Here are relevant reports on : big-game-fishing-market
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Big Data Market by Offering (Software (Big Data Analytics, Data Mining), Services), Business Function (Marketing & Sales, Finance & Accounting), Data Type (Structured, Semi-structured, Unstructured), Vertical and Region - Global Forecast to 2028
The big data market is projected to reach USD 401.2 billion by 2028, at a CAGR of 12.7% during the forecast period. Some major players in the big data market include Oracle (US), Microsoft (US), SAP (Germany), IBM (US), and SAS Institute (US) along with startups and SMEs such as Sisense (US), Ataccama (Canada), Imply (US), Centerfield (US), and Datapine (Germany).
- Published: January 2024
- Price: $ 4950
- TOC Available:
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Automotive Big Data Market – Global Forecast to 2025
The automotive industry is witnessing various developments and technological disruptions. The pace of growth is increasing when the connected vehicle technology is coming into the picture in broader way. The connected vehicle technology is getting standardized by major OEMs in new automobiles. According to MarketsandMarkets, the global market of connected car devices by unit will be 286 million units by 2021 and each vehicle will generate more than 20 GB of data every hour which will be cached into the cloud. The size of data will be increased with the commercialization of broader network spectrum such as 5G through which the large data will be transferred at very high-speed as compared to its preceding generations such as 4G, 4G (LTE) and 3G. So, the large volume of data sets which is termed as Big Data is analyzed further to map the patterns and trends of the driver & vehicle to offer improved & new product and services. The big data market for automotive is estimated to be the largest in North America followed by Europe, Asia Pacific and RoW respectively. The Asia Pacific market is estimated to grow at a highest CAGR with the technological development in the countries such as Japan and South Korea.
- Published: January 2026
- Price: $ 4950
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Metaverse in Gaming Market by Component, Hardware (AR Devices, VR Devices, MR Devices, Displays), Software (Extended Reality Software, Gaming Engines, Metaverse Platforms, Financial Platforms), Game Genre and Region - Global Forecast to 2028
The Global Metaverse in gaming Market size is projected to reach USD 119.2 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 39.3% during the forecast period. Major vendors in the Metaverse in gaming Market include Coursera (US), edX (US), Pluralsight (US), Udemy (US), Udacity (US), Edureka (India), Alison (Ireland), LinkedIn Learning (US), Jigsaw Academy (India), Iversity (Germany), Miriadax (Spain), Intellipaat (India), FutureLearn (UK), Edmodo (US), SWAYAM (India), Novoed (US), Xuetangx (China), Khan Academy (US), Kadenze (US), Federica Web Learning (Italy), My Mooc (France), Treehouse (US), Skillshare (US), CreativeLive (US), CXL (US), Go1 (Australia), Byju’s (India), Datacamp (US), Platzi (US), Thinkful (US).
- Published: May 2023
- Price: $ 4950
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Over the Top Market by Type (Game Streaming, Audio Streaming, Video Streaming, and Communication), Monetization Model (Subscription-based, Advertising-based, and Transaction-based), Streaming Device, Vertical and Region - Global Forecast to 2027
The global Over-The-Top Market size is projected to reach USD 434.5 billion by 2027, at a CAGR of 16.5% during the forecast period. Key market players profiled in the OTT services market report are Meta (US), Netflix (US), Amazon (US), Google (US), Apple (US), Home Box Office (US), Roku (US), IndieFlix (US), Rakuten(Japan), Tencent (China), and Kakao (South Korea).
- Published: January 2023
- Price: $ 4950
- TOC Available:
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Serious Game Market by Vertical (Education, Corporate, Healthcare, Retail, Media and Advertising), Application (Training, Sales, Human Resource, Marketing), Platform, End-User (Enterprise, Consumer), and Region - Forecast to 2020
Serious game simulates the real world into a virtual world scenario. They are basically designed to provide education and training related services. The serious game market is witnessing rapid growth. Potential benefits of serious games include improved self-monitoring, enhanced problem recognition and problem solving abilities, and increased social skills such as collaboration, negotiation, and decision making. Serious games can be applied to a broad spectrum of industry verticals such as military, government, education, corporate, and healthcare. The serious game market is expected to grow at $5,448.82 Million by 2020, CAGR of 16.38% between 2015 and 2020.
- Published: May 2015
- Price: $ 4950
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Game-based Learning Market by Offering (Gamified Learning, Microlearning, Simulation Learning, LMS, Adaptive Learning, Authoring Tools), Application (K-12, Higher Education, Corporate Training, STEM, Cognitive Development) - Global Forecast to 2030
The game-based learning market is expanding rapidly, with a projected market size anticipated to rise from about USD 6.23 billion in 2025 to USD 17.82 billion by 2030, featuring a CAGR of 23.4%. The major players in the game-based learning market include Duolingo (US), Kahoot! (Norway), Skillsoft (US), Pearson (US), Stride Inc. (US), Game Strategies (Spain), Fundamentor (India), Quizizz (US), Tenneo (US), and EI (US).
- Published: June 2025
- Price: $ 4950
- TOC Available:
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AR VR Software Market by Technology Type (AR Software and VR Software), Software Type (Software Development Kit, Game Engine), Vertical (Media & Entertainment, Retail & eCommerce, Manufacturing, Healthcare) and Region - Global Forecast to 2028
The AR VR Software market is projected to reach USD 77.5 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 19.0% during the forecast period. The major vendors covered in the AR VR Software market include Microsoft (US), Google (US), Unity Technologies (US), Adobe (US), Autodesk (US), Meta (US), PTC (US), TeamViewer (Germany), NVIDIA Corporation (US), Advanced Micro Devices (US), Qualcomm (US), Zoho Corporation (India), Hexagon AB (Sweden), Magic Leap (US), VMware (US), Blippar (UK), Augment (France), ShapesXR (US), ARuVR (UK), Scope AR (US), Vectary (US), Eon Reality (US), Wevr (US), Talespin Reality Labs (US), Squint (US), Niantic (US), Marxent Labs (US), Inglobe Technologies (Italy), Ultraleap (US), Amelia (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches, enhancements, and acquisitions to expand their footprint in the AR VR Software market.
- Published: October 2023
- Price: $ 4950
- TOC Available:
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Smart Warehousing Market by Offering (AGVs, AMRs, AS/RS, AIDC, Palletizing & Depalletizing Systems, Conveyors & Sorters, TMS, WMS, Order Management), Technology (AI, IoT, Blockchain, Big Data & Analytics, Robotics & Automation) - Global Forecast to 2030
The smart warehousing market is expanding rapidly, with a projected market size anticipated to rise from about USD 31.21 billion in 2025 to USD 46.42 billion by 2030, featuring a CAGR of 8.3%. The key players in the smart warehousing market are Manhattan Associates (US), Körber (Germany), Oracle (US), SAP (Germany), Tecsys (Canada), PSI Logistics (Germany), Samsung SDS (South Korea), Reply (Italy), and Magazino (Germany).
- Published: June 2025
- Price: $ 4950
- TOC Available:
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Automotive Aftermarket Fuel Additives Market by Application (Gasoline, Diesel), Distribution Channel (Big Stores, 4S Stores, Unauthorized Centers, Gas Stations, and so on), Supply Mode - Global Forecast to 2021
The global market of automotive aftermarket fuel additives (AFA) is estimated to reach USD 1,387.0 Million by 2021 at a CAGR of 7.15% from 2016 to 2021. The main objective of the study is to define, describe, and forecast the automotive aftermarket fuel additives market on the basis of the distribution channel, application, supply mode and region. The report includes detailed information about the major factors (drivers, restraints, opportunities and industry specific challenges) influencing the growth of the market. The report strategically analyzes the market segments with respect to individual growth trends, growth prospects, and contribution to the total market.
- Published: October 2016
- Price: $ 4950
- TOC Available:
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Hyperscale Computing Market by Offering (Solutions and Services), Application (Cloud Computing, Big Data, IoT), Vertical (Manufacturing, Government & Defense, BFSI, IT & Telecom, Retail & Consumer Goods) and Region - Global Forecast to 2028
The hyperscale computing market size is projected to reach USD 109.2 billion by 2028 at a compound annual growth rate (CAGR) of 21.7% during the forecast period. Some of the significant hyperscale computing market vendors are AWS (US), Google (US), Microsoft Corporation (US), IBM Corporation (US), Oracle Corporation (US), HPE (US), Alibaba Cloud (China), Tencent Cloud (China), Salesforce (US), Huawei (China), Viavi Solutions (US), Broadcom (US), AFL Hyperscale (US), OVHcloud (France), Iron Mountain (US), DigitalOcean (US), Rackspace (US), NTT Communications (Japan), and Digital Reality (US).
- Published: August 2023
- Price: $ 4950
- TOC Available:
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