AI In Media Market
AI In Media Market by Software Type (Content Distribution, Workflow Automation (Transcription, Metadata Tagging, Indexing), Audience Analysis), Technology, Application (Video Production, Fake News Detection, Content Moderation) - Global Forecast to 2030
OVERVIEW
Source: Secondary Research, Interviews with Experts, MarketsandMarkets Analysis
The AI in media market size is projected to grow from USD 8.21 billion in 2024 to USD 51.08 billion by 2030, at a CAGR of 35.6% during the forecast period. As the media industry evolves, embracing advanced technologies such as AI becomes pivotal in revolutionizing processes and delivering impactful outcomes. AI and its sub-technologies are rapidly integrated across content creation, distribution, and consumption platforms, including personalized streaming services, automated editing tools, and dynamic ad placements. The ultimate objective is optimizing content strategies to cater to diverse audiences, creating hyper-personalized media experiences that captivate and retain viewers.
KEY TAKEAWAYS
- North America dominates the AI in Media market by 36.1% share in 2024.
- By offering, the audience analytics segment is expected to be the fastest growing segment, with CAGR of 36.6% during the forecast period.
- By technology, the Generative AI segment would dominate the market with 49.1% share in 2024.
- By application, the fake news detection segment is projected to register as the fastest growing segment, during the forecast period.
- By end user, the news & publishing agencies segment is expected to dominate the market.
- Microsoft, Google and IBM are identified as some of the star players in the AI in Media market, given their strong market share and product footprint.
- Looka, Copy.ai and Synthesia, among others, have distinguished themselves among startups and SMEs by securing strong footholds in specialized niche areas, underscoring their potential as emerging leaders.
AI's integration into the media industry is significantly enhancing user engagement through personalized content recommendations. According to IBM, AI analyzes user data such as browsing history and social media interactions to suggest products and content tailored to individual preferences, which is crucial for platforms like Netflix and Amazon. Additionally, Leeway Hertz highlights that AI technologies enhance audience insights, allowing companies like Netflix to tailor content based on viewing data, thus improving engagement. This shift towards hyper-personalized media experiences is reshaping how users interact with content across various platforms.
TRENDS & DISRUPTIONS IMPACTING CUSTOMERS' CUSTOMERS
The impact on media organizations stems from evolving content consumption trends and the increasing demand for real-time audience insights. Core areas such as streaming services, news platforms, social media, and digital advertising are primary adopters of AI-driven analytics, with key applications including personalized content recommendations, audience engagement optimization, real-time sentiment analysis, and automated content moderation. Advances in AI capabilities, data processing, and predictive modeling directly enhance content relevance, user experience, and decision-making. This drives investment in AI technologies, improves responsiveness to audience behavior, and boosts overall platform performance, ultimately accelerating growth in the AI in media market.
Source: Secondary Research, Interviews with Experts, MarketsandMarkets Analysis
MARKET DYNAMICS
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Hyper-personalized media experiences with AI

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AI revolutionizing animation and visual effects in entertainment
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Ethical and copyright issues in AI-generated content
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Inadequate legal protections against deepfake misuse
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Enhancing credibility through AI-driven fake news detection
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Personalized advertising through AI-driven user insights
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AI tools threaten jobs in entertainment industry
Source: Secondary Research, Interviews with Experts, MarketsandMarkets Analysis
Driver: Hyper-personalized media experiences with AI
AI is emerging as a transformative driver in the media and entertainment market by enabling hyper-personalized storytelling and immersive content experiences. Integration into VFX, CGI, and post-production workflows enhances visual realism, while predictive personalization ensures content is precisely tailored to audience preferences. Leading platforms such as Weta Digital and Industrial Light & Magic showcase how AI delivers lifelike avatars and advanced post-production efficiency. Recommendation engines further optimize viewer engagement and monetization. For buyers, the value lies in higher audience retention, differentiated experiences, and precision-driven revenue growth through targeted advertising and content delivery.
Restraint: Inadequate legal protections against deepfake misuse
The media and entertainment market faces a significant restraint due to inadequate legal protections against deepfake and manipulated media. Weak regulatory frameworks and lagging privacy laws expose enterprises to risks of reputation loss, defamation, identity theft, and intellectual property misuse. This absence of standardized legal measures complicates dispute resolution and drives up compliance and content protection costs. Vendors are further challenged by fragmented regulations across jurisdictions, creating operational inefficiencies. For buyers, these gaps reduce trust in AI-enabled solutions, elevate liability concerns, and create barriers to secure, large-scale adoption of AI technologies.
Opportunity: Enhancing credibility through AI-driven fake news detection
AI-driven tools for detecting and neutralizing deepfakes present a strong opportunity within the media and entertainment market. Advanced AI models can authenticate content, monitor millions of streams in real time, and streamline fact-checking workflows, thereby reducing risks of misinformation and manipulation. Buyers benefit from strengthened brand credibility, enhanced audience trust, and improved regulatory compliance. For solution providers, this creates avenues to market compliance-ready, premium platforms positioned as trust-enhancing differentiators. By combining personalization with credibility safeguards, AI allows media enterprises to protect reputations, create new monetization channels, and sustain competitive advantages in a crowded digital ecosystem.
Challenge: AI tools threaten jobs in entertainment industry
A core challenge in the media and entertainment market is balancing AI-driven innovation with rising ethical and regulatory demands. While adoption accelerates personalization, creative growth, and operational efficiency, it simultaneously raises issues around privacy, algorithmic bias, and transparency. Content producers must align innovation with compliance and ethical standards, ensuring audience trust is preserved. Vendors are expected to deliver transparent, explainable AI systems that address both performance and accountability requirements. For buyers, the challenge is sustaining growth and innovation while avoiding reputational risks or regulatory setbacks, making governance a critical dimension of AI deployment strategies.
AI in media market: COMMERCIAL USE CASES ACROSS INDUSTRIES
| COMPANY | USE CASE DESCRIPTION | BENEFITS |
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Sprinklr empowers HyperSpace to achieve growth in social media Interaction | The implementation of Sprinklr led to a remarkable 642% increase in social post engagement within just 30 days, significantly boosting audience interaction and brand visibility. |
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Veritone empowers DraftKings to optimize media buying and expand market presence | Utilizing Veritone's AI solutions and the VCAP analytics tool, DraftKings gained 100% visibility into campaign performance across various metrics, enabling data-driven decisions and maximizing return on ad spend. |
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SymphonyAI drives efficiency in The Weather Channel's revenue operations | Revedia provides centralized control over signal management across nearly 4,000 active IRDs, facilitating remote authorization and deauthorization of signals, which enhances operational flexibility and responsiveness. |
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Warner Music Group and Snowflake empower real-time decision-making in the music Sector | Warner Music Group can access and analyze vast amounts of data seamlessly, enabling better decision-making and collaboration, which supports targeted marketing efforts by leveraging data to reach specific audience segments effectively. |
Logos and trademarks shown above are the property of their respective owners. Their use here is for informational and illustrative purposes only.
MARKET ECOSYSTEM
The AI in media market ecosystem comprises a diverse range of stakeholders. Key players include content generation providers, content distribution providers, audience analytics providers, workflow automation providers, and others (scriptwriting, post-production tools, security & compliance, engagement platform providers). These entities collaborate to develop, deliver, and utilize AI-based education tools, driving innovation and growth in the market.
Logos and trademarks shown above are the property of their respective owners. Their use here is for informational and illustrative purposes only.
MARKET SEGMENTS
Source: Secondary Research, Interviews with Experts, MarketsandMarkets Analysis
AI in Media Market, By Software
Audience analytics software is witnessing the fastest growth in the AI in media market, driven by the growing emphasis on hyper-personalized content and viewer insights. These solutions utilize advanced AI techniques such as machine learning, predictive analytics, and sentiment analysis to evaluate audience behavior, preferences, and engagement patterns across digital platforms. Media enterprises leverage these insights to tailor programming, advertising, and distribution strategies, maximizing viewer retention and monetization. The rise in streaming consumption and real-time audience measurement is driving the greater adoption of AI-powered audience analytics tools across broadcasters, OTT platforms, and digital media companies.
AI in Media Market, By Deployment Mode
The on-premises deployment segment is registering the fastest growth in the AI in media market due to rising concerns over data privacy, content ownership, and regulatory compliance. Media enterprises, especially large studios and broadcasters, prefer on-premises AI solutions to maintain control over proprietary content, user data, and production workflows. These systems enable low-latency processing for real-time video analytics, content tagging, and recommendation systems, ensuring data security and consistent performance. The increasing use of high-resolution content and the integration of AI with local production infrastructure further strengthen the adoption of on-premises AI deployment among enterprises seeking enhanced security and performance reliability.
AI in Media Market, By Media Application
Fake news detection is experiencing the fastest growth among AI applications in the media segment, driven by escalating misinformation across digital platforms and social media. AI-powered tools leverage natural language processing (NLP), deep learning, and knowledge graphs to identify manipulated or misleading content in real time. Media organizations and news aggregators increasingly deploy these systems to verify sources, detect bias, and maintain credibility. The growing demand for trustworthy journalism and content authenticity amid increasing online disinformation propels the adoption of AI-driven fake news detection solutions, enhancing transparency and protecting brand integrity across digital media ecosystems.
AI in Media Market, By Entertainment End User
Television and OTT platforms are witnessing the fastest growth in AI adoption within the entertainment segment, fueled by the demand for personalized viewing experiences and data-driven content strategies. AI algorithms enable dynamic content recommendations, automated metadata tagging, and predictive viewership analysis, optimizing programming and ad placement. OTT providers use AI for adaptive streaming, audience segmentation, and churn prediction, while broadcasters leverage it for scheduling, editing, and targeted advertising. The convergence of generative AI, recommendation engines, and audience analytics transforms television and OTT operations, enhancing engagement, monetization, and operational efficiency in the rapidly evolving entertainment ecosystem.
REGION
Asia Pacific to be the fastest-growing region in the AI in media market during the forecast period
The Asia Pacific region is witnessing the highest CAGR in the AI in media market, driven by several factors. Increasing use of AI for automated content moderation and compliance management is significantly expanding online media consumption, fueling demand for AI-driven solutions. The rising popularity of OTT platforms is reshaping viewing habits, emphasizing personalized content powered by AI technologies. With its robust AI ecosystem, China is a key player, while India is experiencing rapid growth in AI adoption. Companies like Alibaba and Netflix are investing substantially in AI to enhance content creation, management, and distribution. Japan and South Korea also leverage AI in media to create immersive experiences. The region's cultural diversity supports various entertainment offerings, appealing to varied demographics and expanding audience reach. This collective momentum positions the Asia Pacific region as a dynamic and rapidly evolving hub within the AI in media market.

AI in media market: COMPANY EVALUATION MATRIX
In the AI in media market matrix, Microsoft (Star) leads with a strong market presence and a comprehensive suite of AI-driven media capabilities, enabling large-scale adoption in areas such as intelligent content creation, automated dubbing and subtitling, advanced audience targeting, and immersive media experiences. Vimeo (Emerging Leader) is gaining traction with its AI-powered video editing, adaptive streaming, and creator-focused monetization tools, helping media enterprises deliver personalized and engaging content in real time. While Microsoft dominates with scale, innovation, and enterprise-wide integration, Vimeo demonstrates strong growth potential, steadily advancing toward the star quadrant.
Source: Secondary Research, Interviews with Experts, MarketsandMarkets Analysis
KEY MARKET PLAYERS
MARKET SCOPE
| REPORT METRIC | DETAILS |
|---|---|
| Market Size in 2023 (Value) | USD 5.55 Billion |
| Market Forecast in 2030 (Value) | USD 51.08 Billion |
| Growth Rate | CAGR of 35.6% from 2025 to 2030 |
| Years Considered | 2019–2030 |
| Base Year | 2023 |
| Forecast Period | 2024–2030 |
| Units Considered | Value (USD Million/Billion) |
| Report Coverage | Revenue forecast, company ranking, competitive landscape, growth factors, and trends |
| Segments Covered |
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| Regions Covered | North America, Asia Pacific, Europe, the Middle East & Africa, and Latin America |
WHAT IS IN IT FOR YOU: AI in media market REPORT CONTENT GUIDE

DELIVERED CUSTOMIZATIONS
We have successfully delivered the following deep-dive customizations:
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RECENT DEVELOPMENTS
- February 2025 : Mediapro and Google Cloud are expanding their partnership to develop innovative, media-focused GenAI solutions. The collaboration, revealed at ISE 2025, includes establishing a creativity lab to build specialized platforms for image and video generation. Mediapro aims to develop generative video and image creation solutions and personalized assistants for the media industry using Google Cloud's AI technology. They will also explore Gemini models for personalized AI assistance and multimodal capabilities for content tagging and intelligent archiving to enhance content value.
- February 2025 : OpenAI and Guardian Media Group launched a content partnership to integrate Guardian journalism into OpenAI's platforms, enhancing AI-generated responses with credible, high-quality news. This collaboration ensures users access reliable information while supporting the Guardian's journalism through potential revenue opportunities. The partnership emphasizes ethical AI use, transparency, and respect for intellectual property, aiming to bridge the gap between AI technology and trusted news sources. It reflects a shared commitment to fostering informed public discourse in the digital age.
- February 2025 : Baidu acquired JOYY's live streaming business in China to bolster its cloud and AI capabilities. This acquisition enhances Baidu’s presence in the live streaming market, aligning with its mission to simplify the world through technology. This strategic move aims to leverage live streaming to integrate AI and cloud services further, improving user engagement and expanding Baidu's digital ecosystem.
- January 2025 : Banijay Entertainment partnered with BASE and AWS to drive innovation in the creative industry. This collaboration aims to leverage cutting-edge cloud and AI technologies to enhance content production, distribution, and audience engagement. By integrating AWS's advanced infrastructure and BASE's expertise in media solutions, Banijay seeks to streamline workflows, improve efficiency, and unlock new creative possibilities. The partnership underscores a commitment to embracing digital transformation, fostering collaboration, and delivering high-quality entertainment experiences. Together, they aim to set new standards in the industry, empowering creators and meeting evolving audience demands in a rapidly changing media landscape.
- January 2025 : Dentsu partnered with Adobe to launch Adobe GenStudio Dentsu Plus, a solution designed to enhance personalized marketing and content creation. This collaboration integrates Adobe's GenStudio platform with Dentsu's expertise in data-driven marketing, enabling brands to deliver tailored, real-time content at scale. The tool leverages AI and automation to streamline workflows, improve efficiency, and drive customer engagement. Combining Adobe's cutting-edge technology with Dentsu's strategic insights, the partnership aims to empower marketers to create more impactful, data-informed campaigns, fostering innovation and delivering superior customer experiences in the evolving digital landscape.
Table of Contents
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- 5.1 INTRODUCTION
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5.2 MARKET DYNAMICSDRIVERS- New creative possibilities unlocked by generative AI- Hyper-personalized media experiences with AI- Increasing integration of AI into animation and visual effects sectorsRESTRAINTS- Ethical and copyright issues in AI-generated content- Inadequate legal protection against deepfake misuseOPPORTUNITIES- Enhancing credibility through AI-driven fake news detection- Personalized advertising through AI-driven user insights- Dynamic storytelling through tailored narrativesCHALLENGES- AI threat to jobs in entertainment industry- Lack of transparency hindering trust in AI decisions- Impact of AI on creativity and originality
UNPACKING THE FORCES SHAPING AI IN MEDIA AND ENTERTAINMENT ADOPTION & FUTURE GROWTH OPPORTUNITIES
- 6.1 EVOLUTION OF AI IN MEDIA AND ENTERTAINMENT MARKET
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6.2 CASE STUDY ANALYSISSPRINKLR EMPOWERED HYPERSPACE TO ENHANCE AUDIENCE ENGAGEMENT AND STREAMLINE OPERATIONSDRAFTKINGS IMPLEMENTED MULTICHANNEL ADVERTISING STRATEGY WITH VERITONEREVEDIA PLATFORM STREAMLINED MANUAL WORKFLOWS INTO UNIFIED SYSTEM AND IMPROVED OPERATIONAL EFFICIENCYWARNER MUSIC GROUP LEVERAGED SNOWFLAKE AND HIGHTOUCH TO 'SUPER-SERVE' FANS, ARTISTS, AND LABELSDNV GL ELEVATED SOCIAL MEDIA ENGAGEMENT THROUGH TRANSFORMATION WITH LUMEN5
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6.3 ECOSYSTEMCONTENT GENERATION PROVIDERSCONTENT DISTRIBUTION PROVIDERSAUDIENCE ANALYTICS PROVIDERSWORKFLOW AUTOMATION PROVIDERSSCRIPTWRITING, POST – PRODUCTION TOOLS, SECURITY & COMPLIANCE, ENGAGEMENT PLATFORM PROVIDERSEND USERS
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6.4 TECHNOLOGY ANALYSISKEY TECHNOLOGIES- NLP and deep learning- Computer vision- Predictive analytics- Robotic Process Automation (RPA)COMPLEMENTARY TECHNOLOGIES- Cloud computing- Edge computing- IoT- Big data analytics- BlockchainADJACENT TECHNOLOGIES- 5G- Digital twin- AR/VR- Quantum computing
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6.5 REGULATORY LANDSCAPEREGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONSREGULATORY FRAMEWORK- North America- Europe- Asia Pacific- Middle East & Africa- Latin America
- 6.6 SUPPLY CHAIN ANALYSIS
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6.7 PORTER’S FIVE FORCES ANALYSISTHREAT OF NEW ENTRANTSTHREAT OF SUBSTITUTESBARGAINING POWER OF SUPPLIERSBARGAINING POWER OF BUYERSINTENSITY OF COMPETITIVE RIVALRY
- 6.8 KEY CONFERENCES AND EVENTS, 2025–2026
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6.9 KEY STAKEHOLDERS AND BUYING CRITERIAKEY STAKEHOLDERS IN BUYING PROCESSBUYING CRITERIA
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6.10 PRICING ANALYSISINDICATIVE PRICING ANALYSIS, BY SOFTWARE TYPEINDICATIVE PRICING ANALYSIS, BY APPLICATION
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6.11 PATENT ANALYSISMETHODOLOGYPATENTS FILED, BY DOCUMENT TYPEINNOVATIONS AND PATENT APPLICATIONS
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6.12 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS
- 6.13 INVESTMENT AND FUNDING SCENARIO
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6.14 IMPACT OF GENERATIVE AI ON AI IN MEDIA AND ENTERTAINMENT MARKETUSE CASES AND MARKET POTENTIALKEY USE CASES- Enhanced content creation- Personalization of user experience- Cost reduction in production- Improved audience engagement- Streamlined content distribution- New monetization opportunities
DETAILED BREAKDOWN OF MARKET SHARE AND GROWTH ACROSS AI IN MEDIA AND ENTERTAINMENT SOFTWARE & SERVICES
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7.1 INTRODUCTIONOFFERING: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERS
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7.2 SOFTWARESOFTWARE TYPE- Content generation- Content distribution- Audience analytics- Workflow automation- Other software typesDEPLOYMENT MODE- Cloud- On-premises
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7.3 SERVICESPROFESSIONAL SERVICES- Harnessing AI to transform media and entertainment business models- Consulting & Advisory- Implementation & deployment- Support & maintenance- Training & enablementMANAGED SERVICES- Optimizing advertising strategies with AI-driven managed services
DETAILED BREAKDOWN OF MARKET SHARE AND GROWTH ACROSS AI IN MEDIA AND ENTERTAINMENT TECHNOLOGY
- 8.1 INTRODUCTION
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8.2 GENERATIVE AIREVOLUTIONIZING CONTENT CREATION AND PERSONALIZATION WITH GENERATIVE AI
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8.3 OTHER AIUNLOCKING CREATIVITY: AI TRANSFORMS CONTENT CREATION AND USER ENGAGEMENT
DETAILED BREAKDOWN OF MARKET SHARE AND GROWTH ACROSS AI IN MEDIA AND ENTERTAINMENT APPLICATIONS
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9.1 INTRODUCTIONAPPLICATION: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERS
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9.2 MEDIAARTICLE WRITING & SUMMARIZING- Content personalization- Multilingual translation- Topic clustering and categorization- OthersVIDEO PRODUCTION- AI-based scene detection and sequencing- Virtual production- Motion tracking and enhancement- OthersFAKE NEWS DETECTION- Context-based credibility scoring- Deepfake identification- Automated data cross-referencing- OthersLANGUAGE MODERATION- Cultural sensitivity identification- Adaptive filtering- Profanity detection- OthersAD SAFETY OPTIMIZATION- Behavioral pattern analysis- AI-driven ad placement- Automated flagging- OthersNEWSROOM ANALYTICS- Predictive analytics for breaking news trends- Editorial planning and content scheduling- Competitive media benchmarking- Others
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9.3 ENTERTAINMENTFILM SCRIPTWRITING, VFX, & STORYBOARDING- Dialogue and character development- Pre-visualization of scenes- Intelligent adaption of scripts- OthersREAL-TIME OTT CONTENT MODERATION- Context-based regional content filtering- Prohibited or inappropriate live content detection- Viewer comments analysis- OthersPREDICTING VIEWER PREFERENCES- Contextual analysis- Viewer behavior prediction- Clustering viewers- OthersPOST-PRODUCTION WORKFLOW EDITING- Automated lip-syncing and dubbing- Noise reduction and clarity enhancement- Frame restoration- OthersNPC BEHAVIOR MODELING- Emotion stimulation- Adaptive storytelling- NPC learning from player patterns- OthersGAMING CONTENT OPTIMIZATION- Player feedback integration- Game logic testing and debugging- Procedural content generation- OthersIMMERSIVE ENTERTAINMENT- Multi-sensory interaction- Avatar customization- Dynamic storytelling- Others
INDUSTRY-SPECIFIC MARKET SIZING, GROWTH, AND KEY TRENDS
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10.1 INTRODUCTIONEND USER: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERS
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10.2 MEDIANEWS & PUBLISHING- AI-driven content recommendation personalizing news feeds for better reader engagementSOCIAL MEDIA- Employing AI for targeted advertising to analyze user data for better engagementADVERTISING & MARKETING AGENCIES- AI tools empowering ad agencies with predictive analytics to forecast trends and enhance campaign effectivenessBROADCASTING & JOURNALISM- AI streamlining video production for faster, high-quality contentINDIVIDUAL USERS- Integrating AI into personal media consumption to enrich individual experiences and provide tailored interactions
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10.3 ENTERTAINMENTFILM STUDIOS- Leveraging AI to improve operational efficiency and create personalized viewing experiencesGAME DEVELOPMENT COMPANIES- Employing AI to create immersive experiences and enhance gameplayTELEVISION & OTT PLATFORMS- Leveraging AI to transform content delivery and viewer engagementLIVE EVENTS & SPORTS BROADCASTING- Integrating AI technologies for immersive and engaging experiencesTHEME & AMUSEMENT PARKS- Leveraging AI to enhance guest experiences and streamline operationsMUSIC PRODUCTION- Utilizing AI algorithms to explore new creative avenuesINDIVIDUAL USERS- Implementing AI tools to create videos, captions, and scripts for broader audience engagement in real-time
REGIONAL MARKET SIZING, FORECASTS, AND REGULATORY LANDSCAPES
- 11.1 INTRODUCTION
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11.2 NORTH AMERICANORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERSNORTH AMERICA: MACROECONOMIC OUTLOOKUS- AI transforming media and entertainment with enhanced production efficiencyCANADA- Increasing focus on AI regulations and investments in media and entertainment
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11.3 EUROPEEUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERSEUROPE: MACROECONOMIC OUTLOOKUK- Emerging generative AI firms transforming media and entertainment landscapeGERMANY- Fostering AI innovation through strategic collaborations in media sectorFRANCE- Enforcing stricter regulations on influencers to enhance transparency and consumer protectionITALY- AI revolutionizing content personalization in media landscapeSPAIN- Harnessing AI to revolutionize storytelling and content creationREST OF EUROPE
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11.4 ASIA PACIFICASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERSASIA PACIFIC: MACROECONOMIC OUTLOOKCHINA- AI revolutionizing media and entertainmentJAPAN- Strategic AI collaborations and regulatory frameworks in media and entertainmentINDIA- Harnessing AI for immersive media experiencesSOUTH KOREA- AI innovations enhancing fan engagement and production in entertainment industryAUSTRALIA & NEW ZEALAND- Rise of AI technologies leading to innovative applications to create immersive experiencesASEAN- Transforming media and entertainment through partnerships and AI innovationsREST OF ASIA PACIFIC
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11.5 MIDDLE EAST & AFRICAMIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERSMIDDLE EAST & AFRICA: MACROECONOMIC OUTLOOKMIDDLE EAST- KSA- UAE- Bahrain- Kuwait- Rest of Middle EastAFRICA- Surge in startups focusing on AI solutions for video editing, scriptwriting, and audience segmentation
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11.6 LATIN AMERICALATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET DRIVERSLATIN AMERICA: MACROECONOMIC OUTLOOKBRAZIL- Fostering AI innovation through strategic collaborations among research centersMEXICO- Enhancing media with AI partnerships and cloud solutionsARGENTINA- AI partnerships transforming entertainment sectorREST OF LATIN AMERICA
STRATEGIC PROFILES OF LEADING PLAYERS & THEIR PLAYBOOKS FOR MARKET DOMINANCE
- 12.1 OVERVIEW
- 12.2 KEY PLAYER STRATEGIES/RIGHT TO WIN, 2020–2024
- 12.3 REVENUE ANALYSIS, 2019–2023
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12.4 MARKET SHARE ANALYSIS, 2023MARKET SHARE ANALYSIS OF KEY PLAYERS (MEDIA)MARKET RANKING ANALYSIS (MEDIA), 2023MARKET SHARE ANALYSIS OF KEY PLAYERS (ENTERTAINMENT)MARKET RANKING ANALYSIS (ENTERTAINMENT)
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12.5 BRAND/PRODUCT COMPARISON, BY SOFTWARE TYPEPRODUCT COMPARATIVE ANALYSIS, BY CONTENT GENERATION- Jasper AI- DeepBrain AI- VimeoPRODUCT COMPARATIVE ANALYSIS, BY AUDIENCE ANALYTICS- Tableau with Einstein Analytics (Salesforce)- Canvs AI- IBM WatsonxPRODUCT COMPARATIVE ANALYSIS, BY WORKFLOW AUTOMATION- Film analytics tools (Cinelytic)- Frame.io (Adobe)- Otter.ai
- 12.6 COMPANY VALUATION AND FINANCIAL METRICS OF KEY VENDORS
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12.7 COMPANY EVALUATION MATRIX: KEY PLAYERS, 2023COMPANY EVALUATION MATRIX: KEY PLAYERS (MEDIA)- Stars- Emerging leaders- Pervasive players- ParticipantsCOMPANY EVALUATION MATRIX: KEY PLAYERS (ENTERTAINMENT)- Stars- Emerging leaders- Pervasive players- ParticipantsCOMPANY FOOTPRINT: KEY PLAYERS- Company footprint- Regional footprint- Software type footprint- Application footprint (Media)- Application footprint (Entertainment)- End-user footprint (Media)
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12.8 COMPANY EVALUATION MATRIX: START-UPS/SMES, 2023COMPANY EVALUATION MATRIX: START-UPS/SMES (MEDIA)- Progressive companies- Responsive companies- Dynamic companies- Starting blocksCOMPANY EVALUATION MATRIX: START-UPS/SMES (ENTERTAINMENT)- Progressive companies- Responsive companies- Dynamic companies- Starting blocksCOMPETITIVE BENCHMARKING: START-UPS/SMES, 2023- Detailed list of key start-ups/SMEs- Competitive benchmarking of key start-ups/SMEs (Media)- Competitive benchmarking of key start-ups/SMEs (Entertainment)
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12.9 COMPETITIVE SCENARIOPRODUCT LAUNCHES AND ENHANCEMENTSDEALS
IN-DEPTH LOOK AT THEIR STRENGTHS, WEAKNESSES, PRODUCT PORTFOLIOS, RECENT DEVELOPMENTS, AND STRATEGIC MOVES
- 13.1 INTRODUCTION
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13.2 KEY PLAYERSGOOGLE- Business overview- Products/Solutions/Services offered- Recent developments- MnM viewMICROSOFT- Business overview- Products/Solutions/Services offered- Recent developments- MnM viewIBM- Business overview- Products/Solutions/Services offered- Recent developments- MnM viewMETA- Business overview- Products/Solutions/Services offered- Recent developments- MnM viewOPENAI- Business overview- Products/Solutions/Services offered- Recent developments- MnM viewBAIDU- Business overview- Products/Solutions/Services offered- Recent developmentsAWS- Business overview- Products/Solutions/Services offered- Recent developmentsADOBE- Business overview- Products/Solutions/Services offered- Recent developmentsSPRINKLR- Business overview- Products/Solutions/Services offeredC3 AI- Business overview- Products/Solutions/Services offered- Recent developmentsHOOTSUITEHUBSPOTVERITONETABOOLASPROUT SOCIALSYMPHONYAIBRIGHTCOVEUNITYYELLOW.AIAPPIERSNOWFLAKEAUTODESKVERBITUBISOFTVIMEONVIDIASALESFORCEAI-MEDIACANVA
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13.3 START-UPS/SMESCINELYTICVAULT AISTORYFITSCRIPTBOOKSYNTHESIAMURF AILUMEN5JASPERAIVA TECHNOLOGIESDEEPMOTIONHYPERWRITECANVS AICAPTIONSVEED.IOKRIKEYVISTA SOCIALBEATOVEN.AICONTAI.IOLOOKACONTENTSTUDIO.IOBROWSE AICOPY.AIFILMORAOPUSCLIPDEEPSEEK
- 14.1 INTRODUCTION
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14.2 ARTIFICIAL INTELLIGENCE (AI) MARKET – GLOBAL FORECAST TO 2030MARKET DEFINITIONMARKET OVERVIEW- Artificial intelligence market, by offering- Artificial intelligence market, by business function- Artificial intelligence market, by technology- Artificial intelligence market, by vertical- Artificial intelligence market, by region
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14.3 AI IN SOCIAL MEDIA MARKETMARKET DEFINITIONMARKET OVERVIEW- AI in social media market, by product type- AI in social media market, by deployment mode- AI in social media market, by use case- AI in social media market, by end user- AI in social media market, by region
- 15.1 DISCUSSION GUIDE
- 15.2 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
- 15.3 CUSTOMIZATION OPTIONS
- 15.4 RELATED REPORTS
- 15.5 AUTHOR DETAILS
- TABLE 1 AI IN MEDIA AND ENTERTAINMENT MARKET DETAILED SEGMENTATION
- TABLE 2 USD EXCHANGE RATES, 2019–2023
- TABLE 3 PRIMARY INTERVIEWS
- TABLE 4 FACTOR ANALYSIS
- TABLE 5 MARKET SIZE AND GROWTH RATE, 2019–2023 (USD MILLION, Y-O-Y %)
- TABLE 6 MARKET SIZE AND GROWTH RATE, 2024–2030 (USD MILLION, Y-O-Y %)
- TABLE 7 MARKET: ECOSYSTEM
- TABLE 8 NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
- TABLE 9 EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
- TABLE 10 ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
- TABLE 11 MIDDLE EAST & AFRICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
- TABLE 12 LATIN AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
- TABLE 13 PORTER’S FIVE FORCES IMPACT ON MARKET
- TABLE 14 MARKET: LIST OF KEY CONFERENCES AND EVENTS, 2025–2026
- TABLE 15 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE APPLICATIONS
- TABLE 16 KEY BUYING CRITERIA FOR TOP THREE APPLICATIONS
- TABLE 17 INDICATIVE PRICING ANALYSIS, BY SOFTWARE TYPE
- TABLE 18 INDICATIVE PRICING OF AI IN MEDIA AND ENTERTAINMENT, BY APPLICATION
- TABLE 19 PATENTS FILED, 2015–2025
- TABLE 20 AI IN MEDIA AND ENTERTAINMENT MARKET: LIST OF PATENTS GRANTED, 2024–2025
- TABLE 21 MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 22 MARKET, BY OFFERING, 2024–2030 (USD MILLION)
- TABLE 23 MARKET, BY SOFTWARE TYPE, 2019–2023 (USD MILLION)
- TABLE 24 MARKET, BY SOFTWARE TYPE, 2024–2030 (USD MILLION)
- TABLE 25 SOFTWARE TYPE: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 26 SOFTWARE TYPE: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 27 MARKET, BY CONTENT GENERATION, 2019–2023 (USD MILLION)
- TABLE 28 MARKET, BY CONTENT GENERATION, 2024–2030 (USD MILLION)
- TABLE 29 CONTENT GENERATION: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 30 CONTENT GENERATION: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 31 TEXT: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 32 TEXT: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 33 IMAGE: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 34 IMAGE: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 35 AUDIO: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 36 AUDIO: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 37 VIDEO: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 38 VIDEO: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 39 MULTIMODAL: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 40 MULTIMODAL: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 41 CONTENT DISTRIBUTION: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 42 CONTENT DISTRIBUTION: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 43 AUDIENCE ANALYTICS: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 44 AUDIENCE ANALYTICS: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 45 WORKFLOW AUTOMATION: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 46 WORKFLOW AUTOMATION: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 47 OTHER SOFTWARE TYPES: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 48 OTHER SOFTWARE TYPES: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 49 MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 50 MARKET, BY DEPLOYMENT MODE, 2024–2030 (USD MILLION)
- TABLE 51 CLOUD: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 52 CLOUD: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 53 ON-PREMISES: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 54 ON-PREMISES: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 55 AI IN MEDIA AND ENTERTAINMENT MARKET, BY SERVICE, 2019–2023 (USD MILLION)
- TABLE 56 MARKET, BY SERVICE, 2024–2030 (USD MILLION)
- TABLE 57 MARKET, BY PROFESSIONAL SERVICE, 2019–2023 (USD MILLION)
- TABLE 58 MARKET, BY PROFESSIONAL SERVICE, 2024–2030 (USD MILLION)
- TABLE 59 PROFESSIONAL SERVICES: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 60 PROFESSIONAL SERVICES: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 61 CONSULTING & ADVISORY: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 62 CONSULTING & ADVISORY: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 63 IMPLEMENTATION & DEPLOYMENT: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 64 IMPLEMENTATION & DEPLOYMENT: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 65 SUPPORT & MAINTENANCE: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 66 SUPPORT & MAINTENANCE: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 67 TRAINING & ENABLEMENT: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 68 TRAINING & ENABLEMENT: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 69 MANAGED SERVICES: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 70 MANAGED SERVICES: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 71 MARKET, BY TECHNOLOGY, 2019–2023 (USD MILLION)
- TABLE 72 MARKET, BY TECHNOLOGY, 2024–2030 (USD MILLION)
- TABLE 73 GENERATIVE AI: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 74 GENERATIVE AI: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 75 OTHER AI: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 76 OTHER AI: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 77 MARKET, BY APPLICATION (MEDIA), 2019–2023 (USD MILLION)
- TABLE 78 MARKET, BY APPLICATION (MEDIA), 2024–2030 (USD MILLION)
- TABLE 79 ARTICLE WRITING & SUMMARIZING: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 80 ARTICLE WRITING & SUMMARIZING: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 81 VIDEO PRODUCTION: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 82 VIDEO PRODUCTION: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 83 FAKE NEWS DETECTION: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 84 FAKE NEWS DETECTION: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 85 LANGUAGE MODERATION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 86 LANGUAGE MODERATION: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 87 AD SAFETY OPTIMIZATION: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 88 AD SAFETY OPTIMIZATION: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 89 NEWSROOM ANALYTICS: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 90 NEWSROOM ANALYTICS: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 91 MARKET, BY APPLICATION (ENTERTAINMENT), 2019–2023 (USD MILLION)
- TABLE 92 MARKET, BY APPLICATION (ENTERTAINMENT), 2024–2030 (USD MILLION)
- TABLE 93 FILM SCRIPTWRITING, VFX, & STORYBOARDING: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 94 FILM SCRIPTWRITING, VFX, & STORYBOARDING: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 95 REAL-TIME OTT CONTENT MODERATION: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 96 REAL-TIME OTT CONTENT MODERATION: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 97 PREDICTING VIEWER PREFERENCES: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 98 PREDICTING VIEWER PREFERENCES: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 99 POST-PRODUCTION WORKFLOW EDITING: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 100 POST-PRODUCTION WORKFLOW EDITING: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 101 NPC BEHAVIOR MODELING: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 102 NPC BEHAVIOR MODELING: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 103 GAMING CONTENT OPTIMIZATION: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 104 GAMING CONTENT OPTIMIZATION: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 105 IMMERSIVE ENTERTAINMENT: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 106 IMMERSIVE ENTERTAINMENT: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 107 MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 108 MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 109 MARKET, BY END USER (MEDIA), 2019–2023 (USD MILLION)
- TABLE 110 MARKET, BY END USER (MEDIA), 2024–2030 (USD MILLION)
- TABLE 111 NEWS & PUBLISHING: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 112 NEWS & PUBLISHING: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 113 SOCIAL MEDIA: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 114 SOCIAL MEDIA: MARKET BY REGION, 2024–2030 (USD MILLION)
- TABLE 115 ADVERTISING & MARKETING AGENCIES: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 116 ADVERTISING & MARKETING AGENCIES: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 117 BROADCASTING & JOURNALISM: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 118 BROADCASTING & JOURNALISM: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 119 INDIVIDUAL USERS (MEDIA): MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 120 INDIVIDUAL USERS (MEDIA): AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 121 MARKET, BY END USER (ENTERTAINMENT), 2019–2023 (USD MILLION)
- TABLE 122 MARKET, BY END USER (ENTERTAINMENT), 2024–2030 (USD MILLION)
- TABLE 123 FILM STUDIOS: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 124 FILM STUDIOS: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 125 GAME DEVELOPMENT COMPANIES: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 126 GAME DEVELOPMENT COMPANIES: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 127 TELEVISION & OTT PLATFORMS: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 128 TELEVISION & OTT PLATFORMS: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 129 LIVE EVENTS & SPORTS BROADCASTING: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 130 LIVE EVENTS & SPORTS BROADCASTING: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 131 THEME & AMUSEMENT PARKS: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 132 THEME & AMUSEMENT PARKS: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 133 MUSIC PRODUCTION: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 134 MUSIC PRODUCTION: AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 135 INDIVIDUAL USERS (ENTERTAINMENT): MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 136 INDIVIDUAL USERS (ENTERTAINMENT): MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 137 MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 138 MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 139 NORTH AMERICA: MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 140 NORTH AMERICA: MARKET, BY OFFERING, 2024–2030 (USD MILLION)
- TABLE 141 NORTH AMERICA: MARKET, BY SOFTWARE TYPE, 2019–2023 (USD MILLION)
- TABLE 142 NORTH AMERICA: MARKET, BY SOFTWARE TYPE, 2024–2030 (USD MILLION)
- TABLE 143 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2019–2023 (USD MILLION)
- TABLE 144 NORTH AMERICA: MARKET, BY SOFTWARE (CONTENT GENERATION), 2024–2030 (USD MILLION)
- TABLE 145 NORTH AMERICA: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 146 NORTH AMERICA: MARKET, BY DEPLOYMENT MODE, 2024–2030 (USD MILLION)
- TABLE 147 NORTH AMERICA: MARKET, BY SERVICE, 2019–2023 (USD MILLION)
- TABLE 148 NORTH AMERICA: MARKET, BY SERVICE, 2024–2030 (USD MILLION)
- TABLE 149 NORTH AMERICA: MARKET, BY PROFESSIONAL SERVICE, 2019–2023 (USD MILLION)
- TABLE 150 NORTH AMERICA: MARKET, BY PROFESSIONAL SERVICE, 2024–2030 (USD MILLION)
- TABLE 151 NORTH AMERICA: MARKET, BY TECHNOLOGY, 2019–2023 (USD MILLION)
- TABLE 152 NORTH AMERICA: MARKET, BY TECHNOLOGY, 2024–2030 (USD MILLION)
- TABLE 153 NORTH AMERICA: MARKET, BY APPLICATION (MEDIA), 2019–2023 (USD MILLION)
- TABLE 154 NORTH AMERICA: MARKET, BY APPLICATION (MEDIA), 2024–2030 (USD MILLION)
- TABLE 155 NORTH AMERICA: MARKET, BY APPLICATION (ENTERTAINMENT), 2019–2023 (USD MILLION)
- TABLE 156 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2024–2030 (USD MILLION)
- TABLE 157 NORTH AMERICA: MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 158 NORTH AMERICA: MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 159 NORTH AMERICA: MARKET, BY END USER (MEDIA), 2019–2023 (USD MILLION)
- TABLE 160 NORTH AMERICA: MARKET, BY END USER (MEDIA), 2024–2030 (USD MILLION)
- TABLE 161 NORTH AMERICA: MARKET, BY END USER (ENTERTAINMENT), 2019–2023 (USD MILLION)
- TABLE 162 NORTH AMERICA: MARKET, BY END USER (ENTERTAINMENT), 2024–2030 (USD MILLION)
- TABLE 163 NORTH AMERICA: MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
- TABLE 164 NORTH AMERICA: MARKET, BY COUNTRY, 2024–2030 (USD MILLION)
- TABLE 165 US: AI IN EDUCATION MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 166 NORTH AMERICA: AI IN EDUCATION MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 167 CANADA: AI IN EDUCATION MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 168 CANADA: AI IN EDUCATION MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 169 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 170 EUROPE: MARKET, BY OFFERING, 2024–2030 (USD MILLION)
- TABLE 171 EUROPE: MARKET, BY SOFTWARE TYPE, 2019–2023 (USD MILLION)
- TABLE 172 EUROPE: MARKET, BY SOFTWARE TYPE, 2024–2030 (USD MILLION)
- TABLE 173 EUROPE: MARKET, BY SOFTWARE (CONTENT GENERATION), 2019–2023 (USD MILLION)
- TABLE 174 EUROPE: MARKET, BY SOFTWARE (CONTENT GENERATION), 2024–2030 (USD MILLION)
- TABLE 175 EUROPE: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 176 EUROPE: MARKET, BY DEPLOYMENT MODE, 2024–2030 (USD MILLION)
- TABLE 177 EUROPE: MARKET, BY SERVICE, 2019–2023 (USD MILLION)
- TABLE 178 EUROPE: MARKET, BY SERVICE, 2024–2030 (USD MILLION)
- TABLE 179 EUROPE: MARKET, BY PROFESSIONAL SERVICE, 2019–2023 (USD MILLION)
- TABLE 180 EUROPE: AI IN MEDIA AND ENTERTAINMENT MARKET, BY PROFESSIONAL SERVICE, 2024–2030 (USD MILLION)
- TABLE 181 EUROPE: MARKET, BY TECHNOLOGY, 2019–2023 (USD MILLION)
- TABLE 182 EUROPE: MARKET, BY TECHNOLOGY, 2024–2030 (USD MILLION)
- TABLE 183 EUROPE: MARKET, BY APPLICATION (MEDIA), 2019–2023 (USD MILLION)
- TABLE 184 EUROPE: MARKET, BY APPLICATION (MEDIA), 2024–2030 (USD MILLION)
- TABLE 185 EUROPE: MARKET, BY APPLICATION (ENTERTAINMENT), 2019–2023 (USD MILLION)
- TABLE 186 EUROPE: MARKET, BY APPLICATION (ENTERTAINMENT), 2024–2030 (USD MILLION)
- TABLE 187 EUROPE: MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 188 EUROPE: MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 189 EUROPE: MARKET, BY END USER (MEDIA), 2019–2023 (USD MILLION)
- TABLE 190 EUROPE: MARKET, BY END USER (MEDIA), 2024–2030 (USD MILLION)
- TABLE 191 EUROPE: MARKET, BY END USER (ENTERTAINMENT), 2019–2023 (USD MILLION)
- TABLE 192 EUROPE: MARKET, BY END USER (ENTERTAINMENT), 2024–2030 (USD MILLION)
- TABLE 193 EUROPE: MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
- TABLE 194 EUROPE: MARKET, BY COUNTRY, 2024–2030 (USD MILLION)
- TABLE 195 UK: MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 196 UK: MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 197 GERMANY: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 198 GERMANY: MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 199 FRANCE: MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 200 FRANCE: MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 201 ITALY: MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 202 ITALY: MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 203 SPAIN: MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 204 SPAIN: MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 205 REST OF EUROPE: MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 206 REST OF EUROPE: MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 207 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 208 ASIA PACIFIC: MARKET, BY OFFERING, 2024–2030 (USD MILLION)
- TABLE 209 ASIA PACIFIC: MARKET, BY SOFTWARE TYPE, 2019–2023 (USD MILLION)
- TABLE 210 ASIA PACIFIC: MARKET, BY SOFTWARE TYPE, 2024–2030 (USD MILLION)
- TABLE 211 ASIA PACIFIC: MARKET, BY SOFTWARE (CONTENT GENERATION), 2019–2023 (USD MILLION)
- TABLE 212 ASIA PACIFIC: MARKET, BY SOFTWARE (CONTENT GENERATION), 2024–2030 (USD MILLION)
- TABLE 213 ASIA PACIFIC: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 214 ASIA PACIFIC: MARKET, BY DEPLOYMENT MODE, 2024–2030 (USD MILLION)
- TABLE 215 ASIA PACIFIC: MARKET, BY SERVICE, 2019–2023 (USD MILLION)
- TABLE 216 ASIA PACIFIC: MARKET, BY SERVICE, 2024–2030 (USD MILLION)
- TABLE 217 ASIA PACIFIC: MARKET, BY PROFESSIONAL SERVICE, 2019–2023 (USD MILLION)
- TABLE 218 ASIA PACIFIC: MARKET, BY PROFESSIONAL SERVICE, 2024–2030 (USD MILLION)
- TABLE 219 ASIA PACIFIC: MARKET, BY TECHNOLOGY, 2019–2023 (USD MILLION)
- TABLE 220 ASIA PACIFIC: AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2024–2030 (USD MILLION)
- TABLE 221 ASIA PACIFIC: MARKET, BY APPLICATION (MEDIA), 2019–2023 (USD MILLION)
- TABLE 222 ASIA PACIFIC: MARKET, BY APPLICATION (MEDIA), 2024–2030 (USD MILLION)
- TABLE 223 ASIA PACIFIC: MARKET, BY APPLICATION (ENTERTAINMENT), 2019–2023 (USD MILLION)
- TABLE 224 ASIA PACIFIC: MARKET, BY APPLICATION (ENTERTAINMENT), 2024–2030 (USD MILLION)
- TABLE 225 ASIA PACIFIC: MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 226 ASIA PACIFIC: MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 227 ASIA PACIFIC: MARKET, BY END USER (MEDIA), 2019–2023 (USD MILLION)
- TABLE 228 ASIA PACIFIC: MARKET, BY END USER (MEDIA), 2024–2030 (USD MILLION)
- TABLE 229 ASIA PACIFIC: MARKET, BY END USER (ENTERTAINMENT), 2019–2023 (USD MILLION)
- TABLE 230 ASIA PACIFIC: MARKET, BY END USER (ENTERTAINMENT), 2024–2030 (USD MILLION)
- TABLE 231 ASIA PACIFIC: MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
- TABLE 232 ASIA PACIFIC: MARKET, BY COUNTRY, 2024–2030 (USD MILLION)
- TABLE 233 CHINA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 234 CHINA: MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 235 JAPAN: MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 236 JAPAN: MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 237 INDIA: MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 238 INDIA: MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 239 SOUTH KOREA: MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 240 SOUTH KOREA: MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 241 AUSTRALIA & NEW ZEALAND: MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 242 AUSTRALIA & NEW ZEALAND: MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 243 ASEAN: AI IN MEDIA AND ENTERTAINMENT MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
- TABLE 244 ASEAN: MARKET, BY COUNTRY, 2024–2030 (USD MILLION)
- TABLE 245 ASEAN: MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 246 ASEAN: MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 247 REST OF ASIA PACIFIC: MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 248 REST OF ASIA PACIFIC: MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 249 MIDDLE EAST & AFRICA: MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 250 MIDDLE EAST & AFRICA: MARKET, BY OFFERING, 2024–2030 (USD MILLION)
- TABLE 251 MIDDLE EAST & AFRICA: MARKET, BY SOFTWARE TYPE, 2019–2023 (USD MILLION)
- TABLE 252 MIDDLE EAST & AFRICA: MARKET, BY SOFTWARE TYPE, 2024–2030 (USD MILLION)
- TABLE 253 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2019–2023 (USD MILLION)
- TABLE 254 MIDDLE EAST & AFRICA: MARKET, BY SOFTWARE (CONTENT GENERATION), 2024–2030 (USD MILLION)
- TABLE 255 MIDDLE EAST & AFRICA: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 256 MIDDLE EAST & AFRICA: MARKET, BY DEPLOYMENT MODE, 2024–2030 (USD MILLION)
- TABLE 257 MIDDLE EAST & AFRICA: MARKET, BY SERVICE, 2019–2023 (USD MILLION)
- TABLE 258 MIDDLE EAST & AFRICA: MARKET, BY SERVICE, 2024–2030 (USD MILLION)
- TABLE 259 MIDDLE EAST & AFRICA: MARKET, BY PROFESSIONAL SERVICE, 2019–2023 (USD MILLION)
- TABLE 260 MIDDLE EAST & AFRICA: MARKET, BY PROFESSIONAL SERVICE, 2024–2030 (USD MILLION)
- TABLE 261 MIDDLE EAST & AFRICA: MARKET, BY TECHNOLOGY, 2019–2023 (USD MILLION)
- TABLE 262 MIDDLE EAST & AFRICA: MARKET, BY TECHNOLOGY, 2024–2030 (USD MILLION)
- TABLE 263 MIDDLE EAST & AFRICA: MARKET, BY APPLICATION (MEDIA), 2019–2023 (USD MILLION)
- TABLE 264 MIDDLE EAST & AFRICA: MARKET, BY APPLICATION (MEDIA), 2024–2030 (USD MILLION)
- TABLE 265 MIDDLE EAST & AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2019–2023 (USD MILLION)
- TABLE 266 MIDDLE EAST & AFRICA: MARKET, BY APPLICATION (ENTERTAINMENT), 2024–2030 (USD MILLION)
- TABLE 267 MIDDLE EAST & AFRICA: MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 268 MIDDLE EAST & AFRICA: MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 269 MIDDLE EAST & AFRICA: MARKET, BY END USER (MEDIA), 2019–2023 (USD MILLION)
- TABLE 270 MIDDLE EAST & AFRICA: MARKET, BY END USER (MEDIA), 2024–2030 (USD MILLION)
- TABLE 271 MIDDLE EAST & AFRICA: MARKET, BY END USER (ENTERTAINMENT), 2019–2023 (USD MILLION)
- TABLE 272 MIDDLE EAST & AFRICA: MARKET, BY END USER (ENTERTAINMENT), 2024–2030 (USD MILLION)
- TABLE 273 MIDDLE EAST & AFRICA: MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 274 MIDDLE EAST & AFRICA: MARKET, BY REGION, 2024–2030 (USD MILLION)
- TABLE 275 MIDDLE EAST: MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
- TABLE 276 MIDDLE EAST: MARKET, BY COUNTRY, 2024–2030 (USD MILLION)
- TABLE 277 KSA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 278 KSA: MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 279 UAE: MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 280 UAE: MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 281 BAHRAIN: MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 282 BAHRAIN: MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 283 KUWAIT: MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 284 KUWAIT: MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 285 REST OF MIDDLE EAST: MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 286 REST OF MIDDLE EAST: MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 287 AFRICA: MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 288 AFRICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 289 LATIN AMERICA: MARKET, BY OFFERING, 2019–2023 (USD MILLION)
- TABLE 290 LATIN AMERICA: MARKET, BY OFFERING, 2024–2030 (USD MILLION)
- TABLE 291 LATIN AMERICA: MARKET, BY SOFTWARE TYPE, 2019–2023 (USD MILLION)
- TABLE 292 LATIN AMERICA: MARKET, BY SOFTWARE TYPE, 2024–2030 (USD MILLION)
- TABLE 293 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY SOFTWARE (CONTENT GENERATION), 2019–2023 (USD MILLION)
- TABLE 294 LATIN AMERICA: MARKET, BY SOFTWARE (CONTENT GENERATION), 2024–2030 (USD MILLION)
- TABLE 295 LATIN AMERICA: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 296 LATIN AMERICA: MARKET, BY DEPLOYMENT MODE, 2024–2030 (USD MILLION)
- TABLE 297 LATIN AMERICA: MARKET, BY SERVICE, 2019–2023 (USD MILLION)
- TABLE 298 LATIN AMERICA: MARKET, BY SERVICE, 2024–2030 (USD MILLION)
- TABLE 299 LATIN AMERICA: MARKET, BY PROFESSIONAL SERVICE, 2019–2023 (USD MILLION)
- TABLE 300 LATIN AMERICA: MARKET, BY PROFESSIONAL SERVICE, 2024–2030 (USD MILLION)
- TABLE 301 LATIN AMERICA: MARKET, BY TECHNOLOGY, 2019–2023 (USD MILLION)
- TABLE 302 LATIN AMERICA: MARKET, BY TECHNOLOGY, 2024–2030 (USD MILLION)
- TABLE 303 LATIN AMERICA: MARKET, BY APPLICATION (MEDIA), 2019–2023 (USD MILLION)
- TABLE 304 LATIN AMERICA: MARKET, BY APPLICATION (MEDIA), 2024–2030 (USD MILLION)
- TABLE 305 LATIN AMERICA: MARKET, BY APPLICATION (ENTERTAINMENT), 2019–2023 (USD MILLION)
- TABLE 306 LATIN AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (ENTERTAINMENT), 2024–2030 (USD MILLION)
- TABLE 307 LATIN AMERICA: MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 308 LATIN AMERICA: MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 309 LATIN AMERICA: MARKET, BY END USER (MEDIA), 2019–2023 (USD MILLION)
- TABLE 310 LATIN AMERICA: MARKET, BY END USER (MEDIA), 2024–2030 (USD MILLION)
- TABLE 311 LATIN AMERICA: MARKET, BY END USER (ENTERTAINMENT), 2019–2023 (USD MILLION)
- TABLE 312 LATIN AMERICA: MARKET, BY END USER (ENTERTAINMENT), 2024–2030 (USD MILLION)
- TABLE 313 LATIN AMERICA: MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
- TABLE 314 LATIN AMERICA: MARKET, BY COUNTRY, 2024–2030 (USD MILLION)
- TABLE 315 BRAZIL: MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 316 BRAZIL: MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 317 MEXICO: MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 318 MEXICO: AI IN MEDIA AND ENTERTAINMENT MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 319 ARGENTINA: MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 320 ARGENTINA: MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 321 REST OF LATIN AMERICA: MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 322 REST OF LATIN AMERICA: MARKET, BY END USER, 2024–2030 (USD MILLION)
- TABLE 323 MARKET: OVERVIEW OF STRATEGIES ADOPTED BY KEY VENDORS, 2020–2024
- TABLE 324 MARKET: DEGREE OF COMPETITION (MEDIA), 2023
- TABLE 325 MARKET: DEGREE OF COMPETITION (ENTERTAINMENT), 2023
- TABLE 326 MARKET: REGIONAL FOOTPRINT
- TABLE 327 MARKET: SOFTWARE TYPE FOOTPRINT
- TABLE 328 AI IN MEDIA AND ENTERTAINMENT MARKET: APPLICATION FOOTPRINT (MEDIA)
- TABLE 329 MARKET: APPLICATION FOOTPRINT (ENTERTAINMENT)
- TABLE 330 MARKET: END-USER FOOTPRINT (MEDIA)
- TABLE 331 MARKET: DETAILED LIST OF KEY START-UPS/SMES
- TABLE 332 MARKET: COMPETITIVE BENCHMARKING OF KEY START-UPS/SMES (MEDIA)
- TABLE 333 MARKET: COMPETITIVE BENCHMARKING OF KEY START-UPS/SMES (ENTERTAINMENT)
- TABLE 334 MARKET: PRODUCT LAUNCHES AND ENHANCEMENTS, JANUARY 2021–DECEMBER 2024
- TABLE 335 MARKET: DEALS, JANUARY 2021–DECEMBER 2024
- TABLE 336 GOOGLE: COMPANY OVERVIEW
- TABLE 337 GOOGLE: PRODUCTS/SOLUTIONS/SERVICES OFFERED
- TABLE 338 GOOGLE: PRODUCT LAUNCHES AND ENHANCEMENTS
- TABLE 339 GOOGLE: DEALS
- TABLE 340 MICROSOFT: COMPANY OVERVIEW
- TABLE 341 MICROSOFT: PRODUCTS/SOLUTIONS/SERVICES OFFERED
- TABLE 342 MICROSOFT: PRODUCT LAUNCHES
- TABLE 343 MICROSOFT: DEALS
- TABLE 344 IBM: COMPANY OVERVIEW
- TABLE 345 IBM: PRODUCTS/SOLUTIONS/SERVICES OFFERED
- TABLE 346 IBM: PRODUCT ENHANCEMENTS
- TABLE 347 META: COMPANY OVERVIEW
- TABLE 348 META: PRODUCTS/SOLUTIONS/SERVICES OFFERED
- TABLE 349 META: PRODUCT LAUNCHES
- TABLE 350 META: DEALS
- TABLE 351 OPENAI: COMPANY OVERVIEW
- TABLE 352 OPENAI: PRODUCTS/SOLUTIONS/SERVICES OFFERED
- TABLE 353 OPENAI: PRODUCT LAUNCHES AND ENHANCEMENTS
- TABLE 354 OPENAI: DEALS
- TABLE 355 BAIDU: COMPANY OVERVIEW
- TABLE 356 BAIDU: PRODUCTS/SOLUTIONS/SERVICES OFFERED
- TABLE 357 BAIDU: PRODUCT LAUNCHES AND ENHANCEMENTS
- TABLE 358 BAIDU: DEALS
- TABLE 359 AWS: COMPANY OVERVIEW
- TABLE 360 AWS: PRODUCTS/SOLUTIONS/SERVICES OFFERED
- TABLE 361 AWS: PRODUCT LAUNCHES AND ENHANCEMENTS
- TABLE 362 AWS: DEALS
- TABLE 363 ADOBE: COMPANY OVERVIEW
- TABLE 364 ADOBE: PRODUCTS/SOLUTIONS/SERVICES OFFERED
- TABLE 365 ADOBE: PRODUCT ENHANCEMENTS
- TABLE 366 ADOBE: DEALS
- TABLE 367 SPRINKLR: COMPANY OVERVIEW
- TABLE 368 SPRINKLR: PRODUCTS/SOLUTIONS/SERVICES OFFERED
- TABLE 369 C3 AI: COMPANY OVERVIEW
- TABLE 370 C3 AI: PRODUCTS/SOLUTIONS/SERVICES OFFERED
- TABLE 371 C3 AI: DEALS
- TABLE 372 ARTIFICIAL INTELLIGENCE MARKET, BY OFFERING, 2019–2023 (USD BILLION)
- TABLE 373 ARTIFICIAL INTELLIGENCE MARKET, BY OFFERING, 2024–2030 (USD BILLION)
- TABLE 374 ARTIFICIAL INTELLIGENCE MARKET, BY BUSINESS FUNCTION, 2019–2023 (USD BILLION)
- TABLE 375 ARTIFICIAL INTELLIGENCE MARKET, BY BUSINESS FUNCTION, 2024–2030 (USD BILLION)
- TABLE 376 ARTIFICIAL INTELLIGENCE MARKET, BY TECHNOLOGY, 2019–2023 (USD BILLION)
- TABLE 377 ARTIFICIAL INTELLIGENCE MARKET, BY TECHNOLOGY, 2024–2030 (USD BILLION)
- TABLE 378 ARTIFICIAL INTELLIGENCE MARKET, BY VERTICAL, 2019–2023 (USD BILLION)
- TABLE 379 ARTIFICIAL INTELLIGENCE MARKET, BY VERTICAL, 2024–2030 (USD BILLION)
- TABLE 380 ARTIFICIAL INTELLIGENCE MARKET, BY REGION, 2019–2023 (USD BILLION)
- TABLE 381 ARTIFICIAL INTELLIGENCE MARKET, BY REGION, 2024–2030 (USD BILLION)
- TABLE 382 AI IN SOCIAL MEDIA MARKET, BY PRODUCT TYPE, 2019–2023 (USD MILLION)
- TABLE 383 AI IN SOCIAL MEDIA MARKET, BY PRODUCT TYPE, 2024–2029 (USD MILLION)
- TABLE 384 AI IN SOCIAL MEDIA MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
- TABLE 385 AI IN SOCIAL MEDIA MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
- TABLE 386 AI IN SOCIAL MEDIA MARKET, BY USE CASE, 2019–2023 (USD MILLION)
- TABLE 387 AI IN SOCIAL MEDIA MARKET, BY USE CASE, 2024–2029 (USD MILLION)
- TABLE 388 AI IN SOCIAL MEDIA MARKET, BY END USER, 2019–2023 (USD MILLION)
- TABLE 389 AI IN SOCIAL MEDIA MARKET, BY END USER, 2024–2029 (USD MILLION)
- TABLE 390 AI IN SOCIAL MEDIA MARKET, BY REGION, 2019–2023 (USD MILLION)
- TABLE 391 AI IN SOCIAL MEDIA MARKET, BY REGION, 2024–2029 (USD MILLION)
- FIGURE 1 MARKET: RESEARCH DESIGN
- FIGURE 2 DATA TRIANGULATION
- FIGURE 3 AI IN MEDIA AND ENTERTAINMENT MARKET: TOP-DOWN AND BOTTOM-UP APPROACHES
- FIGURE 4 APPROACH 1, BOTTOM-UP (SUPPLY-SIDE): REVENUE FROM SOFTWARE/SERVICES OF AI IN MEDIA AND ENTERTAINMENT MARKET
- FIGURE 5 APPROACH 2, BOTTOM-UP (SUPPLY-SIDE): COLLECTIVE REVENUE FROM ALL SOFTWARE/SERVICES OF MARKET
- FIGURE 6 APPROACH 3, BOTTOM-UP (SUPPLY-SIDE): COLLECTIVE REVENUE FROM ALL SOFTWARE/SERVICES OF MARKET
- FIGURE 7 APPROACH 4, BOTTOM-UP (DEMAND-SIDE): SHARE OF AI IN MEDIA AND ENTERTAINMENT THROUGH OVERALL DIGITAL SOLUTIONS SPENDING
- FIGURE 8 SOFTWARE SEGMENT TO DOMINATE MARKET IN 2024
- FIGURE 9 CONTENT DISTRIBUTION SEGMENT TO HOLD LARGEST MARKET SHARE IN 2024
- FIGURE 10 TEXT SEGMENT TO LEAD MARKET IN 2024
- FIGURE 11 PROFESSIONAL SERVICES SEGMENT TO HOLD LARGER MARKET SHARE THAN MANAGED SERVICES SEGMENT IN 2024
- FIGURE 12 CONSULTING & ADVISORY SEGMENT TO LEAD MARKET IN 2024
- FIGURE 13 CLOUD SEGMENT TO ACCOUNT FOR LARGER MARKET SHARE THAN ON-PREMISES SEGMENT IN 2024
- FIGURE 14 OTHER AI SEGMENT TO HOLD LARGER MARKET SHARE THAN GENERATIVE AI SEGMENT IN 2024
- FIGURE 15 ENTERTAINMENT END USER SEGMENT TO DOMINATE MARKET IN 2024
- FIGURE 16 ARTICLE WRITING & SUMMARIZING SEGMENT TO LEAD MARKET IN 2024
- FIGURE 17 NEWS & PUBLISHING AGENCIES SEGMENT TO LEAD MARKET IN 2024
- FIGURE 18 FILM SCRIPTING, VFX, & STORYBOARDING SEGMENT TO DOMINATE MARKET IN 2024
- FIGURE 19 FILM STUDIOS SEGMENT TO HAVE LARGEST MARKET SIZE IN 2024
- FIGURE 20 ASIA PACIFIC TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
- FIGURE 21 INCREASING DEMAND FOR HYPER-PERSONALIZED MEDIA EXPERIENCE TO DRIVE MARKET
- FIGURE 22 FAKE NEWS DETECTION SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
- FIGURE 23 NPC BEHAVIOR MODELING SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
- FIGURE 24 CLOUD AND ENTERTAINMENT SEGMENTS TO HOLD LARGEST MARKET SHARES IN NORTH AMERICA IN 2024
- FIGURE 25 NORTH AMERICA TO HOLD LARGEST MARKET SHARE IN 2024
- FIGURE 26 AI IN MEDIA AND ENTERTAINMENT MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
- FIGURE 27 EVOLUTION OF MARKET
- FIGURE 28 KEY COMPANIES IN MARKET ECOSYSTEM
- FIGURE 29 MARKET: SUPPLY CHAIN ANALYSIS
- FIGURE 30 MARKET: PORTER’S FIVE FORCES ANALYSIS
- FIGURE 31 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE APPLICATIONS
- FIGURE 32 KEY BUYING CRITERIA FOR TOP THREE APPLICATIONS
- FIGURE 33 INDICATIVE PRICING ANALYSIS, BY SOFTWARE TYPE
- FIGURE 34 NUMBER OF PATENTS GRANTED TO VENDORS IN LAST 10 YEARS
- FIGURE 35 REGIONAL ANALYSIS OF PATENTS GRANTED, 2015–2025
- FIGURE 36 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS
- FIGURE 37 AI IN MEDIA AND ENTERTAINMENT MARKET: INVESTMENT AND FUNDING SCENARIO (USD MILLION AND NUMBER OF FUNDING ROUNDS)
- FIGURE 38 MARKET POTENTIAL OF GENERATIVE AI IN ENHANCING AI IN MEDIA AND ENTERTAINMENT ACROSS KEY END USERS
- FIGURE 39 SERVICES SEGMENT TO REGISTER HIGHER CAGR THAN SOFTWARE SEGMENT DURING FORECAST PERIOD
- FIGURE 40 AUDIENCE ANALYTICS SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
- FIGURE 41 AUDIO SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
- FIGURE 42 ON-PREMISES SEGMENT TO REGISTER HIGHER CAGR THAN CLOUD SEGMENT DURING FORECAST PERIOD
- FIGURE 43 MANAGED SERVICES SEGMENT TO REGISTER HIGHER CAGR THAN PROFESSIONAL SERVICES SEGMENT DURING FORECAST PERIOD
- FIGURE 44 SUPPORT & MAINTENANCE SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
- FIGURE 45 OTHER AI SEGMENT TO REGISTER HIGHER CAGR THAN GENERATIVE AI SEGMENT DURING FORECAST PERIOD
- FIGURE 46 FAKE NEWS DETECTION SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
- FIGURE 47 NPC BEHAVIOR MODELING SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
- FIGURE 48 MEDIA SEGMENT TO REGISTER HIGHER CAGR THAN ENTERTAINMENT SEGMENT DURING FORECAST PERIOD
- FIGURE 49 ADVERTISING & MARKETING AGENCIES SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
- FIGURE 50 TELEVISION & OTT PLATFORMS SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
- FIGURE 51 INDIA TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
- FIGURE 52 ASIA PACIFIC TO WITNESS HIGHEST CAGR DURING FORECAST PERIOD
- FIGURE 53 NORTH AMERICA: AI IN MEDIA AND ENTERTAINMENT MARKET SNAPSHOT
- FIGURE 54 ASIA PACIFIC: MARKET SNAPSHOT
- FIGURE 55 MARKET: REVENUE ANALYSIS OF 5 KEY PLAYERS (MEDIA), 2019–2023
- FIGURE 56 MARKET: REVENUE ANALYSIS OF FIVE KEY PLAYERS (ENTERTAINMENT), 2019–2023
- FIGURE 57 SHARE ANALYSIS OF LEADING COMPANIES IN MARKET (MEDIA), 2023
- FIGURE 58 SHARE ANALYSIS OF LEADING COMPANIES IN MARKET (ENTERTAINMENT), 2023
- FIGURE 59 BRAND/PRODUCT COMPARISON, BY SOFTWARE TYPE (KEY PLAYERS)
- FIGURE 60 BRAND/PRODUCT COMPARISON, BY SOFTWARE TYPE (START-UPS & SMES)
- FIGURE 61 COMPANY VALUATION AND FINANCIAL METRICS OF KEY VENDORS
- FIGURE 62 YEAR-TO-DATE (YTD) PRICE TOTAL RETURN AND 5-YEAR STOCK BETA OF KEY VENDORS
- FIGURE 63 AI IN MEDIA AND ENTERTAINMENT MARKET: COMPANY EVALUATION MATRIX (KEY PLAYERS, MEDIA), 2023
- FIGURE 64 MARKET: COMPANY EVALUATION MATRIX (KEY PLAYERS, ENTERTAINMENT), 2023
- FIGURE 65 MARKET: COMPANY FOOTPRINT (MEDIA)
- FIGURE 66 MARKET: COMPANY FOOTPRINT (ENTERTAINMENT)
- FIGURE 67 MARKET: COMPANY EVALUATION MATRIX (START-UPS/SMES, MEDIA), 2023
- FIGURE 68 AI IN MEDIA AND ENTERTAINMENT MARKET: COMPANY EVALUATION MATRIX (START-UPS/SMES, ENTERTAINMENT), 2023
- FIGURE 69 GOOGLE: COMPANY SNAPSHOT
- FIGURE 70 MICROSOFT: COMPANY SNAPSHOT
- FIGURE 71 IBM: COMPANY SNAPSHOT
- FIGURE 72 META: COMPANY SNAPSHOT
- FIGURE 73 BAIDU: COMPANY SNAPSHOT
- FIGURE 74 AWS: COMPANY SNAPSHOT
- FIGURE 75 ADOBE: COMPANY SNAPSHOT
- FIGURE 76 SPRINKLR: COMPANY SNAPSHOT
- FIGURE 77 C3 AI: COMPANY SNAPSHOT
Methodology
The study involved major activities in estimating the current market size for the AI in media market. Exhaustive secondary research was done to collect information on the AI in media market. The next step was to validate these findings, assumptions, and sizing with industry experts across the value chain using primary research. Different approaches, such as top-down and bottom-up, were employed to estimate the total market size. After that, the market breakup and data triangulation procedures were used to estimate the market size of the segments and subsegments of the AI in media market.
Secondary Research
The market for the companies offering AI in media solutions is arrived at by secondary data available through paid and unpaid sources, analyzing the product portfolios of the major companies in the ecosystem, and rating the companies by their performance and quality. Various sources were referred to in the secondary research process to identify and collect information for this study. The secondary sources include annual reports, press releases, investor presentations of companies, white papers, journals, certified publications, and articles from recognized authors, directories, and databases.
In the secondary research process, various secondary sources were referred to for identifying and collecting information related to the study. Secondary sources included annual reports, press releases, and investor presentations of AI in media vendors, forums, certified publications, and whitepapers. The secondary research was used to obtain critical information on the industry’s value chain, the total pool of key players, market classification, and segmentation from the market and technology-oriented perspectives.
Primary Research
In the primary research process, various primary sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side included industry experts, such as Chief Executive Officers (CEOs), Vice Presidents (VPs), marketing directors, technology and innovation directors, and related key executives from various key companies and organizations operating in the AI in media market. After the complete market engineering (calculations for market statistics, market breakdown, market size estimations, market forecasting, and data triangulation), extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. Primary research was also conducted to identify the segmentation types, industry trends, competitive landscape of AI in media solutions offered by various market players, and key market dynamics, such as drivers, restraints, opportunities, challenges, industry trends, and key player strategies. In the complete market engineering process, the top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform the market estimation and market forecasting for the overall market segments and subsegments listed in this report. Extensive qualitative and quantitative analysis was performed on the complete market engineering process to list the key information/insights throughout the report.
Note: Tier 1 companies account for annual revenue of >USD 10 billion; tier 2 companies’ revenue ranges
between USD 1 and 10 billion; and tier 3 companies’ revenue ranges between USD 500 million–USD 1
billion
To know about the assumptions considered for the study, download the pdf brochure
Market Size Estimation
Both top-down and bottom-up approaches were used to estimate and validate the total size of the cell culture market. These methods were also used extensively to estimate the size of various subsegments in the market. The research methodology used to estimate the market size includes the following:
AI In Media Market : Top-Down and Bottom-Up Approach

Data Triangulation
After arriving at the overall market size using the market size estimation processes explained above, the market was split into various segments and subsegments. The data triangulation and market breakup procedures were employed, wherever applicable, to complete the overall market engineering process and arrive at the exact statistics of each market segment and subsegment. The data was triangulated by studying various factors and trends from both the demand and supply sides.
Market Definition
AI in media refers to the use of tools and ML models to effectively manage media content generated by various sources. Most of the media firms relying on AI tools to automate routine tasks, analyze audience data, create visually appealing contents, and so on. AI-driven tools like predictive analytics, recommendation engines, customer engagement, and audience segmentation shaping the overall future of media industry in building a more interactive and enhanced customer experience.
Stakeholders
- AI in media software developers
- AI in media service vendors
- Content creators
- Advertising Agencies
- Broadcast Networks
- Advertising Agencies
- Event Organizers
- Distributors and Value-added Resellers (VARs)
- Independent Software Vendors (ISV)
- Managed service providers
- Support & maintenance service providers
- System Integrators (SIs)/migration service providers
- OEMs
- Technology providers
Report Objectives
- To define, describe, and predict the AI in media market by offering (software by type, services, and deployment mode), technology, application, end users, and region
- To provide detailed information related to major factors (drivers, restraints, opportunities, and industry-specific challenges) influencing the market growth
- To analyze the micro markets with respect to individual growth trends, prospects, and their contributions to the total market
- To analyze the opportunities in the market for stakeholders by identifying the high-growth segments of the AI in media market
- To analyze opportunities in the market and provide details of the competitive landscape for stakeholders and market leaders
- To forecast the market size of five main regions: North America, Europe, Asia Pacific, the Middle East & Africa, and Latin America
- To profile key players and comprehensively analyze their market rankings and core competencies
- To analyze competitive developments, such as partnerships, new product launches, and mergers & acquisitions, in the AI in media market
- To analyze the impact of the recession across all regions in the AI in media market
Available Customizations
With the given market data, MarketsandMarkets offers customizations as per your company’s specific needs. The following customization options are available for the report:
Product Analysis
- Product quadrant, which gives a detailed comparison of the product portfolio of each company.
Geographic Analysis as per Feasibility
- Further breakup of the North American AI In Media Market
- Further breakup of the North American AI in media market
- Further breakup of the European AI in media market
- Further breakup of the Asia Pacific AI in media market
- Further breakup of the Middle Eastern & African AI in media market
- Further breakup of the Latin America AI in media market
Company Information
- Detailed analysis and profiling of additional market players (up to five)
Key Questions Addressed by the Report
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Growth opportunities and latent adjacency in AI In Media Market