Here are relevant reports on : media-and-entertainment-market
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Passenger Infotainment Systems Market - (Passenger Information and Entertainment, Real-time, Embedded System, Automotive Infotainment Solution, Passenger Entertainment) – Worldwide Market Forecasts and Analysis (2014-2019)
- Published: February 2026
- Price: $ 4950
- TOC Available:
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Smart Media Market - By Solutions (Compact Flash, Memory Card, Floppy Disk, CD/DVD, MicroSD Card, Secure Digital (SD), Multi Media Card) - Advancements, Market Forecasts & Analysis (2014 – 2019)
- Published: February 2026
- Price: $ 4950
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Healthcare Content Management System Market by Traditional and Emerging Solutions (Document Management, Web Content Management, Digital Rights Management, Rich Media, Social Media Management, Enterprise Mobility, Data Records) - Global Forecast to 2019
The healthcare content management system market was $318.2 million in 2013 and is estimated to to reach $715.4 million in 2019. The developed countries such as Europe and the U.S. are expected to witness steady demand for healthcare content management system solutions in the forecast period. Asia-Pacific on the other hand will witness significant growth especially in Australia, India and China.
- Published: February 2026
- Price: $ 4950
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Mobile Medical Applications & Social media for Health Market- Global Trends, Opportunities and Forecasts till 2017
Mobile applications or apps and smartphones are used in various areas of healthcare such as health education, data management, health management, work flow process, health information, etc. The healthcare industry demonstrated a relevant requisite for using mobile technology to assist its processes, so as to make health information access and support available almost everywhere that a mobile phone can go. Medical community is using smartphones and their applications for basic work at a higher rate than the general population, and is also using them for reporting in replacement for work that was previously done on a desktop or laptop computer.
- Published: February 2026
- Price: $ 4950
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Serum-Free Media Market - Global Forecast to 2030
The serum-free media market is a segment of the biopharmaceutical industry that provides cell culture media without the use of serum, a component derived from animal sources. Serum-free media offer several advantages, including improved cell growth, enhanced productivity, and reduced risk of contamination. These media are extensively used in various applications such as biopharmaceutical production, vaccine development, stem cell research, and regenerative medicine.
- Published: February 2026
- Price: $ 4950
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Pharma & Healthcare Social Media Marketing Strategies –
Increasing number of web users’ world wide (1.8 billion), development and popularity of web based community sites (Twitter, Facebook), tools and information centers (branded & unbranded sponsored communities) are changing approach towards Pharma and healthcare marketing and information sharing. In pharma industry social media has emerged as an effective tool for marketing, consumer engagement, monitoring & analyzing user generated content and building & changing brand perception. Social media is emerging as a strategic shift in organizations communication and operation model. Top pharmaceutical market players have started integrating social media in to their marketing mix. The effective social media marketing strategies that can help generate business exposure, market research data, relationship building and thus can prove as an important initiative to boom sales and overall business in the long term
- Published: August 2010
- Price: $ 4950
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World Sensors Market in Consumer Electronics (2010 -2015) - Market Forecasts by Types (Touch, Motion, Image, Position, Pressure and Temperature sensors) & Applications (Entertainment, Home Appliances, Communication, IT and others)
The sensor technology is expected to change the way we live and work, and even our interaction with the physical environment. Sensor technology has wide scale applications, and this market report focuses specifically on the use of sensor technology in consumer electronics. The report also analyzes the current and future trends in the market for this technology.
- Published: October 2010
- Price: $ 4950
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Mobile, PC & Console Gaming & Animation (by Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market - Global Advancements, Business Models, Market Forecasts & Analysis (2012 - 2016)
Creativity and expansion of the target market are the major reasons for the massive registration of patents for animation. The U.S. leads the market for animation patents, due to wide scope and demand for locally generated animation content, and the presence of top industry players such as Disney and DreamWorks. There is a huge demand for 3D animation across the globe, and most of the animation industry players such as Disney Enterprises Inc, Adobe Systems Incorporated, and Sony Corporation are trying to grab a share of the 3D market.
- Published: November 2011
- Price: $ 4950
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Mobile Cloud Market by Application (Gaming, Entertainment, Utilities, Education, Productivity, Business & Finance, Social Networking, Healthcare, Travel & Navigation), & By User (Enterprise User, Consumer) - Worldwide Market Forecast and Analysis (2014 - 2019)
In the recent years, there has been a considerable growth in the mobile and cloud technologies. Mobile communications have radically altered the business functionalities all over the globe. At the same time, cloud computing has also transformed the way of delivering services and maintenance of IT infrastructure. Global mobile cloud market to grow from $9.43 billion in 2014 to $46.90 billion by 2019, at a CAGR of 37.8% during the forecast period 2014-2019.
- Published: August 2014
- Price: $ 4950
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Location-based Entertainment Market by Systems (AR/VR, Projection Mapping, Interactive Gaming), Software (Content Management, Experience Design, Analytics & Monitoring), Application (Immersive Rides, Cinematic Experiences) - Global Forecast to 2029
The location-based entertainment (LBE) market is projected USD 15.33 billion by 2029 at a compound annual growth rate (CAGR) of 22.9% from 2024 to 2029. The major vendors covered in the Location-Based entertainment market are Microsoft (US), Google (US), Meta (US), NVIDIA (US), Unity Technologies (US), Sony Interactive Experiences (US), Samsung (South Korea), Barco Electronic System (Belgium), Panasonic (Japan), Huawei Technologies (China), HQ Software (Estonia), HTC Vive (Taiwan), Niantic (US), Vicon Motion Systems (UK), Optitrack (US), Springboard VR (US), 4Experience (Poland), Hologate (Germany), Ultraleap (UK), Magic Leap (US), Shape Immersive (Canada), Camon (Argentina), Kat VR (China), Virtuix (US), Pico (US), Illumix (US), Sandbox VR (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches, enhancements, and acquisitions to expand their footprint in the Location-Based entertainment market.
- Published: February 2025
- Price: $ 4950
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