Here are relevant reports on : electronic-learning-devices-market
-
European Medical Devices Market by Type (Diagnostic Imaging, Endoscopy Equipment, Respiratory Care, Cardiac Monitoring Devices, Haemodialysis Devices, Ophthalmic Devices, Anesthesia Monitoring), End User (Hospitals, Home-care) & Region - Global Forecast to 2025
European medical devices market growth is primed to transition from $48.9 billion in 2020 to $61.4 billion by 2025, showcasing a strong CAGR of 4.7%. Key growth drivers include an aging population, advancements in medical technology, and an increasing number of surgical procedures, alongside the need for cost containment in healthcare.
- Published: May 2020
- Price: $ 4950
- TOC Available:
-
Digital Radio Frequency Memory Market by Platform (Defense, Commercial & Civil), Application (Electronic Warfare, Radar Test & Evaluation, Electronic Warfare Training), Architecture (Processor, Modulator, Converter, Memory) - Global Forecast to 2022
The Digital Radio Frequency Memory (DRFM) market was valued at USD 613.9 Million in 2016, and is projected to reach USD 1,222.2 Million by 2022, at a CAGR of 12.16% from 2016 to 2022. Advancements in military technology have led to the development of superior air defense systems. These systems have posed a serious challenge for airborne units operating in enemy airspace leading to severe damage, attrition of units, and loss of personnel. Electronic warfare technologies are focused on reducing the instances of detection by enemy radars and providing the necessary time to evade them.
- Published: March 2017
- Price: $ 4950
- TOC Available:
-
Metaverse in Gaming Market by Component, Hardware (AR Devices, VR Devices, MR Devices, Displays), Software (Extended Reality Software, Gaming Engines, Metaverse Platforms, Financial Platforms), Game Genre and Region - Global Forecast to 2028
The Global Metaverse in gaming Market size is projected to reach USD 119.2 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 39.3% during the forecast period. Major vendors in the Metaverse in gaming Market include Coursera (US), edX (US), Pluralsight (US), Udemy (US), Udacity (US), Edureka (India), Alison (Ireland), LinkedIn Learning (US), Jigsaw Academy (India), Iversity (Germany), Miriadax (Spain), Intellipaat (India), FutureLearn (UK), Edmodo (US), SWAYAM (India), Novoed (US), Xuetangx (China), Khan Academy (US), Kadenze (US), Federica Web Learning (Italy), My Mooc (France), Treehouse (US), Skillshare (US), CreativeLive (US), CXL (US), Go1 (Australia), Byju’s (India), Datacamp (US), Platzi (US), Thinkful (US).
- Published: May 2023
- Price: $ 4950
- TOC Available:
-
Gastrointestinal Products Market | Gastroenterology Products Market by Devices (Endoscopy, Ablation system, Motility testing, Biopsy devices, Stenting devices, pH monitoring), Diseases (GERD), (IBD), Gastrointestinal cancer), End-User (Hospitals, ASC) - Global Forecast to 2029
The global gastrointestinal products market, valued at US$13.8 million in 2023, stood at US$14.7 million in 2024 and is projected to advance at a resilient CAGR of 6.1% from 2024 to 2029, culminating in a forecasted valuation of US$19.7 million by the end of the period. Market growth can be attributed to the growing prevalence of gastrointestinal diseases such as Crohn's disease, ulcerative colitis, irritable bowel syndrome (IBS), and colorectal cancer, which drives the demand for diagnostic and therapeutic products.
- Published: August 2024
- Price: $ 4950
- TOC Available:
-
Global Smart Fleet On-Board Devices Market by Devices (APC, AVL, Ticketing Solution Devices), Application (Buses, Trains), and Geography (Americas, Europe, APAC, And Row) - Analysis & Forecast (2014-2020)
Fleet agencies and public transportation agencies are very interested in the solution which will gain the revenue generation with optimum utilization of fleets. Rout scheduling of fleets and time table are very important in this process with the concept of counter ridership. The data collected through APC, AVL, and ticketing solution is very essential for the analysis.
- Published: January 2026
- Price: $ 4950
- TOC Available:
-
Peripheral Vascular Devices Market by Type (Angioplasty Balloon & Stent, Catheters, Endovascular Aneurysm Repair Stent Grafts, Plaque Modification Devices, Hemodynamic flow alteration devices), Region - Forecast to 2029
The global peripheral vascular devices market, valued at US$10.94 billion in 2023, stood at US$11.43 billion in 2024 and is projected to advance at a resilient CAGR of 5.2% from 2024 to 2029, culminating in a forecasted valuation of US$14.73 billion by the end of the period. Several factors drive growth in this peripheral vascular devices market. A pertinent factor is the incidence of peripheral artery disease and other vascular diseases, which is rising, primarily because of an aging population but also due to risk factors such as diabetes, hypertension, and obesity.
- Published: January 2025
- Price: $ 4950
- TOC Available:
-
Metaverse in Education Market by Component (Hardware (AR devices, VR devices, MR devices, and interactive displays and projectors), Software, Professional Services), End User (Academic and Corporate) and Region - Global Forecast to 2028
The Metaverse in education market size is projected to reach USD 19.3 billion by 2028 at a Compound Annual Growth Rate (CAGR) of 37.7% during the forecast period. Some of the significant Metaverse in education vendors are Meta Platforms, Inc. (US), Microsoft Corporation (US), Adobe Inc. (US), HP Inc. (Australia), Unity Software Inc. (US), Samsung Electronics (South Korea), Lenovo (China), Roblox Corporation (US), Epic Games (US), and Baidu, Inc. (China).
- Published: May 2023
- Price: $ 4950
- TOC Available:
-
Ear Health Market by Product (Ear Health Devices (Diagnostic Devices, Surgical Devices, Hearing Aids, Hearing Implants, CO2 Lasers), Ear Health Supplements, Ear Infection Drug Treatment), and Region - Global Forecast to 2026
The ear health market is expected to grow from USD 1.4 billion in 2021 to USD 1.9 billion by 2026, at a compound annual growth rate (CAGR) of 6.3% during the forecast period. The prominent players Sonova Holdings AG (Switzerland), Olympus Corp. (Japan), William Demant Holdings A/S (Denmark), Cochlear Limited (Australia), Stryker Corporation (US), Johnson & Johnson (US), Novartis (Switzerland), Karl Storz GMBH & Co. KG (Germany), Medtronic Plc (Ireland), Oscar Remedies Pvt Ltd. (India), and InnerScope Hearing Technologies (US).
- Published: December 2021
- Price: $ 4950
- TOC Available:
-
Cold Chain Monitoring Market by Sensors and Data Loggers, RFID Devices, Telematics & Telemetry Devices, Networking Devices, Logistics (Storage, Transportation), Application (Pharmaceuticals & Healthcare, Food & Beverages) - Global Forecast to 2030
The global cold chain monitoring market is expected to grow from USD 8.31 billion in 2025 to USD 15.04 billion by 2030, at a compound annual growth rate (CAGR) of 12.6% during the forecast period. The Key Players Carrier (US), Testo SE & Co. KGaA (Germany), Cryoport Inc. (US), ORBCOMM (US), Controlant hf. (Iceland), Zebra Technologies Corp. (US), Xylem (US), Digi International Inc. (US), AgroFresh (US), and Rotronic AG (Switzerland).
- Published: September 2025
- Price: $ 4950
- TOC Available:
-
Metaverse Market by Component (Hardware (AR Devices, VR Devices, MR Devices), Software, Professional Services), Vertical (Consumer, Commercial, Industrial Manufacturing), & Region(North America, APAC, Europe,MEA, Latin America) - Global Forecast to 2030
The global metaverse market is projected to reach USD 1,303.4 billion by 2030 at a Compound Annual Growth Rate (CAGR) of 48.0% during the forecast period. The prominent players across all service types profiled in the metaverse market’s study include Microsoft (US), Sony (Japan), Meta (US), HTC (Taiwan), Google (US), Apple (US), Qualcomm (US), Samsung (South Korea), Activision Blizzard (US), NetEase (China), Electronic Arts (US), Take-Two (US), Tencent (China), Nexon (Japan), Epic Games (US), Unity (US), Valve (US), Accenture (Ireland), Adobe (US), HPE (US), Deloitte (UK), Tech Mahindra (India), Ansys (US), Autodesk (US), Intel (US), ByteDance (China), NVIDIA (US), Epson (Japan), Panasonic (Japan), EON Reality (US), Roblox (US), Lenovo (China), Razer (US), Nextech AR Solutions (Canada), ZQGame (China), Talecraft (US), VR Chat (US), Decentraland (US), Sandbox VR (US), and Quidient (US).
- Published: October 2023
- Price: $ 4950
- TOC Available:
Records 21 to 30 of 50