which is crucial for platforms like Netflix and Amazon. Additionally, Leeway Hertz highlights that AI technologies enhance audience insights, allowing companies like Netflix to tailor content based on viewing data, thus improving engagement. This shift towards hyper-personalized media experiences is reshaping how users interact with content across various platforms.

TRENDS & DISRUPTIONS IMPACTING CUSTOMERS' CUSTOMERS

The impact on media organizations stems from evolving content consumption trends and the increasing demand for real-time audience insights. Core areas such as streaming services, news platforms, social media, and digital advertising are primary adopters of AI-driven analytics, with key applications including personalized content recommendations, audience engagement optimization, real-time sentiment analysis, and automated content moderation. Advances in AI capabilities, data processing, and predictive modeling directly enhance content relevance, user experience, and decision-making. This drives investment in AI technologies, improves responsiveness to audience behavior, and boosts overall platform performance, ultimately accelerating growth in the AI in media market.

AI In Media Market Disruptions

Source: Secondary Research, Interviews with Experts, MarketsandMarkets Analysis

MARKET DYNAMICS

Drivers
Impact
Level
  • Hyper-personalized media experiences with AI
  • AI revolutionizing animation and visual effects in entertainment
RESTRAINTS
Impact
Level
  • Ethical and copyright issues in AI-generated content
  • Inadequate legal protections against deepfake misuse
OPPORTUNITIES
Impact
Level
  • Enhancing credibility through AI-driven fake news detection
  • Personalized advertising through AI-driven user insights
CHALLENGES
Impact
Level
  • AI tools threaten jobs in entertainment industry

Source: Secondary Research, Interviews with Experts, MarketsandMarkets Analysis

Driver: Hyper-personalized media experiences with AI

AI is emerging as a transformative driver in the media and entertainment market by enabling hyper-personalized storytelling and immersive content experiences. Integration into VFX, CGI, and post-production workflows enhances visual realism, while predictive personalization ensures content is precisely tailored to audience preferences. Leading platforms such as Weta Digital and Industrial Light & Magic showcase how AI delivers lifelike avatars and advanced post-production efficiency. Recommendation engines further optimize viewer engagement and monetization. For buyers, the value lies in higher audience retention, differentiated experiences, and precision-driven revenue growth through targeted advertising and content delivery.

Restraint: Inadequate legal protections against deepfake misuse

The media and entertainment market faces a significant restraint due to inadequate legal protections against deepfake and manipulated media. Weak regulatory frameworks and lagging privacy laws expose enterprises to risks of reputation loss, defamation, identity theft, and intellectual property misuse. This absence of standardized legal measures complicates dispute resolution and drives up compliance and content protection costs. Vendors are further challenged by fragmented regulations across jurisdictions, creating operational inefficiencies. For buyers, these gaps reduce trust in AI-enabled solutions, elevate liability concerns, and create barriers to secure, large-scale adoption of AI technologies.

Opportunity: Enhancing credibility through AI-driven fake news detection

AI-driven tools for detecting and neutralizing deepfakes present a strong opportunity within the media and entertainment market. Advanced AI models can authenticate content, monitor millions of streams in real time, and streamline fact-checking workflows, thereby reducing risks of misinformation and manipulation. Buyers benefit from strengthened brand credibility, enhanced audience trust, and improved regulatory compliance. For solution providers, this creates avenues to market compliance-ready, premium platforms positioned as trust-enhancing differentiators. By combining personalization with credibility safeguards, AI allows media enterprises to protect reputations, create new monetization channels, and sustain competitive advantages in a crowded digital ecosystem.

Challenge: AI tools threaten jobs in entertainment industry

A core challenge in the media and entertainment market is balancing AI-driven innovation with rising ethical and regulatory demands. While adoption accelerates personalization, creative growth, and operational efficiency, it simultaneously raises issues around privacy, algorithmic bias, and transparency. Content producers must align innovation with compliance and ethical standards, ensuring audience trust is preserved. Vendors are expected to deliver transparent, explainable AI systems that address both performance and accountability requirements. For buyers, the challenge is sustaining growth and innovation while avoiding reputational risks or regulatory setbacks, making governance a critical dimension of AI deployment strategies.

AI in media market: COMMERCIAL USE CASES ACROSS INDUSTRIES

COMPANY USE CASE DESCRIPTION BENEFITS
Sprinklr empowers HyperSpace to achieve growth in social media Interaction The implementation of Sprinklr led to a remarkable 642% increase in social post engagement within just 30 days, significantly boosting audience interaction and brand visibility.
Veritone empowers DraftKings to optimize media buying and expand market presence Utilizing Veritone's AI solutions and the VCAP analytics tool, DraftKings gained 100% visibility into campaign performance across various metrics, enabling data-driven decisions and maximizing return on ad spend.
SymphonyAI drives efficiency in The Weather Channel's revenue operations Revedia provides centralized control over signal management across nearly 4,000 active IRDs, facilitating remote authorization and deauthorization of signals, which enhances operational flexibility and responsiveness.
Warner Music Group and Snowflake empower real-time decision-making in the music Sector Warner Music Group can access and analyze vast amounts of data seamlessly, enabling better decision-making and collaboration, which supports targeted marketing efforts by leveraging data to reach specific audience segments effectively.

Logos and trademarks shown above are the property of their respective owners. Their use here is for informational and illustrative purposes only.

MARKET ECOSYSTEM

The AI in media market ecosystem comprises a diverse range of stakeholders. Key players include content generation providers, content distribution providers, audience analytics providers, workflow automation providers, and others (scriptwriting, post-production tools, security & compliance, engagement platform providers). These entities collaborate to develop, deliver, and utilize AI-based education tools, driving innovation and growth in the market.

AI In Media Market Ecosystem

Logos and trademarks shown above are the property of their respective owners. Their use here is for informational and illustrative purposes only.

MARKET SEGMENTS

AI In Media Market Segments

Source: Secondary Research, Interviews with Experts, MarketsandMarkets Analysis

AI in Media Market, By Software

Audience analytics software is witnessing the fastest growth in the AI in media market, driven by the growing emphasis on hyper-personalized content and viewer insights. These solutions utilize advanced AI techniques such as machine learning, predictive analytics, and sentiment analysis to evaluate audience behavior, preferences, and engagement patterns across digital platforms. Media enterprises leverage these insights to tailor programming, advertising, and distribution strategies, maximizing viewer retention and monetization. The rise in streaming consumption and real-time audience measurement is driving the greater adoption of AI-powered audience analytics tools across broadcasters, OTT platforms, and digital media companies.

AI in Media Market, By Deployment Mode

The on-premises deployment segment is registering the fastest growth in the AI in media market due to rising concerns over data privacy, content ownership, and regulatory compliance. Media enterprises, especially large studios and broadcasters, prefer on-premises AI solutions to maintain control over proprietary content, user data, and production workflows. These systems enable low-latency processing for real-time video analytics, content tagging, and recommendation systems, ensuring data security and consistent performance. The increasing use of high-resolution content and the integration of AI with local production infrastructure further strengthen the adoption of on-premises AI deployment among enterprises seeking enhanced security and performance reliability.

AI in Media Market, By Media Application

Fake news detection is experiencing the fastest growth among AI applications in the media segment, driven by escalating misinformation across digital platforms and social media. AI-powered tools leverage natural language processing (NLP), deep learning, and knowledge graphs to identify manipulated or misleading content in real time. Media organizations and news aggregators increasingly deploy these systems to verify sources, detect bias, and maintain credibility. The growing demand for trustworthy journalism and content authenticity amid increasing online disinformation propels the adoption of AI-driven fake news detection solutions, enhancing transparency and protecting brand integrity across digital media ecosystems.

AI in Media Market, By Entertainment End User

Television and OTT platforms are witnessing the fastest growth in AI adoption within the entertainment segment, fueled by the demand for personalized viewing experiences and data-driven content strategies. AI algorithms enable dynamic content recommendations, automated metadata tagging, and predictive viewership analysis, optimizing programming and ad placement. OTT providers use AI for adaptive streaming, audience segmentation, and churn prediction, while broadcasters leverage it for scheduling, editing, and targeted advertising. The convergence of generative AI, recommendation engines, and audience analytics transforms television and OTT operations, enhancing engagement, monetization, and operational efficiency in the rapidly evolving entertainment ecosystem.

REGION

Asia Pacific to be the fastest-growing region in the AI in media market during the forecast period

The Asia Pacific region is witnessing the highest CAGR in the AI in media market, driven by several factors. Increasing use of AI for automated content moderation and compliance management is significantly expanding online media consumption, fueling demand for AI-driven solutions. The rising popularity of OTT platforms is reshaping viewing habits, emphasizing personalized content powered by AI technologies. With its robust AI ecosystem, China is a key player, while India is experiencing rapid growth in AI adoption. Companies like Alibaba and Netflix are investing substantially in AI to enhance content creation, management, and distribution. Japan and South Korea also leverage AI in media to create immersive experiences. The region's cultural diversity supports various entertainment offerings, appealing to varied demographics and expanding audience reach. This collective momentum positions the Asia Pacific region as a dynamic and rapidly evolving hub within the AI in media market.

AI In Media Market Region

AI in media market: COMPANY EVALUATION MATRIX

In the AI in media market matrix, Microsoft (Star) leads with a strong market presence and a comprehensive suite of AI-driven media capabilities, enabling large-scale adoption in areas such as intelligent content creation, automated dubbing and subtitling, advanced audience targeting, and immersive media experiences. Vimeo (Emerging Leader) is gaining traction with its AI-powered video editing, adaptive streaming, and creator-focused monetization tools, helping media enterprises deliver personalized and engaging content in real time. While Microsoft dominates with scale, innovation, and enterprise-wide integration, Vimeo demonstrates strong growth potential, steadily advancing toward the star quadrant.

AI In Media Market Evaluation Matrics

Source: Secondary Research, Interviews with Experts, MarketsandMarkets Analysis

MARKET SCOPE

REPORT METRIC DETAILS
Market Size in 2023 (Value) USD 5.55 Billion
Market Forecast in 2030 (Value) USD 51.08 Billion
Growth Rate CAGR of 35.6% from 2025 to 2030
Years Considered 2019–2030
Base Year 2023
Forecast Period 2024–2030
Units Considered Value (USD Million/Billion)
Report Coverage Revenue forecast, company ranking, competitive landscape, growth factors, and trends
Segments Covered
  • By Offering - Software
  • Services Software - Content Generation
  • Content Distribution
  • Audience Analytics
  • Workflow Automation
  • Other Software Types Services - Professional
  • Managed services Deployment Mode - Cloud
  • On-Premises Technology - Generative AI
  • Other AI Application - Media (Article Writing & Summarizing
  • Video Production
  • Fake News Detection
  • Language Moderation
  • Ad Safety Optimization
  • Newsroom Analytics)
  • Entertainment (Film scriptwriting, VFX & storyboarding
  • Real-time ott content moderation
  • Predicting viewer preferences
  • Post-production workflow editing
  • NPC behavior modeling
  • Gaming content optimization
  • Immersive entertainment) End User - Media (News & publishing
  • Social media
  • Advertising & marketing agencies
  • Broadcasting & journalism
  • Individual Users) Entertainment (Film studios
  • Game development companies
  • Television & OTT platforms
  • Live events & sports broadcasting
  • Theme & amusement parks
  • Music production
  • Individual users )
Regions Covered North America, Asia Pacific, Europe, the Middle East & Africa, and Latin America

WHAT IS IN IT FOR YOU: AI in media market REPORT CONTENT GUIDE

AI In Media Market Content Guide

DELIVERED CUSTOMIZATIONS

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Leading Solution Provider (US)
  • Competitive profiling of additional vendors
  • Brand Comparative Analysis
  • Complete Drill-Down of Additional Countries by Segmentation
  • Competitive Positioning Insights
  • Product Differentiation Overview
  • In-depth Market Insights Across Multiple Countries and Segments
Leading Solution Provider (Europe)
  • Competitive profiling of additional vendors
  • Brand Comparative Analysis
  • Complete Drill-Down of Additional Countries by Segmentation
  • Competitive Positioning Insights
  • Product Differentiation Overview
  • In-depth Market Insights Across Multiple Countries and Segments

RECENT DEVELOPMENTS

  • February 2025 : Mediapro and Google Cloud are expanding their partnership to develop innovative, media-focused GenAI solutions. The collaboration, revealed at ISE 2025, includes establishing a creativity lab to build specialized platforms for image and video generation. Mediapro aims to develop generative video and image creation solutions and personalized assistants for the media industry using Google Cloud's AI technology. They will also explore Gemini models for personalized AI assistance and multimodal capabilities for content tagging and intelligent archiving to enhance content value.
  • February 2025 : OpenAI and Guardian Media Group launched a content partnership to integrate Guardian journalism into OpenAI's platforms, enhancing AI-generated responses with credible, high-quality news. This collaboration ensures users access reliable information while supporting the Guardian's journalism through potential revenue opportunities. The partnership emphasizes ethical AI use, transparency, and respect for intellectual property, aiming to bridge the gap between AI technology and trusted news sources. It reflects a shared commitment to fostering informed public discourse in the digital age.
  • February 2025 : Baidu acquired JOYY's live streaming business in China to bolster its cloud and AI capabilities. This acquisition enhances Baidu’s presence in the live streaming market, aligning with its mission to simplify the world through technology. This strategic move aims to leverage live streaming to integrate AI and cloud services further, improving user engagement and expanding Baidu's digital ecosystem.
  • January 2025 : Banijay Entertainment partnered with BASE and AWS to drive innovation in the creative industry. This collaboration aims to leverage cutting-edge cloud and AI technologies to enhance content production, distribution, and audience engagement. By integrating AWS's advanced infrastructure and BASE's expertise in media solutions, Banijay seeks to streamline workflows, improve efficiency, and unlock new creative possibilities. The partnership underscores a commitment to embracing digital transformation, fostering collaboration, and delivering high-quality entertainment experiences. Together, they aim to set new standards in the industry, empowering creators and meeting evolving audience demands in a rapidly changing media landscape.
  • January 2025 : Dentsu partnered with Adobe to launch Adobe GenStudio Dentsu Plus, a solution designed to enhance personalized marketing and content creation. This collaboration integrates Adobe's GenStudio platform with Dentsu's expertise in data-driven marketing, enabling brands to deliver tailored, real-time content at scale. The tool leverages AI and automation to streamline workflows, improve efficiency, and drive customer engagement. Combining Adobe's cutting-edge technology with Dentsu's strategic insights, the partnership aims to empower marketers to create more impactful, data-informed campaigns, fostering innovation and delivering superior customer experiences in the evolving digital landscape.

 

Table of Contents

Exclusive indicates content/data unique to MarketsandMarkets and not available with any competitors.

TITLE
PAGE NO
1
INTRODUCTION
 
 
 
 
 
40
2
RESEARCH METHODOLOGY
 
 
 
 
 
47
3
EXECUTIVE SUMMARY
 
 
 
 
 
59
4
PREMIUM INSIGHTS
 
 
 
 
 
66
5
MARKET OVERVIEW
Generative AI is revolutionizing media with hyper-personalization, yet ethical and job market challenges loom.
 
 
 
 
 
69
 
5.1
INTRODUCTION
 
 
 
 
 
 
5.2
MARKET DYNAMICS
 
 
 
 
 
 
 
5.2.1
DRIVERS
 
 
 
 
 
 
 
5.2.1.1
NEW CREATIVE POSSIBILITIES UNLOCKED BY GENERATIVE AI
 
 
 
 
 
 
5.2.1.2
HYPER-PERSONALIZED MEDIA EXPERIENCES WITH AI
 
 
 
 
 
 
5.2.1.3
INCREASING INTEGRATION OF AI INTO ANIMATION AND VISUAL EFFECTS SECTORS
 
 
 
 
 
5.2.2
RESTRAINTS
 
 
 
 
 
 
 
5.2.2.1
ETHICAL AND COPYRIGHT ISSUES IN AI-GENERATED CONTENT
 
 
 
 
 
 
5.2.2.2
INADEQUATE LEGAL PROTECTION AGAINST DEEPFAKE MISUSE
 
 
 
 
 
5.2.3
OPPORTUNITIES
 
 
 
 
 
 
 
5.2.3.1
ENHANCING CREDIBILITY THROUGH AI-DRIVEN FAKE NEWS DETECTION
 
 
 
 
 
 
5.2.3.2
PERSONALIZED ADVERTISING THROUGH AI-DRIVEN USER INSIGHTS
 
 
 
 
 
 
5.2.3.3
DYNAMIC STORYTELLING THROUGH TAILORED NARRATIVES
 
 
 
 
 
5.2.4
CHALLENGES
 
 
 
 
 
 
 
5.2.4.1
AI THREAT TO JOBS IN ENTERTAINMENT INDUSTRY
 
 
 
 
 
 
5.2.4.2
LACK OF TRANSPARENCY HINDERING TRUST IN AI DECISIONS
 
 
 
 
 
 
5.2.4.3
IMPACT OF AI ON CREATIVITY AND ORIGINALITY
 
 
 
6
INDUSTRY TRENDS
AI-driven innovations redefine media engagement and efficiency with cutting-edge analytics and automation.
 
 
 
 
 
75
 
6.1
EVOLUTION OF AI IN MEDIA AND ENTERTAINMENT MARKET
 
 
 
 
 
 
6.2
CASE STUDY ANALYSIS
 
 
 
 
 
 
 
6.2.1
SPRINKLR EMPOWERED HYPERSPACE TO ENHANCE AUDIENCE ENGAGEMENT AND STREAMLINE OPERATIONS
 
 
 
 
 
 
6.2.2
DRAFTKINGS IMPLEMENTED MULTICHANNEL ADVERTISING STRATEGY WITH VERITONE
 
 
 
 
 
 
6.2.3
REVEDIA PLATFORM STREAMLINED MANUAL WORKFLOWS INTO UNIFIED SYSTEM AND IMPROVED OPERATIONAL EFFICIENCY
 
 
 
 
 
 
6.2.4
WARNER MUSIC GROUP LEVERAGED SNOWFLAKE AND HIGHTOUCH TO 'SUPER-SERVE' FANS, ARTISTS, AND LABELS
 
 
 
 
 
 
6.2.5
DNV GL ELEVATED SOCIAL MEDIA ENGAGEMENT THROUGH TRANSFORMATION WITH LUMEN5
 
 
 
 
 
6.3
ECOSYSTEM
 
 
 
 
 
 
 
 
6.3.1
CONTENT GENERATION PROVIDERS
 
 
 
 
 
 
6.3.2
CONTENT DISTRIBUTION PROVIDERS
 
 
 
 
 
 
6.3.3
AUDIENCE ANALYTICS PROVIDERS
 
 
 
 
 
 
6.3.4
WORKFLOW AUTOMATION PROVIDERS
 
 
 
 
 
 
6.3.5
SCRIPTWRITING, POST – PRODUCTION TOOLS, SECURITY & COMPLIANCE, ENGAGEMENT PLATFORM PROVIDERS
 
 
 
 
 
 
6.3.6
END USERS
 
 
 
 
 
6.4
TECHNOLOGY ANALYSIS
 
 
 
 
 
 
 
6.4.1
KEY TECHNOLOGIES
 
 
 
 
 
 
 
6.4.1.1
NLP AND DEEP LEARNING
 
 
 
 
 
 
6.4.1.2
COMPUTER VISION
 
 
 
 
 
 
6.4.1.3
PREDICTIVE ANALYTICS
 
 
 
 
 
 
6.4.1.4
ROBOTIC PROCESS AUTOMATION (RPA)
 
 
 
 
 
6.4.2
COMPLEMENTARY TECHNOLOGIES
 
 
 
 
 
 
 
6.4.2.1
CLOUD COMPUTING
 
 
 
 
 
 
6.4.2.2
EDGE COMPUTING
 
 
 
 
 
 
6.4.2.3
IOT
 
 
 
 
 
 
6.4.2.4
BIG DATA ANALYTICS
 
 
 
 
 
 
6.4.2.5
BLOCKCHAIN
 
 
 
 
 
6.4.3
ADJACENT TECHNOLOGIES
 
 
 
 
 
 
 
6.4.3.1
5G
 
 
 
 
 
 
6.4.3.2
DIGITAL TWIN
 
 
 
 
 
 
6.4.3.3
AR/VR
 
 
 
 
 
 
6.4.3.4
QUANTUM COMPUTING
 
 
 
 
6.5
REGULATORY LANDSCAPE
 
 
 
 
 
 
 
6.5.1
REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
 
 
 
 
 
 
6.5.2
REGULATORY FRAMEWORK
 
 
 
 
 
 
 
6.5.2.1
NORTH AMERICA
 
 
 
 
 
 
 
 
6.5.2.1.1
US
 
 
 
 
 
 
6.5.2.1.2
CANADA
 
 
 
 
6.5.2.2
EUROPE
 
 
 
 
 
 
 
 
6.5.2.2.1
GERMANY
 
 
 
 
 
 
6.5.2.2.2
UK
 
 
 
 
 
 
6.5.2.2.3
FRANCE
 
 
 
 
6.5.2.3
ASIA PACIFIC
 
 
 
 
 
 
 
 
6.5.2.3.1
CHINA
 
 
 
 
 
 
6.5.2.3.2
SOUTH KOREA
 
 
 
 
 
 
6.5.2.3.3
SINGAPORE
 
 
 
 
6.5.2.4
MIDDLE EAST & AFRICA
 
 
 
 
 
 
 
 
6.5.2.4.1
UAE
 
 
 
 
 
 
6.5.2.4.2
SAUDI ARABIA
 
 
 
 
 
 
6.5.2.4.3
KENYA
 
 
 
 
6.5.2.5
LATIN AMERICA
 
 
 
 
 
 
 
 
6.5.2.5.1
BRAZIL
 
 
 
 
 
 
6.5.2.5.2
MEXICO
 
 
 
 
 
 
6.5.2.5.3
ARGENTINA
 
 
6.6
SUPPLY CHAIN ANALYSIS
 
 
 
 
 
 
 
6.7
PORTER’S FIVE FORCES ANALYSIS
 
 
 
 
 
 
 
6.7.1
THREAT OF NEW ENTRANTS
 
 
 
 
 
 
6.7.2
THREAT OF SUBSTITUTES
 
 
 
 
 
 
6.7.3
BARGAINING POWER OF SUPPLIERS
 
 
 
 
 
 
6.7.4
BARGAINING POWER OF BUYERS
 
 
 
 
 
 
6.7.5
INTENSITY OF COMPETITIVE RIVALRY
 
 
 
 
 
6.8
KEY CONFERENCES AND EVENTS, 2025–2026
 
 
 
 
 
 
6.9
KEY STAKEHOLDERS AND BUYING CRITERIA
 
 
 
 
 
 
 
 
6.9.1
KEY STAKEHOLDERS IN BUYING PROCESS
 
 
 
 
 
 
6.9.2
BUYING CRITERIA
 
 
 
 
 
6.10
PRICING ANALYSIS
 
 
 
 
 
 
 
 
6.10.1
INDICATIVE PRICING ANALYSIS, BY SOFTWARE TYPE
 
 
 
 
 
 
6.10.2
INDICATIVE PRICING ANALYSIS, BY APPLICATION
 
 
 
 
 
6.11
PATENT ANALYSIS
 
 
 
 
 
 
 
 
6.11.1
METHODOLOGY
 
 
 
 
 
 
6.11.2
PATENTS FILED, BY DOCUMENT TYPE
 
 
 
 
 
 
6.11.3
INNOVATIONS AND PATENT APPLICATIONS
 
 
 
 
 
6.12
TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS
 
 
 
 
 
 
6.13
INVESTMENT AND FUNDING SCENARIO
 
 
 
 
 
 
6.14
IMPACT OF GENERATIVE AI ON AI IN MEDIA AND ENTERTAINMENT MARKET
 
 
 
 
 
 
 
6.14.1
USE CASES AND MARKET POTENTIAL
 
 
 
 
 
 
6.14.2
KEY USE CASES
 
 
 
 
 
 
 
6.14.2.1
ENHANCED CONTENT CREATION
 
 
 
 
 
 
6.14.2.2
PERSONALIZATION OF USER EXPERIENCE
 
 
 
 
 
 
6.14.2.3
COST REDUCTION IN PRODUCTION
 
 
 
 
 
 
6.14.2.4
IMPROVED AUDIENCE ENGAGEMENT
 
 
 
 
 
 
6.14.2.5
STREAMLINED CONTENT DISTRIBUTION
 
 
 
 
 
 
6.14.2.6
NEW MONETIZATION OPPORTUNITIES
 
 
 
7
AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING
Market Size & Growth Rate Forecast Analysis to 2030 in USD Million | 50 Data Tables
 
 
 
 
 
113
 
7.1
INTRODUCTION
 
 
 
 
 
 
 
7.1.1
OFFERING: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERS
 
 
 
 
 
7.2
SOFTWARE
 
 
 
 
 
 
 
7.2.1
SOFTWARE TYPE
 
 
 
 
 
 
 
7.2.1.1
CONTENT GENERATION
 
 
 
 
 
 
 
 
7.2.1.1.1
TEXT
 
 
 
 
 
 
7.2.1.1.2
IMAGE
 
 
 
 
 
 
7.2.1.1.3
AUDIO
 
 
 
 
 
 
7.2.1.1.4
VIDEO
 
 
 
 
 
 
7.2.1.1.5
MULTIMODAL
 
 
 
 
7.2.1.2
CONTENT DISTRIBUTION
 
 
 
 
 
 
 
 
7.2.1.2.1
AD TARGETING
 
 
 
 
 
 
7.2.1.2.2
PERSONALIZED RECOMMENDATIONS
 
 
 
 
7.2.1.3
AUDIENCE ANALYTICS
 
 
 
 
 
 
 
 
7.2.1.3.1
SENTIMENT ANALYSIS
 
 
 
 
 
 
7.2.1.3.2
BEHAVIOR MODELING
 
 
 
 
 
 
7.2.1.3.3
CUSTOMER SEGMENTATION
 
 
 
 
 
 
7.2.1.3.4
MUSIC RECOMMENDATION AND DISCOVERY
 
 
 
 
7.2.1.4
WORKFLOW AUTOMATION
 
 
 
 
 
 
 
 
7.2.1.4.1
TRANSCRIPTION
 
 
 
 
 
 
7.2.1.4.2
METADATA TAGGING
 
 
 
 
 
 
7.2.1.4.3
INDEXING
 
 
 
 
 
 
7.2.1.4.4
TRANSLATION AND LOCALIZATION
 
 
 
 
7.2.1.5
OTHER SOFTWARE TYPES
 
 
 
 
 
7.2.2
DEPLOYMENT MODE
 
 
 
 
 
 
 
7.2.2.1
CLOUD
 
 
 
 
 
 
 
 
7.2.2.1.1
UNLOCKING SCALABILITY AND COST EFFICIENCY IN MEDIA WITH CLOUD INFRASTRUCTURE
 
 
 
 
7.2.2.2
ON-PREMISES
 
 
 
 
 
 
 
 
7.2.2.2.1
MAXIMIZING SECURITY AND COST EFFICIENCY WITH ON-PREMISES AI SOLUTIONS IN MEDIA
 
 
7.3
SERVICES
 
 
 
 
 
 
 
7.3.1
PROFESSIONAL SERVICES
 
 
 
 
 
 
 
7.3.1.1
HARNESSING AI TO TRANSFORM MEDIA AND ENTERTAINMENT BUSINESS MODELS
 
 
 
 
 
 
7.3.1.2
CONSULTING & ADVISORY
 
 
 
 
 
 
7.3.1.3
IMPLEMENTATION & DEPLOYMENT
 
 
 
 
 
 
7.3.1.4
SUPPORT & MAINTENANCE
 
 
 
 
 
 
7.3.1.5
TRAINING & ENABLEMENT
 
 
 
 
 
7.3.2
MANAGED SERVICES
 
 
 
 
 
 
 
7.3.2.1
OPTIMIZING ADVERTISING STRATEGIES WITH AI-DRIVEN MANAGED SERVICES
 
 
 
8
AI IN MEDIA AND ENTERTAINMENT, BY TECHNOLOGY
Market Size & Growth Rate Forecast Analysis to 2030 in USD Million | 6 Data Tables
 
 
 
 
 
145
 
8.1
INTRODUCTION
 
 
 
 
 
 
8.2
GENERATIVE AI
 
 
 
 
 
 
 
8.2.1
REVOLUTIONIZING CONTENT CREATION AND PERSONALIZATION WITH GENERATIVE AI
 
 
 
 
 
8.3
OTHER AI
 
 
 
 
 
 
 
8.3.1
UNLOCKING CREATIVITY: AI TRANSFORMS CONTENT CREATION AND USER ENGAGEMENT
 
 
 
 
9
AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION
Market Size & Growth Rate Forecast Analysis to 2030 in USD Million | 30 Data Tables
 
 
 
 
 
149
 
9.1
INTRODUCTION
 
 
 
 
 
 
 
9.1.1
APPLICATION: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERS
 
 
 
 
 
9.2
MEDIA
 
 
 
 
 
 
 
9.2.1
ARTICLE WRITING & SUMMARIZING
 
 
 
 
 
 
 
9.2.1.1
CONTENT PERSONALIZATION
 
 
 
 
 
 
 
 
9.2.1.1.1
ENHANCING USER EXPERIENCE WITH CONTENT PERSONALIZATION
 
 
 
 
9.2.1.2
MULTILINGUAL TRANSLATION
 
 
 
 
 
 
 
 
9.2.1.2.1
BREAKING LANGUAGE BARRIERS THROUGH MULTILINGUAL TRANSLATION
 
 
 
 
9.2.1.3
TOPIC CLUSTERING AND CATEGORIZATION
 
 
 
 
 
 
 
 
9.2.1.3.1
STREAMLINING INSIGHTS WITH TOPIC CLUSTERING AND CATEGORIZATION
 
 
 
 
9.2.1.4
OTHERS
 
 
 
 
 
9.2.2
VIDEO PRODUCTION
 
 
 
 
 
 
 
9.2.2.1
AI-BASED SCENE DETECTION AND SEQUENCING
 
 
 
 
 
 
 
 
9.2.2.1.1
UNLOCKING PRECISION: AI-POWERED SCENE DETECTION AND SEQUENCING
 
 
 
 
9.2.2.2
VIRTUAL PRODUCTION
 
 
 
 
 
 
 
 
9.2.2.2.1
REVOLUTIONIZING FILMMAKING: VIRTUAL PRODUCTION TECHNOLOGIES
 
 
 
 
9.2.2.3
MOTION TRACKING AND ENHANCEMENT
 
 
 
 
 
 
 
 
9.2.2.3.1
ELEVATING PERFORMANCE: ADVANCED MOTION TRACKING AND ENHANCEMENT
 
 
 
 
9.2.2.4
OTHERS
 
 
 
 
 
9.2.3
FAKE NEWS DETECTION
 
 
 
 
 
 
 
9.2.3.1
CONTEXT-BASED CREDIBILITY SCORING
 
 
 
 
 
 
 
 
9.2.3.1.1
ENHANCING TRUSTWORTHINESS WITH CONTEXT-AWARE SCORING SYSTEMS
 
 
 
 
9.2.3.2
DEEPFAKE IDENTIFICATION
 
 
 
 
 
 
 
 
9.2.3.2.1
DETECTING AND MITIGATING DEEPFAKE CONTENT FOR SECURE INTERACTIONS
 
 
 
 
9.2.3.3
AUTOMATED DATA CROSS-REFERENCING
 
 
 
 
 
 
 
 
9.2.3.3.1
STREAMLINING DATA VALIDATION THROUGH AUTOMATION
 
 
 
 
9.2.3.4
OTHERS
 
 
 
 
 
9.2.4
LANGUAGE MODERATION
 
 
 
 
 
 
 
9.2.4.1
CULTURAL SENSITIVITY IDENTIFICATION
 
 
 
 
 
 
 
 
9.2.4.1.1
FOSTERING RESPECT THROUGH CULTURAL SENSITIVITY DETECTION
 
 
 
 
9.2.4.2
ADAPTIVE FILTERING
 
 
 
 
 
 
 
 
9.2.4.2.1
DYNAMIC CONTENT MODERATION WITH ADAPTIVE FILTERING
 
 
 
 
9.2.4.3
PROFANITY DETECTION
 
 
 
 
 
 
 
 
9.2.4.3.1
ENSURING RESPECTFUL COMMUNICATION WITH PROFANITY DETECTION
 
 
 
 
9.2.4.4
OTHERS
 
 
 
 
 
9.2.5
AD SAFETY OPTIMIZATION
 
 
 
 
 
 
 
9.2.5.1
BEHAVIORAL PATTERN ANALYSIS
 
 
 
 
 
 
 
 
9.2.5.1.1
ENHANCING SECURITY THROUGH USER BEHAVIOR INSIGHTS
 
 
 
 
9.2.5.2
AI-DRIVEN AD PLACEMENT
 
 
 
 
 
 
 
 
9.2.5.2.1
MAXIMIZING ENGAGEMENT WITH INTELLIGENT AD TARGETING
 
 
 
 
9.2.5.3
AUTOMATED FLAGGING
 
 
 
 
 
 
 
 
9.2.5.3.1
SWIFT IDENTIFICATION AND MITIGATION OF HARMFUL CONTENT
 
 
 
 
9.2.5.4
OTHERS
 
 
 
 
 
9.2.6
NEWSROOM ANALYTICS
 
 
 
 
 
 
 
9.2.6.1
PREDICTIVE ANALYTICS FOR BREAKING NEWS TRENDS
 
 
 
 
 
 
 
 
9.2.6.1.1
HARNESSING PREDICTIVE ANALYTICS TO ANTICIPATE BREAKING NEWS TRENDS
 
 
 
 
9.2.6.2
EDITORIAL PLANNING AND CONTENT SCHEDULING
 
 
 
 
 
 
 
 
9.2.6.2.1
OPTIMIZING EDITORIAL PLANNING AND CONTENT SCHEDULING FOR MAXIMUM IMPACT
 
 
 
 
9.2.6.3
COMPETITIVE MEDIA BENCHMARKING
 
 
 
 
 
 
 
 
9.2.6.3.1
LEVERAGING COMPETITIVE MEDIA BENCHMARKING TO ENHANCE PERFORMANCE
 
 
 
 
9.2.6.4
OTHERS
 
 
 
 
9.3
ENTERTAINMENT
 
 
 
 
 
 
 
9.3.1
FILM SCRIPTWRITING, VFX, & STORYBOARDING
 
 
 
 
 
 
 
9.3.1.1
DIALOGUE AND CHARACTER DEVELOPMENT
 
 
 
 
 
 
 
 
9.3.1.1.1
VOICES OF CONFLICT: CRAFTING DIALOGUE TO REVEAL CHARACTER
 
 
 
 
9.3.1.2
PRE-VISUALIZATION OF SCENES
 
 
 
 
 
 
 
 
9.3.1.2.1
VISUALIZING SCENES ENHANCES STORYTELLING AND GUIDES IN EFFECTIVE PRODUCTION DESIGN
 
 
 
 
9.3.1.3
INTELLIGENT ADAPTION OF SCRIPTS
 
 
 
 
 
 
 
 
9.3.1.3.1
ADAPTING SCRIPTS INTELLIGENTLY ENSURES RELEVANCE WHILE PRESERVING ORIGINAL NARRATIVE ESSENCE
 
 
 
 
9.3.1.4
OTHERS
 
 
 
 
 
9.3.2
REAL-TIME OTT CONTENT MODERATION
 
 
 
 
 
 
 
9.3.2.1
CONTEXT-BASED REGIONAL CONTENT FILTERING
 
 
 
 
 
 
 
 
9.3.2.1.1
TAILORING CONTENT DELIVERY BASED ON GEOGRAPHIC LOCATION
 
 
 
 
9.3.2.2
PROHIBITED OR INAPPROPRIATE LIVE CONTENT DETECTION
 
 
 
 
 
 
 
 
9.3.2.2.1
REAL-TIME MONITORING FOR INAPPROPRIATE CONTENT DURING LIVE STREAMS
 
 
 
 
9.3.2.3
VIEWER COMMENTS ANALYSIS
 
 
 
 
 
 
 
 
9.3.2.3.1
ANALYZING VIEWER FEEDBACK TO ENHANCE CONTENT ENGAGEMENT STRATEGIES
 
 
 
 
9.3.2.4
OTHERS
 
 
 
 
 
9.3.3
PREDICTING VIEWER PREFERENCES
 
 
 
 
 
 
 
9.3.3.1
CONTEXTUAL ANALYSIS
 
 
 
 
 
 
 
 
9.3.3.1.1
UNDERSTANDING VIEWER PREFERENCES THROUGH CONTEXTUAL INSIGHTS
 
 
 
 
9.3.3.2
VIEWER BEHAVIOR PREDICTION
 
 
 
 
 
 
 
 
9.3.3.2.1
FORECASTING AUDIENCE ENGAGEMENT AND CONTENT CHOICES
 
 
 
 
9.3.3.3
CLUSTERING VIEWERS
 
 
 
 
 
 
 
 
9.3.3.3.1
SEGMENTING AUDIENCES FOR TAILORED RECOMMENDATIONS
 
 
 
 
9.3.3.4
OTHERS
 
 
 
 
 
9.3.4
POST-PRODUCTION WORKFLOW EDITING
 
 
 
 
 
 
 
9.3.4.1
AUTOMATED LIP-SYNCING AND DUBBING
 
 
 
 
 
 
 
 
9.3.4.1.1
SEAMLESS VOICE SYNCHRONIZATION FOR GLOBAL AUDIENCES
 
 
 
 
9.3.4.2
NOISE REDUCTION AND CLARITY ENHANCEMENT
 
 
 
 
 
 
 
 
9.3.4.2.1
CRYSTAL-CLEAR AUDIO: ELEVATING SOUND QUALITY
 
 
 
 
9.3.4.3
FRAME RESTORATION
 
 
 
 
 
 
 
 
9.3.4.3.1
REVIVING VISUALS: RESTORING FRAMES TO PERFECTION
 
 
 
 
9.3.4.4
OTHERS
 
 
 
 
 
9.3.5
NPC BEHAVIOR MODELING
 
 
 
 
 
 
 
9.3.5.1
EMOTION STIMULATION
 
 
 
 
 
 
 
 
9.3.5.1.1
ELICITING PLAYER EMOTIONS THROUGH DYNAMIC NPC INTERACTIONS
 
 
 
 
9.3.5.2
ADAPTIVE STORYTELLING
 
 
 
 
 
 
 
 
9.3.5.2.1
CRAFTING PERSONALIZED NARRATIVES WITH INTELLIGENT NPCS
 
 
 
 
9.3.5.3
NPC LEARNING FROM PLAYER PATTERNS
 
 
 
 
 
 
 
 
9.3.5.3.1
ENHANCING NPC INTELLIGENCE BY ANALYZING PLAYER BEHAVIOR
 
 
 
 
9.3.5.4
OTHERS
 
 
 
 
 
9.3.6
GAMING CONTENT OPTIMIZATION
 
 
 
 
 
 
 
9.3.6.1
PLAYER FEEDBACK INTEGRATION
 
 
 
 
 
 
 
 
9.3.6.1.1
ENHANCING ENGAGEMENT THROUGH PLAYER INSIGHTS
 
 
 
 
9.3.6.2
GAME LOGIC TESTING AND DEBUGGING
 
 
 
 
 
 
 
 
9.3.6.2.1
ENSURING FLAWLESS GAMEPLAY WITH RIGOROUS TESTING
 
 
 
 
9.3.6.3
PROCEDURAL CONTENT GENERATION
 
 
 
 
 
 
 
 
9.3.6.3.1
DYNAMIC WORLDS CRAFTED BY INTELLIGENT ALGORITHMS
 
 
 
 
9.3.6.4
OTHERS
 
 
 
 
 
9.3.7
IMMERSIVE ENTERTAINMENT
 
 
 
 
 
 
 
9.3.7.1
MULTI-SENSORY INTERACTION
 
 
 
 
 
 
 
 
9.3.7.1.1
ENGAGING ALL SENSES FOR UNFORGETTABLE EXPERIENCES
 
 
 
 
9.3.7.2
AVATAR CUSTOMIZATION
 
 
 
 
 
 
 
 
9.3.7.2.1
CRAFTING IDENTITY: PERSONALIZING AVATAR ADVENTURE
 
 
 
 
9.3.7.3
DYNAMIC STORYTELLING
 
 
 
 
 
 
 
 
9.3.7.3.1
SHAPING NARRATIVE: BECOME THE HERO OF THE STORY
 
 
 
 
9.3.7.4
OTHERS
 
 
 
10
AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER
Market Size & Growth Rate Forecast Analysis to 2030 in USD Million | 30 Data Tables
 
 
 
 
 
184
 
10.1
INTRODUCTION
 
 
 
 
 
 
 
10.1.1
END USER: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERS
 
 
 
 
 
10.2
MEDIA
 
 
 
 
 
 
 
10.2.1
NEWS & PUBLISHING
 
 
 
 
 
 
 
10.2.1.1
AI-DRIVEN CONTENT RECOMMENDATION PERSONALIZING NEWS FEEDS FOR BETTER READER ENGAGEMENT
 
 
 
 
 
10.2.2
SOCIAL MEDIA
 
 
 
 
 
 
 
10.2.2.1
EMPLOYING AI FOR TARGETED ADVERTISING TO ANALYZE USER DATA FOR BETTER ENGAGEMENT
 
 
 
 
 
10.2.3
ADVERTISING & MARKETING AGENCIES
 
 
 
 
 
 
 
10.2.3.1
AI TOOLS EMPOWERING AD AGENCIES WITH PREDICTIVE ANALYTICS TO FORECAST TRENDS AND ENHANCE CAMPAIGN EFFECTIVENESS
 
 
 
 
 
10.2.4
BROADCASTING & JOURNALISM
 
 
 
 
 
 
 
10.2.4.1
AI STREAMLINING VIDEO PRODUCTION FOR FASTER, HIGH-QUALITY CONTENT
 
 
 
 
 
10.2.5
INDIVIDUAL USERS
 
 
 
 
 
 
 
10.2.5.1
INTEGRATING AI INTO PERSONAL MEDIA CONSUMPTION TO ENRICH INDIVIDUAL EXPERIENCES AND PROVIDE TAILORED INTERACTIONS
 
 
 
 
10.3
ENTERTAINMENT
 
 
 
 
 
 
 
10.3.1
FILM STUDIOS
 
 
 
 
 
 
 
10.3.1.1
LEVERAGING AI TO IMPROVE OPERATIONAL EFFICIENCY AND CREATE PERSONALIZED VIEWING EXPERIENCES
 
 
 
 
 
10.3.2
GAME DEVELOPMENT COMPANIES
 
 
 
 
 
 
 
10.3.2.1
EMPLOYING AI TO CREATE IMMERSIVE EXPERIENCES AND ENHANCE GAMEPLAY
 
 
 
 
 
10.3.3
TELEVISION & OTT PLATFORMS
 
 
 
 
 
 
 
10.3.3.1
LEVERAGING AI TO TRANSFORM CONTENT DELIVERY AND VIEWER ENGAGEMENT
 
 
 
 
 
10.3.4
LIVE EVENTS & SPORTS BROADCASTING
 
 
 
 
 
 
 
10.3.4.1
INTEGRATING AI TECHNOLOGIES FOR IMMERSIVE AND ENGAGING EXPERIENCES
 
 
 
 
 
10.3.5
THEME & AMUSEMENT PARKS
 
 
 
 
 
 
 
10.3.5.1
LEVERAGING AI TO ENHANCE GUEST EXPERIENCES AND STREAMLINE OPERATIONS
 
 
 
 
 
10.3.6
MUSIC PRODUCTION
 
 
 
 
 
 
 
10.3.6.1
UTILIZING AI ALGORITHMS TO EXPLORE NEW CREATIVE AVENUES
 
 
 
 
 
10.3.7
INDIVIDUAL USERS
 
 
 
 
 
 
 
10.3.7.1
IMPLEMENTING AI TOOLS TO CREATE VIDEOS, CAPTIONS, AND SCRIPTS FOR BROADER AUDIENCE ENGAGEMENT IN REAL-TIME
 
 
 
11
AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION
Comprehensive coverage of 7 Regions with country-level deep-dive of 17 Countries | 186 Data Tables.
 
 
 
 
 
202
 
11.1
INTRODUCTION
 
 
 
 
 
 
11.2
NORTH AMERICA
 
 
 
 
 
 
 
11.2.1
NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERS
 
 
 
 
 
 
11.2.2
NORTH AMERICA: MACROECONOMIC OUTLOOK
 
 
 
 
 
 
11.2.3
US
 
 
 
 
 
 
 
11.2.3.1
AI TRANSFORMING MEDIA AND ENTERTAINMENT WITH ENHANCED PRODUCTION EFFICIENCY
 
 
 
 
 
11.2.4
CANADA
 
 
 
 
 
 
 
11.2.4.1
INCREASING FOCUS ON AI REGULATIONS AND INVESTMENTS IN MEDIA AND ENTERTAINMENT
 
 
 
 
11.3
EUROPE
 
 
 
 
 
 
 
11.3.1
EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERS
 
 
 
 
 
 
11.3.2
EUROPE: MACROECONOMIC OUTLOOK
 
 
 
 
 
 
11.3.3
UK
 
 
 
 
 
 
 
11.3.3.1
EMERGING GENERATIVE AI FIRMS TRANSFORMING MEDIA AND ENTERTAINMENT LANDSCAPE
 
 
 
 
 
11.3.4
GERMANY
 
 
 
 
 
 
 
11.3.4.1
FOSTERING AI INNOVATION THROUGH STRATEGIC COLLABORATIONS IN MEDIA SECTOR
 
 
 
 
 
11.3.5
FRANCE
 
 
 
 
 
 
 
11.3.5.1
ENFORCING STRICTER REGULATIONS ON INFLUENCERS TO ENHANCE TRANSPARENCY AND CONSUMER PROTECTION
 
 
 
 
 
11.3.6
ITALY
 
 
 
 
 
 
 
11.3.6.1
AI REVOLUTIONIZING CONTENT PERSONALIZATION IN MEDIA LANDSCAPE
 
 
 
 
 
11.3.7
SPAIN
 
 
 
 
 
 
 
11.3.7.1
HARNESSING AI TO REVOLUTIONIZE STORYTELLING AND CONTENT CREATION
 
 
 
 
 
11.3.8
REST OF EUROPE
 
 
 
 
 
11.4
ASIA PACIFIC
 
 
 
 
 
 
 
11.4.1
ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERS
 
 
 
 
 
 
11.4.2
ASIA PACIFIC: MACROECONOMIC OUTLOOK
 
 
 
 
 
 
11.4.3
CHINA
 
 
 
 
 
 
 
11.4.3.1
AI REVOLUTIONIZING MEDIA AND ENTERTAINMENT
 
 
 
 
 
11.4.4
JAPAN
 
 
 
 
 
 
 
11.4.4.1
STRATEGIC AI COLLABORATIONS AND REGULATORY FRAMEWORKS IN MEDIA AND ENTERTAINMENT
 
 
 
 
 
11.4.5
INDIA
 
 
 
 
 
 
 
11.4.5.1
HARNESSING AI FOR IMMERSIVE MEDIA EXPERIENCES
 
 
 
 
 
11.4.6
SOUTH KOREA
 
 
 
 
 
 
 
11.4.6.1
AI INNOVATIONS ENHANCING FAN ENGAGEMENT AND PRODUCTION IN ENTERTAINMENT INDUSTRY
 
 
 
 
 
11.4.7
AUSTRALIA & NEW ZEALAND
 
 
 
 
 
 
 
11.4.7.1
RISE OF AI TECHNOLOGIES LEADING TO INNOVATIVE APPLICATIONS TO CREATE IMMERSIVE EXPERIENCES
 
 
 
 
 
11.4.8
ASEAN
 
 
 
 
 
 
 
11.4.8.1
TRANSFORMING MEDIA AND ENTERTAINMENT THROUGH PARTNERSHIPS AND AI INNOVATIONS
 
 
 
 
 
11.4.9
REST OF ASIA PACIFIC
 
 
 
 
 
11.5
MIDDLE EAST & AFRICA
 
 
 
 
 
 
 
11.5.1
MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERS
 
 
 
 
 
 
11.5.2
MIDDLE EAST & AFRICA: MACROECONOMIC OUTLOOK
 
 
 
 
 
 
11.5.3
MIDDLE EAST
 
 
 
 
 
 
 
11.5.3.1
KSA
 
 
 
 
 
 
 
 
11.5.3.1.1
AI REVOLUTION TRANSFORMING MEDIA AND ENTERTAINMENT LANDSCAPE
 
 
 
 
11.5.3.2
UAE
 
 
 
 
 
 
 
 
11.5.3.2.1
ENHANCING MEDIA EXPERIENCES THROUGH GLOBAL TECH PARTNERSHIPS AND AI
 
 
 
 
11.5.3.3
BAHRAIN
 
 
 
 
 
 
 
 
11.5.3.3.1
FOSTERING INNOVATION THROUGH PARTNERSHIPS BETWEEN LOCAL MEDIA FIRMS AND TECH GIANTS
 
 
 
 
11.5.3.4
KUWAIT
 
 
 
 
 
 
 
 
11.5.3.4.1
HARNESSING AI AND EMERGING TECHNOLOGIES FOR TRANSFORMATIVE MEDIA EXPERIENCES
 
 
 
 
11.5.3.5
REST OF MIDDLE EAST
 
 
 
 
 
11.5.4
AFRICA
 
 
 
 
 
 
 
11.5.4.1
SURGE IN STARTUPS FOCUSING ON AI SOLUTIONS FOR VIDEO EDITING, SCRIPTWRITING, AND AUDIENCE SEGMENTATION
 
 
 
 
11.6
LATIN AMERICA
 
 
 
 
 
 
 
11.6.1
LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERS
 
 
 
 
 
 
11.6.2
LATIN AMERICA: MACROECONOMIC OUTLOOK
 
 
 
 
 
 
11.6.3
BRAZIL
 
 
 
 
 
 
 
11.6.3.1
FOSTERING AI INNOVATION THROUGH STRATEGIC COLLABORATIONS AMONG RESEARCH CENTERS
 
 
 
 
 
11.6.4
MEXICO
 
 
 
 
 
 
 
11.6.4.1
ENHANCING MEDIA WITH AI PARTNERSHIPS AND CLOUD SOLUTIONS
 
 
 
 
 
11.6.5
ARGENTINA
 
 
 
 
 
 
 
11.6.5.1
AI PARTNERSHIPS TRANSFORMING ENTERTAINMENT SECTOR
 
 
 
 
 
11.6.6
REST OF LATIN AMERICA
 
 
 
 
12
COMPETITIVE LANDSCAPE
Gain insights into market dominance with key player strategies and financial metrics analysis.
 
 
 
 
 
278
 
12.1
OVERVIEW
 
 
 
 
 
 
12.2
KEY PLAYER STRATEGIES/RIGHT TO WIN, 2020–2024
 
 
 
 
 
 
12.3
REVENUE ANALYSIS, 2019–2023
 
 
 
 
 
 
 
12.4
MARKET SHARE ANALYSIS, 2023
 
 
 
 
 
 
 
 
12.4.1
MARKET SHARE ANALYSIS OF KEY PLAYERS (MEDIA)
 
 
 
 
 
 
12.4.2
MARKET RANKING ANALYSIS (MEDIA), 2023
 
 
 
 
 
 
12.4.3
MARKET SHARE ANALYSIS OF KEY PLAYERS (ENTERTAINMENT)
 
 
 
 
 
 
12.4.4
MARKET RANKING ANALYSIS (ENTERTAINMENT)
 
 
 
 
 
12.5
BRAND/PRODUCT COMPARISON, BY SOFTWARE TYPE
 
 
 
 
 
 
 
 
12.5.1
PRODUCT COMPARATIVE ANALYSIS, BY CONTENT GENERATION
 
 
 
 
 
 
 
12.5.1.1
JASPER AI
 
 
 
 
 
 
12.5.1.2
DEEPBRAIN AI
 
 
 
 
 
 
12.5.1.3
VIMEO
 
 
 
 
 
12.5.2
PRODUCT COMPARATIVE ANALYSIS, BY AUDIENCE ANALYTICS
 
 
 
 
 
 
 
12.5.2.1
TABLEAU WITH EINSTEIN ANALYTICS (SALESFORCE)
 
 
 
 
 
 
12.5.2.2
CANVS AI
 
 
 
 
 
 
12.5.2.3
IBM WATSONX
 
 
 
 
 
12.5.3
PRODUCT COMPARATIVE ANALYSIS, BY WORKFLOW AUTOMATION
 
 
 
 
 
 
 
12.5.3.1
FILM ANALYTICS TOOLS (CINELYTIC)
 
 
 
 
 
 
12.5.3.2
FRAME.IO (ADOBE)
 
 
 
 
 
 
12.5.3.3
OTTER.AI
 
 
 
 
12.6
COMPANY VALUATION AND FINANCIAL METRICS OF KEY VENDORS
 
 
 
 
 
 
12.7
COMPANY EVALUATION MATRIX: KEY PLAYERS, 2023
 
 
 
 
 
 
 
 
12.7.1
COMPANY EVALUATION MATRIX: KEY PLAYERS (MEDIA)
 
 
 
 
 
 
 
12.7.1.1
STARS
 
 
 
 
 
 
12.7.1.2
EMERGING LEADERS
 
 
 
 
 
 
12.7.1.3
PERVASIVE PLAYERS
 
 
 
 
 
 
12.7.1.4
PARTICIPANTS
 
 
 
 
 
12.7.2
COMPANY EVALUATION MATRIX: KEY PLAYERS (ENTERTAINMENT)
 
 
 
 
 
 
 
12.7.2.1
STARS
 
 
 
 
 
 
12.7.2.2
EMERGING LEADERS
 
 
 
 
 
 
12.7.2.3
PERVASIVE PLAYERS
 
 
 
 
 
 
12.7.2.4
PARTICIPANTS
 
 
 
 
 
12.7.3
COMPANY FOOTPRINT: KEY PLAYERS
 
 
 
 
 
 
 
12.7.3.1
COMPANY FOOTPRINT
 
 
 
 
 
 
12.7.3.2
REGIONAL FOOTPRINT
 
 
 
 
 
 
12.7.3.3
SOFTWARE TYPE FOOTPRINT
 
 
 
 
 
 
12.7.3.4
APPLICATION FOOTPRINT (MEDIA)
 
 
 
 
 
 
12.7.3.5
APPLICATION FOOTPRINT (ENTERTAINMENT)
 
 
 
 
 
 
12.7.3.6
END-USER FOOTPRINT (MEDIA)
 
 
 
 
12.8
COMPANY EVALUATION MATRIX: START-UPS/SMES, 2023
 
 
 
 
 
 
 
 
12.8.1
COMPANY EVALUATION MATRIX: START-UPS/SMES (MEDIA)
 
 
 
 
 
 
 
12.8.1.1
PROGRESSIVE COMPANIES
 
 
 
 
 
 
12.8.1.2
RESPONSIVE COMPANIES
 
 
 
 
 
 
12.8.1.3
DYNAMIC COMPANIES
 
 
 
 
 
 
12.8.1.4
STARTING BLOCKS
 
 
 
 
 
12.8.2
COMPANY EVALUATION MATRIX: START-UPS/SMES (ENTERTAINMENT)
 
 
 
 
 
 
 
12.8.2.1
PROGRESSIVE COMPANIES
 
 
 
 
 
 
12.8.2.2
RESPONSIVE COMPANIES
 
 
 
 
 
 
12.8.2.3
DYNAMIC COMPANIES
 
 
 
 
 
 
12.8.2.4
STARTING BLOCKS
 
 
 
 
 
12.8.3
COMPETITIVE BENCHMARKING: START-UPS/SMES, 2023
 
 
 
 
 
 
 
12.8.3.1
DETAILED LIST OF KEY START-UPS/SMES
 
 
 
 
 
 
12.8.3.2
COMPETITIVE BENCHMARKING OF KEY START-UPS/SMES (MEDIA)
 
 
 
 
 
 
12.8.3.3
COMPETITIVE BENCHMARKING OF KEY START-UPS/SMES (ENTERTAINMENT)
 
 
 
 
12.9
COMPETITIVE SCENARIO
 
 
 
 
 
 
 
12.9.1
PRODUCT LAUNCHES AND ENHANCEMENTS
 
 
 
 
 
 
12.9.2
DEALS
 
 
 
 
13
COMPANY PROFILES
In-depth Company Profiles of Leading Market Players with detailed Business Overview, Product and Service Portfolio, Recent Developments, and Unique Analyst Perspective (MnM View)
 
 
 
 
 
316
 
13.1
INTRODUCTION
 
 
 
 
 
 
13.2
KEY PLAYERS
 
 
 
 
 
 
 
13.2.1
GOOGLE
 
 
 
 
 
 
 
13.2.1.1
BUSINESS OVERVIEW
 
 
 
 
 
 
13.2.1.2
PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
 
 
13.2.1.3
RECENT DEVELOPMENTS
 
 
 
 
 
 
 
 
13.2.1.3.1
PRODUCT LAUNCHES AND ENHANCEMENTS
 
 
 
 
 
 
13.2.1.3.2
DEALS
 
 
 
 
13.2.1.4
MNM VIEW
 
 
 
 
 
 
 
 
13.2.1.4.1
KEY STRENGTHS
 
 
 
 
 
 
13.2.1.4.2
STRATEGIC CHOICES
 
 
 
 
 
 
13.2.1.4.3
WEAKNESSES AND COMPETITIVE THREATS
 
 
 
13.2.2
MICROSOFT
 
 
 
 
 
 
13.2.3
IBM
 
 
 
 
 
 
13.2.4
META
 
 
 
 
 
 
13.2.5
OPENAI
 
 
 
 
 
 
13.2.6
BAIDU
 
 
 
 
 
 
13.2.7
AWS
 
 
 
 
 
 
13.2.8
ADOBE
 
 
 
 
 
 
13.2.9
SPRINKLR
 
 
 
 
 
 
13.2.10
C3 AI
 
 
 
 
 
 
13.2.11
HOOTSUITE
 
 
 
 
 
 
13.2.12
HUBSPOT
 
 
 
 
 
 
13.2.13
VERITONE
 
 
 
 
 
 
13.2.14
TABOOLA
 
 
 
 
 
 
13.2.15
SPROUT SOCIAL
 
 
 
 
 
 
13.2.16
SYMPHONYAI
 
 
 
 
 
 
13.2.17
BRIGHTCOVE
 
 
 
 
 
 
13.2.18
UNITY
 
 
 
 
 
 
13.2.19
YELLOW.AI
 
 
 
 
 
 
13.2.20
APPIER
 
 
 
 
 
 
13.2.21
SNOWFLAKE
 
 
 
 
 
 
13.2.22
AUTODESK
 
 
 
 
 
 
13.2.23
VERBIT
 
 
 
 
 
 
13.2.24
UBISOFT
 
 
 
 
 
 
13.2.25
VIMEO
 
 
 
 
 
 
13.2.26
NVIDIA
 
 
 
 
 
 
13.2.27
SALESFORCE
 
 
 
 
 
 
13.2.28
AI-MEDIA
 
 
 
 
 
 
13.2.29
CANVA
 
 
 
 
 
13.3
START-UPS/SMES
 
 
 
 
 
 
 
13.3.1
CINELYTIC
 
 
 
 
 
 
13.3.2
VAULT AI
 
 
 
 
 
 
13.3.3
STORYFIT
 
 
 
 
 
 
13.3.4
SCRIPTBOOK
 
 
 
 
 
 
13.3.5
SYNTHESIA
 
 
 
 
 
 
13.3.6
MURF AI
 
 
 
 
 
 
13.3.7
LUMEN5
 
 
 
 
 
 
13.3.8
JASPER
 
 
 
 
 
 
13.3.9
AIVA TECHNOLOGIES
 
 
 
 
 
 
13.3.10
DEEPMOTION
 
 
 
 
 
 
13.3.11
HYPERWRITE
 
 
 
 
 
 
13.3.12
CANVS AI
 
 
 
 
 
 
13.3.13
CAPTIONS
 
 
 
 
 
 
13.3.14
VEED.IO
 
 
 
 
 
 
13.3.15
KRIKEY
 
 
 
 
 
 
13.3.16
VISTA SOCIAL
 
 
 
 
 
 
13.3.17
BEATOVEN.AI
 
 
 
 
 
 
13.3.18
CONTAI.IO
 
 
 
 
 
 
13.3.19
LOOKA
 
 
 
 
 
 
13.3.20
CONTENTSTUDIO.IO
 
 
 
 
 
 
13.3.21
BROWSE AI
 
 
 
 
 
 
13.3.22
COPY.AI
 
 
 
 
 
 
13.3.23
FILMORA
 
 
 
 
 
 
13.3.24
OPUSCLIP
 
 
 
 
 
 
13.3.25
DEEPSEEK
 
 
 
 
14
ADJACENT AND RELATED MARKETS
 
 
 
 
 
404
 
14.1
INTRODUCTION
 
 
 
 
 
 
14.2
ARTIFICIAL INTELLIGENCE (AI) MARKET – GLOBAL FORECAST TO 2030
 
 
 
 
 
 
 
14.2.1
MARKET DEFINITION
 
 
 
 
 
 
14.2.2
MARKET OVERVIEW
 
 
 
 
 
 
 
14.2.2.1
ARTIFICIAL INTELLIGENCE MARKET, BY OFFERING
 
 
 
 
 
 
14.2.2.2
ARTIFICIAL INTELLIGENCE MARKET, BY BUSINESS FUNCTION
 
 
 
 
 
 
14.2.2.3
ARTIFICIAL INTELLIGENCE MARKET, BY TECHNOLOGY
 
 
 
 
 
 
14.2.2.4
ARTIFICIAL INTELLIGENCE MARKET, BY VERTICAL
 
 
 
 
 
 
14.2.2.5
ARTIFICIAL INTELLIGENCE MARKET, BY REGION
 
 
 
 
14.3
AI IN SOCIAL MEDIA MARKET
 
 
 
 
 
 
 
14.3.1
MARKET DEFINITION
 
 
 
 
 
 
14.3.2
MARKET OVERVIEW
 
 
 
 
 
 
 
14.3.2.1
AI IN SOCIAL MEDIA MARKET, BY PRODUCT TYPE
 
 
 
 
 
 
14.3.2.2
AI IN SOCIAL MEDIA MARKET, BY DEPLOYMENT MODE
 
 
 
 
 
 
14.3.2.3
AI IN SOCIAL MEDIA MARKET, BY USE CASE
 
 
 
 
 
 
14.3.2.4
AI IN SOCIAL MEDIA MARKET, BY END USER
 
 
 
 
 
 
14.3.2.5
AI IN SOCIAL MEDIA MARKET, BY REGION
 
 
 
15
APPENDIX
 
 
 
 
 
416
 
15.1
DISCUSSION GUIDE
 
 
 
 
 
 
15.2
KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
 
 
 
 
 
 
15.3
CUSTOMIZATION OPTIONS
 
 
 
 
 
 
15.4
RELATED REPORTS
 
 
 
 
 
 
15.5
AUTHOR DETAILS
 
 
 
 
 
LIST OF TABLES
 
 
 
 
 
 
 
TABLE 1
AI IN MEDIA AND ENTERTAINMENT MARKET DETAILED SEGMENTATION
 
 
 
 
 
 
TABLE 2
USD EXCHANGE RATES, 2019–2023
 
 
 
 
 
 
TABLE 3
PRIMARY INTERVIEWS
 
 
 
 
 
 
TABLE 4
FACTOR ANALYSIS
 
 
 
 
 
 
TABLE 5
AI IN MEDIA AND ENTERTAINMENT MARKET SIZE AND GROWTH RATE, 2019–2023 (USD MILLION, Y-O-Y %)
 
 
 
 
 
 
TABLE 6
AI IN MEDIA AND ENTERTAINMENT MARKET SIZE AND GROWTH RATE, 2024–2030 (USD MILLION, Y-O-Y %)
 
 
 
 
 
 
TABLE 7
AI IN MEDIA AND ENTERTAINMENT MARKET: ECOSYSTEM
 
 
 
 
 
 
TABLE 8
NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
 
 
 
 
 
 
TABLE 9
EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
 
 
 
 
 
 
TABLE 10
ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
 
 
 
 
 
 
TABLE 11
MIDDLE EAST & AFRICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
 
 
 
 
 
 
TABLE 12
LATIN AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
 
 
 
 
 
 
TABLE 13
PORTER’S FIVE FORCES IMPACT ON AI IN MEDIA AND ENTERTAINMENT MARKET
 
 
 
 
 
 
TABLE 14
AI IN MEDIA AND ENTERTAINMENT MARKET: LIST OF KEY CONFERENCES AND EVENTS, 2025–2026
 
 
 
 
 
 
TABLE 15
INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE APPLICATIONS
 
 
 
 
 
 
TABLE 16
KEY BUYING CRITERIA FOR TOP THREE APPLICATIONS
 
 
 
 
 
 
TABLE 17
INDICATIVE PRICING ANALYSIS, BY SOFTWARE TYPE
 
 
 
 
 
 
TABLE 18
INDICATIVE PRICING OF AI IN MEDIA AND ENTERTAINMENT, BY APPLICATION
 
 
 
 
 
 
TABLE 19
PATENTS FILED, 2015–2025
 
 
 
 
 
 
TABLE 20
AI IN MEDIA AND ENTERTAINMENT MARKET: LIST OF PATENTS GRANTED, 2024–2025
 
 
 
 
 
 
TABLE 21
AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 22
AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 23
AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 24
AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 25
SOFTWARE TYPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 26
SOFTWARE TYPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 27
AI IN MEDIA AND ENTERTAINMENT MARKET, BY CONTENT GENERATION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 28
AI IN MEDIA AND ENTERTAINMENT MARKET, BY CONTENT GENERATION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 29
CONTENT GENERATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 30
CONTENT GENERATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 31
TEXT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 32
TEXT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 33
IMAGE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 34
IMAGE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 35
AUDIO: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 36
AUDIO: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 37
VIDEO: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 38
VIDEO: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 39
MULTIMODAL: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 40
MULTIMODAL: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 41
CONTENT DISTRIBUTION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 42
CONTENT DISTRIBUTION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 43
AUDIENCE ANALYTICS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 44
AUDIENCE ANALYTICS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 45
WORKFLOW AUTOMATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 46
WORKFLOW AUTOMATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 47
OTHER SOFTWARE TYPES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 48
OTHER SOFTWARE TYPES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 49
AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 50
AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 51
CLOUD: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 52
CLOUD: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 53
ON-PREMISES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 54
ON-PREMISES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 55
AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 56
AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 57
AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 58
AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 59
PROFESSIONAL SERVICES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 60
PROFESSIONAL SERVICES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 61
CONSULTING & ADVISORY: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 62
CONSULTING & ADVISORY: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 63
IMPLEMENTATION & DEPLOYMENT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 64
IMPLEMENTATION & DEPLOYMENT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 65
SUPPORT & MAINTENANCE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 66
SUPPORT & MAINTENANCE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 67
TRAINING & ENABLEMENT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 68
TRAINING & ENABLEMENT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 69
MANAGED SERVICES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 70
MANAGED SERVICES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 71
AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 72
AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 73
GENERATIVE AI: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 74
GENERATIVE AI: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 75
OTHER AI: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 76
OTHER AI: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 77
AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 78
AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 79
ARTICLE WRITING & SUMMARIZING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 80
ARTICLE WRITING & SUMMARIZING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 81
VIDEO PRODUCTION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 82
VIDEO PRODUCTION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 83
FAKE NEWS DETECTION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 84
FAKE NEWS DETECTION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 85
LANGUAGE MODERATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 86
LANGUAGE MODERATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 87
AD SAFETY OPTIMIZATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 88
AD SAFETY OPTIMIZATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 89
NEWSROOM ANALYTICS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 90
NEWSROOM ANALYTICS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 91
AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 92
AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 93
FILM SCRIPTWRITING, VFX, & STORYBOARDING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 94
FILM SCRIPTWRITING, VFX, & STORYBOARDING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 95
REAL-TIME OTT CONTENT MODERATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 96
REAL-TIME OTT CONTENT MODERATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 97
PREDICTING VIEWER PREFERENCES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 98
PREDICTING VIEWER PREFERENCES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 99
POST-PRODUCTION WORKFLOW EDITING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 100
POST-PRODUCTION WORKFLOW EDITING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 101
NPC BEHAVIOR MODELING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 102
NPC BEHAVIOR MODELING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 103
GAMING CONTENT OPTIMIZATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 104
GAMING CONTENT OPTIMIZATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 105
IMMERSIVE ENTERTAINMENT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 106
IMMERSIVE ENTERTAINMENT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 107
AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 108
AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 109
AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 110
AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 111
NEWS & PUBLISHING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 112
NEWS & PUBLISHING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 113
SOCIAL MEDIA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 114
SOCIAL MEDIA: AI IN MEDIA AND ENTERTAINMENT MARKET BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 115
ADVERTISING & MARKETING AGENCIES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 116
ADVERTISING & MARKETING AGENCIES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 117
BROADCASTING & JOURNALISM: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 118
BROADCASTING & JOURNALISM: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 119
INDIVIDUAL USERS (MEDIA): AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 120
INDIVIDUAL USERS (MEDIA): AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 121
AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 122
AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 123
FILM STUDIOS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 124
FILM STUDIOS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 125
GAME DEVELOPMENT COMPANIES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 126
GAME DEVELOPMENT COMPANIES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 127
TELEVISION & OTT PLATFORMS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 128
TELEVISION & OTT PLATFORMS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 129
LIVE EVENTS & SPORTS BROADCASTING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 130
LIVE EVENTS & SPORTS BROADCASTING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 131
THEME & AMUSEMENT PARKS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 132
THEME & AMUSEMENT PARKS: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 133
MUSIC PRODUCTION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 134
MUSIC PRODUCTION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 135
INDIVIDUAL USERS (ENTERTAINMENT): AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 136
INDIVIDUAL USERS (ENTERTAINMENT): AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 137
AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 138
AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 139
NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 140
NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 141
NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 142
NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 143
NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 144
NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 145
NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 146
NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 147
NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 148
NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 149
NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 150
NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 151
NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 152
NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 153
NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 154
NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 155
NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 156
NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 157
NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 158
NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 159
NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 160
NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 161
NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 162
NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 163
NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 164
NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 165
US: AI IN EDUCATION MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 166
NORTH AMERICA: AI IN EDUCATION MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 167
CANADA: AI IN EDUCATION MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 168
CANADA: AI IN EDUCATION MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 169
EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 170
EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 171
EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 172
EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 173
EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 174
EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 175
EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 176
EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 177
EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 178
EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 179
EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 180
EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 181
EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 182
EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 183
EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 184
EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 185
EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 186
EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 187
EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 188
EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 189
EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 190
EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 191
EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 192
EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 193
EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 194
EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 195
UK: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 196
UK: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 197
GERMANY: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 198
GERMANY: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 199
FRANCE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 200
FRANCE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 201
ITALY: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 202
ITALY: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 203
SPAIN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 204
SPAIN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 205
REST OF EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 206
REST OF EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 207
ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 208
ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 209
ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 210
ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 211
ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 212
ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 213
ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 214
ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 215
ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 216
ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 217
ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 218
ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 219
ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 220
ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 221
ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 222
ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 223
ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 224
ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 225
ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 226
ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 227
ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 228
ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 229
ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 230
ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 231
ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 232
ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 233
CHINA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 234
CHINA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 235
JAPAN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 236
JAPAN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 237
INDIA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 238
INDIA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 239
SOUTH KOREA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 240
SOUTH KOREA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 241
AUSTRALIA & NEW ZEALAND: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 242
AUSTRALIA & NEW ZEALAND: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 243
ASEAN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 244
ASEAN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 245
ASEAN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 246
ASEAN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 247
REST OF ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 248
REST OF ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 249
MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 250
MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 251
MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 252
MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 253
MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 254
MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 255
MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 256
MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 257
MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 258
MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 259
MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 260
MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 261
MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 262
MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 263
MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 264
MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 265
MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 266
MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 267
MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 268
MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 269
MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 270
MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 271
MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 272
MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 273
MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 274
MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 275
MIDDLE EAST: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 276
MIDDLE EAST: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 277
KSA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 278
KSA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 279
UAE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 280
UAE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 281
BAHRAIN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 282
BAHRAIN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 283
KUWAIT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 284
KUWAIT: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 285
REST OF MIDDLE EAST: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 286
REST OF MIDDLE EAST: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 287
AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 288
AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 289
LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 290
LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 291
LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 292
LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE TYPE, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 293
LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 294
LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 295
LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 296
LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY DEPLOYMENT MODE, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 297
LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 298
LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 299
LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 300
LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 301
LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 302
LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 303
LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 304
LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (MEDIA), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 305
LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 306
LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 307
LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 308
LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 309
LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 310
LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (MEDIA), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 311
LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 312
LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER (ENTERTAINMENT), 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 313
LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 314
LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 315
BRAZIL: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 316
BRAZIL: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 317
MEXICO: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 318
MEXICO: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 319
ARGENTINA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 320
ARGENTINA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 321
REST OF LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 322
REST OF LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
 
 
 
 
 
 
TABLE 323
AI IN MEDIA AND ENTERTAINMENT MARKET: OVERVIEW OF STRATEGIES ADOPTED BY KEY VENDORS, 2020–2024
 
 
 
 
 
 
TABLE 324
AI IN MEDIA AND ENTERTAINMENT MARKET: DEGREE OF COMPETITION (MEDIA), 2023
 
 
 
 
 
 
TABLE 325
AI IN MEDIA AND ENTERTAINMENT MARKET: DEGREE OF COMPETITION (ENTERTAINMENT), 2023
 
 
 
 
 
 
TABLE 326
AI IN MEDIA AND ENTERTAINMENT MARKET: REGIONAL FOOTPRINT
 
 
 
 
 
 
TABLE 327
AI IN MEDIA AND ENTERTAINMENT MARKET: SOFTWARE TYPE FOOTPRINT
 
 
 
 
 
 
TABLE 328
AI IN MEDIA AND ENTERTAINMENT MARKET: APPLICATION FOOTPRINT (MEDIA)
 
 
 
 
 
 
TABLE 329
AI IN MEDIA AND ENTERTAINMENT MARKET: APPLICATION FOOTPRINT (ENTERTAINMENT)
 
 
 
 
 
 
TABLE 330
AI IN MEDIA AND ENTERTAINMENT MARKET: END-USER FOOTPRINT (MEDIA)
 
 
 
 
 
 
TABLE 331
AI IN MEDIA AND ENTERTAINMENT MARKET: DETAILED LIST OF KEY START-UPS/SMES
 
 
 
 
 
 
TABLE 332
AI IN MEDIA AND ENTERTAINMENT MARKET: COMPETITIVE BENCHMARKING OF KEY START-UPS/SMES (MEDIA)
 
 
 
 
 
 
TABLE 333
AI IN MEDIA AND ENTERTAINMENT MARKET: COMPETITIVE BENCHMARKING OF KEY START-UPS/SMES (ENTERTAINMENT)
 
 
 
 
 
 
TABLE 334
AI IN MEDIA AND ENTERTAINMENT MARKET: PRODUCT LAUNCHES AND ENHANCEMENTS, JANUARY 2021–DECEMBER 2024
 
 
 
 
 
 
TABLE 335
AI IN MEDIA AND ENTERTAINMENT MARKET: DEALS, JANUARY 2021– DECEMBER 2024
 
 
 
 
 
 
TABLE 336
GOOGLE: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 337
GOOGLE: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
 
 
TABLE 338
GOOGLE: PRODUCT LAUNCHES AND ENHANCEMENTS
 
 
 
 
 
 
TABLE 339
GOOGLE: DEALS
 
 
 
 
 
 
TABLE 340
MICROSOFT: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 341
MICROSOFT: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
 
 
TABLE 342
MICROSOFT: PRODUCT LAUNCHES
 
 
 
 
 
 
TABLE 343
MICROSOFT: DEALS
 
 
 
 
 
 
TABLE 344
IBM: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 345
IBM: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
 
 
TABLE 346
IBM: PRODUCT ENHANCEMENTS
 
 
 
 
 
 
TABLE 347
META: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 348
META: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
 
 
TABLE 349
META: PRODUCT LAUNCHES
 
 
 
 
 
 
TABLE 350
META: DEALS
 
 
 
 
 
 
TABLE 351
OPENAI: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 352
OPENAI: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
 
 
TABLE 353
OPENAI: PRODUCT LAUNCHES AND ENHANCEMENTS
 
 
 
 
 
 
TABLE 354
OPENAI: DEALS
 
 
 
 
 
 
TABLE 355
BAIDU: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 356
BAIDU: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
 
 
TABLE 357
BAIDU: PRODUCT LAUNCHES AND ENHANCEMENTS
 
 
 
 
 
 
TABLE 358
BAIDU: DEALS
 
 
 
 
 
 
TABLE 359
AWS: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 360
AWS: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
 
 
TABLE 361
AWS: PRODUCT LAUNCHES AND ENHANCEMENTS
 
 
 
 
 
 
TABLE 362
AWS: DEALS
 
 
 
 
 
 
TABLE 363
ADOBE: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 364
ADOBE: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
 
 
TABLE 365
ADOBE: PRODUCT ENHANCEMENTS
 
 
 
 
 
 
TABLE 366
ADOBE: DEALS
 
 
 
 
 
 
TABLE 367
SPRINKLR: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 368
SPRINKLR: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
 
 
TABLE 369
C3 AI: COMPANY OVERVIEW
 
 
 
 
 
 
TABLE 370
C3 AI: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
 
 
TABLE 371
C3 AI: DEALS
 
 
 
 
 
 
TABLE 372
ARTIFICIAL INTELLIGENCE MARKET, BY OFFERING, 2019–2023 (USD BILLION)
 
 
 
 
 
 
TABLE 373
ARTIFICIAL INTELLIGENCE MARKET, BY OFFERING, 2024–2030 (USD BILLION)
 
 
 
 
 
 
TABLE 374
ARTIFICIAL INTELLIGENCE MARKET, BY BUSINESS FUNCTION, 2019–2023 (USD BILLION)
 
 
 
 
 
 
TABLE 375
ARTIFICIAL INTELLIGENCE MARKET, BY BUSINESS FUNCTION, 2024–2030 (USD BILLION)
 
 
 
 
 
 
TABLE 376
ARTIFICIAL INTELLIGENCE MARKET, BY TECHNOLOGY, 2019–2023 (USD BILLION)
 
 
 
 
 
 
TABLE 377
ARTIFICIAL INTELLIGENCE MARKET, BY TECHNOLOGY, 2024–2030 (USD BILLION)
 
 
 
 
 
 
TABLE 378
ARTIFICIAL INTELLIGENCE MARKET, BY VERTICAL, 2019–2023 (USD BILLION)
 
 
 
 
 
 
TABLE 379
ARTIFICIAL INTELLIGENCE MARKET, BY VERTICAL, 2024–2030 (USD BILLION)
 
 
 
 
 
 
TABLE 380
ARTIFICIAL INTELLIGENCE MARKET, BY REGION, 2019–2023 (USD BILLION)
 
 
 
 
 
 
TABLE 381
ARTIFICIAL INTELLIGENCE MARKET, BY REGION, 2024–2030 (USD BILLION)
 
 
 
 
 
 
TABLE 382
AI IN SOCIAL MEDIA MARKET, BY PRODUCT TYPE, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 383
AI IN SOCIAL MEDIA MARKET, BY PRODUCT TYPE, 2024–2029 (USD MILLION)
 
 
 
 
 
 
TABLE 384
AI IN SOCIAL MEDIA MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 385
AI IN SOCIAL MEDIA MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
 
 
 
 
 
 
TABLE 386
AI IN SOCIAL MEDIA MARKET, BY USE CASE, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 387
AI IN SOCIAL MEDIA MARKET, BY USE CASE, 2024–2029 (USD MILLION)
 
 
 
 
 
 
TABLE 388
AI IN SOCIAL MEDIA MARKET, BY END USER, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 389
AI IN SOCIAL MEDIA MARKET, BY END USER, 2024–2029 (USD MILLION)
 
 
 
 
 
 
TABLE 390
AI IN SOCIAL MEDIA MARKET, BY REGION, 2019–2023 (USD MILLION)
 
 
 
 
 
 
TABLE 391
AI IN SOCIAL MEDIA MARKET, BY REGION, 2024–2029 (USD MILLION)
 
 
 
 
 
 
LIST OF FIGURES
 
 
 
 
 
 
 
FIGURE 1
AI IN MEDIA AND ENTERTAINMENT MARKET: RESEARCH DESIGN
 
 
 
 
 
 
FIGURE 2
DATA TRIANGULATION
 
 
 
 
 
 
FIGURE 3
AI IN MEDIA AND ENTERTAINMENT MARKET: TOP-DOWN AND BOTTOM-UP APPROACHES
 
 
 
 
 
 
FIGURE 4
APPROACH 1, BOTTOM-UP (SUPPLY-SIDE): REVENUE FROM SOFTWARE/SERVICES OF AI IN MEDIA AND ENTERTAINMENT MARKET
 
 
 
 
 
 
FIGURE 5
APPROACH 2, BOTTOM-UP (SUPPLY-SIDE): COLLECTIVE REVENUE FROM ALL SOFTWARE/SERVICES OF AI IN MEDIA AND ENTERTAINMENT MARKET
 
 
 
 
 
 
FIGURE 6
APPROACH 3, BOTTOM-UP (SUPPLY-SIDE): COLLECTIVE REVENUE FROM ALL SOFTWARE/SERVICES OF AI IN MEDIA AND ENTERTAINMENT MARKET
 
 
 
 
 
 
FIGURE 7
APPROACH 4, BOTTOM-UP (DEMAND-SIDE): SHARE OF AI IN MEDIA AND ENTERTAINMENT THROUGH OVERALL DIGITAL SOLUTIONS SPENDING
 
 
 
 
 
 
FIGURE 8
SOFTWARE SEGMENT TO DOMINATE MARKET IN 2024
 
 
 
 
 
 
FIGURE 9
CONTENT DISTRIBUTION SEGMENT TO HOLD LARGEST MARKET SHARE IN 2024
 
 
 
 
 
 
FIGURE 10
TEXT SEGMENT TO LEAD MARKET IN 2024
 
 
 
 
 
 
FIGURE 11
PROFESSIONAL SERVICES SEGMENT TO HOLD LARGER MARKET SHARE THAN MANAGED SERVICES SEGMENT IN 2024
 
 
 
 
 
 
FIGURE 12
CONSULTING & ADVISORY SEGMENT TO LEAD MARKET IN 2024
 
 
 
 
 
 
FIGURE 13
CLOUD SEGMENT TO ACCOUNT FOR LARGER MARKET SHARE THAN ON-PREMISES SEGMENT IN 2024
 
 
 
 
 
 
FIGURE 14
OTHER AI SEGMENT TO HOLD LARGER MARKET SHARE THAN GENERATIVE AI SEGMENT IN 2024
 
 
 
 
 
 
FIGURE 15
ENTERTAINMENT END USER SEGMENT TO DOMINATE MARKET IN 2024
 
 
 
 
 
 
FIGURE 16
ARTICLE WRITING & SUMMARIZING SEGMENT TO LEAD MARKET IN 2024
 
 
 
 
 
 
FIGURE 17
NEWS & PUBLISHING AGENCIES SEGMENT TO LEAD MARKET IN 2024
 
 
 
 
 
 
FIGURE 18
FILM SCRIPTING, VFX, & STORYBOARDING SEGMENT TO DOMINATE MARKET IN 2024
 
 
 
 
 
 
FIGURE 19
FILM STUDIOS SEGMENT TO HAVE LARGEST MARKET SIZE IN 2024
 
 
 
 
 
 
FIGURE 20
ASIA PACIFIC TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
 
 
 
 
 
 
FIGURE 21
INCREASING DEMAND FOR HYPER-PERSONALIZED MEDIA EXPERIENCE TO DRIVE MARKET
 
 
 
 
 
 
FIGURE 22
FAKE NEWS DETECTION SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
 
 
 
 
 
 
FIGURE 23
NPC BEHAVIOR MODELING SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
 
 
 
 
 
 
FIGURE 24
CLOUD AND ENTERTAINMENT SEGMENTS TO HOLD LARGEST MARKET SHARES IN NORTH AMERICA IN 2024
 
 
 
 
 
 
FIGURE 25
NORTH AMERICA TO HOLD LARGEST MARKET SHARE IN 2024
 
 
 
 
 
 
FIGURE 26
AI IN MEDIA AND ENTERTAINMENT MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
 
 
 
 
 
 
FIGURE 27
EVOLUTION OF AI IN MEDIA AND ENTERTAINMENT MARKET
 
 
 
 
 
 
FIGURE 28
KEY COMPANIES IN AI IN MEDIA AND ENTERTAINMENT MARKET ECOSYSTEM
 
 
 
 
 
 
FIGURE 29
AI IN MEDIA AND ENTERTAINMENT MARKET: SUPPLY CHAIN ANALYSIS
 
 
 
 
 
 
FIGURE 30
AI IN MEDIA AND ENTERTAINMENT MARKET: PORTER’S FIVE FORCES ANALYSIS
 
 
 
 
 
 
FIGURE 31
INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE APPLICATIONS
 
 
 
 
 
 
FIGURE 32
KEY BUYING CRITERIA FOR TOP THREE APPLICATIONS
 
 
 
 
 
 
FIGURE 33
INDICATIVE PRICING ANALYSIS, BY SOFTWARE TYPE
 
 
 
 
 
 
FIGURE 34
NUMBER OF PATENTS GRANTED TO VENDORS IN LAST 10 YEARS
 
 
 
 
 
 
FIGURE 35
REGIONAL ANALYSIS OF PATENTS GRANTED, 2015–2025
 
 
 
 
 
 
FIGURE 36
TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS
 
 
 
 
 
 
FIGURE 37
AI IN MEDIA AND ENTERTAINMENT MARKET: INVESTMENT AND FUNDING SCENARIO (USD MILLION AND NUMBER OF FUNDING ROUNDS)
 
 
 
 
 
 
FIGURE 38
MARKET POTENTIAL OF GENERATIVE AI IN ENHANCING AI IN MEDIA AND ENTERTAINMENT ACROSS KEY END USERS
 
 
 
 
 
 
FIGURE 39
SERVICES SEGMENT TO REGISTER HIGHER CAGR THAN SOFTWARE SEGMENT DURING FORECAST PERIOD
 
 
 
 
 
 
FIGURE 40
AUDIENCE ANALYTICS SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
 
 
 
 
 
 
FIGURE 41
AUDIO SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
 
 
 
 
 
 
FIGURE 42
ON-PREMISES SEGMENT TO REGISTER HIGHER CAGR THAN CLOUD SEGMENT DURING FORECAST PERIOD
 
 
 
 
 
 
FIGURE 43
MANAGED SERVICES SEGMENT TO REGISTER HIGHER CAGR THAN PROFESSIONAL SERVICES SEGMENT DURING FORECAST PERIOD
 
 
 
 
 
 
FIGURE 44
SUPPORT & MAINTENANCE SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
 
 
 
 
 
 
FIGURE 45
OTHER AI SEGMENT TO REGISTER HIGHER CAGR THAN GENERATIVE AI SEGMENT DURING FORECAST PERIOD
 
 
 
 
 
 
FIGURE 46
FAKE NEWS DETECTION SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
 
 
 
 
 
 
FIGURE 47
NPC BEHAVIOR MODELING SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
 
 
 
 
 
 
FIGURE 48
MEDIA SEGMENT TO REGISTER HIGHER CAGR THAN ENTERTAINMENT SEGMENT DURING FORECAST PERIOD
 
 
 
 
 
 
FIGURE 49
ADVERTISING & MARKETING AGENCIES SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
 
 
 
 
 
 
FIGURE 50
TELEVISION & OTT PLATFORMS SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
 
 
 
 
 
 
FIGURE 51
INDIA TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
 
 
 
 
 
 
FIGURE 52
ASIA PACIFIC TO WITNESS HIGHEST CAGR DURING FORECAST PERIOD
 
 
 
 
 
 
FIGURE 53
NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET SNAPSHOT
 
 
 
 
 
 
FIGURE 54
ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET SNAPSHOT
 
 
 
 
 
 
FIGURE 55
AI IN MEDIA AND ENTERTAINMENT MARKET: REVENUE ANALYSIS OF 5 KEY PLAYERS (MEDIA), 2019–2023
 
 
 
 
 
 
FIGURE 56
AI IN MEDIA AND ENTERTAINMENT MARKET: REVENUE ANALYSIS OF FIVE KEY PLAYERS (ENTERTAINMENT), 2019–2023
 
 
 
 
 
 
FIGURE 57
SHARE ANALYSIS OF LEADING COMPANIES IN AI IN MEDIA AND ENTERTAINMENT MARKET (MEDIA), 2023
 
 
 
 
 
 
FIGURE 58
SHARE ANALYSIS OF LEADING COMPANIES IN AI IN MEDIA AND ENTERTAINMENT MARKET (ENTERTAINMENT), 2023
 
 
 
 
 
 
FIGURE 59
BRAND/PRODUCT COMPARISON, BY SOFTWARE TYPE (KEY PLAYERS)
 
 
 
 
 
 
FIGURE 60
BRAND/PRODUCT COMPARISON, BY SOFTWARE TYPE (START-UPS & SMES)
 
 
 
 
 
 
FIGURE 61
COMPANY VALUATION AND FINANCIAL METRICS OF KEY VENDORS
 
 
 
 
 
 
FIGURE 62
YEAR-TO-DATE (YTD) PRICE TOTAL RETURN AND 5-YEAR STOCK BETA OF KEY VENDORS
 
 
 
 
 
 
FIGURE 63
AI IN MEDIA AND ENTERTAINMENT MARKET: COMPANY EVALUATION MATRIX (KEY PLAYERS, MEDIA), 2023
 
 
 
 
 
 
FIGURE 64
AI IN MEDIA AND ENTERTAINMENT MARKET: COMPANY EVALUATION MATRIX (KEY PLAYERS, ENTERTAINMENT), 2023
 
 
 
 
 
 
FIGURE 65
AI IN MEDIA AND ENTERTAINMENT MARKET: COMPANY FOOTPRINT (MEDIA)
 
 
 
 
 
 
FIGURE 66
AI IN MEDIA AND ENTERTAINMENT MARKET: COMPANY FOOTPRINT (ENTERTAINMENT)
 
 
 
 
 
 
FIGURE 67
AI IN MEDIA AND ENTERTAINMENT MARKET: COMPANY EVALUATION MATRIX (START-UPS/SMES, MEDIA), 2023
 
 
 
 
 
 
FIGURE 68
AI IN MEDIA AND ENTERTAINMENT MARKET: COMPANY EVALUATION MATRIX (START-UPS/SMES, ENTERTAINMENT), 2023
 
 
 
 
 
 
FIGURE 69
GOOGLE: COMPANY SNAPSHOT
 
 
 
 
 
 
FIGURE 70
MICROSOFT: COMPANY SNAPSHOT
 
 
 
 
 
 
FIGURE 71
IBM: COMPANY SNAPSHOT
 
 
 
 
 
 
FIGURE 72
META: COMPANY SNAPSHOT
 
 
 
 
 
 
FIGURE 73
BAIDU: COMPANY SNAPSHOT
 
 
 
 
 
 
FIGURE 74
AWS: COMPANY SNAPSHOT
 
 
 
 
 
 
FIGURE 75
ADOBE: COMPANY SNAPSHOT
 
 
 
 
 
 
FIGURE 76
SPRINKLR: COMPANY SNAPSHOT
 
 
 
 
 
 
FIGURE 77
C3 AI: COMPANY SNAPSHOT
 
 
 
 
 
 

Methodology

The study involved major activities in estimating the current market size for the AI in media market. Exhaustive secondary research was done to collect information on the AI in media market. The next step was to validate these findings, assumptions, and sizing with industry experts across the value chain using primary research. Different approaches, such as top-down and bottom-up, were employed to estimate the total market size. After that, the market breakup and data triangulation procedures were used to estimate the market size of the segments and subsegments of the AI in media market.

Secondary Research

The market for the companies offering AI in media solutions is arrived at by secondary data available through paid and unpaid sources, analyzing the product portfolios of the major companies in the ecosystem, and rating the companies by their performance and quality. Various sources were referred to in the secondary research process to identify and collect information for this study. The secondary sources include annual reports, press releases, investor presentations of companies, white papers, journals, certified publications, and articles from recognized authors, directories, and databases.

In the secondary research process, various secondary sources were referred to for identifying and collecting information related to the study. Secondary sources included annual reports, press releases, and investor presentations of AI in media vendors, forums, certified publications, and whitepapers. The secondary research was used to obtain critical information on the industry’s value chain, the total pool of key players, market classification, and segmentation from the market and technology-oriented perspectives.

Primary Research

In the primary research process, various primary sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side included industry experts, such as Chief Executive Officers (CEOs), Vice Presidents (VPs), marketing directors, technology and innovation directors, and related key executives from various key companies and organizations operating in the AI in media market. After the complete market engineering (calculations for market statistics, market breakdown, market size estimations, market forecasting, and data triangulation), extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. Primary research was also conducted to identify the segmentation types, industry trends, competitive landscape of AI in media solutions offered by various market players, and key market dynamics, such as drivers, restraints, opportunities, challenges, industry trends, and key player strategies. In the complete market engineering process, the top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform the market estimation and market forecasting for the overall market segments and subsegments listed in this report. Extensive qualitative and quantitative analysis was performed on the complete market engineering process to list the key information/insights throughout the report.

AI In Media Market Size, and Share

Note: Tier 1 companies account for annual revenue of >USD 10 billion; tier 2 companies’ revenue ranges
between USD 1 and 10 billion; and tier 3 companies’ revenue ranges between USD 500 million–USD 1
billion

To know about the assumptions considered for the study, download the pdf brochure

Market Size Estimation

Both top-down and bottom-up approaches were used to estimate and validate the total size of the cell culture market. These methods were also used extensively to estimate the size of various subsegments in the market. The research methodology used to estimate the market size includes the following:

AI In Media Market : Top-Down and Bottom-Up Approach

AI In Media Market Top Down and Bottom Up Approach

Data Triangulation

After arriving at the overall market size using the market size estimation processes explained above, the market was split into various segments and subsegments. The data triangulation and market breakup procedures were employed, wherever applicable, to complete the overall market engineering process and arrive at the exact statistics of each market segment and subsegment. The data was triangulated by studying various factors and trends from both the demand and supply sides.

Market Definition

AI in media refers to the use of tools and ML models to effectively manage media content generated by various sources. Most of the media firms relying on AI tools to automate routine tasks, analyze audience data, create visually appealing contents, and so on. AI-driven tools like predictive analytics, recommendation engines, customer engagement, and audience segmentation shaping the overall future of media industry in building a more interactive and enhanced customer experience.

Stakeholders

  • AI in media software developers
  • AI in media service vendors
  • Content creators
  • Advertising Agencies
  • Broadcast Networks
  • Advertising Agencies
  • Event Organizers
  • Distributors and Value-added Resellers (VARs)
  • Independent Software Vendors (ISV)
  • Managed service providers
  • Support & maintenance service providers
  • System Integrators (SIs)/migration service providers
  • OEMs
  • Technology providers

Report Objectives

  • To define, describe, and predict the AI in media market by offering (software by type, services, and deployment mode), technology, application, end users, and region
  • To provide detailed information related to major factors (drivers, restraints, opportunities, and industry-specific challenges) influencing the market growth
  • To analyze the micro markets with respect to individual growth trends, prospects, and their contributions to the total market
  • To analyze the opportunities in the market for stakeholders by identifying the high-growth segments of the AI in media market
  • To analyze opportunities in the market and provide details of the competitive landscape for stakeholders and market leaders
  • To forecast the market size of five main regions: North America, Europe, Asia Pacific, the Middle East & Africa, and Latin America
  • To profile key players and comprehensively analyze their market rankings and core competencies
  • To analyze competitive developments, such as partnerships, new product launches, and mergers & acquisitions, in the AI in media market
  • To analyze the impact of the recession across all regions in the AI in media market

Available Customizations

With the given market data, MarketsandMarkets offers customizations as per your company’s specific needs. The following customization options are available for the report:

Product Analysis

  • Product quadrant, which gives a detailed comparison of the product portfolio of each company.

Geographic Analysis as per Feasibility

  • Further breakup of the North American AI In Media Market
  • Further breakup of the North American AI in media market
  • Further breakup of the European AI in media market
  • Further breakup of the Asia Pacific AI in media market
  • Further breakup of the Middle Eastern & African AI in media market
  • Further breakup of the Latin America AI in media market

Company Information

  • Detailed analysis and profiling of additional market players (up to five)

 

Key Questions Addressed by the Report

How have Trump-era tariffs affected the operational strategies of AI vendors in the media sector?
Tariffs introduced during the Trump administration led to a shift in sourcing and production strategies among AI providers catering to media enterprises. Increased costs on imported components pushed vendors to reassess supply chain models and, in many cases, seek domestic or alternative partners. This disruption influenced deployment timelines and required companies to invest more in resilience planning, impacting both short-term margins and long-term scalability.
What are the opportunities for the AI in media market?
The key opportunities for AI in the education market include enhancing credibility through AI-powered fake news detection, which ensures trustworthy content and builds audience confidence. Personalized advertising, enabled by AI-driven user insights, allows marketers to deliver tailored messages that resonate with individual preferences, optimizing engagement and ROI. Additionally, dynamic storytelling through tailored narratives creates immersive media experiences, as AI analyzes audience behavior to craft content that adapts to viewers' interests, redefining how stories are consumed and shared.
Define the AI in media market.
AI in media refers to the use of tools and ML models to effectively manage media content generated by various sources. Most of the media firms relying on AI tools to automate routine tasks, analyze audience data, create visually appealing contents, and so on. AI-driven tools like predictive analytics, recommendation engines, customer engagement, and audience segmentation shaping the overall future of media industry in building a more interactive and enhanced customer experience.
Which region is expected to have the largest CAGR in the AI in media market?
The Asia Pacific region has the largest CAGR of the AI in media market during the forecast period.
Which are the major market players covered in the report?
Some of the key companies in the AI in media market are Google (US), Microsoft (US), IBM (US), Meta (US), OpenAI (US), Baidu (China), AWS (US), Adobe (US), Sprinklr (US), C3 AI (US), Hootsuite (US), HubSpot (US), Veritone (US), Taboola (US), Sprout Social (US), SymphonyAI (US), Brightcove (US), Unity (US), Yellow.ai (US), Appier (US), Snowflake (US), Autodesk (US), Verbit (US), Ubisoft (France), Vimeo (US), NVIDIA (US), Salesforce (US), AI-media (Australia), Canva (Australia), Cinelytic (US), Vault AI (US), StoryFit (US), ScriptBook AI (Belgium), Synthesia (England), Murf AI (US), Lumen5 (US), Jasper (US), Aiva Technologies (Luxembourg), DeepMotion (US), HyperWrite (US), Canvs AI (US), Captions (US), VEED.IO (England), Krikey (US), Vista Social (US), Beatoven.ai (India), Contai.io (UK), Looka (US), ContentStudio.io (US), Browse AI (Canada), Copy.ai (US), Filmora (China), OpusClip (US), DeepSeek (China).
How big is the global AI in media market today?
The global AI in media market is projected to grow from USD 8.21 billion in 2024 to USD 51.08 billion by 2030, at a CAGR of 35.6% during the forecast period.

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