Here are relevant reports on : augmented-reality-ar-market
-
Location-based Entertainment Market by Systems (AR/VR, Projection Mapping, Interactive Gaming), Software (Content Management, Experience Design, Analytics & Monitoring), Application (Immersive Rides, Cinematic Experiences) - Global Forecast to 2029
The location-based entertainment (LBE) market is projected USD 15.33 billion by 2029 at a compound annual growth rate (CAGR) of 22.9% from 2024 to 2029. The major vendors covered in the Location-Based entertainment market are Microsoft (US), Google (US), Meta (US), NVIDIA (US), Unity Technologies (US), Sony Interactive Experiences (US), Samsung (South Korea), Barco Electronic System (Belgium), Panasonic (Japan), Huawei Technologies (China), HQ Software (Estonia), HTC Vive (Taiwan), Niantic (US), Vicon Motion Systems (UK), Optitrack (US), Springboard VR (US), 4Experience (Poland), Hologate (Germany), Ultraleap (UK), Magic Leap (US), Shape Immersive (Canada), Camon (Argentina), Kat VR (China), Virtuix (US), Pico (US), Illumix (US), Sandbox VR (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches, enhancements, and acquisitions to expand their footprint in the Location-Based entertainment market.
- Published: February 2025
- Price: $ 4950
- TOC Available:
-
Edtech and Smart Classrooms Market by Solution (Projection & Display Systems, Adaptive & Personalized Learning, Assessment & Grading Tools, AR & VR & Simulations), End User (K-12, Higher Education, Vocational Training Centers) - Global Forecast to 2030
The edtech and smart classrooms market is estimated to be worth USD 197.3 billion in 2025 and is projected to reach USD 353.1 billion by 2030 at a CAGR of 12.3% from 2025 to 2030. The report profiles key players, such as Pearson (UK), Cisco (US), Anthology (US), IBM (US), McGraw Hill Education (US), Google (US), Microsoft (US), Oracle (US), PowerSchool (US), Instructure (US), 2U (US), Ellucian (US), Turnitin (US), Kahoot (Norway), Smart Technologies (Canada), IXL Learning (US), D2L (Canada), Workday (US), Discovery Education (US), Promethean (US), Byju’s (India), Yuanfudao (China), VipKid (US), 17Zuoye (China), Seesaw (US), Nearpod (US), Age of Learning (US), and Brightbytes (US).
- Published: August 2025
- Price: $ 4950
- TOC Available:
-
Metaverse in Education Market by Component (Hardware (AR devices, VR devices, MR devices, and interactive displays and projectors), Software, Professional Services), End User (Academic and Corporate) and Region - Global Forecast to 2028
The Metaverse in education market size is projected to reach USD 19.3 billion by 2028 at a Compound Annual Growth Rate (CAGR) of 37.7% during the forecast period. Some of the significant Metaverse in education vendors are Meta Platforms, Inc. (US), Microsoft Corporation (US), Adobe Inc. (US), HP Inc. (Australia), Unity Software Inc. (US), Samsung Electronics (South Korea), Lenovo (China), Roblox Corporation (US), Epic Games (US), and Baidu, Inc. (China).
- Published: May 2023
- Price: $ 4950
- TOC Available:
-
AR Cloud Market by Type (Market Based, and Market Less), by Application (Enterprise, Retail, Healthcare, Media & Entertainment and Education) and Region (North America, Europe, Asia Pacific and RoW) - Global Forecast to 2030
Niantic (US), YouAR (US), Sturfee (US), Augnemted.City (Italy), Oracle (US), Norkart (Norway), Foundry (UK), Qualcomm Technologies Inc. (US), Fantasmo (US), Ubiquity6 (US), and Open AR Cloud (US) are few key players in the AR cloud market globally.
- Published: January 2026
- Price: $ 4950
- TOC Available:
-
Connected Worker Market by Wearable, Handheld, Industrial IoT Sensor & Edge Device, Communication & Connectivity, and Robotics & Automation Device, Technology (AR & VR, AI & ML, IIoT, Edge Computing), Application and Vertical - Global forecast to 2030
The global connected worker market is expected to grow from USD 8.62 billion in 2025 to USD 20.18 billion by 2030, at a compound annual growth rate (CAGR) of 18.5% during the forecast period. The Key Players Honeywell International Inc (US), Microsoft (US), Siemens (Germany), Schneider Electric (France), PTC (US), Zebra Technologies Corp. (US), Hexagon AB (Sweden), SymphonyAI (US), Innovapptive (US), ProGlove (Germany), and Redzone (US).
- Published: October 2025
- Price: $ 4950
- TOC Available:
-
Solar Photovoltaic Glass Market by Type (AR-Coated, Tempered, TCO-Coated), Application, End User (Crystalline Silicon PV Module, Thin Film Module, Perovskite Module), Installation Technology & Region - Global Forecast to 2028
The solar photovoltaic glass market is expected to grow from USD 7.8 billion in 2023 to USD 27.3 billion by 2028, at a CAGR of 28.4% during the forecast period. Some of the leading manufacturers of solar photovoltaic glass profiled in this report are Xinyi Solar Holdings Ltd. (China), IRICO Group New Energy Co., Ltd. (China), Flat Glass Group Co., Ltd (China), Qingdao Jinxin Glass Co., Ltd. (China), Dongguan CSG Solar Glass Co., Ltd. (China), AGC Inc. (Japan), Nippon Sheet Glass Co., Ltd. (Japan), Taiwan Glass Ind. Corp. (Taiwan), Borosil Renewables Ltd. (India), and Guardian Glass (US).
- Published: February 2024
- Price: $ 4950
- TOC Available:
-
Diffractive Optical Element Market by Beam Splitter, Pattern Generator, Diffuser, Lenses, Multilevel DOE, AR/VR, LIDAR, Laser Material Processing, Biomedical Devices, Holography, Spectroscopy, Metrology & Industrial Inspection - Global Forecast to 2030
The global diffractive optical element market is expected to grow from USD 220.9 million in 2024 to USD 388.7 million in 2030, at a compound annual growth rate (CAGR) of 9.9% during the forecast period.The key players Zeiss Group (Germany), AGC Inc (Japan), Cohernet Corp (US), Jenoptik (Germany), HOLO/OR Ltd (Israel), Broadcom (US), Nalux Co., Ltd (Japan), Holoeye Photonics AG (Germany), Nissei Technology Corp (Japan), Sintec Optronics Ltd (Singapore).
- Published: January 2025
- Price: $ 4950
- TOC Available:
-
Metaverse Market by Component (Hardware (AR Devices, VR Devices, MR Devices), Software, Professional Services), Vertical (Consumer, Commercial, Industrial Manufacturing), & Region(North America, APAC, Europe,MEA, Latin America) - Global Forecast to 2030
The global metaverse market is projected to reach USD 1,303.4 billion by 2030 at a Compound Annual Growth Rate (CAGR) of 48.0% during the forecast period. The prominent players across all service types profiled in the metaverse market’s study include Microsoft (US), Sony (Japan), Meta (US), HTC (Taiwan), Google (US), Apple (US), Qualcomm (US), Samsung (South Korea), Activision Blizzard (US), NetEase (China), Electronic Arts (US), Take-Two (US), Tencent (China), Nexon (Japan), Epic Games (US), Unity (US), Valve (US), Accenture (Ireland), Adobe (US), HPE (US), Deloitte (UK), Tech Mahindra (India), Ansys (US), Autodesk (US), Intel (US), ByteDance (China), NVIDIA (US), Epson (Japan), Panasonic (Japan), EON Reality (US), Roblox (US), Lenovo (China), Razer (US), Nextech AR Solutions (Canada), ZQGame (China), Talecraft (US), VR Chat (US), Decentraland (US), Sandbox VR (US), and Quidient (US).
- Published: October 2023
- Price: $ 4950
- TOC Available:
-
Digital MRO Market by Application (Inspection, Predictive Maintenace, Parts Replacement, Performance Monitoring, Training, Inventory Management, Mobility), Technology (AR/VR, 3D Printing, Blockchain, Others), End User, and Region - Global Forecast to 2030
The digital MRO market is expected to grow from USD 0.9 billion in 2023 to USD 2.0 billion by 2030, at a compound annual growth rate (CAGR) of 13.0% during the forecast period.The Major players operating in the digital MRO market are IBM (US), SAP (Germany), Ramco Systems (India), Swiss AviationSoftware Inc. (Switzerland), Lufthansa Technik (Germany), and Honeywell International Inc.(US).
- Published: May 2023
- Price: $ 4950
- TOC Available:
-
5G in Healthcare Market by Component (Hardware, Connectivity, Services), Application (Remote Patient Monitoring, Connected Medical Devices, AR/VR, Connected Ambulance, Asset Tracking), End User (Healthcare Providers, Payers) & Region - Global Forecast to 2026
The global 5G in healthcare market growth is primed to transition from $215 million in 2021 to $3,667 million by 2026, showcasing a strong CAGR of 76.3%. Key growth drivers include the increasing adoption of telehealth and robotic surgery, as well as the use of 5G-enabled wearable devices for real-time remote patient monitoring.
- Published: October 2021
- Price: $ 4950
- TOC Available:
Records 41 to 50 of 50