Near-Eye Display Market

Near-Eye Display Market by Technology (TFT LCD, OLEDoS, LCoS, MicroLED, AMOLED, DLP, Laser Beam Scanning), Device Type (AR, VR), Vertical (Consumer, Medical, Aerospace & Defense, Automotive) and Geography - Global Forecast to 2027

Report Code: SE 8102 May, 2022, by marketsandmarkets.com

[208 Pages Report] The near-eye display Market size is projected to reach USD 5.3 billion by 2027 from an estimated USD 1.7 billion in 2022, at a CAGR of 24.7% from 2022 to 2027. Increasing use of OLEDoS microdisplays in newer applications such as projection, imaging, smart glasses and surging adoption of AR devices in different verticals are among the factors driving the growth of the near-eye display market.

Near-Eye Display Market

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Market Dynamics:

Driver: Increasing use of OLEDoS microdisplays in newer applications such as projection, imaging, smart glasses

OLEDoS microdisplays are gaining momentum due to advanced features such as higher contrast, faster response time, lighter weight, more compact size, negligible image smearing, and a wider operating temperature range than LCDs. They have outperformed conventional LCD and LCoS microdisplay technologies as they are widely used in EVFs and HMDs. In the consumer sector, OLEDoS microdisplays are used in video and VR glasses and EVFs to facilitate search, navigation, and daily personal activities, while the defense sector targets AR helmets for pilots to resolve communication issues during the battle. Many industry experts believe that OLEDoS are likely to replace existing display technologies. Therefore, various companies have started investing increasingly in research and development activities related to OLEDoS technology. Kopin Corporation and SeeYA Technology Corporation are some the key players offering OLEDoS technology-based displays.

Restraint: Health issues associated with excessive use of AR and VR devices<

With the advent of AR-based gaming devices, health issues among gamers are increasing. AR games are highly interactive and keep the user engaged immensely for longer hours, causing issues such as anxiety, eye strain, obesity, and lack of concentration. The nature of AR technology is immersive and can induce anxiety or stress after wearing the AR headset for longer hours. Apart from stress, AR devices also expose users to harmful electromagnetic frequency radiation, which may cause illness. Modern VR implementations do not consider all human senses. The virtual reality experience may include artificial visual, aural, and even haptic sensations, while feelings such as balance and proprioception remain unchanged, contradicting sensory stimulation. Users may see pixels instead of an image. Lenses can cause optical distortions, or there might be noticeable latency or some other glitches. Sometimes the imperfections cause increased fatigue or headaches as the brain is involved in interpreting the unusual stimuli. Further, eyeglasses may pose problems for some users, and their prolonged use may cause eye strain and physical fatigue for most. Therefore, the excessive use of AR and VR devices can cause health issues, limiting the market's growth.

Opportunity: Increasing investments by technology giants in development of innovative near-eye display products

Technology giants are focused on collaborating and partnering with companies that create and deliver value to their customers. Companies such as Meta, Apple, Inc., Microsoft Corporation, and Samsung Group invest heavily in developing state-of-the-art near-eye display modules. Also, several research institutes are carrying out research in AR technology for various products and applications. Many companies are focusing on maximizing the features and functions of their existing products. The application areas of near-eye displays across consumer, medical, and aerospace & defense industries would grow with increasing investments by giant companies, thereby resulting in the overall growth of the market.

Challenge: Minimizing latency for AR and VR displays

Displays contribute to more than 50% of the total response delay in VR and AR devices. There will be a deviation in the location from the exact position if there is an issue in the measurement of the viewpoint. Thus, VR systems require minimal latency to maintain the virtual entity in a stable position. The virtual object projection should not delay more than 15 milliseconds while adapting to a new situation as it can cause variation in the position of virtual objects compared to real objects. Further, the AR systems also require minimum latency to improve the see-through video comfort. Thus, the minimal latency for AR systems should not be more than five milliseconds as even a little latency between the user moving, and the virtual imagery updating can be visible and highly distracting. Thus, minimizing latency is one of the key challenges for companies developing near-eye displays.

By technology, TFT LCDs to capture larger share of near-eye display market in 2021

In 2021, TFT LCD technology captured the largest share of the market. The displays based on this technology are light in weight, compact in size, have high resolution, and consume low power. Also, these displays can be mass-produced and extensively adopted in VR devices. These factors drive the growth of the market for near-eye displays based on TFT LCD.

VR Devices hold the larger share of the near-eye display market in 2021

VR devices led the market in 2021. These devices are powered by near-eye display-based HMDs to provide a fully digital experience that simulates a three-dimensional environment in the real world. Near-eye displays are highly adopted in VR devices as these displays are affordable and can be mass-produced by players from China, Japan, and India. VR devices have revolutionized the applications from the consumer sector by allowing users to immerse themselves in a highly simulated environment.

Consumer vertical is projected to hold the largest share in 2027

In 2027, the consumer vertical is projected to capture the largest share of the near-eye display market. This growth is attributed to the high adoption of near-eye display-based VR devices in gaming consoles, which help provide immersive and realistic gaming experiences to users. Moreover, the rising demand for near-eye display-based AR and VR devices in sports and entertainment, navigation, and other applications will spur the growth of the market for the consumer vertical.

In 2027, Asia Pacific is projected to hold the largest share of the overall near-eye display market

Near-Eye Display Market by Region

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The near-eye display market in Asia Pacific is expected to grow at the highest CAGR owing to the high adoption of AR and VR technologies by the consumer and medical verticals in countries such as China, Japan, and India. The market growth in China is attributed to the fact that the country is one of the largest consumer electronics markets in Asia Pacific. The easy availability of lightweight and cost-effective near-eye display-based HMDs in Asia Pacific would lead to high adoption of these products in consumer applications, encouraging more companies from the region to invest in AR and VR HMDs. These factors are likely to augment the growth of the market in the near future.

Key Market Players

Sony Group Corporation (Japan), Himax Technologies, Inc. (Taiwan), Kopin Corporation (US), eMagin Corporation (US), MICROOLED Technologies (France), BOE Technology Group Co., Ltd. (China), Syndiant, Inc. (US), Plessey (England), JBD Xianyao Display Technology (China), TriLite Technologies GmbH (Austria) are some of the key players in the near-eye display market.

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Scope of the Report

Report Metric

Detail

Market Size Availability for Years

2018–2027

Base Year

2021

Forecast Period

2022–2027

Forecast Units

Value (USD)

Segments Covered

By technology, device type, vertical, and region

Geographies Covered

North America, Europe, Asia Pacific, and RoW

Companies Covered

Sony Group Corporation (Japan), Himax Technologies, Inc. (Taiwan), Kopin Corporation (US), eMagin Corporation (US), MICROOLED Technologies (France), BOE Technology Group Co., Ltd. (China), Syndiant, Inc. (US), Plessey (England), JBD Xianyao Display Technology (China), TriLite Technologies GmbH (Austria) are some of the key players in the near-eye display market.
A total of 25 players are covered.

This research report categorizes the market based on technology, device type, vertical, and region

Near-Eye Display Market:

Based on Technology:

  • TFT LCD
  • AMOLED
  • LCoS
  • OLEDOS
  • MicroLED
  • DLP
  • Laser Beam Scanning

Based on Device Type:

  • AR Devices
  • VR Devices
  • Others (EVF and MR Devices)

Components of Near-Eye Display:

  • Image Generators
  • Optical Combiners
  • Imaging Optics

Based on Vertical:

  • Consumer
  • Automotive
  • Aerospace & Defense
  • Medical
  • Others ( Education and Construction.)

Based on Region:

  • North America
    • US
    • Canada & Mexico
  • Europe
    • UK
    • Germany
    • France
    • Rest of Europe
  • APAC
    • China
    • Japan
    • South Korea
    • India
    • Rest of APAC
  • Rest of the world
    • Middle East & Africa
    • South America

Recent Developments

  • In January 2022, TriLite Technologies GmbH launched Trixel 3—the smallest laser beam scanner light engine based on Infineon’s 2D MEMS mirror. The tiny module targets the AR glasses product as it is the key component for AR smart glasses that offer comfortable all-day wear.
  • In January 2022, Sony Corporation released OLED Microdisplay for EVF applications in cameras and HMDs. This microdisplay can be applied in interchangeable lens mirrorless cameras viewfinders. It has achieved high image quality and a larger size to be employed in AR/VR wearable devices.
  • In January 2022, Kopin Corporation partnered with RealWear by supplying the Golden Pearl display module for RealWear's recently launched RealWear Navigator 500 wearable device. The updated Golden Pearl features a 0.32", 24-bit full-color, high-brightness LCD microdisplay for easy outdoor/sunlight use and comfortable long-term viewing.
  • In January 2022, JBD Xianyao Display Technology partnered with tooz technologies to develop new-generation optical engines for smart glasses, combining the color filter-integrated MicroLED display engine of JBD Xianyao Display Technology and the curved waveguide of tooz technologies.
  • In July 2021, Kopin Corporation announced its multiyear agreement with a leading Japanese electronics company to develop superbright 2Kx2K full-color LED microdisplays on silicon.

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TABLE OF CONTENTS

1 INTRODUCTION (Page No. - 28)
    1.1 STUDY OBJECTIVES
    1.2 DEFINITION AND SCOPE
           1.2.1 INCLUSIONS AND EXCLUSIONS
    1.3 SCOPE
           1.3.1 MARKETS COVERED
                    FIGURE 1 NEAR-EYE DISPLAY MARKET SEGMENTATION
           1.3.2 GEOGRAPHIC SCOPE
           1.3.3 YEARS CONSIDERED
    1.4 CURRENCY
    1.5 UNIT CONSIDERED
    1.6 STAKEHOLDERS

2 RESEARCH METHODOLOGY (Page No. - 32)
    2.1 RESEARCH DATA
           FIGURE 2 NEAR-EYE DISPLAY MARKET: RESEARCH DESIGN
           2.1.1 SECONDARY DATA
                    2.1.1.1 List of key secondary sources
                    2.1.1.2 Secondary sources
           2.1.2 PRIMARY DATA
                    2.1.2.1 Breakdown of primaries
                    2.1.2.2 Key data from primary sources
                    2.1.2.3 Key industry insights
    2.2 FACTOR ANALYSIS
           FIGURE 3 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN SUPPLY-SIDE APPROACH – REVENUES GENERATED BY COMPANIES FROM SALES OF NEAR-EYE DISPLAY SOLUTIONS
           FIGURE 4 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN SUPPLY-SIDE APPROACH – ILLUSTRATION OF REVENUE ESTIMATION FOR ONE COMPANY IN NEAR-EYE DISPLAY MARKET
           FIGURE 5 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP DEMAND-SIDE APPROACH – DEMAND FOR NEAR-EYE DISPLAY SOLUTIONS BY VERTICAL
    2.3 MARKET SIZE ESTIMATION
           2.3.1 BOTTOM-UP APPROACH
                    2.3.1.1 Approach for obtaining market size using bottom-up analysis (demand side)
                               FIGURE 6 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
           2.3.2 TOP-DOWN APPROACH
                    2.3.2.1 Approach for obtaining market size using top-down analysis (supply side)
                               FIGURE 7 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
    2.4 MARKET BREAKDOWN AND DATA TRIANGULATION
           FIGURE 8 DATA TRIANGULATION
    2.5 RESEARCH ASSUMPTIONS AND LIMITATIONS
           2.5.1 ASSUMPTIONS
           2.5.2 LIMITATIONS
    2.6 RISK ASSESSMENT

3 EXECUTIVE SUMMARY (Page No. - 45)
    3.1 REALISTIC SCENARIO
    3.2 OPTIMISTIC SCENARIO
    3.3 PESSIMISTIC SCENARIO
           FIGURE 9 GROWTH PROJECTION OF NEAR-EYE DISPLAY MARKET IN REALISTIC, OPTIMISTIC, AND PESSIMISTIC SCENARIOS
           FIGURE 10 OLEDOS TECHNOLOGY TO ACCOUNT FOR LARGEST SHARE OF MARKET IN 2027
           FIGURE 11 VR DEVICES TO DOMINATE MARKET IN 2027
           FIGURE 12 MEDICAL SEGMENT TO EXHIBIT HIGHEST CAGR IN MARKET FROM 2022 TO 2027
           FIGURE 13 ASIA PACIFIC TO BE FASTEST-GROWING MARKET FOR NEAR-EYE DISPLAYS DURING FORECAST PERIOD

4 PREMIUM INSIGHTS (Page No. - 50)
    4.1 ATTRACTIVE GROWTH OPPORTUNITIES IN NEAR-EYE DISPLAY MARKET
           FIGURE 14 EMERGENCE OF METAVERSE TECHNOLOGY TO FUEL MARKET GROWTH DURING FORECAST PERIOD
    4.2 NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE
           FIGURE 15 AR DEVICES TO CAPTURE LARGEST SHARE OF GLOBAMARKET IN 2027
    4.3 MARKET, BY TECHNOLOGY
           FIGURE 16 TFT LCD TECHNOLOGY TO HOLD LARGEST SHARE OF GLOBAMARKET IN 2022
    4.4 MARKET, BY COUNTRY
           FIGURE 17 CHINA TO RECORD HIGHEST CAGR IN GLOBALMARKET DURING FORECAST PERIOD
    4.5 NEAR-EYE DISPLAY MARKET, BY REGION
           FIGURE 18 ASIA PACIFIC TO HOLD LARGEST SHARE OF GLOBAL MARKET IN 2027

5 MARKET OVERVIEW (Page No. - 53)
    5.1 INTRODUCTION
    5.2 MARKET DYNAMICS
           FIGURE 19 NEAR-EYE DISPLAY MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
           5.2.1 DRIVERS
                    5.2.1.1 Increasing use of OLEDoS microdisplays in newer applications such as projection, imaging, smart glasses
                    5.2.1.2 Surging adoption of AR devices in different verticals
                    5.2.1.3 Growing popularity of Metaverse
                               FIGURE 20 DRIVERS AND THEIR IMPACT ON NEAR-EYE DISPLAY MARKET
           5.2.2 RESTRAINTS
                    5.2.2.1 Health issues associated with excessive use of AR and VR devices
                               FIGURE 21 RESTRAINTS AND THEIR IMPACT ON MARKET
           5.2.3 OPPORTUNITIES
                    5.2.3.1 Growing focus of market players on filing patents and spending more on R&D activities
                    5.2.3.2 Increasing investments by technology giants in development of innovative near-eye display products
                               FIGURE 22 OPPORTUNITIES AND THEIR IMPACT ON MARKET
           5.2.4 CHALLENGES
                    5.2.4.1 Developing power-efficient near-eye displays with high resolution and brightness
                    5.2.4.2 Minimizing latency for AR and VR displays
                               FIGURE 23 CHALLENGES AND THEIR IMPACT ON MARKET
    5.3 SUPPLY CHAIN ANALYSIS
           FIGURE 24 NEAR-EYE DISPLAY MARKET: SUPPLY CHAIN
           TABLE 1 MARKET: ECOSYSTEM
    5.4 TRENDS AND DISRUPTIONS IMPACTED CUSTOMERS
           5.4.1 REVENUE SHIFT AND NEW REVENUE POCKETS FOR MARKET PLAYERS
                    FIGURE 25 REVENUE SHIFT IN NEAR-EYE DISPLAY MARKET
    5.5 MARKET ECOSYSTEM
           FIGURE 26 ECOSYSTEM OF NEAR-EYE DISPLAY
    5.6 PORTER’S FIVE FORCES ANALYSIS
           TABLE 2 MARKET: PORTER’S FIVE FORCES ANALYSIS
           FIGURE 27 PORTER’S FIVE FORCES ANALYSIS
           5.6.1 THREAT OF NEW ENTRANTS
           5.6.2 THREAT OF SUBSTITUTES
           5.6.3 BARGAINING POWER OF SUPPLIERS
           5.6.4 BARGAINING POWER OF BUYERS
           5.6.5 INTENSITY OF COMPETITIVE RIVALRY
    5.7 KEY STAKEHOLDERS & BUYING CRITERIA
           5.7.1 KEY STAKEHOLDERS IN BUYING PROCESS
                    FIGURE 28 INFLUENCE OF STAKEHOLDERS IN BUYING PROCESS FOR TOP THREE VERTICALS
                    TABLE 3 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE VERTICALS (%)
           5.7.2 BUYING CRITERIA
                    FIGURE 29 KEY BUYING CRITERIA FOR TOP 3 VERTICALS
                    TABLE 4 KEY BUYING CRITERIA FOR TOP 3 VERTICALS
    5.8 CASE STUDIES
           5.8.1 TRANSFORMATION OF DENTAL SURGERIES WITH MOVERIO SMART GLASSES
           5.8.2 VIRTUAL REALITY-BASED TRAINING FOR EMPLOYEES
    5.9 PRICING ANALYSIS
           5.9.1 AVERAGE SELLING PRICE TREND
                    TABLE 5 AVERAGE SELLING PRICES FOR NEAR-EYE DISPLAYS, BY DEVICE TYPE, (USD PER UNIT)
                    FIGURE 30 NEAR-EYE DISPLAY MARKET: AVERAGE PRICE OF DEVICE TYPES
    5.10 TRADE ANALYSIS
           5.10.1 IMPORT SCENARIO
                    TABLE 6 IMPORT DATA, BY COUNTRY, 2016–2020 (USD MILLION)
           5.10.2 EXPORT SCENARIO
                    TABLE 7 EXPORT DATA, BY COUNTRY, 2016–2020 (USD MILLION)
    5.11 PATENT ANALYSIS, 2012–2022
                    FIGURE 31 NUMBER OF PATENTS GRANTED FOR NEAR-EYE DISPLAY PRODUCTS, 2012–2022
                    FIGURE 32 REGIONAL ANALYSIS OF PATENTS GRANTED FOR NEAR-EYE DISPLAY PRODUCTS, 2021
                    TABLE 8 LIST OF SOME PATENTS PERTAINING TO NEAR-EYE DISPLAYS, 2020–2021
    5.12 KEY CONFERENCES & EVENTS, 2022–2023
                    TABLE 9 BROADCAST EQUIPMENT MARKET: DETAILED LIST OF CONFERENCES & EVENTS
    5.13 TARIFF AND REGULATORY LANDSCAPE
           5.13.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
                    TABLE 10 NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
                    TABLE 11 EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
                    TABLE 12 ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
                    TABLE 13 ROW: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
           5.13.2 TARIFFS AND REGULATIONS
                    5.13.2.1 Tariffs
                    5.13.2.2 Regulations
                    5.13.2.3 Standards

6 NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY (Page No. - 81)
    6.1 INTRODUCTION
           FIGURE 33 MARKET, BY TECHNOLOGY
           FIGURE 34 OLEDOS TECHNOLOGY TO ACCOUNT FOR LARGEST SHARE OF NEAR-EYE DISPLAY MARKET IN 2027
           TABLE 14 MARKET, BY TECHNOLOGY, 2018–2021 (USD MILLION)
           TABLE 15 MARKET, BY TECHNOLOGY, 2022–2027 (USD MILLION)
    6.2 TFT LCD
           6.2.1 USE OF SINGLE TRANSISTOR BY TFT LCD FOR QUICKER REACTION TIME PROPELS MARKET GROWTH
    6.3 AMOLED
           6.3.1 PIXEL-BY-PIXEL ILLUMINATION CONTROL, HIGH CONTRAST RATIO, AND WIDE VIEWING ANGLES OFFERED BY AMOLED TECHNOLOGY SUPPORT MARKET GROWTH
    6.4 LCOS
           6.4.1 DIVERSIFIED APPLICATIONS OF LCOS TO AUGMENT ITS DEMAND FOR MICRODISPLAYS IN PROJECTORS, ELECTRONIC VIEWFINDERS, AND HEAD-MOUNTED DISPLAYS
                    TABLE 16 NEAR-EYE DISPLAY MARKET FOR LCOS, BY DEVICE TYPE, 2018–2021 (USD MILLION)
                    TABLE 17 MARKET FOR LCOS, BY DEVICE TYPE, 2022–2027 (USD MILLION)
    6.5 OLEDOS
           6.5.1 APPLICATION OF OLEDOS TECHNOLOGY IN VR AND MR DEVICES STIMULATES MARKET GROWTH
                    TABLE 18 MARKET FOR OLEDOS, BY DEVICE TYPE, 2018–2021 (USD MILLION)
                    TABLE 19 MARKET FOR OLEDOS, BY DEVICE TYPE, 2022–2027 (USD MILLION)
    6.6 MICROLED
           6.6.1 MICROLED AIMS TO OVERCOME LIMITATIONS OF BOTH OLED AND LCD VIDEO DISPLAY TECHNOLOGY
    6.7 DLP
           6.7.1 INCREASED BRIGHTNESS, LOW COST, AND HIGH OPTICAL EFFICIENCY ARE KEY ADVANTAGES OF DLP TECHNOLOGY
    6.8 LASER BEAM SCANNING
           6.8.1 LASER BEAM SCANNING DISPLAY FIND APPLICATION IN AR AND MR DEVICES

7 NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE (Page No. - 90)
    7.1 INTRODUCTION
           FIGURE 35 NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE
           FIGURE 36 VR DEVICES TO HOLD LARGEST SHARE OF MARKET IN 2022
           TABLE 20 MARKET, BY DEVICE TYPE, 2018–2021 (USD MILLION)
           TABLE 21 MARKET, BY DEVICE TYPE, 2022–2027 (USD MILLION)
           TABLE 22 MARKET, BY DEVICE TYPE, 2018–2021 (MILLION UNITS)
           TABLE 23 MARKET, BY DEVICE TYPE, 2022–2027 (MILLION UNITS)
    7.2 AR DEVICES
           7.2.1 INCREASING APPLICATION AREAS OF AR DEVICES TO ACCELERATE DEMAND FOR NEAR-EYE DISPLAYS
                    TABLE 24 NEAR-EYE DISPLAY MARKET FOR AR DEVICES, BY TECHNOLOGY, 2018–2021 (USD MILLION)
                    TABLE 25 MARKET FOR AR DEVICES, BY TECHNOLOGY, 2022–2027 (USD MILLION)
                    TABLE 26 MARKET FOR AR DEVICES, BY VERTICAL, 2018–2021 (USD MILLION)
                    TABLE 27 MARKET FOR AR DEVICES, BY VERTICAL, 2022–2027 (USD MILLION)
                    TABLE 28 MARKET FOR AR DEVICES, BY REGION, 2018–2021 (USD MILLION)
                    TABLE 29 NEAR-EYE DISPLAY MARKET FOR AR DEVICES, BY REGION, 2022–2027 (USD MILLION)
    7.3 VR DEVICES
           7.3.1 RISING FOCUS OF MAJOR PLAYERS ON LAUNCHING VR DEVICES BASED ON CUTTING-EDGE TECHNOLOGIES TO BOOST MARKET GROWTH
                    TABLE 30 MARKET FOR VR DEVICES, BY TECHNOLOGY, 2018–2021 (USD MILLION)
                    TABLE 31 MARKET FOR VR DEVICES, BY TECHNOLOGY, 2022–2027 (USD MILLION)
                    TABLE 32 MARKET FOR VR DEVICES, BY VERTICAL, 2018–2021 (USD MILLION)
                    TABLE 33 MARKET FOR VR DEVICES, BY VERTICAL 2022–2027 (USD MILLION)
                    TABLE 34 NEAR-EYE DISPLAY MARKET FOR VR DEVICES, BY REGION, 2018–2021 (USD MILLION)
                    TABLE 35 MARKET FOR VR DEVICES, BY REGION, 2022–2027 (USD MILLION)
    7.4 OTHERS
           TABLE 36 MARKET FOR OTHER DEVICES, BY TECHNOLOGY, 2018–2021 (USD MILLION)
           TABLE 37 MARKET FOR OTHER DEVICES, BY TECHNOLOGY, 2022–2027 (USD MILLION)
           TABLE 38 MARKET FOR OTHERS, BY VERTICAL, 2018–2021 (USD MILLION)
           TABLE 39 MARKET FOR OTHERS, BY VERTICAL, 2022–2027 (USD MILLION)
           TABLE 40 MARKET FOR OTHERS, BY REGION, 2018–2021 (USD MILLION)
           TABLE 41 NEAR-EYE DISPLAY MARKET FOR OTHERS, BY REGION, 2022–2027 (USD MILLION)

8 COMPONENTS OF NEAR-EYE DISPLAY (Page No. - 101)
    8.1 INTRODUCTION
           FIGURE 37 COMPONENTS OF NEAR-EYE DISPLAY
    8.2 IMAGE GENERATORS
           8.2.1 IMAGE GENERATOR IS NEAR-EYE DISPLAY COMPONENT THAT HELPS ATTAIN IMAGE CONTRAST, RESOLUTION, AND COLOR
    8.3 OPTICAL COMBINERS
           8.3.1 IMMERSIVE AND AUGMENTED OPTICAL COMBINER IS CRITICAL ELEMENT IN NEAR-EYE DISPLAY
    8.4 IMAGING OPTICS
           8.4.1 PUPIL FORMING AND NON-PUPIL FORMING IMAGING OPTICS ARE CRUCIAL PARTS OF NEAR-EYE DISPLAYS

9 NEAR-EYE DISPLAY MARKET, BY VERTICAL (Page No. - 103)
    9.1 INTRODUCTION
           FIGURE 38 MARKET, BY VERTICAL
           FIGURE 39 CONSUMER VERTICAL TO ACCOUNT FOR LARGEST SHARE OF NEAR-EYE DISPLAY MARKET IN 2027
           TABLE 42 MARKET, BY VERTICAL, 2018–2021 (USD MILLION)
           TABLE 43 MARKET, BY VERTICAL, 2022–2027 (USD MILLION)
    9.2 CONSUMER
           9.2.1 EARLY ADOPTION OF AR AND VR DEVICES IN GAMING APPLICATIONS BOLSTERS GROWTH OF CONSUMER SEGMENT
                    TABLE 44 MARKET FOR CONSUMER, BY DEVICE TYPE, 2018–2021 (USD MILLION)
                    TABLE 45 MARKET FOR CONSUMER, BY DEVICE TYPE, 2022–2027 (USD MILLION)
    9.3 AUTOMOTIVE
           9.3.1 VIRTUAL PROTOTYPING AND DRIVING SIMULATION FOSTER GROWTH OF AUTOMOTIVE SEGMENT
                    TABLE 46 NEAR-EYE DISPLAY MARKET FOR AUTOMOTIVE, BY DEVICE TYPE, 2018–2021 (USD MILLION)
                    TABLE 47 MARKET FOR AUTOMOTIVE, BY DEVICE TYPE, 2022–2027 (USD MILLION)
    9.4 AEROSPACE & DEFENSE
           9.4.1 SIMULATION TRAINING WOULD BE KEY FACTOR FOR ADOPTION OF NEAR-EYE DISPLAY-BASED HMDS IN AEROSPACE & DEFENSE VERTICAL
                    TABLE 48 MARKET FOR AEROSPACE & DEFENSE, BY DEVICE TYPE, 2018–2021 (USD MILLION)
                    TABLE 49 MARKET FOR AEROSPACE & DEFENSE, BY DEVICE TYPE, 2022–2027 (USD MILLION)
    9.5 MEDICAL
           9.5.1 TECHNOLOGICAL ADVANCES IN HEALTHCARE SECTOR TO SUPPORT FASTEST GROWTH RATE OF MEDICAL SEGMENT IN NEAR-EYE DISPLAY MARKET
                    TABLE 50 MARKET FOR MEDICAL, BY DEVICE TYPE, 2018–2021 (USD MILLION)
                    TABLE 51 MARKET FOR MEDICAL, BY DEVICE TYPE, 2022–2027 (USD MILLION)
    9.6 OTHERS
           TABLE 52 MARKET FOR OTHER VERTICALS, BY DEVICE TYPE, 2018–2021 (USD MILLION)
           TABLE 53 MARKET FOR OTHER VERTICALS, BY DEVICE TYPE, 2022–2027 (USD MILLION)

10 NEAR-EYE DISPLAY MARKET, BY REGION (Page No. - 113)
     10.1 INTRODUCTION
               FIGURE 40 MARKET, BY REGION
               FIGURE 41 ASIA PACIFIC TO CAPTURE LARGEST SHARE OF NEAR-EYE DISPLAY MARKET IN 2027
               TABLE 54 MARKET, BY REGION, 2018–2021 (USD MILLION)
               TABLE 55 MARKET, BY REGION, 2022–2027 (USD MILLION)
     10.2 NORTH AMERICA
               FIGURE 42 SNAPSHOT OF NEAR-EYE DISPLAY MARKET IN NORTH AMERICA
               TABLE 56 MARKET IN NORTH AMERICA, BY DEVICE TYPE, 2018–2021 (USD MILLION)
               TABLE 57 MARKET IN NORTH AMERICA, BY DEVICE TYPE, 2022–2027 (USD MILLION)
               TABLE 58 MARKET IN NORTH AMERICA, BY COUNTRY, 2018–2021 (USD MILLION)
               TABLE 59 MARKET IN NORTH AMERICA, BY COUNTRY, 2022–2027 (USD MILLION)
             10.2.1 US
                       10.2.1.1 Increased use of near-eye display-based HMDs in defense applications to contribute to market growth
             10.2.2 CANADA & MEXICO
                       10.2.2.1 Significant investments in camera systems and smart glass technologies by industry players to fuel demand for near-eye displays
     10.3 EUROPE
               FIGURE 43 SNAPSHOT OF NEAR-EYE DISPLAY MARKET IN EUROPE
               TABLE 60 MARKET IN EUROPE, BY DEVICE TYPE, 2018–2021 (USD MILLION)
               TABLE 61 MARKET IN EUROPE, BY DEVICE TYPE, 2022–2027 (USD MILLION)
               TABLE 62 MARKET IN EUROPE, BY COUNTRY, 2018–2021 (USD MILLION)
               TABLE 63MARKET IN EUROPE, BY COUNTRY, 2022–2027 (USD MILLION)
             10.3.1 UK
                       10.3.1.1 Rapid transition to digitalization in education, retail, and several other industries to push market growth
             10.3.2 GERMANY
                       10.3.2.1 High adoption of ultra-modern technologies by manufacturing firms to promote market growth
             10.3.3 FRANCE
                       10.3.3.1 Increased use of near-eye display-based devices in retail and aerospace & defense sectors to facilitate market growth
             10.3.4 REST OF EUROPE
     10.4 ASIA PACIFIC
               FIGURE 44 SNAPSHOT OF NEAR-EYE DISPLAY MARKET IN ASIA PACIFIC
               TABLE 64 MARKET IN ASIA PACIFIC, BY DEVICE TYPE, 2018–2021 (USD MILLION)
               TABLE 65 MARKET IN ASIA PACIFIC, BY DEVICE TYPE, 2022–2027 (USD MILLION)
               TABLE 66 MARKET IN ASIA PACIFIC, BY COUNTRY, 2018–2021 (USD MILLION)
               TABLE 67 MARKET IN ASIA PACIFIC, BY COUNTRY, 2022–2027 (USD MILLION)
             10.4.1 CHINA
                       10.4.1.1 Remarkable presence of multiple local players provides impetus for market growth
             10.4.2 JAPAN
                       10.4.2.1 Revolutionizing healthcare sector to increase use of advanced AR and VR products, creating high demand for near-eye display products
             10.4.3 SOUTH KOREA
                       10.4.3.1 High investments by government in promising technologies to provide lucrative opportunities for market players
             10.4.4 INDIA
                       10.4.4.1 Improved awareness about emerging technologies to play crucial role in market growth
             10.4.5 REST OF ASIA PACIFIC
     10.5 ROW
               TABLE 68 NEAR-EYE DISPLAY MARKET IN ROW, BY DEVICE TYPE, 2018–2021 (USD MILLION)
               TABLE 69 MARKET IN ROW, BY DEVICE TYPE, 2022–2027 (USD MILLION)
               TABLE 70 MARKET IN ROW, BY REGION, 2018–2021 (USD MILLION)
               TABLE 71 MARKET IN ROW, BY REGION, 2022–2027 (USD MILLION)
             10.5.1 MIDDLE EAST & AFRICA
                       10.5.1.1 Growth opportunities in consumer and education verticals to stimulate market
             10.5.2 SOUTH AMERICA
                       10.5.2.1 Increased use of AR and VR devices in consumer vertical to foster market growth

11 COMPETITIVE LANDSCAPE (Page No. - 131)
     11.1 NEAR-EYE DISPLAY OVERVIEW
     11.2 MARKET EVALUATION FRAMEWORK
               TABLE 72 OVERVIEW OF STRATEGIES DEPLOYED BY KEY NEAR-EYE DISPLAY COMPANIES
             11.2.1 PRODUCT PORTFOLIO
             11.2.2 REGIONAL FOCUS
             11.2.3 MANUFACTURING FOOTPRINT
             11.2.4 ORGANIC/INORGANIC STRATEGIES
     11.3 MARKET SHARE ANALYSIS, 2021
               TABLE 73 NEAR-EYE DISPLAY MARKET: MARKET SHARE ANALYSIS (2021)
     11.4 FIVE-YEAR COMPANY REVENUE ANALYSIS
               FIGURE 45 FIVE-YEAR REVENUE ANALYSIS OF TOP 5 PLAYERS IN NEAR-EYE DISPLAY MARKET, 2017 TO 2021
     11.5 COMPANY EVALUATION QUADRANT
             11.5.1 STAR
             11.5.2 EMERGING LEADER
             11.5.3 PERVASIVE
             11.5.4 PARTICIPANT
                       FIGURE 46 NEAR-EYE DISPLAY MARKET: COMPANY EVALUATION QUADRANT, 2021
     11.6 COMPANY FOOTPRINT
               TABLE 74 COMPANY FOOTPRINT
               TABLE 75 COMPANY-WISE DEVICE TYPE FOOTPRINT
               TABLE 76 COMPANY-WISE VERTICAL FOOTPRINT
               TABLE 77 COMPANY-WISE REGION FOOTPRINT
     11.7 COMPETITIVE SITUATIONS AND TRENDS
             11.7.1 PRODUCT LAUNCHES
                       TABLE 78 PRODUCT LAUNCHES, JANUARY 2021 AND JANUARY 2022
             11.7.2 DEALS
                       TABLE 79 DEALS, JANUARY 2021 AND JANUARY 2022
             11.7.3 OTHERS
                       TABLE 80 CONTRACTS, INVESTMENTS, AND EXPANSIONS, JANUARY 2020 AND JANUARY 2022

12 COMPANY PROFILES (Page No. - 144)
(Business Overview, Products Offered, Recent Developments, and MnM View (Key strengths/Right to Win, Strategic Choices Made, and Weaknesses and Competitive Threats))*
     12.1 KEY COMPANIES
             12.1.1 SONY GROUP CORPORATION
                       TABLE 81 SONY GROUP CORPORATION: BUSINESS OVERVIEW
                       FIGURE 47 SONY GROUP CORPORATION: COMPANY SNAPSHOT
                       TABLE 82 SONY GROUP CORPORATION: PRODUCTS OFFERED
                       TABLE 83 SONY GROUP CORPORATION: PRODUCT LAUNCHES
             12.1.2 HIMAX TECHNOLOGIES, INC.
                       TABLE 84 HIMAX TECHNOLOGIES, INC.: BUSINESS OVERVIEW
                       FIGURE 48 HIMAX TECHNOLOGIES, INC.: COMPANY SNAPSHOT
                       TABLE 85 HIMAX TECHNOLOGIES, INC.: PRODUCTS OFFERED
             12.1.3 KOPIN CORPORATION
                       TABLE 86 KOPIN CORPORATION: BUSINESS OVERVIEW
                       FIGURE 49 KOPIN CORPORATION: COMPANY SNAPSHOT
                       TABLE 87 KOPIN CORPORATION: PRODUCTS OFFERED
                       TABLE 88 KOPIN CORPORATION: PRODUCT LAUNCHES
                       TABLE 89 KOPIN CORPORATION: DEALS
                       TABLE 90 KOPIN CORPORATION: OTHERS
             12.1.4 EMAGIN CORPORATION
                       TABLE 91 EMAGIN CORPORATION: BUSINESS OVERVIEW
                       FIGURE 50 EMAGIN CORPORATION: COMPANY SNAPSHOT
                       TABLE 92 EMAGIN CORPORATION: PRODUCTS OFFERED
                       TABLE 93 EMAGIN CORPORATION: PRODUCT LAUNCHES
                       TABLE 94 EMAGIN CORPORATION: DEALS
                       TABLE 95 EMAGIN CORPORATION: OTHERS
             12.1.5 MICROOLED TECHNOLOGIES
                       TABLE 96 MICROOLED TECHNOLOGIES: BUSINESS OVERVIEW
                       TABLE 97 MICROOLED TECHNOLOGIES: PRODUCTS OFFERED
                       TABLE 98 MICROOLED TECHNOLOGIES: DEALS
             12.1.6 BOE TECHNOLOGY GROUP CO., LTD.
                       TABLE 99 BOE TECHNOLOGY GROUP CO., LTD.: BUSINESS OVERVIEW
                       FIGURE 51 BOE TECHNOLOGY GROUP CO., LTD.: COMPANY SNAPSHOT
                       TABLE 100 BOE TECHNOLOGY GROUP CO., LTD.: PRODUCTS OFFERED
                       TABLE 101 BOE TECHNOLOGY GROUP CO., LTD.: PRODUCT LAUNCHES
             12.1.7 SYNDIANT, INC.
                       TABLE 102 SYNDIANT, INC.: BUSINESS OVERVIEW
                       TABLE 103 SYNDIANT, INC.: PRODUCTS OFFERED
                       TABLE 104 SYNDIANT, INC.: PRODUCT LAUNCHES
             12.1.8 PLESSEY
                       TABLE 105 PLESSEY: BUSINESS OVERVIEW
                       TABLE 106 PLESSEY: PRODUCTS OFFERED
                       TABLE 107 PLESSEY: OTHERS
             12.1.9 JBD XIANYAO DISPLAY TECHNOLOGY
                       TABLE 108 JBD XIANYAO DISPLAY TECHNOLOGY: BUSINESS OVERVIEW
                       TABLE 109 JBD XIANYAO DISPLAY TECHNOLOGY: PRODUCTS OFFERED
                       TABLE 110 JBD XIANYAO DISPLAY TECHNOLOGY: PRODUCT LAUNCHES
                       TABLE 111 JBD XIANYAO DISPLAY TECHNOLOGY: DEALS
             12.1.10 TRILITE TECHNOLOGIES GMBH
                       TABLE 112 TRILITE TECHNOLOGIES GMBH: BUSINESS OVERVIEW
                       TABLE 113 TRILITE TECHNOLOGIES GMBH: PRODUCTS OFFERED
                       TABLE 114 TRILITE TECHNOLOGIES GMBH: PRODUCT LAUNCHES
             12.1.11 TEXAS INSTRUMENTS INCORPORATED
                       TABLE 115 TEXAS INSTRUMENTS INCORPORATED: BUSINESS OVERVIEW
                       FIGURE 52 TEXAS INSTRUMENTS INCORPORATED: COMPANY SNAPSHOT
                       TABLE 116 TEXAS INSTRUMENTS INCORPORATED: PRODUCTS OFFERED
             12.1.12 EXALOS AG
                       TABLE 117 EXALOS AG: BUSINESS OVERVIEW
                       TABLE 118 EXALOS AG: PRODUCTS OFFERED
                       TABLE 119 EXALOS AG: PRODUCT LAUNCHES
             12.1.13 SAMSUNG ELECTRONICS CO., LTD.
                       TABLE 120 SAMSUNG ELECTRONICS CO., LTD.: BUSINESS OVERVIEW
                       FIGURE 53 SAMSUNG ELECTRONICS CO., LTD.: COMPANY SNAPSHOT
                       TABLE 121 SAMSUNG ELECTRONICS CO., LTD.: PRODUCTS OFFERED
                       TABLE 122 SAMSUNG ELECTRONICS CO., LTD.: PRODUCT LAUNCHES
             12.1.14 TIANMA MICROELECTRONICS CO., LTD.
                       TABLE 123 TIANMA MICROELECTRONICS CO., LTD.: BUSINESS OVERVIEW
                       TABLE 124 TIANMA MICROELECTRONICS CO., LTD.: PRODUCTS OFFERED
                       TABLE 125 TIANMA MICROELECTRONICS CO., LTD.: OTHERS
     12.2 OTHER PLAYERS
             12.2.1 HOLOEYE PHOTONICS AG
                       TABLE 126 HOLOEYE PHOTONICS AG: COMPANY OVERVIEW
             12.2.2 COMPOUND PHOTONICS
                       TABLE 127 COMPOUND PHOTONICS: COMPANY OVERVIEW
             12.2.3 SHENZHEN ANPO INTELLIGENCE TECHNOLOGY CO., LTD.
                       TABLE 128 SHENZHEN ANPO INTELLIGENCE TECHNOLOGY CO., LTD.: COMPANY OVERVIEW
             12.2.4 SEEYA TECHNOLOGY CORPORATION
                       TABLE 129 SEEYA TECHNOLOGY CORPORATION: COMPANY OVERVIEW
             12.2.5 OPTECKS, LLC.
                       TABLE 130 OPTECKS, LLC.: COMPANY OVERVIEW
             12.2.6 SHENZHEN MICROTECH TECHNOLOGY CO., LTD.
                       TABLE 131 SHENZHEN MICROTECH TECHNOLOGY CO., LTD.: COMPANY OVERVIEW
             12.2.7 SHENZHEN TOPPOP ELECTRONIC CO., LTD
                       TABLE 132 SHENZHEN TOPPOP ELECTRONIC CO., LTD: COMPANY OVERVIEW
             12.2.8 SHANGHAI TOP DISPLAY OPTOELECTRONICS TECHNOLOGY CO., LTD.
                       TABLE 133 SHANGHAI TOP DISPLAY OPTOELECTRONICS TECHNOLOGY CO., LTD.: COMPANY OVERVIEW
             12.2.9 TRULY INTERNATIONAL HOLDINGS LTD.
                       TABLE 134 TRULY INTERNATIONAL HOLDINGS LTD.: COMPANY OVERVIEW
             12.2.10 HUPAN OPTOELECTRONICS TECHNOLOGY (JIANGSU) CO., LTD.
                       TABLE 135 HUPAN OPTOELECTRONICS TECHNOLOGY (JIANGSU) CO., LTD.: COMPANY OVERVIEW
             12.2.11 OQMENTED GMBH
                       TABLE 136 OQMENTED GMBH: BUSINESS OVERVIEW
                       TABLE 137 OQMENTED GMBH: PRODUCTS OFFERED
                       TABLE 138 OQMENTED GMBH: PRODUCT LAUNCHES
                       TABLE 139 OQMENTED GMBH: DEALS
             12.2.12 INFINEON TECHNOLOGIES AG
                       TABLE 140 INFINEON TECHNOLOGIES AG: BUSINESS OVERVIEW
                       FIGURE 54 INFINEON TECHNOLOGIES AG: COMPANY SNAPSHOT
                       TABLE 141 INFINEON TECHNOLOGIES AG: PRODUCTS OFFERED
                       TABLE 142 INFINEON TECHNOLOGIES AG: PRODUCT LAUNCHES
             12.2.13 STMICROELECTRONICS
                       TABLE 143 STMICROELECTRONICS: BUSINESS OVERVIEW
                       FIGURE 55 STMICROELECTRONICS: COMPANY SNAPSHOT
                       TABLE 144 STMICROELECTRONICS: PRODUCTS OFFERED
                       TABLE 145 STMICROELECTRONICS: DEALS
             12.2.14 ULTIMEMS INC.
                       TABLE 146 ULTIMEMS INC.: BUSINESS OVERVIEW
                       TABLE 147 ULTIMEMS INC.: PRODUCTS OFFERED
             12.2.15 MICROVISION
                       TABLE 148 MICROVISION: BUSINESS OVERVIEW
                       FIGURE 56 MICROVISION: COMPANY SNAPSHOT
                       TABLE 149 MICROVISION: PRODUCTS OFFERED
             12.2.16 MIRRORCLE TECHNOLOGIES INC.
                       TABLE 150 MIRRORCLE TECHNOLOGIES INC.: BUSINESS OVERVIEW
                       TABLE 151 MIRRORCLE TECHNOLOGIES INC.: PRODUCTS OFFERED
                       TABLE 152 MIRRORCLE TECHNOLOGIES INC.: PRODUCT LAUNCHES
             12.2.17 MARADIN LTD.
                       TABLE 153 MARADIN LTD.: BUSINESS OVERVIEW
                       TABLE 154 MARADIN LTD.: PRODUCTS OFFERED

*Details on Business Overview, Products Offered, Recent Developments, and MnM View (Key strengths/Right to Win, Strategic Choices Made, and Weaknesses and Competitive Threats) might not be captured in case of unlisted companies.

13 APPENDIX (Page No. - 202)
     13.1 DISCUSSION GUIDE
     13.2 KNOWLEDGE STORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
     13.3 AVAILABLE CUSTOMIZATIONS
     13.4 RELATED REPORTS
     13.5 AUTHOR DETAILS

The study involved four major activities in estimating the size of the near-eye display market. Exhaustive secondary research has been carried out to collect information on the market, the peer markets, and the parent market. Both top-down and bottom-up approaches have been employed to estimate the total market size. Market breakdown and data triangulation methods have also been used to estimate the market for segments and subsegments.

Secondary Research

Revenues of companies offering near-eye displays have been obtained from the secondary data available through paid and unpaid sources. The revenues have also been derived by analyzing the product portfolio of key companies, and these companies have been rated according to the performance and quality of their products.

In the secondary research process, various sources have been referred to for identifying and collecting information for this study on the near-eye display market. Secondary sources considered for this research study include government sources; corporate filings (such as annual reports, investor presentations, and financial statements); and trade, business, and professional associations. Secondary data has been collected and analyzed to arrive at the overall market size, which has been further validated through primary research.

Secondary research has been mainly used to obtain key information about the supply chain of near-eye displays to identify key players based on their products and prevailing industry trends in the near-eye display market by technology, device type, vertical, and region. Secondary research also helped obtain market information- and technology-oriented key developments undertaken by market players to expand their presence and increase their market share.

Primary Research

Extensive primary research has been conducted after understanding and analyzing the current scenario of the near-eye display market through secondary research. Several primary interviews have been conducted with the key opinion leaders from demand and supply sides across four main regions—North America, Europe, Asia Pacific, and Rest of the World. Approximately 25% of the primary interviews have been conducted with the demand-side respondents, while approximately 75% have been conducted with the supply-side respondents. The primary data has been collected through questionnaires, emails, and telephonic interviews

After interacting with industry experts, brief sessions were conducted with highly experienced independent consultants to reinforce the findings from our primaries. This, along with the in-house subject matter experts’ opinions, has led us to the findings as described in the remainder of this report. The breakdown of primary respondents is as follows:

Near-Eye Display Market Size, and Share

To know about the assumptions considered for the study, download the pdf brochure

Market Size Estimation

The bottom-up procedure has been employed to arrive at the overall size of the near-eye display market.

  • Identifying company-wise revenue for near-eye display modules
  • Calculating company-wise revenue generated from the sales of near-eye display products
  • Conducting multiple discussion sessions with the key opinion leaders to understand different types of technologies and device types deployed by players in the near-eye display market to analyze the breakup of the scope of work carried out by each major company offering near-eye display products
  • Verifying and crosschecking estimates at every level with key opinion leaders, including chief executive officers (CEOs), directors, and operation managers.
  • Studying various paid and unpaid sources of information, such as annual reports, press releases, white papers, and databases, for the company- and region-specific developments undertaken in the near-eye display market

Near-Eye Display Market Size, and Share

To know about the assumptions considered for the study, Request for Free Sample Report

The top-down approach has been used to estimate and validate the total size of the near-eye display market.

  • Initially focusing on the investments and expenditures being made in the ecosystem of the neareye display industry.
  • Splitting the market by technology, device type, and vertical and listing major developments in key market areas
  • Identifying all major players in the market offering near-eye display modules based on different technologies and their adoption by various verticals through secondary research
  • Verifying the information obtained through industry experts
  • Analyzing revenues, product mix, geographic presence, and key end users of near-eye display products served by all identified players to estimate and arrive at the percentage splits for all key segments
  • Discussing these splits with industry experts to validate the information and identify key growth pockets across all key segments
  • Breaking down the total market based on verified splits and key growth pockets across all segments

Near-Eye Display Market Size, and Share

Data Triangulation

After arriving at the overall market size—using the market size estimation processes as explained above—the market has been split into several segments and subsegments. To complete the entire market engineering process and arrive at the exact statistics of each market segment and subsegment, data triangulation, and market breakdown procedures have been employed, wherever applicable. The data has been triangulated by studying various factors and trends from both the demand and supply sides in the near-eye display market.

Report Objectives

  • To describe and forecast the overall near-eye display market, by technology, device type, and vertical, in terms of value
  • To forecast the market for device type, in terms of volume
  • To describe different components of near-eye displays, namely image generators, optical combiners, and imaging optics
  • To describe and forecast the market for four key regions: North America, Europe, Asia Pacific, and the Rest of the World, in terms of value
  • To provide detailed information regarding the drivers, restraints, opportunities, and challenges influencing the growth of the market
  • To provide a detailed overview of the supply chain of the near-eye display ecosystem, along with the average selling prices of device type
  • To strategically analyze the ecosystem, Porter’s five forces, tariffs and regulations, patent landscape, trade landscape, and case studies pertaining to the market under study
  • To strategically analyze micromarkets1 with regard to individual growth trends, prospects, and contributions to the overall market
  • To analyze opportunities in the market for stakeholders and provide a competitive landscape of the market
  • To analyze competitive developments such as product launches, expansions, partnerships, collaborations, and agreements in the market
  • To strategically profile the key players in the market and comprehensively analyze their market ranking and core competencies2

Available Customizations:

With the given market data, MarketsandMarkets offers customizations according to the specific requirements of companies. The following customization options are available for the report:

  • Detailed analysis and profiling of additional market players based on various blocks of the supply chain
Report Code
SE 8102
Published ON
May, 2022
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