Here are relevant reports on : live-events-market
-
Live Entertainment Market Size, Share & Trends by music concerts, sports events, e-sports, theaters & musicals, Al & automation, motion tracking, real-time streaming, pre-recorded/recorded streaming, distribution & streaming - Global Forecast to 2030
The global live entertainment market is expected to grow from USD 202.90 billion in 2025 to USD 270.29 billion by 2030, at a compound annual growth rate (CAGR) of 5.9%. during the forecast period. The Key Players Live Nation Entertainment (US), AEG (US), CTS Eventim (Germany), HYBE Corporation (South Korea), SM Entertainment (South Korea), MSG Entertainment (US), and TEG (Australia).
- Published: July 2025
- Price: $ 4950
- TOC Available:
-
Metaverse in Entertainment Market by Offering (Hardware, Software, Professional Services), Technology (XR, AI, Blockchain, Cloud & Edge), Entertainment Type (Gaming, Live Events, Sports, Music, Films & TV), and Region - Global Forecast to 2032
The global metaverse in entertainment market size will grow to USD 121.96 billion by 2032 from USD 30.6 billion in 2026, at a CAGR of 25.9% during the forecast period. Some of the key players operating in the metaverse in entertainment market are Roblox (US), Epic Games (US), Meta (US), Microsoft (US), Take-Two Interactive (US), Electronic Arts (US), Apple (US), Sony Group Corporation (Japan), Google (US), Unity Technologies (US), Deloitte (UK), Tata Consultancy Services (TCS) (India), DPVR (China), Capgemini (France), Pimax (China), Rokid (China), Magic Leap (US), Tencent (China), NetEase (China), Valve (US), HTC Corporation (Taiwan), TCL (China), Samsung Electronics (South Korea), ByteDance (China), XREAL (China), Decentraland (Argentina), Niantic (US), VRChat (US), The Sandbox (Hong Kong), Uplandme, Inc. (US), and Play For Dream (China).
- Published: June 2026
- Price: $ 4950
- TOC Available:
-
Sound Reinforcement Market by Product Type (Microphones, Professional Speakers, Audio Mixers, Power Amplifiers), Format (Digital, Analog), End User (Corporate, Education, Large Venue & Events, Hospitality), Geography - Global Forecast to 2025-2036
The global sound reinforcement market was valued at USD 8.54 billion in 2024 and is projected to reach USD 12.34 billion by 2036, growing at a CAGR of 4.3% between 2025 and 2036. Major players in the sound reinforcement market covered in this report are Audio-Technica (Japan), Bose (US), HARMAN (US), MUSIC Group (Philippines), SENNHEISER (Germany), SHURE (US), Sony (Japan), Yamaha (Japan), CODA Audio (Germany), and Audix Microphone (US).
- Published: November 2026
- Price: $ 4950
- TOC Available:
-
Volumetric Video Market by Volumetric Capture (Hardware, Software, Service), Content Delivery, Application (Sports, Events & Entertainment, Medical, Education & Training, Signage & Advertisement) and Region - Global Forecast to 2028
The global volumetric video market size is expected to grow from USD 2.2 billion in 2023 to USD 7.6 billion by 2028, at a compound annual growth rate (CAGR) of 28.6% during the forecast period.The Key Microsoft Corporation(US), Intel Corporation (US), Unity Technologies (US), Alphabet Inc. (US), Sony Corporation (Japan).
- Published: May 2023
- Price: $ 4950
- TOC Available:
-
Sequence of Events Recorder Market by Mount type (Rack mounted, Rail mounted), End user (Data Center, Power Generation, Manufacturing, Others (Hospitals, Laboratories, Petrochemicals, and Pharmaceutical industries)), Region- Global Forecast to 2026
The sequence of events recorder market is expected to grow from USD 25 million in 2021 to USD 31 million by 2026, at a compound annual growth rate (CAGR) of 4.7% during the forecast period. Some of the key players are AMETEK(US), Qualitrol Corp.(US), Emerson(US), Yokogawa Electric Corporation(Japan).The leading players are adopting various strategies to increase their share in the sequence of events recorder market.
- Published: April 2021
- Price: $ 4950
- TOC Available:
-
Virtual Production Market Size, Share, Growth & Trends by Hardware, Software, Rental Services, Pre-production, Production, Post-production, Movies, Television Series, Commercial Advertisements, Online Videos, Events, Theatres, Music Concerts - Global Forecast to 2030
The virtual production market is expected to grow from USD 2.10 billion in 2025 to USD 8.76 billion by 2030, at a compound annual growth rate (CAGR) of 33.1% during the forecast period. The Key Players Sony Group Corporation (Japan), NEP Group, Inc. (US), Nikon Corporation (Japan), Adobe (US), PRG (US), ROE Visual (US), Autodesk Inc. (US), NVIDIA Corporation (US), Epic Games (US), and Perforce (US).
- Published: August 2025
- Price: $ 4950
- TOC Available:
-
Video Content Management System Market by Component Application (Education and Learning, Enterprise Communications, Recruitment and Training, Virtual Events), Deployment Model, Industry Vertical and Region - Global Forecast to 2026
The global video content management system market size is expected to reach USD 6.8 billion by 2026, at a Compound Annual Growth Rate (CAGR) of 14.0% during the forecast period. Video content manangement system report comprises major providers, such as IBM(US), Vimeo(US), Microsoft(US), BrightCove(US), Panopto(US), Kaltura(US), Sonic Foundry(US), Kollective(US), Vidyard(US), Cloudapp(US), Haivision(US), Dalet Digital Media Systems(France), MediaPlatform(US), Poly(US), Qumu(US), Vidizmo(US), VBrick(US), Telestream(US), Dacast(US), JW Player(US), Renderforest(Armenia), BigCommand(US), Genus Technologies(US), and Boxcast(US).
- Published: August 2021
- Price: $ 4950
- TOC Available:
-
Observability Tools & Platforms Market by Offering (Solutions and Services), Telemetry Type (Logs, Metrics, Traces, Events, and Profiles), Deployment Model, Organization Size, Vertical, and Region - Global Forecast to 2031
The global observability tools & platforms market size will grow to USD 20.72 billion by 2031 from USD 11.71 billion in 2026, at a CAGR of 12.1% during the forecast period. The key players include Datadog (US), Dynatrace (US), Splunk (US), New Relic (US), Elastic (US), IBM (US), Grafana Labs (US), SolarWinds (US), ServiceNow (US), Microsoft (US), Oracle (US), LogicMonitor (US), Coralogix (Israel), Chronosphere (US), ScienceLogic (US), Honeycomb (US), Sentry (US), Acceldata (US), Kentik (US), and Arize AI (US).
- Published: July 2026
- Price: $ 4950
- TOC Available:
-
Military vaccination Market (Live attenuated Vaccine, Inactivated/Killed vaccine, Toxoid vaccine & Subunit/conjugate vaccine), Immunization ( active & passive), Troop health protection (First Aid & Surgical Instruments) & By Geography - Forecast & Analysis(2014-2020)
In armed forces across the globe, the armed personals are given vaccine and are immunized from the external viruses in order to continuously improve the readiness of the army men and women for any kind of emergency situations. It is very important to keep the armed personals healthy as they play a crucial role in safeguarding the people of the nations. To provide the healthy and protected environment for the defense personals and their families, the vaccines and the immunizing agents are provided to the armed personals at proper schedule or during the case of emergencies.
- Published: November 2026
- Price: $ 4950
- TOC Available:
-
Value Added Services (VAS) Market (Content Provider , Customer Delight, Online Gaming, Utility Services, Live Streaming, SMS, MMS, Mobile Money & M-commerce based services, M-health) - Advancements, Forecasts & Analysis (2014 - 2019)
Value added services (VAS) market in the emerging nations have immense potential. Affordable mobile devices and cheaper data subscription rates are expected to push the mobile value added services market further.
- Published: November 2026
- Price: $ 4950
- TOC Available:
Records 1 to 10 of 50