Here are relevant reports on : education-technology-market
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Computer Assisted Coding Market by Software (Natural Language Processing, Structured Input, Integrated Systems), Service (Support, Education & Training), Application (Automated Encoding, Clinical Coding Audit, Management Reporting) - Global Forecast to 2022
The global computer-assisted coding market is valued at USD 2.76 Billion in 2017 and is expected to register a CAGR of 11.5% to reach to USD 4.75 Billion by 2022. In 2016, 3M Company (U.S.) and Optum, Inc. (U.S.) dominated the global computer-assisted coding market. Some of the prominent players in the market are Nuance Communications, Inc. (U.S.), Cerner Corporation (U.S.) and Artificial Medical Intelligence, Inc. (U.S.). Some of the other leading players in this market are Dolbey Systems, Inc. (U.S.), Precyse Solutions, LLC (U.S.), Craneware plc (U.K.), McKesson Corporation (U.S.), athenahealth, Inc. (U.S.), Streamline Health Solutions, Inc. (U.S.), MMODAL IP LLC (M*Modal) (U.S.), TruCode (U.S.), Quest Diagnostics Inc. (U.S.), and Epic Systems Corporation(U.S.).
- Published: July 2017
- Price: $ 4950
- TOC Available:
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Continuous Delivery Market by Deployment Mode (On-premises and Cloud), Organization Size, Vertical (BFSI, Retail and eCommerce, Media and Entertainment, Telecommunication, Healthcare, Manufacturing, Education), and Region - Global Forecast to 2023
The continuous delivery market size is expected to grow from USD 1.65 Billion in 2018 to USD 3.85 Billion by 2023, at a Compound Annual Growth Rate (CAGR) of 18.5% during the forecast period. Some of the factors that are expected to drive the growth of the continuous delivery market include some of the business values, such as faster time-to-market, the better quality of product, competitive advantage, higher customer satisfaction, and the reduced cost of development, coupled with the adoption of continuous delivery practices. However, open source continuous delivery tools and projects would dominate commercial continuous delivery tools. This is expected to create barriers for the market growth. The major vendors covered in the continuous delivery market include Atlassian (Australia), IBM (US), XebiaLabs (US), CA Technologies (US), Electric Cloud (US), Puppet (US), Chef Software (US), CloudBees (US), Microsoft (US), Flexagon (US), Micro Focus (UK), Accenture (Ireland), Wipro (India), Clarive (Spain), VMware (US), appLariat (US), Red Hat (US), Shippable (US), CircleCI (US), Spirent (US), Heroku (US), JetBrains (Czech Republic), Bitrise (UK), AppVeyor (Canada), Kainos (US).
- Published: April 2018
- Price: $ 4950
- TOC Available:
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Programmable Robots Market by Component (Hardware and Software), Application (Education & Research and Hobbyist and Entertainment), and Geography (North America, Europe, Asia-Pacific and RoW) - Global Forecast to 2020
Programmable robot is an automatic device that performs functions normally ascribed though programs or remote control. These are the programmable robotic kits and can range from a simple remote-controlled to PC-controlled robots and also from simple wheeled robots to complex robots such as humanoids. The market for programmable robots was valued 1,050 Million in 2014 and is expected reach USD 2,381.5 Million by 2020, at a CAGR of 14.94% from 2015 to 2020.
- Published: September 2015
- Price: $ 4950
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Video Content Management System Market by Component Application (Education and Learning, Enterprise Communications, Recruitment and Training, Virtual Events), Deployment Model, Industry Vertical and Region - Global Forecast to 2026
The global video content management system market size is expected to reach USD 6.8 billion by 2026, at a Compound Annual Growth Rate (CAGR) of 14.0% during the forecast period. Video content manangement system report comprises major providers, such as IBM(US), Vimeo(US), Microsoft(US), BrightCove(US), Panopto(US), Kaltura(US), Sonic Foundry(US), Kollective(US), Vidyard(US), Cloudapp(US), Haivision(US), Dalet Digital Media Systems(France), MediaPlatform(US), Poly(US), Qumu(US), Vidizmo(US), VBrick(US), Telestream(US), Dacast(US), JW Player(US), Renderforest(Armenia), BigCommand(US), Genus Technologies(US), and Boxcast(US).
- Published: August 2021
- Price: $ 4950
- TOC Available:
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Game-based Learning Market by Offering (Gamified Learning, Microlearning, Simulation Learning, LMS, Adaptive Learning, Authoring Tools), Application (K-12, Higher Education, Corporate Training, STEM, Cognitive Development) - Global Forecast to 2030
The game-based learning market is expanding rapidly, with a projected market size anticipated to rise from about USD 6.23 billion in 2025 to USD 17.82 billion by 2030, featuring a CAGR of 23.4%. The major players in the game-based learning market include Duolingo (US), Kahoot! (Norway), Skillsoft (US), Pearson (US), Stride Inc. (US), Game Strategies (Spain), Fundamentor (India), Quizizz (US), Tenneo (US), and EI (US).
- Published: June 2025
- Price: $ 4950
- TOC Available:
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Continuous Integration Tools Market by Deployment Mode (On-premises and Cloud), Organization Size, Vertical (BFSI, Telecommunications, Media & Entertainment, Retail & eCommerce, Healthcare, Manufacturing, Education), and Region - Global Forecast to 2023
The Continuous integration tools market is expected to grow from USD 483.7 million in 2018 to USD 1,139.3 million by 2023, at a Compound Annual Growth Rate (CAGR) of 18.7% during the forecast period. The major growth driver for the CI tools market is the increasing demand for automation of software development process to quickly release software application. CI tools are becoming crucial in the application development process, as they can considerably reduce the time required to create a build, and improve developer productivity, and thereby accelerate the time-to-market. Major vendors in the CI tools market are Atlassian (Australia), IBM (US), Microsoft (US), Micro Focus (UK), CA Technologies (US), Cloudbees (US), AWS (US), Puppet (Oregon), Red Hat (US), CA Technologies (US), Oracle (US), Micro Focus (UK), SmartBear (US), Jetbrains (Czech Republic), CircleCI (US), Shippable (US), Electric Cloud (US), V-Soft Technologies (South Africa), BuildKite (Australia), TravisCI (Germany), AutoRABIT (US), AppVeyor (Canada), Drone.io (US), Rendered Text (Serbia), Bitrise (Hungary), Nevercode (UK), and PHPCI (Belgium).
- Published: July 2018
- Price: $ 4950
- TOC Available:
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Desktop Virtualization Market by Type (Virtual Desktop Infrastructure, Desktop-as-a-Service, Remote Desktop Services), Organization Size, Vertical (Telecom, IT & ITeS, BFSI, Education, Healthcare & Lifesciences) and Region - Global Forecast to 2027
The desktop virtualization market is expected to grow from USD 12.3 billion in 2022 to USD 20.1 billion by 2027, at a CAGR of 10.3% during the forecast period. The major vendors covered in the Desktop virtualization market include Citrix systems (US), VMware (US), Microsoft (US), Cisco Systems (US), Oracle (US), IBM (US), Huawei (China), Kyndryl Holdings (US), DXC Technology (US), NTT DATA (Japan), Amazon Web Services (AWS) (US), Softchoice (Canada), Nutanix (US), Pure Storage (US), NetApp (California), Ivanti (US), Nasstar (UK), Datacom (New Zealand), NComputing (US), Evolve IP (US), Ericom Software (US), Parallels International (US), V2 Cloud (Canada), Kasm (Virginia), Itopia (US), ClearCube (US), Hewlett Packard Enterprise (US), Adar (US), Systancia (France), and HiveIO (US).
- Published: May 2022
- Price: $ 4950
- TOC Available:
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Serious Game Market by Vertical (Education, Corporate, Healthcare, Retail, Media and Advertising), Application (Training, Sales, Human Resource, Marketing), Platform, End-User (Enterprise, Consumer), and Region - Forecast to 2020
Serious game simulates the real world into a virtual world scenario. They are basically designed to provide education and training related services. The serious game market is witnessing rapid growth. Potential benefits of serious games include improved self-monitoring, enhanced problem recognition and problem solving abilities, and increased social skills such as collaboration, negotiation, and decision making. Serious games can be applied to a broad spectrum of industry verticals such as military, government, education, corporate, and healthcare. The serious game market is expected to grow at $5,448.82 Million by 2020, CAGR of 16.38% between 2015 and 2020.
- Published: May 2015
- Price: $ 4950
- TOC Available:
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Metaverse in Education Market by Component (Hardware (AR devices, VR devices, MR devices, and interactive displays and projectors), Software, Professional Services), End User (Academic and Corporate) and Region - Global Forecast to 2028
The Metaverse in education market size is projected to reach USD 19.3 billion by 2028 at a Compound Annual Growth Rate (CAGR) of 37.7% during the forecast period. Some of the significant Metaverse in education vendors are Meta Platforms, Inc. (US), Microsoft Corporation (US), Adobe Inc. (US), HP Inc. (Australia), Unity Software Inc. (US), Samsung Electronics (South Korea), Lenovo (China), Roblox Corporation (US), Epic Games (US), and Baidu, Inc. (China).
- Published: May 2023
- Price: $ 4950
- TOC Available:
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Cloud Security Posture Management Market by Component (Solutions and Services), Cloud Model (IaaS, PaaS, and SaaS), Vertical (BFSI, Healthcare, Retail & eCommerce, IT & ITeS, Government, and Education) and Region - Global Forecast to 2027
The global post COVID-19 market size of the cloud security posture management (CSPM) market is projected to reach USD 8.6 billion by 2027 at a CAGR of 15.3% during the forecast period. The global post COVID-19 market size of the cloud security posture management (CSPM) market is expected to grow from USD 4.2 billion in 2022 to USD 8.6 billion by 2027 at a CAGR of 15.3% during the forecast period.
- Published: April 2022
- Price: $ 4950
- TOC Available:
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