Here are relevant reports on : gaming-market-kenya-2030
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Mobile Cloud Market by Application (Gaming, Entertainment, Utilities, Education, Productivity, Business & Finance, Social Networking, Healthcare, Travel & Navigation), & By User (Enterprise User, Consumer) - Worldwide Market Forecast and Analysis (2014 - 2019)
In the recent years, there has been a considerable growth in the mobile and cloud technologies. Mobile communications have radically altered the business functionalities all over the globe. At the same time, cloud computing has also transformed the way of delivering services and maintenance of IT infrastructure. Global mobile cloud market to grow from $9.43 billion in 2014 to $46.90 billion by 2019, at a CAGR of 37.8% during the forecast period 2014-2019.
- Published: August 2014
- Price: $ 4950
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Blockchain in Media, Advertising, and Entertainment Market by Provider, Application (Licensing & Rights Management, Digital Advertising, Smart Contracts, Content Security, Online Gaming, Payments), Enterprise Size, and Region - Global Forecast to 2023
MarketsandMarkets forecasts the global blockchain in media, entertainment, and advertising market to grow from USD 51.4 million in 2018 to USD 1,000.1 million by 2023, at a Compound Annual Growth Rate (CAGR) of 81.1% during the forecast period. The rising demand for eliminating intermediaries between content creators and end-users, increasing instances of data piracy in the media, entertainment, and advertising vertical, and the growing need for secure and faster transactions are expected to drive the blockchain in media, entertainment, and advertising market. The blockchain in media, advertising, and entertainment market report encompasses the competitive landscape and company profiles of the key vendors based on their product offerings and business strategies. Major vendors in the blockchain in media, advertising, and entertainment market include IBM (US), Microsoft (US), SAP (Germany), Accenture (Ireland), AWS (US), Oracle (US), Digital Currency Group (US), Bitfury Group (US), Factom (US), Guardtime (Estonia), BRAINBOY (Germany), ARK (US), Auxesis (India), Synereo (Israel), NYIAX (US), MetaX (US), BTL (Canada), Voise (Canada), UJo (US), BigchainDb (Germany), Bloq (US), Clearcoin (US), iProdoos (US), Current (US), and Decent (Switzerland).
- Published: July 2018
- Price: $ 4950
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Cloud Gaming Market Size, Share and Industry Growth Analysis Report by Offering (Infrastructure, Gaming Platform Services), Device Type (Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs, HMDs), Solution (Video Streaming, File Streaming), Gamer Type, Region 2024-2031
The global cloud gaming market was valued at USD 3.34 billion in 2024 and is estimated to reach USD 40.20 billion by 2031, at a CAGR of 41.1% between 2025 and 2031. The major players in the cloud gaming market are NVIDIA (US), Intel (US), Google (US), Microsoft (US), Amazon (US), Advanced Micro Devices (US), Sony (Japan), IBM (US), Tencent (China), and Alibaba (China).
- Published: March 2026
- Price: $ 4950
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Bare Metal Cloud Market by Service Model (Bare Metal Servers, Instances, Managed Services), Application (HPC, AI/ML & Data Analytics, Gaming & Media, General-purpose Infrastructure), Deployment Type (Public, Private, Hybrid) - Global Forecast to 2030
The global bare metal cloud market is projected to grow from USD 14.32 billion in 2025 to USD 36.71 billion by 2030, marking a robust CAGR of 20.7%. The major players in the bare metal cloud market include Oracle (US), AWS (US), IBM (US), Dell Technologies (US), Microsoft (US), Google (US), Huawei Cloud (China), Alibaba Cloud (China), Vultr (US) and Atlantic.Net (US).
- Published: September 2025
- Price: $ 4950
- TOC Available:
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Simulation Software Market by Software Type (Computer-aided Design (CAD) Simulation, Physics and Multiphysics Simulation, Finite Element Analysis (FEA), Computational Fluid Dynamics (CFD), Gaming, AR/VR, and Training Simulation) - Global Forecast to 2030
The Simulation Software market size is projected to reach USD 36.22 billion by 2030 at a compound annual growth rate (CAGR) of 10.4 % during the forecast period. The report profiles key players such as Dassault Systemes (France), Ansys (US), Autodesk (US), AVL List GmbH (Austria), MathWorks (US), Siemens (Germany), Hexagon (US), Synopsys (Canada), Texas Instruments (US), SAS (US), CAE (Canada), Emerson (US), Honeywell (US), Rockwell Automation (US), Altair (US), PTC (US), AspenTech (US), Keysight (US), Aveva (UK), Spirent (UK), Bentley (US), Certara (US).
- Published: November 2024
- Price: $ 4950
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Thermal Paper Market by Type (Conventional Thermal Paper, Top-Coated Thermal Paper, Synthetic-Base Thermal Paper), Technology (Direct Thermal, Thermal Transfer), Application (Point Of Sale, Lottery & Gaming, Tags & Labels), End-Use Industry (Packaging and Labelling, Printing, Retail), Region - Global Forecast to 2025
The research methodology used to estimate and forecast the Thermal Paper market began with capturing data on key vendor revenues through secondary sources, such as Hoovers, Bloomberg, Chemical Weekly, Factiva, and various other government and private websites and databases. The vendor offerings were taken into consideration to determine the market segmentation. After arriving at the overall market size, the total market was split into several segments and sub-segments, which were later verified through primary research by conducting extensive interviews with key personnel, such as CEOs, VPs, directors, and executives. Data triangulation and market breakdown procedures were employed to complete the overall market engineering process and arrive at the exact statistics for all segments and sub-segments of the market. The breakdown of profiles of primaries is depicted in the figure below.
- Published: March 2026
- Price: $ 4950
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Identity Threat Detection and Response (ITDR) Market by Offering (Solutions and Services), Deployment Mode (Cloud and On-premises), Organization Size, Vertical (BFSI, Retail & Ecommerce, Government & Defence, Gaming & Gambling , IT & ITes, Telecommunications, Energy & Utilities, Education , Healthcare & Life Sciences, Other verticals), & Region - Global Forecast to 2029
The global identity threat detection and response market size is projected to reach USD 35.6 billion by 2029 at a Compound Annual Growth Rate (CAGR) of 22.6% during the forecast period. The major players in the identity threat detection and response market are Microsoft (US), IBM (US), CrowdStrike (US), Zscaler (US), Tenable (US), Veronis (US), BeyondTrust (US), CyberArk (US), Permiso Security (US) Proofpoint (US), Quest (US), Oort(US), SentinelOne (US), Mesh Security (US), Vectra (US), Proficio (US), Qomplx (US), Adaptive Shield ( Israel), Acalvio (US), Authomize (Israel), Illusive (US), Mindfire (UAE), Rezonate (US), Semperis (US), Silverfort (Israel), Netwrix (US), Vericlouds (US), Microminder (UK), Quorum Cyber (UK) and Mixmode (US).
- Published: May 2024
- Price: $ 4950
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Retimer Market by PCIe (PCIe 1.0, PCIe 2.0, PCIe 3.0, PCIe 4.0, PCIe 5.0, PCIe 6.0), CXL, USB, SATA, HDMI, ThunderBolt, Ethernet, DisplayPort Interfaces, Servers, Storage Devices, Accelerators, Workstations, Routers, Gaming PCs - Global Forecast to 2029
The global retimer market is expected to grow from USD 613.6 million in 2024 to USD 1,022.2 million by 2029, at a compound annual growth rate (CAGR) of 10.7%. during the forecast period.The key players Astera Labs, Inc. (US), Broadcom (US), Marvell (US), Renesas Electronics Corporation (Japan), Texas Instruments Incorporated (US), Parade Technologies, Ltd. (Taiwan), Intel Corporation (US), Diodes Incorporated (US), Microchip Technology Inc. (US), Montage Technology (China), Rambus (US), Semtech Corporation (US), Phison Electronics (Taiwan), Nuvoton Technology Corporation (Taiwan) and Kandou Bus SA (Switzerland).
- Published: January 2025
- Price: $ 4950
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Extended Reality Market by Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), Head-mounted Displays, Head-up Displays, Sensors, Controllers and Processors, Displays, Gaming, Retail, E-commerce and E-learning - Global Forecast to 2029
The extended reality market is expected to grow from USD 24.42 billion in 2024 to USD 84.86 billion by 2029, at a compound annual growth rate (CAGR) of 28.3% during the forecast period. The key players Meta Platform Inc. (US), Microsoft (US), Sony Group Corp. (Japan), Apple Inc. (US), Google (US), HTC Corp (Taiwan), PTC Inc. (US), Seiko Epson Corporation (Japan), Qualcomm Technologies Inc. (US), Samsung Electronics Co. Ltd (South Korea), Lenovo Group Ltd. (China).
- Published: December 2024
- Price: $ 4950
- TOC Available:
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Blockchain Gaming Market by Game Type (Role Playing Games, Open World Games, Collectible Games), Platforms (ETH, BNB Chain, Polygon), and Region (North America, Europe, Asia Pacific, Rest of the World) - Global Forecast to 2027
The global blockchain gaming market is projected to reach USD 65.7 billion by 2027 at a Compound Annual Growth Rate (CAGR) of 70.3% during the forecast period. Major vendors in the global blockchain gaming market include Sky Mavis (Vietnam), Splinterlands (US), Animoca Brands (Hong Kong), Wemade (South Korea), Dacoco (Switzerland), Dapper Labs (Canada), Immutable (Australia), Uplandme (US), AlwaysGeeky Games (Canada), Decentraland Foundation (China), Mythical Games (US), Illuvium (Australia), Sorare (France), PopCap Games (US), G.JIT Japan (Japan), Double Jump.Tokyo (Japan), Gala Games (US), Lucid Sight (US), Rokosoft (Istanbul), Horizon Blockchain Games (Canada), Xaya (Malta), Planetarium (South Korea), Binamon (Argentina), and Codebit Labs (Australia).
- Published: December 2022
- Price: $ 4950
- TOC Available:
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