Here are relevant reports on : augmented-reality-enterprise-market
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Head-up Display (HUD) Market by Combiner HUD, Windshield HUD, Wearable HUD, Augmented Reality (AR) HUD, Conventional HUD, Display Unit, Video Generator/Processing Unit, and Projector/ Projection Unit - Global Forecast to 2030
The global head-up display market is expected to grow from USD 4.20 billion in 2025 to USD 7.34 billion by 2030, at a compound annual growth rate (CAGR) of 11.8% during the forecast period. The Key Players Nippon Seiki Co., Ltd. (Japan), Continental AG (Germany), DENSO CORPORATION (Japan), E-LEAD ELECTRONIC CO. LTD (Taiwan), BAE Systems (UK), Yazaki Corporation (Japan), HARMAN International (US), Valeo (France), Panasonic Holdings Corporation (Japan), and Garmin Ltd. (US)
- Published: September 2025
- Price: $ 4950
- TOC Available:
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Retrieval-augmented Generation (RAG) Market by Application (Enterprise Search, Domain-Specific Data Synthesis, Content Summarization and Generation), Type (Foundational & Enhanced, Agentic & Adaptive) - Global Forecast to 2030
The retrieval-augmented generation (RAG) market is estimated to be USD 1.94 billion in 2025 and is projected to reach USD 9.86 billion by 2030, registering a CAGR of 38.4% during 2025–2030. The report profiles key players, such as Microsoft (US), Amazon Web Services, Inc. (US), Anthropic (US), Google (US), IBM (US), Cohere (Canada), NVIDIA (US), Pinecone (US), Elastic N.V. (US), Progress Software Corporation (US), Vectra AI, Inc. (US), Ragie.ai (US), Clarifai (US), Chatbees (US), Zilliz (US), Weaviate (Netherlands), Qdrant (Berlin), and MongoDB (US).
- Published: October 2025
- Price: $ 4950
- TOC Available:
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Extended Reality Market by Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), Head-mounted Displays, Head-up Displays, Sensors, Controllers and Processors, Displays, Gaming, Retail, E-commerce and E-learning - Global Forecast to 2029
The extended reality market is expected to grow from USD 24.42 billion in 2024 to USD 84.86 billion by 2029, at a compound annual growth rate (CAGR) of 28.3% during the forecast period. The key players Meta Platform Inc. (US), Microsoft (US), Sony Group Corp. (Japan), Apple Inc. (US), Google (US), HTC Corp (Taiwan), PTC Inc. (US), Seiko Epson Corporation (Japan), Qualcomm Technologies Inc. (US), Samsung Electronics Co. Ltd (South Korea), Lenovo Group Ltd. (China).
- Published: December 2024
- Price: $ 4950
- TOC Available:
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Near-Eye Display Market by Augmented Reality (AR) Devices, Virtual Reality (VR) & Mixed Reality (MR) Devices, Electronic Viewfinders (EVFs), TFT LCD, AMOLED, LCOS, OLEDOS, MicroLED, Laser Beam Scanning and Region - Global Forecast to 2030
The near-eye display market is expected to grow from USD 6.65 billion by 2030 to USD 2.7 billion by 2025, at a compound annual growth rate (CAGR) of 25.1% during the forecast period. The Key Players Sony Group Corporation (Japan), Seiko Epson Corporation (Japan), BOE Technology Group Co., Ltd. (China), SeeYA Technology (China), eMagin (US), Kopin Corporation (US), Himax Technologies (Taiwan), MICROOLED Technologies (France), HOLOEYE Photonics AG (Germany), and Yunnan OLiGHTEK Opto-Electronic Technology Co., Ltd. (China).
- Published: May 2025
- Price: $ 4950
- TOC Available:
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Integrated Visual Augmentation System Market by End-User (Air Force, Army, Navy), Product (Helmet Mounted Display, Night Vision Device), Technology (Augmented Reality, Virtual Reality, Mixed Reality), Application and Region - Global Forecast to 2029
The Integrated Visual Augmentation System Market Size is expected to grow from USD 1.0 Billion in 2024 to USD 1.7 Billion by 2029, at a Compound Annual Growth Rate (CAGR) of 11.1% during the forecast period. The Key players as Lockheed Martin Corporation (US), Elbit Systems, Ltd. (Israel), RTX (US), BAE Systems (UK), and Microsoft (US).
- Published: August 2024
- Price: $ 4950
- TOC Available:
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Virtual Reality In Healthcare Market - 2019 By Types, Application & Geography
- Published: March 2026
- Price: $ 4950
- TOC Available:
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Time-of-Flight (ToF) Sensor Market by Resolution (QQVGA, HQVGA, QVGA, & VGA), Application (Augmented Reality & Virtual Reality, LIDAR, Machine Vision, 3D Imaging & Scanning, and Robotics & Drone), Product Type, Vertical and Geography - Global Forecast to 2025
The Time-of-Flight (ToF) Sensor Market is expected to grow from USD 2.8 billion in 2020 to USD 6.9 billion by 2025, at a CAGR of 20.0% during the forecast period. Key players in the time-of-flight (ToF) sensor market are Texas Instruments (US), STMicroelectronics NV (Switzerland), Infineon Technologies AG (Germany), Panasonic Corporation (Japan), Teledyne Technologies Incorporated (US), Keyence Corporation (Japan), pmd Technologies AG (Germany), Sharp Corporation (Japan), Sony Corporation (Japan), and Melexis NV (Belgium). These players are increasingly adopting growth strategies such as product launches and developments, partnerships, collaborations, agreements, and acquisitions to develop and introduce new technologies and products in the market.
- Published: February 2020
- Price: $ 4950
- TOC Available:
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AI in Military Training and Simulation Market by Technology (Machine Learning, Virtual Reality, Augmented Reality, Predictive Analytics), By Application (Combat Training, Flight Simulation, Tactical Training, CBRN Simulation, Other Applications), By End User (Armed Forces, Defense Contractors, Military Training Institutes, Other Sectors) and Region - Global Forecast to 2030
The major players in the global AI in Military Training and Simulation Market
- Published: March 2026
- Price: $ 4950
- TOC Available:
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Rich Communication Services (RCS) Market by Application (Advertising Campaign, Content Delivery, and Integrated Solutions), End-User (Consumers and Enterprises), Enterprise Size, Enterprise Vertical, and Region - Global Forecast to 2025
The global Rich Communication Services (RCS) market size is expected to grow USD 11.7 billion by 2025, at a CAGR of 17.6% during the forecasting period. Major vendors covered in the RCS market include AT&T (US), Vodafone (Uk), Deutsche Telekom (Germany), Google (US), Verizon (US), Telefonica (Spain), Orange Business (US), China Mobile (China), KDDI (Japan), Slovak Telekom (Slovakia), Telit (UK), SK Telecom (South Korea), Telstra (Australia), LG U+ (South Korea), Celcom (Malaysia), Freedom Mobile (Canada), Rogers (Canada), T-Mobile (US), O2 (UK), Telia Company (Sweden), Magyar Telekom (Hungary), Claro (Brazil), Swisscom (Switzerland), and Reliance Jio (India).
- Published: June 2020
- Price: $ 4950
- TOC Available:
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Enterprise Social Software (ESS) Market (On Premise, On Demand, Social Collaboration, Enterprise Social Networks) - Global Advancements, Demand Analysis & Worldwide Market Forecasts (2014 - 2019)
Enterprise Social Software (ESS) refers to a social networking layer on top of traditional collaborative tools, which enables content sharing, along with additional features such as document sharing, wikis, micro-blogging, shared spaces and communities, amongst other business applications. These solutions provide enterprises with several advantages including increased transparency, better communication of business ideas and information, flexibility, and performance along with simplified operations.
- Published: May 2014
- Price: $ 4950
- TOC Available:
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