We use cookies to enhance your experience. By continuing to visit this site you agree to our use of cookies . . X close

Near-Eye Display Market Size, Share & Trends, 2025 To 2030

Report Code SE 8102
Published in May, 2025, By MarketsandMarkets™

Choose License Type

Near-Eye Display Market by Augmented Reality (AR) Devices, Virtual Reality (VR) & Mixed Reality (MR) Devices, Electronic Viewfinders (EVFs), TFT LCD, AMOLED, LCOS, OLEDOS, MicroLED, Laser Beam Scanning and Region - Global Forecast to 2030

icon1
USD 6.65 BN
MARKET SIZE, 2030
icon2
CAGR 25.1%
(2025-2030)
icon3
250
REPORT PAGES
icon4
150
MARKET TABLES

OVERVIEW

Source: Secondary Research, Interviews with Experts, MarketsandMarkets Analysis

The near-eye display market is expected to grow from USD 2.17 billion in 2025 to USD 6.65 billion in 2030, with a CAGR of 25.1%. Increasing demand for immersive technologies to improve user experience, rapid advancements in OLEDoS technology, growing adoption of near-eye displays in healthcare and defense, advancements in microdisplay technology, and rising demand for advanced AR and VR are the main drivers of market expansion. Additionally, ongoing innovations and increased investments in developing advanced displays create significant opportunities for market players.

KEY TAKEAWAYS

  • BY TECHNOLOGY
    The market is divided into TFT LCD, AMOLED, LCOS, OLEDoS, MicroLED, and Laser Beam Scanning. OLEDoS holds the largest share in 2024, thanks to its excellent pixel density, high contrast ratio, and compact design ideal for AR and VR headsets. The increasing use of OLEDoS microdisplays in next-generation mixed reality devices and premium consumer electronics is driving its leadership.
  • BY DEVICE TYPE
    The market is divided into AR, VR & MR, and EVFs. VR & MR devices hold the largest share in 2024, due to their widespread use in gaming, entertainment, and enterprise simulation. Increasing adoption of immersive visualization tools for training, design, and remote collaboration is driving up demand for VR and MR headsets.
  • BY RESOLUTION
    The market is segmented into lower-than-HD, HD, FHD, and higher-than-FHD. HD resolution will dominate the market in 2024, as it offers a balanced trade-off between display performance, cost, and power efficiency. Manufacturers are increasingly integrating HD panels into near-eye devices to ensure visual clarity while maintaining lightweight form factors and longer battery life.
  • BY VERTICAL
    The market is segmented into consumer, automotive, military, aerospace & defense, industrial & enterprise, retail & hospitality, medical, education, sports & entertainment, and other verticals. The consumer segment holds the largest share in 2024, driven by the surging adoption of AR and VR headsets for gaming, streaming, and interactive experiences. Rising consumer spending on immersive technologies and advancements in wearable displays are accelerating market growth in this segment.
  • BY REGION
    The market is segmented into North America, Europe, Asia Pacific, and Rest of the World. Asia Pacific led the market in 2024, attributed to strong electronics manufacturing ecosystems in China, Japan, and South Korea, coupled with increasing investments in AR/VR technologies. Expanding local production of OLED and microLED components and high consumer demand for advanced display devices are key regional growth drivers.
  • COMPETITIVE LANDSCAPE
    Key players include Sony Group Corporation (Japan), Seiko Epson Corporation (Japan), BOE Technology Group Co., Ltd. (China), SeeYA Technology (China), and eMagin Corporation (US). These companies focus on developing high-resolution microdisplays, advanced OLED and microLED technologies, and compact form factors for AR, VR, and MR devices. Strategic collaborations with AR/VR headset manufacturers and continuous innovation in OLEDoS and MicroLED architectures strengthen their market presence and technological leadership.

The near-eye display market is expected to grow significantly in the upcoming years, driven by the rising adoption of AR, VR, and MR devices in consumer, business, and defense sectors. The need for compact, high-resolution, and energy-efficient microdisplays is increasing as manufacturers incorporate advanced technologies like OLEDoS and MicroLED. Increased investments in metaverse platforms, immersive gaming, and industrial training are also boosting market growth. With its capacity to provide realistic visual experiences, improve spatial awareness, and support next-generation wearable devices, near-eye display technology is becoming a vital part of the growing extended reality (XR) ecosystem worldwide.

TRENDS & DISRUPTIONS IMPACTING CUSTOMERS' CUSTOMERS

The emergence of the metaverse is reshaping the near-eye display market, shifting demand from traditional technologies such as TFT-LCD, laser beam scanning, and DLP toward advanced solutions like MicroLED and OLEDoS (OLED-on-Silicon). This transition reflects an industry-wide shift toward more compact, energy-efficient, and immersive display technologies optimized for augmented and virtual reality environments. Companies focusing on enhancing user experience are accelerating innovations in AR interfaces, facial and voice interaction, and 3D visualization. Leading players such as Sony Group Corporation (Japan), Samsung Electronics (South Korea), and Kopin Corporation (US) are investing heavily to capture emerging opportunities across the AR/VR, microdisplay, and head-mounted display segments. As this technological disruption unfolds, it is compelling industry participants to make agile decisions and capitalize on new revenue streams driven by next-generation immersive ecosystems.

Source: Secondary Research, Interviews with Experts, MarketsandMarkets Analysis

MARKET DYNAMICS

Drivers
Impact
Level
  • Rising demand for AR and VR devices
  • Growing adoption of OLEDoS in AR/VR devices
RESTRAINTS
Impact
Level
  • Limited content ecosystem
  • Health issues associated with excessive use of AR and VR devices
OPPORTUNITIES
Impact
Level
  • Growing focus of market players on filing patents and spending more on R&D activities
  • Increasing investments by technology giants in development of innovative near-eye display products
CHALLENGES
Impact
Level
  • Developing power-efficient near-eye displays with high resolution and brightness
  • Mass production and yield issues

Source: Secondary Research, Interviews with Experts, MarketsandMarkets Analysis

Driver: Rising demand for AR and VR devices

The adoption of AR and VR is boosting demand for near-eye displays that offer highly immersive experiences across various industries. Technologies like OLEDoS and LCOS support high-resolution, low-latency visuals, improving gaming, entertainment, industrial training, healthcare, and education. Smart glasses enhance worker safety and productivity, while XR tools make learning more engaging. As hardware gets lighter and provides higher resolutions, near-eye displays are key to delivering convenient, immersive digital experiences in both consumer and business markets.

Restraint: Limited content ecosystem

Market growth is limited by the lack of compelling XR content for AR and VR devices. Although hardware technologies like OLED-on-Silicon and LCOS have advanced quickly, content development lags behind, restricting user engagement. This gap is particularly noticeable in education, corporate training, and healthcare, where customized experiences are essential. Creating content is time-consuming, expensive, and technically difficult, and the absence of standard platforms further slows adoption, hindering the long-term growth of near-eye display technologies.

Opportunity: Increasing investments by technology giants in development of innovative near-eye display products

The near-eye display market is set for substantial growth as leading tech companies heavily invest in next-generation display products to support the increasing adoption of AR and VR devices. Firms like Meta, Apple, and Microsoft are improving device capabilities, boosting demand for high-performance microdisplays. Panel makers such as Sony and Samsung are advancing OLED and MicroLED technologies to enhance resolution, brightness, power efficiency, and color accuracy, enabling immersive experiences in gaming, healthcare, and enterprise use. Strategic acquisitions, like Samsung’s purchase of Magion, further boost innovation and expand supply chains, supporting rapid development cycles and wider hardware adoption across consumer and industrial markets.

Challenge: Technical and usability challenges associated with HMDs

Despite rapid innovation, the near-eye display market faces technical and usability challenges that limit broader adoption of head-mounted displays (HMDs) in AR and VR. Balancing high performance with comfort remains difficult, as users demand wide fields of view, high-resolution imagery, and lightweight designs. Battery efficiency, consistent image quality, and thermal management are ongoing concerns. Manufacturers face low production yields, voltage variation issues on silicon substrates, and high R&D costs, making the mass production of high-performance microdisplays technically complex and resource-intensive.

Near-Eye Display Market: COMMERCIAL USE CASES ACROSS INDUSTRIES

COMPANY USE CASE DESCRIPTION BENEFITS
Incorporates OLED microdisplay panels in electronic viewfinders (EVFs) of digital cameras, enabling high brightness, contrast, and color accuracy for precise image framing Delivers sharp visuals, fast response times, and improved user experience for professional photography and videography.
Utilizes high-resolution micro-OLED panels in Vision Pro headsets to enable lifelike AR and VR visuals for spatial computing and immersive content interaction Provides superior image clarity, wide color gamut, and enhanced visual realism, improving comfort and immersion
Uses Si-OLED display panels in Moverio smart glasses to project transparent, high-brightness AR visuals for industrial and enterprise operations Ensures clear image projection, energy efficiency, and stable performance in varying light environments
Integrates micro-OLED panels in HoloLens headsets to deliver high-definition mixed-reality overlays and precise holographic visualization for enterprise use Enables accurate 3D visualization, minimizes motion blur, and enhances user engagement during extended operation
Employs OLED panels in Vive VR headsets to achieve high refresh rates and wide field-of-view visuals for immersive VR environments Offers low latency, smooth motion rendering, and deeper visual immersion for gaming and simulation applications

Logos and trademarks shown above are the property of their respective owners. Their use here is for informational and illustrative purposes only.

MARKET ECOSYSTEM

Major companies in the near-eye display market with a strong global presence include Sony Group Corporation (Japan), Seiko Epson Corporation (Japan), BOE Technology Group Co., Ltd. (China), SeeYA Technology (China), eMagin (US), Kopin Corporation (US), Himax Technologies (Taiwan), MICROOLED Technologies (France), HOLOEYE Photonics AG (Germany), and Yunnan OLiGHTEK Opto-Electronic Technology Co., Ltd. (China). The near-eye display ecosystem consists of R&D engineers, raw material providers, near-eye display manufacturers, and end users.

Logos and trademarks shown above are the property of their respective owners. Their use here is for informational and illustrative purposes only.

MARKET SEGMENTS

Source: Secondary Research, Interviews with Experts, MarketsandMarkets Analysis

Near-Eye Display Market, By Technology

The OLEDoS segment held the largest market share in 2024, thanks to its superior pixel density, high contrast, and compact design suitable for AR, VR, and MR devices. These displays deliver low-latency, high-resolution visuals that are essential for immersive experiences in gaming, industrial training, healthcare, and education. The adoption of MicroLED and LCOS technologies is also increasing, driven by the rising demand for brighter, energy-efficient, and lightweight displays. Hardware advances are complemented by improvements in optical modules, sensor integration, and software compatibility, which enhance usability, interactivity, and overall user satisfaction across different applications.

Near-eye Display Market, By Device Type

The VR & MR segment captured the largest share in 2024, driven by growing adoption of immersive headsets across gaming, corporate training, industrial simulation, and virtual collaboration. These devices depend on advanced near-eye displays to provide realistic visuals and smooth interaction. AR devices are gaining popularity, especially in field operations, healthcare, and education, offering contextual information and real-time support. Ongoing enhancements in ergonomics, display resolution, and reduced latency are boosting adoption, while headset manufacturers are integrating software platforms for spatial mapping, content management, and interactive experiences across various industries.

Near-eye Display Market, By Resolution

The HD segment led the market in 2024, providing an ideal mix of visual clarity, power efficiency, affordability, and device weight. HD resolution panels are commonly used in both consumer and enterprise applications, from gaming and entertainment to industrial training, remote assistance, and educational simulations. Demand for higher resolutions like FHD and above is rising in premium VR headsets, smart glasses, and enterprise-grade devices. Advances in pixel density, refresh rates, optics, and color accuracy are creating more immersive and realistic visual experiences while ensuring comfort and long-lasting usability for different user groups and applications.

Near-eye Display Market, By Vertical

The consumer segment held the largest share in 2024, driven by widespread use of AR/VR headsets for gaming, streaming, immersive entertainment, and social experiences. Growing consumer interest in wearable displays, along with increased investments in the metaverse and interactive content, supports the deployment of high-performance near-eye displays. The industrial, healthcare, and educational sectors are also expanding their use of AR/VR for workforce training, remote assistance, and interactive learning. Manufacturers are improving display technologies, ergonomics, device integration, and software compatibility to meet the specific needs of different industries, enhancing usability, engagement, and long-term adoption.

REGION

Asia Pacific to be fastest-growing region in global near-eye display market during forecast period

Asia Pacific is projected to become the fastest-growing region in the near-eye display market. The rising adoption of AR, VR, and MR devices across China, Japan, South Korea, and India is fueling strong demand for high-performance microdisplays and advanced wearable technology. Government initiatives supporting smart manufacturing, digital education, and immersive training programs are speeding up adoption. China’s electronics manufacturing ecosystem, South Korea’s gaming and entertainment industries, Japan’s emphasis on consumer electronics, and India’s expanding enterprise XR deployments are further boosting regional growth. Strategic collaborations among device manufacturers, display technology providers, and content creators are enhancing Asia Pacific’s leadership in the near-eye display market.

Near-Eye Display Market: COMPANY EVALUATION MATRIX

In the near-eye display market landscape, Sony Group Corporation (Star) leads with its strong market presence, offering high-performance microdisplays, OLED, and MicroLED technologies. Sony’s end-to-end ecosystem, combined with its global reach and strategic partnerships with AR/VR device manufacturers, positions it as a dominant force driving widespread adoption of near-eye display technologies. HOLOEYE Photonics AG (Emerging Leader) is quickly gaining traction with its advanced LCOS and spatial light modulator solutions for AR, VR, and industrial applications. While Sony dominates through hardware excellence and industry connections, HOLOEYE demonstrates strong potential to move into the leaders’ quadrant by scaling its photonics innovations and expanding adoption across consumer, enterprise, and industrial XR segments.

Source: Secondary Research, Interviews with Experts, MarketsandMarkets Analysis

MARKET SCOPE

REPORT METRIC DETAILS
Market Size in 2024 (Value) USD 1.93 Billion
Market Forecast in 2030 (Value) USD 6.65 Billion
Growth Rate CAGR of 25.1% from 2025-2030
Years Considered 2021-2030
Base Year 2024
Forecast Period 2025-2030
Units Considered Value (USD Million/Billion), Volume (Million Units)
Report Coverage Revenue forecast, company ranking, competitive landscape, growth factors, and trends
Segments Covered
  • By Technology:
    • TFT LCD
    • AMOLED
    • LCOS
    • OLEDoS
    • MicroLED
    • Laser Beam Scanning
  • By Device Type:
    • AR
    • VR & MR
    • EVFs
  • By Resolution:
    • Lower than HD
    • HD
    • FHD
    • Higher than FHD
  • By Vertical:
    • Consumer
    • Automotive
    • Military
    • Aerospace & Defense
    • Industrial & Enterprise
    • Retail & Hospitality
    • Medical
    • Education
    • Sports & Entertainment
    • Other Verticals
Regional Scope North America, Europe, Asia Pacific, Rest of the World

WHAT IS IN IT FOR YOU: Near-Eye Display Market REPORT CONTENT GUIDE

DELIVERED CUSTOMIZATIONS

We have successfully delivered the following deep-dive customizations:

CLIENT REQUEST CUSTOMIZATION DELIVERED VALUE ADDS
AR/VR Headset Manufacturers
  • Benchmarking of microdisplay technologies (OLEDoS, MicroLED, LCOS, AMOLED)
  • Device-level performance comparison across AR, VR & MR segments
  • Identify technology gaps in display performance
  • Highlight opportunities for next-gen XR devices
  • Support R&D investment and product roadmap planning
Enterprise Training Solutions Providers
  • Segmentation of near-eye displays by resolution, ergonomics, and battery efficiency
  • Application mapping for industrial, healthcare, and logistics training
  • Enable selection of optimal displays for enterprise adoption
  • Reduce training downtime and improve worker efficiency
  • Inform procurement and integration strategy
Display Component Suppliers
  • Market sizing and growth forecast for microdisplays and OLED/OLEDoS panels
  • Competitive benchmarking of suppliers and pricing trends
  • Identify potential supply chain partners and investment opportunities
  • Support strategic sourcing decisions and production planning
  • Guide capacity expansion and R&D focus
AR/VR Software & Content Developers
  • Analysis of display technology compatibility with software requirements
  • Evaluation of resolution, FOV, and latency impact on XR content
  • Optimize content for different near-eye display platforms
  • Inform software design and rendering improvements
  • Enhance user engagement and adoption rates
Investors & Venture Capital Firms
  • Market opportunity assessment for near-eye display technologies
  • Identification of emerging startups, technology trends, and M&A opportunities
  • Enable informed investment decisions
  • Highlight high-growth segments and potential partnerships
  • Support portfolio strategy and risk mitigation

RECENT DEVELOPMENTS

  • September 2024 : Sony Semiconductor Solutions Corporation launched the ECX350F, a 0.44-type Full HD OLED Microdisplay featuring pixels measuring 5.1 µm and up to 10,000 cd/m² of peak brightness. The display is designed for AR glasses and introduces a new OLED structure and microlenses for increased miniaturization and brightness.
  • June 2023 : Kopin Corporation launched its 2K x 2K ultra-bright monochrome MicroLED display. Kopin's 1-inch diagonal 2K x 2K MicroLED display (2048 x 2048 resolution) was developed to meet the high-performance requirements of defense and AR applications.
  • May 2023 : eMagin released an advanced version of its WUXGA (1920x1200 pixels) microdisplay, featuring 15,000 cd/m² full-color brightness and employing its direct patterning display (dPd) technology. This surpassed its 2021 performance of 10,000 cd/m². The new high-brightness, high-contrast, high-resolution OLED-on-Silicon microdisplay supports consumer, industrial, medical, and military applications.

Table of Contents

Exclusive indicates content/data unique to MarketsandMarkets and not available with any competitors.

TITLE
PAGE NO
1
INTRODUCTION
 
 
 
25
2
RESEARCH METHODOLOGY
 
 
 
30
3
EXECUTIVE SUMMARY
 
 
 
42
4
PREMIUM INSIGHTS
 
 
 
48
5
MARKET OVERVIEW
Surging demand for immersive display tech drives innovation in healthcare and defense sectors.
 
 
 
51
 
5.1
INTRODUCTION
 
 
 
 
5.2
MARKET DYNAMICS
 
 
 
 
 
5.2.1
DRIVERS
 
 
 
 
 
5.2.1.1
RISING DEMAND FOR IMMERSIVE TECHNOLOGIES TO ENHANCE USER EXPERIENCE
 
 
 
 
5.2.1.2
RAPID ADVANCEMENTS IN OLEDOS TECHNOLOGY
 
 
 
 
5.2.1.3
INCREASING ADOPTION OF NEAR-EYE DISPLAYS IN HEALTHCARE AND DEFENSE SECTORS
 
 
 
 
5.2.1.4
ADVANCEMENTS IN MICRODISPLAY TECHNOLOGIES
 
 
 
 
5.2.1.5
RISING DEMAND FOR ADVANCED AR AND VR TECHNOLOGIES
 
 
 
5.2.2
RESTRAINTS
 
 
 
 
 
5.2.2.1
LIMITED AVAILABILITY OF HIGH-QUALITY AND ENGAGING XR CONTENT
 
 
 
 
5.2.2.2
HEALTH ISSUES ASSOCIATED WITH EXCESSIVE USE OF AR AND VR DEVICES
 
 
 
5.2.3
OPPORTUNITIES
 
 
 
 
 
5.2.3.1
ONGOING INNOVATIONS IN NEAR-EYE DISPLAY TECHNOLOGIES
 
 
 
 
5.2.3.2
SURGING INVESTMENTS IN DEVELOPMENT OF ADVANCED DISPLAY TECHNOLOGIES
 
 
 
5.2.4
CHALLENGES
 
 
 
 
 
5.2.4.1
TECHNICAL AND USABILITY CHALLENGES ASSOCIATED WITH HMDS
 
 
 
 
5.2.4.2
COMPLEX MANUFACTURING PROCESSES
 
 
5.3
SUPPLY CHAIN ANALYSIS
 
 
 
 
 
5.4
TRENDS/DISRUPTIONS IMPACTING CONSUMER BUSINESS
 
 
 
 
5.5
ECOSYSTEM ANALYSIS
 
 
 
 
 
5.6
INVESTMENT AND FUNDING SCENARIO
 
 
 
 
5.7
TECHNOLOGY ANALYSIS
 
 
 
 
 
5.7.1
KEY TECHNOLOGIES
 
 
 
 
 
5.7.1.1
MICROLED
 
 
 
 
5.7.1.2
LCOS
 
 
 
5.7.2
COMPLEMENTARY TECHNOLOGIES
 
 
 
 
 
5.7.2.1
THIN-FILM ENCAPSULATION
 
 
 
5.7.3
ADJACENT TECHNOLOGIES
 
 
 
 
 
5.7.3.1
AR/VR
 
 
5.8
PORTER'S FIVE FORCES ANALYSIS
 
 
 
 
 
5.8.1
THREAT OF NEW ENTRANTS
 
 
 
 
5.8.2
THREAT OF SUBSTITUTES
 
 
 
 
5.8.3
BARGAINING POWER OF SUPPLIERS
 
 
 
 
5.8.4
BARGAINING POWER OF BUYERS
 
 
 
 
5.8.5
INTENSITY OF COMPETITIVE RIVALRY
 
 
 
5.9
KEY STAKEHOLDERS AND BUYING CRITERIA
 
 
 
 
 
 
5.9.1
KEY STAKEHOLDERS IN BUYING PROCESS
 
 
 
 
5.9.2
BUYING CRITERIA
 
 
 
5.10
CASE STUDY ANALYSIS
 
 
 
 
 
5.10.1
NATIONAL DENTAL CENTRE SINGAPORE AND THE MAGES INSTITUTE OF EXCELLENCE, WITH SEIKO EPSON, DEVELOPED SOLUTION BASED ON MOVERIO BT-200 SMART GLASSES, THAT ALLOWED DENTAL SURGEONS TO RETRIEVE PATIENT-SPECIFIC CONTENT
 
 
 
 
5.10.2
VERIZON DEPLOYED VR TECHNOLOGY TO UPSKILL SERVICE STAFF TO EMPATHIZE WITH CUSTOMERS
 
 
 
 
5.10.3
EMAGIN CORPORATION PROVIDED US ARMY WITH DISPLAYS THAT ENHANCED VISUAL ACUITY AND INFORMATION DENSITY IN AR APPLICATIONS
 
 
 
5.11
TRADE ANALYSIS
 
 
 
 
 
 
5.11.1
IMPORT SCENARIO (HS CODE 8537)
 
 
 
 
5.11.2
EXPORT SCENARIO (HS CODE 8537)
 
 
 
5.12
PATENT ANALYSIS, 2015–2024
 
 
 
 
 
5.13
PRICING ANALYSIS
 
 
 
 
 
 
5.13.1
AVERAGE SELLING PRICE TREND OF KEY PLAYERS, BY TECHNOLOGY, 2024
 
 
 
 
5.13.2
AVERAGE SELLING PRICE TREND, BY REGION, 2020–2024
 
 
 
5.14
KEY CONFERENCES AND EVENTS, 2025–2026
 
 
 
 
5.15
REGULATORY LANDSCAPE
 
 
 
 
 
5.15.1
REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
 
 
 
 
5.15.2
STANDARDS AND REGULATIONS
 
 
 
 
 
5.15.2.1
STANDARDS
 
 
 
 
5.15.2.2
REGULATIONS
 
 
5.16
IMPACT OF AI/GEN AI ON NEAR-EYE DISPLAY MARKET
 
 
 
 
 
 
5.16.1
INTRODUCTION
 
 
 
5.17
IMPACT OF 2025 US TARIFF - NEAR-EYE DISPLAY MARKET
 
 
 
 
 
 
5.17.1
INTRODUCTION
 
 
 
 
5.17.2
KEY TARIFF RATES
 
 
 
 
5.17.3
PRICE IMPACT ANALYSIS
 
 
 
 
5.17.4
IMPACT ON COUNTRY/REGION
 
 
 
 
 
5.17.4.1
US
 
 
 
 
5.17.4.2
EUROPE
 
 
 
 
5.17.4.3
ASIA PACIFIC
 
 
 
5.17.5
IMPACT ON VERTICALS
 
 
6
BRIGHTNESS LEVELS IN NEAR-EYE DISPLAYS
Optimize display clarity by tailoring brightness levels to specific ambient light conditions.
 
 
 
88
 
6.1
INTRODUCTION
 
 
 
 
6.2
LESS THAN 500 NITS
 
 
 
 
6.3
500 TO 1,000 NITS
 
 
 
 
6.4
MORE THAN 1,000 NITS
 
 
 
7
COMPONENTS OF NEAR-EYE DISPLAY
Explore the cutting-edge tech behind immersive near-eye display components.
 
 
 
89
 
7.1
INTRODUCTION
 
 
 
 
7.2
IMAGE GENERATORS
 
 
 
 
7.3
OPTICAL COMBINERS
 
 
 
 
7.4
IMAGING OPTICS
 
 
 
8
NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY
Market Size & Growth Rate Forecast Analysis to 2030 in USD Million | 14 Data Tables
 
 
 
91
 
8.1
INTRODUCTION
 
 
 
 
8.2
TFT LCD
 
 
 
 
 
8.2.1
IMPROVED RESOLUTION, RESPONSE TIME, AND COLOR REPRODUCTION TO FOSTER MARKET GROWTH
 
 
 
8.3
AMOLED
 
 
 
 
 
8.3.1
RISING DEMAND FOR LESS ENERGY DRAIN AND LIGHTER CONSTRUCTION DISPLAY TECHNOLOGY TO FUEL MARKET GROWTH
 
 
 
8.4
LCOS
 
 
 
 
 
8.4.1
SURGING APPLICATIONS IN MEDICAL-GRADED AR GLASSES, MILITARY-GRADED HMDS, AND SURGICAL VISUALIZATION SYSTEMS TO BOOST DEMAND
 
 
 
8.5
OLEDOS
 
 
 
 
 
8.5.1
GROWING ADOPTION OF OLEDOS IN PREMIUM VR AND MR HMDS TO BOOST DEMAND
 
 
 
8.6
MICROLED
 
 
 
 
 
8.6.1
RISING DEMAND FOR ULTRA-BRIGHT, POWER-EFFICIENT DISPLAYS IN AR SMART GLASSES TO FOSTER MARKET GROWTH
 
 
 
8.7
LASER BEAM SCANNING
 
 
 
 
 
8.7.1
GROWING DEMAND FOR ULTRA-COMPACT, LIGHTWEIGHT NEAR-EYE DISPLAYS IN AR SMART GLASSES TO FUEL MARKET GROWTH
 
 
9
NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE
Market Size & Growth Rate Forecast Analysis to 2030 in USD Million and Units | 70 Data Tables
 
 
 
100
 
9.1
INTRODUCTION
 
 
 
 
9.2
AR
 
 
 
 
 
9.2.1
ENHANCED REAL-WORLD ENVIRONMENTS WITH COMPUTER-GENERATED VISUALS TO FOSTER MARKET GROWTH
 
 
 
9.3
VR & MR
 
 
 
 
 
9.3.1
RISING DEMAND FOR IMMERSIVE EXPERIENCE IN GAMING AND ENTERTAINMENT SECTORS TO SUPPORT MARKET GROWTH
 
 
 
9.4
EVFS
 
 
 
 
 
9.4.1
FOCUS ON REDUCING DISPLAY WEIGHT AND POWER CONSUMPTION TO DRIVE MARKET
 
 
10
NEAR-EYE DISPLAY MARKET, BY RESOLUTION
Market Size & Growth Rate Forecast Analysis to 2030 in USD Million | 2 Data Tables
 
 
 
131
 
10.1
INTRODUCTION
 
 
 
 
10.2
LOWER THAN HD
 
 
 
 
 
10.2.1
RISING APPLICATION IN EVFS TO DRIVE MARKET
 
 
 
10.3
HD
 
 
 
 
 
10.3.1
GROWING DEMAND FOR COST-EFFICIENT DISPLAY PANELS IN MID-RANGE AR/VR DEVICES TO FOSTER MARKET GROWTH
 
 
 
10.4
FHD
 
 
 
 
 
10.4.1
INCREASING NEED FOR HIGH-QUALITY VISUALS AT COST-EFFECTIVE PRICES TO DRIVE MARKET
 
 
 
10.5
HIGHER THAN FHD
 
 
 
 
 
10.5.1
RISING DEMAND FOR IMMERSIVE EXPERIENCES AND IMPROVED PICTURE QUALITY TO FUEL MARKET GROWTH
 
 
11
NEAR-EYE DISPLAY MARKET, BY VERTICAL
Market Size & Growth Rate Forecast Analysis to 2030 in USD Million | 38 Data Tables
 
 
 
135
 
11.1
INTRODUCTION
 
 
 
 
11.2
CONSUMER
 
 
 
 
 
11.2.1
GROWING NUMBER OF OEMS OFFERING AR/VR PRODUCTS TO BOOST DEMAND
 
 
 
11.3
AUTOMOTIVE
 
 
 
 
 
11.3.1
SIGNIFICANT CONTRIBUTION IN HUMAN-MACHINE INTERFACE (HMI) DEVELOPMENT AND FACTORY TRAINING SIMULATIONS TO FUEL MARKET GROWTH
 
 
 
11.4
INDUSTRIAL & ENTERPRISE
 
 
 
 
 
11.4.1
RISING EMPHASIS ON DIGITAL TRANSFORMATION TO SUPPORT MARKET GROWTH
 
 
 
11.5
MILITARY, AEROSPACE, & DEFENSE
 
 
 
 
 
11.5.1
INCREASING APPLICATIONS FOR PILOT TRAINING TO TACKLE IN-FLIGHT SCENARIOS TO DRIVE MARKET
 
 
 
11.6
RETAIL & HOSPITALITY
 
 
 
 
 
11.6.1
EVOLUTION IN MARKETING AND PROMOTION WITH TECHNOLOGICAL ADVANCES TO FOSTER MARKET GROWTH
 
 
 
11.7
MEDICAL
 
 
 
 
 
11.7.1
GROWING SURGERY PRACTICE ON REALISTIC 3D MODELS TO DRIVE MARKET
 
 
 
11.8
EDUCATION
 
 
 
 
 
11.8.1
ENHANCED ENGAGEMENT AND INTERACTIVITY IN LEARNING ENVIRONMENTS TO FOSTER MARKET GROWTH
 
 
 
11.9
SPORTS & ENTERTAINMENT
 
 
 
 
 
11.9.1
GLOBAL EXPANSION OF THEME PARKS TO BOOST DEMAND
 
 
 
11.10
OTHER VERTICALS
 
 
 
12
NEAR-EYE DISPLAY MARKET, BY REGION
Comprehensive coverage of 8 Regions with country-level deep-dive of 21 Countries | 30 Data Tables.
 
 
 
152
 
12.1
INTRODUCTION
 
 
 
 
12.2
NORTH AMERICA
 
 
 
 
 
12.2.1
MACROECONOMIC OUTLOOK FOR NORTH AMERICA
 
 
 
 
12.2.2
US
 
 
 
 
 
12.2.2.1
GROWING ADOPTION OF AR HMDS IN SIMULATION AND THERMAL IMAGING IN MILITARY SECTOR TO FUEL MARKET GROWTH
 
 
 
12.2.3
CANADA
 
 
 
 
 
12.2.3.1
GOVERNMENT-LED INITIATIVES TO FOCUS ON WEARABLE TECHNOLOGIES TO DRIVE MARKET
 
 
 
12.2.4
MEXICO
 
 
 
 
 
12.2.4.1
INCREASED GOVERNMENT EXPENDITURE IN SEMICONDUCTOR SECTOR TO BOOST DEMAND
 
 
12.3
EUROPE
 
 
 
 
 
12.3.1
MACROECONOMIC OUTLOOK FOR EUROPE
 
 
 
 
12.3.2
UK
 
 
 
 
 
12.3.2.1
THRIVING GAMING INDUSTRY TO FUEL MARKET GROWTH
 
 
 
12.3.3
GERMANY
 
 
 
 
 
12.3.3.1
EMPHASIS ON INNOVATING AUTOMOTIVE INDUSTRY TO FOSTER MARKET GROWTH
 
 
 
12.3.4
FRANCE
 
 
 
 
 
12.3.4.1
EXPANDING AEROSPACE & DEFENSE SECTOR TO DRIVE MARKET
 
 
 
12.3.5
SPAIN
 
 
 
 
 
12.3.5.1
SURGING INVESTMENTS IN DIGITAL TECHNOLOGIES TO FOSTER MARKET GROWTH
 
 
 
12.3.6
ITALY
 
 
 
 
 
12.3.6.1
INCREASING ADOPTION OF DIGITAL SOLUTIONS IN KEY VERTICALS TO FUEL MARKET GROWTH
 
 
 
12.3.7
POLAND
 
 
 
 
 
12.3.7.1
THRIVING ELECTRONICS AND MANUFACTURING SECTORS TO BOOST DEMAND
 
 
 
12.3.8
NORDICS
 
 
 
 
 
12.3.8.1
SURGING ADOPTION OF IMMERSIVE TECHNOLOGIES THROUGH PUBLIC-PRIVATE PARTNERSHIPS TO DRIVE MARKET
 
 
 
12.3.9
REST OF EUROPE
 
 
 
12.4
ASIA PACIFIC
 
 
 
 
 
12.4.1
MACROECONOMIC OUTLOOK FOR ASIA PACIFIC
 
 
 
 
12.4.2
CHINA
 
 
 
 
 
12.4.2.1
FOCUSING ON SWITCHING FROM MANUFACTURING-DRIVEN TO INNOVATION-DRIVEN ECONOMY TO OFFER LUCRATIVE GROWTH OPPORTUNITIES
 
 
 
12.4.3
JAPAN
 
 
 
 
 
12.4.3.1
INCREASING EXPENDITURE ON HEALTHCARE AND R&D ACTIVITIES TO FUEL MARKET GROWTH
 
 
 
12.4.4
SOUTH KOREA
 
 
 
 
 
12.4.4.1
GOVERNMENT-LED INVESTMENTS IN PROMISING TECHNOLOGIES TO OFFER LUCRATIVE GROWTH OPPORTUNITIES
 
 
 
12.4.5
INDIA
 
 
 
 
 
12.4.5.1
RISING APPLICATION OF AR GLASSES IN TOURISM, HOSPITALITY, MEDICAL, REAL ESTATE, RETAIL, AND GAMING SECTORS TO DRIVE MARKET
 
 
 
12.4.6
AUSTRALIA
 
 
 
 
 
12.4.6.1
SURGING PROCUREMENT OF AR/VR-BASED HMDS FOR SIMULATION TRAINING, TACTICAL VISUALIZATION, AND SITUATIONAL AWARENESS TO FOSTER MARKET GROWTH
 
 
 
12.4.7
INDONESIA
 
 
 
 
 
12.4.7.1
FAST-GROWING DIGITAL ECONOMY AND EXPANDING MANUFACTURING BASE TO SUPPORT MARKET GROWTH
 
 
 
12.4.8
MALAYSIA
 
 
 
 
 
12.4.8.1
GOVERNMENT-BACKED PILOT PROGRAMS AND ACADEMIC COLLABORATIONS TO DRIVE MARKET
 
 
 
12.4.9
THAILAND
 
 
 
 
 
12.4.9.1
RISE OF SMART FACTORY PILOTS UNDER THAILAND 4.0 TO OFFER LUCRATIVE GROWTH OPPORTUNITIES
 
 
 
12.4.10
VIETNAM
 
 
 
 
 
12.4.10.1
STRONG ELECTRONICS MANUFACTURING SECTOR AND GOVERNMENT-BACKED DIGITAL INITIATIVES TO DRIVE MARKET
 
 
 
12.4.11
REST OF ASIA PACIFIC
 
 
 
12.5
ROW
 
 
 
 
 
12.5.1
MIDDLE EAST
 
 
 
 
 
12.5.1.1
BAHRAIN
 
 
 
 
12.5.1.2
KUWAIT
 
 
 
 
12.5.1.3
QATAR
 
 
 
 
12.5.1.4
SAUDI ARABIA
 
 
 
 
12.5.1.5
UAE
 
 
 
 
12.5.1.6
REST OF MIDDLE EAST
 
 
 
12.5.2
AFRICA
 
 
 
 
 
12.5.2.1
SOUTH AFRICA
 
 
 
 
12.5.2.2
REST OF AFRICA
 
 
 
12.5.3
SOUTH AMERICA
 
 
 
 
 
12.5.3.1
GROWING DEMAND FOR HMDS IN ENGINEERING AND DESIGN TO FOSTER MARKET GROWTH
 
13
COMPETITIVE LANDSCAPE
Unveil top market contenders and strategies driving competitive dominance through 2024.
 
 
 
185
 
13.1
OVERVIEW
 
 
 
 
13.2
KEY PLAYER STRATEGIES/RIGHT TO WIN, 2021–2024
 
 
 
 
13.3
MARKET SHARE ANALYSIS, 2024
 
 
 
 
 
13.4
REVENUE ANALYSIS, 2019–2024
 
 
 
 
 
13.5
COMPANY VALUATION AND FINANCIAL METRICS
 
 
 
 
13.6
BRAND/PRODUCT COMPARISON
 
 
 
 
 
13.7
COMPANY EVALUATION MATRIX: KEY PLAYERS, 2024
 
 
 
 
 
 
13.7.1
STARS
 
 
 
 
13.7.2
EMERGING LEADERS
 
 
 
 
13.7.3
PERVASIVE PLAYERS
 
 
 
 
13.7.4
PARTICIPANTS
 
 
 
 
13.7.5
COMPANY FOOTPRINT: KEY PLAYERS, 2024
 
 
 
 
 
13.7.5.1
COMPANY FOOTPRINT
 
 
 
 
13.7.5.2
REGION FOOTPRINT
 
 
 
 
13.7.5.3
DEVICE TYPE FOOTPRINT
 
 
 
 
13.7.5.4
TECHNOLOGY FOOTPRINT
 
 
 
 
13.7.5.5
VERTICAL FOOTPRINT
 
 
 
 
13.7.5.6
RESOLUTION FOOTPRINT
 
 
13.8
COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2024
 
 
 
 
 
 
13.8.1
PROGRESSIVE COMPANIES
 
 
 
 
13.8.2
RESPONSIVE COMPANIES
 
 
 
 
13.8.3
DYNAMIC COMPANIES
 
 
 
 
13.8.4
STARTING BLOCKS
 
 
 
 
13.8.5
COMPETITIVE BENCHMARKING: STARTUPS/SMES, 2024
 
 
 
 
 
13.8.5.1
DETAILED LIST OF KEY STARTUPS/SMES
 
 
 
 
13.8.5.2
COMPETITIVE BENCHMARKING FOR STARTUPS/SMES
 
 
13.9
COMPETITIVE SCENARIO
 
 
 
 
 
13.9.1
PRODUCT LAUNCHES/DEVELOPMENTS
 
 
 
 
13.9.2
DEALS
 
 
 
 
13.9.3
EXPANSIONS
 
 
 
 
13.9.4
OTHER DEVELOPMENTS
 
 
14
COMPANY PROFILES
In-depth Company Profiles of Leading Market Players with detailed Business Overview, Product and Service Portfolio, Recent Developments, and Unique Analyst Perspective (MnM View)
 
 
 
209
 
14.1
KEY PLAYERS
 
 
 
 
 
14.1.1
SONY GROUP CORPORATION
 
 
 
 
 
14.1.1.1
BUSINESS OVERVIEW
 
 
 
 
14.1.1.2
PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
14.1.1.3
RECENT DEVELOPMENTS
 
 
 
 
14.1.1.4
MNM VIEW
 
 
 
14.1.2
SEIKO EPSON CORPORATION
 
 
 
 
14.1.3
BOE TECHNOLOGY GROUP CO., LTD.
 
 
 
 
14.1.4
SEEYA TECHNOLOGY
 
 
 
 
14.1.5
EMAGIN
 
 
 
 
14.1.6
KOPIN CORPORATION
 
 
 
 
14.1.7
MICROOLED
 
 
 
 
14.1.8
HIMAX TECHNOLOGIES, INC.
 
 
 
 
14.1.9
HOLOEYE PHOTONICS AG
 
 
 
 
14.1.10
YUNNAN OLIGHTEK OPTO-ELECTRONIC TECHNOLOGY CO., LTD.
 
 
 
14.2
OTHER PLAYERS
 
 
 
 
 
14.2.1
LG DISPLAY CO., LTD.
 
 
 
 
14.2.2
WISECHIP SEMICONDUCTOR INC.
 
 
 
 
14.2.3
LIGHTNING SILICON TECHNOLOGY, INC.
 
 
 
 
14.2.4
OMNIVISION
 
 
 
 
14.2.5
SYNDIANT
 
 
 
 
14.2.6
VUEREAL
 
 
 
 
14.2.7
MICROVISION
 
 
 
 
14.2.8
JBD
 
 
 
 
14.2.9
RAONTECH
 
 
 
 
14.2.10
SILICON MICRO DISPLAY
 
 
 
 
14.2.11
ENMESI.COM (SHENZHEN ANPO INTELLIGENCE TECHNOLOGY CO., LTD.)
 
 
 
 
14.2.12
MOJO VISION
 
 
 
 
14.2.13
CINOPTICS
 
 
 
 
14.2.14
LUMIODE, INC.
 
 
 
 
14.2.15
PLAYNITRIDE INC.
 
 
15
APPENDIX
 
 
 
250
 
15.1
DISCUSSION GUIDE
 
 
 
 
15.2
KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
 
 
 
 
15.3
CUSTOMIZATION OPTIONS
 
 
 
 
15.4
RELATED REPORTS
 
 
 
 
15.5
AUTHOR DETAILS
 
 
 
LIST OF TABLES
 
 
 
 
 
TABLE 1
RESEARCH ASSUMPTIONS
 
 
 
 
TABLE 2
RISK ANALYSIS
 
 
 
 
TABLE 3
OLEDOS TECHNOLOGY USED IN AR AND VR DEVICES
 
 
 
 
TABLE 4
NEAR-EYE DISPLAY MARKET: ECOSYSTEM
 
 
 
 
TABLE 5
NEAR-EYE DISPLAY MARKET: PORTER'S FIVE FORCES ANALYSIS
 
 
 
 
TABLE 6
INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE VERTICALS (%)
 
 
 
 
TABLE 7
KEY BUYING CRITERIA FOR TOP THREE VERTICALS
 
 
 
 
TABLE 8
IMPORT DATA FOR HS CODE 8537-COMPLIANT PRODUCTS, BY COUNTRY, 2020–2024 (USD MILLION)
 
 
 
 
TABLE 9
EXPORT DATA FOR HS CODE 8537-COMPLIANT PRODUCTS, BY COUNTRY, 2020–2024 (USD MILLION)
 
 
 
 
TABLE 10
LIST OF PATENTS PERTAINING TO NEAR-EYE DISPLAYS, 2021–2023
 
 
 
 
TABLE 11
AVERAGE SELLING PRICE TREND OF NEAR-EYE DISPLAY PANELS PROVIDED BY KEY PLAYERS, 2021–2024
 
 
 
 
TABLE 12
NEAR-EYE DISPLAY MARKET: KEY CONFERENCES AND EVENTS, 2025–2026
 
 
 
 
TABLE 13
NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
 
 
 
 
TABLE 14
EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
 
 
 
 
TABLE 15
ASIA PACIFIC: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
 
 
 
 
TABLE 16
ROW: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
 
 
 
 
TABLE 17
US-ADJUSTED RECIPROCAL TARIFF RATES
 
 
 
 
TABLE 18
NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 19
NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 20
TFT LCD: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 21
TFT LCD: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 22
AMOLED: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 23
AMOLED: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 24
LCOS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 25
LCOS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 26
OLEDOS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 27
OLEDOS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 28
MICROLED: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 29
MICROLED: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 30
LASER BEAM SCANNING: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 31
LASER BEAM SCANNING: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 32
NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 33
NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 34
NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (MILLION UNITS)
 
 
 
 
TABLE 35
NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (MILLION UNITS)
 
 
 
 
TABLE 36
AR: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 37
AR: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 38
AR: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 39
AR: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 40
AR: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 41
AR: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 42
NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 43
NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 44
EUROPE: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 45
EUROPE: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 46
ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 47
ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 48
ROW: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 49
ROW: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 50
NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 51
NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 52
EUROPE: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 53
EUROPE: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 54
ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 55
ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 56
ROW: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 57
ROW: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 58
VR & MR: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 59
VR & MR: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 60
VR & MR: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 61
VR & MR: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 62
VR & MR: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 63
VR & MR: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 64
NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 65
NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 66
EUROPE: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 67
EUROPE: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 68
ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 69
ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 70
ROW: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 71
ROW: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 72
NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 73
NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 74
EUROPE: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 75
EUROPE: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 76
ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 77
ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 78
ROW: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 79
ROW: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 80
EVFS: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 81
EVFS: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 82
EVFS: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 83
EVFS: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 84
EVFS: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 85
EVFS: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 86
NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 87
NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 88
EUROPE: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 89
EUROPE: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 90
ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 91
ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 92
ROW: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 93
ROW: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 94
NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 95
NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 96
EUROPE: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 97
EUROPE: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 98
ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 99
ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 100
ROW: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 101
ROW: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 102
NEAR-EYE DISPLAY MARKET, BY RESOLUTION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 103
NEAR-EYE DISPLAY MARKET, BY RESOLUTION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 104
NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 105
NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 106
CONSUMER: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 107
CONSUMER: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 108
CONSUMER: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 109
CONSUMER: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 110
AUTOMOTIVE: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 111
AUTOMOTIVE: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 112
AUTOMOTIVE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 113
AUTOMOTIVE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 114
INDUSTRIAL & ENTERPRISE: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 115
INDUSTRIAL & ENTERPRISE: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 116
INDUSTRIAL & ENTERPRISE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 117
INDUSTRIAL & ENTERPRISE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 118
MILITARY, AEROSPACE & DEFENSE: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 119
MILITARY, AEROSPACE & DEFENSE: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 120
MILITARY, AEROSPACE & DEFENSE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 121
MILITARY, AEROSPACE & DEFENSE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 122
RETAIL & HOSPITALITY: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 123
RETAIL & HOSPITALITY: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 124
RETAIL & HOSPITALITY: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 125
RETAIL & HOSPITALITY: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 126
MEDICAL: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 127
MEDICAL: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 128
MEDICAL: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 129
MEDICAL: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 130
EDUCATION: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 131
EDUCATION: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 132
EDUCATION: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 133
EDUCATION: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 134
SPORTS & ENTERTAINMENT: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 135
SPORTS & ENTERTAINMENT: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 136
SPORTS & ENTERTAINMENT: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 137
SPORTS & ENTERTAINMENT: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 138
OTHER VERTICALS: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 139
OTHER VERTICALS: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 140
OTHER VERTICALS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 141
OTHER VERTICALS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 142
NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 143
NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 144
NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 145
NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 146
NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 147
NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 148
NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 149
NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 150
EUROPE: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 151
EUROPE: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 152
EUROPE: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 153
EUROPE: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 154
EUROPE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 155
EUROPE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 156
ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 157
ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 158
ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 159
ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 160
ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 161
ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 162
ROW: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 163
ROW: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 164
ROW: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 165
ROW: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 166
ROW: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 167
ROW: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 168
MIDDLE EAST: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 169
MIDDLE EAST: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 170
AFRICA: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021–2024 (USD MILLION)
 
 
 
 
TABLE 171
AFRICA: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025–2030 (USD MILLION)
 
 
 
 
TABLE 172
NEAR-EYE DISPLAY MARKET: OVERVIEW OF STRATEGIES ADOPTED BY KEY PLAYERS, JANUARY 2021–DECEMBER 2024
 
 
 
 
TABLE 173
NEAR-EYE DISPLAY MARKET: DEGREE OF COMPETITION, 2024
 
 
 
 
TABLE 174
NEAR-EYE DISPLAY MARKET: REGION FOOTPRINT
 
 
 
 
TABLE 175
NEAR-EYE DISPLAY MARKET: DEVICE TYPE FOOTPRINT
 
 
 
 
TABLE 176
NEAR-EYE DISPLAY MARKET: TECHNOLOGY FOOTPRINT
 
 
 
 
TABLE 177
NEAR-EYE DISPLAY MARKET: VERTICAL FOOTPRINT
 
 
 
 
TABLE 178
NEAR-EYE DISPLAY MARKET: RESOLUTION FOOTPRINT
 
 
 
 
TABLE 179
NEAR-EYE DISPLAY MARKET: LIST OF KEY STARTUPS/SMES
 
 
 
 
TABLE 180
NEAR-EYE DISPLAY MARKET: COMPETITIVE BENCHMARKING OF STARTUPS/SMES
 
 
 
 
TABLE 181
NEAR-EYE DISPLAY MARKET: PRODUCT LAUNCHES/DEVELOPMENTS, JANUARY 2021–DECEMBER 2024
 
 
 
 
TABLE 182
NEAR-EYE DISPLAY MARKET: DEALS, JANUARY 2021–DECEMBER 2024
 
 
 
 
TABLE 183
NEAR-EYE DISPLAY MARKET: EXPANSIONS, JANUARY 2021–DECEMBER 2024
 
 
 
 
TABLE 184
NEAR-EYE DISPLAY MARKET: OTHER DEVELOPMENTS, JANUARY 2021–DECEMBER 2024
 
 
 
 
TABLE 185
SONY GROUP CORPORATION: COMPANY OVERVIEW
 
 
 
 
TABLE 186
SONY GROUP CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 187
SONY GROUP CORPORATION: PRODUCT LAUNCHES/DEVELOPMENTS
 
 
 
 
TABLE 188
SONY GROUP CORPORATION: EXPANSIONS
 
 
 
 
TABLE 189
SEIKO EPSON CORPORATION: COMPANY OVERVIEW
 
 
 
 
TABLE 190
SEIKO EPSON CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 191
SEIKO EPSON CORPORATION: PRODUCT LAUNCHES/DEVELOPMENT
 
 
 
 
TABLE 192
SEIKO EPSON CORPORATION: DEALS
 
 
 
 
TABLE 193
BOE TECHNOLOGY GROUP CO., LTD.: COMPANY OVERVIEW
 
 
 
 
TABLE 194
BOE TECHNOLOGY GROUP CO., LTD.: PRODUCT /SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 195
BOE TECHNOLOGY GROUP CO., LTD.: PRODUCT LAUNCHES/DEVELOPMENTS
 
 
 
 
TABLE 196
SEEYA TECHNOLOGY: COMPANY OVERVIEW
 
 
 
 
TABLE 197
SEEYA TECHNOLOGY: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 198
SEEYA TECHNOLOGY: PRODUCT LAUNCHES/DEVELOPMENTS
 
 
 
 
TABLE 199
EMAGIN: COMPANY OVERVIEW
 
 
 
 
TABLE 200
EMAGIN: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 201
EMAGIN: PRODUCT LAUNCHES/DEVELOPMENTS
 
 
 
 
TABLE 202
EMAGIN: DEALS
 
 
 
 
TABLE 203
EMAGIN: OTHER DEVELOPMENTS
 
 
 
 
TABLE 204
KOPIN CORPORATION: COMPANY OVERVIEW
 
 
 
 
TABLE 205
KOPIN CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 206
KOPIN CORPORATION: PRODUCT LAUNCHES/DEVELOPMENTS
 
 
 
 
TABLE 207
KOPIN CORPORATION: DEALS
 
 
 
 
TABLE 208
KOPIN CORPORATION: OTHER DEVELOPMENTS
 
 
 
 
TABLE 209
MICROOLED: COMPANY OVERVIEW
 
 
 
 
TABLE 210
MICROOLED: PRODUCT/SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 211
HIMAX TECHNOLOGIES, INC.: COMPANY OVERVIEW
 
 
 
 
TABLE 212
HIMAX TECHNOLOGIES, INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 213
HIMAX TECHNOLOGIES, INC.: PRODUCT LAUNCHES /DEVELOPMENTS
 
 
 
 
TABLE 214
HIMAX TECHNOLOGIES, INC.: DEALS
 
 
 
 
TABLE 215
HOLOEYE PHOTONICS AG: COMPANY OVERVIEW
 
 
 
 
TABLE 216
HOLOEYE PHOTONICS AG: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
TABLE 217
HOLOEYE PHOTONICS AG: DEALS
 
 
 
 
TABLE 218
YUNNAN OLIGHTEK OPTO-ELECTRONIC TECHNOLOGY CO., LTD.: COMPANY OVERVIEW
 
 
 
 
TABLE 219
YUNNAN OLIGHTEK OPTO-ELECTRONIC TECHNOLOGY CO., LTD.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
 
 
 
 
LIST OF FIGURES
 
 
 
 
 
FIGURE 1
NEAR-EYE DISPLAY MARKET SEGMENTATION AND REGIONAL SCOPE
 
 
 
 
FIGURE 2
NEAR-EYE DISPLAY MARKET: RESEARCH DESIGN
 
 
 
 
FIGURE 3
NEAR-EYE DISPLAY MARKET: BOTTOM-UP APPROACH
 
 
 
 
FIGURE 4
DEMAND-SIDE ANALYSIS: NEAR-EYE DISPLAY MARKET
 
 
 
 
FIGURE 5
NEAR-EYE DISPLAY MARKET: TOP-DOWN APPROACH
 
 
 
 
FIGURE 6
SUPPLY-SIDE ANALYSIS: NEAR-EYE DISPLAY MARKET
 
 
 
 
FIGURE 7
DATA TRIANGULATION
 
 
 
 
FIGURE 8
NEAR-EYE DISPLAY MARKET, 2021–2030
 
 
 
 
FIGURE 9
AR SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
 
 
 
 
FIGURE 10
CONSUMER SEGMENT TO ACCOUNT FOR LARGEST MARKET SHARE IN 2030
 
 
 
 
FIGURE 11
OLEDOS SEGMENT TO HOLD LARGEST MARKET SHARE IN 2030
 
 
 
 
FIGURE 12
HD SEGMENT TO DOMINATE MARKET IN 2030
 
 
 
 
FIGURE 13
ASIA PACIFIC HELD LARGEST SHARE OF NEAR-EYE DISPLAY MARKET IN 2024
 
 
 
 
FIGURE 14
INCREASING INVESTMENTS IN AR/VR TECHNOLOGIES TO OFFER LUCRATIVE GROWTH OPPORTUNITIES
 
 
 
 
FIGURE 15
VR & MR SEGMENT TO DOMINATE NEAR-EYE DISPLAY MARKET IN 2030
 
 
 
 
FIGURE 16
OLEDOS AND CONSUMER SEGMENTS HELD LARGEST SHARES OF NEAR-EYE DISPLAY MARKET IN 2024
 
 
 
 
FIGURE 17
HD SEGMENT TO HOLD LARGEST MARKET SHARE IN 2025
 
 
 
 
FIGURE 18
ASIA PACIFIC TO RECORD HIGHEST CAGR DURING FORECAST PERIOD
 
 
 
 
FIGURE 19
NEAR-EYE DISPLAY MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
 
 
 
 
FIGURE 20
IMPACT ANALYSIS OF DRIVERS ON NEAR-EYE DISPLAY MARKET
 
 
 
 
FIGURE 21
RESTRAINTS AND THEIR IMPACT ON NEAR-EYE DISPLAY MARKET
 
 
 
 
FIGURE 22
OPPORTUNITIES AND THEIR IMPACT ON NEAR-EYE DISPLAY MARKET
 
 
 
 
FIGURE 23
CHALLENGES AND THEIR IMPACT ON NEAR-EYE DISPLAY MARKET
 
 
 
 
FIGURE 24
NEAR-EYE DISPLAY MARKET: SUPPLY CHAIN
 
 
 
 
FIGURE 25
TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS
 
 
 
 
FIGURE 26
NEAR-EYE DISPLAY MARKET ECOSYSTEM
 
 
 
 
FIGURE 27
INVESTMENT AND FUNDING SCENARIO
 
 
 
 
FIGURE 28
PORTER'S FIVE FORCES ANALYSIS
 
 
 
 
FIGURE 29
INFLUENCE OF STAKEHOLDERS IN BUYING PROCESS FOR TOP THREE VERTICALS
 
 
 
 
FIGURE 30
KEY BUYING CRITERIA FOR TOP THREE VERTICALS
 
 
 
 
FIGURE 31
IMPORT DATA FOR HS CODE 8537-COMPLIANT PRODUCTS, BY COUNTRY, 2020–2024 (USD MILLION)
 
 
 
 
FIGURE 32
EXPORT DATA FOR HS CODE 8537-COMPLIANT PRODUCTS, BY COUNTRY, 2020–2024 (USD MILLION)
 
 
 
 
FIGURE 33
NUMBER OF PATENTS GRANTED, 2015–2024
 
 
 
 
FIGURE 34
AVERAGE SELLING PRICE TREND OF NEAR-EYE DISPLAY PANELS OFFERED BY KEY PLAYERS, BY TECHNOLOGY, 2024
 
 
 
 
FIGURE 35
AVERAGE SELLING PRICE TREND OF NEAR-EYE DISPLAY, BY REGION, 2020–2024
 
 
 
 
FIGURE 36
IMPACT OF AI/GEN AI ON NEAR-EYE DISPLAY MARKET
 
 
 
 
FIGURE 37
COMPONENTS OF NEAR-EYE DISPLAY
 
 
 
 
FIGURE 38
OLEDOS TECHNOLOGY TO ACCOUNT FOR LARGEST MARKET SHARE IN 2030
 
 
 
 
FIGURE 39
VR & MR SEGMENT TO DOMINATE MARKET IN 2030
 
 
 
 
FIGURE 40
HD SEGMENT TO LEAD MARKET THROUGH FORECAST PERIOD
 
 
 
 
FIGURE 41
CONSUMER SEGMENT TO LEAD MARKET IN 2030
 
 
 
 
FIGURE 42
NEAR-EYE DISPLAY MARKET, BY REGION
 
 
 
 
FIGURE 43
ASIA PACIFIC TO EXHIBIT HIGHEST CAGR IN NEAR-EYE DISPLAY MARKET DURING FORECAST PERIOD
 
 
 
 
FIGURE 44
NORTH AMERICA: NEAR-EYE DISPLAY MARKET SNAPSHOT
 
 
 
 
FIGURE 45
EUROPE: NEAR-EYE DISPLAY MARKET SNAPSHOT
 
 
 
 
FIGURE 46
ASIA PACIFIC: NEAR-EYE DISPLAY MARKET SNAPSHOT
 
 
 
 
FIGURE 47
REVENUE ANALYSIS OF MAJOR COMPANIES IN NEAR-EYE DSIPLAY MARKET, 2022–2024 (USD MILLION)
 
 
 
 
FIGURE 48
COMPANY VALUATION (USD BILLION)
 
 
 
 
FIGURE 49
FINANCIAL METRICS (EV/EBITDA)
 
 
 
 
FIGURE 50
BRAND/PRODUCT COMPARISON
 
 
 
 
FIGURE 51
NEAR-EYE DISPLAY MARKET: COMPANY EVALUATION MATRIX (KEY PLAYERS), 2024
 
 
 
 
FIGURE 52
NEAR-EYE DISPLAY MARKET: COMPANY FOOTPRINT
 
 
 
 
FIGURE 53
NEAR-EYE DISPLAY MARKET: COMPANY EVALUATION MATRIX (STARTUPS/SMES), 2024
 
 
 
 
FIGURE 54
SONY GROUP CORPORATION: COMPANY SNAPSHOT
 
 
 
 
FIGURE 55
SEIKO EPSON CORPORATION: COMPANY SNAPSHOT
 
 
 
 
FIGURE 56
BOE TECHNOLOGY GROUP CO., LTD.: COMPANY SNAPSHOT
 
 
 
 
FIGURE 57
KOPIN CORPORATION: COMPANY SNAPSHOT
 
 
 
 
FIGURE 58
HIMAX TECHNOLOGIES, INC.: COMPANY SNAPSHOT
 
 
 
 

Methodology

The research study involved four major activities in estimating the size of the near-eye display market. Exhaustive secondary research has been done to collect important information about the market and peer markets. The next step has been to validate these findings, assumptions, and sizing with the help of primary research with industry experts across the value chain. Both top-down and bottom-up approaches have been used to estimate the market size. The market breakdown and data triangulation techniques have been adopted to estimate the market sizes of segments and subsegments

Secondary Research

In the secondary research process, various secondary sources have been referred to for identifying and collecting information required for this study. The secondary sources include annual reports, press releases, investor presentations of companies, white papers, and articles from recognized authors. Secondary research has been done to obtain key information about the market’s value chain, the pool of key market players, market segmentation according to industry trends, regional outlook, and developments from both market and technology perspectives.

The near-eye display market report estimates the global market size using both top-down and bottom-up approaches and several other dependent submarkets. The major players in the market have been identified using extensive secondary research, and their presence in the market has been determined using secondary and primary research. All the percentage share splits and breakdowns have been determined using secondary sources and verified through primary sources.

Primary Research

Extensive primary research has been conducted after understanding the near-eye display market scenario through secondary research. Several primary interviews have been conducted with key opinion leaders from both demand- and supply-side vendors across four major regions—North America, Europe, Asia Pacific, and Rest of the World (RoW). Approximately 25% of the primary interviews have been conducted with the demand-side vendors and 75% with the supply-side vendors. Primary data has been collected mainly through telephonic interviews, which consist of 80% of the total primary interviews; questionnaires and emails have also been used to collect the data.

After successfully interacting with industry experts, brief sessions have been conducted with highly experienced independent consultants to reinforce our primary research findings. This, along with the opinions of the in-house subject-matter experts, has led us to the findings described in the report.

Near-Eye Display Market
 Size, and Share

Note: Other designations include sales, marketing, and product managers.

The three tiers of the companies are based on their total revenues as of 2024: Tier 1: >USD 1 billion, Tier 2: USD 500 million-1 billion, and Tier 3: USD 500 million.

Market Size Estimation

In the market engineering process, both top-down and bottom-up approaches, along with data triangulation methods, have been used to estimate and validate the size of the near-eye display market and other dependent submarkets. The research methodology used to estimate the market sizes includes the following:

  • Identifying top-line investments and spending in the ecosystem and considering segment-level splits and major market developments
  • Identifying different stakeholders in the near-eye display market that influence the entire market, along with participants across the supply chain
  • Analyzing major manufacturers in the near-eye display market and studying their product portfolio
  • Analyzing trends related to the adoption of near-eye display products
  • Tracking recent and upcoming market developments, including investments, R&D activities, product launches, expansions, acquisitions, partnerships, collaborations, agreements, and investments, as well as forecasting the market size based on these developments and other critical parameters
  • Carrying out multiple discussions with key opinion leaders to identify the adoption trends of near-eye displays
  • Segmenting the overall market into various other market segments
  • Validating the estimates at every level through discussions with key opinion leaders, such as chief executives (CXOs), directors, and operation managers, and finally with the domain experts at MarketsandMarkets

Near-Eye Display Market : Top-Down and Bottom-Up Approach

Near-Eye Display Market Top Down and Bottom Up Approach

Data Triangulation

After arriving at the overall market size by the market size estimation process explained in the earlier section, the overall near-eye display market has been divided into several segments and subsegments. The data triangulation and market breakdown procedures have been used to complete the overall market engineering process and arrive at the exact statistics for all segments, wherever applicable. The data has been triangulated by studying various factors and trends from both the demand- and supply-side perspectives. Along with data triangulation and market breakdown, the market has been validated by top-down and bottom-up approaches.

Market Definition

Near-eye displays are advanced microdisplay technologies designed to be placed close to the user’s eyes, delivering immersive and vivid visual experiences in near-eye devices. Near-eye displays are used in augmented reality (AR) glasses, virtual reality (VR) head-mounted displays, mixed reality (MR) devices, and electronic viewfinders (EVFs). They provide high pixel density, low latency, lightweight, and the ability to project 2D or 3D content directly into the wearer's field of view, adding to interaction with digital environments.

The near-eye display market has been segmented by technology, device type, and vertical. Based on technology, the market has been segmented into OLED-on-Silicon (OLEDoS), Liquid Crystal on Silicon (LCoS), microLED, TFT LCD, AMOLED, and laser beam scanning, which present distinct advantages such as brightness, power efficiency, contrast, and resolution specific to certain applications. Displays based on these technologies are used in devices such as AR glasses, VR & MR HMDs, and electronic viewfinders (EVFs), and these devices are utilized in various verticals from consumer electronics to military, aerospace & defense, industrial & enterprise, retail & hospitality, medical, education, sports & entertainment, and more. Near-eye displays make it possible for immersive, high-resolution imagery and real-time interaction, so they play a critical role in uses such as training, simulation, remote guidance, gaming, and professional purposes in various industries.

Key Stakeholders

  • Raw material suppliers
  • Technology investors
  • Original equipment manufacturers (OEMs)
  • System integrators
  • Distributors, resellers, and traders
  • Research institutions and organizations
  • Near-eye display forums, alliances, consortia, and associations
  • Market research and consulting firms
  • End users

Report Objectives

  • To describe and forecast the overall near-eye display market, by technology, device type, resolution, and vertical, in terms of value
  • To forecast the market for device type, in terms of volume
  • To describe different components of near-eye displays, namely image generators, optical combiners, and imaging optics
  • To describe the brightness levels of near-eye displays having less than 500 nits, 500 to 1,000 nits, and more than 1,000 nits
  • To evaluate the market for four key regions: North America, Europe, Asia Pacific, and the Rest of the World, in terms of value
  • To provide detailed information regarding the drivers, restraints, opportunities, and challenges influencing the growth of the market
  • To give a detailed overview of the supply chain of the near-eye display ecosystem, along with the average selling prices of display technologies
  • To strategically analyze the ecosystem, Porter's five forces, tariffs and regulations, patent landscape, trade landscape, trends and disruptions impacting customer business, technology landscape, key stakeholders & buying criteria, key conferences & events, and case studies pertaining to the market under study.
  • To strategically analyze micromarkets with regard to individual growth trends, prospects, and contributions to the overall market
  • To analyze opportunities in the market for stakeholders and provide a competitive landscape of the market
  • To analyze competitive developments such as product launches, expansions, partnerships, collaborations, and agreements in the market
  • To strategically profile the key players in the market and comprehensively analyze their market ranking and core competencies
  • To strategically analyze the impact of the 2025 US tariff on the near-eye display market
  • To analyze the impact of AI/Gen AI on the near-eye display market

Available Customizations:

With the given market data, MarketsandMarkets offers customizations according to the specific requirements of companies. The following customization options are available for the report:

Country-wise Information:

  • Country-wise breakdown for North America, Europe, Asia Pacific, and Rest of the World

Company Information:

  • Detailed analysis and profiling of additional market players (up to five)

Key Questions Addressed by the Report

What was the global near-eye display market size in 2024, and at what CAGR will it grow during the forecast period?
The near-eye display market was valued at USD 1.93 billion in 2024 and is projected to reach USD 6.65 billion by 2030, at a CAGR of 25.1% from 2025 to 2030.
Who are the key players in the global near-eye display market?
Sony Group Corporation (Japan), Seiko Epson Corporation (Japan), BOE Technology Group Co., Ltd. (China), SeeYA Technology (China), eMagin (US) are the key market players.
Which region is expected to hold the largest market share and why?
Asia Pacific is expected to hold the largest market share in the near-eye display market during the forecast period. Significant technological advancements and investments from major players in China, Japan, and South Korea lead the region's development. These countries are emerging leaders in creating and commercializing next-generation display technologies for AR, VR, and MR applications.
What are the primary forces fueling market growth?
The near-eye display market is set to grow with expanding opportunities fueled by the ongoing innovations in near-eye display technologies and surging investments in developing advanced displays. Moreover, the rising demand for immersive technologies to enhance user experience, rapid advancements in OLEDoS technology, increasing adoption of near-eye displays in healthcare and defense sectors, and advancements in microdisplay technologies are expected to fuel the market growth further.
What are the prominent strategies adopted by market players?
The key players have adopted product launches, acquisitions, collaborations, partnerships, investments, agreements, and expansions to strengthen their position in the near-eye display market.

 

Personalize This Research

  • Triangulate with your Own Data
  • Get Data as per your Format and Definition
  • Gain a Deeper Dive on a Specific Application, Geography, Customer or Competitor
  • Any level of Personalization

Let Us Help You

  • What are the Known and Unknown Adjacencies Impacting the Near-Eye Display Market
  • What will your New Revenue Sources be?
  • Who will be your Top Customer; what will make them switch?
  • Defend your Market Share or Win Competitors
  • Get a Scorecard for Target Partners

Custom Market Research Services

We Will Customise The Research For You, In Case The Report Listed Above Does Not Meet With Your Requirements

Growth opportunities and latent adjacency in Near-Eye Display Market