Here are relevant reports on : blockchain-in-media-entertainment-and-advertising-market
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Blockchain in Media, Advertising, and Entertainment Market by Provider, Application (Licensing & Rights Management, Digital Advertising, Smart Contracts, Content Security, Online Gaming, Payments), Enterprise Size, and Region - Global Forecast to 2023
MarketsandMarkets forecasts the global blockchain in media, entertainment, and advertising market to grow from USD 51.4 million in 2018 to USD 1,000.1 million by 2023, at a Compound Annual Growth Rate (CAGR) of 81.1% during the forecast period. The rising demand for eliminating intermediaries between content creators and end-users, increasing instances of data piracy in the media, entertainment, and advertising vertical, and the growing need for secure and faster transactions are expected to drive the blockchain in media, entertainment, and advertising market. The blockchain in media, advertising, and entertainment market report encompasses the competitive landscape and company profiles of the key vendors based on their product offerings and business strategies. Major vendors in the blockchain in media, advertising, and entertainment market include IBM (US), Microsoft (US), SAP (Germany), Accenture (Ireland), AWS (US), Oracle (US), Digital Currency Group (US), Bitfury Group (US), Factom (US), Guardtime (Estonia), BRAINBOY (Germany), ARK (US), Auxesis (India), Synereo (Israel), NYIAX (US), MetaX (US), BTL (Canada), Voise (Canada), UJo (US), BigchainDb (Germany), Bloq (US), Clearcoin (US), iProdoos (US), Current (US), and Decent (Switzerland).
- Published: July 2018
- Price: $ 4950
- TOC Available:
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Online Advertising Market by Search Engine Marketing, Display Advertising, Classifieds, Mobile, Video, Lead Generation, Rich Media - Global Advancements, Forecasts & Analysis (2014 - 2019)
The online advertising market is expected to grow from $125.82 billion in 2014 to $220.38 billion by 2019, at a Compound Annual Growth Rate (CAGR) of 11.9% during the forecast period. The table and figures given below highlight the total market sizes and Year-over-Year (Y-o-Y) growth trends of this market. The online advertising market is expected to grow at 14.17% during the period 2018-2019.
- Published: August 2014
- Price: $ 4950
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Metaverse in Entertainment Market by Offering (Hardware, Software, Professional Services), Technology (XR, AI, Blockchain, Cloud & Edge), Entertainment Type (Gaming, Live Events, Sports, Music, Films & TV), and Region - Global Forecast to 2032
The global metaverse in entertainment market size will grow to USD 121.96 billion by 2032 from USD 30.6 billion in 2026, at a CAGR of 25.9% during the forecast period. Some of the key players operating in the metaverse in entertainment market are Roblox (US), Epic Games (US), Meta (US), Microsoft (US), Take-Two Interactive (US), Electronic Arts (US), Apple (US), Sony Group Corporation (Japan), Google (US), Unity Technologies (US), Deloitte (UK), Tata Consultancy Services (TCS) (India), DPVR (China), Capgemini (France), Pimax (China), Rokid (China), Magic Leap (US), Tencent (China), NetEase (China), Valve (US), HTC Corporation (Taiwan), TCL (China), Samsung Electronics (South Korea), ByteDance (China), XREAL (China), Decentraland (Argentina), Niantic (US), VRChat (US), The Sandbox (Hong Kong), Uplandme, Inc. (US), and Play For Dream (China).
- Published: June 2026
- Price: $ 4950
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Projection Mapping Market Size, Share, Industry Growth, Trends & Analysis by Offering (Hardware (Projector, Media Server), Software), Throw Distance, Dimension (2D, 3D, 4D), Lumens, Applications (Media, Venue, Retail, Entertainment), and Region 2036
The projection mapping market was valued at approximately USD 3.2–3.8 billion in 2025 and is projected to reach around USD 11.5–13.8 billion by 2036, growing at a CAGR of 11.5%–13.2% during the forecast period.The report profiles key players such as Panasonic (Japan), Epson (Japan), BenQ (Taiwan), Barco (Belgium), Christie Digital Systems (US), Optoma Corporation (Taiwan), Digital Projection Limited (UK), NEC Display Solutions (US), ON Vivitek (Netherlands), ViewSonic (US), and AV Stumpfl (Austria).
- Published: July 2026
- Price: $ 4950
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Europe Content Delivery Network Market by Offering [Solutions (Web Performance Optimization, Media Delivery, Cloud Security) & Services], By Content Type (Static & Dynamic), By Application Area (Media & Entertainment, Online Gaming) - Forecast to 2030
The Europe content delivery network market is projected to reach USD 11.99 billion by 2030 from USD 7.75 billion in 2025, at a CAGR of 9.1%. The major vendors covered in the Europe content delivery network market are Akamai (United States), Cloudflare (United States), Fastly (United States), Amazon Web Services CloudFront (United States), Google Cloud CDN (United States), Microsoft Azure CDN (United States), CDN77 (Czech Republic), OVHcloud (France), Leaseweb (Netherlands), KeyCDN (Switzerland), Ateme (France), Bunny.net (Slovenia), CDNsun (Czech Republic), StreamZilla (Netherlands), Scaleway (France), and Gcore (Luxembourg).
- Published: June 2026
- Price: $ 4950
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US Content Delivery Network Market by Offering [Solutions (Web Performance Optimization, Media Delivery, Cloud Security) & Services], Content Type (Static & Dynamic), Application Area (Media & Entertainment, Online Gaming) - Forecast to 2030
The US content delivery network market is expected to reach USD 9.77 billion by 2030 from USD 6.91 billion in 2025, at a CAGR of 7.2% during 2025–2030. Major vendors operating in the US content delivery network market include Akamai Technologies (US), Microsoft (US), IBM (US), Google (US), AWS (US), Cloudflare (US), Lumen Technologies (US), Fastly (US), Comcast Technologies (US), Rackspace Technology (US), Imperva (US), Quantil (US), StackPath (US), CacheFly (US), Edgio (US), Cox Edge (US), Fly.io (US), and Vultr (US).
- Published: June 2026
- Price: $ 4950
- TOC Available:
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Content Delivery Network Market By Offering [Solutions (Web Performance Optimization, Media Delivery, Cloud Security) & Services], By Content Type (Static & Dynamic), By Application Area (Media & Entertainment, Online Gaming) - Global Forecast to 2030
The content delivery network market is expected to reach USD 27.25 billion by 2030 from USD 42.89 billion in 2025, at a Compound Annual Growth Rate (CAGR) of 9.5% during 2025–2030. The key players Verizon Connect Akamai Technologies (US), Microsoft Azure CDN (US), IBM (US), Google Cloud CDN (US), AWS CloudFront (US), Cloudflare (US), Lumen Technologies (US), Deutsche Telekom (Germany), Fastly (US), NTT Communications (Japan), Comcast Technologies (US), Rackspace Technology (US), CDNetworks (South Korea), Tata Communications (India), Imperva (US), Broadpeak (France), Quantil (US), StackPath (US), G Core Labs SA (Luxembourg), Tencent Cloud (China), Bunny.net (Slovenia), Baishan Cloud (US), KeyCDN, CDN77, CacheFly, BelugaCDN, ChinaCache, and ArvanCloud.
- Published: June 2026
- Price: $ 7150
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Digital Marketing Software Market by Component, Software (CRM Software, Email Marketing Software, and Social Media Advertising), Service, Deployment Type, Organization Size, Industry Vertical, and Region — Forecast to 2022
The Digital Marketing Software market is projected to grow from USD 33.39 Billion in 2016 to USD 74.96 Billion by 2022. The global digital marketing software market is expected grow at a Compound Annual Growth Rate (CAGR) of 14.9% during the forecast period. The forecast period has been considered from 2017 to 2022, while 2016 is considered as the base year for estimating the market study. Major vendors in the digital marketing software market include Adobe Systems Incorporated (US), Oracle Corporation (US), SAP SE (Germany), Salesforce.com, inc. (US), IBM Corporation (US), Marketo, Inc. (US), Microsoft Corporation (US), HubSpot Inc. (US), SAS Institute Inc. (US), Act-On Software (US), and SimplyCast (Canada).
- Published: November 2017
- Price: $ 4950
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Serious Game Market by Vertical (Education, Corporate, Healthcare, Retail, Media and Advertising), Application (Training, Sales, Human Resource, Marketing), Platform, End-User (Enterprise, Consumer), and Region - Forecast to 2020
Serious game simulates the real world into a virtual world scenario. They are basically designed to provide education and training related services. The serious game market is witnessing rapid growth. Potential benefits of serious games include improved self-monitoring, enhanced problem recognition and problem solving abilities, and increased social skills such as collaboration, negotiation, and decision making. Serious games can be applied to a broad spectrum of industry verticals such as military, government, education, corporate, and healthcare. The serious game market is expected to grow at $5,448.82 Million by 2020, CAGR of 16.38% between 2015 and 2020.
- Published: May 2015
- Price: $ 4950
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Mobile Media & Advertising Market - By Type (Apps, Enterteainment, Games, Social networking), By Solutions, By Services - Forecasts and Analysis (2013 - 2018)
- Published: July 2026
- Price: $ 4950
- TOC Available:
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