Here are relevant reports on : education-vertical-market
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Medical Holography Market by Product (Holographic Display, Microscope, Print, Software), Application (Medical Imaging, Medical Education, Biomedical Research), End User (Medical Schools, Pharmaceutical Companies, Hospitals) - Global Forecast to 2021
The global medical holography market is projected to reach USD 953.9 Million by 2021 from USD 223.1 Million in 2016, at a CAGR of 33.7%. This market is mainly driven by the growing clinical applications of holography in the healthcare sector, rising adoption of holography products in biomedical research and medical education, and increasing investments and funds for R&D in medical holography market. However, high computational cost of processing holograms is hampering the uptake of holography products in medical sector up to certain extent.
- Published: September 2016
- Price: $ 4950
- TOC Available:
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Top 10 Connected/Smart Industries – (IoT in Manufacturing, IoT in Retail, IoT in Utility, Connected Mining, Connected Logistics, Connected Agriculture, Smart Education and Learning, Smart Buildings, Smart Grid Management, and Smart Transportation)
The top 10 connected/smart industries market size is expected to grow at a significant rate during the forecast period. The major growth drivers of the top 10 connected/smart industries market include the emergence of cloud platform, need for enhanced operational efficiency, decreasing cost of industrial hardware and networking component, government regulations, and increasing infrastructural development initiatives such as intelligent transportation, smart cities, and smart highways.
- Published: February 2017
- Price: $ 4950
- TOC Available:
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Computer Assisted Coding Market by Software (Natural Language Processing, Structured Input, Integrated Systems), Service (Support, Education & Training), Application (Automated Encoding, Clinical Coding Audit, Management Reporting) - Global Forecast to 2022
The global computer-assisted coding market is valued at USD 2.76 Billion in 2017 and is expected to register a CAGR of 11.5% to reach to USD 4.75 Billion by 2022. In 2016, 3M Company (U.S.) and Optum, Inc. (U.S.) dominated the global computer-assisted coding market. Some of the prominent players in the market are Nuance Communications, Inc. (U.S.), Cerner Corporation (U.S.) and Artificial Medical Intelligence, Inc. (U.S.). Some of the other leading players in this market are Dolbey Systems, Inc. (U.S.), Precyse Solutions, LLC (U.S.), Craneware plc (U.K.), McKesson Corporation (U.S.), athenahealth, Inc. (U.S.), Streamline Health Solutions, Inc. (U.S.), MMODAL IP LLC (M*Modal) (U.S.), TruCode (U.S.), Quest Diagnostics Inc. (U.S.), and Epic Systems Corporation(U.S.).
- Published: July 2017
- Price: $ 4950
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Europe Cybersecurity Market by Solution Type (IAM, Firewall & VPN, Log Management & SIEM, Antivirus/Antimalware), Service (Professional [Risk & Threat Assessment, Training & Education], Managed), Security Type (Cloud, Application) - Forecast to 2030
The cybersecurity market in Europe is projected to grow from USD 54.77 billion in 2025 to USD 83.14 billion by 2030 at a compound annual growth rate (CAGR) of 8.7%. The Key Players include Accenture (Ireland), Thales (France), Atos (France), Telefónica Tech (Spain), Orange (France), CY4GATE (Italy), F-Secure (Finland), Darktrace (UK), NCC Group (UK), Bitdefender (Romania), WithSecure (Finland), Sophos (UK), ESET (Slovakia), Stormshield (France), Kudelski Security (Switzerland), Immersive (UL), Hoxhunt (Finland), Kymatio (Spain), Unosecur (Germany), and Eye Security (Netherlands).
- Published: August 2026
- Price: $ 4950
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Game-based Learning Market by Offering (Gamified Learning, Microlearning, Simulation Learning, LMS, Adaptive Learning, Authoring Tools), Application (K-12, Higher Education, Corporate Training, STEM, Cognitive Development) - Global Forecast to 2030
The game-based learning market is expanding rapidly, with a projected market size anticipated to rise from about USD 6.23 billion in 2025 to USD 17.82 billion by 2030, featuring a CAGR of 23.4%. The major players in the game-based learning market include Duolingo (US), Kahoot! (Norway), Skillsoft (US), Pearson (US), Stride Inc. (US), Game Strategies (Spain), Fundamentor (India), Quizizz (US), Tenneo (US), and EI (US).
- Published: June 2025
- Price: $ 4950
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Programmable Robots Market by Component (Hardware and Software), Application (Education & Research and Hobbyist and Entertainment), and Geography (North America, Europe, Asia-Pacific and RoW) - Global Forecast to 2020
Programmable robot is an automatic device that performs functions normally ascribed though programs or remote control. These are the programmable robotic kits and can range from a simple remote-controlled to PC-controlled robots and also from simple wheeled robots to complex robots such as humanoids. The market for programmable robots was valued 1,050 Million in 2014 and is expected reach USD 2,381.5 Million by 2020, at a CAGR of 14.94% from 2015 to 2020.
- Published: September 2015
- Price: $ 4950
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North America Modular Construction Market By Type (Permanent, Relocatable), By Module, By Material (Concrete, Steel, Wood), By End-use Industry (Residential, Retail & Commercial, Healthcare, Education, Hospitality, Office) - Forecast to 2030
The North America modular construction market is projected to grow from USD 30.7 billion in 2025 to USD 40.7 billion by 2030, at a CAGR of 5.82% during the forecast period. The Key Players Guerdon Modular Buildings (US), FullStack Modular (US), Z Modular (US), Harbinger Production Inc. (US), and Method Homes (US).
- Published: August 2026
- Price: $ 4950
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Taiwan Humanoid Robot Market by Offering, Type (Biped, Wheel Drive), Application (Personal Assistance, Caregiving, Education, Public Relations, Search and Rescue, Manufacturing) - Forecast to 2030
The Taiwan humanoid robot market is projected to reach USD 144.8 million by 2030 from USD 31.4 million in 2024, at a CAGR of 28.2% from 2025 to 2030. The key players in the Taiwan humanoid robot market include Agility Robotics (US), Boston Dynamics (US), Tesla (US), Samsung (South Korea), UBTECH Robotics (China), Pal Robotics (Spain), and Honda Motor Co. (Japan).
- Published: August 2026
- Price: $ 4950
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Surface Computing Market by Type (Flat and Curved Display), Vision (Two and Three Dimensional), Application (Automotive, Education, Entertainment, Financial Services, Government, Healthcare, Hospitality, and Retail), and by Region - Global Forecast to 2035
The global Surface Computing Market is entering a high-growth phase as interactive computing moves beyond conventional monitors, keyboards, and mouse-driven interfaces toward touch-enabled, gesture-aware, collaborative, and intelligent digital surfaces. Growth is being supported by rapid digital transformation, increasing deployment of interactive displays, rising demand for immersive customer experiences, and the integration of artificial intelligence (AI), Internet of Things (IoT), cloud computing, computer vision, and automation. Surface computing is increasingly being deployed across retail, healthcare, education, hospitality, financial services, automotive, entertainment, and government environments.
- Published: September 2026
- Price: $ 4950
- TOC Available:
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Metaverse in Education Market by Component (Hardware (AR devices, VR devices, MR devices, and interactive displays and projectors), Software, Professional Services), End User (Academic and Corporate) and Region - Global Forecast to 2028
The Metaverse in education market size is projected to reach USD 19.3 billion by 2028 at a Compound Annual Growth Rate (CAGR) of 37.7% during the forecast period. Some of the significant Metaverse in education vendors are Meta Platforms, Inc. (US), Microsoft Corporation (US), Adobe Inc. (US), HP Inc. (Australia), Unity Software Inc. (US), Samsung Electronics (South Korea), Lenovo (China), Roblox Corporation (US), Epic Games (US), and Baidu, Inc. (China).
- Published: May 2023
- Price: $ 4950
- TOC Available:
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