Here are relevant reports on : in-car-entertainment-market
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Wireless Monitoring and Surveillance Market by Product (Cameras, Alarms), Devices (Wireless Monitoring, And Surveillance), Application (Healthcare, Security, Retail, Infrastructure, and Entertainment) & Geography -Forecast & Analysis to 2014 – 2020
The demand for security and better monitoring solutions has urged the need for better monitoring and surveillance devices. Wireless monitoring and surveillance devices play an important role for the deployment of improved security systems. The wireless monitoring systems helpsin monitoring such places where it is not feasible or convenient to include cables. Wireless organizations also play an important role for monitoring and controlling the wireless operations. The advantages offered by wireless monitoring and surveillance devices are improved security, high quality, and wide coverage range.
- Published: January 2026
- Price: $ 4950
- TOC Available:
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Vision Transformers Market by Offering (Solutions, Professional Services), Application (Image Segmentation, Object Detection, Image Captioning), Vertical (Media & Entertainment, Retail & eCommerce, Automotive) and Region - Global Forecast to 2028
The vision transformers market is projected to reach USD 1.2 billion by 2028 at a CAGR of 34.2% during the forecast period. The key technology vendors in the market include Google (US), OpenAI (US), Meta (US), AWS (US), NVIDIA Corporation (US), LeewayHertz (US), Synopsys (US), Hugging Face (US), Microsoft (US), Qualcomm (US), Intel (US), Clarifai (US), Quadric (US), Viso.ai (Switzerland), Deci (Israel), and V7 Labs (UK). Most key players have adopted partnerships and product developments to cater to the demand for vision transformers.
- Published: October 2023
- Price: $ 4950
- TOC Available:
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Live Entertainment Market by music concerts, sports events, e-sports, theaters & musicals, Al & automation, motion tracking, real-time streaming, pre-recorded/recorded streaming, distribution & streaming - Global Forecast to 2030
The global live entertainment market is expected to grow from USD 202.90 billion in 2025 to USD 270.29 billion by 2030, at a compound annual growth rate (CAGR) of 5.9%. during the forecast period. The Key Players Live Nation Entertainment (US), AEG (US), CTS Eventim (Germany), HYBE Corporation (South Korea), SM Entertainment (South Korea), MSG Entertainment (US), and TEG (Australia).
- Published: July 2025
- Price: $ 4950
- TOC Available:
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Wireless POS Terminal Market by Component (Hardware, Software & Services), Type (Portable Countertop & PIN Pad, mPOS, Smart POS), Industry (Retail, Hospitality, Healthcare, Transportation, Sports & Entertainment), and Geography - Global Forecast to 2035
The wireless POS terminal market was valued at USD 6.73 Billion in 2017 and is expected to be worth USD 13.00 Billion 2023, at a CAGR of 11.59% during the forecast period. The factors such as wide adoption of wireless payment terminal by retailers; growing use of EuroPay, MasterCard, and Visa (EMV) cards; increasing e-commerce transactions; increase in cashless transactions in different countries; and growing adoption of wireless technology in mobile handsets and wearables drive the demand for wireless POS terminals. Some of the major players operating in the wireless POS terminal market are Ingenico (France), Verifone (US), First Data (US), PAX Global Technology (Hong Kong), NCR Corporation (US), Diebold Nixdorf (US), BBPOS (Hong Kong), Elavon (US), Castles Technology (Taiwan), Winpos (Finland), BITEL (Korea), Cegid Group (France), Squirrel Systems (Canada), Newland Payment Technology (China), and CITIXSYS AMERICAS (US).
- Published: January 2026
- Price: $ 4950
- TOC Available:
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AR VR Software Market by Technology Type (AR Software and VR Software), Software Type (Software Development Kit, Game Engine), Vertical (Media & Entertainment, Retail & eCommerce, Manufacturing, Healthcare) and Region - Global Forecast to 2028
The AR VR Software market is projected to reach USD 77.5 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 19.0% during the forecast period. The major vendors covered in the AR VR Software market include Microsoft (US), Google (US), Unity Technologies (US), Adobe (US), Autodesk (US), Meta (US), PTC (US), TeamViewer (Germany), NVIDIA Corporation (US), Advanced Micro Devices (US), Qualcomm (US), Zoho Corporation (India), Hexagon AB (Sweden), Magic Leap (US), VMware (US), Blippar (UK), Augment (France), ShapesXR (US), ARuVR (UK), Scope AR (US), Vectary (US), Eon Reality (US), Wevr (US), Talespin Reality Labs (US), Squint (US), Niantic (US), Marxent Labs (US), Inglobe Technologies (Italy), Ultraleap (US), Amelia (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches, enhancements, and acquisitions to expand their footprint in the AR VR Software market.
- Published: October 2023
- Price: $ 4950
- TOC Available:
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Continuous Delivery Market by Deployment Mode (On-premises and Cloud), Organization Size, Vertical (BFSI, Retail and eCommerce, Media and Entertainment, Telecommunication, Healthcare, Manufacturing, Education), and Region - Global Forecast to 2023
The continuous delivery market size is expected to grow from USD 1.65 Billion in 2018 to USD 3.85 Billion by 2023, at a Compound Annual Growth Rate (CAGR) of 18.5% during the forecast period. Some of the factors that are expected to drive the growth of the continuous delivery market include some of the business values, such as faster time-to-market, the better quality of product, competitive advantage, higher customer satisfaction, and the reduced cost of development, coupled with the adoption of continuous delivery practices. However, open source continuous delivery tools and projects would dominate commercial continuous delivery tools. This is expected to create barriers for the market growth. The major vendors covered in the continuous delivery market include Atlassian (Australia), IBM (US), XebiaLabs (US), CA Technologies (US), Electric Cloud (US), Puppet (US), Chef Software (US), CloudBees (US), Microsoft (US), Flexagon (US), Micro Focus (UK), Accenture (Ireland), Wipro (India), Clarive (Spain), VMware (US), appLariat (US), Red Hat (US), Shippable (US), CircleCI (US), Spirent (US), Heroku (US), JetBrains (Czech Republic), Bitrise (UK), AppVeyor (Canada), Kainos (US).
- Published: April 2018
- Price: $ 4950
- TOC Available:
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Continuous Integration Tools Market by Deployment Mode (On-premises and Cloud), Organization Size, Vertical (BFSI, Telecommunications, Media & Entertainment, Retail & eCommerce, Healthcare, Manufacturing, Education), and Region - Global Forecast to 2023
The Continuous integration tools market is expected to grow from USD 483.7 million in 2018 to USD 1,139.3 million by 2023, at a Compound Annual Growth Rate (CAGR) of 18.7% during the forecast period. The major growth driver for the CI tools market is the increasing demand for automation of software development process to quickly release software application. CI tools are becoming crucial in the application development process, as they can considerably reduce the time required to create a build, and improve developer productivity, and thereby accelerate the time-to-market. Major vendors in the CI tools market are Atlassian (Australia), IBM (US), Microsoft (US), Micro Focus (UK), CA Technologies (US), Cloudbees (US), AWS (US), Puppet (Oregon), Red Hat (US), CA Technologies (US), Oracle (US), Micro Focus (UK), SmartBear (US), Jetbrains (Czech Republic), CircleCI (US), Shippable (US), Electric Cloud (US), V-Soft Technologies (South Africa), BuildKite (Australia), TravisCI (Germany), AutoRABIT (US), AppVeyor (Canada), Drone.io (US), Rendered Text (Serbia), Bitrise (Hungary), Nevercode (UK), and PHPCI (Belgium).
- Published: July 2018
- Price: $ 4950
- TOC Available:
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Visual Computing Market by Component (Hardware & Software), Display Platform (Interactive Whiteboards, Monitors, & Others), Industry Gaming, Media & Entertainment, Healthcare, & Others), & Geography - Global Forecast to 2020
Visual computing interacts with the disciplines of computer science such as image processing, computer graphics, visualization, video processing, and augmented and virtual reality. Over the period, the computer graphics has evolved into a mainstream area in the computer science domain. Currently, with the ever-increasing graphics hardware and software capabilities, this market is growing at a high pace.The total visual computing market is expected to grow from USD 4.19 Billion in 2013 to USD 22.02 Billion by 2020 at a CAGR of 22.59% between 2015 and 2020.
- Published: July 2015
- Price: $ 4950
- TOC Available:
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Spatial Computing Market by Technology Type (AR Technology, VR Technology, MR Technology), Component (Hardware, Software, Services), Vertical (Media & Entertainment, Manufacturing, Retail & eCommerce) and Region - Global Forecast to 2028
The Spatial computing market size is projected to reach USD 280.5 billion by 2028 at a Compound Annual Growth Rate (CAGR) of 23.4% during the forecast period. Major vendors in this market are based in North America, Asia Pacific, and Europe. Some of the key players operating in the Spatial Computing market are – Meta (US), Microsoft (US), Apple (US), Sony (Japan), Qualcomm (US), Google (US), Epson (Japan), Samsung (South Korea), Magic Leap (US), and PTC (US).
- Published: November 2023
- Price: $ 4950
- TOC Available:
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Graphic Processor Market by Type (Dedicated Graphics Card, Integrated Graphics Solutions, Hybrid Solutions), Applications (Smartphones, Tablets and Notebooks, Workstations, Gaming PC, Media and Entertainment), and Geography – Forecasts to 2020
Graphic processors are devices used for the purpose of accelerating a wide range of tasks right from drawing a simple text and graphic on a computer to designing and analyzing complex three-Dimensional (3D) models. The earliest applications that contributed to the development and evolution of graphic processors were computer-aided design (CAD) and flight simulation. Early graphics processing focused on controlling an analog vector display to trace the outline of the shape of an object with the help of an electron beam. This was followed by the development of algorithms to project a 3D object representation on to a two-dimensional (2D) plane and simulate its linear perspective. The modern graphic processors have evolved since then with the introduction of 3D add-in cards, followed by the widespread adoption of 64-bit operating systems and affordable personal computers.
- Published: January 2026
- Price: $ 4950
- TOC Available:
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