Here are relevant reports on : digital-music-education-market
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IoT in Education Market by Component (Hardware, Solutions & Services), End User (Academic Institutions & Corporates), Application (Learning Management, Classroom Management, Administration Management & Surveillance), and Region - Global Forecast to 2023
The global IoT in education market size is expected to grow from USD 4.8 billion in 2018 to USD 11.3 billion by 2023, at a Compound Annual Growth Rate (CAGR) of 18.8% during the forecast period. Major growth factors for the IoT in education market include an increased use of connected devices in the education institutions, rapid adoption of eLearning, and availability of cloud-based solution. Major vendors covered in the IoT in education market include Google (US), Amazon Web Services (US), IBM (US), Microsoft (US), Oracle (US), Intel (US), Cisco (US), SAP (Germany), Huawei (China), Arm (UK), Unit4 (Netherlands), and Samsung (South Korea).
- Published: January 2019
- Price: $ 4950
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Convergent Billing Market by Solution (Customer Relationship Management, Settlement and Payment Management, Voucher Management, Mediation), and by Modes (Managed Services, Consulting Services, Training and Education) - Global Forecast to 2019
Convergent Billing is a unique solution to the various problems faced by the Communications Services Provider (CSP). This solution has completely revolutionized the telecom industry as it promises to reduce the customer churn and cost for the CSPs. The Convergent Billing market is expected to grow from $2.86 billion in 2014 to $7.88 billion by 2019, at an estimated Compound Annual Growth Rate (CAGR) of 22.2% from 2014 to 2019.
- Published: September 2014
- Price: $ 4950
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Middle East Cybersecurity Market by Solution Type (IAM, Firewall & VPN, Log Management & SIEM, Antivirus/Antimalware), Service (Professional (Risk & Threat Assessment, Training & Education), Managed)), Security Type (Cloud, Application) - Forecast to 2030
The Middle East cybersecurity market is projected to grow from USD 16.75 billion in 2025 to USD 26.04 billion by 2030, with a CAGR of 9.2% during this forecast period. The report profiles key players and other players such as Palo Alto Networks (US), IBM (US), Check Point (US), Cisco (US), Fortinet (US), Trend Micro (Japan), CrowdStrike (US), CPX (UAE), sirar by stc (Saudi Arabia), SITE (Saudi Arabia), Help AG (UAE), Mandiant (US), Eviden (Atos) (France), Trellix (US), SOCRadar (US), SAMI-AEC (Saudi Arabia), Paramount Computer Systems (UAE), Malwarebytes (US), Edge Group (UAE), Taqnia Cyber (Saudi Arabia), Gulf Business Machine (GBM) (UAE), Protiviti (US), Forescout (US), LogRhythm (US), Sophos (UK), Secureworks (US), McAfee (US), Cato Networks (Israel), Cyble (US), Group-IB (Singapore), Cyberani (Saudi Arabia), Recorded Future (US), KELA (Israel), Sejel Tech (Saudi Arabia), ValueMentor (UAE), MoroHub (UAE), CyberSec Consulting (UAE), Salam Technology (Qatar), CyberGate (UAE), CodeGreen (UAE), DTS Solution (UAE), SecurityHQ (UK), RAS Infotech (UAE), Security Matterz (Saudi Arabia), and Safe Decision (Saudi Arabia).
- Published: June 2025
- Price: $ 4950
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Higher Education Learning Management System Market by Offering (Solutions, Services), Application (Course & Curriculum Management, Student Engagement & Retention, Learning Analytics & Performance Tracking, Others) – Global Forecast to 2032
The higher education learning management system market is expected to reach USD 97.32 billion by 2032, from USD 35.84 billion in 2025, with a CAGR of 21.6%. The key players include Instructure Inc. (US), Anthology (US), D2L Corporation (Canada), Moodle (Australia), Blackboard (US), PowerSchool (US), Google (US), Microsoft (US), Oracle (US), SAP (Germany), Docebo (Canada), Cornerstone OnDemand (US), Open learning management system (US), Sakai (US), Learning Pool (UK), Absorb learning management system (Canada), Canvas by Instructure (US), Chamilo (Belgium), ILIAS (Germany), and Brightspace by D2L (Canada).
- Published: February 2026
- Price: $ 4950
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Wi-Fi IoT Market by Component (Hardware, Solutions, and Services), Application (Industrial IoT, Commercial IoT, Smart Home), Organization Size, Vertical (Education, Retail, Enterprise, Healthcare & Life Sciences) & Region - Global Forecast to 2027
The global Wi-Fi IoT market size is projected to grow from USD XX.XX billion in 2022 to USD XX.XX billion by 2027, at a compound annual growth rate (CAGR) of XX.X% during the forecast period. Using Wi-Fi, IoT solutions can securely interconnect with each other and various user-centric devices driving the growth of Wi-Fi IoT market.
- Published: March 2026
- Price: $ 4950
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AR Cloud Market by Type (Market Based, and Market Less), by Application (Enterprise, Retail, Healthcare, Media & Entertainment and Education) and Region (North America, Europe, Asia Pacific and RoW) - Global Forecast to 2030
Niantic (US), YouAR (US), Sturfee (US), Augnemted.City (Italy), Oracle (US), Norkart (Norway), Foundry (UK), Qualcomm Technologies Inc. (US), Fantasmo (US), Ubiquity6 (US), and Open AR Cloud (US) are few key players in the AR cloud market globally.
- Published: March 2026
- Price: $ 4950
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IoT Professional Services Market by Service type (IoT consulting, IoT Infrastructure, System Designing and Integration, Support and Maintenance, Education and Training), Organization Size, Deployment Type, Application & Region - Global Forecast to 2027
The global IoT professional services market is projected to reach USD 158.9 billion by 2027, growing at a CAGR of 6.4% during the forecast period. Major vendors operating in the IoT Professional services market include Accenture (Ireland), Atos (France), IBM (US), Cognizant (US), DXC Technology (US), Deloitte (UK), Capgemini (France), TCS (India), NTT DATA (Japan), Infosys (India), AT&T (US), Wipro (India), General Electric (US), Honeywell (US), Oracle (US), HCL Technologies (India), EY (UK), Unisys (US), Vodafone (UK), Tech Mahindra (India), Happiest Minds (India), Mindtree (India), Prodapt (India), Siemens Advanta Consulting ( Germany), ORBCOMM (US), PureSoftware (India), Velvetech (US), Jaarvis (Australia), Eseye (UK), Cuelogic (US).
- Published: November 2022
- Price: $ 4950
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Veterinary Telemedicine Market by Type (Telephone, Internet), Component (Software & Services, Hardware), Application (Diagnosis & Treatment, Prescription, Follow-up, Consultation, Education), Animal Type (Companion, Livestock) & Region - Global Forecast to 2028
The global veterinary telemedicine market, valued at US$457 million in 2022, stood at US$530 million in 2023 and is projected to advance at a resilient CAGR of 18.3% from 2023 to 2028, culminating in a forecasted valuation of US$1,230 million by the end of the period. Growth in this market is largely driven by the increasing adoption of Internet of Things (IoT) and Artificial Intelligence (AI) technologies both pet owners and the veterinary industry has significantly influenced the development and effectiveness of veterinary telemedicine.
- Published: August 2023
- Price: $ 4950
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CubeSat Market by Application (Earth Observation & Traffic Monitoring, Communication, Science & Technology and Education), End User (Government & Military, Commercial, Non-profit Organizations), Size, Subsystem, and Region - Global Forecast to 2023
CubeSat falls in the category of miniature satellite formed of multiples of 10×10×10 cm cubic units. CubeSats are easy to launch given their small size, and serve complex applications like earth observation at cheaper cost than bigger satellites. CubeSats are a disruption for the space industry and various stakeholders of the market such as research and defense organizations, satellite manufacturers, satellite service providers and launch service providers are investing to reap the benefits of this market disruption.
- Published: December 2018
- Price: $ 4950
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Serious Game Market by Vertical (Education, Corporate, Healthcare, Retail, Media and Advertising), Application (Training, Sales, Human Resource, Marketing), Platform, End-User (Enterprise, Consumer), and Region - Forecast to 2020
Serious game simulates the real world into a virtual world scenario. They are basically designed to provide education and training related services. The serious game market is witnessing rapid growth. Potential benefits of serious games include improved self-monitoring, enhanced problem recognition and problem solving abilities, and increased social skills such as collaboration, negotiation, and decision making. Serious games can be applied to a broad spectrum of industry verticals such as military, government, education, corporate, and healthcare. The serious game market is expected to grow at $5,448.82 Million by 2020, CAGR of 16.38% between 2015 and 2020.
- Published: May 2015
- Price: $ 4950
- TOC Available:
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