Here are relevant reports on : inflight-entertainment-system-market
-
360-Degree Camera Market by Connectivity Type (Wired and Wireless), Resolution (HD and UHD), Vertical (Media & Entertainment, Consumer, Military & Defense, Travel & Tourism, Automotive, Commercial, Healthcare), and Geography - Global Forecast to 2025 - 2035
Discover how 360-degree cameras are redefining visual storytelling, automotive safety, and virtual experiences. This report highlights market size, growth factors, and regional insights driving expansion through 2031. The projected growth of this market can be attributed to the benefits of deploying 360-degree cameras in various applications and surge in the use of 360-degree cameras in the automotive sector. Samsung Electronics (South Korea), Ricoh (Japan), GoPro (US), Insta360 (China), 360fly (US), LG Electronics (South Korea), Nikon (Japan), Kodak (US), Rylo (US), Bubl (Canada), and Xiaomi (China) are the major players in the 360-degree camera market. The report profiles of companies such as Immervision (Canada), Digital Domain Productions (US), YI Technology (US), PANONO (Professional 360GmbH) (Germany), AITBOT (Shenzhen Hatoa Technology (China), Freedom360 (US), Jaunt (US), Facebook (US), Humaneyes (Israel), Sony (Japan), and Panasonic (Japan).
- Published: September 2026
- Price: $ 4950
- TOC Available:
-
Blockchain in Media, Advertising, and Entertainment Market by Provider, Application (Licensing & Rights Management, Digital Advertising, Smart Contracts, Content Security, Online Gaming, Payments), Enterprise Size, and Region - Global Forecast to 2023
MarketsandMarkets forecasts the global blockchain in media, entertainment, and advertising market to grow from USD 51.4 million in 2018 to USD 1,000.1 million by 2023, at a Compound Annual Growth Rate (CAGR) of 81.1% during the forecast period. The rising demand for eliminating intermediaries between content creators and end-users, increasing instances of data piracy in the media, entertainment, and advertising vertical, and the growing need for secure and faster transactions are expected to drive the blockchain in media, entertainment, and advertising market. The blockchain in media, advertising, and entertainment market report encompasses the competitive landscape and company profiles of the key vendors based on their product offerings and business strategies. Major vendors in the blockchain in media, advertising, and entertainment market include IBM (US), Microsoft (US), SAP (Germany), Accenture (Ireland), AWS (US), Oracle (US), Digital Currency Group (US), Bitfury Group (US), Factom (US), Guardtime (Estonia), BRAINBOY (Germany), ARK (US), Auxesis (India), Synereo (Israel), NYIAX (US), MetaX (US), BTL (Canada), Voise (Canada), UJo (US), BigchainDb (Germany), Bloq (US), Clearcoin (US), iProdoos (US), Current (US), and Decent (Switzerland).
- Published: July 2018
- Price: $ 4950
- TOC Available:
-
Smart Ticketing Market by Component (Hardware, Software, and Services), Application (Parking and Transportation (Roadways, Railways, and Airways), and Sports and Entertainment), Organization Size, and Region - Global Forecast to 2026
The global smart ticketing market size is projected to reach USD 16.2 billion by 2026, at a Compound Annual Growth Rate (CAGR) of 14.5% during the forecast period. Key and innovative vendors in the smart ticketing market include ACT (England), Atsuke (France), Cammax (England), Conduent (US), Confidex (Finland), Corethree (England), Cubic (US), Flowbird Group (France), Giesecke+Devrient (Germany), HID Global (US), Hitachi Rail (Italy), IDEMIA (France), Indra (Spain), Infineon Technologies (Germany), INIT (Germany), LIT Transit (Slovenia), Masabi (England), NXP Semiconductors (Netherland), PayiQ (Finland), Scheidt & Bachmann (Germany), SecuTix (Switzerland), Siemens (Germany), Thales (France), Ticketer (England), and Xerox (US).
- Published: April 2021
- Price: $ 4950
- TOC Available:
-
Surface Computing Market by Type (Flat and Curved Display), Vision (Two and Three Dimensional), Application (Automotive, Education, Entertainment, Financial Services, Government, Healthcare, Hospitality, and Retail), and by Region - Global Forecast to 2035
The global Surface Computing Market is entering a high-growth phase as interactive computing moves beyond conventional monitors, keyboards, and mouse-driven interfaces toward touch-enabled, gesture-aware, collaborative, and intelligent digital surfaces. Growth is being supported by rapid digital transformation, increasing deployment of interactive displays, rising demand for immersive customer experiences, and the integration of artificial intelligence (AI), Internet of Things (IoT), cloud computing, computer vision, and automation. Surface computing is increasingly being deployed across retail, healthcare, education, hospitality, financial services, automotive, entertainment, and government environments.
- Published: September 2026
- Price: $ 4950
- TOC Available:
-
Programmable Robots Market by Component (Hardware and Software), Application (Education & Research and Hobbyist and Entertainment), and Geography (North America, Europe, Asia-Pacific and RoW) - Global Forecast to 2020
Programmable robot is an automatic device that performs functions normally ascribed though programs or remote control. These are the programmable robotic kits and can range from a simple remote-controlled to PC-controlled robots and also from simple wheeled robots to complex robots such as humanoids. The market for programmable robots was valued 1,050 Million in 2014 and is expected reach USD 2,381.5 Million by 2020, at a CAGR of 14.94% from 2015 to 2020.
- Published: September 2015
- Price: $ 4950
- TOC Available:
-
Continuous Integration Tools Market by Deployment Mode (On-premises and Cloud), Organization Size, Vertical (BFSI, Telecommunications, Media & Entertainment, Retail & eCommerce, Healthcare, Manufacturing, Education), and Region - Global Forecast to 2023
The Continuous integration tools market is expected to grow from USD 483.7 million in 2018 to USD 1,139.3 million by 2023, at a Compound Annual Growth Rate (CAGR) of 18.7% during the forecast period. The major growth driver for the CI tools market is the increasing demand for automation of software development process to quickly release software application. CI tools are becoming crucial in the application development process, as they can considerably reduce the time required to create a build, and improve developer productivity, and thereby accelerate the time-to-market. Major vendors in the CI tools market are Atlassian (Australia), IBM (US), Microsoft (US), Micro Focus (UK), CA Technologies (US), Cloudbees (US), AWS (US), Puppet (Oregon), Red Hat (US), CA Technologies (US), Oracle (US), Micro Focus (UK), SmartBear (US), Jetbrains (Czech Republic), CircleCI (US), Shippable (US), Electric Cloud (US), V-Soft Technologies (South Africa), BuildKite (Australia), TravisCI (Germany), AutoRABIT (US), AppVeyor (Canada), Drone.io (US), Rendered Text (Serbia), Bitrise (Hungary), Nevercode (UK), and PHPCI (Belgium).
- Published: July 2018
- Price: $ 4950
- TOC Available:
-
Visual Computing Market by Component (Hardware & Software), Display Platform (Interactive Whiteboards, Monitors, & Others), Industry Gaming, Media & Entertainment, Healthcare, & Others), & Geography - Global Forecast to 2035
The Visual Computing Market is experiencing significant growth, driven by the rapid adoption of artificial intelligence (AI), cloud computing, IoT, and advanced graphics technologies across industries. Valued at USD 40–42 billion in 2025, the market is projected to reach USD 145–155 billion by 2035, expanding at a CAGR of 13%–15%. Increasing demand for GPU-accelerated computing, digital twins, computer vision, immersive AR/VR experiences, and real-time visualization is fueling market expansion. North America continues to lead the global market due to strong investments in AI infrastructure and semiconductor innovation, while Asia Pacific is emerging as the fastest-growing region supported by rapid industrialization and digital transformation initiatives. Key industry players are focusing on AI-enabled visualization platforms, cloud-based rendering solutions, and strategic partnerships to strengthen their competitive position. As enterprises increasingly adopt intelligent automation and high-performance computing, the Visual Computing Market is expected to remain a critical enabler of innovation across manufacturing, healthcare, automotive, media, and other sectors through 2035.
- Published: September 2026
- Price: $ 4950
- TOC Available:
-
AR VR Software Market by Technology Type (AR Software and VR Software), Software Type (Software Development Kit, Game Engine), Vertical (Media & Entertainment, Retail & eCommerce, Manufacturing, Healthcare) and Region - Global Forecast to 2028
The AR VR Software market is projected to reach USD 77.5 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 19.0% during the forecast period. The major vendors covered in the AR VR Software market include Microsoft (US), Google (US), Unity Technologies (US), Adobe (US), Autodesk (US), Meta (US), PTC (US), TeamViewer (Germany), NVIDIA Corporation (US), Advanced Micro Devices (US), Qualcomm (US), Zoho Corporation (India), Hexagon AB (Sweden), Magic Leap (US), VMware (US), Blippar (UK), Augment (France), ShapesXR (US), ARuVR (UK), Scope AR (US), Vectary (US), Eon Reality (US), Wevr (US), Talespin Reality Labs (US), Squint (US), Niantic (US), Marxent Labs (US), Inglobe Technologies (Italy), Ultraleap (US), Amelia (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches, enhancements, and acquisitions to expand their footprint in the AR VR Software market.
- Published: October 2023
- Price: $ 4950
- TOC Available:
-
Vision Transformers Market by Offering (Solutions, Professional Services), Application (Image Segmentation, Object Detection, Image Captioning), Vertical (Media & Entertainment, Retail & eCommerce, Automotive) and Region - Global Forecast to 2028
The vision transformers market is projected to reach USD 1.2 billion by 2028 at a CAGR of 34.2% during the forecast period. The key technology vendors in the market include Google (US), OpenAI (US), Meta (US), AWS (US), NVIDIA Corporation (US), LeewayHertz (US), Synopsys (US), Hugging Face (US), Microsoft (US), Qualcomm (US), Intel (US), Clarifai (US), Quadric (US), Viso.ai (Switzerland), Deci (Israel), and V7 Labs (UK). Most key players have adopted partnerships and product developments to cater to the demand for vision transformers.
- Published: October 2023
- Price: $ 4950
- TOC Available:
-
Wireless POS Terminal Market by Component (Hardware, Software & Services), Type (Portable Countertop & PIN Pad, mPOS, Smart POS), Industry (Retail, Hospitality, Healthcare, Transportation, Sports & Entertainment), and Geography - Global Forecast to 2035
The wireless POS terminal market was valued at USD 6.73 Billion in 2017 and is expected to be worth USD 13.00 Billion 2023, at a CAGR of 11.59% during the forecast period. The factors such as wide adoption of wireless payment terminal by retailers; growing use of EuroPay, MasterCard, and Visa (EMV) cards; increasing e-commerce transactions; increase in cashless transactions in different countries; and growing adoption of wireless technology in mobile handsets and wearables drive the demand for wireless POS terminals. Some of the major players operating in the wireless POS terminal market are Ingenico (France), Verifone (US), First Data (US), PAX Global Technology (Hong Kong), NCR Corporation (US), Diebold Nixdorf (US), BBPOS (Hong Kong), Elavon (US), Castles Technology (Taiwan), Winpos (Finland), BITEL (Korea), Cegid Group (France), Squirrel Systems (Canada), Newland Payment Technology (China), and CITIXSYS AMERICAS (US).
- Published: September 2026
- Price: $ 4950
- TOC Available:
Records 31 to 40 of 50