Here are relevant reports on : personal-safety-devices-market
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Peripheral Vascular Devices Market by Type (Angioplasty Balloon & Angioplasty Stent, Catheters (IVUS/OCT), Plaque Modification, Vascular Closure Devices, Balloon Inflation Devices, Hemodynamic Flow Alteration), End User - Global Forecast to 2031
The global peripheral vascular devices market, valued at USD 9.55 billion in 2025, stood at USD10.02 billion in 2026 and is projected to advance at a resilient CAGR of 5.7% from 2026 to 2031, culminating in a forecasted valuation of USD13.22 billion by the end of the period. The market for peripheral vascular devices is anticipated to grow due to several factors, including the rising incidence of peripheral artery disease and diabetes, an increasingly aging global population, and a preference for minimally invasive endovascular procedures that reduce hospital stays and recovery times.
- Published: February 2026
- Price: $ 4950
- TOC Available:
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Gastrointestinal Products Market | Gastroenterology Products Market by Devices (Endoscopy, Ablation system, Motility testing, Biopsy devices, Stenting devices, pH monitoring), Diseases (GERD), (IBD), Gastrointestinal cancer), End-User (Hospitals, ASC) - Global Forecast to 2029
The global gastrointestinal products market, valued at US$13.8 million in 2023, stood at US$14.7 million in 2024 and is projected to advance at a resilient CAGR of 6.1% from 2024 to 2029, culminating in a forecasted valuation of US$19.7 million by the end of the period. Market growth can be attributed to the growing prevalence of gastrointestinal diseases such as Crohn's disease, ulcerative colitis, irritable bowel syndrome (IBS), and colorectal cancer, which drives the demand for diagnostic and therapeutic products.
- Published: August 2024
- Price: $ 4950
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Metaverse in Gaming Market by Component, Hardware (AR Devices, VR Devices, MR Devices, Displays), Software (Extended Reality Software, Gaming Engines, Metaverse Platforms, Financial Platforms), Game Genre and Region - Global Forecast to 2028
The Global Metaverse in gaming Market size is projected to reach USD 119.2 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 39.3% during the forecast period. Major vendors in the Metaverse in gaming Market include Coursera (US), edX (US), Pluralsight (US), Udemy (US), Udacity (US), Edureka (India), Alison (Ireland), LinkedIn Learning (US), Jigsaw Academy (India), Iversity (Germany), Miriadax (Spain), Intellipaat (India), FutureLearn (UK), Edmodo (US), SWAYAM (India), Novoed (US), Xuetangx (China), Khan Academy (US), Kadenze (US), Federica Web Learning (Italy), My Mooc (France), Treehouse (US), Skillshare (US), CreativeLive (US), CXL (US), Go1 (Australia), Byju’s (India), Datacamp (US), Platzi (US), Thinkful (US).
- Published: May 2023
- Price: $ 4950
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Global Smart Fleet On-Board Devices Market by Devices (APC, AVL, Ticketing Solution Devices), Application (Buses, Trains), and Geography (Americas, Europe, APAC, And Row) - Analysis & Forecast (2014-2020)
Fleet agencies and public transportation agencies are very interested in the solution which will gain the revenue generation with optimum utilization of fleets. Rout scheduling of fleets and time table are very important in this process with the concept of counter ridership. The data collected through APC, AVL, and ticketing solution is very essential for the analysis.
- Published: November 2026
- Price: $ 4950
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Metaverse in Education Market by Component (Hardware (AR devices, VR devices, MR devices, and interactive displays and projectors), Software, Professional Services), End User (Academic and Corporate) and Region - Global Forecast to 2028
The Metaverse in education market size is projected to reach USD 19.3 billion by 2028 at a Compound Annual Growth Rate (CAGR) of 37.7% during the forecast period. Some of the significant Metaverse in education vendors are Meta Platforms, Inc. (US), Microsoft Corporation (US), Adobe Inc. (US), HP Inc. (Australia), Unity Software Inc. (US), Samsung Electronics (South Korea), Lenovo (China), Roblox Corporation (US), Epic Games (US), and Baidu, Inc. (China).
- Published: May 2023
- Price: $ 4950
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Ear Health Market by Product (Ear Health Devices (Diagnostic Devices, Surgical Devices, Hearing Aids, Hearing Implants, CO2 Lasers), Ear Health Supplements, Ear Infection Drug Treatment), and Region - Global Forecast to 2026
The ear health market is expected to grow from USD 1.4 billion in 2021 to USD 1.9 billion by 2026, at a compound annual growth rate (CAGR) of 6.3% during the forecast period. The prominent players Sonova Holdings AG (Switzerland), Olympus Corp. (Japan), William Demant Holdings A/S (Denmark), Cochlear Limited (Australia), Stryker Corporation (US), Johnson & Johnson (US), Novartis (Switzerland), Karl Storz GMBH & Co. KG (Germany), Medtronic Plc (Ireland), Oscar Remedies Pvt Ltd. (India), and InnerScope Hearing Technologies (US).
- Published: December 2021
- Price: $ 4950
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On-Device Learning Market By Device Type (Smartphones, Edge Devices, Automotive Devices, IoT Devices), Application (Image Recognition, Natural Language Processing, Predictive Analytics, Speech Recognition, Anomaly Detection) - Global Forecast to 2032
The On-Device Learning Market is estimated at USD 2.5 billion in 2025 and is projected to reach USD 8.0 billion by 2032, using an indicative CAGR of 18.0%. AI-enabled smartphones, edge computing, federated learning, TinyML, privacy-preserving machine learning, and NPU acceleration are creating opportunities across consumer electronics, automotive systems, and industrial IoT.
- Published: November 2026
- Price: $ 4950
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Metaverse Market by Component (Hardware (AR Devices, VR Devices, MR Devices), Software, Professional Services), Vertical (Consumer, Commercial, Industrial Manufacturing), & Region(North America, APAC, Europe,MEA, Latin America) - Global Forecast to 2030
The global metaverse market is projected to reach USD 1,303.4 billion by 2030 at a Compound Annual Growth Rate (CAGR) of 48.0% during the forecast period. The prominent players across all service types profiled in the metaverse market’s study include Microsoft (US), Sony (Japan), Meta (US), HTC (Taiwan), Google (US), Apple (US), Qualcomm (US), Samsung (South Korea), Activision Blizzard (US), NetEase (China), Electronic Arts (US), Take-Two (US), Tencent (China), Nexon (Japan), Epic Games (US), Unity (US), Valve (US), Accenture (Ireland), Adobe (US), HPE (US), Deloitte (UK), Tech Mahindra (India), Ansys (US), Autodesk (US), Intel (US), ByteDance (China), NVIDIA (US), Epson (Japan), Panasonic (Japan), EON Reality (US), Roblox (US), Lenovo (China), Razer (US), Nextech AR Solutions (Canada), ZQGame (China), Talecraft (US), VR Chat (US), Decentraland (US), Sandbox VR (US), and Quidient (US).
- Published: October 2023
- Price: $ 4950
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Personal Cooling Device Market by Technology (Ambient Air Cooling), Product Type (Personal Air Conditioner/Desk Fans, and Handheld Cooling Device), and Geography - Global Forecast to 2035
The Personal Cooling Device Market is experiencing strong growth as rising global temperatures, frequent heatwaves, urbanization, outdoor activities, and increasing awareness of heat-related workplace risks drive demand for portable and localized cooling solutions. The global market is estimated at approximately USD 7.0 billion in 2025 and is projected to reach nearly USD 28.0 billion by 2035, registering a CAGR of around 14%–15% during the forecast period. Key products include wearable neck fans, handheld fans, personal air conditioners, thermoelectric coolers, cooling vests, phase-change cooling products, and smart cooling apparel.
- Published: November 2026
- Price: $ 4950
- TOC Available:
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Public Safety and Security Microquadrant – 2017
The public safety and security points to the welfare and safeguarding of public from physical as well as cyber threats. The public safety and security solutions help avert and minimize the impact of terrorist attacks, cyber-attacks, and natural disasters on the economy. Most states around the world have public safety departments and agencies whose primary responsibility is to deploy public safety and security solutions to protect the public and limit the effects of criminal attacks and natural calamities. The citizens are usually dependent on the government and public departments for their day-to-day requirements.
- Published: September 2017
- Price: $ 4950
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