Here are relevant reports on : augmented-reality-in-sports-market
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Augmented Intelligence Market by Component, Technology (Machine Learning, Natural Language Processing, and Computer Vision), Organization Size, Deployment Mode, Vertical and Region - Global Forecast to 2027
The Augmented intelligence market size is projected to reach USD 54.7 billion in 2027, at a Compound Annual Growth Rate (CAGR) of 25.1% during the forecast period. The major vendors in the global Augmented Intelligence market include AWS (US), Microsoft (US), Salesforce (US), SAP (Germany), IBM (US), SAS (US), CognitiveScale (US), QlikTech International AB (US), TIBCO (US), Google (US), MicroStrategy (US), Sisense (US), NEORIS (US), Dataiku (US), Cosmo Tech (France), Jumio (US), Lucidworks (US), Squirro AG (US), DataRobot (US), Tellius (US), EazyML (US), Stradigi AI (US), Aible (US), Pecan.ai (Israel), CausaLens (US), BioXplor (US), Pryon (US), Augmented Intelligence (US), Bondi Labs (Australia), and binah.ai (US).
- Published: April 2022
- Price: $ 4950
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Industrial Vision Systems Market by Component (Camera, Software), Product (Pc Based, Embedded), Technology (Imaging, Laser, Augmented), Application, Vertical (Pharmaceutical, Security, Automotive, Defense), and Geography - Global Forecast to 2020
Industrial vision is also popular among as machine vision or computer vision across industrial and non-industrial verticals. It is a combination of mechanical, optical, electronics and software systems used to examine natural objects and materials, and manufacturing processes to detect defects; it helps improve quality and operating efficiency. Industrial vision leverages technology and experience to provide automated image-based inspection and analysis for applications such as gauging, reading text, process control, and robot guidance. These systems have increasingly become more powerful and easy to use.
- Published: January 2026
- Price: $ 4950
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Sports Nutrition Market by Product Type (Sports Supplements, Sports Drinks, Sports Foods, Meal Replacement Products), Formulation (Tablets, Capsules, Powder, Softgels, Liquid), End User (Athletes, Bodybuilders, Recreational users, lifestyle users) - Global Forecast to 2029
The global sports nutrition market is on a trajectory of significant expansion, with an estimated value projected to reach USD XX billion by 2029 from the 2024 valuation of USD XX billion, displaying a promising Compound Annual Growth Rate (CAGR) of 7.2%. In recent years, the sports nutrition industry has experienced a notable shift driven by the increasing demand from mainstream consumers adopting active lifestyles. Traditionally dominated by elite athletes and bodybuilders, the market now sees significant contributions from health-conscious individuals seeking products that support their fitness goals and overall well-being. This shift has prompted sports nutrition brands to evolve their product development and marketing strategies, emphasizing accessibility and appeal to broader consumer segments. Key trends shaping this transformation include the rise of personalized nutrition solutions. Consumers increasingly favor tailored approaches that address individual nutritional needs, leveraging advancements in health assessments, biomarkers, and genetic insights. This trend not only enhances consumer engagement but also enables brands to offer more targeted and effective nutritional solutions.
- Published: January 2026
- Price: $ 4950
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Retrieval-augmented Generation (RAG) Market by Application (Enterprise Search, Domain-Specific Data Synthesis, Content Summarization and Generation), Type (Foundational & Enhanced, Agentic & Adaptive) - Global Forecast to 2030
The retrieval-augmented generation (RAG) market is estimated to be USD 1.94 billion in 2025 and is projected to reach USD 9.86 billion by 2030, registering a CAGR of 38.4% during 2025–2030. The report profiles key players, such as Microsoft (US), Amazon Web Services, Inc. (US), Anthropic (US), Google (US), IBM (US), Cohere (Canada), NVIDIA (US), Pinecone (US), Elastic N.V. (US), Progress Software Corporation (US), Vectra AI, Inc. (US), Ragie.ai (US), Clarifai (US), Chatbees (US), Zilliz (US), Weaviate (Netherlands), Qdrant (Berlin), and MongoDB (US).
- Published: October 2025
- Price: $ 4950
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Automotive Manufacturing Equipment Market by Equipment type (CNC Machine, Injection Molding Machine, Robot, Metal Stamping Machine, Augmented Guided Vehicles, DC Torque Tool), Vehicle Type (Passenger, Commercial) Region - Global Forecast to 2030
The global automotive manufacturing equipment market is expected to grow from USD 31.99 billion in 2025 to USD 41.70 billion by 2030, at a compound annual growth rate (CAGR) of 5.4% during the forecast period. The Key Players ABB (Switzerland), FANUC CORPORATION (Japan), KUKA AG (Germany), Yaskawa Electric Corporation (Japan), Kawasaki Heavy Industries, Ltd (Japan), AMADA CO., LTD. (Japan), AIDA ENGINEERING, LTD. (Japan), Dürr Group (Germany), Schuler Group (Germany), TRUMPF (Germany), Universal Robots (Denmark), Daifuku Co., Ltd. (Japan), and Yamazaki Mazak Corporation (Japan).
- Published: May 2025
- Price: $ 4950
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Mixed Reality Market by Components (Hardware and Software), Application (Industrial, Aerospace & Defense, Medical, Architecture, Consumer, and Others), By Device (Head-Mounted Display-Wired and Wireless) & Geography - Global Forecast to 2020
The mixed reality technology combines the virtual world of computer generated imagery with the real-world environment. It offers more realism than conventional virtual reality and enables the user to interact with designs in real-time. It offers digital prototypes with real-world environments to validate the design assumptions and/or identify potential concerns. The mixed reality systems also help incorporate the required designs faster, reduce prototype iterations, and enable companies to get their products to reach the market sooner. The global mixed reality market is estimated to be valued at USD 453.4 Million by 2020, at a CAGR of 75.2% between 2016 and 2020.
- Published: September 2015
- Price: $ 4950
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Digital Therapeutics Market / DTx Market by Offerings (Platform, Virtual Reality/Games), Revenue Model (Subscription, Value Based), Application (Therapy (Diabetes, Obesity, CNS, Respiratory, CVD), Drug Adherence, Rehab/Patient care) - Global Forecast to 2028
The global digital therapeutics market, valued at US$4.4 billion in 2022, stood at US$6.1 billion in 2023 and is projected to advance at a resilient CAGR of 29.1% from 2023 to 2028, culminating in a forecasted valuation of US$21.9 billion by the end of the period. The rapid adoption of digital therapeutics is driven by the rising incidence of chronic diseases, surging investments from venture capital firms, and strategic partnerships between tech companies and healthcare providers.
- Published: January 2024
- Price: $ 4950
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Metaverse in Gaming Market by Component, Hardware (AR Devices, VR Devices, MR Devices, Displays), Software (Extended Reality Software, Gaming Engines, Metaverse Platforms, Financial Platforms), Game Genre and Region - Global Forecast to 2028
The Global Metaverse in gaming Market size is projected to reach USD 119.2 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 39.3% during the forecast period. Major vendors in the Metaverse in gaming Market include Coursera (US), edX (US), Pluralsight (US), Udemy (US), Udacity (US), Edureka (India), Alison (Ireland), LinkedIn Learning (US), Jigsaw Academy (India), Iversity (Germany), Miriadax (Spain), Intellipaat (India), FutureLearn (UK), Edmodo (US), SWAYAM (India), Novoed (US), Xuetangx (China), Khan Academy (US), Kadenze (US), Federica Web Learning (Italy), My Mooc (France), Treehouse (US), Skillshare (US), CreativeLive (US), CXL (US), Go1 (Australia), Byju’s (India), Datacamp (US), Platzi (US), Thinkful (US).
- Published: May 2023
- Price: $ 4950
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Electrotherapy Market by Treatment Type (TSE, IC, PSWD, TENS, SCS, EA, PENS), Application (Sports Injury, Tissue Repair, Pain Management), By End User (Hospitals, Clinics, Rehabilitation Centres) - Global Forecast to 2022
The global electrotherapy market is expected to reach $1,076.1 Million by 2022 from $902.5 Million in 2017, growing at a CAGR of 4.0% from 2017 to 2022. Increasing incidences of diabetes; technological advancements in electrotherapy systems; increasing obesity; and rising number of sports injuries are some of the major driving factors driving the growth of the global electrotherapy market. However, lack of awareness about the usage of electrotherapy systems in developing countries; availability of large number of substitutes; and saturation in developed countries are hindering the growth of this market.
- Published: January 2026
- Price: $ 4950
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Smart Ticketing Market by Component (Hardware, Software, and Services), Application (Parking and Transportation (Roadways, Railways, and Airways), and Sports and Entertainment), Organization Size, and Region - Global Forecast to 2026
The global smart ticketing market size is projected to reach USD 16.2 billion by 2026, at a Compound Annual Growth Rate (CAGR) of 14.5% during the forecast period. Key and innovative vendors in the smart ticketing market include ACT (England), Atsuke (France), Cammax (England), Conduent (US), Confidex (Finland), Corethree (England), Cubic (US), Flowbird Group (France), Giesecke+Devrient (Germany), HID Global (US), Hitachi Rail (Italy), IDEMIA (France), Indra (Spain), Infineon Technologies (Germany), INIT (Germany), LIT Transit (Slovenia), Masabi (England), NXP Semiconductors (Netherland), PayiQ (Finland), Scheidt & Bachmann (Germany), SecuTix (Switzerland), Siemens (Germany), Thales (France), Ticketer (England), and Xerox (US).
- Published: April 2021
- Price: $ 4950
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