Head-Mounted Display Market

Head-Mounted Display Market by Technology (AR, VR), Application (Consumer, Commercial, Enterprise & Industry, Engineering & Design, Military, Medical), Product (Head Mounted, Eyewear), Component, Connectivity, and Geography - Global Forecast to 2022

The head-mounted display market is expected to be valued at USD 25.01 billion by 2022, growing at a CAGR of 38.8% between 2017 and 2022. The growth of this market can be attributed to the increasing demand for lightweight HMDs, adoption of AR and VR technologies owing to technological advancements, and increasing investments by major players. This report segments the HMD market based on HMD type, component, connectivity, product type, application, technology, and region. Display plays a vital role in HMD devices.

Market for HMD display to grow at highest CAGR

A display system is important component in HMDs, which displays information in the user’s field of view. The microdisplay helps in projecting the virtual environment images in front of a user’s eye. Displays are small, have large memory size, can be easily viewed under optical amplification, have the capacity to display high-resolution images according to the application, and have high video frame rate compatibility. Its decreasing cost is expected to boost the market for HMDs

Market for wireless HMD to grow at highest rate during the forecast period

The HMD market, on the basis of connectivity, has been segmented into wired and wireless. The market for wireless HMD is expected to grow at highest rate during the forecast period as it does not require connectivity with the PC. Increasing demand for wireless VR headsets owing to ease of use and low cost is the major driving factor for the growth of wireless VR headsets. Moreover, advancements in technologies, which result in a transition from wired HMDs to wireless HMDs, are expected to provide opportunities for the market in the coming years. Increasing demand for AR headsets is also one of the factors fueling the growth of wireless HMDs

The market for eyewear is expected to grow at the highest CAGR during the forecast period

The HMD market based on product type has been segmented into head mounted and eyewear. The market for eyewear is expected to grow at the highest CAGR between 2017 and 2022. Increasing adoption of eyewear as it gives information about the surrounding without disturbing the wearer’s normal field of view. It allows the user to get driving directions, e-mails, and other notifications for consumer applications. Recently, various improvements took place in the eyewear or wearable glass displays, such as weight reduction, versatility, and smart looks. Moreover, the eyewear or wearable glass displays have good configurability, which provides the synchronization of HMD glasses with any smartphone or Bluetooth device.

AR HMD to lead the head-mounted display market during the forecast period

The HMD market based on technology has been segmented into augmented reality and virtual reality. AR HMD is expected to grow at a highest CAGR during the forecast period. Increasing importance of AR HMDs or smart glasses in the enterprise and industry application is expected to drive the market. AR headsets can provide employees with a host of tools, such as training videos, visualized data, and multiple desktops for performing various activities. Moreover, AR can be used to teach complex maintenance procedures for factory equipment overlaying animation-based instructions and reference materials directly onto the physical gear

Enterprise application to play important role for head-mounted display market

The HMD market, on the basis of application, has been segmented into consumer; commercial; enterprise and industry; engineering and design; military, defense, and aerospace; medical; education; and others. Market for enterprise application is expected to grow at a significant rate. The use of AR headsets is rising in training, logistics and warehouse, manufacturing, assembling, education, and many other applications, which boosts the market for AR headsets. For example, AR headsets are being used in the logistics application to provide a quick access to information anytime and anywhere. In addition, the AR headset can reduce the amount of time required to train new employees. In HMD, the flexibility obtained by augmented reality technology makes it a leader for the enterprise and industry application

VR HMDs currently leading the market

The head-mounted display market, on the basis of technology, has been segmented into virtual reality and augmented reality.  HMDs are gaining wide adoption in gaming and entertainment applications. Technological advancements; availability of low-cost VR HMDs; support from the various governments to invest in companies working on emerging technologies such as VR; increasing number of players entering the VR HMD market; and wide adoption of HMDs in segments such as consumer and entertainment in developing countries are some of the driving factors for the growth of the VR HMD market

Head Mounted Display Market

APAC is expected to hold the largest share of the HMD market during the forecast period. Increasing adoption of AR and VR technologies in China, Japan, Australia, and India is one of the reasons behind the growth of the HMD market in APAC.

The head-mounted display market in APAC is expected to grow at a high rate in various applications, such as medical, commercial, and consumer—especially in India and China. The increasing number of players in this region will add up to the growth of the head-mounted display market in the region. The fast-growing consumer electronics market in APAC is expected to create ample opportunities for HMDs in this region. Growth of the VR market in APAC also opens the door for HMD players. The Chinese VR market has seen huge investments, partnerships, and new ventures—wherein both local and international players have capabilities for low-cost and mass-scale manufacturing

Lack of standardization for HMD design and limited battery life are restraining the growth of the head-mounted display market.

Major players in this market, such as Samsung Electronics Co., Ltd. (South Korea), Sony Corporation (Japan), HTC Corporation (Taiwan), Oculus VR, LLC (US), and Microsoft Corporation (US), have adopted growth strategies to expand their customer base and enhance their product portfolio.

Scope of the Report

Report Metric

Details

Report Name

Head-Mounted Display Market

Market Size Availability for Years

2015–2022

Base Year

2016

Forecast Period

2017–2022

Forecast Units

Value (USD)

Segments Covered

By Technology, Application, Product Type, Component, and Connectivity

Geographies Covered

North America, Europe, APAC, and RoW

Companies Covered

Players operating in the HMD market include Samsung Electronics Co., Ltd. (South Korea), Sony Corporation (Japan), HTC Corporation (Taiwan), Microsoft Corporation (US), Oculus VR, LLC (US), Seiko Epson Corporation (Japan), Google Inc. (US), Kopin Corporation (US), BAE Systems, Inc. (US), Osterhout Design Group (US), Recon Instruments, Inc. (Canada), Rockwell Collins, Inc. (US), Sensics, Inc. (US), Thales Visionix, Inc. (US), and Vuzix Corporation (US).

 

“This study answers several questions for the stakeholders, primarily which market segments to focus on in the next 2–5 years for prioritizing efforts and investments.”

This research report categorizes the HMD market on the basis of HMD type, component, connectivity, product type, application, technology, and region.

Head-mounted display market, by HMD Type:

  • Slide-on HMD
  • Discrete HMD
  • Integrated HMD

Head-mounted display market, by Component:

  • Processor and memory
  • Controller
  • Sensor
  • Camera
  • Display
  • Lens
  • Case and connector
  • Others

Head-mounted display market, by Connectivity:

  • Wired
  • Wireless

Head-mounted display market, by Product Type:

  • Head mounted
  • Eyewear

Head-mounted display market, by Application:

  • Consumer
  • Commercial
  • Enterprise & industry
  • Engineering & design
  • Military, defense, and aerospace
  • Medical
  • Education
  • Others

Head-mounted display market, by Technology:

  • Augmented reality
  • Virtual reality

Head-mounted display market, by Region:

  • Americas
  • Europe
  • APAC
  • RoW

To speak to our analyst for a discussion on the above findings, click Speak to Analyst

Table of Contents

1 Introduction (Page No. - 14)
    1.1 Study Objectives
    1.2 Definition
    1.3 Study Scope
           1.3.1 Markets Covered
           1.3.2 Geographic Scope
           1.3.3 Years Considered for the Study
    1.4 Currency
    1.5 Limitations
    1.6 Stakeholders

2 Research Methodology (Page No. - 18)
    2.1 Research Data
           2.1.1 Secondary Data
                    2.1.1.1 Major Secondary Sources
                    2.1.1.2 Key Data From Secondary Sources
           2.1.2 Primary Data
                    2.1.2.1 Primary Interviews With Experts
                    2.1.2.2 Breakdown of Primaries
                    2.1.2.3 Key Data From Primary Sources
                    2.1.2.4 Key Industry Insights
    2.2 Market Size Estimation
           2.2.1 Bottom-Up Approach
                    2.2.1.1 Approach for Capturing the Market Share By Bottom-Up Analysis (Demand Side)
           2.2.2 Top-Down Approach
                    2.2.2.1 Approach for Capturing the Market Share By Top-Down Analysis (Supply Side)
    2.3 Market Breakdown and Data Triangulation
    2.4 Research Assumptions

3 Executive Summary (Page No. - 29)

4 Premium Insights (Page No. - 32)
    4.1 Head-Mounted Display Market, 2017–2022 (USD Billion)
    4.2 HMD Market, By Technology
    4.3 HMD Market, By Region and Application (2016)
    4.4 HMD Market: Geographic Snapshot, 2016

5 Market Overview (Page No. - 35)
    5.1 Introduction
    5.2 Market Dynamics
           5.2.1 Drivers
                    5.2.1.1 Increasing Investments By Major Players
                    5.2.1.2 Increased Adoption of AR and VR Technologies
                    5.2.1.3 Availability of Low-Cost Hmds
           5.2.2 Restraints
                    5.2.2.1 Lack of Standardization for HMD Design
                    5.2.2.2 Limited Battery Life
           5.2.3 Opportunities
                    5.2.3.1 Growing Use of Hmds for Gaming in Consumer Application
                    5.2.3.2 Increasing Patent Portfolio
                    5.2.3.3 Increasing Demand for Lightweight Hmds and Portable Devices
           5.2.4 Challenges
                    5.2.4.1 Low Awareness About Hmds

6 Types of Head-Mounted Displays (Page No. - 43)
    6.1 Introduction
    6.2 Slide-On Hmds
    6.3 Discrete Hmds
    6.4 Integrated Hmds

7 Head-Mounted Display Market, By Technology (Page No. - 44)
    7.1 Introduction
    7.2 Augmented Reality
    7.3 Virtual Reality

8 Head-Mounted Display Market, By Application (Page No. - 62)
    8.1 Introduction
    8.2 Consumer
           8.2.1 Gaming
           8.2.2 Entertainment
           8.2.3 Others
    8.3 Commercial
           8.3.1 Advertising, Marketing, and Branding
           8.3.2 Retail
           8.3.3 Tourism
           8.3.4 Use Cases
    8.4 Enterprise and Industry
           8.4.1 Virtual Interviews
           8.4.2 Virtual Training Sessions
           8.4.3 Virtual Meetings
           8.4.4 On-The-Job Training to Field Workers
           8.4.5 Warehouse
           8.4.6 Emergency Response
           8.4.7 Operation and Assembly
           8.4.8 Maintenance and Inspection
           8.4.9 Field Repair Services
           8.4.10 Freight Loading and Transportation
    8.5 Engineering & Design
           8.5.1 Design
           8.5.2 Architecture
           8.5.3 Use Cases
    8.6 Military, Defense, and Aerospace
    8.7 Medical
           8.7.1 Training
           8.7.2 Treatment and Surgery
           8.7.3 Patients
    8.8 Education
           8.8.1 Video Guide
           8.8.2 Streaming Lessons
           8.8.3 Remote Teaching
           8.8.4 Virtual Scenarios
           8.8.5 Virtual Classrooms
    8.9 Others
           8.9.1 Sports
           8.9.2 Space
           8.9.3 Fashion
           8.9.4 Journalism

9 Head-Mounted Display Market, By Product Type (Page No. - 88)
    9.1 Introduction
    9.2 Head Mounted
    9.3 Eyewear

10 Head-Mounted Display Market, By Component (Page No. - 91)
     10.1 Introduction
     10.2 Processor and Memory
     10.3 Controller
     10.4 Sensor
             10.4.1 Magnetometers
             10.4.2 Accelerometers
             10.4.3 Gyroscopes
             10.4.4 Proximity Sensors
     10.5 Camera
     10.6 Display
     10.7 Lens
     10.8 Case and Connector
     10.9 Others

11 Head-Mounted Display Market, By Connectivity (Page No. - 96)
     11.1 Introduction
     11.2 Wired
     11.3 Wireless

12 Geographic Analysis (Page No. - 100)
     12.1 Introduction
     12.2 Americas
             12.2.1 North America
                        12.2.1.1 US
                        12.2.1.2 Canada
                        12.2.1.3 Mexico
             12.2.2 South America
     12.3 Europe
             12.3.1 UK
             12.3.2 Germany
             12.3.3 France
             12.3.4 Italy
             12.3.5 Rest of Europe
     12.4 Asia Pacific
             12.4.1 China
             12.4.2 Japan
             12.4.3 India
             12.4.4 Australia
             12.4.5 South Korea
             12.4.6 Rest of APAC
     12.5 RoW
             12.5.1 Middle East
             12.5.2 Africa

13 Competitive Landscape (Page No. - 124)
     13.1 Introduction
     13.2 Market Ranking Analysis
     13.3 Vendor Dive Overview
             13.3.1 Vanguards
             13.3.2 Dynamic Players
             13.3.3 Innovators
             13.3.4 Emerging Players
     13.4 Analysis of Product Offerings of Major Players in HMD Market
     13.5 Analysis of Business Strategies of Major Players in HMD Market

Top 25 Companies Analyzed for This Study are - Google Inc. (US), Oculus VR, LLC (US), Sony Corporation (Japan), Samsung Electronics Co., Ltd. (South Korea), Microsoft Corporation (US), Bae Systems, Inc. (US), Elbit Systems Ltd. (Israel), Fujitsu Ltd. (Japan), HTC Corporation (Taiwan), Huawei Technologies Co., Ltd (China), Lg Electronics Inc. (South Korea), Optinvent S.A. (France), Osterhout Design Group (US), Recon Instruments, Inc. (Canada), Rockwell Collins, Inc. (US), Seiko Epson Corporation (Japan), Thales Visionix, Inc. (US), Avegant Corporation (US), Fove, Inc. (US), Magic Leap, Inc. (US), Castar (US), Cinoptics (Netherlands), Kopin Corporation, Inc.(US), Vuzix Corporation (US), Sensics, Inc. (US)

14 Company Profiles (Page No. - 130)
(Business Overview, Products Offered & Services Strategies, Key Relationships, Recent Developments)*
     14.1 Introduction
     14.2 Samsung Electronics Co., Ltd.
     14.3 Sony Corporation
     14.4 HTC Corporation
     14.5 Oculus VR, LLC
     14.6 Microsoft Corporation
     14.7 Bae Systems, Inc.
     14.8 Google Inc.
     14.9 Kopin Corporation, Inc.
     14.10 Osterhout Design Group
     14.11 Recon Instruments, Inc.
     14.12 Rockwell Collins, Inc.
     14.13 Seiko Epson Corporation
     14.14 Sensics, Inc.
     14.15 Thales Visionix, Inc.
     14.16 Vuzix Corporation
     14.17 Start-Up Ecosystem
             14.17.1 Avegant Corporation
             14.17.2 Beijing Antvr Technology Co., Ltd.
             14.17.3 Fove, Inc.
             14.17.4 Magic Leap, Inc.
             14.17.5 Shoogee GmbH & Co. Kg

*Details on Business Overview, Products Offered & Services Strategies, Key Relationships, Recent Developments Might Not Be Captured in Case of Unlisted Companies.

15 Appendix (Page No. - 184)
     15.1 Insights of Industry Experts
     15.2 Discussion Guide
     15.3 Knowledge Store: Marketsandmarkets’ Subscription Portal
     15.4 Introducing RT: Real-Time Market Intelligence
     15.5 Available Customizations
     15.6 Related Reports
     15.7 Author Details


List of Tables (62 Tables)

Table 1 Head-Mounted Display Market, By Technology, 2014–2022 (USD Million)
Table 2 HMD Market, By Technology, 2014–2022 (Million Units)
Table 3 Head-Mounted Display Market for Augmented Reality, 2014–2022
Table 4 AR HMD Market, By Region, 2014–2022 (USD Million)
Table 5 AR HMD Market for Enterprise and Industry Application, By Region, 2014–2022 (USD Million)
Table 6 AR Head-Mounted Display Market for Commercial Application, By Region, 2014–2022 (USD Million)
Table 7 AR HMD Market for Engineering and Design Application, By Region, 2014–2022 (USD Million)
Table 8 AR HMD Market for Military, Defense, and Aerospace Application, By Region, 2014–2022 (USD Million)
Table 9 AR HMD Market for Medical Application, By Region, 2014–2022 (USD Million)
Table 10 AR HMD Market for Consumer Application, By Region, 2014–2022 (USD Million)
Table 11 AR HMD Market for Education Application, By Region, 2014–2022 (USD Million)
Table 12 AR HMD Market for Other Applications, By Region, 2014–2022 (USD Million)
Table 13 HMD Market for Virtual Reality, 2014–2022
Table 14 VR Head-Mounted Display Market, By Region, 2014–2022 (USD Million)
Table 15 VR HMD Market for Consumer Application, By Region, 2014–2022 (USD Million)
Table 16 VR HMD Market for Commercial Application, By Region, 2014–2022 (USD Million)
Table 17 VR HMD Market for Enterprise and Industry Application, By Region, 2014–2022 (USD Million)
Table 18 VR HMD Market for Engineering and Design Application, By Region, 2014–2022 (USD Million)
Table 19 VR HMD Market for Military, Defense, and Aerospace Application, By Region, 2014–2022 (USD Million)
Table 20 VR HMD Market for Medical Application, By Region, 2014–2022 (USD Million)
Table 21 VR HMD Market for Education Application, By Region, 2014–2022 (USD Million)
Table 22 VR HMD Market for Other Applications, By Region, 2014–2022 (USD Million)
Table 23 Head-Mounted Display Market, By Application, 2014–2022 (USD Million)
Table 24 Head-Mounted Display Market for Augmented Reality, By Application, 2014–2022 (USD Million)
Table 25 Head-Mounted Display Market for Virtual Reality, By Application, 2014–2022 (USD Million)
Table 26 Head-Mounted Display Market for Consumer Application, By Technology, 2014–2022 (USD Million)
Table 27 Head-Mounted Display Market for Consumer Application, By Region, 2014–2022 (USD Million)
Table 28 Head-Mounted Display Market for Commercial Application, By Technology, 2014–2022 (USD Million)
Table 29 Head-Mounted Display Market for Commercial Application, By Region, 2014–2022 (USD Million)
Table 30 Head-Mounted Display Market for Enterprise and Industry Application, By Technology, 2014–2022 (USD Million)
Table 31 Head-Mounted Display Market for Enterprise and Industry Application, By Region, 2014–2022 (USD Million)
Table 32 HMD Market for Engineering & Design Application, By Technology, 2014–2022 (USD Million)
Table 33 HMD Market for Engineering and Design Application, By Region, 2014–2022 (USD Million)
Table 34 HMD Market for Military, Defense, and Aerospace Application, By Technology, 2014–2022 (USD Million)
Table 35 HMD Market for Military, Defense, and Aerospace Application, By Region, 2014–2022 (USD Million)
Table 36 HMD Market for Medical Application, By Technology, 2014–2022 (USD Million)
Table 37 HMD Market for Medical Application, By Region, 2014–2022 (USD Million)
Table 38 Head-Mounted Display Market for Education Application, By Technology, 2014–2022 (USD Million)
Table 39 HMD Market for Education Application, By Region, 2014–2022 (USD Million)
Table 40 HMD Market for Other Applications, By Technology, 2014–2022 (USD Million)
Table 41 HMD Market for Other Applications, By Region, 2014–2022 (USD Million)
Table 42 HMD Market, By Product Type, 2014–2022 (USD Million)
Table 43 HMD Market, By Component, 2014–2022 (USD Million)
Table 44 HMD Market Size in Terms of Value and Volume, 2014–2022
Table 45 HMD Market, By Connectivity, 2014–2022 (USD Million)
Table 46 HMD Market, By Region, 2014–2022 (USD Million)
Table 47 Head-Mounted Display Market in Americas, By Region, 2014–2022 (USD Million)
Table 48 HMD Market in Americas, By Technology, 2014–2022 (USD Million)
Table 49 HMD Market in Americas, By Application, 2014–2022 (USD Million)
Table 50 Head-Mounted Display Market in North America, By Country, 2014–2022 (USD Million)
Table 51 HMD Market in North America, By Technology, 2014–2022 (USD Million)
Table 52 HMD Market in South America, By Technology, 2014–2022 (USD Million)
Table 53 Head-Mounted Display Market in Europe, By Country, 2014–2022 (USD Million)
Table 54 HMD Market in Europe, By Technology, 2014–2022 (USD Million)
Table 55 HMD Market in Europe, By Application, 2014–2022 (USD Million)
Table 56 Head-Mounted Display Market in APAC, By Country, 2014–2022 (USD Million)
Table 57 HMD Market in APAC, By Technology, 2014–2022 (USD Million)
Table 58 HMD Market in APAC, By Application, 2014–2022 (USD Million)
Table 59 HMD Market in RoW, By Region, 2014–2022 (USD Million)
Table 60 HMD Market in RoW, By Technology, 2014–2022 (USD Million)
Table 61 HMD Market in RoW, By Application, 2014–2022 (USD Million)
Table 62 HMD Market Ranking, 2016


List of Figures (59 Figures)

Figure 1 Head-Mounted Display Market Segmentation
Figure 2 Research Flow
Figure 3 HMD Market: Research Design
Figure 4 Market Size Estimation Methodology: Bottom-Up Approach
Figure 5 Market Size Estimation Methodology: Top-Down Approach
Figure 6 Data Triangulation
Figure 7 Assumptions for the Research Study
Figure 8 Virtual Reality Technology Expected to Dominate HMD Market During Forecast Period
Figure 9 Consumer Application Expected to Dominate HMD Market During Forecast Period
Figure 10 HMD Market, By Geography, 2016
Figure 11 Growth Opportunities for HMD Market Between 2017 and 2022
Figure 12 HMD Market for AR Technology Expected to Grow at the Highest CAGR During Forecast Period
Figure 13 Consumer Application Held Major Share of HMD Market in 2016
Figure 14 HMD Market in APAC Expected to Grow at the Highest CAGR During Forecast Period
Figure 15 Increasing Investments By Major Players and Adoption of AR and VR Technologies Drive HMD Market
Figure 16 HMD Market for Augmented Reality Expected to Grow at the Highest CAGR During Forecast Period
Figure 17 VR HMDs Expected to Dominate the Market in Terms of Volume During Forecast Period
Figure 18 Americas Expected to Dominate AR HMD Market for Enterprise and Industry Application By 2022
Figure 19 AR HMD Market for Commercial Application in APAC Expected to Grow at the Highest CAGR During Forecast Period
Figure 20 APAC Expected to Lead AR HMD Market for Engineering and Design Application By 2022
Figure 21 APAC Expected to Dominate VR HMD Market By 2022
Figure 22 VR HMD Market for Consumer Application in APAC Anticipated to Grow at the Highest CAGR During Forecast Period
Figure 23 VR HMD Market for Commercial Application in APAC Expected to Grow at the Highest CAGR During Forecast Period
Figure 24 Americas Estimated to Lead VR HMD Market for Engineering and Design Application in 2017
Figure 25 VR HMD Market for Medical Application in APAC Expected to Grow at the Highest CAGR During Forecast Period
Figure 26 Consumer Application Expected to Account for the Largest Size of the HMD Market During the Forecast Period
Figure 27 Enterprise and Industry Application to Hold the Largest Size of the Market for Augmented Reality Technology-Based Head-Mounted Displays During the Forecast Period
Figure 28 Consumer Application to Account for the Largest Size of the Market for Virtual Reality Technology-Based Head-Mounted Displays During the Forecast Period
Figure 29 APAC Expected to Lead the HMD Market for Consumer Application During the Forecast Period
Figure 30 HMD Market for Consumer Application in APAC Expected to Grow at the Highest CAGR During the Forecast Period
Figure 31 Americas Expected to Hold the Largest Size of the HMD Market for Enterprise and Industry Application During the Forecast Period
Figure 32 HMD Market in APAC for Engineering and Design Application to Grow at the Highest CAGR During the Forecast Period
Figure 33 Americas to Hold the Largest Size of the HMD Market for Medical Application By 2022
Figure 34 APAC to Lead the HMD Market for Education Application By 2022
Figure 35 HMD Market, By Product Type, 2017–2022 (USD Million)
Figure 36 Display Component Expected to Dominate HMD Market During Forecast Period
Figure 37 Wireless HMD Market Expected to Grow at the Highest CAGR During Forecast Period
Figure 38 HMD Market in China Expected to Grow at the Highest CAGR Between 2017 and 2022
Figure 39 APAC Expected to Dominate the HMD Market During the Forecast Period
Figure 40 HMD Market Snapshot in Americas
Figure 41 North America Expected to Lead the HMD Market in Americas During the Forecast Period
Figure 42 Consumer Application to Account for the Largest Size of the HMD Market During the Forecast Period
Figure 43 US Expected to Lead the North American HMD Market During the Forecast Period
Figure 44 Germany Expected to Lead the European HMD Market During the Forecast Period
Figure 45 HMD Market Snapshot in APAC
Figure 46 China Expected to Lead the HMD Market in APAC During the Forecast Period
Figure 47 Consumer Application is Expected to Dominate the APAC HMD Market During the Forecast Period
Figure 48 Organic and Inorganic Growth Strategies Adopted By Companies in HMD Market (2014–2017)
Figure 49 Dive Chart
Figure 50 Geographic Revenue Mix of Major Companies
Figure 51 Samsung Electronics Co., Ltd.: Company Snapshot
Figure 52 Sony Corporation: Company Snapshot
Figure 53 HTC Corporation: Company Snapshot
Figure 54 Microsoft Corporation: Company Snapshot
Figure 55 Google Inc.: Company Snapshot
Figure 56 Kopin Corporation, Inc.: Company Snapshot
Figure 57 Rockwell Collins, Inc.: Company Snapshot
Figure 58 Seiko Epson Corporation: Company Snapshot
Figure 59 Vuzix Corporation: Company Snapshot

The HMD market was valued at USD 3.25 billion in 2016 and is expected to reach USD 25.01 billion by 2022, at a CAGR of 38.8% during the forecast period. The base year considered for the study is 2016, and the forecast period considered is 2017–2022. This report provides a detailed analysis of the HMD market based on HMD type, component, connectivity, product type, application, technology, and region. The report forecasts the market size, in terms of value, for various segments with regard to 4 main regions—Americas, Europe, APAC, and RoW. It also provides the market size in terms of volume for the technology segment. It strategically profiles the key players and comprehensively analyzes their market rankings and core competencies, along detailing the competitive landscape for the market leaders.

The study has involved four major activities in estimating the size of the HMD market. Exhaustive secondary research has been done to collect information on the market, the peer market, and the parent market. To validate these findings, assumptions, and sizing with industry experts across the value chain through primary research has been the next step. Both top-down and bottom-up approaches have been employed to estimate the total market size. After that, market breakdown and data triangulation methods have been used to estimate the market for segments and sub segments

Secondary Research

In the secondary research process, various secondary sources such as Hoovers, Bloomberg BusinessWeek, and Factiva have been referred to identify and collect information for this study. These secondary sources included annual reports, press releases and investor presentations of companies, white papers, certified publications, articles by recognized authors, gold-standard and silver-standard websites, regulatory bodies, trade directories, and databases

Primary Research

HMD market comprises several stakeholders, such as software providers, AR glasses and VR headset providers in the supply chain. The demand side of this market includes various end-user industries, such consumer, commercial, enterprises, engineering & design, medical, military among others. Various primary sources from both the supply and demand sides of the market have been interviewed to obtain qualitative and quantitative information. The breakdown of primary respondents is as follows. Primary interviews has been conducted with people holding key positions in the industry such as CEOs, VPs, directors, and executives. The data triangulation and market breakdown procedures have been employed to complete the overall market engineering process and arrive at the exact statistics for all segments and subsegments. The breakdown of the profiles of primary respondents has been depicted in the below figure.

Head Mounted Display Market

To know about the assumptions considered for the study, download the pdf brochure

Market Size Estimation

Both top-down and bottom-up approaches have been used to estimate and validate the total size of the HMD market. These methods have also been used extensively to determine the size of various subsegments in the market. The research methodology used to estimate the market size is as follows:

  • Key players in the industry and markets have been identified through extensive secondary research.
  • The industry’s supply chain and market size, in terms of value, have been determined through primary and secondary research processes.
  • Players offering various types of HMDs are considered, their revenue has been observed to arrive at global numbers.
  • All percentage shares, splits, and breakdowns have been determined using secondary sources and verified through primary sources.

Data Triangulation

After arriving at the overall market size—using the market size estimation processes as explained above—the market has been split into several segments and subsegments. To complete the entire market engineering process and arrive at the exact statistics of each market segment and subsegment, the data triangulation, and market breakdown procedures have been employed, wherever applicable. The data has been triangulated by studying various factors and trends from both the demand and supply sides in end-user industries.

Report Objectives

  • To define, describe, and forecast the head-mounted display (HMD) market segmented on the basis of product type, connectivity, component, technology, application, and geography
  • To forecast the market size, in terms of volume, on the basis of technology
  • To define and describe different types of HMDs
  • To forecast the market size, in terms of value, for various segments with regard to 4 main regions—Americas, Europe, Asia Pacific (APAC), and Rest of the World (RoW)
  • To provide detailed information regarding the major factors influencing the growth of the HMD market (drivers, restraints, opportunities, and industry-specific challenges)
  • To strategically analyze micromarkets1 with respect to the individual growth trends, prospects, and contribution to the total market
  • To strategically profile key players and comprehensively analyze their market position in terms of ranking and core competencies2, along with detailing the competitive landscape for the market leaders
  • To benchmark players within the market using proprietary Vendor DIVE framework, which analyzes market players on various parameters within the broad categories of business strategy and product offering
  • To analyze competitive developments such as joint ventures, collaborations, agreements, contracts, partnerships, mergers and acquisitions, product launches and developments, and research and development (R&D) in the HMD market

Key Target Audience

  • HMD suppliers and manufacturers
  • Microdisplay manufacturers
  • VR headset and AR smart glass manufacturers
  • Smartphone manufacturers
  • Component manufacturers and suppliers
  • Consultants concerned with projection systems and R&D
  • Defense device procurement organizations
  • Potential investors in HMD market
  • Research organizations
  • Technology standards organizations, forums, alliances, and associations
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Report Code
SE 1193
Published ON
Jun, 2017
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