Here are relevant reports on : gaming-market
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Mobile Cloud Market by Application (Gaming, Entertainment, Utilities, Education, Productivity, Business & Finance, Social Networking, Healthcare, Travel & Navigation), & By User (Enterprise User, Consumer) - Worldwide Market Forecast and Analysis (2014 - 2019)
In the recent years, there has been a considerable growth in the mobile and cloud technologies. Mobile communications have radically altered the business functionalities all over the globe. At the same time, cloud computing has also transformed the way of delivering services and maintenance of IT infrastructure. Global mobile cloud market to grow from $9.43 billion in 2014 to $46.90 billion by 2019, at a CAGR of 37.8% during the forecast period 2014-2019.
- Published: August 2014
- Price: $ 4950
- TOC Available:
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Military Simulation and Training Market by Application (Army, Aviation, Naval), Type (Live, Virtual, Constructive), Platform (Land, Maritime, Airborne), Solution, Environment (Synthetic, Gaming), Technology, and Region - Global Forecast
The Military Simulation and Training market size is projected to reach USD 12.2 billion by 2027, at a CAGR of 5.6% during the forecast period. This region is expected to lead the market from 2021 to 2026, owing to increased investments and the adoption of advanced military simulators for all the platforms by countries in this region. The presence of prominent manufacturers and integrators of these Military Simulation and Training, including Lockheed Martin (US), Northrop Grumman (US), L3Harris Technologies, Inc. (US), and Raytheon Technologies (US), is also expected drive the market in the region over the forecast period.
- Published: April 2022
- Price: $ 4950
- TOC Available:
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Community Cloud Market (By Components [Server, Storage Devices, Network Equipments], By Verticals [Healthcare, Finance, Government, Transport and Logistics, Gaming, Education]) - Global Advancements, Market Forecasts and Analysis (2013 - 2018)
In the recent years, there has been a substantial demand of cloud services in the marketplace across verticals. The demand had been surging in industries that relay huge amount of data for high performance computing applications and services. Further, security services, reduced infrastructure and operational cost provided by the cloud leaders have increased cloud services demand.
- Published: August 2013
- Price: $ 4950
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Blockchain in Media, Advertising, and Entertainment Market by Provider, Application (Licensing & Rights Management, Digital Advertising, Smart Contracts, Content Security, Online Gaming, Payments), Enterprise Size, and Region - Global Forecast to 2023
MarketsandMarkets forecasts the global blockchain in media, entertainment, and advertising market to grow from USD 51.4 million in 2018 to USD 1,000.1 million by 2023, at a Compound Annual Growth Rate (CAGR) of 81.1% during the forecast period. The rising demand for eliminating intermediaries between content creators and end-users, increasing instances of data piracy in the media, entertainment, and advertising vertical, and the growing need for secure and faster transactions are expected to drive the blockchain in media, entertainment, and advertising market. The blockchain in media, advertising, and entertainment market report encompasses the competitive landscape and company profiles of the key vendors based on their product offerings and business strategies. Major vendors in the blockchain in media, advertising, and entertainment market include IBM (US), Microsoft (US), SAP (Germany), Accenture (Ireland), AWS (US), Oracle (US), Digital Currency Group (US), Bitfury Group (US), Factom (US), Guardtime (Estonia), BRAINBOY (Germany), ARK (US), Auxesis (India), Synereo (Israel), NYIAX (US), MetaX (US), BTL (Canada), Voise (Canada), UJo (US), BigchainDb (Germany), Bloq (US), Clearcoin (US), iProdoos (US), Current (US), and Decent (Switzerland).
- Published: July 2018
- Price: $ 4950
- TOC Available:
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True Wireless Stereo (TWS) Market by price (Below $100, $100-$200, Above $200), Application (Listening to music, Making calls, Gaming) and Region - Global Forecast to 2030
The major players in the global True Wireless Stereo (TWS) Market
- Published: July 2026
- Price: $ 4950
- TOC Available:
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Universal Flash Storage Market by Capacity (32 GB, 64 GB, 128 GB, 256 GB, 512 GB), Configuration, End Use (Automotive Electronics, Digital cameras, Gaming Consoles, High-Resolution Displays, Smartphones), Application, and Geography - Global Forecast to 2036
The universal flash storage market is valued at USD 1.65 Billion in 2016 and is estimated to grow at a CAGR of 18.3% to reach USD 4.50 Billion by 2023. This growth can be attributed to the growing demand for electronic devices with faster performance and improved responsiveness, rising adoption of high-speed data transfer technologies, and increasing demand for wearable electronics. Major players operating in the universal flash storage market include Arasan Chip Systems Inc. (US), Cadence Design Systems, Inc. (US), GDA Technologies Inc. (US), Micron Technology, Inc. (US), Phison Electronics Corporation, Inc. (Taiwan), Samsung Electronics Co., Ltd. (South Korea), Silicon Motion Technology Corporation (US), SK Hynix, Inc. (South Korea), Synopsys, Inc. (US), and Toshiba Corporation (Japan).
- Published: July 2026
- Price: $ 4950
- TOC Available:
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Connected Living Room Market by Products (Smart/3D, LED/LCD/OLED TV, set top box, Home theater (Projector, Audio Equipment), Blu-ray player, Gaming console), by Technology (Processor, Memory, Sensor, Connectivity) & by Geography - Global Trend & Forecast to 2013 - 2020
The report, based on the extensive research study of the global in-room entertainment market and the related industries, is aimed at identifying the entire market of the entertainment devices specifically Television systems, Gaming Consoles, Home theater systems, and Blu-ray players. The report covers the overall market and sub-segment markets through extensively detailed classifications, in terms of -revenue, ASPs, and shipments.
- Published: April 2014
- Price: $ 4950
- TOC Available:
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Mobile 3D Market [3D Mobile; 3D Displays; 3D Notebooks; 3D Smartphones; 3D Tablets; 3D Mobile Gaming; 3D Mobile Advertisements; 3D Mobile Projection; 3D Mobile Maps; 3D Mobile Navigation; 3D Mobile Animation] – Global Advancements, Worldwide Market Forecasts & Analysis (2013 – 2018)
The past decade witnessed a giant leap in the entertainment industry, with 3Dl motion pictures trickling out of cinemas to 3D television screens. New generation 3D mobile phones are next to follow suit, without the need for 3D viewing glasses.
- Published: February 2013
- Price: $ 4950
- TOC Available:
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Nano Projector Market - By Types (Embedded, Standalone, Hidden), Technology (Digital Light Processing (DLP), Beam Steering, Liquid Crystal on Silicon (LCoS)), Components, Applications (Mobile, Gaming, Hand Gesture Recognition, Pointer Based Computer Control), and Geography (2013-2020)
- Published: July 2026
- Price: $ 4950
- TOC Available:
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3D and 4D Technology Market by Solution Type (3D & 4D Input Devices, 3D and 4D Imaging Solutions, 3D Output Devices), End Use Application (3D and 4D Gaming, 3D & 4D Cinema), Vertical (Entertainment, Military and Defense), Region - Global Forecast to 2029
The 3D and 4D technology market is expected to grow from USD 399.7 billion in 2024 to USD 866.5 billion by 2029, at a compound annual growth rate (CAGR) of 16.7% during the forecast period.The key players Samsung (South Korea), GE Healthcare (US), Hexagon AB (Sweden), Autodesk, Inc. (US), Sony (Japan), Dassault Systèmes (France), Stratasys (Israel), FARO (US), 3D Systems (US), Vicon (UK), Panasonic (Japan), Philip (Netherlands), Qualisys (Sweden), Barco (Belgium), Google (US), Cognex (US), LG Electronics (South Korea), Basler AG (Germany), DreamWorks Animation (US), Dolby Laboratories, Inc. (US), NANSENSE (US), Quidient (US), Rokoko (Denmark), 4D Sensor Inc. (Japan), Vayyar Imaging (Israel), Matterport (US), Creality (China), INTAMSYS (China), Eplus3D (China) .
- Published: February 2024
- Price: $ 4950
- TOC Available:
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