Here are relevant reports on : education-gamification
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IoT in Education Market by Component (Hardware, Solutions & Services), End User (Academic Institutions & Corporates), Application (Learning Management, Classroom Management, Administration Management & Surveillance), and Region - Global Forecast to 2023
The global IoT in education market size is expected to grow from USD 4.8 billion in 2018 to USD 11.3 billion by 2023, at a Compound Annual Growth Rate (CAGR) of 18.8% during the forecast period. Major growth factors for the IoT in education market include an increased use of connected devices in the education institutions, rapid adoption of eLearning, and availability of cloud-based solution. Major vendors covered in the IoT in education market include Google (US), Amazon Web Services (US), IBM (US), Microsoft (US), Oracle (US), Intel (US), Cisco (US), SAP (Germany), Huawei (China), Arm (UK), Unit4 (Netherlands), and Samsung (South Korea).
- Published: January 2019
- Price: $ 4950
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Convergent Billing Market by Solution (Customer Relationship Management, Settlement and Payment Management, Voucher Management, Mediation), and by Modes (Managed Services, Consulting Services, Training and Education) - Global Forecast to 2019
Convergent Billing is a unique solution to the various problems faced by the Communications Services Provider (CSP). This solution has completely revolutionized the telecom industry as it promises to reduce the customer churn and cost for the CSPs. The Convergent Billing market is expected to grow from $2.86 billion in 2014 to $7.88 billion by 2019, at an estimated Compound Annual Growth Rate (CAGR) of 22.2% from 2014 to 2019.
- Published: September 2014
- Price: $ 4950
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Higher Education Learning Management System Market by Offering (Solutions, Services), Application (Course & Curriculum Management, Student Engagement & Retention, Learning Analytics & Performance Tracking, Others) – Global Forecast to 2032
The higher education learning management system market is expected to reach USD 97.32 billion by 2032, from USD 35.84 billion in 2025, with a CAGR of 21.6%. The key players include Instructure Inc. (US), Anthology (US), D2L Corporation (Canada), Moodle (Australia), Blackboard (US), PowerSchool (US), Google (US), Microsoft (US), Oracle (US), SAP (Germany), Docebo (Canada), Cornerstone OnDemand (US), Open learning management system (US), Sakai (US), Learning Pool (UK), Absorb learning management system (Canada), Canvas by Instructure (US), Chamilo (Belgium), ILIAS (Germany), and Brightspace by D2L (Canada).
- Published: April 2026
- Price: $ 4950
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Middle East Cybersecurity Market by Solution Type (IAM, Firewall & VPN, Log Management & SIEM, Antivirus/Antimalware), Service (Professional (Risk & Threat Assessment, Training & Education), Managed)), Security Type (Cloud, Application) - Forecast to 2030
The Middle East cybersecurity market is projected to grow from USD 16.75 billion in 2025 to USD 26.04 billion by 2030, with a CAGR of 9.2% during this forecast period. The report profiles key players and other players such as Palo Alto Networks (US), IBM (US), Check Point (US), Cisco (US), Fortinet (US), Trend Micro (Japan), CrowdStrike (US), CPX (UAE), sirar by stc (Saudi Arabia), SITE (Saudi Arabia), Help AG (UAE), Mandiant (US), Eviden (Atos) (France), Trellix (US), SOCRadar (US), SAMI-AEC (Saudi Arabia), Paramount Computer Systems (UAE), Malwarebytes (US), Edge Group (UAE), Taqnia Cyber (Saudi Arabia), Gulf Business Machine (GBM) (UAE), Protiviti (US), Forescout (US), LogRhythm (US), Sophos (UK), Secureworks (US), McAfee (US), Cato Networks (Israel), Cyble (US), Group-IB (Singapore), Cyberani (Saudi Arabia), Recorded Future (US), KELA (Israel), Sejel Tech (Saudi Arabia), ValueMentor (UAE), MoroHub (UAE), CyberSec Consulting (UAE), Salam Technology (Qatar), CyberGate (UAE), CodeGreen (UAE), DTS Solution (UAE), SecurityHQ (UK), RAS Infotech (UAE), Security Matterz (Saudi Arabia), and Safe Decision (Saudi Arabia).
- Published: June 2025
- Price: $ 4950
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Wi-Fi IoT Market by Component (Hardware, Solutions, and Services), Application (Industrial IoT, Commercial IoT, Smart Home), Organization Size, Vertical (Education, Retail, Enterprise, Healthcare & Life Sciences) & Region - Global Forecast to 2027
The global Wi-Fi IoT market size is projected to grow from USD XX.XX billion in 2022 to USD XX.XX billion by 2027, at a compound annual growth rate (CAGR) of XX.X% during the forecast period. Using Wi-Fi, IoT solutions can securely interconnect with each other and various user-centric devices driving the growth of Wi-Fi IoT market.
- Published: May 2026
- Price: $ 4950
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Surface Computing Market by Type (Flat and Curved Display), Vision (Two and Three Dimensional), Application (Automotive, Education, Entertainment, Financial Services, Government, Healthcare, Hospitality, and Retail), and by Region - Global Forecast to 2020
Surface computer is a multi-touch and multi-user computer technology which is able to recognize physical objects through touch. It interacts with the help of a natural user interface (NUI), enhancing an ordinary tabletop into a dynamic surface which enables interaction with all forms of digital content through natural gestures, touch, and physical objects. It allows a hands-on, direct control of content such as photos, music, and maps. The surface computing market is estimated to reach $26,206.29 Million by 2020, at a CAGR of 36.57% between 2015 and 2020. The flat display segment accounts for the major share of the surface computing market. This segment accounted for a market share of ~92% in 2014 and is expected to grow at a CAGR of 35.06% between 2015 and 2020.
- Published: June 2015
- Price: $ 4950
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North America Modular Construction Market By Type (Permanent, Relocatable), By Module, By Material (Concrete, Steel, Wood), By End-use Industry (Residential, Retail & Commercial, Healthcare, Education, Hospitality, Office) - Forecast to 2030
The North America modular construction market is projected to grow from USD 30.7 billion in 2025 to USD 40.7 billion by 2030, at a CAGR of 5.82% during the forecast period. The Key Players Guerdon Modular Buildings (US), FullStack Modular (US), Z Modular (US), Harbinger Production Inc. (US), and Method Homes (US).
- Published: April 2026
- Price: $ 4950
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Desktop Virtualization Market by Type (Virtual Desktop Infrastructure, Desktop-as-a-Service, Remote Desktop Services), Organization Size, Vertical (Telecom, IT & ITeS, BFSI, Education, Healthcare & Lifesciences) and Region - Global Forecast to 2027
The desktop virtualization market is expected to grow from USD 12.3 billion in 2022 to USD 20.1 billion by 2027, at a CAGR of 10.3% during the forecast period. The major vendors covered in the Desktop virtualization market include Citrix systems (US), VMware (US), Microsoft (US), Cisco Systems (US), Oracle (US), IBM (US), Huawei (China), Kyndryl Holdings (US), DXC Technology (US), NTT DATA (Japan), Amazon Web Services (AWS) (US), Softchoice (Canada), Nutanix (US), Pure Storage (US), NetApp (California), Ivanti (US), Nasstar (UK), Datacom (New Zealand), NComputing (US), Evolve IP (US), Ericom Software (US), Parallels International (US), V2 Cloud (Canada), Kasm (Virginia), Itopia (US), ClearCube (US), Hewlett Packard Enterprise (US), Adar (US), Systancia (France), and HiveIO (US).
- Published: May 2022
- Price: $ 4950
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Programmable Robots Market by Component (Hardware and Software), Application (Education & Research and Hobbyist and Entertainment), and Geography (North America, Europe, Asia-Pacific and RoW) - Global Forecast to 2020
Programmable robot is an automatic device that performs functions normally ascribed though programs or remote control. These are the programmable robotic kits and can range from a simple remote-controlled to PC-controlled robots and also from simple wheeled robots to complex robots such as humanoids. The market for programmable robots was valued 1,050 Million in 2014 and is expected reach USD 2,381.5 Million by 2020, at a CAGR of 14.94% from 2015 to 2020.
- Published: September 2015
- Price: $ 4950
- TOC Available:
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Game-based Learning Market by Offering (Gamified Learning, Microlearning, Simulation Learning, LMS, Adaptive Learning, Authoring Tools), Application (K-12, Higher Education, Corporate Training, STEM, Cognitive Development) - Global Forecast to 2030
The game-based learning market is expanding rapidly, with a projected market size anticipated to rise from about USD 6.23 billion in 2025 to USD 17.82 billion by 2030, featuring a CAGR of 23.4%. The major players in the game-based learning market include Duolingo (US), Kahoot! (Norway), Skillsoft (US), Pearson (US), Stride Inc. (US), Game Strategies (Spain), Fundamentor (India), Quizizz (US), Tenneo (US), and EI (US).
- Published: June 2025
- Price: $ 4950
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