Here are relevant reports on : corporate-video-market
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Knock out Mouse Model Market Pricing Analysis – by Indication, Mouse type, End users, Discounting, Corporate Agreements, Economic Model of Demand and Supply, Physiological Characteristics, Business Models, and Stakeholder Analysis
Mice models are indispensable tools in research activities with their capability to elucidate human disease processes, due to striking similarities between the anatomy, physiology, and genetics of humans and mice. These advantages promote scientific discovery, understanding of the functions of individual genes, mechanisms of different diseases, and the effectiveness and toxicities of various drug molecules. Mice models are the most popularly used animal models due to their small size, short generation time, accelerated lifespan, low cost, and requirement of less space. These factors help in accelerating the research and development of drug therapies.
- Published: February 2016
- Price: $ 4950
- TOC Available:
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Smart Badge Market by Communication (Contact and ContactLess), Type (With Displays and Without Displays), Application (Government & Healthcare, Corporate, and Retail & Hospitality) and Region (NA, EU, APAC, ROW) - Global Forecast to 2025
The Smart Badge Market is expected to grow from USD 21.1 billion in 2020 to USD 33.8 billion by 2025, at a CAGR of 9.9% during the forecast period. Some of the leading players in this market are Thales Group (Gemalto) (France), ASSA ABLOY AB (HID Global Corporation) (Sweden), Giesecke+Devrient GmbH (Germany), Brady Worldwide, Inc. (US), IDEMIA (France), Evolis (France), Identiv Inc. (US), BEAM (US), AIOI-SYSTEMS CO., LTD. (DISPLAY IT CARD) (Japan), Watchdata (Singapore), and Identita (Canada). The other players operating in the market include Blendology (UK), Squarofumi (China), KONA I Co. Ltd. (South Korea), Proxfinity Inc. (US), Klik (Canada), Global Net Solutions (GNS) (US), CardLogix Corporation (US), MpicoSys Solutions B.V. (Netherlands), AbeeWay (France), and HierStar Ltd. (China).
- Published: March 2020
- Price: $ 4950
- TOC Available:
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Corporate Lending Platform Market by Lending Type (Commercial (Asset-based Lending, Cash Flow Financing), Microfinance, SME (Secured Loans, Working Capital Loans), Agriculture (Supply Chain Financing, Commodities Trading))- Global Forecast to 2030
The global market for the corporate lending platform market size is projected to reach USD 11.0 billion in 2030, at a CAGR of 24.5% during the forecast period. The major corporate lending platform solution and service providers include FIS (US), Fiserv (US), Oracle (US), ICE Mortgage Technology (US), TCS (India), Finastra (UK), Newgen Software (India), Nucleus Software (India), Intellect Design Arena (India), Wipro (India), Comarch (Poland), JurisTech (Malaysia), Servosys solutions (India), Sigma Infosolutions (US), HES FinTech (India), Temenos (Switzerland), Nelito (India), Tavant (US), Tietoevry (Finland), Moody’s Analytics (US), AllCloud (India), Relational FS (Greece), Origence (US), RupeePower (India), Decimal Technologies (India), LenderKit (Estonia), Biz2x (US), FUNDINGO (US), Novac Technology Solutions (India) and Banxware (Germany). These companies have used both organic and inorganic growth strategies such as product launches, acquisitions, and partnerships to strengthen their position in the corporate lending platform market.
- Published: February 2024
- Price: $ 4950
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Metaverse in Education Market by Component (Hardware (AR devices, VR devices, MR devices, and interactive displays and projectors), Software, Professional Services), End User (Academic and Corporate) and Region - Global Forecast to 2028
The Metaverse in education market size is projected to reach USD 19.3 billion by 2028 at a Compound Annual Growth Rate (CAGR) of 37.7% during the forecast period. Some of the significant Metaverse in education vendors are Meta Platforms, Inc. (US), Microsoft Corporation (US), Adobe Inc. (US), HP Inc. (Australia), Unity Software Inc. (US), Samsung Electronics (South Korea), Lenovo (China), Roblox Corporation (US), Epic Games (US), and Baidu, Inc. (China).
- Published: May 2023
- Price: $ 4950
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Wireless Display Market by Offering (Hardware, Software & Services), Application ( Consumer, Commercial - Corporate, Education, Healthcare, Signage, Government), Technology Protocols (Miracast, WiDi), and Geography - Global Forecast to 2023
The wireless display market was valued USD 2.86 Billion in 2017 and is expected to reach at USD 5.38 Billion by 2023, growing at a CAGR of 11.1% between 2017 and 2023. In terms of hardware volume in the consumer application, the market is expected to register shipments of 162.6 Million units by 2023. Some of the prominent players in the wireless display market are Google, Inc. (US), Amazon.com, Inc. (US), Apple Inc. (US), Microsoft Corporation (US), Roku, Inc. (US), Lattice Semiconductor (US), NETGEAR, Inc. (US), Cavium, Inc. (US), Actiontec Electronics, Inc. (US), and Belkin International, Inc. (US).
- Published: October 2017
- Price: $ 4950
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Interactive Whiteboard Market by Screen Size (Up to 69", 70"-90", Above 90"), Technology (Infrared, Resistive, Capacitive, Electromagnetic), End User (Education, Corporate, and Government), and Geography - Global Forecast 2025 - 2035
The base year for this report is 2017, and the forecast period considered is between 2018 and 2023. The major factors driving the growth of the interactive whiteboard market includes the trend of gamification in education and corporate sectors, adoption of e-learning and digital classroom solutions, and increased funding from different governments to incorporate IWBs for various end users. Some major companies in the IWB market include Foxconn (Taiwan), Hitachi (Japan), Samsung Display (South Korea), LG Display (South Korea), Panasonic (Japan), NEC (Japan), Ricoh (Japan), Google (US), Cisco (US), Microsoft (US).
- Published: January 2026
- Price: $ 4950
- TOC Available:
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Serious Game Market by Vertical (Education, Corporate, Healthcare, Retail, Media and Advertising), Application (Training, Sales, Human Resource, Marketing), Platform, End-User (Enterprise, Consumer), and Region - Forecast to 2020
Serious game simulates the real world into a virtual world scenario. They are basically designed to provide education and training related services. The serious game market is witnessing rapid growth. Potential benefits of serious games include improved self-monitoring, enhanced problem recognition and problem solving abilities, and increased social skills such as collaboration, negotiation, and decision making. Serious games can be applied to a broad spectrum of industry verticals such as military, government, education, corporate, and healthcare. The serious game market is expected to grow at $5,448.82 Million by 2020, CAGR of 16.38% between 2015 and 2020.
- Published: May 2015
- Price: $ 4950
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Corporate Learning Management System (LMS) Market by Offering (Solutions, Services), Deployment Mode, Organization Size, Vertical (Software and Technology, Healthcare, Retail, BFSI, Telecommunications), and Region - Global Forecast to 2027
MarketsandMarkets forecasts the global corporate LMS market size is projected to reach 21.1 billion USD by 2027, at a Compound Annual Growth Rate (CAGR) of 21.1% during the forecast period. Major vendors in the global corporate LMS market include Cornerstone OnDemand (US), Blackboard (US), Instructure (US), SAP (Germany), Docebo (Canada), Adobe (US), D2L (Canada), Paylocity (US), Seismic (US), Paycor (US), Absorb Software (Canada), Zoho (India), LearnUpon (Ireland), iSpring Solutions (US), ProProfs (US), Paradiso Solutions (US), Brainier (US), CrossKnowledge (France), Epignosis (US), ExpertusONE (US), Trakstar (US), Axonify (Canada), Thinkific (Canada), Bigtincan (Australia), Neovation (Canada), Knowledge Anywhere (US), iTacit (Canada), Skyllful (US), Disprz (India), Rippling (US), Trainual (US), Tovuti (US), and eduMe (UK).
- Published: September 2022
- Price: $ 4950
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Security Control Room Market by Offering (Display, KVM Switch, Software, Services), Application (Public, Corporate, Industrial Safety), Vertical (Transportation, Utilities & Telecom, Defense, Healthcare), and Region - Global Forecast to 2035
The major drivers for the security control room market are government initiatives, modernized policies, and regulations to increase public security and safety worldwide, as well as the increasing need to keep an eye on criminal activities and forecast natural disasters to avoid huge losses. The security control room ecosystem includes manufacturers and resellers such as ABB (Switzerland), Barco (Belgium), Black Box (US), Harris (US), Motorola Solutions (US), Tyler Technologies (US), Eizo Corporation (Japan), Zetron (US), TriTech Software Systems (US), Hexagon Safety & Infrastructure (US), Christie Digital Systems (US), Superion (US), Electrosonic (US), and SAIFOR Group (Spain).
- Published: January 2026
- Price: $ 4950
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Learning Management System Market by Delivery Mode (Distance Learning, Instructor-led Learning, Blended Learning), Application Area (Corporate Training & Development, Professional Certification & Compliance, Course Management) - Global Forecast to 2028
The LMS market size is projected to reach USD 51.9 billion by 2028 at a Compound Annual Growth Rate (CAGR) of 18.6% during the forecast period. Some of the key players operating in the learning management system market are – Anthology (US), Moodle (Australia), Cornerstone OnDemand (US), D2L Corporation (Canada), Instructure Inc. (US), PowerSchool (US), IBM (US), Infor (US), Adobe (US), LTG (UK), Google (US), Oracle (US), SAP (Germany), Docebo (Canada), Learning Pool (UK), Absorb LMS (Canada), CrossKnowledge (France), BizLibrary(US), iSpring (US), Blue Sky eLearn (US), Trakstar (US), DigitalChalk (US), Touvti LMS (US), SkyPrep (Canada), Talent LMS (US), Acorn LMS (Australia), and LearnWorlds (UK).
- Published: February 2024
- Price: $ 7150
- TOC Available:
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