Here are relevant reports on : interactive-entertainment-market
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Location-based Entertainment Market by Systems (AR/VR, Projection Mapping, Interactive Gaming), Software (Content Management, Experience Design, Analytics & Monitoring), Application (Immersive Rides, Cinematic Experiences) - Global Forecast to 2029
The location-based entertainment (LBE) market is projected USD 15.33 billion by 2029 at a compound annual growth rate (CAGR) of 22.9% from 2024 to 2029. The major vendors covered in the Location-Based entertainment market are Microsoft (US), Google (US), Meta (US), NVIDIA (US), Unity Technologies (US), Sony Interactive Experiences (US), Samsung (South Korea), Barco Electronic System (Belgium), Panasonic (Japan), Huawei Technologies (China), HQ Software (Estonia), HTC Vive (Taiwan), Niantic (US), Vicon Motion Systems (UK), Optitrack (US), Springboard VR (US), 4Experience (Poland), Hologate (Germany), Ultraleap (UK), Magic Leap (US), Shape Immersive (Canada), Camon (Argentina), Kat VR (China), Virtuix (US), Pico (US), Illumix (US), Sandbox VR (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches, enhancements, and acquisitions to expand their footprint in the Location-Based entertainment market.
- Published: February 2025
- Price: $ 4950
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Visual Computing Market by Component (Hardware & Software), Display Platform (Interactive Whiteboards, Monitors, & Others), Industry Gaming, Media & Entertainment, Healthcare, & Others), & Geography - Global Forecast to 2020
Visual computing interacts with the disciplines of computer science such as image processing, computer graphics, visualization, video processing, and augmented and virtual reality. Over the period, the computer graphics has evolved into a mainstream area in the computer science domain. Currently, with the ever-increasing graphics hardware and software capabilities, this market is growing at a high pace.The total visual computing market is expected to grow from USD 4.19 Billion in 2013 to USD 22.02 Billion by 2020 at a CAGR of 22.59% between 2015 and 2020.
- Published: July 2015
- Price: $ 4950
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Passenger Infotainment Systems Market - (Passenger Information and Entertainment, Real-time, Embedded System, Automotive Infotainment Solution, Passenger Entertainment) – Worldwide Market Forecasts and Analysis (2014-2019)
- Published: February 2026
- Price: $ 4950
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Voice Cloning Market by Component (Solutions (Software Tools & Platforms) and Services), Application (Chatbots & Assistants, Accessibility, Digital Games, Interactive learning), Deployment Mode, Vertical, and Region - Global Forecast to 2023
MarketsandMarkets forecasts the global voice cloning market size to grow from USD 456 million in 2018 to USD 1,739 million by 2023, at a Compound Annual Growth Rate (CAGR) of 30.7% during the forecast period (2018–2023). Major vendors in the voice cloning market include Google (US), Microsoft (US), IBM (US), AWS (US), AT&T (US), Baidu (China), Nuance Communications (US), iSpeech (US), NeoSpeech (US), CereProc (Scotland), Cepstral (US), Lyrebird (Canada), Kata.ai (Indonesia), alt Inc. (Japan), Aristech GmbH (Germany), Acapela Group (Belgium), VocaliD (US), Voicery (US), Voctro Labs (Spain), exClone (US), CandyVoice (France), LumenVox (US), rSpeak (Netherlands), Smartbox Assistive Technology (UK), and VivoText (Israel).
- Published: November 2018
- Price: $ 4950
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Healthcare Application-to-Person (A2P) SMS Market by Notification Type (Campaigns, Appointment, Medication), Services (Pushed Content, Interactive), Enterprise Size (Small, Mid, Large) - Global Forecast to 2022
The healthcare A2P SMS market is expected to reach USD 5.3 Billion by 2022 from USD 4.0 Billion in 2017, growing at a CAGR of 4.6% from 2017 to 2022. Growing healthcare e-commerce industry; rising digitalization in the developing countries; increasing usage of mobile apps; and availability of low-cost smart phones are some of the major factors driving the growth of the healthcare A2P SMS market. However, resistance from traditional healthcare providers; and low guidance from physicians in selecting healthcare apps are hindering the growth of this market.
- Published: February 2026
- Price: $ 4950
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Multimodal AI Market by Offering (Solutions & Services), Data Modality (Image, Audio), Technology (ML, NLP, Computer Vision, Context Awareness, IoT), Type (Generative, Translative, Explanatory, Interactive), Vertical and Region - Global Forecast to 2028
The global market for multimodal AI market is projected to reach USD 4.5 billion by 2028, at a CAGR of 35.0% during the forecast period. The major multimodal AI and service providers include Google (US), Microsoft (US), OpenAI (US), Meta (US), AWS (US), IBM (US), Twelve Labs (US), Aimesoft (US), Jina AI (Germany), Uniphore (US), Reka AI (US), Runway (US), Jiva.ai (UK), Vidrovr (US), Mobius Labs (US), Newsbridge (France), OpenStream.ai (US), Habana Labs (US), Modality.AI (US), Perceiv AI (Canada), Multimodal (US), Neuraptic AI (Spain), Inworld AI (US), Aiberry (US), One AI (US), Beewant (France), Owlbot.AI (US), Hoppr (US), Archetype AI (US), Stability AI (England). These companies have used both organic and inorganic growth strategies such as product launches, acquisitions, and partnerships to strengthen their position in the multimodal AI market.
- Published: November 2023
- Price: $ 4950
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Interactive Whiteboard Market by Screen Size (Up to 69", 70"-90", Above 90"), Technology (Infrared, Resistive, Capacitive, Electromagnetic), End User (Education, Corporate, and Government), and Geography - Global Forecast 2025 - 2035
The base year for this report is 2017, and the forecast period considered is between 2018 and 2023. The major factors driving the growth of the interactive whiteboard market includes the trend of gamification in education and corporate sectors, adoption of e-learning and digital classroom solutions, and increased funding from different governments to incorporate IWBs for various end users. Some major companies in the IWB market include Foxconn (Taiwan), Hitachi (Japan), Samsung Display (South Korea), LG Display (South Korea), Panasonic (Japan), NEC (Japan), Ricoh (Japan), Google (US), Cisco (US), Microsoft (US).
- Published: February 2026
- Price: $ 4950
- TOC Available:
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Human in the Loop Market by Type (Interactive HITL, Semi-Automated HITL, Real-Time HITL), Application (Data Labeling, Content Moderation, Anomaly Detection), Technology (Natural Language Processing , Computer Vision) & Geography (2024 - 2030)
The major players in the global Human in the Loop Market
- Published: February 2026
- Price: $ 4950
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Metaverse in Education Market by Component (Hardware (AR devices, VR devices, MR devices, and interactive displays and projectors), Software, Professional Services), End User (Academic and Corporate) and Region - Global Forecast to 2028
The Metaverse in education market size is projected to reach USD 19.3 billion by 2028 at a Compound Annual Growth Rate (CAGR) of 37.7% during the forecast period. Some of the significant Metaverse in education vendors are Meta Platforms, Inc. (US), Microsoft Corporation (US), Adobe Inc. (US), HP Inc. (Australia), Unity Software Inc. (US), Samsung Electronics (South Korea), Lenovo (China), Roblox Corporation (US), Epic Games (US), and Baidu, Inc. (China).
- Published: May 2023
- Price: $ 4950
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Top Display Technologies and Devices Market (LED, OLED, Virtual Retinal, Quantum Dot, Flexible Display, Interactive Display, 3D Display and Screenless Display) - Global Forecast to 2022
The market for the top technologies and devices market is expected to grow at a significant CAGR during the forecast period. The growth of this market is propelled by the rapid technological advancements and increased need for emerging technologies such as quantum dot and virtual retinal and flexible displays. The scope of this report covers the top display technologies and devices market on the basis of diverse segments such as product, industry, application, and geography.
- Published: January 2017
- Price: $ 4950
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