Here are relevant reports on : music-technology-market
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Computational Creativity Market by Component (Solutions and Services), Technology, Application (Marketing & Web Designing, Product Designing, Music Composition, Photography & Videography, Automated Story Generation), and Region - Global Forecast to 2023
MarketsandMarkets forecasts the global computational creativity market size to grow from USD 204 million in 2018 to USD 685 million by 2023, at a Compound Annual Growth Rate (CAGR) of 27.4% during 2018–2023. Major growth drivers for the market include automation of creative tasks and adoption of computational creativity solutions which would improve the creative process. Major vendors in the global computational creativity market include IBM (US), Google (US), Microsoft (US), Adobe (US), Amazon Web Services (US), Autodesk (US), Jukedeck (UK), HUMTAP (US), Amper Music (US), ScriptBook (Belgium), B12 (US), The Grid (US), Canva (Australia), Hello Games (UK), IntegraPay (Australia), B12 (US), Lumen5 (Canada), Skylum (US), Logojoy (Canada), Runway (US), Avia (Luxembourg), Prisma Labs (US), Object AI (Hong Kong), Firedrop (UK), Obvious (France), Automated Creative (UK), and Cyanapse(UK).
- Published: November 2018
- Price: $ 4950
- TOC Available:
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Virtual Production Market by Hardware, Software, Rental Services, Pre-production, Production, Post-production, Movies, Television Series, Commercial Advertisements, Online Videos, Events, Theatres, Music Concerts - Global Forecast to 2030
The virtual production market is expected to grow from USD 2.10 billion in 2025 to USD 8.76 billion by 2030, at a compound annual growth rate (CAGR) of 33.1% during the forecast period. The Key Players Sony Group Corporation (Japan), NEP Group, Inc. (US), Nikon Corporation (Japan), Adobe (US), PRG (US), ROE Visual (US), Autodesk Inc. (US), NVIDIA Corporation (US), Epic Games (US), and Perforce (US).
- Published: August 2025
- Price: $ 4950
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Digital Audio Workstation Market by Type (Recording, Editing, Mixing), End User (Professional/Audio Engineers and Mixers, Electronic Musicians, Music Studios), Component, Deployment Model, Operating Systems, and Region - Global Forecast to 2023
The global digital audio workstation market size is expected to grow from USD 2.0 billion in 2018 to USD 3.1 billion by 2023, at a Compound Annual Growth Rate (CAGR) of 9.2% during the forecast period. The demand for digital audio workstations is expected to grow over the next 5 years, owing to several factors, including the increasing adoption of cloud-based digital audio workstations and growing digitization of instruments. Increasing demand for AI-generated music, growing media & entertainment industry, and increasing adoption of Android-based operating systems are the key growth factors for the market. Major vendors offering digital audio workstations globally include Apple (US), Adobe (US), Avid (US), Ableton (Germany), Steinberg (Germany), MOTU (US), Acoustica (US), Presonus (US), Magix (Germany), Native Instruments (Germany), Cakewalk (US), Image-Line (Germany), Bitwig (Germany), Renoise (Germany), and Harrison Audio Consoles (US). The study includes an in-depth competitive analysis of the key players in the digital audio workstation market, along with their company profiles, recent developments, and key market strategies.
- Published: April 2019
- Price: $ 4950
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Live Entertainment Market by music concerts, sports events, e-sports, theaters & musicals, Al & automation, motion tracking, real-time streaming, pre-recorded/recorded streaming, distribution & streaming - Global Forecast to 2030
The global live entertainment market is expected to grow from USD 202.90 billion in 2025 to USD 270.29 billion by 2030, at a compound annual growth rate (CAGR) of 5.9%. during the forecast period. The Key Players Live Nation Entertainment (US), AEG (US), CTS Eventim (Germany), HYBE Corporation (South Korea), SM Entertainment (South Korea), MSG Entertainment (US), and TEG (Australia).
- Published: July 2025
- Price: $ 4950
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True Wireless Stereo (TWS) Market by price (Below $100, $100-$200, Above $200), Application (Listening to music, Making calls, Gaming) and Region - Global Forecast to 2030
The major players in the global True Wireless Stereo (TWS) Market
- Published: March 2026
- Price: $ 4950
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Bio-Refinery Technology Market by Technology (Industrial Bio-Technology, Physicochemical Technology, and Thermochemical Technology), and by region Americas, Europe, Asia-Pacific, and the Middle East & Africa) - Global Trends and Forecasts to 2019
A bio-refinery is a facility that is used to convert biomass into fuels, power, heat and value-added chemicals. Most common biomass feedstock categories are forest residues and wood wastes, crop residues, energy crops, manure biogas, wastewater treatment biogas, and food processing residue. The bio-refinery concept is analogous to today's petroleum refinery, which produces multiple fuels and products from petroleum. Similarly various value added chemicals such as acetic acid, liquid fuels like bioethanol and biodegradable plastics can be produced from bio-refineries.
- Published: March 2026
- Price: $ 4950
- TOC Available:
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Spatial Computing Market by Technology Type (AR Technology, VR Technology, MR Technology), Component (Hardware, Software, Services), Vertical (Media & Entertainment, Manufacturing, Retail & eCommerce) and Region - Global Forecast to 2028
The Spatial computing market size is projected to reach USD 280.5 billion by 2028 at a Compound Annual Growth Rate (CAGR) of 23.4% during the forecast period. Major vendors in this market are based in North America, Asia Pacific, and Europe. Some of the key players operating in the Spatial Computing market are – Meta (US), Microsoft (US), Apple (US), Sony (Japan), Qualcomm (US), Google (US), Epson (Japan), Samsung (South Korea), Magic Leap (US), and PTC (US).
- Published: November 2023
- Price: $ 4950
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Advanced Energy Storage Systems Market by Technology (Electro Chemical Technology, Mechanical Technology, Thermal Storage Technology), by Application (Transportation and Grid Storage), and Region - Global Forecast to 2022
The global advanced energy storage systems market is projected to grow at a CAGR of 8.38%, from 2017 to 2022, to reach a market size of USD 19.04 Billion by 2022. To enable an in-depth understanding of the competitive landscape, the report includes profiles of some of the top players in the advanced energy storage systems market. These players include ABB Ltd. (Switzerland), LG Chem, Ltd. (South Korea), Samsung SDI Co, Ltd (South Korea) and Tesla, Inc. (US). The leading players are trying to understand the markets in developing economies and are adopting various strategies to increase their market share.
- Published: August 2017
- Price: $ 4950
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In-vehicle Infotainment Market by Component (Infotainment Unit, HUD, Passenger Display, Digital IC), Application (Navigation, VPA, App Store, Music, Rear Seat), OS, Connectivity, Form Factor, Display Size, Location, ICE & EV, and Region – Global Forecast to 2032
The in-vehicle infotainment market is projected to grow from USD 23.07 billion in 2025 to USD 40.49 billion by 2032 at a CAGR of 8.4%.The key Players
- Published: January 2026
- Price: $ 4950
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Entertainment Content and Goods Market by Music Equipment and Memorabilia, Vinyl Record, Signed Merchandise, Lifestyle and Home Goods, Sporting Equipment, Collectible, Animated Content Creation, Film, TV/OTT and Apparel - Global Forecast to 2030
The entertainment content and goods market is expected to grow from USD 177.64 billion in 2025 to USD 239.52 billion by 2030, at a compound annual growth rate (CAGR) of 6.2% during the forecast period. The Key Players Walt Disney Company (US), Universal Music Group N.V. (Netherlands), Warner Music Group Inc. (US), Sony Music Entertainment (US), Paramount (US), Netflix, Inc. (US), Fanatics Inc. (US), DreamWorks Animation (US), Illumination (US), Amazon.com, Inc. (US), PUMA SE (Germany), New Era Cap (US), Adidas AG (Germany), Merchbar, Inc. (US), and Nike, Inc. (US).
- Published: July 2025
- Price: $ 4950
- TOC Available:
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