Here are relevant reports on : immersive-audio-market
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Audio Devices (Codecs, Noise Cancellation, MEMS Microphones) Market in Smartphones, Tablet Computers, Mobile PCs & Applications with Insights into Audio Functions Dis-Integration, Global Revenue Forecast & Analysis (2011 - 2016)
As more number of mobile handset suppliers are looking for integrated system-on-chip (SoC) devices that reduce the parts' count, the audio playback functions are becoming increasingly specialized. Certain audio functions such as music playback, ambient noise cancellation, hosting for playback on home theaters are becoming extremely popular, which demand specialized integrated circuits (ICs). The analysis and revenue forecasts provided in this report are built from a strong & constant scanning of the market, and the aggregation of the analyst's experience, along with primary contributions from across the value chain members. MarketsandMarkets also leverages internal research resources on this topic and cross-disciplinary experts on the subject, as well as secondary research such as international agency reports, paid databases, etc.
- Published: January 2026
- Price: $ 4950
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Wireless Audio Device Market by Product (True Wireless Hearables/Earbuds, Headsets, Earphones), Technology (Bluetooth, Airplay, Wi-Fi), Application (Consumer, Home Audio, Automotive), Functionality (Smart, Non-smart) and Region - Global Forecast to 2029
The Wireless Audio Device Market is expected to grow from USD 56.5 billion in 2024 to USD 70.9 billion by 2029, at a compound annual growth rate (CAGR) of 4.7% during the forecast period.The key players Apple Inc (US), SAMSUNG (South Korea), Bose Corporation (US), Sonos, Inc. (US), Sony Corporation (Japan).
- Published: August 2024
- Price: $ 4950
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HD Voice Market by Application (Video Conferencing, Audio Conferencing, Web Conferencing, Multimedia Conferencing, Audio Broadcast, Announcement Services), by User Type (Enterprise User, Consumer) - Worldwide Market Forecasts and Analysis (2014 - 2019)
HD voice or wideband audio is a vital area for the IP communications industry. This technological segment is currently garnering a lot of attention from major telecom players. This technology has the potential to bring in huge improvements to enterprise VoIP platforms such as conference servers, call center servers, and unified communications. HD voice promises to bring improved call clarity and better user experience to voice communications. HD voice market to grow from $815.5 million in 2014 to $2,296.6 million by 2019 at a Compound Annual Growth Rate (CAGR) of23.0% during the forecast period.
- Published: September 2014
- Price: $ 4950
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Digital Audio Workstation Market by Type (Recording, Editing, Mixing), End User (Professional/Audio Engineers and Mixers, Electronic Musicians, Music Studios), Component, Deployment Model, Operating Systems, and Region - Global Forecast to 2023
The global digital audio workstation market size is expected to grow from USD 2.0 billion in 2018 to USD 3.1 billion by 2023, at a Compound Annual Growth Rate (CAGR) of 9.2% during the forecast period. The demand for digital audio workstations is expected to grow over the next 5 years, owing to several factors, including the increasing adoption of cloud-based digital audio workstations and growing digitization of instruments. Increasing demand for AI-generated music, growing media & entertainment industry, and increasing adoption of Android-based operating systems are the key growth factors for the market. Major vendors offering digital audio workstations globally include Apple (US), Adobe (US), Avid (US), Ableton (Germany), Steinberg (Germany), MOTU (US), Acoustica (US), Presonus (US), Magix (Germany), Native Instruments (Germany), Cakewalk (US), Image-Line (Germany), Bitwig (Germany), Renoise (Germany), and Harrison Audio Consoles (US). The study includes an in-depth competitive analysis of the key players in the digital audio workstation market, along with their company profiles, recent developments, and key market strategies.
- Published: April 2019
- Price: $ 4950
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Global Audio Production Equipment Market - Global Forecast to 2030
Yamaha Corporation (Japan), Bose Corporation (US), Allen & Heath (UK), Alpine Electronics (Japan), Pioneer Corporation (Japan), and Kenwood Corporation (Japan) are few key players in the audio production equipment market globally.
- Published: January 2026
- Price: $ 4950
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Team Collaboration Software Market: Audio, Video, Web Conferencing Solutions Market (2010-2015)
Team collaboration and web conferencing market is expected to reach $19.97 billion by the year 2015, registering a CAGR of 10.4%. The main forces driving the market are conferencing and collaboration to enhance productivity of businesses as well as employees.
- Published: May 2011
- Price: $ 4950
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Automotive Audio System Market
Automotive audio systems are the audio systems fitted to an automobile mainly for entertainment purpose. Modern vehicle manufacturing nearly always include a complete system of some kind from the factory when the car is assembled. Additionally, there is a large market of products sold directly to consumers to replace, upgrade, or expand the vehicle’s stock sound capabilities. The major factors driving the demand of automotive software are rise in sales of premium cars and growth of global automotive industry. In the coming years, the increasing demand for luxury cars in the regions like Europe and Asia Pacific, mainly in China, India and Japan, is expected to drive the market.
- Published: January 2026
- Price: $ 4950
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Wi-Fi 7 Market by Offering (Hardware, Solutions, and Services), Location Type, Application (Immersive Technologies, IoT & Industry 4.0, Telemedicine), Vertical (Media & Entertainment, Education, Residential, Retail), and Region - Global Forecast to 2030
The Wi-Fi 7 market is projected to reach USD 24.2 billion by 2030, at a CAGR of 57.2% during the forecast period. The major vendors covered in the Wi-Fi 7 market Qualcomm (US), Broadcom (US), TP-Link (China), ZTE (China), Mediatek (Taiwan), Keysight Technologies (US), MaxLinear (US), Huawei (China), Commscope (US), Vantiva (France), LitePoint (US), Rohde & Schwarz (Germany), Intel (US), HFCL (India), Netgear (US), SDMC Technology (China), Senscomm Semiconductor (China), H3C (China), VVDN Technologies (India), Actiontec Electronics (US), ADB Global (Switzerland), Ruijie Networks (China), and Edgewater Wireless Systems (Canada).
- Published: June 2023
- Price: $ 4950
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Location-based Entertainment Market by Systems (AR/VR, Projection Mapping, Interactive Gaming), Software (Content Management, Experience Design, Analytics & Monitoring), Application (Immersive Rides, Cinematic Experiences) - Global Forecast to 2029
The location-based entertainment (LBE) market is projected USD 15.33 billion by 2029 at a compound annual growth rate (CAGR) of 22.9% from 2024 to 2029. The major vendors covered in the Location-Based entertainment market are Microsoft (US), Google (US), Meta (US), NVIDIA (US), Unity Technologies (US), Sony Interactive Experiences (US), Samsung (South Korea), Barco Electronic System (Belgium), Panasonic (Japan), Huawei Technologies (China), HQ Software (Estonia), HTC Vive (Taiwan), Niantic (US), Vicon Motion Systems (UK), Optitrack (US), Springboard VR (US), 4Experience (Poland), Hologate (Germany), Ultraleap (UK), Magic Leap (US), Shape Immersive (Canada), Camon (Argentina), Kat VR (China), Virtuix (US), Pico (US), Illumix (US), Sandbox VR (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches, enhancements, and acquisitions to expand their footprint in the Location-Based entertainment market.
- Published: February 2025
- Price: $ 4950
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Immersive Analytics Market by Offering (Hardware, Solutions, Services), End-use Industry (Healthcare, Construction, Automotive & Transportation, Media & Entertainment), Application, and Region - Global Forecast to 2028
The immersive analytics market size is projected to reach USD 6.7 billion by 2028, at a CAGR of 51.7% during the forecast period. The major players in the immersive analytics market are IBM (US), Microsoft (US), SAP (Germany), Google (US), TIBCO (US), HPE (US), Magic Leap (US), Accenture (Ireland), HTC (Taiwan), Meta (US), Tableau (US), Kognitiv Spark (Canada), Aventior (US), Immersion Analytics (US), BadVR (US), Virtualitics (US), Softcare Studios (Italy), JuJu Immersive (UK), ARSOME Technology (US), Varjo (Finland), Cognitive3D (Canada), SenseGlove (Netherlands), DPVR (China), PICO (US), Reply (Italy). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches and product enhancements, and acquisitions to expand their footprint in the immersive analytics market.
- Published: May 2023
- Price: $ 4950
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