Here are relevant reports on : augmented-reality-vr-in-sports-market
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Image Recognition Market by Offering (Hardware, Software, Service), Technology (QR/barcode, Digital Image Processing, Facial Recognition), Application (Scanning & Imaging, Security & Surveillance, Image Search, Augmented Reality) - Global Forecast to 2029
The global image recognition market size is projected to reach USD 98.6 billion by 2029 at a compounded annual growth rate (CAGR) of 16.1% during the forecast period. Some of the significant image recognition vendors, Google (US), Qualcomm (US), AWS (US), Microsoft (US), Toshiba (Japan), NVIDIA (US), Oracle (US), NEC (Japan), Huawei (China), Hitachi (Japan), Trax (Singapore), Samsung (South Korea), STMicroelectronics (Switzerland), ON Semiconductor Corporation (US), Snap2Insight (Portland), Attrasoft (US), Sterison (India), Unicsoft (UK), ParallelDots (US), Vue.ai (US), Catchoom (Spain), Wikitude (Austria), Ximilar (Czech Republic), Imagga Technologies (Bulgaria), Blippar (UK), Clarifai (US), LTU Technologies (France), and DeepSignals (US).
- Published: March 2024
- Price: $ 4950
- TOC Available:
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North America Head-Up Display Market by Combiner HUD, Windshield HUD, Wearable HUD, Augmented reality (AR) HUD, Conventional HUD, Display Unit, Video Generator/Processing unit, and Projector/Projection unit-Forecast to 2030
The North America head-up display market is projected to reach USD 1.90 billion by 2030 from USD 1.15 billion in 2025, exhibiting a CAGR of 10.7%. The Key Players Nippon Seiki Co., Ltd., Continental AG, DENSO CORPORATION, E-LEAD ELECTRONIC CO. LTD, BAE Systems, Yazaki Corporation, HARMAN International, Valeo, Panasonic Holdings Corporation, and Garmin Ltd.
- Published: January 2026
- Price: $ 4950
- TOC Available:
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Extended Reality Market by Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), Head-mounted Displays, Head-up Displays, Sensors, Controllers and Processors, Displays, Gaming, Retail, E-commerce and E-learning - Global Forecast to 2029
The extended reality market is expected to grow from USD 24.42 billion in 2024 to USD 84.86 billion by 2029, at a compound annual growth rate (CAGR) of 28.3% during the forecast period. The key players Meta Platform Inc. (US), Microsoft (US), Sony Group Corp. (Japan), Apple Inc. (US), Google (US), HTC Corp (Taiwan), PTC Inc. (US), Seiko Epson Corporation (Japan), Qualcomm Technologies Inc. (US), Samsung Electronics Co. Ltd (South Korea), Lenovo Group Ltd. (China).
- Published: December 2024
- Price: $ 4950
- TOC Available:
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Near-Eye Display Market by Augmented Reality (AR) Devices, Virtual Reality (VR) & Mixed Reality (MR) Devices, Electronic Viewfinders (EVFs), TFT LCD, AMOLED, LCOS, OLEDOS, MicroLED, Laser Beam Scanning and Region - Global Forecast to 2030
The near-eye display market is expected to grow from USD 6.65 billion by 2030 to USD 2.7 billion by 2025, at a compound annual growth rate (CAGR) of 25.1% during the forecast period. The Key Players Sony Group Corporation (Japan), Seiko Epson Corporation (Japan), BOE Technology Group Co., Ltd. (China), SeeYA Technology (China), eMagin (US), Kopin Corporation (US), Himax Technologies (Taiwan), MICROOLED Technologies (France), HOLOEYE Photonics AG (Germany), and Yunnan OLiGHTEK Opto-Electronic Technology Co., Ltd. (China).
- Published: May 2025
- Price: $ 4950
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AI in Sports Market by Solutions (Performance Analytics, Player Monitoring, Broadcast Management), Technology (Generative AI and Other AI), and End User (Sports Associations, Sports Teams) - Global Forecast to 2030
The AI in Sports market is projected to reach USD 2.61 billion by 2030 at a compound annual growth rate (CAGR) of 16.7% during the forecast period. The major vendors covered in the AI in Sports market are Cisco (US), IBM (US), Intel (US), Microsoft (US), AWS (US), SAP SE (Germany), Ericsson (Sweden), Oracle (US), Stats Perform (US), Tech Mahindra (India), Sportradar AG (Switzerland), HCL Technologies (India), Extreme Networks (US), Salesforce (US), SAS Institute (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches, enhancements, and acquisitions to expand their footprint in the AI in Sports market.
- Published: November 2024
- Price: $ 4950
- TOC Available:
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AR VR Software Market by Technology Type (AR Software and VR Software), Software Type (Software Development Kit, Game Engine), Vertical (Media & Entertainment, Retail & eCommerce, Manufacturing, Healthcare) and Region - Global Forecast to 2028
The AR VR Software market is projected to reach USD 77.5 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 19.0% during the forecast period. The major vendors covered in the AR VR Software market include Microsoft (US), Google (US), Unity Technologies (US), Adobe (US), Autodesk (US), Meta (US), PTC (US), TeamViewer (Germany), NVIDIA Corporation (US), Advanced Micro Devices (US), Qualcomm (US), Zoho Corporation (India), Hexagon AB (Sweden), Magic Leap (US), VMware (US), Blippar (UK), Augment (France), ShapesXR (US), ARuVR (UK), Scope AR (US), Vectary (US), Eon Reality (US), Wevr (US), Talespin Reality Labs (US), Squint (US), Niantic (US), Marxent Labs (US), Inglobe Technologies (Italy), Ultraleap (US), Amelia (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches, enhancements, and acquisitions to expand their footprint in the AR VR Software market.
- Published: October 2023
- Price: $ 4950
- TOC Available:
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Integrated Visual Augmentation System Market by End-User (Air Force, Army, Navy), Product (Helmet Mounted Display, Night Vision Device), Technology (Augmented Reality, Virtual Reality, Mixed Reality), Application and Region - Global Forecast to 2029
The Integrated Visual Augmentation System Market Size is expected to grow from USD 1.0 Billion in 2024 to USD 1.7 Billion by 2029, at a Compound Annual Growth Rate (CAGR) of 11.1% during the forecast period. The Key players as Lockheed Martin Corporation (US), Elbit Systems, Ltd. (Israel), RTX (US), BAE Systems (UK), and Microsoft (US).
- Published: August 2024
- Price: $ 4950
- TOC Available:
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Virtual Reality In Healthcare Market - 2019 By Types, Application & Geography
- Published: March 2026
- Price: $ 4950
- TOC Available:
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Player Tracking Market by Component, Solution (Wearables, Opticals, Application-Based), End User (Individual Sports, Team Sports), Application (Fitness Tracking, Performance Tracking, Fraud Detection, Player Safety), and Region - Global Forecast to 2023
MarketsandMarkets expects the global player tracking market size to grow from USD 2.1 billion in 2018 to USD 7.3 billion by 2023, at a Compound Annual Growth Rate (CAGR) of 27.8% during the forecast period. The major growth drivers of the market are increasing amount of on-field data and growing demand for real-time data access. Player tracking solutions, such as optical and application-based can also be used to gain intelligence by monitoring competitor’s player performance. The broadcasters use data from optical sports tracking solution to provide exciting stories for viewers with fully virtual replays where the 3D animation recreate player movements. Catapult, STATSports, and ChyronHego are a few companies that offer player tracking solutions in team sports.
- Published: April 2019
- Price: $ 4950
- TOC Available:
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Live Entertainment Market by music concerts, sports events, e-sports, theaters & musicals, Al & automation, motion tracking, real-time streaming, pre-recorded/recorded streaming, distribution & streaming - Global Forecast to 2030
The global live entertainment market is expected to grow from USD 202.90 billion in 2025 to USD 270.29 billion by 2030, at a compound annual growth rate (CAGR) of 5.9%. during the forecast period. The Key Players Live Nation Entertainment (US), AEG (US), CTS Eventim (Germany), HYBE Corporation (South Korea), SM Entertainment (South Korea), MSG Entertainment (US), and TEG (Australia).
- Published: July 2025
- Price: $ 4950
- TOC Available:
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