AAIND Mentions MnM as their Key Reference for Trends in Gamification Market
Although comparatively a new technology, gamification is making its presence felt across all industries. It is fast gaining traction as a marketing tool for enhancing the customer base, and is also gradually venturing from entertainment and media to other sectors like healthcare, education, government, and consumer goods. The worldwide gamification market is expected to reach a value of USD 11.10 Billion by 2020, growing at an impressive CAGR of 46.3% during the forecast period from 2015 to 2020.
For More Details:
Report mentioned in the above news is,
Gamification Market by Solution (Consumer driven and Enterprise driven), Applications (Sales and Marketing), Deployment Type (On-Premises and Cloud), User Type (Large Enterprise, SMBs), Industry and Region - Global Forecast to 2020
Press Release:
http://www.marketsandmarkets.com/PressReleases/gamification.asp
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